2021-01-25 18:02:58 +00:00
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<?php
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namespace Battles\Magic;
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2021-01-28 21:05:34 +00:00
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use Battles\Database\DBPDO;
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2021-01-25 18:02:58 +00:00
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use Battles\DressedItems;
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use Battles\Item;
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use Battles\User;
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class Sharpen extends Magic
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{
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2021-08-25 01:44:36 +00:00
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private int $magicDifficulty;
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2021-01-25 18:02:58 +00:00
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/**
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* Sharpen constructor.
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*
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* @param int $sharpenStrength
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* @param int $magicDifficulty
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*
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*/
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public function __construct(int $sharpenStrength, int $magicDifficulty)
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{
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$this->magicDifficulty = $magicDifficulty;
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2021-01-28 21:05:34 +00:00
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if (!$this->isUsable()) {
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2021-01-25 18:02:58 +00:00
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return $this->status;
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}
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2021-01-28 21:05:34 +00:00
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$item = DressedItems::getDressedItemBySlot(Item::ITEM_TYPE_WEAPON, $_SESSION['uid']);
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// Проверяем, что в названии предмета нет цифр и плюсов.
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if (preg_match('/[\W\S]+\+\[?[\d]]?/', $item['name'])) {
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return 'Этот предмет точить нельзя!';
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}
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$newMinPhysicalDamage = $item['add_min_physical_damage'] + $sharpenStrength;
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$newMaxPhysicalDamage = $item['add_max_physical_damage'] + $sharpenStrength;
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$newItemName = $item['name'] . " [+$sharpenStrength]";
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DBPDO::INIT()->execute('UPDATE battles.inventory SET name = ?, add_min_physical_damage = ?, add_max_physical_damage = ? WHERE item_id = ? ', [$newItemName, $newMinPhysicalDamage, $newMaxPhysicalDamage, $item['item_id']]);
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return "У вас получилось изготовить предмет $newItemName!";
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2021-01-25 18:02:58 +00:00
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}
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2021-01-28 21:05:34 +00:00
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private function isUsable(): bool
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2021-01-25 18:02:58 +00:00
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{
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$caster = new User($_SESSION['uid']);
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2021-01-28 21:05:34 +00:00
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return $this->isNotInBattle($caster) && $this->isSuccess($caster, $this->magicDifficulty);
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2021-01-25 18:02:58 +00:00
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}
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}
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