battles/post.php

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<?php
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session_start();
if (empty($_SESSION['uid'])) {
header("Location: index.php");
exit;
}
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require_once 'functions.php';
$user = $user ?? [];
if ($user->room != 27) {
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header("Location: main.php");
exit;
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}
if ($user->battle) {
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header('location: fbattle.php');
exit;
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}
if ($_GET['change'] ?? 0) {
unset($_SESSION['receiverName']);
}
$_SESSION['receiverName'] = $_POST['receiverName'] ?? '';
$receiverId = null;
$queryItems = null;
$statusMessage = null;
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if ($_SESSION['receiverName']) {
$receiver = db::c()->query('SELECT `id`, `level`, `login` FROM `users` WHERE `login` = "?s"', $_SESSION['receiverName'])->fetch_assoc();
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if (!$receiver['id']) {
$statusMessage = 'Персонажа не существует!';
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unset($_SESSION['receiverName']);
} else {
$receiverId = $receiver['id'];
$submit = $_POST['action'] ?? 0;
$sendItemId = $_POST['item_id'] ?? 0;
$telegraphText = $_POST['message'] ?? 0;
if ($submit == 'sendMessage' && $telegraphText && $user->money) {
if ($telegraphText) {
$user->money -= 1;
Bank::setWalletMoney($user->money, $user->id);
db::c()->query('INSERT INTO `telegraph` (`receiver`,`text`) VALUES (?i,"?s")', $receiverId, $telegraphText);
$statusMessage = 'Сообщение отправлено.';
} else {
$statusMessage = 'Сообщение было оставлено пустым!';
}
}
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if ($submit == 'sendItem' && $sendItemId && $user->money) {
$res = db::c()->query('SELECT name FROM inventory WHERE owner_id = ?i AND item_id = ?i AND dressed_slot = 0 AND on_sale = 0', $user->id, $sendItemId)->fetch_assoc();
if (!$res) {
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$statusMessage = "Предмет не найден в рюкзаке.";
} else {
$user->money -= 1;
Bank::setWalletMoney($user->money, $user->id);
db::c()->query('UPDATE `inventory` SET owner_id = ?i WHERE item_id= ?i AND owner_id = ?i', $receiverId, $sendItemId, $_SESSION['uid']);
//TODO: #9
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$statusMessage = 'Предмет "' . $res['name'] . '" передан персонажу ' . $receiverId;
db::c()->query('INSERT INTO `telegraph` (`receiver`,`text`) VALUES (?i,"?s")', $receiverId, 'Почтовый перевод: ' . $res['name'] . ' от персонажа ' . $user['login'] . '.');
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}
}
$queryItems = db::c()->query('SELECT * FROM inventory WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ?i', $user->id);
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while ($row = $queryItems->fetch_assoc()) {
$iteminfo[] = new \Battles\InventoryItem($row);
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}
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}
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}
\Battles\Template::header('Почта');
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?>
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<div style="float: right">
<button onclick="top.frames['gameframe'].location = 'city.php?cp'">Вернуться</button>
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</div>
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<h1>Почта</h1>
<div style="text-align: center;"><span class="error"><?= $statusMessage ?></span></div>
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<legend>Услуги почты платные: 1 кредит.</legend>
<?php if ($_SESSION['receiverName'] ?? ''): ?>
Получатель: <?= Nick::id($receiverId)->full() ?>
<a href="?change">Сменить</a>
<table width=100%>
<tr>
<td valign=top align=left width=30%>
<form METHOD=POST>
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<fieldset>
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<legend><b>Телеграф</b></legend>
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Вы можете отправить короткое сообщение любому персонажу, даже если он находится в offline или
другом городе.<br/>
Услуга платная: <b>1 кр.</b> <br/>
<input type="text" name="message" id="message" size="52"
placeholder="Сообщение: (Максимум 100 символов)">
<input type="hidden" name="action" value="telegraph">
<input type="submit" value="Отправить">
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</fieldset>
</form>
</td>
<td valign=top align=right>
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<table class="zebra" WIDTH=100%" cellspacing="1" cellpadding="2">
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<th colspan="2">Передача предметов</th>
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<?php foreach ($iteminfo as $ii): ?>
<tr>
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<td bgcolor='#d3d3d3'>
<?php $ii->printImage(); ?>
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<form method="post">
<input type="hidden" name="action" value="sendItem">
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<input type="hidden" name="item_id" value="<?= $ii->getId() ?>">
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<input type="submit" value="Передать за 1кр.">
</form>
</td>
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<td bgcolor='#d3d3d3'>
<?php $ii->printInfo(); ?>
</td>
</tr>
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<?php endforeach; ?>
<?php if (empty($queryItems->getNumRows())): ?>
<tr>
<td align=center bgcolor=#C7C7C7>Нечего передавать...</td>
</tr>
<?php endif ?>
</table>
</td>
</tr>
</table>
<?php else: ?>
<form method="post">
<input name='receiverName' placeholder="Логин получателя"> <input type=submit value='Применить'>
</form>
<?php endif ?>