???
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f0bf7069de
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35031f1296
@ -31,6 +31,11 @@ class DressedItems
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}
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}
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private function getDressedItemById($item_id)
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{
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return db::c()->query('SELECT * FROM inventory WHERE item_id = ?i AND dressed_slot > 0', $item_id)->fetch_assoc();
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}
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private function getBonusesFromDressedItems()
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{
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try {
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@ -45,8 +50,7 @@ SELECT SUM(add_strength) as sum_strength,
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SUM(add_evasion) as sum_evasion,
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SUM(add_criticals) as sum_criticals,
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SUM(add_min_physical_damage) as sum_min_phys_damage,
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SUM(add_max_physical_damage) as sum_max_phys_damage,
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SUM(weight) as sum_weight
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SUM(add_max_physical_damage) as sum_max_phys_damage
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FROM inventory WHERE owner_id = ?i AND dressed_slot > 0
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SQL;
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$this->DBSUM = db::c()->query($query, $this->USERID)->fetch_assoc();
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@ -61,8 +65,7 @@ SQL;
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self::getDressedItems();
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}
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while ($row = $this->DB->fetch_assoc()) {
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$dressed_item[$row['dressed_slot']] = $row;
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$this->dressedItem[$row['dressed_slot']] = $row;
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$this->dressedItem[$row['item_type']] = $row;
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}
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return $this->dressedItem;
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}
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@ -111,10 +114,6 @@ SQL;
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{
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return self::getBonuses()['sum_criticals'];
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}
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public function getItemsWeight()
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{
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return self::getBonuses()['sum_weight'];
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}
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/**
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* Снимает с предмета статус одетого на персонажа в определённом слоте персонажа.
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@ -126,8 +125,16 @@ SQL;
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{
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self::getItemsInSlots();
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// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
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if (in_array($slot_id, range(1,12)) && $this->dressedItem[$slot_id]) {
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem[$slot_id]) {
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db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i AND owner_id = ?i', $slot_id, $this->USERID);
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}
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}
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public function slotStatus($slot_id)
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{
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self::getItemsInSlots();
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if ($this->dressedItem[$slot_id]) {
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}
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}
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}
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@ -22,7 +22,7 @@ class InventoryItem extends Item
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public function printImage()
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{
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if (!in_array($this->item_type, [12, 50, 200])) {
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if (in_array($this->item_type, range(1,12))) {
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echo "<a href=/main.php?edit=1&dress={$this->item_id} title='Надеть'>";
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parent::printImage();
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echo "</a>";
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@ -2,30 +2,44 @@
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abstract class Item
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{
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public $item_id;
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public $name;
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public $item_type;
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public $durability;
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public $price;
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public $need_strength;
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public $need_dexterity;
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public $need_intuition;
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public $need_endurance;
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public $need_intelligence;
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public $need_wisdom;
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public $add_strength;
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public $add_dexterity;
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public $add_intuition;
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public $add_endurance;
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public $add_intelligence;
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public $add_wisdom;
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public $add_accuracy;
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public $add_evasion;
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public $add_criticals;
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public $add_min_physical_damage;
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public $add_max_physical_damage;
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public $weight;
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public $image;
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protected $item_id;
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protected $name;
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protected $item_type;
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protected $durability;
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protected $price;
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protected $need_strength;
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protected $need_dexterity;
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protected $need_intuition;
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protected $need_endurance;
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protected $need_intelligence;
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protected $need_wisdom;
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protected $add_strength;
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protected $add_dexterity;
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protected $add_intuition;
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protected $add_endurance;
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protected $add_intelligence;
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protected $add_wisdom;
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protected $add_accuracy;
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protected $add_evasion;
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protected $add_criticals;
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protected $add_min_physical_damage;
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protected $add_max_physical_damage;
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protected $weight;
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protected $image;
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public const ITEM_TYPES_ALLOWED_IN_SLOTS = [1,2,3,4,5,6,7,8,9,10,11,12];
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public const ITEM_TYPE_HELMET = 1;
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public const ITEM_TYPE_ARMOR = 2;
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const ITEM_TYPE_LEGS = 3;
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const ITEM_TYPE_BOOTS = 4;
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const ITEM_TYPE_GLOVES = 5;
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const ITEM_TYPE_WEAPON = 6;
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const ITEM_TYPE_SHIELD = 7;
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const ITEM_TYPE_BELT = 8;
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public const ITEM_TYPE_RING = 9;
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const ITEM_TYPE_AMULET = 10;
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const ITEM_TYPE_CONSUMABLE = 20;
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const ITEM_TYPE_OTHER = 50;
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const ITEM_TYPE_TRASH = 100;
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/**
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* Item constructor.
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@ -41,28 +55,28 @@ abstract class Item
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}
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switch ($this->item_type) {
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case 1:
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case self::ITEM_TYPE_HELMET:
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$this->typename = 'Шлем';
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break;
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case 2:
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case self::ITEM_TYPE_ARMOR:
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$this->typename = 'Броня';
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break;
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case 3:
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case self::ITEM_TYPE_LEGS:
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$this->typename = 'Поножи';
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break;
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case 4:
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case self::ITEM_TYPE_BOOTS:
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$this->typename = 'Сапоги';
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break;
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case 5:
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case self::ITEM_TYPE_GLOVES:
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$this->typename = 'Перчатки';
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break;
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case 6:
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case self::ITEM_TYPE_WEAPON:
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$this->typename = 'Оружие';
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break;
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case 7:
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case self::ITEM_TYPE_SHIELD:
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$this->typename = 'Щит';
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break;
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case 8:
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case self::ITEM_TYPE_BELT:
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$this->typename = 'Пояс';
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break;
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case 9:
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@ -83,7 +97,7 @@ abstract class Item
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public function printImage()
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{
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echo <<<IMG
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<img src="/i/sh/{$this->image}" class="item-wrap-normal">
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<img src="/i/sh/{$this->image}" class="item-wrap-normal" alt="">
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IMG;
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}
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@ -32,13 +32,13 @@ class User
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public $headArmor = 0;
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public $chestArmor = 0;
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public $legArmor = 0;
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public $free_stat_points = 0;
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public const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
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// Пока несуществующие, для совместимости.
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public $married = 'Someone или нет.';
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public $experience = 200;
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public $stat_points = 1;
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// Динамически рассчитываемые
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public $health;
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//Статусы того, кто смотрит на информацию.
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@ -109,7 +109,7 @@ class User
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if ($isMainWindow) {
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$this->Bank = new Bank($this->id);
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$captions = 'Уровень:<br>Здоровье:<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:<br>Опыт:<br>Очки характеристик:<br>Деньги:<br>Деньги в банке:';
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$variables = $this->level . '<br>' . $this->health . '<br>' . $this->getStrength(1) . '<br>' . $this->getDexterity(1) . '<br>' . $this->getIntuition(1) . '<br>' . $this->getEndurance(1) . '<br>' . $this->getIntelligence(1) . '<br>' . $this->getWisdom(1) . '<br>' . $this->experience . '<br>' . $this->stat_points . '<br>' . $this->money . '<br>' . $this->Bank->money;
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$variables = $this->level . '<br>' . $this->health . '<br>' . $this->getStrength(1) . '<br>' . $this->getDexterity(1) . '<br>' . $this->getIntuition(1) . '<br>' . $this->getEndurance(1) . '<br>' . $this->getIntelligence(1) . '<br>' . $this->getWisdom(1) . '<br>' . $this->experience . '<br>' . $this->free_stat_points . '<br>' . $this->money . '<br>' . $this->Bank->money;
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}
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if ($this->align) {
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@ -141,7 +141,7 @@ class User
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public function getStrength($isMainWindow = 0)
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{
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if ($this->stat_points && $isMainWindow && $this->strength < self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points && $isMainWindow && $this->strength < self::STAT_MAXIMUM_AMOUNT) {
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//main.php?edit=1&ups=sila
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return sprintf('%s <a href="#">[+]</a>', $this->strength);
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}
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@ -150,7 +150,7 @@ class User
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public function getDexterity($isMainWindow = 0)
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{
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if ($this->stat_points && $isMainWindow && $this->dexterity < self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points && $isMainWindow && $this->dexterity < self::STAT_MAXIMUM_AMOUNT) {
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//main.php?edit=1&ups=lovk
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return sprintf('%s <a href="#">[+]</a>', $this->dexterity);
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}
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@ -159,7 +159,7 @@ class User
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public function getIntuition($isMainWindow = 0)
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{
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if ($this->stat_points && $isMainWindow && $this->intuition < self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points && $isMainWindow && $this->intuition < self::STAT_MAXIMUM_AMOUNT) {
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//main.php?edit=1&ups=inta...
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return sprintf('%s <a href="#">[+]</a>', $this->intuition);
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}
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@ -168,7 +168,7 @@ class User
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public function getEndurance($isMainWindow = 0)
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{
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if ($this->stat_points && $isMainWindow && $this->endurance < self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points && $isMainWindow && $this->endurance < self::STAT_MAXIMUM_AMOUNT) {
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return sprintf('%s <a href="#">[+]</a>', $this->endurance);
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}
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return $this->endurance;
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@ -176,7 +176,7 @@ class User
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public function getIntelligence($isMainWindow = 0)
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{
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if ($this->stat_points && $isMainWindow && $this->intelligence < self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points && $isMainWindow && $this->intelligence < self::STAT_MAXIMUM_AMOUNT) {
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return sprintf('%s <a href="#">[+]</a>', $this->intelligence);
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}
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return $this->intelligence;
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@ -184,7 +184,7 @@ class User
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public function getWisdom($isMainWindow = 0)
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{
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if ($this->stat_points && $isMainWindow && $this->wisdom < self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points && $isMainWindow && $this->wisdom < self::STAT_MAXIMUM_AMOUNT) {
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return sprintf('%s <a href="#">[+]</a>', $this->wisdom);
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}
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return $this->wisdom;
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@ -192,7 +192,7 @@ class User
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public function setStrength()
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{
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if ($this->strength <= self::STAT_MAXIMUM_AMOUNT && $this->stat_points > 0) {
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if ($this->strength <= self::STAT_MAXIMUM_AMOUNT && $this->free_stat_points > 0) {
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db::c()->query('UPDATE users SET strength = strength + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i', $this->id);
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} else {
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throw new Exception(self::ERROR_STAT_IS_MAXIMUM);
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@ -201,7 +201,7 @@ class User
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public function setDexterity()
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{
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if ($this->dexterity <= self::STAT_MAXIMUM_AMOUNT && $this->stat_points > 0) {
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if ($this->dexterity <= self::STAT_MAXIMUM_AMOUNT && $this->free_stat_points > 0) {
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db::c()->query('UPDATE users SET dexterity = dexterity + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i', $this->id);
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} else {
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throw new Exception(self::ERROR_STAT_IS_MAXIMUM);
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@ -210,7 +210,7 @@ class User
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public function setIntuition()
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{
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if ($this->intuition <= self::STAT_MAXIMUM_AMOUNT && $this->stat_points > 0) {
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if ($this->intuition <= self::STAT_MAXIMUM_AMOUNT && $this->free_stat_points > 0) {
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db::c()->query('UPDATE users SET intuition = intuition + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i', $this->id);
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} else {
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throw new Exception(self::ERROR_STAT_IS_MAXIMUM);
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@ -219,7 +219,7 @@ class User
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public function setEndurance()
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{
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if ($this->endurance <= self::STAT_MAXIMUM_AMOUNT && $this->stat_points > 0) {
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if ($this->endurance <= self::STAT_MAXIMUM_AMOUNT && $this->free_stat_points > 0) {
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db::c()->query('UPDATE users SET endurance = endurance + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i', $this->id);
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} else {
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throw new Exception(self::ERROR_STAT_IS_MAXIMUM);
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@ -228,7 +228,7 @@ class User
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public function setIntelligence()
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{
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if ($this->intelligence <= self::STAT_MAXIMUM_AMOUNT && $this->stat_points > 0) {
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if ($this->intelligence <= self::STAT_MAXIMUM_AMOUNT && $this->free_stat_points > 0) {
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db::c()->query('UPDATE users SET intelligence = intelligence + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i', $this->id);
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} else {
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throw new Exception(self::ERROR_STAT_IS_MAXIMUM);
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@ -237,7 +237,7 @@ class User
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public function setWisdom()
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{
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if ($this->wisdom <= self::STAT_MAXIMUM_AMOUNT && $this->stat_points > 0) {
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if ($this->wisdom <= self::STAT_MAXIMUM_AMOUNT && $this->free_stat_points > 0) {
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db::c()->query('UPDATE users SET wisdom = wisdom + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i', $this->id);
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} else {
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throw new Exception(self::ERROR_STAT_IS_MAXIMUM);
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@ -248,7 +248,7 @@ class User
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{
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$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
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if (in_array($stat_name, $allowed)) {
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if ($this->stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) {
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if ($this->free_stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) {
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$query = 'UPDATE users SET ?f = ?f + 1, free_stat_points = free_stat_points - 1 WHERE id = ?i';
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db::c()->query($query, $stat_name, $stat_name, $this->id);
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} else {
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@ -292,7 +292,7 @@ class User
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if ($this->watcherIsAdmin) {
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$this->Bank = new Bank($this->id);
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$infoString = '<br><span>ИД Игрока: %s<br> ИД Комнаты: %s<br> Деньги: %s<br> Деньги в банке: %s<br> Опыт: %s<br> Нераспределённые очки: %s<br> Текущая сессия: %s</span>';
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echo sprintf($infoString, $this->id, $this->room, $this->money, $this->Bank->money, $this->experience, $this->stat_points, $this->session_id);
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echo sprintf($infoString, $this->id, $this->room, $this->money, $this->Bank->money, $this->experience, $this->free_stat_points, $this->session_id);
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}
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$this->UserLogs = new UserLogModel($this->id);
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echo '<div class="secret-info-user-log"><b>Личное дело</b><br>';
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131
main.php
131
main.php
@ -294,55 +294,46 @@ function del_efs($uid, $id, $type)
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// одеть предмет
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function dressitem($id)
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{
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/*
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* FFFFUUUUUUU!!!!!!!!!!!!
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* 1. получаем id одеваемого предмета
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* 2. смотрим в кокой слот он хочет
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* 3. проверяем пустой ли слот
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* 4. если слот не пустой, освобождаем слот
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* 5. привязываем предмет к слоту
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*
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* если предмет кольцо
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* 1. смотрим три слота колец
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* 2. если слот не пустой смотрим слебующий слот
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* 3. если слот пустой одеваем предмет в слот
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* 4. если все три слота не пустые освобождаем последний слот
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* 5. привязываем предмет к слоту
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*/
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global $user;
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$item = db::c()->query('SELECT * FROM `inventory` WHERE `duration` < `maxdur` AND `id` = ?i AND `owner` = ?i AND `dressed` = 0', $id, $user['id'])->fetch_assoc();
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switch ($item['type']) {
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case 1:
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$slot1 = 'sergi';
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break;
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case 2:
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$slot1 = 'kulon';
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break;
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case 3:
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$slot1 = 'weap';
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break;
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case 4:
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$slot1 = 'bron';
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break;
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case 5:
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$slot1 = 'r1';
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break;
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case 6:
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$slot1 = 'r2';
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break;
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case 7:
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$slot1 = 'r3';
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break;
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case 8:
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$slot1 = 'helm';
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break;
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case 9:
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$slot1 = 'perchi';
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break;
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case 10:
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$slot1 = 'shit';
|
||||
break;
|
||||
case 11:
|
||||
$slot1 = 'boots';
|
||||
break;
|
||||
case 12:
|
||||
$slot1 = 'm1';
|
||||
break;
|
||||
case 22:
|
||||
$slot1 = 'rybax';
|
||||
break;
|
||||
case 23:
|
||||
$slot1 = 'plaw';
|
||||
break;
|
||||
default:
|
||||
$slot1 = '';
|
||||
break;
|
||||
|
||||
//$items = new DressedItems($_SESSION['uid']);
|
||||
//$items->undressItem($_GET['drop']);
|
||||
|
||||
$selectedItem = db::c()->query('SELECT * FROM `inventory` WHERE item_id = ?i AND owner_id = ?i AND `dressed_slot` = 0', $id, $_SESSION['uid'])->fetch_object();
|
||||
$itemInSlot = db::c()->query('SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot = ?i', $_SESSION['uid'], $selectedItem['item_type']);
|
||||
if ($itemInSlot->getNumRows()) {
|
||||
// снимаем предмет и одеваем поверх
|
||||
} else {
|
||||
// просто одеваем предмет в слот
|
||||
}
|
||||
if (in_array($selectedItem->item_type, [9,10,11])) {
|
||||
$wearedRings = db::c()->query('SELECT * FROM `inventory` WHERE owner_id = ?i AND dressed_slot IN (9,10,11)', $_SESSION['uid'])->fetch_object();
|
||||
for ($i = 1; $i <= 3; $i++) {
|
||||
if (!$wearedRings->dressed_slot) {
|
||||
db::c()->query('UPDATE inventory SET dressed_slot = ');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ($selectedItem) {
|
||||
db::c()->query('UPDATE inventory SET dressed_slot = item_type WHERE id = ?i', $selectedItem['item_id']);
|
||||
}
|
||||
|
||||
|
||||
if ($item['type'] == 5) {
|
||||
if (!$user['r1']) {
|
||||
@ -427,18 +418,6 @@ if (isset($_GET['use'])) {
|
||||
usemagic($_GET['use'], $_POST['target']);
|
||||
}
|
||||
|
||||
function updstats()
|
||||
{
|
||||
global $user;
|
||||
$u1 = db::c()->query('SELECT
|
||||
`sila`, `lovk`, `inta`, `intel`, `noj`, `mec`, `topor`, `dubina`,
|
||||
`mfire`, `mwater`, `mair`, `mearth`, `mlight`, `mgray`, `mdark`, `hp`, `maxhp`
|
||||
FROM `users` WHERE `id` = ?i', $user['id'])->fetch_assoc();
|
||||
foreach ($u1 as $k => $v) {
|
||||
$user[$k] = $v;
|
||||
}
|
||||
}
|
||||
|
||||
unset($_SESSION['stackall']);
|
||||
|
||||
if (isset($_GET["stack"])) {
|
||||
@ -578,20 +557,20 @@ if (isset($_GET['edit'])) {
|
||||
$items->undressItem($_GET['drop']);
|
||||
}
|
||||
|
||||
if (input::get('dress')) {
|
||||
$q = db::c()->query('SELECT `id`, `koll` FROM `inventory` WHERE `id` = ?i AND `owner` = ?i', input::get('dress'), $_SESSION['uid']);
|
||||
if ($q->getNumRows()) {
|
||||
$q = $q->fetch_assoc();
|
||||
if ($q['koll'] > 1) {
|
||||
$id = unstack($q['id'], 1);
|
||||
dressitem($id);
|
||||
} else {
|
||||
dressitem(input::get('dress'));
|
||||
}
|
||||
updstats();
|
||||
} else {
|
||||
err('Ошибка: предмет не найден!');
|
||||
}
|
||||
if (isset($_GET['dress'])) {
|
||||
|
||||
// $q = db::c()->query('SELECT `id`, `koll` FROM `inventory` WHERE `id` = ?i AND `owner` = ?i', input::get('dress'), $_SESSION['uid']);
|
||||
// if ($q->getNumRows()) {
|
||||
// $q = $q->fetch_assoc();
|
||||
// if ($q['koll'] > 1) {
|
||||
// $id = unstack($q['id'], 1);
|
||||
// dressitem($id);
|
||||
// } else {
|
||||
// dressitem(input::get('dress'));
|
||||
// }
|
||||
// } else {
|
||||
// err('Ошибка: предмет не найден!');
|
||||
// }
|
||||
}
|
||||
|
||||
if (input::get('destruct')) {
|
||||
@ -627,7 +606,6 @@ if (isset($_GET['edit'])) {
|
||||
|
||||
if (input::get('undress')) {
|
||||
undressall($_SESSION['uid']);
|
||||
updstats();
|
||||
}
|
||||
|
||||
if (input::get('delcomplect')) {
|
||||
@ -839,7 +817,8 @@ try {
|
||||
<!--Параметры-->
|
||||
<div>
|
||||
<div class="container">
|
||||
Сила: <?= $showUser->getStrength(1) ?> +<?= $getItemsBonuses->getStrengthBonus() ?><br>
|
||||
|
||||
Сила: <?= ($showUser->stat_points ? $showUser->getStrength(1).'('.$getItemsBonuses->getStrengthBonus().')':$getItemsBonuses->getStrengthBonus()) ?><br>
|
||||
Ловкость: <?= $showUser->getDexterity(1) ?> +<?= $getItemsBonuses->getDexterityBonus() ?><br>
|
||||
Интуиция: <?= $showUser->getIntuition(1) ?> +<?= $getItemsBonuses->getIntuitionBonus() ?><br>
|
||||
Выносливость: <?= $showUser->getEndurance(1) ?> +<?= $getItemsBonuses->getEnduranceBonus() ?>
|
||||
@ -892,7 +871,7 @@ try {
|
||||
<div id="mZeInventory"> <!--рюкзак-->
|
||||
<table BORDER=0 WIDTH=100% CELLSPACING="1" CELLPADDING="2" BGCOLOR="#A5A5A5">
|
||||
<caption>Рюкзак
|
||||
(масса: <?= $getItemsBonuses->getItemsWeight() . '/' . $showUser->strength * 4 ?>)
|
||||
(масса: <?= '?? /' . $showUser->strength * 4 ?>)
|
||||
</caption>
|
||||
<?php
|
||||
$data_query = 'SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot = 0 AND on_sale = 0';
|
||||
|
Loading…
Reference in New Issue
Block a user