battles/classes/Item.php

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<?php
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abstract class Item
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{
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public $id;
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public $name;
public $nalign;
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public $massa;
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public $maxdur;
public $img;
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public $cost;
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public $artefact;
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public $type;
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public $nlevel;
public $nsila;
public $nlovk;
public $ninta;
public $nvinos;
public $nintel;
public $nmudra;
public $nnoj;
public $ntopor;
public $ndubina;
public $nmech;
public $nfire;
public $nwater;
public $nair;
public $nearth;
public $nlight;
public $ngray;
public $ndark;
public $minu;
public $maxu;
public $gsila;
public $glovk;
public $ginta;
public $gintel;
public $gnoj;
public $gtopor;
public $gdubina;
public $gmech;
public $gfire;
public $gwater;
public $gair;
public $gearth;
public $glight;
public $ggray;
public $gdark;
public $ghp;
public $bron1;
public $bron2;
public $bron3;
public $bron4;
public $mfkrit;
public $mfakrit;
public $mfuvorot;
public $mfauvorot;
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public $dategoden;
public $goden;
public $needident;
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public $magic;
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public $magic_name;
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public $magic_img;
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public $isrep;
public $gmp;
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public $encicl;
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public $koll;
public $prof;
public $prof1;
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public $count;
public $razdel;
public $ecost;
public $zeton;
public $onlyone;
public $shshop;
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public $otdel;
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public $setsale;
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/**
* Item constructor.
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*
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* @param $row
*/
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public function __construct($row)
{
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foreach ($this as $key => $value) {
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if (isset($row[$key])) {
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$this->$key = $row[$key];
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}
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}
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switch ($this->type) {
case 1:
$this->typename = 'Серьги';
break;
case 2:
$this->typename = 'Ожерелье';
break;
case 3:
$this->typename = 'Оружие';
break;
case 4:
$this->typename = 'Броня';
break;
case 5:
$this->typename = 'Кольцо';
break;
case 8:
$this->typename = 'Шлем';
break;
case 9:
$this->typename = 'Перчатки';
break;
case 10:
$this->typename = 'Щит';
break;
case 11:
$this->typename = 'Обувь';
break;
case 12:
$this->typename = 'Магический свиток';
break;
case 22:
$this->typename = 'Рубашка';
break;
case 50:
$this->typename = 'Волшебное зелье';
break;
case 200:
$this->typename = 'Сувенир';
break;
default:
$this->typename = 'Хлам';
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}
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}
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abstract public function printInfo();
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public function printImage()
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{
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echo <<<IMG
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<img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->img}" class="item-wrap-normal">
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IMG;
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}
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protected function wrap($number)
{
if ($number > 0) return ": <b>" . $number . "</b>";
else return ": <b style='color: maroon;'>" . $number . "</b>";
}
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protected function printBaseInfo()
{
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echo "<b>" . $this->name . "</b> (Масса: " . $this->massa . ")";
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if ($this->nalign) echo " <img src=i/align_{$this->nalign}.gif title='Этот предмет могут использовать только игроки с определённой склонностью.'> ";
if ($this->maxdur > 0) echo "<br>Долговечность: {$this->maxdur}";
if ($this->maxdur == -1) echo "<br>Долговечность: <i>неразрушимо</i>";
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echo "<br><i>{$this->typename}</i>";
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}
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protected function printRequirements()
{
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if ($this->nlevel > 0) echo "<br>Требуется уровень" . $this->wrap($this->nlevel);
if ($this->nnoj > 0) echo "<br>Требуется владение колющим оружиием" . $this->wrap($this->nnoj);
if ($this->ndubina > 0) echo "<br>Требуется владение дробящим оружием" . $this->wrap($this->ndubina);
if ($this->ntopor > 0) echo "<br>Требуется владение рубящим оружием" . $this->wrap($this->ntopor);
if ($this->nmech > 0) echo "<br>Требуется владение режущим оружием" . $this->wrap($this->nmech);
if ($this->nsila > 0) echo "<br>Требуется сила" . $this->wrap($this->nsila);
if ($this->nlovk > 0) echo "<br>Требуется ловкость" . $this->wrap($this->nlovk);
if ($this->ninta > 0) echo "<br>Требуется интуиция" . $this->wrap($this->ninta);
if ($this->nvinos > 0) echo "<br>Требуется выносливость" . $this->wrap($this->nvinos);
if ($this->nintel > 0) echo "<br>Требуется интеллект" . $this->wrap($this->nintel);
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}
protected function printBonuses()
{
if ($this->gsila) echo "<br>Сила" . $this->wrap($this->gsila);
if ($this->glovk) echo "<br>Ловкость" . $this->wrap($this->glovk);
if ($this->ginta) echo "<br>Интуиция" . $this->wrap($this->ginta);
if ($this->gintel) echo "<br>Интеллект" . $this->wrap($this->gintel);
if ($this->minu AND $this->maxu) echo "<br>Урон: {$this->minu} - {$this->maxu}";
if ($this->ghp) echo "<br>Здоровье" . $this->wrap($this->ghp);
if ($this->gnoj) echo "<br>Владение колющим оружиием" . $this->wrap($this->gnoj);
if ($this->gdubina) echo "<br>Владение дробящим оружием" . $this->wrap($this->gdubina);
if ($this->gtopor) echo "<br>Владение рубящим оружием" . $this->wrap($this->gtopor);
if ($this->gmech) echo "<br>Владение режущим оружием" . $this->wrap($this->gmech);
if ($this->gfire) echo "<br>Владение магией огня" . $this->wrap($this->gfire);
if ($this->gwater) echo "<br>Владение магией воды" . $this->wrap($this->gwater);
if ($this->gair) echo "<br>Владение магией воздуха" . $this->wrap($this->gair);
if ($this->gearth) echo "<br>Владение магией земли" . $this->wrap($this->gearth);
if ($this->glight) echo "<br>Владение магией света" . $this->wrap($this->glight);
if ($this->ggray) echo "<br>Владение магией серости" . $this->wrap($this->ggray);
if ($this->gdark) echo "<br>Владение магией тьмы" . $this->wrap($this->gdark);
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if ($this->mfkrit) echo "<br>Шанс крита" . $this->wrap($this->mfkrit);
if ($this->mfakrit) echo "<br>Шанс антикрита" . $this->wrap($this->mfakrit);
if ($this->mfuvorot) echo "<br>Шанс уворота" . $this->wrap($this->mfuvorot);
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if ($this->mfauvorot) echo "<br>Шанс антиуворота" . $this->wrap($this->mfauvorot);
if ($this->bron1) echo "<br>Броня головы" . $this->wrap($this->bron1);
if ($this->bron2) echo "<br>Броня корпуса" . $this->wrap($this->bron2);
if ($this->bron3) echo "<br>Броня пояса" . $this->wrap($this->bron3);
if ($this->bron4) echo "<br>Броня ног" . $this->wrap($this->bron4);
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if ($this->magic AND $this->type != 12) {
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echo "<br>Магические свойства:";
if ($this->magic_name) echo "<br><i style='color: dimgray;'>{$this->magic_name}</i>";
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else echo "<br><i style='color: dimgray;'>Неопознанная магия</i>";
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if ($this->magic_img AND $this->type != 50) echo <<<IMG
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<br><img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->magic_img}" class="item-wrap-normal">
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IMG;
}
}
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}