Отображаем параметры персонажей
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@ -11,18 +11,11 @@ class DressedItems
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protected $DBSUM;
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protected $USERID;
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private $dressedItem;
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public $sumStrength = 0;
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public $sumDexterity = 0;
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public $sumIntuition = 0;
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public $sumEndurance = 0;
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public $sumIntelligence = 0;
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public $sumWisdom = 0;
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public $sumAccuracy = 0;
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public $sumDodge = 0;
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public $sumCriticals = 0;
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/**
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* DressedItems constructor.
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*
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* @param $user_id - ID игрока.
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*/
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public function __construct($user_id)
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{
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@ -49,8 +42,10 @@ SELECT SUM(add_strength) as sum_strength,
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SUM(add_intelligence) as sum_intelligence,
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SUM(add_wisdom) as sum_wisdom,
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SUM(add_accuracy) as sum_accuracy,
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SUM(add_dodge) as sum_dodge,
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SUM(add_criticals) as sum_criticals
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SUM(add_evasion) as sum_evasion,
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SUM(add_criticals) as sum_criticals,
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SUM(min_physical_damage) as sum_min_phys_damage,
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SUM(max_physical_damage) as sum_max_phys_damage
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FROM inventory WHERE owner_id = ?i AND dressed_slot > 0'
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SQL;
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$this->DBSUM = db::c()->query($query, $this->USERID)->fetch_assoc();
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@ -106,9 +101,9 @@ SQL;
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{
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return $this->getBonuses()['sum_accuracy'];
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}
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public function getDodgeBonus()
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public function getEvasionBonus()
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{
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return $this->getBonuses()['sum_dodge'];
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return $this->getBonuses()['sum_evasion'];
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}
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public function getCriticalsBonus()
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{
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@ -25,6 +25,9 @@ class User
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public $room;
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public $block;
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public $shadow;
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// Удар кулаком всегда 1-2.
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public $minDamage = 1;
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public $maxDamage = 2;
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public const STAT_MAXIMUM_AMOUNT = 40;
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// Пока несуществующие, для совместимости.
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312
main.php
312
main.php
@ -220,42 +220,12 @@ function sum_dmg($u)
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}
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}
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function sum_bron($u)
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{
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try {
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$sum = db::c()->query('SELECT SUM(`add_proc_bron`) AS `mf` FROM `inventory` WHERE `dressed` = 1 AND `add_proc_bron` > 0 AND `owner` = ?i', $u);
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if ($sum->fetch_assoc() > 0) {
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return $sum;
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} else {
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return 0;
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}
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} catch (\Krugozor\Database\Mysql\Exception $e) {
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echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
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}
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}
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function bron_ads($a1, $a2, $a3, $a4, $col)
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{
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return ['a1' => round(($a1 / 100) * $col), 'a2' => round(($a2 / 100) * $col), 'a3' => round(($a3 / 100) * $col), 'a4' => round(($a4 / 100) * $col)];
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}
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function max_mf()
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{
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$r = '';
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$mfs = countmf();
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if (($mfs['fkrit'] > $mfs['fakrit']) && ($mfs['fkrit'] > $mfs['fuvorot']) && ($mfs['fkrit'] > $mfs['fauvorot'])) {
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$r = 'fkrit';
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} elseif (($mfs['fakrit'] > $mfs['fkrit']) && ($mfs['fakrit'] > $mfs['fuvorot']) && ($mfs['fakrit'] > $mfs['fauvorot'])) {
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$r = 'fakrit';
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} elseif (($mfs['fuvorot'] > $mfs['fkrit']) && ($mfs['fuvorot'] > $mfs['fakrit']) && ($mfs['fuvorot'] > $mfs['fauvorot'])) {
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$r = 'fuvorot';
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} elseif (($mfs['fauvorot'] > $mfs['fkrit']) && ($mfs['fauvorot'] > $mfs['fakrit']) && ($mfs['fauvorot'] > $mfs['fuvorot'])) {
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$r = 'fauvorot';
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}
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return $r;
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}
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function stack($it_id)
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{
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global $user;
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@ -320,95 +290,6 @@ function del_efs($uid, $id, $type)
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}
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}
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function countmf()
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{ //TODO пересчитать модификаторы
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//global $user;
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// Защита от урона и сокрушение?
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$zo = db::c()->query('SELECT 1 FROM `users_effects` WHERE `type` = 201 AND `owner_id` = ?i', $_SESSION['uid'])->getNumRows();
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$sokr = db::c()->query('SELECT 1 FROM `users_effects` WHERE `type` = 202 AND `owner_id` = ?i', $_SESSION['uid'])->getNumRows();
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$user = new User($_SESSION['uid']);
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$userDressedItemsBonuses = new DressedItems($_SESSION['uid']);
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function GetWeaponType($idwep)
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{
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if ($idwep == 0 || $idwep == null || $idwep == '') {
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$type = "kulak";
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}
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$wep = db::c()->query('SELECT `otdel`, `minu` FROM `inventory` WHERE `id` = ?i', $idwep)->fetch_row();
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if ($wep[0] == '1') {
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$type = "noj";
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} elseif ($wep[0] == '12') {
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$type = "dubina";
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} elseif ($wep[0] == '11') {
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$type = "topor";
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} elseif ($wep[0] == '13') {
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$type = "mech";
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} elseif ($wep[1] > 0) {
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$type = "buket";
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} else {
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$type = "kulak";
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}
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return $type;
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}
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$bmfud = $bmfbron = 0;
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if (!empty($sokr)) {
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$bmfud += 5;
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}
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if (!empty($zo)) {
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$bmfbron += 25;
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}
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$mf = [];
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//$user_dress = db::c()->query('SELECT SUM(`minu`), SUM(`maxu`), SUM(`mfkrit`), SUM(`mfakrit`), SUM(`mfuvorot`), SUM(`mfauvorot`), SUM(`bron1`), SUM(`bron2`), SUM(`bron3`), SUM(`bron4`) FROM `inventory` WHERE `dressed` = 1 AND `owner` = ?i', $user['id'])->fetch_row();
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//FIXME Брони стало 3, а не 4.
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$user_dress[6] = $bmfbron + $user->headArmor;
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$user_dress[7] = $bmfbron + $user->chestArmor;
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$user_dress[8] = $bmfbron + $user->legArmor;
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$user_dress[9] = $bmfbron + $user->legArmor;
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$mykrit = $userDressedItemsBonuses->sumIntuition * 2.95; /* + SUM(mfkrit) */
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$myakrit = $userDressedItemsBonuses->sumIntuition * 2.75; /* + SUM(mfakrit) */
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$myuvorot = $userDressedItemsBonuses->sumDexterity * 5; /* + SUM(mfuvorot) */
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$myauvorot = $userDressedItemsBonuses->sumDexterity * 5; /* + SUM(mfauvorot) */
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$mf['me'] = ['udar' => (floor($user['sila'] / 3) + 1 + $user_dress[0]), 'maxudar' => (floor($user['sila'] / 3) + 4 + $user_dress[1])];
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if ($mf['me']['udar'] < 0) {
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$mf['me']['udar'] = 0;
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}
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$weap_b = 0;
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switch (GetWeaponType($user['weap'])) {
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case "noj":
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$weap_b += $user['noj'];
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break;
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case "dubina":
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$weap_b += $user['dubina'];
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break;
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case "topor":
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$weap_b += $user['topor'];
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break;
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case "mech":
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$weap_b += $user['mec'];
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break;
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default:
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$weap_b = 0;
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break;
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}
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$minu = $mf['me']['udar'] + $bmfud + $weap_b;
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$maxu = $mf['me']['maxudar'] + $bmfud + $weap_b;
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return ['minu' => $minu, 'maxu' => $maxu, 'fkrit' => round($mykrit, 0), 'fakrit' => round($myakrit, 0), 'fuvorot' => round($myuvorot, 0), 'fauvorot' => round($myauvorot, 0), 'bron1' => $user_dress[6], 'bron2' => $user_dress[7], 'bron3' => $user_dress[8], 'bron4' => $user_dress[9]];
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}
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// одеть предмет
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function dressitem($id)
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@ -985,181 +866,32 @@ if (input::get('edit')) {
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<!--Параметры-->
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<div>
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<div class="container">
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Сила: <?= $showUser->getStrength(1) ?> +<?= $getItemsBonuses->sumStrength ?><br>
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Ловкость: <?= $showUser->getDexterity(1) ?> +<?= $getItemsBonuses->sumDexterity ?><br>
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Интуиция: <?= $showUser->getIntuition(1) ?> +<?= $getItemsBonuses->sumIntuition ?><br>
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Выносливость: <?= $showUser->getEndurance(1) ?> +<?= $getItemsBonuses->sumEndurance ?><br>
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Интеллект: <?= $showUser->getIntelligence(1) ?> +<?= $getItemsBonuses->sumIntelligence ?><br>
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Мудрость: <?= $showUser->getWisdom(1) ?> +<?= $getItemsBonuses->sumWisdom ?><br>
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<small style="color: darkgreen;">Возможных увеличений: <?= $showUser->stat_points ?></small>
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<br><br>
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Здоровье: <?= $showUser->getHealth() ?><br>
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Уворот: ?? + <?= $getItemsBonuses->sumDodge ?><br>
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Точность: ?? + <?= $getItemsBonuses->sumAccuracy ?><br>
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Шанс крита: ?? + <?= $getItemsBonuses->sumCriticals ?><br>
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</div>
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<?php
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$mf = countmf();
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$min_dmg = 0;
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$max_dmg = 0;
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$item_mf = db::c()->query('SELECT `id` FROM `inventory` WHERE `owner` = ?i AND `dressed` > 0 AND `add_proc_mf` > 0', $_SESSION['uid'])->fetch_assoc();
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$item_damage = db::c()->query('SELECT `id` FROM `inventory` WHERE `owner` = ?i AND `dressed` > 0 AND `add_proc_uron` > 0', $_SESSION['uid'])->fetch_assoc();
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$item_bron = db::c()->query('SELECT `id` FROM `inventory` WHERE `owner` = ?i AND `dressed` > 0 AND `add_proc_bron` > 0', $_SESSION['uid'])->fetch_assoc();
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if (isset($item_mf['id'])) {
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$max_mf = max_mf();
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$add_mf = sum_mf($user['id']);
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if ($max_mf == 'fkrit') {
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$var_mf = round(($mf['fkrit'] / 100) * $add_mf);
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$mf['fkrit'] += $var_mf;
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} elseif ($max_mf == 'fakrit') {
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$var_mf = round(($mf['fakrit'] / 100) * $add_mf);
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$mf['fakrit'] += $var_mf;
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} elseif ($max_mf == 'fuvorot') {
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$var_mf = round(($mf['fuvorot'] / 100) * $add_mf);
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$mf['fuvorot'] += $var_mf;
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} elseif ($max_mf == 'fauvorot') {
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$var_mf = round(($mf['fauvorot'] / 100) * $add_mf);
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$mf['fauvorot'] += $var_mf;
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}
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}
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if (isset($item_damage['id'])) {
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$add_dmg = sum_dmg($user['id']);
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$min_dmg = round(($mf['minu'] / 100) * $add_dmg);
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$max_dmg = round(($mf['maxu'] / 100) * $add_dmg);
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}
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if (isset($item_bron['id'])) {
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$add_bron = sum_bron($user['id']);
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$var_brons = bron_ads($mf['bron1'], $mf['bron2'], $mf['bron3'], $mf['bron4'], $add_bron);
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} else {
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$var_brons = ['a1' => 0, 'a2' => 0, 'a3' => 0, 'a4' => 0];
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}
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?>
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<SPAN title='Усредненный по всем типам повреждений для вашего урона, без учета брони и защиты противника.'>Урон: <b><?= $mf['minu'] + $min_dmg ?>
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- <?= $mf['maxu'] + $max_dmg ?></b> <?php if (isset($item_damage['id'])) {
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echo '<span style=\'color: Green;\'>(' . $add_dmg . '%)</span>';
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} ?></span><br>
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<SPAN title='Мф. крит. удара позволяет нанести критический удар, наносящий дополнительные повреждения даже сквозь блок.'>Шанс крита: <?= $mf['fkrit'] ?> <?php if (isset($item_mf['id']) && $max_mf == 'fkrit') {
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echo '<span style=\'color: Green;\'>(' . $add_mf . '%)</span>';
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} ?></span><br>
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<SPAN title='Мф. против крит. удара снижает вероятность получения крит. удара'>Шанс антикрита: <?= $mf['fakrit'] ?> <?php if (isset($item_mf['id']) && $max_mf == 'fakrit') {
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echo '<span style=\'color: Green;\'>(' . $add_mf . '%)</span>';
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} ?></span><br>
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<SPAN title='Мф. увертывания позволяет вам уклониться от атаки противника, полностью игнорируя ее.'>Шанс уворота: <?= $mf['fuvorot'] ?> <?php if (isset($item_mf['id']) && $max_mf == 'fuvorot') {
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echo '<span style=\'color: Green;\'>(' . $add_mf . '%)</span>';
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} ?></span><br>
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<SPAN title='Мф. против увертывания снижает шансы противника уклониться от вашей атаки'>Шанс антиуворота: <?= $mf['fauvorot'] ?> <?php if (isset($item_mf['id']) && $max_mf == 'fauvorot') {
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echo '<span style=\'color: Green;\'>(' . $add_mf . '%)</span>';
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} ?></span><br>
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<div class="container">
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<b>Владение оружием:</b>
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<br>Кинжалами: <?= $user['noj'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=noj'">
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<?php endif; ?>
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<br>Мечами: <?= $user['mec'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mec'">
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<?php endif; ?>
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<br>Дубинами: <?= $user['dubina'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=dubina'">
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<?php endif; ?>
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<br>Топорами: <?= $user['topor'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=topor'">
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<?php endif; ?>
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<br><br>
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<b>Владение магией:</b>
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<br>Магия огня: <?= $user['mfire'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mfire'">
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<?php endif; ?>
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<br>Магия воды: <?= $user['mwater'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mwater'">
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<?php endif; ?>
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<br>Магия воздуха: <?= $user['mair'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mair'">
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<?php endif; ?>
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<br>Магия земли: <?= $user['mearth'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mearth'">
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<?php endif; ?>
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<br>Магия света: <?= $user['mlight'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mlight'">
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<?php endif; ?>
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<br>Магия серости: <?= $user['mgray'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mgray'">
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<?php endif; ?>
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<br>Магия тьмы: <?= $user['mdark'] ?>
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<?php if (!empty($user['stats'])): ?>
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<img src=i/up.gif onclick="location.href='?edit=1&upm=mdark'">
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<?php endif; ?>
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Сила: <?= $showUser->getStrength(1) ?> +<?= $getItemsBonuses->getStrengthBonus() ?><br>
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Ловкость: <?= $showUser->getDexterity(1) ?> +<?= $getItemsBonuses->getDexterityBonus() ?><br>
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Интуиция: <?= $showUser->getIntuition(1) ?> +<?= $getItemsBonuses->getIntuitionBonus() ?><br>
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Выносливость: <?= $showUser->getEndurance(1) ?> +<?= $getItemsBonuses->getEnduranceBonus() ?><br>
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Интеллект: <?= $showUser->getIntelligence(1) ?> +<?= $getItemsBonuses->getIntelliganceBonus() ?><br>
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Мудрость: <?= $showUser->getWisdom(1) ?> +<?= $getItemsBonuses->getWisdomBonus() ?><br>
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<small style="color: darkgreen;">Возможных увеличений: <?= $showUser->stat_points ?></small><br>
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<br>
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<small style="color: darkgreen;">Возможных увеличений: <?= $user['master'] ?></small>
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<br><br>
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Здоровье: <?= $showUser->getHealth() ?><br>
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Уворот: ?? + <?= $getItemsBonuses->getEvasionBonus() ?><br>
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Точность: ?? + <?= $getItemsBonuses->getAccuracyBonus() ?><br>
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Шанс крита: ?? + <?= $getItemsBonuses->getCriticalsBonus() ?><br>
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Урон: <?= $showUser->minDamage ?> - <?= $showUser->maxDamage ?> <br>
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<br>
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<div style="color: gold;">
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Защита от огня: ?? <br>
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Защита от воды: ?? <br>
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Защита от вохдуха: ?? <br>
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Защита от земли: ?? <br>
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Защита от яда: ?? <br>
|
||||
</div>
|
||||
<div class="container">
|
||||
Броня головы: <?= $mf['bron1'] + $var_brons['a1'] ?><?php if (isset($item_bron['id'])) {
|
||||
echo '<span style=\'color: Green;\'>(' . $add_bron . '%)</span>';
|
||||
} ?><BR>
|
||||
Броня корпуса: <?= $mf['bron2'] + $var_brons['a2'] ?><?php if (isset($item_bron['id'])) {
|
||||
echo '<span style=\'color: Green;\'>(' . $add_bron . '%)</span>';
|
||||
} ?><BR>
|
||||
Броня пояса: <?= $mf['bron3'] + $var_brons['a3'] ?><?php if (isset($item_bron['id'])) {
|
||||
echo '<span style=\'color: Green;\'>(' . $add_bron . '%)</span>';
|
||||
} ?><BR>
|
||||
Броня ног: <?= $mf['bron4'] + $var_brons['a4'] ?><?php if (isset($item_bron['id'])) {
|
||||
echo '<span style=\'color: Green;\'>(' . $add_bron . '%)</span>';
|
||||
} ?><BR>
|
||||
Броня головы: <?= $showUser->headArmor ?> <br>
|
||||
Броня корпуса: <?= $showUser->chestArmor ?> <br>
|
||||
Броня ног: <?= $showUser->legArmor ?> <br>
|
||||
</div>
|
||||
|
||||
<?php
|
||||
# Отображение (только отображение!) бонусов за количество статов.
|
||||
$bonus['fkrit'] = $bonus['fakrit'] = $bonus['fuvorot'] = $bonus['fauvorot'] = $bonus['uminu'] = $bonus['umaxu'] = 0;
|
||||
|
||||
if (($user['sila']) >= 25) {
|
||||
$bonus['fauvorot'] += round($user['sila'] / 3);
|
||||
$bonus['fakrit'] += round($user['sila'] / 3);
|
||||
}
|
||||
// if (($user['sila']) >=100) {
|
||||
// $bonus['uminu'] += round($user['sila'] / 25);
|
||||
// $bonus['umaxu'] += round($bonus['uminu'] + $user['sila'] / 100);
|
||||
// }
|
||||
if (($user['lovk']) >= 25) {
|
||||
$bonus['fuvorot'] += round($user['lovk'] / 2);
|
||||
$bonus['fauvorot'] += round($user['lovk'] / 3);
|
||||
}
|
||||
if (($user['inta']) >= 25) {
|
||||
$bonus['fkrit'] += round($user['inta'] / 2);
|
||||
$bonus['fakrit'] += round($user['inta'] / 3);
|
||||
}
|
||||
|
||||
if ($user['sila'] >= 25 || $user['lovk'] >= 25 || $user['inta'] >= 25 || $user['vinos'] >= 25) {
|
||||
echo 'Бонусы за статы:<br>';
|
||||
if (!empty($bonus['fkrit'])) {
|
||||
echo "Шанс крита: +" . $bonus['fkrit'] . "<br>";
|
||||
}
|
||||
if (!empty($bonus['fakrit'])) {
|
||||
echo "Шанс антикрита: +" . $bonus['fakrit'] . "<br />";
|
||||
}
|
||||
if (!empty($bonus['fuvorot'])) {
|
||||
echo "Шанс уворота: +" . $bonus['fuvorot'] . "<br />";
|
||||
}
|
||||
if (!empty($bonus['fauvorot'])) {
|
||||
echo "Шанс антиуворота: +" . $bonus['fauvorot'] . "<br />";
|
||||
}
|
||||
// if (!empty($bonus['uminu'])) echo "Бонус урона: +" . $bonus['uminu'] . "-" . $bonus['umaxu'];
|
||||
}
|
||||
?>
|
||||
</div>
|
||||
</TD>
|
||||
<!--Меню-->
|
||||
|
Loading…
Reference in New Issue
Block a user