Переделка класса Item под новую базу.

This commit is contained in:
Igor Barkov (iwork) 2020-07-21 18:03:46 +03:00
parent bc40aa5004
commit 12feda506a
5 changed files with 151 additions and 216 deletions

View File

@ -7,9 +7,9 @@
class DressedItems
{
private static $DB;
private static $DBSUM;
private static $USERID;
private $DB;
private $DBSUM;
private $USERID;
private $dressedItem;
/**
@ -19,14 +19,13 @@ class DressedItems
*/
public function __construct($user_id)
{
//$this->USERID = $user_id;
self::$USERID = $user_id;
$this->USERID = $user_id;
}
private static function getDressedItems()
private function getDressedItems()
{
try {
self::$DB = db::c()->query('SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot > 0', self::$USERID);
$this->DB = db::c()->query('SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot > 0', $this->USERID);
} catch (Exception $e) {
echo '<div class="debug">Не прогрузилась таблица inventory (*) для класса DressedItems.</div>';
}
@ -50,7 +49,7 @@ SELECT SUM(add_strength) as sum_strength,
SUM(weight) as sum_weight
FROM inventory WHERE owner_id = ?i AND dressed_slot > 0
SQL;
self::$DBSUM = db::c()->query($query, self::$USERID)->fetch_assoc();
$this->DBSUM = db::c()->query($query, $this->USERID)->fetch_assoc();
} catch (Exception $e) {
echo '<div class="debug">Не прогрузилась таблица inventory (SUM) для класса DressedItems:' . $e . '</div>';
}
@ -58,66 +57,69 @@ SQL;
public function getItemsInSlots()
{
if (!self::$DB) {
//$this->getDressedItems();
if (!$this->DB) {
self::getDressedItems();
}
while ($row = self::$DB->fetch_assoc()) {
while ($row = $this->DB->fetch_assoc()) {
$dressed_item[$row['dressed_slot']] = $row;
$this->dressedItem[$row['dressed_slot']] = $row;
}
return $this->dressedItem;
}
protected function getBonuses()
private function getBonuses()
{
if (!self::$DBSUM) {
if (!$this->DBSUM) {
self::getBonusesFromDressedItems();
}
return self::$DBSUM;
return $this->DBSUM;
}
public function getStrengthBonus()
{
//return $this->getBonuses()['sum_strength'];
return self::getBonuses()['sum_strength'];
}
public function getDexterityBonus()
{
return $this->getBonuses()['sum_dexterity'];
return self::getBonuses()['sum_dexterity'];
}
public function getIntuitionBonus()
{
return $this->getBonuses()['sum_intuition'];
return self::getBonuses()['sum_intuition'];
}
public function getEnduranceBonus()
{
return $this->getBonuses()['sum_endurance'];
return self::getBonuses()['sum_endurance'];
}
public function getIntelliganceBonus()
{
return $this->getBonuses()['sum_intelligence'];
return self::getBonuses()['sum_intelligence'];
}
public function getWisdomBonus()
{
return $this->getBonuses()['sum_wisdom'];
return self::getBonuses()['sum_wisdom'];
}
public function getAccuracyBonus()
{
return $this->getBonuses()['sum_accuracy'];
return self::getBonuses()['sum_accuracy'];
}
public function getEvasionBonus()
{
return $this->getBonuses()['sum_evasion'];
return self::getBonuses()['sum_evasion'];
}
public function getCriticalsBonus()
{
return $this->getBonuses()['sum_criticals'];
return self::getBonuses()['sum_criticals'];
}
public function getItemsWeight()
{
return self::getBonuses()['sum_weight'];
}
public function undressItem($slot_id)
{
if (!$slot_id || $this->dressedItem[$slot_id]) {
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i AND owner_id = ?i', $slot_id, $this->USERID);
}
}
}

View File

@ -8,28 +8,25 @@ class InventoryItem extends Item
{
parent::__construct($row);
$this->present = $row['present'];
if ($this->artefact) $this->name = <<<NAME
<b style='color: crimson;'>{$this->name}</b> <img src="//{$_SERVER['SERVER_NAME']}/i/artefact1.gif">
NAME;
}
public function printInfo()
{
parent::printBaseInfo();
parent::printRequirements();
parent::printBonuses();
if ($this->present) echo "<p style='color: maroon; font-style: italic'>Это подарок от {$this->present}. Вы не можете передать его кому-либо ещё.</p>";
parent::printAllInfo();
if ($this->present) {
echo "<p style='color: maroon; font-style: italic'>Это подарок от {$this->present}. Вы не можете передать его кому-либо ещё.</p>";
}
}
public function printImage()
{
if (!in_array($this->type,[12,50,200])) {
echo "<a href=//{$_SERVER['SERVER_NAME']}/main.php?edit=1&dress={$this->id} title='Надеть'>";
if (!in_array($this->item_type, [12, 50, 200])) {
echo "<a href=//{$_SERVER['SERVER_NAME']}/main.php?edit=1&dress={$this->item_id} title='Надеть'>";
parent::printImage();
echo "</a>";
} else {
parent::printImage();
}
else parent::printImage();
}
/**
@ -45,6 +42,6 @@ BTN;
public function getId()
{
return $this->id;
return $this->item_id;
}
}

View File

@ -2,91 +2,30 @@
abstract class Item
{
public $id;
public $item_id;
public $name;
public $nalign;
public $massa;
public $maxdur;
public $img;
public $cost;
public $artefact;
public $type;
public $nlevel;
public $nsila;
public $nlovk;
public $ninta;
public $nvinos;
public $nintel;
public $nmudra;
public $nnoj;
public $ntopor;
public $ndubina;
public $nmech;
public $nfire;
public $nwater;
public $nair;
public $nearth;
public $nlight;
public $ngray;
public $ndark;
public $minu;
public $maxu;
public $gsila;
public $glovk;
public $ginta;
public $gintel;
public $gnoj;
public $gtopor;
public $gdubina;
public $gmech;
public $gfire;
public $gwater;
public $gair;
public $gearth;
public $glight;
public $ggray;
public $gdark;
public $ghp;
public $bron1;
public $bron2;
public $bron3;
public $bron4;
public $mfkrit;
public $mfakrit;
public $mfuvorot;
public $mfauvorot;
public $dategoden;
public $goden;
public $needident;
public $magic;
public $magic_name;
public $magic_img;
public $isrep;
public $gmp;
public $encicl;
public $koll;
public $prof;
public $prof1;
public $count;
public $razdel;
public $ecost;
public $zeton;
public $onlyone;
public $shshop;
public $otdel;
public $setsale;
public $item_type;
public $durability;
public $price;
public $need_strength;
public $need_dexterity;
public $need_intuition;
public $need_endurance;
public $need_intelligence;
public $need_wisdom;
public $add_strength;
public $add_dexterity;
public $add_intuition;
public $add_endurance;
public $add_intelligence;
public $add_wisdom;
public $add_accuracy;
public $add_evasion;
public $add_criticals;
public $add_min_physical_damage;
public $add_max_physical_damage;
public $weight;
public $image;
/**
* Item constructor.
@ -101,46 +40,38 @@ abstract class Item
}
}
switch ($this->type) {
switch ($this->item_type) {
case 1:
$this->typename = 'Серьги';
break;
case 2:
$this->typename = 'Ожерелье';
break;
case 3:
$this->typename = 'Оружие';
break;
case 4:
$this->typename = 'Броня';
break;
case 5:
$this->typename = 'Кольцо';
break;
case 8:
$this->typename = 'Шлем';
break;
case 9:
case 2:
$this->typename = 'Броня';
break;
case 3:
$this->typename = 'Поножи';
break;
case 4:
$this->typename = 'Сапоги';
break;
case 5:
$this->typename = 'Перчатки';
break;
case 10:
case 6:
$this->typename = 'Оружие';
break;
case 7:
$this->typename = 'Щит';
break;
case 8:
$this->typename = 'Пояс';
break;
case 9:
case 10:
case 11:
$this->typename = 'Обувь';
$this->typename = 'Кольцо';
break;
case 12:
$this->typename = 'Магический свиток';
break;
case 22:
$this->typename = 'Рубашка';
break;
case 50:
$this->typename = 'Волшебное зелье';
break;
case 200:
$this->typename = 'Сувенир';
$this->typename = 'Амулет';
break;
default:
$this->typename = 'Хлам';
@ -152,73 +83,80 @@ abstract class Item
public function printImage()
{
echo <<<IMG
<img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->img}" class="item-wrap-normal">
<img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->image}" class="item-wrap-normal">
IMG;
}
protected function wrap($number)
{
if ($number > 0) return ": <b>" . $number . "</b>";
else return ": <b style='color: maroon;'>" . $number . "</b>";
if ($number > 0) {
return ": <b>" . $number . "</b>";
} else {
return ": <b style='color: maroon;'>" . $number . "</b>";
}
}
protected function printBaseInfo()
protected function printAllInfo()
{
echo "<b>" . $this->name . "</b> (Масса: " . $this->massa . ")";
if ($this->nalign) echo " <img src=i/align_{$this->nalign}.gif title='Этот предмет могут использовать только игроки с определённой склонностью.'> ";
if ($this->maxdur > 0) echo "<br>Долговечность: {$this->maxdur}";
if ($this->maxdur == -1) echo "<br>Долговечность: <i>неразрушимо</i>";
echo "<br><i>{$this->typename}</i>";
}
protected function printRequirements()
{
if ($this->nlevel > 0) echo "<br>Требуется уровень" . $this->wrap($this->nlevel);
if ($this->nnoj > 0) echo "<br>Требуется владение колющим оружиием" . $this->wrap($this->nnoj);
if ($this->ndubina > 0) echo "<br>Требуется владение дробящим оружием" . $this->wrap($this->ndubina);
if ($this->ntopor > 0) echo "<br>Требуется владение рубящим оружием" . $this->wrap($this->ntopor);
if ($this->nmech > 0) echo "<br>Требуется владение режущим оружием" . $this->wrap($this->nmech);
if ($this->nsila > 0) echo "<br>Требуется сила" . $this->wrap($this->nsila);
if ($this->nlovk > 0) echo "<br>Требуется ловкость" . $this->wrap($this->nlovk);
if ($this->ninta > 0) echo "<br>Требуется интуиция" . $this->wrap($this->ninta);
if ($this->nvinos > 0) echo "<br>Требуется выносливость" . $this->wrap($this->nvinos);
if ($this->nintel > 0) echo "<br>Требуется интеллект" . $this->wrap($this->nintel);
}
protected function printBonuses()
{
if ($this->gsila) echo "<br>Сила" . $this->wrap($this->gsila);
if ($this->glovk) echo "<br>Ловкость" . $this->wrap($this->glovk);
if ($this->ginta) echo "<br>Интуиция" . $this->wrap($this->ginta);
if ($this->gintel) echo "<br>Интеллект" . $this->wrap($this->gintel);
if ($this->minu AND $this->maxu) echo "<br>Урон: {$this->minu} - {$this->maxu}";
if ($this->ghp) echo "<br>Здоровье" . $this->wrap($this->ghp);
if ($this->gnoj) echo "<br>Владение колющим оружиием" . $this->wrap($this->gnoj);
if ($this->gdubina) echo "<br>Владение дробящим оружием" . $this->wrap($this->gdubina);
if ($this->gtopor) echo "<br>Владение рубящим оружием" . $this->wrap($this->gtopor);
if ($this->gmech) echo "<br>Владение режущим оружием" . $this->wrap($this->gmech);
if ($this->gfire) echo "<br>Владение магией огня" . $this->wrap($this->gfire);
if ($this->gwater) echo "<br>Владение магией воды" . $this->wrap($this->gwater);
if ($this->gair) echo "<br>Владение магией воздуха" . $this->wrap($this->gair);
if ($this->gearth) echo "<br>Владение магией земли" . $this->wrap($this->gearth);
if ($this->glight) echo "<br>Владение магией света" . $this->wrap($this->glight);
if ($this->ggray) echo "<br>Владение магией серости" . $this->wrap($this->ggray);
if ($this->gdark) echo "<br>Владение магией тьмы" . $this->wrap($this->gdark);
if ($this->mfkrit) echo "<br>Шанс крита" . $this->wrap($this->mfkrit);
if ($this->mfakrit) echo "<br>Шанс антикрита" . $this->wrap($this->mfakrit);
if ($this->mfuvorot) echo "<br>Шанс уворота" . $this->wrap($this->mfuvorot);
if ($this->mfauvorot) echo "<br>Шанс антиуворота" . $this->wrap($this->mfauvorot);
if ($this->bron1) echo "<br>Броня головы" . $this->wrap($this->bron1);
if ($this->bron2) echo "<br>Броня корпуса" . $this->wrap($this->bron2);
if ($this->bron3) echo "<br>Броня пояса" . $this->wrap($this->bron3);
if ($this->bron4) echo "<br>Броня ног" . $this->wrap($this->bron4);
if ($this->magic AND $this->type != 12) {
echo "<br>Магические свойства:";
if ($this->magic_name) echo "<br><i style='color: dimgray;'>{$this->magic_name}</i>";
else echo "<br><i style='color: dimgray;'>Неопознанная магия</i>";
if ($this->magic_img AND $this->type != 50) echo <<<IMG
<br><img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->magic_img}" class="item-wrap-normal">
IMG;
echo "<b>" . $this->name . "</b> (Масса: " . $this->weight . ")";
if ($this->durability) {
echo "<br> Долговечность:" . $this->durability;
}
echo "<br><em>{$this->typename}</em><br>";
if ($this->need_strength > 0) {
echo "<br>Требуется сила" . $this->wrap($this->need_strength);
}
if ($this->need_dexterity > 0) {
echo "<br>Требуется ловкость" . $this->wrap($this->need_dexterity);
}
if ($this->need_intuition > 0) {
echo "<br>Требуется интуиция" . $this->wrap($this->need_intuition);
}
if ($this->need_endurance > 0) {
echo "<br>Требуется выносливость" . $this->wrap($this->need_endurance);
}
if ($this->need_intelligence > 0) {
echo "<br>Требуется интеллект" . $this->wrap($this->need_intelligence);
}
if ($this->need_wisdom > 0) {
echo "<br>Требуется мудрость" . $this->wrap($this->need_wisdom);
}
if ($this->add_strength > 0) {
echo "<br>Сила" . $this->wrap($this->add_strength);
}
if ($this->add_dexterity) {
echo "<br>Ловкость" . $this->wrap($this->add_dexterity);
}
if ($this->add_intuition) {
echo "<br>Интуиция" . $this->wrap($this->add_intuition);
}
if ($this->add_endurance) {
echo "<br>Выносливость" . $this->wrap($this->add_endurance);
}
if ($this->add_intelligence) {
echo "<br>Интеллект" . $this->wrap($this->add_intelligence);
}
if ($this->add_wisdom) {
echo "<br>Мудрость" . $this->wrap($this->add_wisdom);
}
if ($this->add_accuracy) {
echo "<br>Точность" . $this->wrap($this->add_accuracy);
}
if ($this->add_evasion) {
echo "<br>Увёртливость" . $this->wrap($this->add_evasion);
}
if ($this->add_criticals) {
echo "<br>Шанс крита" . $this->wrap($this->add_criticals);
}
if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_min_physical_damage;
} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_max_physical_damage . " - " . $this->add_max_physical_damage;
} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_max_physical_damage;
}
if ($damage) {
echo "Урон: " . $damage;
}
}
}

View File

@ -4,9 +4,7 @@ class ShopItem extends Item
{
public function printInfo()
{
parent::printBaseInfo();
parent::printRequirements();
parent::printBonuses();
parent::printAllInfo();
}
public function buyItem($owner)

View File

@ -563,7 +563,7 @@ if (input::post('setshadow')) {
die();
}
if (input::get('edit')) {
if (isset($_GET['edit'])) {
if (input::get('ups')) {
addOnePoint(input::get('ups'), 'stat');
@ -573,9 +573,9 @@ if (input::get('edit')) {
addOnePoint(input::get('upm'), 'mastery');
}
if (input::get('drop')) {
dropitem(input::get('drop'));
updstats();
if (isset($_GET['drop'])) {
$items = new DressedItems($_SESSION['uid']);
$items->undressItem($_GET['drop']);
}
if (input::get('dress')) {