фикс переходов по комнатам

This commit is contained in:
Igor Barkov (iwork) 2019-09-18 17:06:05 +03:00
parent d664739b70
commit 03ef404848
3 changed files with 174 additions and 173 deletions

View File

@ -98,7 +98,7 @@ switch ($location[0]) {
if ($user['room'] == 20) {
switch ($location[1]) {
case 'level1':
header('location: main.php?setch=1');
header('location: main.php?goto=arena');
die();
break;
case 'level7':
@ -364,9 +364,9 @@ $online = db::c()->query('SELECT 1 FROM `online` WHERE `real_time` >= ?i', (time
buildset(6, "cap_gate", 170, 340, "Городские ворота", 1);
buildset(660, "cap_vokzal", 163, 43, "Общежитие");
buildset(5, "cap_znah", 195, 538, "Хижина Знахаря");
buildset(21, "cap_2sk", 249, 416, "Средняя скамейка");
buildset(20, "cap_3sk", 250, 630, "Большая скамейка");
buildset(22, "cap_1sk", 228, 490, "Маленькая скамейка");
// buildset(21, "cap_2sk", 249, 416, "Средняя скамейка");
// buildset(20, "cap_3sk", 250, 630, "Большая скамейка");
// buildset(22, "cap_1sk", 228, 490, "Маленькая скамейка");
buildset(3, "cap_arr_left", 259, 27, "Замковая площадь", 1);
buildset(4, "cap_arr_right", 259, 715, "Центральная площадь", 1);
echo "</div>";

View File

@ -55,175 +55,6 @@ $caverooms = [621];
$userslots = ['sergi', 'kulon', 'perchi', 'weap', 'bron', 'r1', 'r2', 'r3', 'helm', 'shit', 'boots', 'rybax', 'plaw', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'm9', 'm10'];
/* === проверяем соответствие комнаты и скрипта === */
if (in_array($user['room'], [20, 21, 26, 48, 51, 52, 651, 2655, 2601, 2701, 2702, 2111], 1)) {
header('Location: city.php');
die();
}
if ($user['room'] == 22) {
header('Location: shop.php');
die();
}
if ($user['room'] == 23) {
header('Location: repair.php');
die();
}
if ($user['room'] == 25) {
header('Location: comission.php');
die();
}
if ($user['room'] == 27) {
header('Location: post.php');
die();
}
if ($user['room'] == 29) {
header('Location: bank.php');
die();
}
if ($user['room'] == 31) {
header('Location: tower.php');
die();
}
if ($user['room'] == 30) {
header('Location: clan_create.php');
die();
}
if ($user['room'] == 34) {
header('Location: fshop.php');
die();
}
if ($user['room'] == 42) {
header('Location: lotery.php');
die();
}
if ($user['room'] == 43) {
header('Location: znahar.php');
die();
}
if ($user['room'] == 44) {
header('Location: new_year.php');
die();
}
if ($user['room'] == 45) {
header('Location: clan_castle.php');
die();
}
if ($user['room'] == 47) {
header('Location: wall_build.php');
die();
}
if ($user['room'] == 49) {
header('Location: dig.php');
die();
}
if ($user['room'] == 50) {
header('Location: ashop.php');
die();
}
if ($user['room'] == 53) {
header('Location: library.php');
die();
}
if ($user['room'] == 61) {
header('Location: akadem.php');
die();
}
if ($user['room'] == 650) {
header('Location: ul_clans.php');
die();
}
if ($user['room'] == 222 OR $user['room'] == 223 OR $user['room'] == 224) {
header('Location: bench.php');
die();
}
//БС
if ($user['in_tower'] == 1) {
header('Location: towerin.php');
die();
}
//Храм древнх
if ($user['room'] == 203) {
header('Location: church.php');
die();
}
//ЦХ
if ($user['room'] == 600) {
header('Location: c_haos.php');
die();
}
if ($user['room'] == 601) {
header('Location: c_haos_in.php');
die();
}
if ($user['room'] == 602) {
header('Location: c_park.php');
die();
}
if ($user['room'] == 603) {
header('Location: aren_of_angels.php');
die();
}
if ($user['room'] == 620) {
header('Location: enter_cave.php');
die();
}
if ($user['room'] == 621) {
header('Location: cave.php');
die();
}
if ($user['room'] == 660) {
header('Location: hostel.php');
die();
}
if ($user['room'] == 661) {
header('Location: hostel_room.php');
die();
}
if ($user['room'] == 662) {
header('Location: quest_room.php');
die();
}
if ($user['room'] == 760) {
header('Location: c_forest.php');
die();
}
if ($user['room'] == 1000) {
header('Location: solib/enterbezdna.php');
die();
}
if ($user['room'] == 1001) {
header('Location: solib/dungeon.php');
die();
}
if ($user['room'] == 1051) {
header('Location: lab_enter.php');
die();
}
if ($user['room'] == 1052) {
header('Location: labirint.php');
die();
}
if ($user['room'] == 402) {
header('Location: vxod.php');
die();
}
if ($user['room'] == 403) {
header('Location: canalizaciya.php');
die();
}
if ($user['room'] == 1054) {
header('Location: fontan_luck.php');
die();
}
if ($user['room'] == 1055) {
header('Location: group_arena.php');
die();
}
if ($user['room'] == 666) {
header('Location: jail.php');
die();
}
function getuserdata($id = 0)
{

170
main.php
View File

@ -16,6 +16,176 @@ if ($user['battle'] != 0) {
die();
}
/* === проверяем соответствие комнаты и скрипта === */
if (in_array($user['room'], [20, 21, 26, 48, 51, 52, 651, 2655, 2601, 2701, 2702, 2111], 1)) {
header('Location: city.php');
die();
}
if ($user['room'] == 22) {
header('Location: shop.php');
die();
}
if ($user['room'] == 23) {
header('Location: repair.php');
die();
}
if ($user['room'] == 25) {
header('Location: comission.php');
die();
}
if ($user['room'] == 27) {
header('Location: post.php');
die();
}
if ($user['room'] == 29) {
header('Location: bank.php');
die();
}
if ($user['room'] == 31) {
header('Location: tower.php');
die();
}
if ($user['room'] == 30) {
header('Location: clan_create.php');
die();
}
if ($user['room'] == 34) {
header('Location: fshop.php');
die();
}
if ($user['room'] == 42) {
header('Location: lotery.php');
die();
}
if ($user['room'] == 43) {
header('Location: znahar.php');
die();
}
if ($user['room'] == 44) {
header('Location: new_year.php');
die();
}
if ($user['room'] == 45) {
header('Location: clan_castle.php');
die();
}
if ($user['room'] == 47) {
header('Location: wall_build.php');
die();
}
if ($user['room'] == 49) {
header('Location: dig.php');
die();
}
if ($user['room'] == 50) {
header('Location: ashop.php');
die();
}
if ($user['room'] == 53) {
header('Location: library.php');
die();
}
if ($user['room'] == 61) {
header('Location: akadem.php');
die();
}
if ($user['room'] == 650) {
header('Location: ul_clans.php');
die();
}
if ($user['room'] == 222 OR $user['room'] == 223 OR $user['room'] == 224) {
header('Location: bench.php');
die();
}
//БС
if ($user['in_tower'] == 1) {
header('Location: towerin.php');
die();
}
//Храм древнх
if ($user['room'] == 203) {
header('Location: church.php');
die();
}
//ЦХ
if ($user['room'] == 600) {
header('Location: c_haos.php');
die();
}
if ($user['room'] == 601) {
header('Location: c_haos_in.php');
die();
}
if ($user['room'] == 602) {
header('Location: c_park.php');
die();
}
if ($user['room'] == 603) {
header('Location: aren_of_angels.php');
die();
}
if ($user['room'] == 620) {
header('Location: enter_cave.php');
die();
}
if ($user['room'] == 621) {
header('Location: cave.php');
die();
}
if ($user['room'] == 660) {
header('Location: hostel.php');
die();
}
if ($user['room'] == 661) {
header('Location: hostel_room.php');
die();
}
if ($user['room'] == 662) {
header('Location: quest_room.php');
die();
}
if ($user['room'] == 760) {
header('Location: c_forest.php');
die();
}
if ($user['room'] == 1000) {
header('Location: solib/enterbezdna.php');
die();
}
if ($user['room'] == 1001) {
header('Location: solib/dungeon.php');
die();
}
if ($user['room'] == 1051) {
header('Location: lab_enter.php');
die();
}
if ($user['room'] == 1052) {
header('Location: labirint.php');
die();
}
if ($user['room'] == 402) {
header('Location: vxod.php');
die();
}
if ($user['room'] == 403) {
header('Location: canalizaciya.php');
die();
}
if ($user['room'] == 1054) {
header('Location: fontan_luck.php');
die();
}
if ($user['room'] == 1055) {
header('Location: group_arena.php');
die();
}
if ($user['room'] == 666) {
header('Location: jail.php');
die();
}
function sum_mf($u)
{
$sum = db::c()->query('SELECT SUM(`add_proc_mf`) AS `mf` FROM `inventory` WHERE `dressed` = 1 AND `add_proc_mf` > 0 AND `owner` = ?i', $u);