Отображаем параметры персонажей
This commit is contained in:
@@ -11,18 +11,11 @@ class DressedItems
|
||||
protected $DBSUM;
|
||||
protected $USERID;
|
||||
private $dressedItem;
|
||||
public $sumStrength = 0;
|
||||
public $sumDexterity = 0;
|
||||
public $sumIntuition = 0;
|
||||
public $sumEndurance = 0;
|
||||
public $sumIntelligence = 0;
|
||||
public $sumWisdom = 0;
|
||||
public $sumAccuracy = 0;
|
||||
public $sumDodge = 0;
|
||||
public $sumCriticals = 0;
|
||||
|
||||
/**
|
||||
* DressedItems constructor.
|
||||
*
|
||||
* @param $user_id - ID игрока.
|
||||
*/
|
||||
public function __construct($user_id)
|
||||
{
|
||||
@@ -49,8 +42,10 @@ SELECT SUM(add_strength) as sum_strength,
|
||||
SUM(add_intelligence) as sum_intelligence,
|
||||
SUM(add_wisdom) as sum_wisdom,
|
||||
SUM(add_accuracy) as sum_accuracy,
|
||||
SUM(add_dodge) as sum_dodge,
|
||||
SUM(add_criticals) as sum_criticals
|
||||
SUM(add_evasion) as sum_evasion,
|
||||
SUM(add_criticals) as sum_criticals,
|
||||
SUM(min_physical_damage) as sum_min_phys_damage,
|
||||
SUM(max_physical_damage) as sum_max_phys_damage
|
||||
FROM inventory WHERE owner_id = ?i AND dressed_slot > 0'
|
||||
SQL;
|
||||
$this->DBSUM = db::c()->query($query, $this->USERID)->fetch_assoc();
|
||||
@@ -106,9 +101,9 @@ SQL;
|
||||
{
|
||||
return $this->getBonuses()['sum_accuracy'];
|
||||
}
|
||||
public function getDodgeBonus()
|
||||
public function getEvasionBonus()
|
||||
{
|
||||
return $this->getBonuses()['sum_dodge'];
|
||||
return $this->getBonuses()['sum_evasion'];
|
||||
}
|
||||
public function getCriticalsBonus()
|
||||
{
|
||||
|
||||
@@ -25,6 +25,9 @@ class User
|
||||
public $room;
|
||||
public $block;
|
||||
public $shadow;
|
||||
// Удар кулаком всегда 1-2.
|
||||
public $minDamage = 1;
|
||||
public $maxDamage = 2;
|
||||
|
||||
public const STAT_MAXIMUM_AMOUNT = 40;
|
||||
// Пока несуществующие, для совместимости.
|
||||
|
||||
Reference in New Issue
Block a user