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< ? php
ob_start ();
session_start ();
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if ( $_SESSION [ 'uid' ] == null ) header ( " Location: index.php " );
require_once ( " functions.php " );
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if ( $user [ 'room' ] != 22 ) {
header ( " Location: main.php " );
die ();
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}
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if ( $user [ 'battle' ] != 0 ) {
header ( 'location: fbattle.php' );
die ();
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}
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$sellItemId = filter_input ( INPUT_GET , 'sellitem' );
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$saleItems = false ;
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/**
* Показать предмет в магазине
*
* @ param $it
* @ param string $from
* @ return string
*/
function show_shop_items ( $it , $from = 'shop' )
{
global $user ;
$r = '' ;
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$item = db :: c () -> query ( 'SELECT * FROM ?f WHERE `id` = ?i' , $from , $it );
if ( $item -> getNumRows ()) {
$item = $item -> fetch_assoc ();
if ( ! empty ( $item [ 'magic' ])) $magic = db :: c () -> query ( 'SELECT * FROM `magic` WHERE `id` = ?i' , $item [ 'magic' ]) -> fetch_assoc ();
if ( ! empty ( $item [ 'includemagic' ])) {
$incmagic = db :: c () -> query ( 'SELECT * FROM `magic` WHERE `id` = ?i' , $item [ 'includemagic' ]) -> fetch_assoc ();
$incmagic [ 'name' ] = $item [ 'includemagicname' ];
$incmagic [ 'cur' ] = $item [ 'includemagicdex' ];
$incmagic [ 'max' ] = $item [ 'includemagicmax' ];
if ( empty ( $magic )) {
$magic [ 'chanse' ] = $incmagic [ 'chanse' ];
$magic [ 'time' ] = $incmagic [ 'time' ];
$magic [ 'targeted' ] = $incmagic [ 'targeted' ];
}
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}
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$r .= $item [ 'name' ];
$r .= " (М а с с а : { $item [ 'massa' ] } ) " ;
if ( ! empty ( $item [ 'nalign' ]))
$r .= " <img src=i/align_ { $item [ 'nalign' ] } .gif class='tooltip' title='Этот предмет могут использовать только игроки с определённой склонностью.'> " ;
if ( ! empty ( $item [ 'artefact' ]))
$r .= " <img src=i/artefact { $item [ 'artefact' ] } .gif class='tooltip' title='Артефакт!'> " ;
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$r .= " <br><b>Цена: { $item [ 'cost' ] } кр.</b> " ;
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if ( $item [ 'count' ]) {
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$r .= " <br><small>(количество: { $item [ 'count' ] } )</small> " ;
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}
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$r .= " <br />Долговечность: { $item [ 'maxdur' ] } " ;
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$r .= " <br /> " ;
if ( ! $item [ 'needident' ]) {
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$r .= (( ! empty ( $magic [ 'chanse' ])) ? " Вероятность срабатывания: " . $magic [ 'chanse' ] . " %<br /> " : " " ) . "
" . ((!empty( $magic['time'] )) ? " Продолжительность действия магии : " . $magic['time'] . " мин .< br /> " : " " ) . "
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" . (( $item['goden'] ) ? " Срок годности : { $item [ 'goden' ]} дн . " . ((! $item['count'] ) ? " ( до " . date( " Y . m . d H : i " , $item['dategoden'] ) . " ) " : " " ) . " < br /> " : " " ) . "
" . (( $item['nsila'] || $item['nlovk'] || $item['ninta'] || $item['nvinos'] || $item['nlevel'] || $item['nintel'] || $item['nmudra'] || $item['nnoj'] || $item['ntopor'] || $item['ndubina'] || $item['nmech'] || $item['nfire'] || $item['nwater'] || $item['nair'] || $item['nearth'] || $item['nearth'] || $item['nlight'] || $item['ngray'] || $item['ndark'] ) ? " < b > Требуется минимальное :</ b >< br /> " : " " ) . "
" . (( $item['nsila'] > 0) ? " • " . (( $item['nsila'] > $user['sila'] ) ? " < font color = red > " : " " ) . " Сила : { $item [ 'nsila' ]} </ font >< br /> " : " " ) . "
" . (( $item['nlovk'] > 0) ? " • " . (( $item['nlovk'] > $user['lovk'] ) ? " < font color = red > " : " " ) . " Ловкость : { $item [ 'nlovk' ]} </ font >< br /> " : " " ) . "
" . (( $item['ninta'] > 0) ? " • " . (( $item['ninta'] > $user['inta'] ) ? " < font color = red > " : " " ) . " Интуиция : { $item [ 'ninta' ]} </ font >< br /> " : " " ) . "
" . (( $item['nvinos'] > 0) ? " • " . (( $item['nvinos'] > $user['vinos'] ) ? " < font color = red > " : " " ) . " Выносливость : { $item [ 'nvinos' ]} </ font >< br /> " : " " ) . "
" . (( $item['nlevel'] > 0) ? " • " . (( $item['nlevel'] > $user['level'] ) ? " < font color = red > " : " " ) . " Уровень : { $item [ 'nlevel' ]} </ font >< br /> " : " " ) . "
" . (( $item['nintel'] > 0) ? " • " . (( $item['nintel'] > $user['intel'] ) ? " < font color = red > " : " " ) . " Интеллект : { $item [ 'nintel' ]} </ font >< br /> " : " " ) . "
" . (( $item['nnoj'] > 0) ? " • " . (( $item['nnoj'] > $user['noj'] ) ? " < font color = red > " : " " ) . " Мастерство владения ножами и кастетами : { $item [ 'nnoj' ]} </ font >< br /> " : " " ) . "
" . (( $item['ntopor'] > 0) ? " • " . (( $item['ntopor'] > $user['topor'] ) ? " < font color = red > " : " " ) . " Мастерство владения топорами и секирами : { $item [ 'ntopor' ]} </ font >< br /> " : " " ) . "
" . (( $item['ndubina'] > 0) ? " • " . (( $item['ndubina'] > $user['dubina'] ) ? " < font color = red > " : " " ) . " Мастерство владения дубинами и булавами : { $item [ 'ndubina' ]} </ font >< br /> " : " " ) . "
" . (( $item['nmech'] > 0) ? " • " . (( $item['nmech'] > $user['mec'] ) ? " < font color = red > " : " " ) . " Мастерство владения мечами : { $item [ 'nmech' ]} </ font >< br /> " : " " ) . "
" . (( $item['nfire'] > 0) ? " • " . (( $item['nfire'] > $user['mfire'] ) ? " < font color = red > " : " " ) . " Мастерство владения стихией Огня : { $item [ 'nfire' ]} </ font >< br /> " : " " ) . "
" . (( $item['nwater'] > 0) ? " • " . (( $item['nwater'] > $user['mwater'] ) ? " < font color = red > " : " " ) . " Мастерство владения стихией Воды : { $item [ 'nwater' ]} </ font >< br /> " : " " ) . "
" . (( $item['nair'] > 0) ? " • " . (( $item['nair'] > $user['mair'] ) ? " < font color = red > " : " " ) . " Мастерство владения стихией Воздуха : { $item [ 'nair' ]} </ font >< br /> " : " " ) . "
" . (( $item['nearth'] > 0) ? " • " . (( $item['nearth'] > $user['mearth'] ) ? " < font color = red > " : " " ) . " Мастерство владения стихией Земли : { $item [ 'nearth' ]} </ font >< br /> " : " " ) . "
" . (( $item['nlight'] > 0) ? " • " . (( $item['nlight'] > $user['mlight'] ) ? " < font color = red > " : " " ) . " Мастерство владения магией Света : { $item [ 'nlight' ]} </ font >< br /> " : " " ) . "
" . (( $item['ngray'] > 0) ? " • " . (( $item['ngray'] > $user['mgray'] ) ? " < font color = red > " : " " ) . " Мастерство владения серой магией : { $item [ 'ngray' ]} </ font >< br /> " : " " ) . "
" . (( $item['ndark'] > 0) ? " • " . (( $item['ndark'] > $user['mdark'] ) ? " < font color = red > " : " " ) . " Мастерство владения магией Тьмы : { $item [ 'ndark' ]} </ font >< br /> " : " " ) . "
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" . (( $item['gsila'] || $item['mfkrit'] || $item['mfakrit'] || $item['mfuvorot'] || $item['mfauvorot'] || $item['glovk'] || $item['ghp'] || $item['ginta'] || $item['gintel'] || $item['gnoj'] || $item['gtopor'] || $item['gdubina'] || $item['gmech'] || $item['gfire'] || $item['gwater'] || $item['gair'] || $item['gearth'] || $item['gearth'] || $item['glight'] || $item['ggray'] || $item['gdark'] || $item['minu'] || $item['maxu'] || $item['bron1'] || $item['bron2'] || $item['bron3'] || $item['bron4'] ) ? " < b > Действует на :</ b >< br /> " : " " ) . "
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" . (( $item['minu'] ) ? " • Минимальное наносимое повреждение : + { $item [ 'minu' ]} < br /> " : " " ) . "
" . (( $item['maxu'] ) ? " • Максимальное наносимое повреждение : + { $item [ 'maxu' ]} < br /> " : " " );
if ( $item [ 'gsila' ]) {
$r .= " • Сила: + " . $item [ 'gsila' ];
$r .= " <br /> " ;
}
if ( $item [ 'glovk' ]) {
$r .= " • Ловкость: " . plusorminus ( $item [ 'glovk' ]);
$r .= " <br /> " ;
}
if ( $item [ 'ginta' ]) {
$r .= " • Интуиция: " . plusorminus ( $item [ 'ginta' ]);
$r .= " <br /> " ;
}
if ( $item [ 'gintel' ]) {
$r .= " • Интеллект: " . plusorminus ( $item [ 'gintel' ]);
$r .= " <br /> " ;
}
$r .= (( $item [ 'ghp' ]) ? " • Уровень жизни: " . plusorminus ( $item [ 'ghp' ]) . " <br /> " : " " );
if ( $item [ 'mfkrit' ] > 0 ) {
$r .= " • Мф. критических ударов: " . plusorminus ( $item [ 'mfkrit' ]) . " % " ;
$r .= " <br /> " ;
}
if ( $item [ 'mfakrit' ] > 0 ) {
$r .= " • Мф. против крит. ударов: " . plusorminus ( $item [ 'mfakrit' ]) . " % " ;
$r .= " <br /> " ;
}
if ( $item [ 'mfuvorot' ] > 0 ) {
$r .= " • Мф. увертливости: " . plusorminus ( $item [ 'mfuvorot' ]) . " % " ;
$r .= " <br /> " ;
}
if ( $item [ 'mfauvorot' ] > 0 ) {
$r .= " • Мф. против увертлив.: " . plusorminus ( $item [ 'mfauvorot' ]) . " % " ;
$r .= " <br /> " ;
}
$r .= (( $item [ 'gnoj' ]) ? " • Мастерство владения ножами и кастетами: + { $item [ 'gnoj' ] } <br /> " : " " ) . "
" . (( $item['gtopor'] ) ? " • Мастерство владения топорами и секирами : + { $item [ 'gtopor' ]} < br /> " : " " ) . "
" . (( $item['gdubina'] ) ? " • Мастерство владения дубинами и булавами : + { $item [ 'gdubina' ]} < br /> " : " " ) . "
" . (( $item['gmech'] ) ? " • Мастерство владения мечами : + { $item [ 'gmech' ]} < br /> " : " " ) . "
" . (( $item['gfire'] ) ? " • Мастерство владения стихией Огня : + { $item [ 'gfire' ]} < br /> " : " " ) . "
" . (( $item['gwater'] ) ? " • Мастерство владения стихией Воды : + { $item [ 'gwater' ]} < br /> " : " " ) . "
" . (( $item['gair'] ) ? " • Мастерство владения стихией Воздуха : + { $item [ 'gair' ]} < br /> " : " " ) . "
" . (( $item['gearth'] ) ? " • Мастерство владения стихией Земли : + { $item [ 'gearth' ]} < br /> " : " " ) . "
" . (( $item['glight'] ) ? " • Мастерство владения магией Света : + { $item [ 'glight' ]} < br /> " : " " ) . "
" . (( $item['ggray'] ) ? " • Мастерство владения серой магией : + { $item [ 'ggray' ]} < br /> " : " " ) . "
" . (( $item['gdark'] ) ? " • Мастерство владения магией Тьмы : + { $item [ 'gdark' ]} < br /> " : " " );
if ( $item [ 'bron1' ] > 0 ) {
$r .= " • Броня головы: " . $item [ 'bron1' ];
$r .= " <br /> " ;
}
if ( $item [ 'bron2' ] > 0 ) {
$r .= " • Броня корпуса: " . $item [ 'bron2' ];
$r .= " <br /> " ;
}
if ( $item [ 'bron3' ] > 0 ) {
$r .= " • Броня пояса: " . $item [ 'bron3' ];
$r .= " <br /> " ;
}
if ( $item [ 'bron4' ] > 0 ) {
$r .= " • Броня ног: " . $item [ 'bron4' ];
$r .= " <br /> " ;
}
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$r .= (( ! empty ( $magic [ 'name' ]) && $item [ 'type' ] != 50 ) ? " <span style='color: darkred;'>Наложены заклятия:</span> " . $magic [ 'name' ] . " <br /> " : " " ) . "
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" . ((!empty( $incmagic['max'] )) ? " Встроено заклятие < img src = \ " i/magic/ " . $incmagic [ 'img' ] . " \" /> " . $incmagic [ 'cur' ] . " шт. <br /> " : " " ) . "
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" . ((! $item['isrep'] ) ? " < small >< span style = 'color: darkred;' > Предмет не подлежит ремонту </ span ></ small >< br /> " : " " );
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} else {
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$r .= " <span style='color: darkred; font-style: italic;'>Свойства предмета не идентифицированы.</span><br /> " ;
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}
$osob = array ( 22 , 23 );
if ( in_array ( $item [ 'type' ], $osob )) {
$r .= 'Особенности:<br />' ;
if ( $item [ 'type' ] == 22 ) {
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$r .= '• может одеваться под броню<br />' ;
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} elseif ( $item [ 'type' ] == 23 ) {
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$r .= '• может одеваться на броню<br />' ;
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}
}
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$r .= " <br></td></TR> " ;
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} else {
$r = 'Предмет не найден : {' . $it . '}' ;
}
return $r ;
}
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if ( $sellItemId && is_numeric ( $sellItemId )) {
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$dress = db :: c () -> query ( 'SELECT `id`, `name`, `cost`, `type`, `duration`, `maxdur`, `goden`, `dategoden`, `koll` FROM `inventory` WHERE `dressed` = 0 AND `id` = ?i AND `owner` = ?i' , $sellItemId , $user [ 'id' ]) -> fetch_assoc ();
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$price = $dress [ 'cost' ] * 1 ;
$kols = '' ;
if ( $dress [ 'koll' ]) {
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$price *= $dress [ 'koll' ];
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$kols = '(x' . $dress [ 'koll' ] . ')' ;
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}
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destructitem ( $dress [ 'id' ]);
if ( $dress [ 'type' ] == 12 ) {
$allcost = round ( $price * ( 1 - $dress [ 'duration' ] / $dress [ 'maxdur' ]), 2 );
} else {
$allcost = round ( $price - $dress [ 'duration' ] * ( $dress [ 'cost' ] / ( $dress [ 'maxdur' ] * 10 )), 2 );
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}
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if ( $dress [ 'goden' ] != 0 ) {
$goden_max = $dress [ 'goden' ] * 24 * 60 ;
$goden_left = ( $dress [ 'dategoden' ] - time ()) / 60 ;
$per = $goden_left / $goden_max ;
$allcost = round (( $allcost * $per ), 2 );
}
$user [ 'money' ] += $allcost ;
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$deloText = " \" " . $user [ 'login' ] . " \" продал в магазин товар : \" " . $dress [ 'name' ] . " \" $kols id:(cap " . $dress [ 'id' ] . " ) [ " . $dress [ 'duration' ] . " / " . $dress [ 'maxdur' ] . " ] за " . $allcost . " кр. " ;
db :: c () -> query ( 'UPDATE `users` SET `money` = ?i WHERE `id` = ?i' , $user [ 'money' ], $user [ 'id' ]);
db :: c () -> query ( 'INSERT INTO `delo` (`pers`, `text`, `type`, `date`) VALUES (?i, "?s", 1, ?i)' , $user [ 'id' ], $deloText , time ());
echo " <b style='color: red;'>Вы продали \" { $dress [ 'name' ] } \" $kols за " . $allcost . " кр.</b> " ;
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}
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if ( isset ( $_GET [ 'set' ]) OR isset ( $_POST [ 'set' ])) {
$set = empty ( $_GET [ 'set' ]) ? : $_GET [ 'set' ];
$set = empty ( $_POST [ 'set' ]) ? : $_POST [ 'set' ];
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$count = isset ( $_GET [ 'count' ]) && is_numeric ( $_GET [ 'count' ]) ? $_GET [ 'count' ] : 0 ;
$count = isset ( $_POST [ 'count' ]) && is_numeric ( $_POST [ 'count' ]) ? $_POST [ 'count' ] : 0 ;
if ( $count < 1 ) {
$count = 0 ;
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$count_ok = 0 ;
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} else $count_ok = 1 ;
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$dress = db :: c () -> query ( 'SELECT * FROM `shop` WHERE `id`=?i' , $set ) -> fetch_assoc ();
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// db::c()->query('
// INSERT INTO `inventory` (
// name, maxdur, cost, img, goden, dategoden, massa, prototype, owner,
// nlevel, nsila, nlovk, ninta, nvinos, nintel, nmudra,
// nnoj, ntopor, ndubina, nmech, nalign, nfire, nwater, nair, nearth, nlight, ngray, ndark,
// minu, maxu,
// gsila, glovk, ginta, gintel, ghp, gfire, gwater, gair, gearth, glight, ggray, gdark,
// mfkrit, mfakrit, mfuvorot, mfauvorot,
// gnoj, gtopor, gdubina, gmech,
// bron1, bron2, bron3, bron4, magic, needident,
// gmp, gmeshok, artefact, encicl, koll)
// SELECT
// name, maxdur, cost, img, goden, dategoden, massa, id, ?i,
// nlevel, nsila, nlovk, ninta, nvinos, nintel, nmudra,
// nnoj, ntopor, ndubina, nmech, nalign, nfire, nwater, nair, nearth, nlight, ngray, ndark,
// minu, maxu,
// gsila, glovk, ginta, gintel, ghp, gfire, gwater, gair, gearth, glight, ggray, gdark,
// mfkrit, mfakrit, mfuvorot, mfauvorot,
// gnoj, gtopor, gdubina, gmech,
// bron1, bron2, bron3, bron4, magic, needident,
// gmp, gmeshok, artefact, encicl, koll
// FROM shop WHERE id = inventory.prototype;
//
// ', $user['id']);
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if ( $count_ok == 0 ) {
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err ( 'Неправильно введено количество.' );
} elseif (( $dress [ 'massa' ] * $count + $itemWeight [ 'm' ]) > ( get_meshok ())) {
err ( 'Недостаточно места в рюкзаке.' );
} elseif ( $count_ok == 1 && ( $user [ 'money' ] >= ( $dress [ 'cost' ] * $count )) && ( $dress [ 'count' ] >= $count )) {
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$newItem = [
'prototype' => $dress [ 'id' ],
'owner' => $user [ 'id' ],
'name' => $dress [ 'name' ], //s
'type' => $dress [ 'type' ],
'massa' => $dress [ 'massa' ],
'cost' => $dress [ 'cost' ],
'img' => $dress [ 'img' ], //s
'maxdur' => $dress [ 'maxdur' ],
'isrep' => $dress [ 'isrep' ],
'gsila' => $dress [ 'gsila' ],
'glovk' => $dress [ 'glovk' ],
'ginta' => $dress [ 'ginta' ],
'gintel' => $dress [ 'gintel' ],
'ghp' => $dress [ 'ghp' ],
'gnoj' => $dress [ 'gnoj' ],
'gtopor' => $dress [ 'gtopor' ],
'gdubina' => $dress [ 'gdubina' ],
'gmech' => $dress [ 'gmech' ],
'gfire' => $dress [ 'gfire' ],
'gwater' => $dress [ 'gwater' ],
'gair' => $dress [ 'gair' ],
'gearth' => $dress [ 'gearth' ],
'glight' => $dress [ 'glight' ],
'ggray' => $dress [ 'ggray' ],
'gdark' => $dress [ 'gdark' ],
'needident' => $dress [ 'needident' ],
'nsila' => $dress [ 'nsila' ],
'nlovk' => $dress [ 'nlovk' ],
'ninta' => $dress [ 'ninta' ],
'nintel' => $dress [ 'nintel' ],
'nmudra' => $dress [ 'nmudra' ],
'nvinos' => $dress [ 'nvinos' ],
'nnoj' => $dress [ 'nnoj' ],
'ntopor' => $dress [ 'ntopor' ],
'ndubina' => $dress [ 'ndubina' ],
'nmech' => $dress [ 'nmech' ],
'bron1' => $dress [ 'bron1' ],
'bron2' => $dress [ 'bron2' ],
'bron3' => $dress [ 'bron3' ],
'bron4' => $dress [ 'bron4' ],
'minu' => $dress [ 'minu' ],
'maxu' => $dress [ 'maxu' ],
'magic' => $dress [ 'magic' ],
'nlevel' => $dress [ 'nlevel' ],
'nalign' => $dress [ 'nalign' ],
'dategoden' => $dress [ 'dategoden' ],
'goden' => $dress [ 'goden' ],
'otdel' => $dress [ 'otdel' ], //s
'gmp' => $dress [ 'gmp' ],
'gmeshok' => $dress [ 'gmeshok' ],
'encicl' => $dress [ 'encicl' ], //s
'artefact' => $dress [ 'artefact' ],
'koll' => $dress [ 'koll' ]
];
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for ( $k = 1 ; $k <= $_GET [ 'count' ]; $k ++ ) {
db :: c () -> query ( 'INSERT INTO `inventory` SET ?A[?i,?i,"?s",?i,?i,?i,"?s",?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,?i,"?s",?i,?i,"?s",?i,?i]' , $newItem );
db :: c () -> query ( 'UPDATE `shop` SET `count` = `count` - ?i WHERE `id` =?i' , $count , $set );
echo " <b style='color: red'>Вы купили { $count } шт. \" { $dress [ 'name' ] } \" .</b> " ;
$user [ 'money' ] -= $count * $dress [ 'cost' ];
db :: c () -> query ( 'UPDATE `users` set `money` = ?i WHERE `id` = ?i' , $user [ 'money' ], $user [ 'id' ]);
$invdb = db :: c () -> query ( 'SELECT `id` FROM `inventory` WHERE `name` = "?s" ORDER BY `id` DESC LIMIT ?i' , $dress [ 'name' ], $count );
if ( $count == 1 ) {
$dressinv = $invdb -> fetch_assoc ();
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$dressid = " cap " . $dressinv [ 'id' ];
$dresscount = " " ;
} else {
$dressid = " " ;
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while ( $dressinv = $invdb -> fetch_assoc ()) {
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$dressid .= " cap " . $dressinv [ 'id' ] . " , " ;
}
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$dresscount = " (x " . $count . " ) " ;
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}
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$allcost = $count * $dress [ 'cost' ];
$deloText = " \" " . $user [ 'login' ] . " \" купил товар : \" " . $dress [ 'name' ] . " \" " . $dresscount . " id:( " . $dressid . " ) [0/ " . $dress [ 'maxdur' ] . " ] за " . $allcost . " кр. " ;
db :: c () -> query ( 'INSERT INTO `delo` (`pers`, `text`, `type`, `date`) VALUES (?i, "?s", 1, ?i' , $user [ 'id' ], $deloText , time ());
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}
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} else {
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echo " <b style='color: red;'>Недостаточно денег или нет вещей в наличии.</b> " ;
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}
}
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$itemWeight = db :: c () -> query ( 'SELECT sum(`massa`) AS `m` FROM `inventory` WHERE `owner` = ?i AND `dressed` = 0 AND `setsale` = 0' , $user [ 'id' ]) -> fetch_assoc ();
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$shopCategoryType = empty ( $_POST [ 'sale' ]) ? : $_POST [ 'sale' ];
$shopCategoryTypeNumber = empty ( $_GET [ 'otdel' ]) ? : $_GET [ 'otdel' ];
switch ( $shopCategoryTypeNumber ) {
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default :
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$shopCategoryType = " Предметы в инвентаре " ;
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$saleItems = true ;
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break ;
case 1 :
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$shopCategoryType = " Кастеты и ножи " ;
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break ;
case 11 :
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$shopCategoryType = " Топоры " ;
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break ;
case 12 :
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$shopCategoryType = " Дубины и булавы " ;
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break ;
case 13 :
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$shopCategoryType = " Мечи " ;
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break ;
case 14 :
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$shopCategoryType = " Луки и арбалеты " ;
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break ;
case 2 :
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$shopCategoryType = " Сапоги " ;
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break ;
case 21 :
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$shopCategoryType = " Перчатки " ;
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break ;
case 22 :
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$shopCategoryType = " Легкая броня " ;
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break ;
case 23 :
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$shopCategoryType = " Тяжелая броня " ;
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break ;
case 24 :
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$shopCategoryType = " Шлемы " ;
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break ;
case 3 :
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$shopCategoryType = " Щиты " ;
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break ;
case 4 :
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$shopCategoryType = " Серьги " ;
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break ;
case 41 :
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$shopCategoryType = " Ожерелья " ;
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break ;
case 42 :
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$shopCategoryType = " Кольца " ;
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break ;
case 5 :
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$shopCategoryType = " Заклинания: нейтральные " ;
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break ;
case 51 :
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$shopCategoryType = " Заклинания: боевые и защитные " ;
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break ;
case 6 :
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$shopCategoryType = " Амуниция " ;
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break ;
case 52 :
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$shopCategoryType = " Руны " ;
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break ;
}
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?>
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<! DOCTYPE html >
< html >
< head >
< meta charset = " utf-8 " >
< link href = " css/main.css " rel = " stylesheet " />
< script src = " js/jquery-1.7.2.min.js " ></ script >
< script src = " js/jquery.simplemodal.js " ></ script >
< script src = " js/jquery.ui.js?100 " ></ script >
< script src = " js/mi.js " ></ script >
< link rel = " stylesheet " href = " css/bkstyle.css?101 " />
< link rel = " stylesheet " href = " css/mi.css " />
< style >
. row {
font - family : Tahoma , sans - serif ;
font - size : 13 px ;
}
</ style >
< script >
function addCountItems ( name , txt ) {
new miDialog ({ title : 'Купить неск. штук' }, { byu : 1 }, function () {
document . location = '/shop.php?' + $ . param ( this . data );
},
$ ( '<div style="text-align: center;"><b>' + txt + '</b></div>' ) . append ( miDialog . _oneInput ({
name : 'count' ,
onkeyup : 'return proverka(this);' ,
onchange : 'return proverka(this);'
}), miDialog . _hiddenInput ({ name : 'set' , value : name })), { width : 250 });
}
function proverka ( input ) {
input . value = input . value . replace ( / [ ^ \d ] / g , '' );
}
function leave () {
top . frames [ 'main' ] . location = 'city.php?cp'
}
</ script >
</ head >
< body >
< h1 > Государственный магазин </ h1 >
< a href = # onclick=leave()> ← выйти на Центральную площадь</a>
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< TABLE width = 100 % cellspacing = " 0 " cellpadding = " 4 " >
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< TR >
< TD valign = top align = left >
<!-- Магазин -->
< TABLE border = 0 width = 100 % cellspacing = " 0 " cellpadding = " 0 " bgcolor = " #A5A5A5 " >
< TR >
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< TD align = center >
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< h3 >< ? = $shopCategoryType ?> </h3>
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< ? php if ( $saleItems ) : ?>
Вы можете продать ваши предметы за 10 % от стоимости .
< ? php endif ; ?>
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</ TD >
</ TR >
< TR >
< TD >
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< TABLE class = " zebra " WIDTH = 100 % CELLSPACING = " 1 " CELLPADDING = " 2 " BGCOLOR = " #A5A5A5 " >
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< ? php
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if ( $saleItems == true ) {
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// Выбираем всё потому что эту выборку потом использует showitem();
$data = db :: c () -> query ( 'SELECT * FROM `inventory` WHERE `owner` = ?i AND `dressed` = 0 AND `setsale` = 0 AND `cost` > 0 AND `present` = "?s" AND `tradesale` = 0 AND `podzem` = 0 ORDER BY `update` DESC' , $user [ 'id' ], null );
while ( $row = $data -> fetch_assoc ()) {
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$row [ 'count' ] = 1 ;
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$price = $row [ 'cost' ] * 0.1 ;
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if ( $row [ 'koll' ]) {
$price *= $row [ 'koll' ];
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}
if ( $row [ 'type' ] == 12 ) {
$allcost = round ( $price * ( 1 - $row [ 'duration' ] / $row [ 'maxdur' ]), 2 );
} else {
$allcost = round ( $price - $row [ 'duration' ] * ( $row [ 'cost' ] / ( $row [ 'maxdur' ] * 10 )), 2 );
}
if ( $row [ 'goden' ] != 0 ) {
$goden_max = $row [ 'goden' ] * 24 * 60 ;
$goden_left = ( $row [ 'dategoden' ] - time ()) / 60 ;
$per = $goden_left / $goden_max ;
$allcost = round (( $allcost * $per ), 2 );
}
?>
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< tr >
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< td align = center style = 'width: 150px;' >
< img src = " i/sh/<?= $row['img'] ?> " border = 0 >
< br >< a href = " shop.php?sellitem=<?= $row['id'] ?>&sid=&sale=1 " > продать
за < ? = $allcost ?> </a>
</ td >
< td valign = top class = " row " >
< ? php showitem ( $row ); ?>
</ td >
</ tr >
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< ? php
}
} else {
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$data = db :: c () -> query ( 'SELECT `id`, `img`, `name` FROM `shop` WHERE `count` > 0 AND `razdel` = ?i ORDER by `nlevel` ASC, `id` ASC' , $shopCategoryTypeNumber );
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while ( $row = $data -> fetch_assoc ()) {
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?>
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< tr >
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< td align = center style = 'width: 150px;' >
< img src = " i/sh/<?= $row['img'] ?> " border = 0 >
< br >
< a href = " shop.php?otdel=<?= $_GET['otdel'] ?>&set=<?= $row['id'] ?>&rnd=<?= mt_rand() ?> " > купить </ a >
< IMG SRC = " i/up.gif " WIDTH = 11 HEIGHT = 11 BORDER = 0 ALT = " Купить несколько штук "
style = " cursor:hand "
onclick = " addCountItems('<?= $row['id'] ?>', '<?= $row['name'] ?>') " >
</ td >
< td valign = top >
< ? = show_shop_items ( $row [ 'id' ]) ?>
</ td >
</ tr >
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< ? php
}
}
?>
</ TABLE >
</ TD >
</ TR >
</ TABLE >
</ TD >
< TD valign = top width = 280 >
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< B > М а с с а всех ваших вещей : < ? = getItemsMassaInfo () ?>
< BR > У вас в наличии : < span style = " color: darkgreen; " >< ? = $user [ 'money' ] ?> </span> кр.</B>
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< hr >
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< a href = " shop.php?otdel=sale&rnd=<?= mt_rand() ?> " > Продать вещи </ a >
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< dl >
< dt >< b > Оружие :</ b ></ dt >
< dd >< a href = " shop.php?otdel=1&rnd=<?= mt_rand() ?> " > кастеты , ножи </ a ></ dd >
< dd >< a href = " shop.php?otdel=11&rnd=<?= mt_rand() ?> " > топоры </ a ></ dd >
< dd >< a href = " shop.php?otdel=12&rnd=<?= mt_rand() ?> " > дубины , булавы </ a ></ dd >
< dd >< a href = " shop.php?otdel=13&rnd=<?= mt_rand() ?> " > мечи </ a ></ dd >
< dt >< b > Одежда :</ b ></ dt >
< dd >< a href = " shop.php?otdel=24&rnd=<?= mt_rand() ?> " > шлемы </ a ></ dd >
< dd >< a href = " shop.php?otdel=23&rnd=<?= mt_rand() ?> " > тяжелая броня </ a ></ dd >
< dd >< a href = " shop.php?otdel=22&rnd=<?= mt_rand() ?> " > легкая броня </ a ></ dd >
< dd >< a href = " shop.php?otdel=3&rnd=<?= mt_rand() ?> " > щиты </ a ></ dd >
< dd >< a href = " shop.php?otdel=21&rnd=<?= mt_rand() ?> " > перчатки </ a ></ dd >
< dd >< a href = " shop.php?otdel=2&rnd=<?= mt_rand() ?> " > сапоги </ a ></ dd >
< dt >< b > Ювелирные товары :</ b ></ dt >
< dd >< a href = " shop.php?otdel=4&rnd=<?= mt_rand() ?> " > серьги </ a ></ dd >
< dd >< a href = " shop.php?otdel=41&rnd=<?= mt_rand() ?> " > ожерелья </ a ></ dd >
< dd >< a href = " shop.php?otdel=42&rnd=<?= mt_rand() ?> " > кольца </ a ></ dd >
< dt >< b > Магия :</ b ></ dt >
< dd >< a href = " shop.php?otdel=51&rnd=<?= mt_rand() ?> " > боевые </ a ></ dd >
< dd >< a href = " shop.php?otdel=5&rnd=<?= mt_rand() ?> " > разные </ a ></ dd >
< dt >< b > Разное :</ b ></ dt >
< dd >< a href = " shop.php?otdel=6&rnd=<?= mt_rand() ?> " > амуниция </ a ></ dd >
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< dd >< a href = " shop.php?otdel=52&rnd=<?= mt_rand() ?> " > руны </ a ></ dd >
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</ dl >
< div id = " hint3 " class = " ahint " ></ div >
</ TD >
</ TR >
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</ TABLE >
</ BODY >
</ HTML >