battles/repair.php

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<?php
use Battles\Database\Db;
use Battles\GameLogs;
use Battles\InventoryItem;
use Battles\Template;
use Battles\User;
require_once 'functions.php';
const GRAV_LIMIT = 32;
const GRAV_COST = 30;
const REPAIR_STATUS = [
'OK_GRAV_ADDED' => 'Гравировка добавлена!',
'OK_GRAV_REMOVED' => 'Гравировка удалена!',
'OK_REPAIRED' => 'Предмет отремонтирован!',
'ERROR_SIZE_LIMIT' => 'Превышен лимит в ' . GRAV_LIMIT . ' символа!',
'ERROR_NO_MONEY' => 'Недостаточно денег!',
];
$gravirovkaText = $_POST['gravirovka_text'] ?? null;
$itemId = $_POST['itemId'] ?? null;
$gravirovkaRemove = $_POST['gravirovka_remove'] ?? null;
$action = $_POST['action'] ?? null;
$goto = $_POST['goto'] ?? null;
$remont_query = null;
$gravirovka_query = null;
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// Гравировка 30 кред. Максимум 32 символа.
if ($gravirovkaText && $itemId) {
if (User::getInstance()->money()->spend(GRAV_COST)) {
if (iconv_strlen($gravirovkaText) <= GRAV_LIMIT) {
Db::getInstance()->execute('UPDATE inventory SET text = ? WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ? AND id = ?', [$gravirovkaText, User::getInstance()->getId(), $itemId]);
$status = REPAIR_STATUS['OK_GRAV_ADDED'];
} else {
$status = REPAIR_STATUS['ERROR_SIZE_LIMIT'];
}
} else {
$status = REPAIR_STATUS['ERROR_NO_MONEY'];
}
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}
// Снять гравировку.
if ($gravirovkaRemove) {
if (User::getInstance()->money()->spend(GRAV_COST)) {
Db::getInstance()->execute('UPDATE inventory SET text = null WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ? AND id = ?', [User::getInstance()->getId(), $itemId]);
$status = REPAIR_STATUS['OK_GRAV_REMOVED'];
} else {
$status = REPAIR_STATUS['ERROR_NO_MONEY'];
}
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}
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// Ремонт 0,5 кред за единицу.
// Пока что лимит ремонта поставлен на 25. Дальше можно обыграть.
if ($action == 'repair' && $itemId) {
$q = Db::getInstance()->ofetch('SELECT name, durability FROM inventory WHERE item_id = ?', $itemId);
if (User::getInstance()->money()->spend(ceil($q->durability / 2))) {
Db::getInstance()->execute('UPDATE inventory SET durability = 25 WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ? AND item_id = ?', [User::getInstance()->getId(), $itemId]);
GameLogs::addUserLog(User::getInstance()->getId(), 'Отремонтирован предмет «' . $q->name . '» id:(' . $itemId . ') за ' . ceil($q->durability / 2) . ' кр.');
$status = REPAIR_STATUS['OK_REPAIRED'];
} else {
$status = REPAIR_STATUS['ERROR_NO_MONEY'];
}
}
if ($goto == 'remont') {
$remont_query = Db::getInstance()->ofetchAll('SELECT item_id, name, image, durability FROM inventory WHERE item_type < 12 AND dressed_slot = 0 AND on_sale = 0 AND durability < 25 AND owner_id = ? ORDER BY name', User::getInstance()->getId());
}
if ($goto == 'gravirovka') {
$gravirovka_query = Db::getInstance()->ofetchAll('SELECT item_id, name, image, text FROM inventory WHERE owner_id = ? AND dressed_slot = 0 AND item_type = 3 AND name NOT LIKE "%Букет%" AND on_sale = 0 OR text IS NOT NULL AND owner_id = ? AND dressed_slot = 0 AND on_sale = 0 ORDER BY name', [User::getInstance()->getId(), User::getInstance()->getId()]);
}
Template::header('Кузня');
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?>
<link href="css/secondary.css" rel="stylesheet"/>
<script src="js/main.js"></script>
<h1>Ремонтная мастерская</h1>
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<a href=# onclick=hrefToFrame('city.php?cp')> ← выйти из мастерской</a><br>
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<div class="appblock appblock-main">
<span class="legend">Информация</span>
<span class="wrap">Кредиты<span class="num"><?= $user['money'] ?></span></span>
<span class="wrap">Масса вещей<span class="num"><?= InventoryItem::getWeightData() ?></span></span>
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</div>
<div class="appblock">
<span class="legend">Зал ремонта</span>
<form method="post">
<input type="hidden" name="goto" value="remont">
<input type="submit" value="Войти">
</form>
<span class="wrap">Починка поврежденных предметов. В процессе ремонта состояние предмета
уменьшится на единицу!</span>
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</div>
<div class="appblock">
<span class="legend">Зал гравировки</span>
<form method="post">
<input type="hidden" name="goto" value="gravirovka">
<input type="submit" value="Войти" disabled>
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</form>
<span class="wrap">Нанесение надписей на оружие и удаление надписей из любого обмундирования.
Максимум 32 символа!</span>
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</div>
<div style="clear: both;">
<?php if (isset($status)): ?>
<span class="wrap"><?= $status ?></span>
<?php endif; ?>
</div>
<?php if ($goto == 'remont'):
$i = 0;
while ($i < count($remont_query)): ?>
<div class="appblock">
<span class="legend"><?= $remont_query[$i]->name ?></span>
<span class="wrap">Состояние предмета<span class="num"><?= $remont_query[$i]->duration ?>/25</span></span>
<span class="wrap">Стоимость услуги<span class="num"><?= ceil($remont_query[$i]->duration / 2) ?></span></span>
<div style="text-align: center">
<img src="i/sh/<?= $remont_query[$i]->img ?>" alt="item">
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<form method="post">
<input type="hidden" name="itemId" value="<?= $remont_query[$i]->id ?>">
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<input type="hidden" name="action" value="repair">
<input type="submit" value="Ремонт">
</form>
</div>
</div>
<?php $i++; endwhile;
unset($i); endif; ?>
<?php if ($goto == 'gravirovka'):
$i = 0;
while ($i < count($gravirovka_query)): ?>
<div class="appblock">
<span class="legend"><?= $gravirovka_query[$i]->name ?></span>
<span class="wrap">Стоимость услуги<span class="num">30</span></span>
<div style="text-align: center">
<?php if (empty($gravirovka_query[$i]->text)): ?>
<form method="post" id="gravirovka">
<label>
<input maxlength="32" placeholder="Текст гравировки" name="gravirovka_text">
</label>
<br><img src="i/sh/<?= $gravirovka_query[$i]->img ?>" alt="item"><br>
<input type="hidden" name="itemId" value="<?= $gravirovka_query[$i]->id ?>">
<input type="submit" value="Добавить надпись">
</form>
<?php else: ?>
<form method="post" id="gravirovka">
<input value="<?= $gravirovka_query[$i]->text ?>" readonly title>
<br><img src="i/sh/<?= $gravirovka_query[$i]->img ?>" alt="item"><br>
<input type="hidden" name="gravirovka_remove" value="<?= $gravirovka_query[$i]->id ?>">
<input type="submit" value="Удалить надпись">
</form>
<?php endif; ?>
</div>
</div>
<?php $i++; endwhile;
unset($i); endif; ?>