Code smell.
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@@ -19,7 +19,7 @@ class UserStats extends User
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protected int $wisdom;
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protected int $health;
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protected int $mana;
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protected int $free_stat_points = 0;
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protected int $freeStatPoints = 0;
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protected int $level;
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private const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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@@ -54,7 +54,7 @@ class UserStats extends User
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$this->wisdom = $data->wisdom;
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$this->health = $data->health;
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$this->mana = $data->mana;
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$this->free_stat_points = $data->free_stat_points;
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$this->freeStatPoints = $data->free_stat_points;
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$this->level = $data->level;
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parent::__construct($user);
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$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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@@ -64,7 +64,7 @@ class UserStats extends User
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/**
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* Отдаёт информацию о базовом(!) стате.
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*
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* @param string $statName - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
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* на повышение стата на 1, при условии наличия свободных очков статов.
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@@ -72,15 +72,15 @@ class UserStats extends User
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* @return string
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* @throws GameException
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*/
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public function getStat(string $stat_name, int $isMainWindow = 0): string
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public function getStat(string $statName, int $isMainWindow = 0): string
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{
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if (!in_array($stat_name, self::STAT_NAMES_ARRAY)) {
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if (!in_array($statName, self::STAT_NAMES_ARRAY)) {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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$stat = strval($this->$stat_name);
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if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
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$stat = strval($this->$statName);
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if ($this->freeStatPoints && $isMainWindow && $this->$statName < self::STAT_MAXIMUM_AMOUNT) {
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$rand = strval(mt_rand());
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$stat .= " <a href='/main.php?edit=$rand&ups=$stat_name'>[+]</a>";
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$stat .= " <a href='/main.php?edit=$rand&ups=$statName'>[+]</a>";
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}
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return $stat;
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}
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@@ -89,20 +89,20 @@ class UserStats extends User
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* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
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* статов.
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*
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* @param string $statName - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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*
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* @throws GameException
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*/
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public function addOnePointToStat(string $stat_name)
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public function addOnePointToStat(string $statName)
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{
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if (!in_array($stat_name, self::STAT_NAMES_ARRAY)) {
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if (!in_array($statName, self::STAT_NAMES_ARRAY)) {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
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if ($this->freeStatPoints <= 0 || $this->$statName >= self::STAT_MAXIMUM_AMOUNT) {
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throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
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} else {
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Stats::addOne($stat_name, $this->id);
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Stats::addOne($statName, $this->id);
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}
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}
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@@ -132,7 +132,7 @@ class UserStats extends User
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*/
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public function getFreeStatPoints()
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{
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return $this->free_stat_points;
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return $this->freeStatPoints;
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}
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/**
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@@ -160,12 +160,6 @@ class UserStats extends User
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foreach (self::STAT_NAMES_ARRAY as $stat) {
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$obj->$stat = max(0, $stats->$stat + $itemBonuses->{'item_' . $stat} + $effectBonuses->{'effect_' . $stat});
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}
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//$obj->strength = max(0, $stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
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//$obj->dexterity = max(0, $stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
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//$obj->intuition = max(0, $stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
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//$obj->endurance = max(0, $stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
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//$obj->intelligence = max(0, $stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
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//$obj->wisdom = max(0, $stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
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$obj->accuracy = max(0, $itemBonuses->item_accuracy);
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$obj->evasion = max(0, $itemBonuses->item_evasion);
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$obj->criticals = max(0, $itemBonuses->item_criticals);
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@@ -177,9 +171,9 @@ class UserStats extends User
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public function levelUp(): string
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{
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$this->level += 1;
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$this->free_stat_points += 2;
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$this->freeStatPoints += 2;
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$this->save();
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Chat::addSYSMessage('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
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Chat::sendSys('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
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return 'Персонаж перешёл на ' . $this->level . 'уровень.';
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}
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@@ -197,9 +191,9 @@ class UserStats extends User
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$this->wisdom,
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$this->health,
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$this->mana,
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$this->free_stat_points,
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$this->freeStatPoints,
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$this->level,
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$this->id //where
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]);
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}
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}
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}
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