@@ -1,51 +0,0 @@
|
||||
<?php
|
||||
// Магия восстагновления здоровья
|
||||
use Battles\Magic\Magic;
|
||||
use Battles\User;
|
||||
class Healing extends Magic
|
||||
{
|
||||
private $target;
|
||||
private $magicPower;
|
||||
|
||||
/**
|
||||
* Магия лечения.
|
||||
* @param $target - кого лечим.
|
||||
* @param $power - на сколько лечим.
|
||||
* @param null $isPercentage - если включён, считает $power в процентах, иначе, по-умочанию просто как число.
|
||||
*/
|
||||
public function __construct($target, $power, $isPercentage = null)
|
||||
{
|
||||
$this->magicPower = $power;
|
||||
$this->target = $target;
|
||||
if ($target && $this->isUsable()) {
|
||||
if ($isPercentage) {
|
||||
$healHealthAmount = $this->target->health + $this->target->maxHealth / 100 * $this->magicPower;
|
||||
} else {
|
||||
$healHealthAmount = $this->target->health + $this->magicPower;
|
||||
}
|
||||
if ($healHealthAmount > $this->target->maxHealth) {
|
||||
$healHealthAmount = $this->target->maxHealth;
|
||||
}
|
||||
db::c()->query('UPDATE users SET health = ?i WHERE id = ?i', $healHealthAmount, $this->target->id);
|
||||
$targetName = $this->target->login;
|
||||
return "Вы восстановили ${healHealthAmount} здоровья персонажу ${targetName}.";
|
||||
} else {
|
||||
return $this->status;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Проверки на успех.
|
||||
* @return bool
|
||||
*/
|
||||
private function isUsable()
|
||||
{
|
||||
$caster = new User($_SESSION['uid']);
|
||||
if ($this->target == $_SESSION['uid']) {
|
||||
$this->target = $caster;
|
||||
} else {
|
||||
$this->target = new User($this->target);
|
||||
}
|
||||
return $this->isVisible($caster, $this->target) && $this->isNotDead($caster) && $this->enoughMana($caster) && $this->skillCheck($caster);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user