Из shop уехали все запросы в класс. Теперь он только отображает.

This commit is contained in:
lopar 2021-08-30 01:34:50 +03:00
parent 4cf370327f
commit d2c8c8d7d5
7 changed files with 115 additions and 250 deletions

View File

@ -27,7 +27,7 @@ class InventoryItem extends Item
public function printInfo()
{
parent::printAllInfo();
echo $this->getAllInfo();
if ($this->present) {
echo "<p style='color: maroon; font-style: italic'>Это подарок от $this->present. Вы не можете передать его кому-либо ещё.</p>";
}
@ -48,9 +48,8 @@ IMG;
}
}
public function printControls()
{
/* Тут будут кнопки под картинкой. */
public function printControls(){
// Для кнопок управления под картинкой.
}
private function dressStatsChecks(): ?string
@ -130,14 +129,9 @@ IMG;
return $error ?? true;
}
/**
* @param $itemId
*
* @return bool
*/
public static function destroyItem($itemId): bool
public static function destroyItem($itemId)
{
return DBPDO::INIT()->execute('delete from inventory where dressed_slot = 0 and owner_id = ? and item_id = ?', [$_SESSION['uid'], $itemId]);
DBPDO::INIT()->execute('delete from inventory where dressed_slot = 0 and owner_id = ? and item_id = ?', [$_SESSION['uid'], $itemId]);
}
/** Надеюсь, временная заглушка, которая объединяет get_meshok() и другую выдачу одной строкой.

View File

@ -102,6 +102,14 @@ class Item
$this->typename = 'Хлам';
}
$this->item_cost = $this->calculateItemCost();
}
/** Рассчёт стоимости предмета в зависимости от его характеристик.
* @return int
*/
private function calculateItemCost(): int
{
$sum_stats =
$this->add_strength +
$this->add_dexterity +
@ -121,8 +129,7 @@ class Item
$mods_cost_modifier = 2 + floor($sum_mods / 50);
$damage_cost_modifier = 1 + floor($sum_damage / 100);
$result = intval($sum_stats * $stats_cost_modifier + $sum_mods * $mods_cost_modifier + $sum_damage * $damage_cost_modifier);
$this->item_cost = $result < 1 ? 1 : $result;
return $result < 1 ? 1 : $result;
}
protected function wrap(int $number): string
@ -134,50 +141,51 @@ class Item
}
}
protected function printAllInfo()
public function getAllInfo(): string
{
$needsLines = [
"сила" => $this->need_strength,
"ловкость" => $this->need_dexterity,
"интуиция" => $this->need_intuition,
"выносливость" => $this->need_endurance,
"интеллект" => $this->need_intelligence,
"мудрость" => $this->need_wisdom,
'сила' => $this->need_strength,
'ловкость' => $this->need_dexterity,
'интуиция' => $this->need_intuition,
'выносливость' => $this->need_endurance,
'интеллект' => $this->need_intelligence,
'мудрость' => $this->need_wisdom,
];
$addsLines = [
"Сила" => $this->add_strength,
"Ловкость" => $this->add_dexterity,
"Интуиция" => $this->add_intuition,
"Выносливость" => $this->add_endurance,
"Интеллект" => $this->add_intelligence,
"Мудрость" => $this->add_wisdom,
"Точность" => $this->add_accuracy,
"Увёртливость" => $this->add_evasion,
"Шанс крита" => $this->add_criticals,
'Сила' => $this->add_strength,
'Ловкость' => $this->add_dexterity,
'Интуиция' => $this->add_intuition,
'Выносливость' => $this->add_endurance,
'Интеллект' => $this->add_intelligence,
'Мудрость' => $this->add_wisdom,
'Точность' => $this->add_accuracy,
'Увёртливость' => $this->add_evasion,
'Шанс крита' => $this->add_criticals,
];
echo "<b>$this->name</b> (Масса: $this->weight)";
echo "<br> Стоимость: " . $this->item_cost;
echo "<br> Долговечность: " . $this->durability;
echo "<br><em>$this->typename</em><br>";
$str = "<b>$this->name</b> (Масса: $this->weight)";
$str .= '<br> Стоимость: ' . $this->item_cost;
$str .= '<br> Долговечность: ' . $this->durability;
$str .= "<br><em>$this->typename</em><br>";
foreach ($needsLines as $stat => $value) {
if ($value > 0) {
echo "<br>Требуется $stat" . $this->wrap($value);
$str .= "<br>Требуется $stat" . $this->wrap($value);
}
}
foreach ($addsLines as $stat => $value) {
if ($value) {
echo "<br>$stat" . $this->wrap($value);
$str .= "<br>$stat" . $this->wrap($value);
}
}
if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_min_physical_damage;
$damage = $this->add_min_physical_damage . ' - ' . $this->add_min_physical_damage;
} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_max_physical_damage . " - " . $this->add_max_physical_damage;
$damage = $this->add_max_physical_damage . ' - ' . $this->add_max_physical_damage;
} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_max_physical_damage;
$damage = $this->add_min_physical_damage . ' - ' . $this->add_max_physical_damage;
}
if (isset($damage)) {
echo "<br>Урон: " . $damage;
$str .= '<br>Урон: ' . $damage;
}
return $str;
}
}

View File

@ -49,6 +49,7 @@ SQL;
private $optype;
private ?int $shop_item_quantity;
private ?int $price;
public static string $status = '';
public function __construct($row, $operationType = null)
{
@ -61,11 +62,12 @@ SQL;
$this->item_id = $row->item_id ?? $row->id;
}
public function printInfo()
public function printInfo(): string
{
$this->printAllInfo();
//$this->printAllInfo();
$str = $this->getAllInfo();
if ($this->optype === 'buyshop' && $this->shop_item_quantity > 0 && $this->shop_item_quantity < 20) {
echo "<div style='margin-top: 9px; font-style: italic;'>На складе осталось $this->shop_item_quantity единиц товара!</div>";
$str .= "<div style='margin-top: 9px; font-style: italic;'>На складе осталось $this->shop_item_quantity единиц товара!</div>";
}
if ($this->optype === 'sellshop') {
if ($this->getSellPriceMean() < 50) {
@ -79,36 +81,37 @@ SQL;
} else {
$goods = 'это превосходное изделие';
}
echo "<div style='margin-top: 9px; font-style: italic;'>В среднем за $goods можно выручить <span class='success'>{$this->getSellPriceMean()}</span> кр.</div>";
$str .= "<div style='margin-top: 9px; font-style: italic;'>В среднем за $goods можно выручить <span class='success'>{$this->getSellPriceMean()}</span> кр.</div>";
}
return $str;
}
public function printImage()
public function printImage(): string
{
if (!$this->image) {
$this->image = 'noitem.png';
}
echo "<img src='/i/sh/$this->image' class='item-wrap-normal' alt=''>";
return "<img src='/i/sh/$this->image' class='item-wrap-normal' alt=''>";
}
//todo наличка после покупки отображается с задержкой.
public static function buyItem($id, User $buyer): string
public static function buyItem($id, User $buyer)
{
$db = new DBPDO();
$check = $db->ofetch("select * from trade_offers where shop_item_id = ?", $id);
if (empty($check->shop_item_quantity) || empty($check->shop_item_id)) {
return self::NO_ITEMS_IN_STOCK;
self::$status = self::NO_ITEMS_IN_STOCK;
}
// TODO БАРТЕР!
if (isset($check->barter_item_list_json)) {
echo "Работаем по бартеру!";
self::$status = "Работаем по бартеру!";
}
$db->execute(self::BUY_QUERY, [$buyer->getId(), $check->shop_item_id]);
$item = $db->ofetch("select item_id, name, price from inventory where item_id = ?", $db->lastInsertId());
if (empty($item->item_id) || empty($item->name)) {
return 'Запрос в базу не прошёл.';
self::$status = 'Запрос в базу не прошёл.';
} else {
$user = new User($_SESSION['uid']);
// Если не хватает налички, снимаем с банка с комиссией.
@ -117,14 +120,12 @@ SQL;
$bank = new Bank($buyer->getId());
$bank->withdrawMoney($item->price);
} catch (GameException $e) {
echo 'Банковская ошибка!';
return self::NO_MONEY;
self::$status = 'Банковская ошибка! ' . self::NO_MONEY;
}
} else {
$user->setMoney($user->getMoney() - $item->price);
$user->saveMoney();
}
}
if ($check->shop_item_quantity != -1) {
@ -133,10 +134,10 @@ SQL;
$deloText = $buyer->getLogin() . " купил товар «" . $item->name . "» id:(" . $item->item_id . ") в магазине за " . $item->price . ".";
GameLogs::addUserLog($buyer->getId(), $deloText);
return "Предмет " . $item->name . " куплен за " . $item->price . ".";
self::$status = "Предмет " . $item->name . " куплен за " . $item->price . ".";
}
public static function sellItem($id, User $seller, $bankTrade = 0): string
public static function sellItem($id, User $seller, $bankTrade = 0)
{
$db = new DBPDO();
$item = $db->ofetch('select * from inventory where item_id = ?', $id);
@ -154,11 +155,10 @@ SQL;
$deloText = "{$seller->getLogin()} продал товар «{$sellingItemName}» id:($id) в магазине за $sellingPrice кр.";
GameLogs::addUserLog($seller->getId(), $deloText);
if ($sellingPrice == 0) {
$status = "После длительных и изнурительных торгов вы плюнули на всё и просто подарили ваш «{$sellingItemName}» торговцу.";
self::$status = "После длительных и изнурительных торгов вы плюнули на всё и просто подарили ваш «{$sellingItemName}» торговцу.";
} else {
$status = "Вы продали «{$sellingItemName}» за $sellingPrice кр.";
self::$status = "Вы продали «{$sellingItemName}» за $sellingPrice кр.";
}
return $status;
}
/** Подчсчёт средней суммы продажи.
@ -177,18 +177,19 @@ SQL;
/**
* Для кнопок управления под картинкой предмета в зависимости от ситуации.
*/
public function printControls()
public function printControls(): string
{
if (in_array($this->optype, ['setmarket', 'unsetmarket', 'buymarket', 'sellshop', 'buyshop',])) {
$str = $this->optype == 'setmarket' ? '<input placeholder=" ' . $this->price . ' " name="cost">' : '';
$button_name = self::BUTTON[$this->optype];
echo <<<FORM
if (!in_array($this->optype, ['setmarket', 'unsetmarket', 'buymarket', 'sellshop', 'buyshop',])) {
return '';
}
$str = $this->optype == 'setmarket' ? '<input placeholder=" ' . $this->price . ' " name="cost">' : '';
$button_name = self::BUTTON[$this->optype];
return <<<FORM
<form method="post">$str
<input type="hidden" name="itemId" value="$this->item_id">
<br><input type="submit" name="$this->optype" value="$button_name">
</form>
FORM;
}
}
/**

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@ -9,6 +9,11 @@
use Battles\Database\DBPDO;
use Battles\User;
include_once 'classes/Database/db.php';
include_once 'classes/Database/Mysql.php';
include_once 'classes/Database/Statement.php';
include_once 'classes/Database/Exception.php';
ini_set('display_errors', 'On');
error_reporting(E_ALL);
const GAMEDOMAIN = "battles.lan";

223
shop.php
View File

@ -1,220 +1,75 @@
<?php
use Battles\Bank;
use Battles\Database\DBPDO;
use Battles\InventoryItem;
use Battles\Item;
use Battles\Shop;
use Battles\ShopItem;
use Battles\Template;
use Battles\User;
require_once 'functions.php';
$saleItems = false;
$shopCategoryType = $_POST['sale'] ?? '';
$shopCategoryTypeNumber = $_GET['otdel'] ?? 0;
$status = null;
Shop::$current = new Shop(Shop::GENERAL_SHOP);
if (!empty($_GET['otdel'])) {
if ($_GET['otdel'] !== 'sale') {
Shop::$current->categoryType = $_GET['otdel'];
} else {
Shop::$current->categoryType = -1;
}
}
if (!empty($_POST['sellshop'])) {
$status = ShopItem::sellItem($_POST['itemId'], User::$current, 1);
ShopItem::sellItem($_POST['itemId'], User::$current, 1);
}
if (!empty($_POST['buyshop'])) {
$status = ShopItem::buyItem($_POST['itemId'], User::$current);
}
$bank = new Bank(User::$current->getId());
switch ($shopCategoryTypeNumber) {
default:
$shopCategoryType = "Все товары";
break;
case Item::ITEM_TYPE_HELMET:
$shopCategoryType = "Шлемы";
break;
case Item::ITEM_TYPE_ARMOR:
$shopCategoryType = "Броня";
break;
case Item::ITEM_TYPE_LEGS:
$shopCategoryType = "Поножи";
break;
case Item::ITEM_TYPE_BOOTS:
$shopCategoryType = "Сапоги";
break;
case Item::ITEM_TYPE_GLOVES:
$shopCategoryType = "Перчатки";
break;
case Item::ITEM_TYPE_WEAPON:
$shopCategoryType = "Оружие";
break;
case Item::ITEM_TYPE_SHIELD:
$shopCategoryType = "Щиты";
break;
case Item::ITEM_TYPE_BELT:
$shopCategoryType = "Пояса";
break;
case Item::ITEM_TYPE_RING:
$shopCategoryType = "Кольца";
break;
case Item::ITEM_TYPE_AMULET:
$shopCategoryType = "Амулеты";
break;
case Item::ITEM_TYPE_CONSUMABLE:
$shopCategoryType = "Расходники";
break;
case Item::ITEM_TYPE_OTHER:
$shopCategoryType = "Разное";
break;
case 'sale':
$shopCategoryType = "Предметы в инвентаре";
$saleItems = true;
break;
}
// MUST BE ARRAY!
$iteminfo = [];
if (!$saleItems) {
$shopItems = DBPDO::$db->ofetchAll("select * from items inner join trade_offers on id = shop_item_id where shop_id = 1 and shop_item_quantity !=0");
foreach ($shopItems as $shopItemObject) {
$iteminfo[] = new ShopItem($shopItemObject, 'buyshop');
}
} else {
$inventoryItems = DBPDO::$db->ofetchall("select * from inventory where on_sale = 0 and dressed_slot = 0 and durability > 0 and owner_id = ?", $user->getId());
foreach ($inventoryItems as $inventoryItemObject) {
$iteminfo[] = new ShopItem($inventoryItemObject, 'sellshop');
}
ShopItem::buyItem($_POST['itemId'], User::$current);
}
Template::header('Магазин');
?>
<link href='/css/shop.css' rel='stylesheet'>
<script src="js/main.js"></script>
<style>
a.waretype {
margin: 2px 16px;
padding: 6px;
border: 1px silver solid;
border-radius: 4px;
background-color: #ccc;
display: block;
}
a.sell {
background-color: #cdc;
}
a.alltypes {
background-color: #ccd;
}
.status {
color: darkgreen;
background: #afa;
}
table.shop {
width: 100%;
border-collapse: collapse;
border-spacing: 0;
padding: 4px;
}
table.shop > tbody > tr > td {
vertical-align: top;
}
table.shop > tbody > tr > td:nth-child(1) {
text-align: left;
}
table.shop > tbody > tr > td:nth-child(2) {
width: 280px;
}
table.shop table {
width: 100%;
border-collapse: separate;
border-spacing: 1px;
padding: 2px;
}
table.shop table tr {
background-color: #C7C7C7;
}
table.shop table td {
padding: 5px;
}
table.shop table tr:nth-child(even) {
background-color: #D5D5D5;
}
table.shop table td:nth-child(1) {
width: 150px;
text-align: center;
}
table.shop table td:nth-child(2) {
vertical-align: top;
}
h3 + div {
text-align: center;
}
table.shop strong span:last-child {
color: darkgreen;
}
hr + div {
text-align: center;
font-weight: bold;
}
</style>
<h1>Государственный магазин</h1>
<a href=# onclick=hrefToFrame('city.php?cp')> ← выйти на Центральную площадь</a>
<div class="status"><?= $status ?></div>
<div class="status"><?= ShopItem::$status ?></div>
<table class="shop">
<tr>
<td>
<h3><?= $shopCategoryType ?></h3>
<?php if ($saleItems): ?>
<h3><?= Shop::$current->getCategoryName() ?></h3>
<?php if (Shop::$current->categoryType === -1): ?>
<div>Вы можете продать ваши предметы за сущие копейки.</div>
<?php endif; ?>
<!--Магазин-->
<table>
<?php
foreach ($iteminfo as $ii) {
if ($ii->getItemType() != $shopCategoryTypeNumber && $shopCategoryTypeNumber != 'sale') {
continue;
}
echo "<tr><td>";
$ii->printImage();
$ii->printControls();
echo "<td>";
$ii->printInfo();
}
?>
<?= Shop::$current->getItemsList() ?>
</table>
<td>
<strong>
Масса всех вещей: <?= InventoryItem::getWeightData() ?> <br>
Деньги: <?= $user->getMoney() ?> [Б:<?= $bank->getMoney() ?>].
</strong>
<div>
<strong>
Масса всех вещей: <?= InventoryItem::getWeightData() ?> <br>
Деньги: <?= User::$current->getMoney() ?>.
</strong>
</div>
<hr>
<div>Отделы магазина</div>
<a class="waretype" href="?otdel=6&rnd=<?= mt_rand() ?>">Оружие</a>
<a class="waretype" href="?otdel=1&rnd=<?= mt_rand() ?>">Шлемы</a>
<a class="waretype" href="?otdel=2&rnd=<?= mt_rand() ?>">Броня</a>
<a class="waretype" href="?otdel=3&rnd=<?= mt_rand() ?>">Поножи</a>
<a class="waretype" href="?otdel=4&rnd=<?= mt_rand() ?>">Сапоги</a>
<a class="waretype" href="?otdel=5&rnd=<?= mt_rand() ?>">Перчатки</a>
<a class="waretype" href="?otdel=7&rnd=<?= mt_rand() ?>">Щиты</a>
<a class="waretype" href="?otdel=8&rnd=<?= mt_rand() ?>">Пояса</a>
<a class="waretype" href="?otdel=9&rnd=<?= mt_rand() ?>">Кольца</a>
<a class="waretype" href="?otdel=10&rnd=<?= mt_rand() ?>">Амулеты</a>
<a class="waretype" href="?otdel=20&rnd=<?= mt_rand() ?>">Расходники</a>
<a class="waretype" href="?otdel=50&rnd=<?= mt_rand() ?>">Разное</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_WEAPON ?>&rnd=<?= mt_rand() ?>">Оружие</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_HELMET ?>&rnd=<?= mt_rand() ?>">Шлемы</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_ARMOR ?>&rnd=<?= mt_rand() ?>">Броня</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_LEGS ?>&rnd=<?= mt_rand() ?>">Поножи</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_BOOTS ?>&rnd=<?= mt_rand() ?>">Сапоги</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_GLOVES ?>&rnd=<?= mt_rand() ?>">Перчатки</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_SHIELD ?>&rnd=<?= mt_rand() ?>">Щиты</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_BELT ?>&rnd=<?= mt_rand() ?>">Пояса</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_RING ?>&rnd=<?= mt_rand() ?>">Кольца</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_AMULET ?>&rnd=<?= mt_rand() ?>">Амулеты</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_CONSUMABLE ?>&rnd=<?= mt_rand() ?>">Расходники</a>
<a class="waretype" href="?otdel=<?= Item::ITEM_TYPE_OTHER ?>&rnd=<?= mt_rand() ?>">Разное</a>
<a class="waretype alltypes" href="?rnd=<?= mt_rand() ?>">Все товары</a>
<a class="waretype sell" href="?otdel=sale&rnd=<?= mt_rand() ?>">Продать вещи</a>
<div id="hint3" class="ahint"></div>
<div>
<small>Если у вас не хватит денег на покупку, деньги будут автоматически сняты с вашего банковского
счёта
с вычетом банковской комиссии за услуги.</small>
</div>
</table>

View File

@ -6,17 +6,19 @@
* One file to rule 'em all!
*/
use Battles\Database\DBPDO;
use Battles\Template;
use Battles\User;
require_once 'functions.php';
if (!empty($_GET['teleport']) && $user->getAdmin() == 1) {
db::c()->query('UPDATE `users`,`online` SET `users`.`room` = 20,`online`.`room` = 20 WHERE `online`.`id` = `users`.`id` AND `online`.`id` = ?i', $_SESSION['uid']);
DBPDO::$db->execute('update users, online set users.room = 20, online.room = 20 where user_id = id and user_id = ?', User::$current->getId());
}
# ORDEN PHP
$_POST['use'] = $_POST['use'] ?? null;
$_POST['use'] ??= null;
if ($user->getAdmin()) {
$abil = db::c()->query('SELECT 1 FROM users WHERE id = ?i', $user->getId())->fetch_assoc();
$abil = DBPDO::$db->fetch('SELECT 1 FROM users WHERE id = ?i', $user->getId());
//$abil = unserialize($abil['abil']);
switch ($_POST['use']) {
case "healing":