Новый класс UserStats для параметров персонажа. Перенос некоторых проверок в геттеры. Удаление неиспользуемых сеттеров.
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@ -14,45 +14,23 @@ class User
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protected $realname;
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protected $borndate;
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protected $info;
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protected $level = 0;
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protected $align = 0;
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protected $level;
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protected $align;
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protected $clan;
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protected $money = 0;
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protected $strength = 0;
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protected $dexterity = 0;
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protected $intuition = 0;
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protected $endurance = 0;
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protected $intelligence = 0;
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protected $wisdom = 0;
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protected $health;
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protected $mana;
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protected $ip;
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protected $session_id;
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protected $money;
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protected $ip = 0;
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protected $admin = 0;
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protected $enter_game;
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protected $room;
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protected $block;
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protected $shadow;
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// Удар кулаком всегда 1-2.
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protected $minDamage = 1;
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protected $maxDamage = 2;
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//Броня без предметов не существует.
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protected $headArmor = 0;
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protected $chestArmor = 0;
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protected $legArmor = 0;
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protected $free_stat_points = 0;
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private const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
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// Пока несуществующие, для совместимости.
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protected $married = 'Someone или нет.';
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protected $experience = 200;
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protected $battle = 0;
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protected $in_tower = 0; // Скорее башню похороним чем запустим...
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protected $zayavka = 0;
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// Динамически рассчитываемые
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protected $maxHealth = 5;
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protected $maxMana = 5;
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protected static $db;
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public const INFO_CHAR_LIMIT = 1500;
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@ -66,51 +44,8 @@ class User
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$this->$key = $user_query[$key];
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}
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}
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$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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}
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/**
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* Отдаёт информацию о базовом(!) стате.
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* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
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* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку на повышение стата на 1, при условии наличия свободных очков статов.
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* @return string
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* @throws GameException
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*/
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public function getStat($stat_name, $isMainWindow = 0):string
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{
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$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
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if (in_array($stat_name, $allowed)) {
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if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
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return sprintf('%s <a href="/main.php?edit=%s&ups=%s">[+]</a>', $this->$stat_name, mt_rand(), $stat_name);
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} else {
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return $this->$stat_name;
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}
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} else {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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}
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/**
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* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков статов.
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
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* @throws GameException
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*/
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public function addOnePointToStat(string $stat_name)
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{
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$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
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if (in_array($stat_name, $allowed)) {
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if ($this->free_stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) {
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$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
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self::$db->execute($query,$this->id);
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} else {
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throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
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}
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} else {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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}
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protected function showStarSign(): ?string
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{
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@ -156,15 +91,6 @@ class User
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return $sign ?? null;
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}
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public function getHealth(): string
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{
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return $this->health . '/' . $this->maxHealth;
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}
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public function getMana(): string
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{
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return $this->mana . '/' . $this->maxMana;
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}
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public static function setUserEffect(int $userId, int $type, string $name, int $time): bool
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{
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@ -187,14 +113,6 @@ class User
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return $this->id;
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}
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/**
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* @param int $id
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*/
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public function setId(int $id): void
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{
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$this->id = $id;
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}
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/**
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* @return string
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*/
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@ -227,6 +145,11 @@ class User
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$this->pass = $pass;
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}
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public function savePass()
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{
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self::$db->execute('UPDATE users SET pass = ? WHERE id = ?', [$this->pass, $this->id]);
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}
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/**
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* @return string
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*/
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@ -355,101 +278,6 @@ class User
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$this->money = $money;
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}
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/**
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* @return int
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*/
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public function getStrength(): int
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{
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return $this->strength;
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}
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/**
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* @param int $strength
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*/
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public function setStrength(int $strength): void
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{
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$this->strength = $strength;
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}
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/**
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* @return int
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*/
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public function getDexterity(): int
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{
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return $this->dexterity;
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}
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/**
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* @param int $dexterity
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*/
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public function setDexterity(int $dexterity): void
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{
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$this->dexterity = $dexterity;
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}
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/**
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* @return int
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*/
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public function getIntuition(): int
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{
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return $this->intuition;
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}
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/**
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* @param int $intuition
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*/
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public function setIntuition(int $intuition): void
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{
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$this->intuition = $intuition;
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}
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/**
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* @return int
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*/
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public function getEndurance(): int
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{
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return $this->endurance;
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}
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/**
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* @param int $endurance
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*/
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public function setEndurance(int $endurance): void
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{
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$this->endurance = $endurance;
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}
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/**
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* @return int
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*/
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public function getIntelligence(): int
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{
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return $this->intelligence;
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}
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/**
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* @param int $intelligence
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*/
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public function setIntelligence(int $intelligence): void
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{
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$this->intelligence = $intelligence;
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}
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/**
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* @return int
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*/
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public function getWisdom(): int
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{
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return $this->wisdom;
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}
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/**
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* @param int $wisdom
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*/
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public function setWisdom(int $wisdom): void
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{
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$this->wisdom = $wisdom;
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}
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/**
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* @return mixed
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@ -467,21 +295,6 @@ class User
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$this->ip = $ip;
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}
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/**
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* @return mixed
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*/
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public function getSessionId()
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{
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return $this->session_id;
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}
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/**
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* @param mixed $session_id
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*/
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public function setSessionId($session_id): void
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{
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$this->session_id = $session_id;
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}
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/**
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* @return int
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@ -491,14 +304,6 @@ class User
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return $this->admin;
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}
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/**
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* @param int $admin
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*/
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public function setAdmin(int $admin): void
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{
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$this->admin = $admin;
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}
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/**
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* @return mixed
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*/
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@ -560,103 +365,18 @@ class User
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*/
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public function setShadow($shadow): void
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{
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$this->shadow = $shadow;
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$shadows = [
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'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
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'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
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];
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if (in_array($shadow, $shadows) && $this->getShadow() == '0.png') {
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$this->shadow = $shadow . '.png';
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}
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}
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/**
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* @return int
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*/
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public function getMinDamage(): int
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public function saveShadow()
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{
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return $this->minDamage;
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}
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/**
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* @return int
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*/
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public function getMaxDamage(): int
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{
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return $this->maxDamage;
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}
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/**
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* @return int
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*/
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public function getHeadArmor(): int
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{
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return $this->headArmor;
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}
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/**
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* @param int $headArmor
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*/
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public function setHeadArmor(int $headArmor): void
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{
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$this->headArmor = $headArmor;
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}
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/**
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* @return int
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*/
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public function getChestArmor(): int
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{
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return $this->chestArmor;
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}
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/**
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* @param int $chestArmor
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*/
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public function setChestArmor(int $chestArmor): void
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{
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$this->chestArmor = $chestArmor;
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}
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/**
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* @return int
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*/
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public function getLegArmor(): int
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{
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return $this->legArmor;
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}
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/**
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* @param int $legArmor
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*/
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public function setLegArmor(int $legArmor): void
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{
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$this->legArmor = $legArmor;
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}
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/**
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* @return int
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*/
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public function getFreeStatPoints(): int
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{
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return $this->free_stat_points;
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}
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/**
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* @param int $free_stat_points
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*/
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public function setFreeStatPoints(int $free_stat_points): void
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{
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$this->free_stat_points = $free_stat_points;
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}
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/**
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* @return string
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*/
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public function getMarried(): string
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{
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return $this->married;
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}
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/**
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* @param string $married
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*/
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public function setMarried(string $married): void
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{
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$this->married = $married;
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self::$db->execute('UPDATE users SET shadow = ? WHERE id = ?', [$this->getShadow(), $this->getId()]);
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}
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/**
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@ -723,20 +443,9 @@ class User
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$this->zayavka = $zayavka;
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}
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/**
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* @return float|int
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*/
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public function getMaxHealth()
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public function saveAnketa()
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{
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return $this->maxHealth;
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}
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/**
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* @return float|int
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*/
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public function getMaxMana()
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{
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return $this->maxMana;
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self::$db->execute('UPDATE users SET realname = ?, info = ? WHERE id = ?', [$this->realname, $this->info, $this->id]);
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}
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}
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@ -3,7 +3,7 @@ namespace Battles;
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use Battles\Models\EffectsModel;
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use Exceptions\GameException;
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class UserInfo extends User
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class UserInfo extends UserStats
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{
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use Rooms;
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//Статусы того, кто смотрит на информацию.
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221
classes/Battles/UserStats.php
Normal file
221
classes/Battles/UserStats.php
Normal file
@ -0,0 +1,221 @@
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<?php
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# Date: 03.02.2021 (11:05)
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namespace Battles;
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use Exceptions\GameException;
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class UserStats extends User
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{
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protected $strength;
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protected $dexterity;
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protected $intuition;
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protected $endurance;
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protected $intelligence;
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protected $wisdom;
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protected $health;
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protected $mana;
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protected $free_stat_points;
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private const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
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//// Неизменяемые для игрока(!) переменные.
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// Удар кулаком всегда 1-2.
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protected $minDamage = 1;
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protected $maxDamage = 2;
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// Природная броня всегда 0.
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// Зачем их три, если во всех формулах она одна?
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protected $headArmor = 0;
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protected $chestArmor = 0;
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protected $legArmor = 0;
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// Динамически рассчитываемые
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protected $maxHealth;
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protected $maxMana;
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/**
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* UserStats constructor.
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*
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* @param $user
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*/
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public function __construct($user)
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{
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parent::__construct($user);
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$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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}
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/**
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* Отдаёт информацию о базовом(!) стате.
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*
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* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
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* на повышение стата на 1, при условии наличия свободных очков статов.
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*
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* @return string
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*/
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public function getStat($stat_name, $isMainWindow = 0): string
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{
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if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
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return self::ERROR_STAT_UNKNOWN;
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}
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if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
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$this->$stat_name .= " <a href='/main.php?edit=" . mt_rand() . "&ups=$stat_name'>[+]</a>";
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}
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return $this->$stat_name;
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}
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/**
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* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
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* статов.
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*
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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*
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* @throws GameException
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*/
|
||||
public function addOnePointToStat(string $stat_name)
|
||||
{
|
||||
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
|
||||
throw new GameException(self::ERROR_STAT_UNKNOWN);
|
||||
}
|
||||
if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
|
||||
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
|
||||
} else {
|
||||
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
|
||||
self::$db->execute($query, $this->id);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getStrength()
|
||||
{
|
||||
return $this->strength;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getDexterity()
|
||||
{
|
||||
return $this->dexterity;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getIntuition()
|
||||
{
|
||||
return $this->intuition;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getEndurance()
|
||||
{
|
||||
return $this->endurance;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getIntelligence()
|
||||
{
|
||||
return $this->intelligence;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getWisdom()
|
||||
{
|
||||
return $this->wisdom;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getHealth()
|
||||
{
|
||||
return $this->health;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getMana()
|
||||
{
|
||||
return $this->mana;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return mixed
|
||||
*/
|
||||
public function getFreeStatPoints()
|
||||
{
|
||||
return $this->free_stat_points;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return float
|
||||
*/
|
||||
public function getMaxHealth(): float
|
||||
{
|
||||
return $this->maxHealth;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return float
|
||||
*/
|
||||
public function getMaxMana(): float
|
||||
{
|
||||
return $this->maxMana;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getMinDamage(): int
|
||||
{
|
||||
return $this->minDamage;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getMaxDamage(): int
|
||||
{
|
||||
return $this->maxDamage;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getHeadArmor(): int
|
||||
{
|
||||
return $this->headArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getChestArmor(): int
|
||||
{
|
||||
return $this->chestArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getLegArmor(): int
|
||||
{
|
||||
return $this->legArmor;
|
||||
}
|
||||
|
||||
|
||||
}
|
17
inf.php
17
inf.php
@ -1,21 +1,14 @@
|
||||
<?php
|
||||
session_start();
|
||||
include_once 'config.php';
|
||||
$login = urldecode($_SERVER['QUERY_STRING']) ?? '';
|
||||
$userInfo = new \Battles\UserInfo($login);
|
||||
$presentsModel = new \Battles\Models\PresentsModel($userInfo->id);
|
||||
$userInfo = new \Battles\UserInfo(urldecode($_SERVER['QUERY_STRING']));
|
||||
$presentsModel = new \Battles\Models\PresentsModel($userInfo->getId());
|
||||
$presentsList = $presentsModel->getAllPresents();
|
||||
$userInfo->watcher_id = $_SESSION['uid'] ?? null;
|
||||
\Battles\Template::header('Информация о ' . $userInfo->login);
|
||||
if (!$userInfo->id) {
|
||||
echo sprintf('Ошибка: персонаж <em>%s</em> не найден...<p><a style="color: #99f;" href="javascript:window.history.go(-1);">←назад</a></p>', $login);
|
||||
\Battles\Template::header('Информация о ' . $userInfo->getLogin());
|
||||
if (!$userInfo->getId()) {
|
||||
echo sprintf('Ошибка: персонаж <em>%s</em> не найден...<p><a style="color: #99f;" href="javascript:window.history.go(-1);">←назад</a></p>', urldecode($_SERVER['QUERY_STRING']));
|
||||
exit;
|
||||
}
|
||||
try {
|
||||
$userInfo->showUserInfo();
|
||||
|
||||
} catch (Exception $e_showUserInfo) {
|
||||
echo "<div class='debug'>Ошибка генератора showUserInfo() в User.php: {$e_showUserInfo}</div>";
|
||||
}
|
||||
|
||||
include_once 'views/presents-list.php';
|
91
main.php
91
main.php
@ -6,6 +6,7 @@ use Battles\InventoryItem;
|
||||
use Battles\Template;
|
||||
use Battles\Travel;
|
||||
use Battles\UserInfo;
|
||||
use Battles\UserStats;
|
||||
|
||||
ob_start("ob_gzhandler");
|
||||
session_start();
|
||||
@ -35,6 +36,7 @@ $setShadow = $_POST['setshadow'] ?? null;
|
||||
$edit = $_GET['edit'] ?? null;
|
||||
// Подготавливаем отображение инфы и предметов.
|
||||
$userInfo = new UserInfo($user->getId());
|
||||
$userStats = new UserStats($user->getId());
|
||||
$getItemsBonuses = new DressedItems($_SESSION['uid']);
|
||||
$data = \Battles\Database\DBPDO::INIT()->ofetchAll('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot = 0 AND on_sale = 0', $user->getId());
|
||||
$iteminfo = [];
|
||||
@ -173,7 +175,7 @@ if ($goto) {
|
||||
$eff = db::c()->query('SELECT 1 FROM `users_effects` WHERE `owner_id` = ?i AND (`type` = 14 OR `type` = 13)', $user->getId());
|
||||
//(масса: <?= $getItemsBonuses->getItemsWeight() . '/' . $user->strength * 4
|
||||
|
||||
if ($d['sum_weight'] > $user->getStrength() * 4 && $goto) {
|
||||
if ($d['sum_weight'] > $userStats->getStrength() * 4 && $goto) {
|
||||
err('У вас переполнен рюкзак, вы не можете передвигаться...');
|
||||
$imove = false;
|
||||
}
|
||||
@ -199,60 +201,11 @@ if (isset($_GET['use'])) {
|
||||
usemagic($_GET['use'], $_POST['target']);
|
||||
}
|
||||
|
||||
function setShadow($image)
|
||||
{
|
||||
global $user;
|
||||
$shadows = [
|
||||
'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
|
||||
'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
|
||||
'person',
|
||||
];
|
||||
if (in_array($image, $shadows)) {
|
||||
$i = $image . '.png';
|
||||
db::c()->query('UPDATE `users` SET `shadow` = "?s" WHERE `id` = ?i', $i, $user->getId());
|
||||
} else {
|
||||
err('Ошибка!');
|
||||
}
|
||||
if ($obraz) {
|
||||
$user->setShadow($obraz);
|
||||
$user->saveShadow();
|
||||
}
|
||||
|
||||
if ($obraz && ($user->getShadow() == 'g0.gif' || $user->getShadow() == 'man0.gif')) {
|
||||
setShadow($obraz);
|
||||
}
|
||||
|
||||
if ($del == 1 && $effectId > 0) {
|
||||
$pl = db::c()->query('SELECT type FROM users_effects WHERE owner_id = ?i AND effect_id = ?i', $user->getId(), $effectId)->fetch_assoc();
|
||||
if (isset($pl['type'])) {
|
||||
echo del_efs($effectId, $pl['type']);
|
||||
} else {
|
||||
echo "<span class='error'>Эффект не найден!</span>";
|
||||
}
|
||||
}
|
||||
|
||||
if ($brons && $ids) {
|
||||
try {
|
||||
$cur = db::c()->query('SELECT free_bron, bron1, bron2, bron3, bron4 FROM inventory WHERE owner = ?i AND id = ?i', $user->getId(), $ids)->fetch_assoc();
|
||||
} catch (\Krugozor\Database\Mysql\Exception $e) {
|
||||
echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
|
||||
}
|
||||
if ($cur['free_bron'] > 0 && $cur[$brons] > 0) {
|
||||
db::c()->query('UPDATE inventory SET free_bron = free_bron - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $brons, $brons, $user->getId(), $ids);
|
||||
echo "<span class='success'>Параметр брони увеличен!</span>";
|
||||
}
|
||||
}
|
||||
if ($stats && $ids) {
|
||||
$cur = db::c()->query('SELECT free_stat, gsila, glovk, ginta, gintel FROM inventory WHERE owner_id = ?i AND item_id = ?i', $user->getId(), $ids);
|
||||
if ($cur['free_stat'] > 0 && $cur[$stats] > 0) {
|
||||
db::c()->query('UPDATE inventory SET free_stat = free_stat - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $stats, $stats, $user->getId(), $ids);
|
||||
echo "<span class='success'>Параметр увеличен!</span>";
|
||||
}
|
||||
}
|
||||
if ($mfs && $ids) {
|
||||
$cur = db::c()->query('SELECT free_mf, mfkrit, mfuvorot, mfakrit, mfauvorot FROM inventory WHERE owner_id = ?i AND item_id = ?i', $user->getId(), $ids);
|
||||
if (isset($cur['id']) && $cur['free_mf'] > 0 && $cur[$mfs] > 0) {
|
||||
db::c()->query('UPDATE inventory SET free_mf = free_mf - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $mfs, $mfs, $user->getId(), $ids);
|
||||
echo "<span class='success'>Параметр увеличен!</span>";
|
||||
}
|
||||
}
|
||||
if ($setShadow) {
|
||||
Template::header('Образ персонажа');
|
||||
?>
|
||||
@ -388,39 +341,39 @@ Template::header('Игра');
|
||||
<!--Параметры-->
|
||||
<div>
|
||||
<div class="container">
|
||||
Сила: <?= ($user->getFreeStatPoints() ? $user->getStat('strength', 1) . '(' . strval($user->getStrength() + $getItemsBonuses->getStrengthBonus()) . ')' : $user->getStrength() + $getItemsBonuses->getStrengthBonus()) ?>
|
||||
Сила: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('strength', 1) . '(' . strval($userStats->getStrength() + $getItemsBonuses->getStrengthBonus()) . ')' : $userStats->getStrength() + $getItemsBonuses->getStrengthBonus()) ?>
|
||||
<br>
|
||||
Ловкость: <?= ($user->getFreeStatPoints() ? $user->getStat('dexterity', 1) . '(' . strval($user->getDexterity() + $getItemsBonuses->getDexterityBonus()) . ')' : $user->getDexterity() + $getItemsBonuses->getDexterityBonus()) ?>
|
||||
Ловкость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('dexterity', 1) . '(' . strval($userStats->getDexterity() + $getItemsBonuses->getDexterityBonus()) . ')' : $userStats->getDexterity() + $getItemsBonuses->getDexterityBonus()) ?>
|
||||
<br>
|
||||
Интуиция: <?= ($user->getFreeStatPoints() ? $user->getStat('intuition', 1) . '(' . strval($user->getIntuition() + $getItemsBonuses->getIntuitionBonus()) . ')' : $user->getIntuition() + $getItemsBonuses->getIntuitionBonus()) ?>
|
||||
Интуиция: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intuition', 1) . '(' . strval($userStats->getIntuition() + $getItemsBonuses->getIntuitionBonus()) . ')' : $userStats->getIntuition() + $getItemsBonuses->getIntuitionBonus()) ?>
|
||||
<br>
|
||||
Выносливость: <?= ($user->getFreeStatPoints() ? $user->getStat('endurance', 1) . '(' . strval($user->getEndurance() + $getItemsBonuses->getEnduranceBonus()) . ')' : $user->getEndurance() + $getItemsBonuses->getEnduranceBonus()) ?>
|
||||
Выносливость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('endurance', 1) . '(' . strval($userStats->getEndurance() + $getItemsBonuses->getEnduranceBonus()) . ')' : $userStats->getEndurance() + $getItemsBonuses->getEnduranceBonus()) ?>
|
||||
<br>
|
||||
Интеллект: <?= ($user->getFreeStatPoints() ? $user->getStat('intelligence', 1) . '(' . strval($user->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) . ')' : $user->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) ?>
|
||||
Интеллект: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intelligence', 1) . '(' . strval($userStats->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) . ')' : $userStats->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) ?>
|
||||
<br>
|
||||
Мудрость: <?= ($user->getFreeStatPoints() ? $user->getStat('wisdom', 1) . '(' . strval($user->getWisdom() + $getItemsBonuses->getWisdomBonus()) . ')' : $user->getWisdom() + $getItemsBonuses->getWisdomBonus()) ?>
|
||||
Мудрость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('wisdom', 1) . '(' . strval($userStats->getWisdom() + $getItemsBonuses->getWisdomBonus()) . ')' : $userStats->getWisdom() + $getItemsBonuses->getWisdomBonus()) ?>
|
||||
<br>
|
||||
<?php if ($user->getFreeStatPoints()): ?>
|
||||
<?php if ($userStats->getFreeStatPoints()): ?>
|
||||
<small style="color: darkgreen;">Возможных
|
||||
увеличений: <?= $user->getFreeStatPoints() ?></small><br>
|
||||
увеличений: <?= $userStats->getFreeStatPoints() ?></small><br>
|
||||
<?php endif; ?>
|
||||
<br>
|
||||
Здоровье: <?= $user->getHealth() ?><br>
|
||||
Пыль: <?= $user->getMana() ?><br>
|
||||
Здоровье: <?= $userStats->getHealth() ?><br>
|
||||
Пыль: <?= $userStats->getMana() ?><br>
|
||||
Уворот: <?= $getItemsBonuses->getEvasionBonus() ?><br>
|
||||
Точность: <?= $getItemsBonuses->getAccuracyBonus() ?><br>
|
||||
Шанс крита: <?= $getItemsBonuses->getCriticalsBonus() ?><br>
|
||||
Урон: <?= $user->getMinDamage() + $getItemsBonuses->getMinPhysDamage() ?>
|
||||
- <?= $user->getMaxDamage() + $getItemsBonuses->getMaxPhysDamage() ?> <br>
|
||||
Урон: <?= $userStats->getMinDamage() + $getItemsBonuses->getMinPhysDamage() ?>
|
||||
- <?= $userStats->getMaxDamage() + $getItemsBonuses->getMaxPhysDamage() ?> <br>
|
||||
<br>
|
||||
Защита от огня: ?? <br>
|
||||
Защита от воды: ?? <br>
|
||||
Защита от вохдуха: ?? <br>
|
||||
Защита от земли: ?? <br>
|
||||
Защита от яда: ?? <br>
|
||||
Броня головы: <?= $user->getHeadArmor() ?> <br>
|
||||
Броня корпуса: <?= $user->getChestArmor() ?> <br>
|
||||
Броня ног: <?= $user->getLegArmor() ?> <br>
|
||||
Броня головы: <?= $userStats->getHeadArmor() ?> <br>
|
||||
Броня корпуса: <?= $userStats->getChestArmor() ?> <br>
|
||||
Броня ног: <?= $userStats->getLegArmor() ?> <br>
|
||||
</div>
|
||||
</div>
|
||||
</td>
|
||||
@ -445,7 +398,7 @@ Template::header('Игра');
|
||||
<div> <!--рюкзак-->
|
||||
<table BORDER=0 WIDTH=100% CELLSPACING="1" CELLPADDING="2" BGCOLOR="#A5A5A5">
|
||||
<caption>Рюкзак
|
||||
(масса: <?= '?? /' . $user->getStrength() * 4 ?>)
|
||||
(масса: <?= '?? /' . $userStats->getStrength() * 4 ?>)
|
||||
</caption>
|
||||
<?php
|
||||
foreach ($iteminfo as $ii) {
|
||||
|
@ -8,7 +8,6 @@ require_once 'functions.php';
|
||||
$name = filter_input(INPUT_POST, 'name', FILTER_SANITIZE_STRING);
|
||||
$oldpsw = filter_input(INPUT_POST, 'oldpsw', FILTER_SANITIZE_SPECIAL_CHARS);
|
||||
$newpsw = filter_input(INPUT_POST, 'newpsw', FILTER_SANITIZE_SPECIAL_CHARS);
|
||||
$color = filter_input(INPUT_POST, 'color', FILTER_VALIDATE_INT);
|
||||
$hobbie = filter_input(INPUT_POST, 'hobbie', FILTER_SANITIZE_STRING);
|
||||
$hobbie = str_replace("\\n", "<br />", $hobbie);
|
||||
$hobbie = str_replace("\\r", "", $hobbie);
|
||||
@ -18,14 +17,19 @@ if ($name || $hobbie) {
|
||||
if (strlen($hobbie) > User::INFO_CHAR_LIMIT) {
|
||||
err('Максимальная длинна поля Хобби: ' . User::INFO_CHAR_LIMIT . ' символов!');
|
||||
} else {
|
||||
$values = ['realname' => $name, 'color' => $color, 'info' => $hobbie];
|
||||
db::c()->query('UPDATE users SET ?As WHERE id = ?i', $values, $user->getId());
|
||||
if ($name) {
|
||||
$user->setRealname($name);
|
||||
}
|
||||
if ($hobbie) {
|
||||
$user->setInfo($hobbie);
|
||||
}
|
||||
$user->saveAnketa();
|
||||
}
|
||||
}
|
||||
|
||||
if ($oldpsw && $newpsw) {
|
||||
if (password_verify($oldpsw, $user->getPass())) {
|
||||
db::c()->query('UPDATE `users` SET `pass` = "?s" WHERE `id` = ?i', password_hash($newpsw, PASSWORD_DEFAULT), $user->getId());
|
||||
$user->setPass(password_hash($newpsw, PASSWORD_DEFAULT));
|
||||
$user->savePass();
|
||||
} else {
|
||||
err('Неверный текущий пароль!');
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user