+94
-120
@@ -7,21 +7,22 @@
|
||||
|
||||
namespace Battles;
|
||||
|
||||
use Exceptions\GameException;
|
||||
use Battles\Database\Db;
|
||||
use Throwable;
|
||||
|
||||
class Bank
|
||||
{
|
||||
public int $user_id = 0;
|
||||
private int $user_id = 0;
|
||||
private int $money = 0;
|
||||
private $user;
|
||||
private string $error = '';
|
||||
private string $status = '';
|
||||
private int $comission = 0;
|
||||
|
||||
const ERROR_NO_MONEY_IN_WALLET = "Ошибка! Нет денег в кошельке!";
|
||||
const ERROR_NO_BANK_ACCOUNT = "Ошибка! Счёта не существует!";
|
||||
const ERROR_NO_MONEY_IN_BANK_ACCOUNT = "Ошибка! Нет денег на счету!";
|
||||
const ERROR_WRONG_AMOUNT = "Ошибка! Сумма должна быть положительной!";
|
||||
const LOG = [
|
||||
private const ERROR_NO_MONEY_IN_WALLET = "Ошибка! Нет денег в кошельке!";
|
||||
private const ERROR_NO_BANK_ACCOUNT = "Ошибка! Счёта не существует!";
|
||||
private const ERROR_NO_MONEY_IN_BANK_ACCOUNT = "Ошибка! Нет денег на счету!";
|
||||
private const ERROR_WRONG_AMOUNT = "Ошибка! Сумма должна быть положительной!";
|
||||
private const ERROR_WRONG_ID = 'Неверный ID!';
|
||||
private const LOG = [
|
||||
'sendMoney' => 'Банк: Перевод средств на другой счёт.',
|
||||
'receiveMoney' => 'Банк: Получение средств.',
|
||||
'depositMoney' => 'Пополнение счёта.',
|
||||
@@ -30,10 +31,12 @@ class Bank
|
||||
'sellShop' => 'Продажа товара в магазине.'
|
||||
];
|
||||
|
||||
public function __construct(int $user_id)
|
||||
public function __construct(int $user_id = null)
|
||||
{
|
||||
if (empty($user_id)) {
|
||||
$user_id = User::getInstance()->getId();
|
||||
}
|
||||
$bank_row = Db::getInstance()->fetch('SELECT user_id, money FROM bank WHERE user_id = ?', $user_id);
|
||||
$this->user = Db::getInstance()->fetch('SELECT money FROM users WHERE id = ?', $user_id);
|
||||
foreach ($this as $key => $value) {
|
||||
if (isset($bank_row[$key])) {
|
||||
$this->$key = $bank_row[$key];
|
||||
@@ -48,75 +51,69 @@ class Bank
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
private function bankCommission(int $amount): int
|
||||
private function commission(int $amount): int
|
||||
{
|
||||
$bankCommission = round($amount * GameConfigs::BANK_COMISSION);
|
||||
if ($bankCommission < 1) {
|
||||
return 1;
|
||||
} else {
|
||||
return (int)$bankCommission;
|
||||
}
|
||||
$this->comission = max(1, (int)$bankCommission);
|
||||
return $this->comission;
|
||||
}
|
||||
|
||||
/**
|
||||
* Пишем банковское событие в лог в БД
|
||||
*
|
||||
* @param int $receiverId ID получателя.
|
||||
* @param int $amount сумма.
|
||||
* @param int $receiverId ID получателя.
|
||||
* @param int $amount сумма.
|
||||
* @param string $operationType тип банковской операции.
|
||||
* @param int $senderId ID отправителя (ID игрока, если не указано иное).
|
||||
* @param ?int $senderId ID отправителя (ID игрока, если не указано иное).
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
private function bankLogs(int $receiverId, int $amount, string $operationType, int $senderId = null): void
|
||||
private function addLog(int $receiverId, int $amount, string $operationType, ?int $senderId = null): void
|
||||
{
|
||||
if (is_null($senderId)) {
|
||||
$senderId = $this->user_id;
|
||||
}
|
||||
$text = self::LOG[$operationType];
|
||||
if ($operationType == "sendMoney") {
|
||||
$text .= " Комиссия: " . $this->bankCommission($amount);
|
||||
} elseif ($operationType == "depositMoney") {
|
||||
if ($operationType === 'depositMoney' || $operationType === 'withdrawMoney') {
|
||||
$receiverId = $this->user_id;
|
||||
} elseif ($operationType == "withdrawMoney") {
|
||||
$receiverId = $this->user_id;
|
||||
$text .= " Комиссия: " . $this->bankCommission($amount);
|
||||
}
|
||||
GameLogs::addBankLog($senderId,$receiverId,$amount,$operationType,$text);
|
||||
$commText = $this->comission ? ' Комиссия: ' . $this->comission : '';
|
||||
$text = self::LOG[$operationType] . $commText;
|
||||
$this->status = $text;
|
||||
GameLogs::addBankLog($senderId, $receiverId, $amount, $operationType, $text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Перевод денег между банковскими счетами игроков с банковской комиссией.
|
||||
*
|
||||
* @param int $receiver ID получателя.
|
||||
* @param int $amount сумма.
|
||||
*
|
||||
* @return int
|
||||
* @throws GameException
|
||||
* @param mixed $receiver ID получателя.
|
||||
* @param mixed $amount Cумма.
|
||||
*/
|
||||
public function sendMoney(int $receiver, int $amount): int
|
||||
public function sendMoney($receiver, $amount)
|
||||
{
|
||||
$receiverWallet = Db::getInstance()->ofetch('SELECT money FROM bank WHERE user_id = ?', $receiver);
|
||||
if ($amount <= 0) {
|
||||
throw new GameException(self::ERROR_WRONG_AMOUNT);
|
||||
if (!is_numeric($receiver)) {
|
||||
$this->error = self::ERROR_WRONG_ID;
|
||||
return;
|
||||
}
|
||||
if (!$receiverWallet) {
|
||||
throw new GameException(self::ERROR_NO_BANK_ACCOUNT);
|
||||
$rec = new self($receiver);
|
||||
if (!is_numeric($amount) || $amount <= 0) {
|
||||
$this->error = self::ERROR_WRONG_AMOUNT;
|
||||
}
|
||||
$amountWithComission = $amount + $this->bankCommission($amount);
|
||||
if (!$rec->user_id) {
|
||||
$this->error = self::ERROR_NO_BANK_ACCOUNT;
|
||||
}
|
||||
$amountWithComission = $amount + $this->commission($amount);
|
||||
if ($amountWithComission > $this->money) {
|
||||
throw new GameException(self::ERROR_NO_MONEY_IN_BANK_ACCOUNT);
|
||||
$this->error = self::ERROR_NO_MONEY_IN_BANK_ACCOUNT;
|
||||
}
|
||||
if ($this->error) {
|
||||
return;
|
||||
}
|
||||
// Снимаем сумму с комиссией у отправителя
|
||||
$this->money -= $amountWithComission;
|
||||
self::setBankMoney($this->money, $this->user_id);
|
||||
$this->bankLogs($receiver, $this->money, "sendMoney");
|
||||
$this->modify(-$amountWithComission);
|
||||
$this->addLog($rec->user_id, $this->money, 'sendMoney', $this->user_id);
|
||||
// Отдаём сумму на счёт получателю
|
||||
$receiverWallet->money += $amount;
|
||||
self::setBankMoney($receiverWallet->money, $receiver);
|
||||
$this->bankLogs($receiver, $receiverWallet->money, "receiveMoney");
|
||||
// Возвращаем изменившиеся значения
|
||||
return $this->money;
|
||||
$rec->modify($amount);
|
||||
$rec->addLog($rec->user_id, $rec->money, 'receiveMoney', $this->user_id);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -124,30 +121,22 @@ class Bank
|
||||
*
|
||||
* @param int $amount сумма.
|
||||
*
|
||||
* @return array
|
||||
* @throws GameException
|
||||
*/
|
||||
public function depositMoney(int $amount): array
|
||||
public function depositMoney(int $amount)
|
||||
{
|
||||
if ($amount <= 0) {
|
||||
throw new GameException(self::ERROR_WRONG_AMOUNT);
|
||||
}
|
||||
$walletMoney = Db::getInstance()->fetchColumn('SELECT money FROM users WHERE id = ?', $this->user_id);
|
||||
if ($walletMoney < $amount) {
|
||||
throw new GameException(self::ERROR_NO_MONEY_IN_WALLET);
|
||||
$this->error = self::ERROR_WRONG_AMOUNT;
|
||||
}
|
||||
// Забираем деньги из кошелька получателя
|
||||
$this->user->money -= $amount;
|
||||
self::setWalletMoney($this->user->money, $this->user_id);
|
||||
if (!User::getInstance($this->user_id)->money()->spend($amount)) {
|
||||
$this->error = self::ERROR_NO_MONEY_IN_WALLET;
|
||||
}
|
||||
if ($this->error) {
|
||||
return;
|
||||
}
|
||||
// Отдаём сумму на счёт получателю
|
||||
$this->money += $amount;
|
||||
self::setBankMoney($this->money, $this->user_id);
|
||||
$this->bankLogs(0, $this->money, "depositMoney");
|
||||
// Возвращаем изменившиеся значения
|
||||
return [
|
||||
'walletMoney' => $this->user->money,
|
||||
'bankMoney' => $this->money
|
||||
];
|
||||
$this->modify($amount);
|
||||
$this->addLog(0, $this->money, 'depositMoney');
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -155,66 +144,29 @@ class Bank
|
||||
*
|
||||
* @param int $amount сумма.
|
||||
*
|
||||
* @return array
|
||||
* @throws GameException
|
||||
*/
|
||||
public function withdrawMoney(int $amount): array
|
||||
public function withdrawMoney(int $amount)
|
||||
{
|
||||
if ($amount <= 0) {
|
||||
throw new GameException(self::ERROR_WRONG_AMOUNT);
|
||||
$this->error = self::ERROR_WRONG_AMOUNT;
|
||||
}
|
||||
$amountWithComission = $amount + $this->bankCommission($amount);
|
||||
$amountWithComission = $amount + $this->commission($amount);
|
||||
if ($this->money < $amountWithComission) {
|
||||
throw new GameException(self::ERROR_NO_MONEY_IN_BANK_ACCOUNT);
|
||||
$this->error = self::ERROR_NO_MONEY_IN_BANK_ACCOUNT;
|
||||
}
|
||||
if ($this->error) {
|
||||
return;
|
||||
}
|
||||
// Снимаем сумму с комиссией у отправителя
|
||||
$this->money -= $amountWithComission;
|
||||
self::setBankMoney($this->money, $this->user_id);
|
||||
$this->bankLogs(0, $this->money, "withdrawMoney");
|
||||
$this->modify(-$amountWithComission);
|
||||
$this->addLog(0, $this->money, 'withdrawMoney');
|
||||
// Отдаём сумму в кошелёк получателя
|
||||
$this->user['money'] += $amount;
|
||||
self::setWalletMoney($this->user['money'], $this->user_id);
|
||||
// Возвращаем изменившиеся значения
|
||||
return [
|
||||
'walletMoney' => $this->user['money'],
|
||||
'bankMoney' => $this->money
|
||||
];
|
||||
User::getInstance($this->user_id)->money()->earn($amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Установить количество денег на банковском счету.
|
||||
*
|
||||
* @param int $amount сумма.
|
||||
* @param int $user_id ID пользователя.
|
||||
* @param string $operationType Тип операции. По умолчанию пусто. Если ввести, система запишет событие в банковский лог.
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public static function setBankMoney(int $amount, int $user_id, string $operationType = ''): void
|
||||
private function save()
|
||||
{
|
||||
try {
|
||||
Db::getInstance()->execute('UPDATE bank SET money = ? WHERE user_id = ?', [$amount, $user_id]);
|
||||
if ($operationType) {
|
||||
GameLogs::addBankLog(0, 0, $amount, $operationType, self::LOG[$operationType]);
|
||||
}
|
||||
} catch (Throwable $e) {
|
||||
echo "Не отработал запрос в БД в файле {$e->getFile()}({$e->getLine()})";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Установить количество денег на руках.
|
||||
*
|
||||
* @param int $amount сумма.
|
||||
* @param int $user_id ID пользователя.
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public static function setWalletMoney(int $amount, int $user_id): void
|
||||
{
|
||||
User::getInstance($user_id)->setMoney($amount);
|
||||
User::getInstance($user_id)->saveMoney();
|
||||
Db::getInstance()->execute('UPDATE bank SET money = ? WHERE user_id = ?', [$this->money, $this->user_id]);
|
||||
}
|
||||
|
||||
public function getMoney(): int
|
||||
@@ -222,8 +174,30 @@ class Bank
|
||||
return $this->money;
|
||||
}
|
||||
|
||||
public function setMoney($amount)
|
||||
public function modify(int $amount, string $logType = '')
|
||||
{
|
||||
$this->money = $amount;
|
||||
if ($amount > 0) {
|
||||
// add_money
|
||||
$this->money += $amount;
|
||||
$this->save();
|
||||
} elseif ($amount < 0) {
|
||||
// remove_money
|
||||
if ($this->money < $amount) {
|
||||
return;
|
||||
}
|
||||
$this->money -= $amount;
|
||||
$this->save();
|
||||
}
|
||||
if ($logType && $amount !== 0) {
|
||||
$this->addLog(0, $this->money, $logType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function getStatus(): string
|
||||
{
|
||||
if (!$this->error) {
|
||||
return $this->status;
|
||||
}
|
||||
return $this->error;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ class Check
|
||||
* Check constructor.
|
||||
*
|
||||
* @param User $user
|
||||
* @param Db $db
|
||||
*/
|
||||
public function __construct(User $user, Db $db)
|
||||
{
|
||||
@@ -21,8 +22,13 @@ class Check
|
||||
$this->db = $db;
|
||||
}
|
||||
|
||||
public function Effects()
|
||||
public static function expiredEffects()
|
||||
{
|
||||
return $this->db->execute('delete from users_effects where remaining_time <= ?', strtotime('now'));
|
||||
return Db::getInstance()->execute('delete from users_effects where remaining_time <= ?', strtotime('now'));
|
||||
}
|
||||
|
||||
public static function userExists($id): bool
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('select count(*) from users where id = ?', $id) > 0;
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\Models\User\Effects;
|
||||
|
||||
class Clan
|
||||
{
|
||||
@@ -34,14 +35,13 @@ class Clan
|
||||
if (User::getInstance($login)->getLevel() < 1) {
|
||||
$error .= '<br>Персонаж 0 уровня не может быть принят!';
|
||||
}
|
||||
if (User::getInstance()->getMoney() < GameConfigs::CLAN['add_member_cost']) {
|
||||
if (!User::getInstance()->money()->spend(GameConfigs::CLAN['add_member_cost'])) {
|
||||
$error .= '<br>Недостаточно денег!';
|
||||
}
|
||||
if ($error) {
|
||||
return $error;
|
||||
}
|
||||
User::getInstance()->setMoney(User::getInstance()->getMoney() - GameConfigs::CLAN['add_member_cost']);
|
||||
User::getInstance()->saveMoney();
|
||||
|
||||
User::getInstance($login)->setClan(User::getInstance()->getClan());
|
||||
return "Персонаж «{$login}» успешно принят в клан.";
|
||||
}
|
||||
@@ -49,20 +49,18 @@ class Clan
|
||||
public function removeMember(string $login): string
|
||||
{
|
||||
$error = null;
|
||||
if (User::getInstance()->getMoney() < GameConfigs::CLAN['remove_member_cost']) {
|
||||
$error .= '<br>Недостаточно денег!';
|
||||
}
|
||||
if (User::getInstance($login)->getId() === User::getInstance()->getId()) {
|
||||
$error .= '<br>Себя выгонять нельзя!';
|
||||
}
|
||||
if (User::getInstance($login)->getClan() !== User::getInstance()->getClan()) {
|
||||
$error .= '<br>Персонаж не состоит в этом клане!';
|
||||
}
|
||||
if (!User::getInstance()->money()->spend(GameConfigs::CLAN['remove_member_cost'])) {
|
||||
$error .= '<br>Недостаточно денег!';
|
||||
}
|
||||
if ($error) {
|
||||
return $error;
|
||||
}
|
||||
User::getInstance()->setMoney(User::getInstance()->getMoney() - GameConfigs::CLAN['remove_member_cost']);
|
||||
User::getInstance()->saveMoney();
|
||||
User::getInstance($login)->setClan(null);
|
||||
return "Персонаж «{$login}» покинул клан.";
|
||||
}
|
||||
@@ -100,7 +98,7 @@ class Clan
|
||||
|
||||
private function getProverka($user_id)
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('select count(*) from users_effects where type = 20 and owner_id = ?', $user_id);
|
||||
return Effects::count($user_id, 20);
|
||||
}
|
||||
|
||||
public function getClanOwnerId(): ?int
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\Models\Inventory;
|
||||
use stdClass;
|
||||
|
||||
class DressedItems
|
||||
@@ -51,7 +52,7 @@ class DressedItems
|
||||
self::getItemsInSlots();
|
||||
// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
|
||||
if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem->$slot_id) {
|
||||
self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]);
|
||||
Inventory::undressOne($slot_id, $this->USERID);
|
||||
}
|
||||
}
|
||||
public static function undressAllItems($user_id)
|
||||
|
||||
@@ -0,0 +1,177 @@
|
||||
<?php
|
||||
# Date: 19.02.2022 (2:33)
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class Hostel
|
||||
{
|
||||
private array $status = [];
|
||||
private int $uid;
|
||||
private int $hid;
|
||||
private int $type;
|
||||
private int $time;
|
||||
|
||||
public const PRICEPERTYPE = [
|
||||
1 => [8, 16, 24, 32],
|
||||
2 => [15, 30, 45, 60],
|
||||
3 => [25, 50, 75, 100],
|
||||
4 => [40, 80, 120, 160]
|
||||
];
|
||||
public const BASENAME = [
|
||||
1 => 'Сумка',
|
||||
2 => 'Сундук',
|
||||
3 => 'Комната',
|
||||
4 => 'Амбар',
|
||||
];
|
||||
|
||||
public function __construct()
|
||||
{
|
||||
$this->uid = User::getInstance()->getId();
|
||||
$data = Db::getInstance()->ofetch('select id, type, time from hostel where uid = ?', $this->uid);
|
||||
$this->hid = $data->id ?? null;
|
||||
$this->type = $data->type ?? null;
|
||||
$this->time = $data->time ?? null;
|
||||
}
|
||||
|
||||
private function add7DayRent($type)
|
||||
{
|
||||
Db::getInstance()->execute('insert into hostel (uid, type, time) values (?,?,?)', [$this->uid, $type, time() + 60 * 60 * 24 * 7]);
|
||||
}
|
||||
|
||||
private function addRentTime($hostel_id, $time)
|
||||
{
|
||||
Db::getInstance()->execute('update hostel set time = ? where id = ? and uid = ?', [$time, $hostel_id, $this->uid]);
|
||||
}
|
||||
|
||||
private function removeItems()
|
||||
{
|
||||
Db::getInstance()->execute('update inventory set in_hostel = 0 where owner_id = ? and in_hostel = 1', $this->uid);
|
||||
}
|
||||
|
||||
private function removeRent()
|
||||
{
|
||||
Db::getInstance()->execute('delete from hostel where id = ? and uid = ?', [$this->hid, $this->uid]);
|
||||
}
|
||||
|
||||
private function pay($amount): bool
|
||||
{
|
||||
if (!User::getInstance()->money()->spend($amount)) {
|
||||
$this->setError('Недостаточно денег!');
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private function hasNoRents(): bool
|
||||
{
|
||||
if ($this->hid) {
|
||||
$this->setError('Не более 1 арендованного места!');
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private function typeIsAllowed($type): bool
|
||||
{
|
||||
if (!in_array($type, [1, 2, 3, 4])) {
|
||||
$this->setError('Неверный тип аренды!');
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function setError(string $message)
|
||||
{
|
||||
$this->status = ['type' => 'error', 'message' => $message];
|
||||
}
|
||||
|
||||
private function setSuccess(string $message)
|
||||
{
|
||||
$this->status = ['type' => 'success', 'message' => $message];
|
||||
}
|
||||
|
||||
public function newRent($type): bool
|
||||
{
|
||||
if (
|
||||
!$this->typeIsAllowed($type) ||
|
||||
!$this->hasNoRents() ||
|
||||
!$this->pay(self::PRICEPERTYPE[$type][0])
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
$this->add7DayRent($type);
|
||||
$this->setSuccess('Поздравляем с успешной арендой!');
|
||||
return true;
|
||||
}
|
||||
|
||||
public function remove(): bool
|
||||
{
|
||||
if ($this->time < time()) {
|
||||
$this->setError('Нельзя отказаться от услуг если имеется задолежнность!');
|
||||
return false;
|
||||
}
|
||||
$this->removeRent();
|
||||
$this->removeItems();
|
||||
$this->setSuccess('Вы успешно отказались от аренды!');
|
||||
return true;
|
||||
}
|
||||
|
||||
public function changeType(int $type)
|
||||
{
|
||||
$this->remove();
|
||||
$this->newRent($type);
|
||||
}
|
||||
|
||||
public function changeTime(int $ordered_time): bool
|
||||
{
|
||||
$daysByOrder = [
|
||||
1 => 7,
|
||||
2 => 14,
|
||||
3 => 21,
|
||||
4 => 28,
|
||||
];
|
||||
if (
|
||||
!$this->typeIsAllowed($ordered_time) ||
|
||||
!$this->pay(self::PRICEPERTYPE[$this->type][$ordered_time - 1])
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
$this->time += 60 * 60 * 24 * $daysByOrder[$ordered_time];
|
||||
$this->addRentTime($this->hid, $this->time);
|
||||
$this->setSuccess('Всё прошло успешно!');
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int|null
|
||||
*/
|
||||
public function getHid(): ?int
|
||||
{
|
||||
return $this->hid;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int|null
|
||||
*/
|
||||
public function getType(): ?int
|
||||
{
|
||||
return $this->type;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int|null
|
||||
*/
|
||||
public function getTime(): ?int
|
||||
{
|
||||
return $this->time;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return array
|
||||
*/
|
||||
public function getStatus(): array
|
||||
{
|
||||
return $this->status;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
<?php
|
||||
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\Models\Inventory;
|
||||
|
||||
class InventoryItem extends Item
|
||||
{
|
||||
private $present;
|
||||
private $owner_id;
|
||||
private ?string $present;
|
||||
private int $owner_id;
|
||||
private const TOO_MANY_ITEMS_IN_SLOTS = 'Критическая ошибка: Переполнение слота!';
|
||||
private const UNKNOWN_ITEM_TYPE = 'Неизвестный тип предмета!';
|
||||
private const REQUIREMENTS_NOT_MET = 'Персонаж не соответствует требованиям!';
|
||||
@@ -46,22 +47,21 @@ IMG;
|
||||
}
|
||||
}
|
||||
|
||||
public function printControls(){
|
||||
public function printControls()
|
||||
{
|
||||
// Для кнопок управления под картинкой.
|
||||
}
|
||||
|
||||
private function dressStatsChecks(): ?string
|
||||
private function dressStatsChecks(): bool
|
||||
{
|
||||
$checkStats = new UserStats($this->owner_id);
|
||||
$stat = $checkStats->getFullStats();
|
||||
return
|
||||
$this->need_strength > $stat->strength
|
||||
|| $this->need_dexterity > $stat->dexterity
|
||||
|| $this->need_intuition > $stat->intuition
|
||||
|| $this->need_endurance > $stat->endurance
|
||||
|| $this->need_intelligence > $stat->intelligence
|
||||
|| $this->need_wisdom > $stat->wisdom
|
||||
? true : null;
|
||||
return $this->need_strength > $stat->strength
|
||||
|| $this->need_dexterity > $stat->dexterity
|
||||
|| $this->need_intuition > $stat->intuition
|
||||
|| $this->need_endurance > $stat->endurance
|
||||
|| $this->need_intelligence > $stat->intelligence
|
||||
|| $this->need_wisdom > $stat->wisdom;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,8 +77,8 @@ IMG;
|
||||
// считаем сколько ОДЕТЫХ предметов в слоте в который мы хотим одеть предмет. 1=просто вещь 1-3=шашни с кольцами
|
||||
// Count добавленный в первый запрос возвращает одну строку в любом случае.
|
||||
// fetch возвращает одну строку в любом случае.
|
||||
$weared = Db::getInstance()->ofetchAll('SELECT dressed_slot FROM inventory WHERE dressed_slot != 0 AND item_type = ? AND owner_id = ?', [$this->item_type, $this->owner_id]);
|
||||
$wearedCount = Db::getInstance()->ofetch('select count(dressed_slot) as c from inventory where dressed_slot !=0 and item_type = ? and owner_id = ?', [$this->item_type, $this->owner_id]);
|
||||
$weared = Inventory::getDressed($this->item_type, $this->owner_id);
|
||||
$wearedCount = Inventory::countDressed($this->item_type, $this->owner_id);
|
||||
// Если в слоте есть предмет(ы), забиваем их массив одетых в слот предметов.
|
||||
if ($wearedCount) {
|
||||
foreach ($weared as $item) {
|
||||
@@ -93,11 +93,11 @@ IMG;
|
||||
//работаем с нормальными слотами
|
||||
if ($wearedCount->c == 1) {
|
||||
//если слот занят, снимаем старый предмет и одеваем новый предмет
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$itemInSlot[0], $this->owner_id]);
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ? AND owner_id = ?', [$this->item_id, $this->owner_id]);
|
||||
Inventory::undressOne($itemInSlot[0], $this->owner_id);
|
||||
Inventory::dressOne($this->item_id, $this->owner_id);
|
||||
} elseif (!$wearedCount->c) {
|
||||
//если слот пуст, одеваем новый предмет
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ? AND owner_id = ?', [$this->item_id, $this->owner_id]);
|
||||
Inventory::dressOne($this->item_id, $this->owner_id);
|
||||
} else {
|
||||
/* проверка на переполнение слотов */
|
||||
$error = self::TOO_MANY_ITEMS_IN_SLOTS;
|
||||
@@ -111,11 +111,10 @@ IMG;
|
||||
// Сортируем массив свободных слотов по возрастанию.
|
||||
sort($emptyRingSlots);
|
||||
// Одеваем предмет в первый свободный слот.
|
||||
Db::getInstance()->execute('update inventory set dressed_slot = ? where item_id = ?', [$emptyRingSlots[0], $this->item_id]);
|
||||
Inventory::dressOneToSlot($this->item_id, $emptyRingSlots[0]);
|
||||
} elseif ($wearedCount->c == 3) {
|
||||
// Cнимаем предмет из последнего слота 11 и одеваем новый предмет
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11');
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?', $this->item_id);
|
||||
Inventory::changeRings($this->item_id);
|
||||
} else {
|
||||
/* проверка на переполнение слотов */
|
||||
$error = self::TOO_MANY_ITEMS_IN_SLOTS;
|
||||
@@ -128,9 +127,31 @@ IMG;
|
||||
return $error ?? true;
|
||||
}
|
||||
|
||||
public static function destroyItem($itemId)
|
||||
// Выбрасываем вещь.
|
||||
public function drop(): string
|
||||
{
|
||||
Db::getInstance()->execute('delete from inventory where dressed_slot = 0 and owner_id = ? and item_id = ?', [$_SESSION['uid'], $itemId]);
|
||||
if (empty($this->item_id)) {
|
||||
return 'Ошибка: предмет не найден!';
|
||||
}
|
||||
if (Inventory::isWeared($this->item_id)) {
|
||||
return 'Ошибка: нельзя выбросить одетый предмет!';
|
||||
}
|
||||
Inventory::destroyItem($this->item_id, $this->owner_id);
|
||||
GameLogs::addUserLog(User::getInstance()->getId(), User::getInstance()->getLogin() . ' выбросил предмет ' . $this->name . ' id:(cap' . $this->item_id . ')');
|
||||
return 'Предмет ' . $this->name . ' выброшен.';
|
||||
}
|
||||
|
||||
/** Снятие всех предметов, которые не подходят по статам. */
|
||||
public static function autoDrop()
|
||||
{
|
||||
$DI = new DressedItems(User::getInstance()->getId());
|
||||
foreach ($DI->getItemsInSlots() as $dressedItem)
|
||||
{
|
||||
$ITM = new self($dressedItem);
|
||||
if (!$ITM->dressStatsChecks()) {
|
||||
$DI->undressItem($dressedItem->dressed_slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Надеюсь, временная заглушка, которая объединяет get_meshok() и другую выдачу одной строкой.
|
||||
@@ -138,9 +159,9 @@ IMG;
|
||||
*/
|
||||
public static function getWeightData(): string
|
||||
{
|
||||
$query = 'select sum(weight) as `all`, strength * 4 as max from inventory left join users u on owner_id = id where owner_id = ?';
|
||||
$weight = Db::getInstance()->ofetch($query, User::getInstance()->getId());
|
||||
$css = $weight->all > $weight->max ? ' style="color:maroon;"' : '';
|
||||
return "<span$css>$weight->all / $weight->max</span>";
|
||||
$all = Inventory::getWeight(User::getInstance()->getId());
|
||||
$max = User::getInstance()->stats()->getMaxWeight();
|
||||
$css = $all > $max ? ' style="color:maroon;"' : '';
|
||||
return "<span$css>$all / $max</span>";
|
||||
}
|
||||
}
|
||||
@@ -3,13 +3,13 @@
|
||||
// Магия лечения травм
|
||||
namespace Battles\Magic;
|
||||
|
||||
use Battles\UserEffects, Battles\Database\Db, Battles\User;
|
||||
use Battles\Database\Db, Battles\User, Battles\UserEffect;
|
||||
|
||||
class CureInjury extends Magic
|
||||
{
|
||||
private $target;
|
||||
private $login;
|
||||
use UserEffects;
|
||||
//use UserEffects;
|
||||
|
||||
/**
|
||||
* Магия лечения травм. Если у персонажа несколько травм, лечится самая тяжёлая.
|
||||
@@ -25,16 +25,14 @@ class CureInjury extends Magic
|
||||
}
|
||||
$ok = null;
|
||||
$injury = $db->ofetch('SELECT effect_id, type, name FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ? ORDER BY type DESC LIMIT 1', $target);
|
||||
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type) {
|
||||
$db->execute('DELETE FROM users_effects WHERE effect_id = ?', $injury->effect_id);
|
||||
if (empty($injury->name) || $injury->name == 'Неизвестный эффект') {
|
||||
$injuryName = self::$effectName[$injury->type];
|
||||
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type && UserEffect::remove($target, $injury->effect_id)) {
|
||||
if (empty($injury->name) || $injury->name === 'Неизвестный эффект') {
|
||||
$injuryName = UserEffect::$effectName[$injury->type];
|
||||
} else {
|
||||
$injuryName = $injury->name;
|
||||
}
|
||||
$ok = "Вы вылечили повреждение ${injuryName} персонажу $this->login.";
|
||||
} elseif ($injury->effect_id && $injuryType == 15) {
|
||||
$db->execute('DELETE FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ?', $target);
|
||||
} elseif ($injury->effect_id && $injuryType === 15 && UserEffect::massRemove($target, [11,12,13,14])) {
|
||||
$ok = "Вы вылечили все повреждения персонажу $this->login.";
|
||||
}
|
||||
return $ok;
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
<?php
|
||||
/**
|
||||
* Author: lopiu
|
||||
* Date: 05.07.2020
|
||||
* Time: 23:32
|
||||
*/
|
||||
|
||||
namespace Battles\Models;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class EffectsModel
|
||||
{
|
||||
protected $DB;
|
||||
const EFFECT_HIDEUSERINFO = 5; // Обезлик
|
||||
|
||||
public function __construct(int $user_id)
|
||||
{
|
||||
$this->DB = Db::getInstance()->ofetchAll('SELECT * FROM users_effects WHERE owner_id = ?', $user_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Проверка обезличен ли персонаж.
|
||||
* @return int date() до конца эффекта или 0.
|
||||
*/
|
||||
public function getHideUserInfoStatus(): int
|
||||
{
|
||||
if ($this->DB) {
|
||||
$i = 0;
|
||||
while ($i < count($this->DB)) {
|
||||
if ($this->DB[$i]->type == self::EFFECT_HIDEUSERINFO) {
|
||||
return $this->DB[$i]->remaining_time;
|
||||
}
|
||||
$i++;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
<?php
|
||||
# Date: 23.02.2022 (2:47)
|
||||
namespace Battles\Models;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class Inventory
|
||||
{
|
||||
public static function getWeight(int $user_id): int
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('
|
||||
select
|
||||
sum(weight)
|
||||
from
|
||||
inventory
|
||||
where
|
||||
owner_id = ?
|
||||
and on_sale = 0
|
||||
', $user_id);
|
||||
}
|
||||
|
||||
public static function getBonuses(int $user_id)
|
||||
{
|
||||
return Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(add_strength) as item_strength,
|
||||
sum(add_dexterity) as item_dexterity,
|
||||
sum(add_intuition) as item_intuition,
|
||||
sum(add_endurance) as item_endurance,
|
||||
sum(add_intelligence) as item_intelligence,
|
||||
sum(add_wisdom) as item_wisdom,
|
||||
sum(add_accuracy) as item_accuracy,
|
||||
sum(add_evasion) as item_evasion,
|
||||
sum(add_criticals) as item_criticals,
|
||||
sum(add_min_physical_damage) as item_min_physical_damage,
|
||||
sum(add_max_physical_damage) as item_max_physical_damage
|
||||
from
|
||||
inventory
|
||||
where
|
||||
dressed_slot != 0 and
|
||||
owner_id = ?
|
||||
", $user_id);
|
||||
}
|
||||
|
||||
public static function getDressed(int $item_type, int $user_id): object
|
||||
{
|
||||
return Db::getInstance()->ofetchAll('
|
||||
SELECT
|
||||
dressed_slot
|
||||
FROM
|
||||
inventory
|
||||
WHERE
|
||||
dressed_slot != 0
|
||||
AND item_type = ?
|
||||
AND owner_id = ?
|
||||
', [$item_type, $user_id]);
|
||||
}
|
||||
|
||||
public static function countDressed(int $item_type, int $user_id): object
|
||||
{
|
||||
return Db::getInstance()->ofetchAll('
|
||||
SELECT
|
||||
count(dressed_slot)
|
||||
FROM
|
||||
inventory
|
||||
WHERE
|
||||
dressed_slot != 0
|
||||
AND item_type = ?
|
||||
AND owner_id = ?
|
||||
', [$item_type, $user_id]);
|
||||
}
|
||||
|
||||
public static function undressOne(int $slot, int $user_id)
|
||||
{
|
||||
Db::getInstance()->execute('
|
||||
UPDATE
|
||||
inventory
|
||||
SET
|
||||
dressed_slot = 0
|
||||
WHERE
|
||||
dressed_slot = ?
|
||||
AND owner_id = ?
|
||||
', [$slot, $user_id]);
|
||||
}
|
||||
|
||||
public static function dressOne(int $item_id, int $user_id)
|
||||
{
|
||||
Db::getInstance()->execute('
|
||||
UPDATE
|
||||
inventory
|
||||
SET
|
||||
dressed_slot = item_type
|
||||
WHERE
|
||||
item_id = ?
|
||||
AND owner_id = ?
|
||||
', [$item_id, $user_id]);
|
||||
}
|
||||
|
||||
public static function dressOneToSlot(int $item_id, int $slot)
|
||||
{
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = ? WHERE item_id = ?', [$slot, $item_id]);
|
||||
}
|
||||
|
||||
public static function destroyItem(int $item_id, int $user_id)
|
||||
{
|
||||
Db::getInstance()->execute('
|
||||
delete
|
||||
from
|
||||
inventory
|
||||
where
|
||||
dressed_slot = 0
|
||||
and owner_id = ?
|
||||
and item_id = ?
|
||||
', [$user_id, $item_id]);
|
||||
}
|
||||
|
||||
public static function changeRings(int $item_id)
|
||||
{
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11');
|
||||
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?', $item_id);
|
||||
}
|
||||
|
||||
public static function isWeared(int $item_id): bool
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('
|
||||
select
|
||||
count(*)
|
||||
from
|
||||
inventory
|
||||
where
|
||||
item_id = ?
|
||||
and dressed_slot > 0
|
||||
', $item_id) > 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<?php
|
||||
/**
|
||||
* Author: lopiu
|
||||
* Date: 04.07.2020
|
||||
* Time: 13:17
|
||||
*/
|
||||
namespace Battles\Models;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\User;
|
||||
|
||||
|
||||
class Presents
|
||||
{
|
||||
public function getAll($user_id = null)
|
||||
{
|
||||
if (is_null($user_id)) {
|
||||
$user_id = User::getInstance()->getId();
|
||||
}
|
||||
return Db::getInstance()->execute('SELECT sender_id, image FROM `users_presents` WHERE owner_id = ?', $user_id);
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
<?php
|
||||
/**
|
||||
* Author: lopiu
|
||||
* Date: 04.07.2020
|
||||
* Time: 13:17
|
||||
*/
|
||||
namespace Battles\Models;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class PresentsModel
|
||||
{
|
||||
protected $DB;
|
||||
|
||||
public function __construct(int $user_id)
|
||||
{
|
||||
if (!$this->DB) {
|
||||
$this->DB = Db::getInstance()->execute('SELECT sender_id, image FROM `users_presents` WHERE owner_id = ?', $user_id);
|
||||
}
|
||||
}
|
||||
|
||||
public function getAllPresents()
|
||||
{
|
||||
return $this->DB;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
<?php
|
||||
# Date: 23.02.2022 (3:02)
|
||||
namespace Battles\Models\User;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class Effects
|
||||
{
|
||||
public static function getStatMods(int $user_id)
|
||||
{
|
||||
return Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(mod_strength) as effect_strength,
|
||||
sum(mod_dexterity) as effect_dexterity,
|
||||
sum(mod_intuition) as effect_intuition,
|
||||
sum(mod_endurance) as effect_endurance,
|
||||
sum(mod_intelligence) as effect_intelligence,
|
||||
sum(mod_wisdom) as effect_wisdom
|
||||
from
|
||||
users_effects
|
||||
where
|
||||
owner_id = ?
|
||||
", $user_id);
|
||||
}
|
||||
|
||||
public static function getAll(int $user_id): object
|
||||
{
|
||||
return Db::getInstance()->ofetchAll('SELECT * FROM users_effects WHERE owner_id = ?', $user_id);
|
||||
}
|
||||
|
||||
public static function count(int $user_id, int $type)
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('select count(*) from users_effects where type = ? and owner_id = ?', [$type, $user_id]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
<?php
|
||||
# Date: 23.02.2022 (2:32)
|
||||
namespace Battles\Models\User;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class Stats
|
||||
{
|
||||
/**
|
||||
* @param int|string $user
|
||||
*/
|
||||
public static function getAll($user)
|
||||
{
|
||||
$col = ctype_digit(strval($user)) ? 'id' : 'login';
|
||||
return Db::getInstance()->ofetch('select id, strength, dexterity, intuition, endurance, intelligence, wisdom, health, mana, free_stat_points, level from users where ' . $col . ' = ?', $user);
|
||||
}
|
||||
|
||||
public static function addOne(string $stat, int $user_id)
|
||||
{
|
||||
|
||||
Db::getInstance()->execute("
|
||||
UPDATE
|
||||
users
|
||||
SET
|
||||
$stat = $stat + 1,
|
||||
free_stat_points = free_stat_points - 1
|
||||
WHERE
|
||||
id = ?
|
||||
", $user_id);
|
||||
}
|
||||
|
||||
public static function save(array $vars)
|
||||
{
|
||||
Db::getInstance()->execute('
|
||||
update
|
||||
users
|
||||
set
|
||||
strength = ?,
|
||||
dexterity = ?,
|
||||
intuition = ?,
|
||||
endurance = ?,
|
||||
intelligence = ?,
|
||||
wisdom = ?,
|
||||
health = ?,
|
||||
mana = ?,
|
||||
free_stat_points = ?,
|
||||
level = ?
|
||||
where
|
||||
id = ?
|
||||
', $vars);
|
||||
}
|
||||
}
|
||||
@@ -17,50 +17,50 @@ class Moderation
|
||||
|
||||
public static function muteChat(int $target, int $time)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[2]);
|
||||
User::addUserEffect($target, 2, UserEffects::$effectName[2], $time);
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[2]);
|
||||
UserEffect::add($target, 2, UserEffect::$effectName[2], $time);
|
||||
}
|
||||
|
||||
public static function unmuteChat(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[2] . self::STATUS_OFF);
|
||||
User::removeUserEffect($target, 2);
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[2] . self::STATUS_OFF);
|
||||
UserEffect::remove($target, 2);
|
||||
}
|
||||
|
||||
public static function muteForum(int $target, int $time)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[3]);
|
||||
User::addUserEffect($target, 3, UserEffects::$effectName[3], $time);
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[3]);
|
||||
UserEffect::add($target, 3, UserEffect::$effectName[3], $time);
|
||||
}
|
||||
|
||||
public static function unmuteForum(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[3] . self::STATUS_OFF);
|
||||
User::removeUserEffect($target, 3);
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[3] . self::STATUS_OFF);
|
||||
UserEffect::remove($target, 3);
|
||||
}
|
||||
|
||||
public static function hideUserInfo(int $target, int $time)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[5]);
|
||||
User::addUserEffect($target, 5, UserEffects::$effectName[5], $time);
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[5]);
|
||||
UserEffect::add($target, 5, UserEffect::$effectName[5], $time);
|
||||
}
|
||||
|
||||
public static function unHideUserInfo(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[5] . self::STATUS_OFF);
|
||||
User::removeUserEffect($target, 5);
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[5] . self::STATUS_OFF);
|
||||
UserEffect::remove($target, 5);
|
||||
}
|
||||
|
||||
public static function blockUser(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, "Блокировка");
|
||||
Db::getInstance()->execute('UPDATE battles.users SET block = 1 WHERE id = ?', $target);
|
||||
Db::getInstance()->execute('UPDATE users SET block = 1 WHERE id = ?', $target);
|
||||
}
|
||||
|
||||
public static function unBlockUser(int $target)
|
||||
public static function unblockUser(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, "Блокировка" . self::STATUS_OFF);
|
||||
Db::getInstance()->execute('UPDATE battles.users SET block = 0 WHERE block = 1 AND id = ?', $target);
|
||||
Db::getInstance()->execute('UPDATE users SET block = 0 WHERE block = 1 AND id = ?', $target);
|
||||
}
|
||||
|
||||
public static function addToUserLog(int $target, string $message, int $senderId)
|
||||
@@ -80,7 +80,7 @@ class Moderation
|
||||
|
||||
public static function addUserCheck(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, UserEffects::$effectName[20]);
|
||||
User::addUserEffect($target, 20, UserEffects::$effectName[20], strtotime('3days'));
|
||||
self::addEffectStatusToUserLog($target, UserEffect::$effectName[20]);
|
||||
UserEffect::add($target, 20, UserEffect::$effectName[20], strtotime('3days'));
|
||||
}
|
||||
}
|
||||
+31
-12
@@ -2,17 +2,17 @@
|
||||
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
/**
|
||||
* Разные способы отображения строки с логином персонажа.
|
||||
*/
|
||||
const INVIS = '<i>невидимка</i>';
|
||||
class Nick extends UserStats
|
||||
class Nick
|
||||
{
|
||||
private function isInvisible()
|
||||
private User $user;
|
||||
|
||||
private function __construct(int $userid)
|
||||
{
|
||||
return Db::getInstance()->execute('SELECT count(*) FROM users_effects WHERE type = 1022 AND owner_id = ?', $this->id)->fetchColumn();
|
||||
$this->user = User::getInstance($userid);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -21,25 +21,41 @@ class Nick extends UserStats
|
||||
*/
|
||||
private function getAlignImage(): ?string
|
||||
{
|
||||
return $this->align ? "<img src='i/align_$this->align.gif' alt='Склонность'>" : null;
|
||||
return $this->getImage($this->user->getAlign(), '/i/align_');
|
||||
}
|
||||
|
||||
/**
|
||||
* Отображение иконки клана.
|
||||
* @return string
|
||||
*/
|
||||
private function getClanImage(): ?string
|
||||
private function getClanImage(): string
|
||||
{
|
||||
return $this->clan ? "<img src='i/clan/$this->clan.png' alt='Клан'>" : null;
|
||||
return $this->getImage($this->user->getClan(), '/i/clan/');
|
||||
}
|
||||
|
||||
private function getImage($name, $path): string
|
||||
{
|
||||
if (empty($name)) {
|
||||
return '';
|
||||
}
|
||||
$file = $path . $name . '.png';
|
||||
$alt = '';
|
||||
if (strpos($path, 'align')) {
|
||||
$alt = '{a:' . $name . '}';
|
||||
} elseif (strpos($path, 'clan')) {
|
||||
$alt = '{c:' . $name . '}';
|
||||
}
|
||||
return file_exists($file) ? "<img src='$file' alt='$alt'>" : $alt;
|
||||
}
|
||||
|
||||
private function getInfolinkImage(): string
|
||||
{
|
||||
return "<a href='inf.php?$this->login' target='_blank'><img src='i/inf.gif' alt='Ссылка на профиль'></a>";
|
||||
return "<a href='inf.php?" . $this->user->getLogin() . "' target='_blank'><img src='i/inf.gif' alt='Ссылка на профиль'></a>";
|
||||
}
|
||||
|
||||
/**
|
||||
* Вызов класса из самого себя. Читать про обратное связывание и пытаться что-то понять.
|
||||
*
|
||||
* @param $playerId
|
||||
*
|
||||
* @return Nick
|
||||
@@ -58,7 +74,10 @@ class Nick extends UserStats
|
||||
*/
|
||||
public function full(int $showInvisibility = 0): string
|
||||
{
|
||||
return !$showInvisibility && $this->isInvisible() ? INVIS : $this->getAlignImage() . $this->getClanImage() . " <b>$this->login</b> [$this->level] " . $this->getInfolinkImage();
|
||||
if ($showInvisibility === 0 && UserEffect::isInvisible($this->user->getId())) {
|
||||
return INVIS;
|
||||
}
|
||||
return $this->getAlignImage() . ' ' . $this->getClanImage() . ' ' . $this->user->getLogin() . " [" . $this->user->getLevel() . "] " . $this->getInfolinkImage();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -68,7 +87,7 @@ class Nick extends UserStats
|
||||
*/
|
||||
public function short(): string
|
||||
{
|
||||
return $this->login;
|
||||
return $this->user->getLogin();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,6 +96,6 @@ class Nick extends UserStats
|
||||
*/
|
||||
public function battle(): string
|
||||
{
|
||||
return $this->full() . "<img src='i/herz.gif' alt='HP'> [$this->health/$this->maxHealth]";
|
||||
return $this->full() . "<img src='i/herz.gif' alt='HP'> [" . $this->user->stats()->getHealth() . "/" . $this->user->stats()->getMaxHealth() . "]";
|
||||
}
|
||||
}
|
||||
@@ -3,13 +3,10 @@
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\Models\PresentsModel;
|
||||
use Exceptions\GameException;
|
||||
|
||||
class ShopItem extends Item
|
||||
{
|
||||
private const NO_ITEMS_IN_STOCK = "Товара нет в наличии!";
|
||||
private const NO_MONEY = "У вас нет денег!";
|
||||
private const NO_BARTER_ITEMS = 'У вас нет требуемых предметов!';
|
||||
private const BUTTON = [
|
||||
'setmarket' => 'Сдать в магазин',
|
||||
@@ -135,23 +132,23 @@ SQL;
|
||||
return "<img src='/i/sh/$this->image' class='item-wrap-normal' alt=''>";
|
||||
}
|
||||
|
||||
public static function buyItem($id, User $buyer)
|
||||
public static function buyItem($id)
|
||||
{
|
||||
$check = Db::getInstance()->ofetch("select * from trade_offers where offer_id = ?", $id);
|
||||
$item = new Item(Db::getInstance()->fetch('select * from items where id = ?', $check->shop_item_id));
|
||||
$price = $item->calculateItemCost();
|
||||
|
||||
if (
|
||||
!self::checkAndRemoveBarteredItems($check->barter_items_list_json, $buyer->getId()) ||
|
||||
!self::checkAndPayTheBills($price, $buyer) ||
|
||||
!self::checkAndRemoveBarteredItems($check->barter_items_list_json, User::getInstance()->getId()) ||
|
||||
!self::checkAndPayTheBills($price) ||
|
||||
!self::checkAndChangeRemainingItems($check->shop_item_quantity, $check->shop_item_id)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
Db::getInstance()->execute(self::BUY_QUERY, [$buyer->getId(), $check->shop_item_id]);
|
||||
$deloText = $buyer->getLogin() . " купил товар «" . $item->name . "» id:(" . $check->shop_item_id . ") в магазине за " . $price . ".";
|
||||
GameLogs::addUserLog($buyer->getId(), $deloText);
|
||||
Db::getInstance()->execute(self::BUY_QUERY, [User::getInstance()->getId(), $check->shop_item_id]);
|
||||
$deloText = User::getInstance()->getLogin() . " купил товар «" . $item->name . "» id:(" . $check->shop_item_id . ") в магазине за " . $price . ".";
|
||||
GameLogs::addUserLog(User::getInstance()->getId(), $deloText);
|
||||
self::$status = "Предмет " . $item->name . " куплен за " . $price . ".";
|
||||
}
|
||||
|
||||
@@ -179,21 +176,13 @@ SQL;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static function checkAndPayTheBills(int $price, User $user): bool
|
||||
private static function checkAndPayTheBills(int $price): bool
|
||||
{
|
||||
if (User::getInstance()->getMoney() > $price) {
|
||||
User::getInstance()->setMoney(User::getInstance()->getMoney() - $price);
|
||||
User::getInstance()->saveMoney();
|
||||
if (User::getInstance()->money()->spend($price)) {
|
||||
return true;
|
||||
}
|
||||
try {
|
||||
$bank = new Bank(User::getInstance()->getId());
|
||||
$bank->withdrawMoney($price);
|
||||
return true;
|
||||
} catch (GameException $e) {
|
||||
self::$status = 'Банковская ошибка! ' . self::NO_MONEY;
|
||||
return false;
|
||||
}
|
||||
(new Bank())->withdrawMoney($price);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static function checkAndChangeRemainingItems(int $current_quantity, $item_id): bool
|
||||
@@ -209,7 +198,7 @@ SQL;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static function sellItem($id, User $seller, $bankTrade = 0)
|
||||
public static function sellItem($id, $bankTrade = 0)
|
||||
{
|
||||
$item = Db::getInstance()->ofetch('select * from inventory where item_id = ?', $id);
|
||||
$sellingItemName = $item->name;
|
||||
@@ -217,14 +206,12 @@ SQL;
|
||||
$sellingPrice = $item->price > 1 ? mt_rand(0, $item->price / 2) : mt_rand(0, 1);
|
||||
Db::getInstance()->execute('delete from inventory where item_id = ?', $id);
|
||||
if ($bankTrade) {
|
||||
$bank = new Bank($seller->getId());
|
||||
$bank->setMoney($bank->getMoney() + $sellingPrice);
|
||||
Bank::setBankMoney($bank->getMoney(), $seller->getId(), 'sellShop');
|
||||
User::getInstance()->money()->modifyBank($sellingPrice, 'sellShop');
|
||||
} else {
|
||||
Db::getInstance()->execute('update users set money = money - ? where id = ?', [$sellingPrice, $_SESSION['uid']]);
|
||||
User::getInstance()->money()->earn($sellingPrice);
|
||||
}
|
||||
$deloText = "{$seller->getLogin()} продал товар «{$sellingItemName}» id:($id) в магазине за $sellingPrice кр.";
|
||||
GameLogs::addUserLog($seller->getId(), $deloText);
|
||||
$deloText = User::getInstance()->getLogin() . " продал товар «{$sellingItemName}» id:($id) в магазине за $sellingPrice кр.";
|
||||
GameLogs::addUserLog(User::getInstance()->getId(), $deloText);
|
||||
if ($sellingPrice == 0) {
|
||||
self::$status = "После длительных и изнурительных торгов вы плюнули на всё и просто подарили ваш «{$sellingItemName}» торговцу.";
|
||||
} else {
|
||||
@@ -274,8 +261,9 @@ FORM;
|
||||
|
||||
/** Выдача магазинных предметов по запросу.
|
||||
* Ввелась чтобы перебить takeshopitem() в functions с идентичным функционалом.
|
||||
*
|
||||
* @param int $item_id ИД предмета.
|
||||
* @param int $to ИД пперсонажа-получателя.
|
||||
* @param int $to ИД пперсонажа-получателя.
|
||||
*/
|
||||
public static function giveNewItem(int $item_id, int $to): array
|
||||
{
|
||||
|
||||
@@ -8,9 +8,9 @@ class Travel
|
||||
{
|
||||
/**
|
||||
* Соответствие ID комнаты игровому файлу.
|
||||
* @var string[]
|
||||
* @var array
|
||||
*/
|
||||
public static $roomFileName = [
|
||||
public static array $roomFileName = [
|
||||
1 => 'main.php',
|
||||
20 => 'city.php',
|
||||
21 => 'city.php',
|
||||
@@ -91,18 +91,16 @@ class Travel
|
||||
private static array $roomsCheck = [22, 23, 27, 29, 30, 31, 37, 38, 39, 40, 41, 45, 53, 61, 401, 402, 600, 601, 602, 621, 650, 1051, 1052];
|
||||
|
||||
/**
|
||||
* Перемещение по комнатам.
|
||||
* Перемещение по комнатам. Header:Location уже включён.
|
||||
*
|
||||
* @param int $roomId ID куда идём.
|
||||
* @param int $roomIdCurrent ID откуда идём.
|
||||
*/
|
||||
public static function toRoom(int $roomId, int $roomIdCurrent): void
|
||||
{
|
||||
UserStats::getInstance()->
|
||||
$itemsWeightOverflow = Db::getInstance()->fetchColumn('SELECT SUM(weight) - (select strength * 4 from users where id = ?) AS weight_overflow FROM inventory WHERE owner_id = ? AND on_sale = 0', [$_SESSION['uid'], $_SESSION['uid']]);
|
||||
$eff = Db::getInstance()->fetchColumn('SELECT type FROM users_effects WHERE owner_id = ? AND (`type` = 10 OR `type` = 13 OR `type` = 14)', $_SESSION['uid']);
|
||||
$errors = [];
|
||||
if ($itemsWeightOverflow > 0) {
|
||||
if (UserEffect::isOverEncumbered($_SESSION['uid'])) {
|
||||
$errors[0] = 'У вас переполнен рюкзак, вы не можете передвигаться...';
|
||||
}
|
||||
if ($eff == 10) {
|
||||
@@ -155,8 +153,8 @@ class Travel
|
||||
$room[21] = [20, 29, 30, 31, 34, 650, 2111];
|
||||
$room[29] = $room[30] = $room[31] = $room[34] = [21];
|
||||
|
||||
$room[26] = [20, 401, 660, 777, 2601];
|
||||
$room[401] = $room[660] = $room[777] = [26];
|
||||
$room[26] = [20, 401, 660, 661, 777, 2601];
|
||||
$room[401] = $room[660] = $room[661] = $room[777] = [26];
|
||||
|
||||
$room[2601] = [26, 37, 404, 1051, 2655];
|
||||
|
||||
@@ -187,7 +185,7 @@ class Travel
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public static function roomRedirects(int $inRoom, int $inBattle, int $inTower)
|
||||
public static function roomRedirects(int $inRoom, int $inBattle, int $inTower = 0)
|
||||
{
|
||||
if ($inBattle && in_array(pathinfo(debug_backtrace()[0]['file'])['basename'], self::$fbattleCheckFiles)) {
|
||||
header('location: fbattle.php');
|
||||
|
||||
+71
-138
@@ -6,50 +6,44 @@ use Battles\Database\Db;
|
||||
|
||||
class User
|
||||
{
|
||||
use Users;
|
||||
private static ?self $_instance = null;
|
||||
private ?UserProfile $profile = null;
|
||||
private ?UserEffect $effect = null;
|
||||
private ?UserStats $stats = null;
|
||||
private ?UserInfo $userInfo = null;
|
||||
private ?UserMoney $userMoney = null;
|
||||
|
||||
protected int $id = 0;
|
||||
protected string $login = '';
|
||||
protected ?string $pass = null;
|
||||
protected ?string $email = null;
|
||||
protected ?string $realname = null;
|
||||
protected ?string $borndate = null;
|
||||
protected ?string $info = null;
|
||||
protected int $level = 0;
|
||||
protected ?int $align = null;
|
||||
protected ?string $clan = null;
|
||||
protected ?int $money = null;
|
||||
protected ?string $ip = null;
|
||||
|
||||
protected ?int $admin = null;
|
||||
protected int $room = 0;
|
||||
protected int $block = 0;
|
||||
protected string $shadow = '';
|
||||
|
||||
// Пока несуществующие, для совместимости.
|
||||
protected int $experience = 0;
|
||||
protected int $battle = 0;
|
||||
protected int $in_tower = 0; // Скорее башню похороним чем запустим...
|
||||
protected int $zayavka = 0;
|
||||
|
||||
public const INFO_CHAR_LIMIT = 1500;
|
||||
|
||||
protected function __construct($user = null)
|
||||
{
|
||||
if (is_null($user)) {
|
||||
$user = $_SESSION['uid'];
|
||||
}
|
||||
$query = 'select * from users where login = ?';
|
||||
if (is_numeric($user)) {
|
||||
$query = 'select * from users where id = ?';
|
||||
$user = (int)$user;
|
||||
}
|
||||
// Отсекаем 2.0000~
|
||||
$col = ctype_digit(strval($user)) ? 'id' : 'login';
|
||||
$query = "select * from users where $col = ?";
|
||||
$user_query = Db::getInstance()->fetch($query, $user);
|
||||
foreach ($this as $key => $value) {
|
||||
if (isset($user_query[$key])) {
|
||||
$this->$key = $user_query[$key];
|
||||
}
|
||||
}
|
||||
|
||||
$this->profileData = (object)[
|
||||
$this->id,
|
||||
$this->pass,
|
||||
$this->email,
|
||||
$this->realname,
|
||||
$this->borndate,
|
||||
$this->info,
|
||||
$this->ip,
|
||||
];
|
||||
}
|
||||
|
||||
public static function getInstance($user = null): self
|
||||
@@ -60,27 +54,53 @@ class User
|
||||
return self::$_instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $userId
|
||||
* @param int $type
|
||||
* @param string $name
|
||||
* @param int $time
|
||||
* @param string|null $json_modifiers_list (str, dex, int, end, intel, wis).
|
||||
*/
|
||||
public static function addUserEffect(int $userId, int $type, string $name, int $time, string $json_modifiers_list = null)
|
||||
public function profile(): UserProfile
|
||||
{
|
||||
$mods = json_decode($json_modifiers_list);
|
||||
Db::getInstance()->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time, mod_strength, mod_dexterity, mod_intuition, mod_endurance, mod_intelligence, mod_wisdom) VALUES (?,?,?,?,?,?,?,?,?,?)', [$userId, $type, $name, $time, $mods->str ?? null, $mods->dex ?? null, $mods->int ?? null, $mods->end ?? null, $mods->intel ?? null, $mods->wis ?? null]);
|
||||
if (is_null($this->profile)) {
|
||||
$this->profile = new UserProfile(
|
||||
$this->id,
|
||||
$this->pass,
|
||||
$this->email,
|
||||
$this->realname,
|
||||
$this->borndate,
|
||||
$this->info,
|
||||
$this->ip,
|
||||
);
|
||||
}
|
||||
return $this->profile;
|
||||
}
|
||||
|
||||
public static function removeUserEffect(int $userId, int $type): bool
|
||||
public function effect(): UserEffect
|
||||
{
|
||||
if (Db::getInstance()->fetchColumn('SELECT 1 FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type])) {
|
||||
Db::getInstance()->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
|
||||
if (is_null($this->effect)) {
|
||||
$this->effect = new UserEffect();
|
||||
}
|
||||
return false;
|
||||
return $this->effect;
|
||||
}
|
||||
|
||||
public function stats(): UserStats
|
||||
{
|
||||
if (is_null($this->stats)) {
|
||||
$this->stats = new UserStats($this->id);
|
||||
}
|
||||
return $this->stats;
|
||||
}
|
||||
public function userInfo(): UserInfo
|
||||
{
|
||||
if (is_null($this->userInfo)) {
|
||||
$this->userInfo = new UserInfo($this->id);
|
||||
}
|
||||
return $this->userInfo;
|
||||
}
|
||||
public function money(): UserMoney
|
||||
{
|
||||
if (is_null($this->userMoney)) {
|
||||
$this->userMoney = new UserMoney($this->id, $this->money);
|
||||
}
|
||||
return $this->userMoney;
|
||||
}
|
||||
|
||||
|
||||
public function getId(): int
|
||||
{
|
||||
return $this->id;
|
||||
@@ -91,44 +111,6 @@ class User
|
||||
return $this->login;
|
||||
}
|
||||
|
||||
public function getPass(): string
|
||||
{
|
||||
return $this->pass;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mixed $pass
|
||||
*/
|
||||
public function setPass($pass): void
|
||||
{
|
||||
$this->pass = $pass;
|
||||
}
|
||||
|
||||
public function getRealname(): string
|
||||
{
|
||||
return $this->realname;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mixed $realname
|
||||
*/
|
||||
public function setRealname($realname): void
|
||||
{
|
||||
$this->realname = $realname;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
return $this->info;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mixed $info
|
||||
*/
|
||||
public function setInfo($info)
|
||||
{
|
||||
$this->info = $info;
|
||||
}
|
||||
|
||||
public function getLevel(): int
|
||||
{
|
||||
@@ -154,21 +136,6 @@ class User
|
||||
$this->saveUser();
|
||||
}
|
||||
|
||||
public function getMoney(): int
|
||||
{
|
||||
return $this->money;
|
||||
}
|
||||
|
||||
public function setMoney(int $money)
|
||||
{
|
||||
$this->money = max($money, 0);
|
||||
}
|
||||
|
||||
public function saveMoney()
|
||||
{
|
||||
Db::getInstance()->execute('update users set money = ? where id = ?', [$this->money, $this->id]);
|
||||
}
|
||||
|
||||
public function getAdmin(): int
|
||||
{
|
||||
return $this->admin;
|
||||
@@ -206,7 +173,7 @@ class User
|
||||
'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
|
||||
'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
|
||||
];
|
||||
if (in_array($shadow, $shadows) && $this->getShadow() == '0.png') {
|
||||
if (in_array($shadow, $shadows) && $this->getShadow() === '0.png') {
|
||||
$this->shadow = $shadow . '.png';
|
||||
}
|
||||
}
|
||||
@@ -216,16 +183,20 @@ class User
|
||||
return $this->experience;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $experience
|
||||
*/
|
||||
public function addExperience(int $experience): void
|
||||
{
|
||||
$this->experience += $experience;
|
||||
Db::getInstance()->execute('update users set experience = ? where id = ?', [$experience, $this->id]);
|
||||
}
|
||||
|
||||
public function getBattle(): int
|
||||
{
|
||||
return $this->battle;
|
||||
}
|
||||
|
||||
public function getInTower(): int
|
||||
{
|
||||
return $this->in_tower;
|
||||
}
|
||||
|
||||
public function getZayavka(): int
|
||||
{
|
||||
return $this->zayavka;
|
||||
@@ -236,53 +207,14 @@ class User
|
||||
Db::getInstance()->execute('update online set real_time = ? where user_id = ?', [time(), $this->getId()]);
|
||||
}
|
||||
|
||||
public function setInjury(int $type): bool
|
||||
{
|
||||
if (!in_array($type, [11, 12, 13, 14])) {
|
||||
return false;
|
||||
}
|
||||
$names1 = ['разбитый нос', 'сотрясение первой степени', 'потрепанные уши', 'прикушенный язык', 'перелом переносицы', 'растяжение ноги', 'растяжение руки', 'подбитый глаз', 'синяк под глазом', 'кровоточащее рассечение', 'отбитая «пятая точка»', 'заклинившая челюсть', 'выбитый зуб «мудрости»', 'косоглазие'];
|
||||
$names2 = ['отбитые почки', 'вывих «вырезано цензурой»', 'сотрясение второй степени', 'оторванное ухо', 'вывих руки', 'оторванные уши', 'поврежденный позвоночник', 'поврежденный копчик', 'разрыв сухожилия', 'перелом ребра', 'перелом двух ребер', 'вывих ноги', 'сломанная челюсть'];
|
||||
$names3 = ['пробитый череп', 'разрыв селезенки', 'смещение позвонков', 'открытый перелом руки', 'открытый перелом «вырезано цензурой»', 'излом носоглотки', 'непонятные, но множественные травмы', 'сильное внутреннее кровотечение', 'раздробленная коленная чашечка', 'перелом шеи', 'смещение позвонков', 'открытый перелом ключицы', 'перелом позвоночника', 'вывих позвоночника', 'сотрясение третьей степени'];
|
||||
$param_names = ['str', 'dex', 'int', 'end', 'intel', 'wis',];
|
||||
shuffle($param_names);
|
||||
switch ($type) {
|
||||
case 11:
|
||||
shuffle($names1);
|
||||
$name = UserEffects::$effectName[$type] . ': ' . $names1(0);
|
||||
self::addUserEffect($this->id, $type, $name, strtotime('30min'), json_encode([$param_names(0) => -1]));
|
||||
break;
|
||||
case 12:
|
||||
shuffle($names2);
|
||||
$name = UserEffects::$effectName[$type] . ': ' . $names2(0);
|
||||
self::addUserEffect($this->id, $type, $name, strtotime('3hours'), json_encode([$param_names(0) => mt_rand(-3, -1), $param_names(1) => mt_rand(-3, -1)]));
|
||||
break;
|
||||
case 13:
|
||||
shuffle($names3);
|
||||
$name = UserEffects::$effectName[$type] . ': ' . $names3(0);
|
||||
self::addUserEffect($this->id, $type, $name, strtotime('12hours'), json_encode([$param_names(0) => mt_rand(-5, -1), $param_names(1) => mt_rand(-5, -1), $param_names(2) => mt_rand(-5, -1)]));
|
||||
break;
|
||||
default: //type 14
|
||||
self::addUserEffect($this->id, $type, UserEffects::$effectName[$type], strtotime('1day'), json_encode([$param_names(0) => -10]));
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Сохраняет в базу актуальные логин, пароль, email, имя, дату рождения, текст инфы, склонность, клан, образ, права админа.
|
||||
*
|
||||
*/
|
||||
public function saveUser()
|
||||
{
|
||||
$query = 'update users set login = ?, pass = ?, email = ?, realname = ?, borndate = ?, info = ?, align = ?, clan = ?, shadow = ?, admin = ? where id = ?';
|
||||
$query = 'update users set login = ?, align = ?, clan = ?, shadow = ?, admin = ? where id = ?';
|
||||
$vals = [
|
||||
$this->login, //set
|
||||
$this->pass,
|
||||
$this->email,
|
||||
$this->realname,
|
||||
$this->borndate,
|
||||
$this->info,
|
||||
$this->align,
|
||||
$this->clan,
|
||||
$this->shadow,
|
||||
@@ -291,4 +223,5 @@ class User
|
||||
];
|
||||
Db::getInstance()->execute($query, $vals);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,14 +1,17 @@
|
||||
<?php
|
||||
# Date: 16.09.2020 (08:28)
|
||||
# Названия эффектов, налагаемых на персонажа.
|
||||
# Date: 16.02.2022 (23:01)
|
||||
namespace Battles;
|
||||
trait UserEffects
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class UserEffect
|
||||
{
|
||||
public static $effectName = [
|
||||
public static array $effectName = [
|
||||
2 => 'Заклинание молчания',
|
||||
3 => 'Заклятие форумного молчания',
|
||||
4 => 'Заклятие хаоса',
|
||||
5 => 'Заклятие обезличивания',
|
||||
8 => 'Сон',
|
||||
10 => 'паралич',
|
||||
11 => 'Легкая травма',
|
||||
12 => 'Средняя травма',
|
||||
@@ -50,7 +53,7 @@ trait UserEffects
|
||||
9994 => 'Антидот/Путы (Эликсир?)',
|
||||
];
|
||||
|
||||
public static $effectImage = [
|
||||
public static array $effectImage = [
|
||||
1 => 'travma.gif',
|
||||
2 => 'magic/sleep.gif',
|
||||
3 => 'magic/sleepf.gif',
|
||||
@@ -85,4 +88,75 @@ trait UserEffects
|
||||
227 => 'magic/attack_defence.gif',
|
||||
1022 => 'sh/hidden.gif',
|
||||
];
|
||||
|
||||
/**
|
||||
* @param int $userId
|
||||
* @param int $type
|
||||
* @param string $name
|
||||
* @param int $time
|
||||
* @param string|null $json_modifiers_list (str, dex, int, end, intel, wis).
|
||||
*/
|
||||
public static function add(int $userId, int $type, string $name, int $time, string $json_modifiers_list = null)
|
||||
{
|
||||
$mods = json_decode($json_modifiers_list);
|
||||
Db::getInstance()->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time, mod_strength, mod_dexterity, mod_intuition, mod_endurance, mod_intelligence, mod_wisdom) VALUES (?,?,?,?,?,?,?,?,?,?)', [$userId, $type, $name, $time, $mods->str ?? null, $mods->dex ?? null, $mods->int ?? null, $mods->end ?? null, $mods->intel ?? null, $mods->wis ?? null]);
|
||||
}
|
||||
|
||||
public static function updateTime(int $userId, int $type, int $time)
|
||||
{
|
||||
if (self::hasEffect($userId, $type)) {
|
||||
Db::getInstance()->execute('update users_effects set remaining_time = remaining_time + ? where owner_id = ? and type = ?', [$time, $userId, $type]);
|
||||
}
|
||||
}
|
||||
|
||||
public static function remove(int $userId, int $type): bool
|
||||
{
|
||||
if (self::hasEffect($userId, $type)) {
|
||||
Db::getInstance()->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static function massRemove(int $userId, array $type): bool
|
||||
{
|
||||
if (Db::getInstance()->fetchColumn('SELECT count(*) FROM users_effects WHERE owner_id = ? AND type in (?)', [$userId, $type])) {
|
||||
Db::getInstance()->execute('DELETE FROM users_effects WHERE owner_id = ? AND type in (?)', [$userId, $type]);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static function hasEffect(int $userId, int $type): bool
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('select count(*) from users_effects where owner_id = ? and type = ?', [$userId, $type]) > 0;
|
||||
}
|
||||
|
||||
public static function getRemainingEffectTime(int $userId, int $type): int
|
||||
{
|
||||
return Db::getInstance()->fetchColumn('select remaining_time from users_effects where owner_id = ? and type = ?', [$userId, $type]);
|
||||
}
|
||||
|
||||
public static function isInvisible(int $userId): bool
|
||||
{
|
||||
return self::hasEffect($userId, 1022);
|
||||
}
|
||||
|
||||
public static function hasHiddenProfile(int $userId): string
|
||||
{
|
||||
$time = self::getRemainingEffectTime($userId, 5);
|
||||
if (empty($time)) {
|
||||
return '';
|
||||
}
|
||||
if ($time === -1) {
|
||||
return 'навсегда';
|
||||
}
|
||||
return 'до' . date('d.m.Y', strtotime($time));
|
||||
}
|
||||
|
||||
public static function isOverEncumbered(int $userid, int $addWeight = 0): bool
|
||||
{
|
||||
$query = 'select strength * 5 + ' . $addWeight . ' as max from inventory left join users u on owner_id = id where owner_id = ? having sum(weight) > max';
|
||||
return Db::getInstance()->fetchColumn($query, $userid) > 0;
|
||||
}
|
||||
}
|
||||
+148
-175
@@ -2,71 +2,83 @@
|
||||
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\Models\EffectsModel;
|
||||
use Battles\Models\User\Effects;
|
||||
use Exceptions\GameException;
|
||||
|
||||
class UserInfo extends UserStats
|
||||
{
|
||||
private const PERCENT_20 = (20 / 100);
|
||||
private const PERCENT_80 = (80 / 100);
|
||||
use Rooms;
|
||||
|
||||
private int $bankMoney;
|
||||
|
||||
public function __construct($user)
|
||||
{
|
||||
parent::__construct($user);
|
||||
$bank = new Bank($this->id);
|
||||
$this->bankMoney = $bank->getMoney();
|
||||
}
|
||||
|
||||
/**
|
||||
* Отображает куклу персонажа (образ и слоты).
|
||||
*
|
||||
* @param int $isBattle установить 1, если куклу нужно отобразить в поединке (показывает параметры при наведении
|
||||
* на образ).
|
||||
* @param int $isMain установить 1, если куклу надо показать на странице игрока (по клику на предмет снимает
|
||||
* @param int $isMain установить 1, если куклу надо показать на странице игрока (по клику на предмет снимает
|
||||
* его).
|
||||
*
|
||||
* @throws GameException
|
||||
*/
|
||||
private function UserInfoDoll(int $isBattle = 0, int $isMain = 0)
|
||||
private function UserInfoDoll(int $isBattle = 0, int $isMain = 0): string
|
||||
{
|
||||
$di = new DressedItems($this->id);
|
||||
$stats = new UserStats($this->id);
|
||||
$dressedItems = $di->getItemsInSlots();
|
||||
$str = null;
|
||||
for ($i = 1; $i <= 12; $i++) {
|
||||
echo sprintf('<div class="slot-%s">', $i);
|
||||
$str .= sprintf('<div class="slot-%s">', $i);
|
||||
if (!empty($dressedItems->$i)) {
|
||||
if (!$isBattle && $isMain) {
|
||||
echo sprintf('<a href="?edit=%s&drop=%s"><img src="/i/sh/%s" class="item-wrap-normal" alt="%s" title="%s"></a>',
|
||||
$str .= sprintf('<a href="?edit=%s&drop=%s"><img src="/i/sh/%s" class="item-wrap-normal" alt="%s" title="%s"></a>',
|
||||
mt_rand(), $i, $dressedItems->$i->image, $dressedItems->$i->name, $dressedItems->$i->name);
|
||||
} else {
|
||||
echo sprintf('<img src="/i/sh/%s" class="item-wrap-normal tip" alt="%s"><span class="tiptext"><strong>%s</strong></span>',
|
||||
$str .= sprintf('<img src="/i/sh/%s" class="item-wrap-normal tip" alt="%s"><span class="tiptext"><strong>%s</strong></span>',
|
||||
$dressedItems->$i->image, $dressedItems->$i->name, $dressedItems->$i->name);
|
||||
}
|
||||
} else {
|
||||
echo sprintf('<img src="/i/sh/noitem.png" class="item-wrap-normal" title="Пустой слот [%s]" alt="Пустой слот [%s]">', $i, $i);
|
||||
$str .= sprintf('<img src="/i/sh/noitem.png" class="item-wrap-normal" title="Пустой слот [%s]" alt="Пустой слот [%s]">', $i, $i);
|
||||
}
|
||||
echo sprintf('</div><!-- slot-%s -->', $i);
|
||||
$str .= sprintf('</div><!-- slot-%s -->', $i);
|
||||
}
|
||||
echo '<div class="slot-image">';
|
||||
$str .= '<div class="slot-image">';
|
||||
if ($isBattle) {
|
||||
echo sprintf('<img src="/i/shadow/%s" alt="%s" class="tip"><span class="tiptext"><b>%s</b>Уровень: %s<br>Сила: %s<br>Ловкость: %s<br>Интуиция: %s<br>Выносливость: %s<br>Интеллект: %s<br>Мудрость: %s</span>',
|
||||
$this->shadow, $this->login, $this->login, $this->level, $this->strength, $this->dexterity, $this->intuition, $this->endurance, $this->intelligence, $this->wisdom);
|
||||
$str .= sprintf('<img src="/i/shadow/%s" alt="%s" class="tip"><span class="tiptext"><b>%s</b>Уровень: %s<br>Сила: %s<br>Ловкость: %s<br>Интуиция: %s<br>Выносливость: %s<br>Интеллект: %s<br>Мудрость: %s</span>',
|
||||
$this->shadow, $stats->getLogin(), $stats->getLogin(), $stats->getLevel(), $stats->getStat('strength'), $stats->getStat('dexterity'), $stats->getStat('intuition'), $stats->getStat('endurance'), $stats->getStat('intelligence'), $stats->getStat('wisdom'));
|
||||
unset($sh);
|
||||
} else {
|
||||
echo '<img src="/i/shadow/' . $this->shadow . '" alt="' . $this->login . '">';
|
||||
$str .= '<img src="/i/shadow/' . $this->shadow . '" alt="' . $this->login . '">';
|
||||
}
|
||||
echo '</div><!-- slot-image -->';
|
||||
$str .= '</div><!-- slot-image -->';
|
||||
return $str;
|
||||
}
|
||||
|
||||
private function ttz()
|
||||
public function test(): array
|
||||
{
|
||||
return [
|
||||
'Сила' => $this->strength,
|
||||
'Ловкость' => $this->dexterity,
|
||||
'Интуиция' => $this->intuition,
|
||||
'Выносливость' => $this->endurance,
|
||||
'Интеллект' => $this->intelligence,
|
||||
'Мудрость' => $this->wisdom,
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
/** Вызов из inf.php */
|
||||
private function ttz(): string
|
||||
{
|
||||
$stat = $this->getFullStats();
|
||||
$arr = [
|
||||
'Уровень' => $this->level,
|
||||
'Сила' => $this->printStat('strength'),
|
||||
'Ловкость' => $this->printStat('dexterity'),
|
||||
'Интуиция' => $this->printStat('intuition'),
|
||||
'Выносливость' => $this->printStat('endurance'),
|
||||
'Интеллект' => $this->printStat('intelligence'),
|
||||
'Мудрость' => $this->printStat('wisdom'),
|
||||
'Сила' => $this->strength,
|
||||
'Ловкость' => $this->dexterity,
|
||||
'Интуиция' => $this->intuition,
|
||||
'Выносливость' => $this->endurance,
|
||||
'Интеллект' => $this->intelligence,
|
||||
'Мудрость' => $this->wisdom,
|
||||
'Уворот' => $stat->evasion,
|
||||
'Точность' => $stat->accuracy,
|
||||
'Шанс крита' => $stat->criticals,
|
||||
@@ -77,185 +89,146 @@ class UserInfo extends UserStats
|
||||
$str = null;
|
||||
$i = 0;
|
||||
foreach ($arr as $item => $value) {
|
||||
$str .= "<div class='column' style='text-align: right; margin-right: 10px;'>$item</div><div class='column'>$value</div>";
|
||||
if (in_array($i,[6,9])) {
|
||||
$str .= "<div class='column' style='text-align: right; margin-right: 10px;'>$item</div><div class='column' style='width: max-content;'>$value</div>";
|
||||
if (in_array($i, [6, 9])) {
|
||||
$str .= "<div style='margin-top: 10px;'></div><div></div>";
|
||||
}
|
||||
$i++;
|
||||
}
|
||||
$nameString = $this->align ? "<img src='/i/align_$this->align.png' alt='Склонность'>" : "";
|
||||
$nameString .= $this->block ? "<span class='private' style='text-decoration: line-through;'>$this->login</span>" : "<b>$this->login</b>";
|
||||
$nameString .= $this->clan ? "<img src='/i/clan/$this->clan.png' alt='Клан'>" : "";
|
||||
echo "<div class='info'><b>$nameString</b></div><!-- info -->";
|
||||
echo "<div class='stats-container' style='display: grid; grid-template-columns: 150px 100px; font-size: 1.2em;'>$str</div>";
|
||||
return sprintf(
|
||||
"<div class='info'>%s</div><!-- info --><div class='stats-container' style='display: grid; grid-template-columns: 150px 100px; font-size: 1.2em;'>%s</div>",
|
||||
Nick::id($this->id)->full(1),
|
||||
$str
|
||||
);
|
||||
}
|
||||
|
||||
private function printStat($statName): string
|
||||
private function showProgressBar(int $value, int $max_value)
|
||||
{
|
||||
$stat = $this->getFullStats();
|
||||
return $this->getFreeStatPoints() ? $this->getStat($statName, 1) . '(' . $stat->$statName . ')' : $stat->$statName;
|
||||
$values = [
|
||||
'%20%' => (int)round(self::PERCENT_20 * $max_value),
|
||||
'%80%' => (int)round(self::PERCENT_80 * $max_value),
|
||||
'%value' => $value,
|
||||
'%max' => $max_value
|
||||
];
|
||||
$string = '<meter max="%max" low="%20%" high="%80%" optimum="%max" value="%value">%value / %max</meter>';
|
||||
return str_replace(array_keys($values), array_values($values), $string);
|
||||
}
|
||||
|
||||
//TODO вызывать из main.php
|
||||
private function UserInfoStats($isMainWindow = 0)
|
||||
/** Для вызова из main.php
|
||||
* @throws GameException
|
||||
*/
|
||||
private function UserInfoStats(): string
|
||||
{
|
||||
$stat = $this->getFullStats();
|
||||
$captions = 'Уровень:<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:<br>Местонахождение:';
|
||||
$captions = 'Уровень:<br>Здоровье:<br>Пыль:
|
||||
<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:
|
||||
<br>Опыт:<br>Очки характеристик:<br>Деньги:<br>Деньги в банке:
|
||||
';
|
||||
$variables =
|
||||
$this->level . '<br>' .
|
||||
$stat->strength . '<br>' .
|
||||
$stat->dexterity . '<br>' .
|
||||
$stat->intuition . '<br>' .
|
||||
$stat->endurance . '<br>' .
|
||||
$stat->intelligence . '<br>' .
|
||||
$stat->wisdom . '<br>' .
|
||||
Rooms::$roomNames[$this->room];
|
||||
if ($isMainWindow) {
|
||||
$captions = 'Уровень:<br>Здоровье:<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:<br>Опыт:<br>Очки характеристик:<br>Деньги:<br>Деньги в банке:';
|
||||
$variables =
|
||||
$this->level . '<br>' .
|
||||
$this->health . '<br>' .
|
||||
parent::getStat('strength', 1) . '<br>' .
|
||||
parent::getStat('dexterity', 1) . '<br>' .
|
||||
parent::getStat('intuition', 1) . '<br>' .
|
||||
parent::getStat('endurance', 1) . '<br>' .
|
||||
parent::getStat('intelligence', 1) . '<br>' .
|
||||
parent::getStat('wisdom', 1) . '<br>' .
|
||||
$this->experience . '<br>' .
|
||||
$this->free_stat_points . '<br>' .
|
||||
$this->money . '<br>' .
|
||||
$this->bankMoney;
|
||||
}
|
||||
$nameString = null;
|
||||
if ($this->align) {
|
||||
if (file_exists("/i/align_$this->align.png")) {
|
||||
$nameString .= "<img src='/i/align_$this->align.png' alt='Склонность'>";
|
||||
} else {
|
||||
$nameString .= "<svg width=16 height=16><circle cx=8 cy=8 r=6 stroke=darkorange stroke-width=1 fill=orange></circle></svg>";
|
||||
}
|
||||
} else {
|
||||
$nameString .= "";
|
||||
}
|
||||
$nameString .= $this->block ? "<span class='private' style='text-decoration: line-through;'>$this->login</span>" : "<b>$this->login</b>";
|
||||
if ($this->clan) {
|
||||
if (file_exists("/i/clan/$this->clan.png")) {
|
||||
$nameString .= "<img src='/i/clan/$this->clan.png' alt='Клан'>";
|
||||
} else {
|
||||
$nameString .= "<svg width=16 height=16><circle cx=8 cy=8 r=6 stroke=darkred stroke-width=1 fill=red></circle></svg>";
|
||||
}
|
||||
} else {
|
||||
$nameString .= "";
|
||||
}
|
||||
$this->showProgressBar($this->health, $this->maxHealth) . '<br>' .
|
||||
$this->showProgressBar($this->mana, $this->maxMana) . '<br>' .
|
||||
parent::getStat('strength', 1) . '<br>' .
|
||||
parent::getStat('dexterity', 1) . '<br>' .
|
||||
parent::getStat('intuition', 1) . '<br>' .
|
||||
parent::getStat('endurance', 1) . '<br>' .
|
||||
parent::getStat('intelligence', 1) . '<br>' .
|
||||
parent::getStat('wisdom', 1) . '<br>' .
|
||||
$this->experience . '<br>' .
|
||||
$this->free_stat_points . '<br>' .
|
||||
User::getInstance()->money()->get() . '<br>' .
|
||||
User::getInstance()->money()->getBank();
|
||||
|
||||
echo <<<HTML
|
||||
$nameString = Nick::id($this->id)->full();
|
||||
|
||||
return <<<HTML
|
||||
<div class="user-info">
|
||||
<div class="info"><b>$nameString</b></div><!-- info -->
|
||||
<div class="stats-container">
|
||||
<div class="column">$captions</div><!-- column -->
|
||||
<div class="column" style="float: left;">$captions</div><!-- column -->
|
||||
<div class="column">$variables</div><!-- column -->
|
||||
</div><!-- stats-container -->
|
||||
</div><!-- user-info -->
|
||||
HTML;
|
||||
}
|
||||
|
||||
/**
|
||||
* О персонаже для модераторов.
|
||||
* @return string|null
|
||||
public function userInfoStatsTest(): array
|
||||
{
|
||||
$stat = $this->getFullStats();
|
||||
return [
|
||||
'Сила' => $this->strength,
|
||||
'Ловкость' => $this->dexterity,
|
||||
'Интуиция' => $this->intuition,
|
||||
'Выносливость' => $this->endurance,
|
||||
'Интеллект' => $this->intelligence,
|
||||
'Мудрость' => $this->wisdom,
|
||||
'<br>HP' => $this->health . ' / ' . $this->maxHealth,
|
||||
'MP' => $this->mana . ' / ' . $this->maxMana,
|
||||
'Уворот' => $stat->evasion,
|
||||
'Точность' => $stat->accuracy,
|
||||
'Шанс крита' => $stat->criticals,
|
||||
'Урон' => $stat->min_physical_damage . ' - ' . $stat->max_physical_damage,
|
||||
'<br>Уровень' => $this->level,
|
||||
'Опыт' => $this->experience,
|
||||
'Деньги' => $this->money()->get(),
|
||||
'<br>Локация' => Rooms::$roomNames[$this->room],
|
||||
|
||||
];
|
||||
}
|
||||
|
||||
/** Для вызова из inf.php
|
||||
* @throws GameException
|
||||
*/
|
||||
private function showPrivateData(): ?string
|
||||
{
|
||||
$birthday = date('d.m.Y', strtotime($this->borndate));
|
||||
$userLogs = GameLogs::getUserLogs($this->id);
|
||||
$log = null;
|
||||
while ($userLogRow = $userLogs->fetchArray(SQLITE3_ASSOC)) {
|
||||
$log .= sprintf('<code>%s</code><br>', date('d.m.Y H:i ', strtotime($userLogRow['date'])) . $userLogRow['text']);
|
||||
}
|
||||
$adminData = User::getInstance()->getAdmin() ? $this->showAdminOnlyData() : null;
|
||||
return <<<INFO
|
||||
<div class="secret-info">
|
||||
E-Mail: $this->email<br>
|
||||
ДР Игрока: $birthday<br>
|
||||
IP Регистрации: $this->ip<br>
|
||||
$adminData<br>
|
||||
<div class="secret-info-user-log"><b>Личное дело</b><br>
|
||||
$log
|
||||
</div><!-- secret-info-user-log -->
|
||||
</div><!-- secret-info -->
|
||||
INFO;
|
||||
}
|
||||
|
||||
/**
|
||||
* О персонаже для администраторов.
|
||||
* @return string|null
|
||||
*/
|
||||
private function showAdminOnlyData(): ?string
|
||||
{
|
||||
return <<<INFO
|
||||
⁑ ИД Игрока: $this->id<br>
|
||||
⁑ ИД Комнаты: $this->room<br>
|
||||
⁑ Деньги: $this->money<br>
|
||||
⁑ Деньги в банке: $this->bankMoney<br>
|
||||
⁑ Опыт: $this->experience<br>
|
||||
⁑ Нераспределённые очки: $this->free_stat_points<br>
|
||||
INFO;
|
||||
|
||||
}
|
||||
|
||||
private function Info()
|
||||
{
|
||||
echo '<div class="user-info-container">';
|
||||
$this->UserInfoDoll();
|
||||
$this->ttz();
|
||||
echo '<div class="slot-lower"> <!-- statuses! --></div>';
|
||||
echo '</div><!-- u-i-c -->';
|
||||
echo '<hr><!-- Нижняя часть -->';
|
||||
echo '<div class="user-info-container-lower">';
|
||||
echo '<h2>Об игроке</h2>';
|
||||
echo $this->realname ? "Имя: $this->realname" : "";
|
||||
echo $this->info ? "<br>" . nl2br($this->info) : "";
|
||||
echo '</div><!-- u-i-c-l -->';
|
||||
if (User::getInstance()->getAdmin() || User::getInstance()->getAlign() == 1) {
|
||||
echo $this->showPrivateData();
|
||||
}
|
||||
}
|
||||
|
||||
public function showUserInfo()
|
||||
{
|
||||
$effects = new EffectsModel($this->id);
|
||||
|
||||
if ($this->block && (!User::getInstance()->getAdmin() || !User::getInstance()->getAlign() == 1)) {
|
||||
echo "<span class='error'>Персонаж $this->login заблокирован!</span>";
|
||||
} elseif ($effects->getHideUserInfoStatus() && (!User::getInstance()->getAdmin() || !User::getInstance()->getAlign() == 1)) {
|
||||
if ($effects->getHideUserInfoStatus() == -1) {
|
||||
$date = 'навсегда';
|
||||
} else {
|
||||
$date = 'до' . date('d.m.Y', strtotime($effects->getHideUserInfoStatus()));
|
||||
}
|
||||
echo "<span class='error'>Персонаж $this->login обезличен $date.</span>";
|
||||
$str = null;
|
||||
$hidden = UserEffect::hasHiddenProfile($this->id);
|
||||
if ($this->block && !User::getInstance()->getAdmin()) {
|
||||
$str .= "<span class='error'>Персонаж $this->login заблокирован!</span>";
|
||||
} elseif (!empty($hidden) && !User::getInstance()->getAdmin()) {
|
||||
$str .= "<span class='error'>Персонаж $this->login обезличен $hidden.</span>";
|
||||
} else {
|
||||
$this->Info();
|
||||
$str .= '<div class="user-info-container">';
|
||||
$str .= $this->UserInfoDoll();
|
||||
$str .= $this->ttz();
|
||||
$str .= '<div class="slot-lower" style="font-size: xxx-large">' . $this->showProgressBar($this->health, $this->maxHealth) . '<br>' . $this->showProgressBar($this->mana, $this->maxMana) . '</div>';
|
||||
$str .= '</div><!-- u-i-c -->';
|
||||
$str .= '<hr><!-- Нижняя часть -->';
|
||||
$str .= '<div class="user-info-container-lower">';
|
||||
$str .= '<h2>Об игроке</h2>';
|
||||
$str .= $this->profile()->getRealname() ? "Имя: {$this->profile()->getRealname()}" : '';
|
||||
$str .= $this->profile()->getInfo() ? '<br>' . nl2br($this->profile()->getInfo()) : '';
|
||||
$str .= '</div><!-- u-i-c-l -->';
|
||||
if (User::getInstance()->getAdmin()) {
|
||||
$str .= UserPrivateInfo::get(User::getInstance());
|
||||
}
|
||||
}
|
||||
echo $str;
|
||||
}
|
||||
|
||||
public function showUserDoll($isBattle = 0, $isMain = 0): string
|
||||
{
|
||||
try {
|
||||
return '<div class="user-info-container">' . $this->UserInfoDoll($isBattle, $isMain) . '</div><!-- u-i-c -->';
|
||||
} catch (GameException $e) {
|
||||
return $e;
|
||||
}
|
||||
}
|
||||
|
||||
public function showUserDoll($isBattle = 0, $isMain = 0)
|
||||
/** Отображение на main.php
|
||||
*/
|
||||
public function showUserInfoMain(): string
|
||||
{
|
||||
echo '<div class="user-info-container">';
|
||||
$this->UserInfoDoll($isBattle, $isMain);
|
||||
echo '</div><!-- user-info-container -->';
|
||||
}
|
||||
|
||||
public function showUserInfoMain()
|
||||
{
|
||||
echo '<div class="user-info-container">';
|
||||
$this->UserInfoDoll();
|
||||
$this->userInfoStats(1);
|
||||
echo '</div><!-- user-info-container -->';
|
||||
try {
|
||||
return '<div class="user-doll-container">' . $this->UserInfoDoll() . '</div><!-- user-doll-container -->' . $this->userInfoStats();
|
||||
} catch (GameException $e) {
|
||||
return $e;
|
||||
}
|
||||
}
|
||||
|
||||
public function showUserEffects(): string
|
||||
{
|
||||
$effs = Db::getInstance()->ofetchAll('SELECT * FROM users_effects WHERE owner_id = ?', $this->id);
|
||||
$img = UserEffects::$effectImage;
|
||||
$effs = Effects::getAll($this->id);
|
||||
$img = UserEffect::$effectImage;
|
||||
$r = '';
|
||||
foreach ($effs as $effect) {
|
||||
$timeleft = timeOut($effect->remaining_time - time());
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
<?php
|
||||
# Date: 19.02.2022 (18:54)
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class UserMoney
|
||||
{
|
||||
private int $uid;
|
||||
private int $wallet_money;
|
||||
private Bank $bank;
|
||||
|
||||
public function __construct(int $uid, int $money)
|
||||
{
|
||||
$this->uid = $uid;
|
||||
$this->wallet_money = $money;
|
||||
$this->initBank();
|
||||
}
|
||||
|
||||
private function initBank()
|
||||
{
|
||||
$this->bank = new Bank($this->uid);
|
||||
}
|
||||
|
||||
public function get(): int
|
||||
{
|
||||
return $this->wallet_money;
|
||||
}
|
||||
|
||||
public function set(int $money)
|
||||
{
|
||||
$this->wallet_money = max($money, 0);
|
||||
}
|
||||
|
||||
public function getBank(): int
|
||||
{
|
||||
return $this->bank->getMoney();
|
||||
}
|
||||
|
||||
public function modifyBank(int $money, string $logType = '')
|
||||
{
|
||||
$this->bank->modify($money, $logType);
|
||||
}
|
||||
|
||||
private function save()
|
||||
{
|
||||
Db::getInstance()->execute('update users set money = ? where id = ?', [$this->wallet_money, $this->uid]);
|
||||
}
|
||||
|
||||
/** Тратим деньги */
|
||||
public function spend(int $value): bool
|
||||
{
|
||||
if ($this->wallet_money > $value && $value > 0) {
|
||||
$this->wallet_money -= $value;
|
||||
$this->save();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Получаем деньги */
|
||||
public function earn(int $value): bool
|
||||
{
|
||||
if ($value <= 0) {
|
||||
return false;
|
||||
}
|
||||
$this->wallet_money += $value;
|
||||
$this->save();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
<?php
|
||||
# Date: 17.02.2022 (22:27)
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class UserPrivateInfo
|
||||
{
|
||||
/** Блок информации для модераторов. */
|
||||
public static function get(User $user)
|
||||
{
|
||||
$userLogs = GameLogs::getUserLogs($user->getId());
|
||||
$log = null;
|
||||
while ($userLogRow = $userLogs->fetchArray(SQLITE3_ASSOC)) {
|
||||
$log .= sprintf('<code>%s</code><br>', date('d.m.Y H:i ', strtotime($userLogRow['date'])) . $userLogRow['text']);
|
||||
}
|
||||
$data = [
|
||||
'%email' => $user->profile()->getEmail(),
|
||||
'%bday' => date('d.m.Y', strtotime($user->profile()->getBorndate())),
|
||||
'%regip' => $user->profile()->getIp(),
|
||||
'%uid' => $user->getId(),
|
||||
'%room' => $user->getRoom(),
|
||||
'%wallet' => $user->money()->get(),
|
||||
'%bank' => Db::getInstance()->fetchColumn('select money from bank where user_id = ?', $user->getId()),
|
||||
'%exp' => $user->getExperience(),
|
||||
'%fp' => Db::getInstance()->fetchColumn('select free_stat_points from users where id = ?', $user->getId()),
|
||||
'%log' => $log ?? 'Журнал пуст.',
|
||||
];
|
||||
$string = '<div class="secret-info">E-Mail: %email<br>ДР Игрока: %bday<br>IP Регистрации: %regip<br>
|
||||
⁑ ИД Игрока: %uid<br> ⁑ ИД Комнаты: %room<br> ⁑ Деньги: %wallet<br> ⁑ Деньги в банке: %bank<br>
|
||||
⁑ Опыт: %exp<br> ⁑ Нераспределённые очки: %fp<br><br>
|
||||
<div class="secret-info-user-log"><b>Личное дело</b><br>%log</div><!-- secret-info-user-log -->
|
||||
</div><!-- secret-info -->';
|
||||
return str_replace(array_keys($data), array_values($data), $string);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
<?php
|
||||
# Date: 16.02.2022 (21:22)
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
class UserProfile
|
||||
{
|
||||
|
||||
private int $id;
|
||||
private string $pass;
|
||||
private string $email;
|
||||
private string $realname;
|
||||
private string $borndate;
|
||||
private string $info;
|
||||
private string $ip;
|
||||
private const INFO_CHAR_LIMIT = 1500;
|
||||
private string $status = '';
|
||||
|
||||
/**
|
||||
* @param int $id
|
||||
* @param string $pass
|
||||
* @param string $email
|
||||
* @param string $realname
|
||||
* @param string $borndate
|
||||
* @param string $info
|
||||
* @param string $ip
|
||||
*/
|
||||
public function __construct(
|
||||
int $id,
|
||||
string $pass,
|
||||
string $email,
|
||||
string $realname,
|
||||
string $borndate,
|
||||
string $info,
|
||||
string $ip
|
||||
)
|
||||
{
|
||||
$this->id = $id;
|
||||
$this->pass = $pass;
|
||||
$this->email = $email;
|
||||
$this->realname = $realname;
|
||||
$this->borndate = $borndate;
|
||||
$this->info = $info;
|
||||
$this->ip = $ip;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public function changePassword($old_password, $new_password)
|
||||
{
|
||||
if (password_verify($old_password, $this->pass)) {
|
||||
$this->pass = password_hash($new_password, PASSWORD_DEFAULT);
|
||||
} else {
|
||||
$this->status .= 'Неверный пароль!';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return string
|
||||
*/
|
||||
public function getEmail(): string
|
||||
{
|
||||
return $this->email;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $email
|
||||
*/
|
||||
public function setEmail(string $email): void
|
||||
{
|
||||
$this->email = $email;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return string
|
||||
*/
|
||||
public function getRealname(): string
|
||||
{
|
||||
return $this->realname;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $realname
|
||||
*/
|
||||
public function setRealname(string $realname): void
|
||||
{
|
||||
$this->realname = htmlspecialchars($realname);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return string
|
||||
*/
|
||||
public function getBorndate(): string
|
||||
{
|
||||
return $this->borndate;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $borndate
|
||||
*/
|
||||
public function setBorndate(string $borndate): void
|
||||
{
|
||||
$this->borndate = $borndate;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return string
|
||||
*/
|
||||
public function getInfo(): string
|
||||
{
|
||||
return $this->info;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param string $info
|
||||
*/
|
||||
public function setInfo(string $info): void
|
||||
{
|
||||
if (strlen($info) > self::INFO_CHAR_LIMIT) {
|
||||
$this->status .= 'Максимальная длинна поля Хобби: ' . self::INFO_CHAR_LIMIT . ' символов!';
|
||||
} else {
|
||||
$info = htmlspecialchars($info);
|
||||
$info = str_replace("\\n", '<br />', $info);
|
||||
$info = str_replace("\\r", '', $info);
|
||||
$info = str_replace('<br />', '<br />', $info);
|
||||
$this->info = $info;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return string
|
||||
*/
|
||||
public function getIp(): string
|
||||
{
|
||||
return $this->ip;
|
||||
}
|
||||
|
||||
/** Сохраняет в базу актуальные имя, пароль, email, дату рождения, текст инфы.
|
||||
*
|
||||
*/
|
||||
public function save(): string
|
||||
{
|
||||
if ($this->status) {
|
||||
return $this->status;
|
||||
}
|
||||
|
||||
$query = 'update users set pass = ?, email = ?, realname = ?, borndate = ?, info = ? where id = ?';
|
||||
$vals = [
|
||||
//set
|
||||
$this->pass,
|
||||
$this->email,
|
||||
$this->realname,
|
||||
$this->borndate,
|
||||
$this->info,
|
||||
// where
|
||||
$this->id
|
||||
];
|
||||
Db::getInstance()->execute($query, $vals);
|
||||
return 'Успешно!';
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,33 +3,35 @@
|
||||
|
||||
namespace Battles;
|
||||
|
||||
use Battles\Database\Db;
|
||||
use Battles\Models\Inventory;
|
||||
use Battles\Models\User\Effects;
|
||||
use Battles\Models\User\Stats;
|
||||
use Exceptions\GameException;
|
||||
|
||||
class UserStats extends User
|
||||
{
|
||||
protected $strength;
|
||||
protected $dexterity;
|
||||
protected $intuition;
|
||||
protected $endurance;
|
||||
protected $intelligence;
|
||||
protected $wisdom;
|
||||
protected $health;
|
||||
protected $mana;
|
||||
protected $free_stat_points;
|
||||
protected int $id;
|
||||
protected int $strength;
|
||||
protected int $dexterity;
|
||||
protected int $intuition;
|
||||
protected int $endurance;
|
||||
protected int $intelligence;
|
||||
protected int $wisdom;
|
||||
protected int $health;
|
||||
protected int $mana;
|
||||
protected int $free_stat_points = 0;
|
||||
protected int $level;
|
||||
private const STAT_MAXIMUM_AMOUNT = 40;
|
||||
private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
|
||||
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
|
||||
private const STAT_NAMES_ARRAY = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
|
||||
|
||||
//// Неизменяемые для игрока(!) переменные.
|
||||
// Удар кулаком всегда 1-2.
|
||||
protected int $minDamage = 1;
|
||||
protected int $maxDamage = 2;
|
||||
// Природная броня всегда 0.
|
||||
// Зачем их три, если во всех формулах она одна?
|
||||
protected int $headArmor = 0;
|
||||
protected int $chestArmor = 0;
|
||||
protected int $legArmor = 0;
|
||||
|
||||
// Динамически рассчитываемые
|
||||
protected int $maxHealth;
|
||||
protected int $maxMana;
|
||||
@@ -41,6 +43,19 @@ class UserStats extends User
|
||||
*/
|
||||
public function __construct($user)
|
||||
{
|
||||
|
||||
$data = Stats::getAll($user);
|
||||
$this->id = $data->id;
|
||||
$this->strength = $data->strength;
|
||||
$this->dexterity = $data->dexterity;
|
||||
$this->intuition = $data->intuition;
|
||||
$this->endurance = $data->endurance;
|
||||
$this->intelligence = $data->intelligence;
|
||||
$this->wisdom = $data->wisdom;
|
||||
$this->health = $data->health;
|
||||
$this->mana = $data->mana;
|
||||
$this->free_stat_points = $data->free_stat_points;
|
||||
$this->level = $data->level;
|
||||
parent::__construct($user);
|
||||
$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
|
||||
$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
|
||||
@@ -49,23 +64,25 @@ class UserStats extends User
|
||||
/**
|
||||
* Отдаёт информацию о базовом(!) стате.
|
||||
*
|
||||
* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
|
||||
* 'endurance', 'intelligence', 'wisdom'.
|
||||
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
|
||||
* на повышение стата на 1, при условии наличия свободных очков статов.
|
||||
* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
|
||||
* 'endurance', 'intelligence', 'wisdom'.
|
||||
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
|
||||
* на повышение стата на 1, при условии наличия свободных очков статов.
|
||||
*
|
||||
* @return string
|
||||
* @throws GameException
|
||||
*/
|
||||
public function getStat($stat_name, int $isMainWindow = 0): string
|
||||
public function getStat(string $stat_name, int $isMainWindow = 0): string
|
||||
{
|
||||
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
|
||||
return self::ERROR_STAT_UNKNOWN;
|
||||
if (!in_array($stat_name, self::STAT_NAMES_ARRAY)) {
|
||||
throw new GameException(self::ERROR_STAT_UNKNOWN);
|
||||
}
|
||||
$stat = strval($this->$stat_name);
|
||||
if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
|
||||
$this->$stat_name .= " <a href='/main.php?edit=" . mt_rand() . "&ups=$stat_name'>[+]</a>";
|
||||
$rand = strval(mt_rand());
|
||||
$stat .= " <a href='/main.php?edit=$rand&ups=$stat_name'>[+]</a>";
|
||||
}
|
||||
return $this->$stat_name;
|
||||
|
||||
return $stat;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -79,20 +96,19 @@ class UserStats extends User
|
||||
*/
|
||||
public function addOnePointToStat(string $stat_name)
|
||||
{
|
||||
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
|
||||
if (!in_array($stat_name, self::STAT_NAMES_ARRAY)) {
|
||||
throw new GameException(self::ERROR_STAT_UNKNOWN);
|
||||
}
|
||||
if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
|
||||
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
|
||||
} else {
|
||||
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
|
||||
Db::getInstance()->execute($query, $this->id);
|
||||
Stats::addOne($stat_name, $this->id);
|
||||
}
|
||||
}
|
||||
|
||||
public function getMaxWeight(): int
|
||||
{
|
||||
return $this->strength * 4;
|
||||
return max($this->strength * 5, 50);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -135,71 +151,21 @@ class UserStats extends User
|
||||
return $this->maxMana;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getHeadArmor(): int
|
||||
{
|
||||
return $this->headArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getChestArmor(): int
|
||||
{
|
||||
return $this->chestArmor;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return int
|
||||
*/
|
||||
public function getLegArmor(): int
|
||||
{
|
||||
return $this->legArmor;
|
||||
}
|
||||
|
||||
public function getFullStats(): object
|
||||
{
|
||||
$stats = Db::getInstance()->ofetch("
|
||||
select
|
||||
strength,
|
||||
dexterity,
|
||||
intuition,
|
||||
endurance,
|
||||
intelligence,
|
||||
wisdom
|
||||
from users where id = $this->id");
|
||||
$itemBonuses = Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(add_strength) as item_strength,
|
||||
sum(add_dexterity) as item_dexterity,
|
||||
sum(add_intuition) as item_intuition,
|
||||
sum(add_endurance) as item_endurance,
|
||||
sum(add_intelligence) as item_intelligence,
|
||||
sum(add_wisdom) as item_wisdom,
|
||||
sum(add_accuracy) as item_accuracy,
|
||||
sum(add_evasion) as item_evasion,
|
||||
sum(add_criticals) as item_criticals,
|
||||
sum(add_min_physical_damage) as item_min_physical_damage,
|
||||
sum(add_max_physical_damage) as item_max_physical_damage
|
||||
from inventory where dressed_slot != 0 and owner_id = $this->id");
|
||||
$effectBonuses = Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(mod_strength) as effect_strength,
|
||||
sum(mod_dexterity) as effect_dexterity,
|
||||
sum(mod_intuition) as effect_intuition,
|
||||
sum(mod_endurance) as effect_endurance,
|
||||
sum(mod_intelligence) as effect_intelligence,
|
||||
sum(mod_wisdom) as effect_wisdom
|
||||
from users_effects where owner_id = $this->id");
|
||||
$stats = Stats::getAll($this->id);
|
||||
$itemBonuses = Inventory::getBonuses($this->id);
|
||||
$effectBonuses = Effects::getStatMods($this->id);
|
||||
$obj = (object)[];
|
||||
$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
|
||||
$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
|
||||
$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
|
||||
$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
|
||||
$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
|
||||
$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
|
||||
foreach (self::STAT_NAMES_ARRAY as $stat) {
|
||||
$obj->$stat = max(0, $stats->$stat + $itemBonuses->{'item_' . $stat} + $effectBonuses->{'effect_' . $stat});
|
||||
}
|
||||
//$obj->strength = max(0, $stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
|
||||
//$obj->dexterity = max(0, $stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
|
||||
//$obj->intuition = max(0, $stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
|
||||
//$obj->endurance = max(0, $stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
|
||||
//$obj->intelligence = max(0, $stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
|
||||
//$obj->wisdom = max(0, $stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
|
||||
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
|
||||
$obj->evasion = max(0, $itemBonuses->item_evasion);
|
||||
$obj->criticals = max(0, $itemBonuses->item_criticals);
|
||||
@@ -212,7 +178,7 @@ class UserStats extends User
|
||||
{
|
||||
$this->level += 1;
|
||||
$this->free_stat_points += 2;
|
||||
$this->saveStats();
|
||||
$this->save();
|
||||
Chat::addSYSMessage('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
|
||||
return 'Персонаж перешёл на ' . $this->level . 'уровень.';
|
||||
}
|
||||
@@ -220,12 +186,9 @@ class UserStats extends User
|
||||
/** Сохраняет в базу актуальные статы, здоровье, ману, свободные очки статов и уровень.
|
||||
*
|
||||
*/
|
||||
private function saveStats()
|
||||
private function save()
|
||||
{
|
||||
$query = 'update users set strength = ?, dexterity = ?, intuition = ?, endurance = ?,
|
||||
intelligence = ?, wisdom = ?, health = ?, mana = ?, free_stat_points = ?,
|
||||
level = ? where id = ?';
|
||||
$vals = [
|
||||
Stats::save([
|
||||
$this->strength, //set
|
||||
$this->dexterity,
|
||||
$this->intuition,
|
||||
@@ -237,7 +200,6 @@ class UserStats extends User
|
||||
$this->free_stat_points,
|
||||
$this->level,
|
||||
$this->id //where
|
||||
];
|
||||
Db::getInstance()->execute($query, $vals);
|
||||
]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
<?php
|
||||
# Date: 23.02.2022 (1:49)
|
||||
namespace Battles;
|
||||
|
||||
trait Users
|
||||
{
|
||||
protected int $id = 0;
|
||||
protected string $login = '';
|
||||
protected int $level = 0;
|
||||
protected ?int $align = null;
|
||||
protected ?string $clan = null;
|
||||
protected ?int $admin = null;
|
||||
protected int $room = 0;
|
||||
protected int $block = 0;
|
||||
protected string $shadow = '';
|
||||
//userprofile
|
||||
private string $pass = '';
|
||||
private string $email = '';
|
||||
private string $realname = '';
|
||||
private string $borndate = '';
|
||||
private string $info = '';
|
||||
private string $ip = '';
|
||||
|
||||
private ?int $money = null;
|
||||
|
||||
private bool $fuk;
|
||||
|
||||
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
<?php
|
||||
|
||||
namespace Battles;
|
||||
//namespace /;
|
||||
|
||||
use Battles\Database\Db;
|
||||
|
||||
@@ -8,7 +8,13 @@ class Register
|
||||
{
|
||||
public static function addUser(string $login, string $password, string $email, string $birthday): int
|
||||
{
|
||||
if (Db::getInstance()->execute('select count(*) from users where login = ? or email = ?', [$login, $email])->fetchColumn()) {
|
||||
$password = password_hash($password, PASSWORD_DEFAULT);
|
||||
$email = filter_var($email, FILTER_VALIDATE_EMAIL);
|
||||
|
||||
if (
|
||||
!$email ||
|
||||
Db::getInstance()->execute('select count(*) from users where login = ? or email = ?', [$login, $email])->fetchColumn()
|
||||
) {
|
||||
return 0;
|
||||
}
|
||||
Db::getInstance()->execute('insert into users (login,pass,email,borndate,ip,session_id,shadow) values (?,?,?,?,?,?,?)',
|
||||
@@ -1612,9 +1612,9 @@ class fbattle
|
||||
addchp('<font color=red>Внимание!</font> Победа! Бой окончен. Всего вами нанесено урона : ' . $this->damage[$v] . ' HP. Получено опыта : ' . $this->exp[$v] . ' (' . $dop_exp . '%)' . $ads . ' ', '{[]}' . Nick::id($v)->short() . '{[]}');
|
||||
|
||||
mysql_query('UPDATE `users` SET `win` = (`win` +1), `fullhptime` = ' . time() . ' WHERE `id` = "' . $v . '"');
|
||||
GiveExp($v, $this->exp[$v]);
|
||||
\Battles\User::getInstance($v)->addExperience($this->exp[$v]);
|
||||
if ($user['caveleader'] > 0 || $user['laba'] > 0) {
|
||||
GiveRep($v, $rep);
|
||||
\Battles\User::getInstance($v)->addExperience($rep);
|
||||
}
|
||||
if ($user['klan']) {
|
||||
mysql_query('UPDATE `clans` SET `clanexp` = (`clanexp`+' . (int)$this->exp[$user['id']] . ') WHERE `id` = "' . $v[$user['klan']] . '" LIMIT 1');
|
||||
@@ -1628,7 +1628,7 @@ class fbattle
|
||||
$flag = 2;
|
||||
foreach ($this->t2 as $k => $v) {
|
||||
mysql_query('UPDATE `battle` SET `win` = 2 WHERE `id` = "' . $this->user['battle'] . '" LIMIT 1');
|
||||
$this->t2[$k] = Nick::id($v)->short();
|
||||
$this->t2[$k] = \Battles\Nick::id($v)->short();
|
||||
|
||||
if ($this->battle_data['aren_of'] == 1 && $this->t2[$k] && $v < _BOTSEPARATOR_) {
|
||||
mysql_query('INSERT INTO `logs_arena` (`battle`, `user`, `uid`, `damage`, `team`) VALUES ("' . $this->user['battle'] . '", "' . $this->t1[$k] . '", "' . $v . '", "' . $this->damage[$v] . '", "2")');
|
||||
@@ -1668,9 +1668,9 @@ class fbattle
|
||||
echo "<script>console.log('Win fiz 1');</script>";
|
||||
}
|
||||
mysql_query('UPDATE `users` SET `win` = (`win` +1), `fullhptime` = ' . time() . ' WHERE `id` = "' . $v . '"');
|
||||
GiveExp($v, $this->exp[$v]);
|
||||
\Battles\User::getInstance($v)->addExperience($this->exp[$v]);
|
||||
if ($user['caveleader'] > 0 || $user['laba'] > 0) {
|
||||
GiveRep($v, $rep);
|
||||
\Battles\User::getInstance($v)->addExperience($rep);
|
||||
}
|
||||
if ($user['klan']) {
|
||||
mysql_query('UPDATE `clans` SET `clanexp` = (`clanexp`+' . (int)$this->exp[$user['id']] . ') WHERE `id` = "' . $v[$user['klan']] . '" LIMIT 1');
|
||||
@@ -419,7 +419,7 @@ TASK;
|
||||
return $ins;
|
||||
}
|
||||
|
||||
public function timeOut($ttm)
|
||||
public function timeOut($ttm): string
|
||||
{
|
||||
$out = '';
|
||||
$time_still = $ttm;
|
||||
@@ -590,5 +590,3 @@ TASK;
|
||||
fclose($fp);
|
||||
}
|
||||
}
|
||||
|
||||
$q = new Quests;
|
||||
@@ -1,44 +0,0 @@
|
||||
<?php
|
||||
/**
|
||||
* Copyright (c) 2018.
|
||||
* Author: Igor Barkov <lopar.4ever@gmail.com>
|
||||
* Project name: Battles-Game
|
||||
*/
|
||||
|
||||
class showpers
|
||||
{
|
||||
private $pers_data;
|
||||
private $weared_items;
|
||||
|
||||
private function __construct($id)
|
||||
{
|
||||
if (!$this->pers_data) {
|
||||
$query = db::c()->query('SELECT * FROM `users` WHERE `id` = ?i', $id)->fetch_assoc();
|
||||
$this->pers_data = $query;
|
||||
}
|
||||
if (!$this->weared_items) {
|
||||
$query = db::c()->query('SELECT `name`, `img`, `type` FROM `inventory` WHERE `owner` = ?i AND `dressed` = 1', $id);
|
||||
$this->weared_items = $query;
|
||||
}
|
||||
}
|
||||
|
||||
private function dgfs()
|
||||
{
|
||||
$w_items['sergi'] = $this->pers_data['sergi'];
|
||||
$w_items['kulon'] = $this->pers_data['kulon'];
|
||||
$w_items['weap'] = $this->pers_data['weap'];
|
||||
$w_items['bron'] = $this->pers_data['bron'];
|
||||
$w_items['r1'] = $this->pers_data['r1'];
|
||||
$w_items['r2'] = $this->pers_data['r2'];
|
||||
$w_items['r3'] = $this->pers_data['r3'];
|
||||
$w_items['helm'] = $this->pers_data['helm'];
|
||||
$w_items['perchi'] = $this->pers_data['perchi'];
|
||||
$w_items['shit'] = $this->pers_data['shit'];
|
||||
$w_items['boots'] = $this->pers_data['boots'];
|
||||
$w_items['rubax'] = $this->pers_data['rubax'];
|
||||
$w_items['plaw'] = $this->pers_data['plaw'];
|
||||
$w_items['rune1'] = $this->pers_data['rune1'];
|
||||
$w_items['rune2'] = $this->pers_data['rune2'];
|
||||
$w_items['rune3'] = $this->pers_data['rune3'];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user