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< ? php
ob_start ( " ob_gzhandler " );
session_start ();
if ( isset ( $_POST [ 'end' ])) {
header ( " Location: main.php " );
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exit ;
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}
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require_once 'functions.php' ;
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//include('cave/cave_bots.php');
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$cavebots = $botnames ;
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db :: c () -> query ( 'LOCK TABLES `bots` WRITE, `laba_obj` WRITE, `qst_user` WRITE, `qst` WRITE, `` WRITE, `battle` WRITE, `logs` WRITE, `users` WRITE, `inventory` WRITE, `magic` WRITE, `effects` WRITE, `online` WRITE, `clans` WRITE, `variables` WRITE, `logs_arena` WRITE, `cavebots` WRITE, `caveparties` WRITE' );
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if ( isset ( $user [ 'id' ])) {
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db :: c () -> query ( 'UPDATE `online` SET `real_time` = ?i WHERE `id` = ?i' , time (), $user [ 'id' ]);
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}
include ( './classes/battle_new.class.php' );
$fbattle = new fbattle ( $user [ 'battle' ]);
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\Battles\Template :: header ( 'fbattle' );
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?>
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< script type = " text/javascript " src = " js/sl2.js " ></ script >
< script type = " text/javascript " src = " js/ch.js " ></ script >
< script >
function refreshPeriodic () {
< ? php if ( $fbattle -> battle ) { ?> location.href = '<?=$_SERVER['PHP_SELF']?>?batl=<?=$_REQUEST['batl']?>';//reload();
< ? } ?>
const timerID = setTimeout ( " refreshPeriodic() " , 20000 );
}
timerID = setTimeout ( " refreshPeriodic() " , 20000 );
let Hint3Name = '' ;
function findlogin ( title , script , name ) {
document . all ( " hint3 " ) . innerHTML = '<table width=100% cellspacing=1 cellpadding=0 bgcolor=CCC3AA><tr><td align=center><B>' + title + '</td><td width=20 align=right valign=top style="cursor: pointer" onclick="closehint3();"><BIG><B>x</td></tr><tr><td colspan=2>' +
'<form action="' + script + '" method=POST><table width=100% cellspacing=0 cellpadding=2 bgcolor=FFF6DD><tr><INPUT TYPE=hidden name=sd4 value="6"><td colspan=2>' +
'Укажите логин персонажа:<small><BR>(можно щелкнуть по логину в чате)</TD></TR><TR><TD width=50% align=right><INPUT TYPE=text NAME="' + name + '"></TD><TD width=50%><INPUT TYPE="submit" value=" »» "></TD></TR></TABLE></FORM></td></tr></table>' ;
document . all ( " hint3 " ) . style . visibility = " visible " ;
document . all ( " hint3 " ) . style . left = 100 ;
document . all ( " hint3 " ) . style . top = 100 ;
document . all ( name ) . focus ();
Hint3Name = name ;
}
let attack = false ;
let defend = false ;
function check () {
if (( ! attack ) || ( ! defend )) {
alert ( 'Блок или удар не выбран.' );
return false ;
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}
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return true ;
}
function Prv ( logins ) {
top . frames [ 'bottom' ] . window . document . F1 . text . focus ();
top . frames [ 'bottom' ] . document . forms [ 0 ] . text . value = logins + top . frames [ 'bottom' ] . document . forms [ 0 ] . text . value ;
}
function setattack () {
attack = true ;
}
function setdefend () {
defend = true ;
}
function refreshPeriodic () {
< ? php if ( $fbattle -> battle ) { ?> location.href = '<?=$_SERVER['PHP_SELF']?>?batl=<?=$_REQUEST['batl']?>'; <? } ?>
const timerID = setTimeout ( " refreshPeriodic() " , 30000 );
}
timerID = setTimeout ( " refreshPeriodic() " , 30000 );
function checksubmit () {
const ajaxload = 1 ;
if ( ajaxload > 0 ) {
let enemy = ;
let batl = ;
const tac_at = $ ( 'input[name=attack]:checked' ) . val ();
const att = " &attack= " + $ ( 'input[name=attack]:checked' ) . val ();
const def = $ ( 'input[name=defend]:checked' ) . val ();
if ( tac_at >= 1 && def >= 1 ) {
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$ . ajax ({
url : " fbattle.php " ,
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type : " POST " ,
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cache : false ,
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data : " batl= " + batl + " &myid=1053012363 " + att + " &defend= " + def + " &enemy= " + enemy + " " ,
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success : function ( html ) {
$ ( " body " ) . html ( html );
}
});
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} else {
alert ( 'Выберите зону атаки и блока!' );
$ ( " #at " ) . prop ( " disabled " , false );
}
} else {
document . f1 . submit ();
}
}
$ ( " document " ) . ready ( function () {
$ ( '#refresh' ) . click ( function () {
$ . ajax ({
url : " fbattle.php " ,
cache : false ,
success : function ( html ) {
$ ( " body " ) . html ( html );
}
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});
});
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$ ( " .tooltip " ) . tipTip ({ maxWidth : " auto " , edgeOffset : 0 , fadeIn : 300 , fadeOut : 500 });
});
</ script >
< style type = " text/css " >
span {
font - family : Verdana , Arial , Helvetica , Tahoma , sans - serif ;
text - decoration : none ;
font - weight : bold ;
cursor : pointer ;
}
</ style >
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< div id = " hint3 " class = " ahint " ></ div >
< form action = " <?= $_SERVER['PHP_SELF'] ?> " method = " POST " name = " f1 " id = " f1 " >
< table width = 100 % cellspacing = 0 cellpadding = 0 border = 0 >
< input type = " hidden " value = " <?= ( $user['battle'] ? $user['battle'] : $_REQUEST['batl'] ) ?> "
name = " batl " />< input
type = " hidden " value = " <?= $enemy ?> " name = " enemy1 " />< input type = " hidden " name = " myid "
value = " 1053012363 " />
< tr >
< td valign = top >
< table width = 250 cellspacing = 0 cellpadding = 0 >
< tr >
< td valign = top width = 250 nowrap >
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< ? php
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$myinfo = new \Battles\User ( $_SESSION [ 'uid' ]);
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$myinfo -> showUserDoll ( 1 );
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?>
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</ td >
</ tr >
</ table >
</ td >
< td valign = top width = 80 %>
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< ? php switch ( $fbattle -> return ) {
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case 1 :
?>
< table width = 100 % cellspacing = 0 cellpadding = 0 >
< tr >
< td colspan = 2 >< h3 > Поединок </ td >
</ tr >
< tr >
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< td >< font color = 660000 >< b > Ваш ход </ b ></ td >
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< td align = right >& nbsp ; </ td >
</ tr >
</ table >
< center >
< ? if ( $user [ 'level' ] > 3 ) {
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if ( $_GET [ 'use' ]) {
$dressed = db :: c () -> query ( 'SELECT `id` FROM `inventory` WHERE `id` = ?i AND `dressed` = 1' , $_GET [ 'use' ]) -> fetch_row ();
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if (( int ) $dressed [ 0 ] > 0 ) {
$my_class = $fbattle -> my_class ;
ob_start ();
usemagic ( $_GET [ 'use' ], " " . $_POST [ 'target' ]);
$bb = explode ( " <!-- " , ob_get_clean ());
$bb = str_replace ( '"' , " " " , ( strip_tags ( $bb [ 0 ])));
header ( " Location: " . $_SERVER [ 'PHP_SELF' ] . " ?buf= " . $bb );
} else {
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exit ;
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}
}
if ( $_GET [ 'buf' ]) {
echo " <font color=red><b> " . $_GET [ 'buf' ] . " </b></font><br /> " ;
}
echoscroll ( 'm1' );
echoscroll ( 'm2' );
echoscroll ( 'm3' );
echoscroll ( 'm4' );
echoscroll ( 'm5' );
echoscroll ( 'm6' );
echoscroll ( 'm7' );
echoscroll ( 'm8' );
echoscroll ( 'm9' );
echoscroll ( 'm10' );
}
?>
< table cellspacing = 0 cellpadding = 0 >
< tr >
< td align = center bgcolor = f2f0f0 >< b > Атака </ b ></ td >
< td >& nbsp ; </ td >
< td align = center bgcolor = f2f0f0 >< b > Защита </ b ></ td >
</ tr >
< tr >
< td >
< table cellspacing = 0 cellpadding = 0 >
< tr >
< td >
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< input type = " radio " id = " A1 " name = " attack " value = " 1 "
onclick = " setattack() " />< label for = " A1 " > удар в
голову </ label >
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</ td >
</ tr >
< tr >
< td >
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< input type = " radio " id = " A2 " name = " attack " value = " 2 "
onclick = " setattack() " />< label for = " A2 " > удар в
корпус </ label >
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</ td >
</ tr >
< tr >
< td >
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< input type = " radio " id = " A3 " name = " attack " value = " 3 "
onclick = " setattack() " />< label for = " A3 " > удар в
пояс ( пах ) </ label >
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</ td >
</ tr >
< tr >
< td >
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< input type = " radio " id = " A4 " name = " attack " value = " 4 "
onclick = " setattack() " />< label for = " A4 " > удар по
ногам </ label >
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</ td >
</ tr >
</ table >
</ td >
< td >& nbsp ; </ td >
< td >
< table cellspacing = 0 cellpadding = 0 >
< tr >
< td >
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< input type = " radio " id = " D1 " name = " defend " value = " 1 "
onclick = " setdefend() " />< label for = " D1 " > блок головы и
корпуса </ label >
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</ td >
</ tr >
< tr >
< td >
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< input type = " radio " id = " D2 " name = " defend " value = " 2 "
onclick = " setdefend() " />< label for = " D2 " > блок корпуса и
пояса </ label >
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</ td >
</ tr >
< tr >
< td >
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< input type = " radio " id = " D3 " name = " defend " value = " 3 "
onclick = " setdefend() " />< label for = " D3 " > блок пояса и
ног </ label >
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</ td >
</ tr >
< tr >
< td >
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< input type = " radio " id = " D4 " name = " defend " value = " 4 "
onclick = " setdefend() " />< label for = " D4 " > блок головы и
ног </ label >
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</ td >
</ tr >
</ table >
</ td >
</ tr >
< tr >
< td colspan = 3 align = center bgcolor = f2f0f0 >
< table cellspacing = 0 cellpadding = 0 width = 100 %>
< tr >
< td align = center >
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< input type = " submit " name = " go " value = " Ударить! "
onclick = " this.disabled = true; checksubmit(); return false; "
id = " at " />
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</ td ><!-- checksubmit (); -->
< td align = right >
< a onclick = " location.href='<?= $_SERVER['PHP_SELF'] ?>?batl=<?= $_REQUEST['batl'] ?>'; " >
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< img src = 'i/ico_refresh.gif' width = 16 height = 19
style = 'cursor:pointer' alt = 'Обновить' >
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</ a >
< a onClick = " findlogin('Сменить противника', 'fbattle.php?smena=1', 'smena'); " >
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< img src = 'i/fight/buttons/ico_change.gif' width = 16 height = 19
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style = 'cursor:pointer' alt = 'Сменить противника' >
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</ a >
</ td >
</ tr >
</ table >
</ td >
</ tr >
< input type = " hidden " name = " enemy " value = " <?= $fbattle->enemy ?> " />
</ TABLE >
</ CENTER >
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< ?
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break ;
case 2 :
if (( $user [ 'hp' ] > 0 ) && $fbattle -> battle ) {
echo '<center><FONT COLOR=red><b>Ожидаем хода противника...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (( $user [ 'battle' ] > 0 ) ? " battle " : " end " ) . '><BR></CENTER>' ;
} elseif ( $user [ 'hp' ] <= 0 && $fbattle -> battle ) {
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ref_drop ();
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echo '<center><FONT COLOR=red><b>Ожидаем, пока бой закончат другие игроки...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (( $user [ 'battle' ] > 0 ) ? " battle " : " end " ) . '><BR></CENTER>' ;
}
break ;
case 3 :
echo " <center><BR>Противник долго не делает свой ход, вы можете закончить бой победителем<BR>
< INPUT TYPE = submit value = \ " Да, я победил!!! \" name=victory_time_out id= \" refreshb \" ><BR> " ;
if ( ! $fbattle -> user [ 'in_tower' ] && $fbattle -> user [ 'room' ] != 200 ) {
echo " или признать ничью<BR>
< INPUT TYPE = submit id = \ " refreshb \" value= \" Считаем, что этого боя не было \" name=victory_time_out2><BR> " ;
}
echo " или<BR>
< INPUT TYPE = submit value = \ " Подождать еще немного \" name= " , (( $user [ 'battle' ] > 0 ) ? " battle " : " end " ), " >
</ center > " ;
break ;
}
if ( $enemy == 0 ) {
// проверяем на вшивость
if ( ! $fbattle -> battle ) {
if ( $user [ 'battle' ]) {
$ll = $user [ 'battle' ];
} else {
$ll = $_POST [ 'batl' ];
}
if ( ! $ll ) {
$ll_r = mysql_fetch_array ( mysql_query ( " SELECT `id` FROM `battle` WHERE (`t1` LIKE '% { $user [ 'id' ] } %' || `t2` LIKE '% { $user [ 'id' ] } %') AND `win` = '3' LIMIT 1 " ));
$ll = $ll_r [ 'id' ];
}
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$data = db :: c () -> query ( 'SELECT * FROM `battle` WHERE `id` = ?i' , $ll ) -> fetch_assoc ();
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$damage = unserialize ( $data [ 'damage' ]);
$exp = unserialize ( $data [ 'exp' ]);
if ( empty ( $damage [ $user [ 'id' ]])) {
$damage [ $user [ 'id' ]] = 0 ;
}
if ( $user [ 'caveleader' ] > 0 || $user [ 'laba' ] > 0 ) {
$rep = floor ( $damage [ $user [ 'id' ]] / 300 );
if ( $rep <= 0 ) {
$rep = 0 ;
}
$ads = '. Репутации: ' . $rep . ' ед.' ;
} else {
$rep = 0 ;
$ads = '.' ;
}
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echo '<center><br /><b><font color=red>Бой закончен! В с е г о вами нанесено урона ' . $damage [ $user [ 'id' ]] . ' HP. Получено опыта ' . ( int ) $exp [ $user [ 'id' ]] . ' (100%)' . $ads . '</FONT></B><br /><input type="submit" value="Вернуться" name="end" /><br /></center>' ;
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}
} else {
?>
</ center >
< ? }
if ( $fbattle -> battle ) {
?>
< hr />
< div id = mes >
< ?
foreach ( $fbattle -> t1 as $k => $v ) {
if ( in_array ( $v , array_keys ( $fbattle -> battle ))) {
++ $i ;
if ( $i > 1 ) {
$cc = ', ' ;
} else {
$cc = '' ;
}
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$ffs .= $cc . Nick :: id ( $v ) -> battleShort ( 'B1' );
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$zz .= " private [ " . Nick :: id ( $v ) -> short () . " ] " ;
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}
}
$i = 0 ;
?>
< img src = " i/lock.gif " width = " 20 " height = " 15 " border = " 0 " style = " cursor: pointer; "
onclick = " Prv('<?= $zz ?> ') " />
< ? = $ffs ?>
против
< ?
$ffs = '' ;
$zz = '' ;
foreach ( $fbattle -> t2 as $k => $v ) {
if ( in_array ( $v , array_keys ( $fbattle -> battle ))) {
++ $i ;
if ( $i > 1 ) {
$cc = ', ' ;
} else {
$cc = '' ;
}
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$ffs .= $cc . Nick :: id ( $v ) -> battleShort ( 'B2' );
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$zz .= " private [ " . Nick :: id ( $v ) -> short () . " ] " ;
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}
}
$i = 0 ;
?>
< img src = " i/lock.gif " width = " 20 " height = " 15 " border = " 0 " style = " cursor: pointer; "
onclick = " Prv('<?= $zz ?> ') " />
< ? = $ffs ?>
< hr />
Н а данный момент вами нанесено урона : < b >< ? = ( int ) $fbattle -> damage [ $user [ 'id' ]] ?> HP</b>.
< ? if ( ! $user [ 'in_tower' ]) { ?>
< font style = " margin-left: 200px; " > ( Бой идет с
таймаутом < ? = $fbattle -> battle_data [ 'timeout' ] ?> мин.)</font>
< ? } ?>
< br />
< hr />
</ div >
< ?
} else {
echo " <HR> " ;
}
if ( $user [ 'battle' ]) {
$ll = $user [ 'battle' ];
} elseif ( $_REQUEST [ 'batl' ]) {
$ll = $_REQUEST [ 'batl' ];
} else {
$ll = $_SESSION [ 'batl' ];
}
if ( ! $ll ) {
$ll_r = mysql_fetch_array ( mysql_query ( " SELECT `id` FROM `battle` WHERE (`t1` LIKE '% { $user [ 'id' ] } %' OR `t2` LIKE '% { $user [ 'id' ] } %') AND `win` = 3 LIMIT 1 " ));
$ll = $ll_r [ 'id' ];
}
$fs = filesize ( " backup/logs/battle " . $ll . " .txt " );
$fh = fopen ( " backup/logs/battle " . $ll . " .txt " , " r " );
fseek ( $fh , - 4256 , SEEK_END );
$log [ 0 ] = fread ( $fh , 4256 );
fclose ( $fh );
$log = explode ( " <BR> " , $log [ 0 ]);
$ic = count ( $log ) - 2 ;
if ( $fs >= 4256 ) {
$max = 1 ;
} else {
$max = 0 ;
}
for ( $i = $ic ; $i >= 0 + $max ; -- $i ) {
if ( eregi ( " <hr> " , $log [ $i ])) {
$log [ $i ] = str_replace ( " <hr> " , " " , $log [ $i ]);
$log [ $i ] = $log [ $i ] . " <hr> " ;
}
if ( eregi ( " > " . $user [ 'login' ] . " </span> " , $log [ $i ])) {
$log [ $i ] = str_replace ( " <span class=date> " , " <span class=date2> " , $log [ $i ]);
}
if ( $ll != 0 ) {
if ( eregi ( " <hr> " , $log [ $i ])) {
echo $log [ $i ];
} else {
echo $log [ $i ] . " <br /> " ;
}
}
}
unset ( $ic );
if ( $max == 1 ) {
?>
Обрезано для уменьшения объема информации . Полную версию смотрите < a
href = " logs.php?log=<?= $user['battle'] ?> " target = " _blank " > здесь & raquo ; </ a >
< BR >< ?
}
if ( ! $user [ 'in_tower' ]) {
?>
< font class = dsc > ( Бой идет с таймаутом < ? = $fbattle -> battle_data [ 'timeout' ] ?> мин.)</font><BR>
< ? } ?>
< BR >
Н а данный момент вами нанесено урона : < B >< ? = ( int ) $fbattle -> damage [ $user [ 'id' ]] ?> HP</B>.
</ td >
< td valign = top align = rigth >
< table width = 250 cellspacing = 0 cellpadding = 0 >
< tr >
< td valign = top width = 250 nowrap >
< center >
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< ? php
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if ( $fbattle -> return == 1 ) {
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$enemyInfo = new \Battles\User ( $fbattle -> enemy );
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$enemyInfo -> showUserDoll ( 1 );
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} else {
if ( $fbattle -> battle_data [ 'type' ] == 4 || $fbattle -> battle_data [ 'type' ] == 5 ) {
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$a = [ 6 , 16 ];
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echo " <img src='i/im/ " . $a [ mt_rand ( 0 , 1 )] . " .gif' /> " ;
} elseif ( $fbattle -> return > 1 ) {
echo " <img src='i/im/ " . mt_rand ( 1 , 34 ) . " .jpg' /> " ;
} elseif ( $exp [ $user [ 'id' ]] > 0 ) {
echo " <img src='i/im/ " . mt_rand ( 113 , 115 ) . " .jpg' /> " ;
} else {
echo " <img src='i/im/ " . mt_rand ( 110 , 112 ) . " .jpg' /> " ;
}
}
if ( $fbattle -> needrefresh ) {
header ( " Location: fbattle.php? " . time ());
}
if ( $fbattle -> battle_data [ 'needbb' ]) {
foreach ( $fbattle -> battle as $k => $v ) {
if ( $k > _BOTSEPARATOR_ ) {
foreach ( $v as $k2 => $v2 ) {
if ( $k2 < _BOTSEPARATOR_ ) continue ;
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$hp_1 = db :: c () -> query ( 'SELECT `hp` FROM `bots` WHERE `id` = ?i' , $k ) -> fetch_assoc ();
$hp_2 = db :: c () -> query ( 'SELECT `hp` FROM `bots` WHERE `id` = ?i' , $k2 ) -> fetch_assoc ();
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if ( $fbattle -> battle [ $k ][ $k2 ][ 0 ] && $fbattle -> battle [ $k2 ][ $k ][ 0 ] && $hp_1 [ 'hp' ] > 0 && $hp_2 [ 'hp' ] > 0 && time () - $fbattle -> battle [ $k ][ $k2 ][ 2 ] > 1 && time () - $fbattle -> battle [ $k2 ][ $k ][ 2 ] > 1 ) {
$at_1 = $fbattle -> battle [ $k ][ $k2 ][ 0 ];
$def_1 = $fbattle -> battle [ $k ][ $k2 ][ 1 ];
$at_2 = $fbattle -> battle [ $k2 ][ $k ][ 0 ];
$def_2 = $fbattle -> battle [ $k2 ][ $k ][ 1 ];
$fbattle -> makechange ( $k , $k2 , $at_1 , $at_2 , $def_1 , $def_2 );
$fbattle -> write_log ();
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$fbattle -> battle [ $k ][ $k2 ] = [ 0 , 0 , time ()];
$fbattle -> battle [ $k2 ][ $k ] = [ 0 , 0 , time ()];
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$fbattle -> needupdate = 1 ;
}
}
}
}
if ( $fbattle -> needupdate ) {
$fbattle -> UpdateBattle ();
}
}
?>
</ td >
</ tr >
</ table >
</ td >
</ tr >
</ table >
</ td ></ tr >
</ table >
</ form >
< div id = " oMenu " onmouseout = " closeMenu() "
style = " position: absolute; border: 1px solid #666; background-color: #CCC; display: none; " ></ div >
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< ? php
db :: c () -> query ( 'UNLOCK TABLES' );
?>