Сloses #54; Метод [getMaxWeight()] вместо конструкции из метода и математики [getStrength() * 4]; Очистка неиспользуемых методов класса.

This commit is contained in:
Igor Barkov (iwork)
2022-01-25 18:16:09 +02:00
parent a1ea3a0a8c
commit cd80c56f93
5 changed files with 84 additions and 92 deletions
+48 -61
View File
@@ -90,52 +90,9 @@ class UserStats extends User
}
}
/**
* @return mixed
*/
public function getStrength()
public function getMaxWeight(): int
{
return $this->strength;
}
/**
* @return mixed
*/
public function getDexterity()
{
return $this->dexterity;
}
/**
* @return mixed
*/
public function getIntuition()
{
return $this->intuition;
}
/**
* @return mixed
*/
public function getEndurance()
{
return $this->endurance;
}
/**
* @return mixed
*/
public function getIntelligence()
{
return $this->intelligence;
}
/**
* @return mixed
*/
public function getWisdom()
{
return $this->wisdom;
return $this->strength * 4;
}
/**
@@ -202,23 +159,53 @@ class UserStats extends User
return $this->legArmor;
}
public function getFullStats()
public function getFullStats(): object
{
$query = "
select
sum(greatest(strength + (ifnull((select sum(add_strength) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)) + (ifnull((select sum(mod_strength) from users_effects where owner_id = $this->id), 0)), 0)) as strength,
sum(greatest(dexterity + (ifnull((select sum(add_dexterity) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)) + (ifnull((select sum(mod_dexterity) from users_effects where owner_id = $this->id), 0)), 0)) as dexterity,
sum(greatest(intuition + (ifnull((select sum(add_intuition) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)) + (ifnull((select sum(mod_intuition) from users_effects where owner_id = $this->id), 0)), 0)) as intuition,
sum(greatest(endurance + (ifnull((select sum(add_endurance) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)) + (ifnull((select sum(mod_endurance) from users_effects where owner_id = $this->id), 0)), 0)) as endurance,
sum(greatest(intelligence + (ifnull((select sum(add_intelligence) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)) + (ifnull((select sum(mod_intelligence) from users_effects where owner_id = $this->id), 0)), 0)) as intelligence,
sum(greatest(wisdom + (ifnull((select sum(add_wisdom) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)) + (ifnull((select sum(mod_wisdom) from users_effects where owner_id = $this->id), 0)), 0)) as wisdom,
ifnull((select sum(add_accuracy) from inventory where dressed_slot != 0 and owner_id = $this->id), 0) as accuracy,
ifnull((select sum(add_evasion) from inventory where dressed_slot != 0 and owner_id = $this->id), 0) as evasion,
ifnull((select sum(add_criticals) from inventory where dressed_slot != 0 and owner_id = $this->id), 0) as criticals,
sum(greatest($this->minDamage + (ifnull((select sum(add_min_physical_damage) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as min_physical_damage,
sum(greatest($this->maxDamage + (ifnull((select sum(add_max_physical_damage) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as max_physical_damage
from users where id = $this->id";
return self::$db->ofetch($query);
$stats = self::$db->ofetch("
select
strength,
dexterity,
intuition,
endurance,
intelligence,
wisdom
from users where id = $this->id");
$itemBonuses = self::$db->ofetch("
select
sum(add_strength) as item_strength,
sum(add_dexterity) as item_dexterity,
sum(add_intuition) as item_intuition,
sum(add_endurance) as item_endurance,
sum(add_intelligence) as item_intelligence,
sum(add_wisdom) as item_wisdom,
sum(add_accuracy) as item_accuracy,
sum(add_evasion) as item_evasion,
sum(add_criticals) as item_criticals,
sum(add_min_physical_damage) as item_min_physical_damage,
sum(add_max_physical_damage) as item_max_physical_damage
from inventory where dressed_slot != 0 and owner_id = $this->id");
$effectBonuses = self::$db->ofetch("
select
sum(mod_strength) as effect_strength,
sum(mod_dexterity) as effect_dexterity,
sum(mod_intuition) as effect_intuition,
sum(mod_endurance) as effect_endurance,
sum(mod_intelligence) as effect_intelligence,
sum(mod_wisdom) as effect_wisdom
from users_effects where owner_id = $this->id");
$obj = (object)[];
$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
$obj->evasion = max(0, $itemBonuses->item_evasion);
$obj->criticals = max(0, $itemBonuses->item_criticals);
$obj->min_physical_damage = max($this->minDamage, $this->minDamage + $itemBonuses->item_min_physical_damage);
$obj->max_physical_damage = max($this->maxDamage, $this->maxDamage + $itemBonuses->item_max_physical_damage);
return $obj;
}
public function levelUp(): string