battles/classes/Battles/Magic/CureInjury.php

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<?php
# Date: 16.09.2020 (08:23)
// Магия лечения травм
namespace Battles\Magic;
use Battles\Database\Db, Battles\User, Battles\UserEffect;
class CureInjury extends Magic
{
private $target;
private $login;
//use UserEffects;
/**
* Магия лечения травм. Если у персонажа несколько травм, лечится самая тяжёлая.
* @param int $target - кого лечим.
* @param int $injuryType - тип травмы, которую лечим. 11 лёгкая, 12 средняя, 13 тяжёлая, 14 неизлечимая, 15 все травмы.
*/
public function __construct(int $target, int $injuryType)
{
$db = Db::getInstance();
$this->target = $target;
if (!$this->isUsable()) {
return $this->status;
}
$ok = null;
$injury = $db->ofetch('SELECT effect_id, type, name FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ? ORDER BY type DESC LIMIT 1', $target);
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type && UserEffect::remove($target, $injury->effect_id)) {
if (empty($injury->name) || $injury->name === 'Неизвестный эффект') {
$injuryName = UserEffect::$effectName[$injury->type];
} else {
$injuryName = $injury->name;
}
$ok = "Вы вылечили повреждение ${injuryName} персонажу $this->login.";
} elseif ($injury->effect_id && $injuryType === 15 && UserEffect::massRemove($target, [11,12,13,14])) {
$ok = "Вы вылечили все повреждения персонажу $this->login.";
}
return $ok;
}
/**
* Проверки на успех.
* @return bool
*/
private function isUsable(): bool
{
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
$this->login = $this->target->getLogin();
2022-06-10 23:18:04 +00:00
return (
$this->isVisible(User::getInstance(), $this->target) &&
$this->isNotDead(User::getInstance()) &&
$this->enoughMana(User::getInstance()) &&
$this->isNotInBattle(User::getInstance())
);
}
public static function cast($target, $type): self
{
return new self($target, $type);
}
}