Будь проклят тот день, когда я решил ввести неймспейсы...
This commit is contained in:
@@ -30,28 +30,28 @@ switch ($location[0]) {
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default:
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break;
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case 'cp':
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Travel::toRoom(20,$user->room);
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Battles\Travel::toRoom(20,$user->room);
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break;
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case 'strah':
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Travel::toRoom(21,$user->room);
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Battles\Travel::toRoom(21,$user->room);
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break;
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case 'bps':
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Travel::toRoom(26,$user->room);
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Battles\Travel::toRoom(26,$user->room);
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break;
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case 'ps':
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Travel::toRoom(51,$user->room);
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Battles\Travel::toRoom(51,$user->room);
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break;
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case 'zaliv':
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Travel::toRoom(2111,$user->room);
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Battles\Travel::toRoom(2111,$user->room);
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break;
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case 'zamk':
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Travel::toRoom(2601,$user->room);
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Battles\Travel::toRoom(2601,$user->room);
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break;
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case 'abog':
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Travel::toRoom(2655,$user->room);
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Battles\Travel::toRoom(2655,$user->room);
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break;
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case 'torg':
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Travel::toRoom(2702,$user->room);
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Battles\Travel::toRoom(2702,$user->room);
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break;
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case 'got':
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if ($user->room == 20) {
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@@ -59,34 +59,34 @@ switch ($location[0]) {
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default:
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break;
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case 'level1':
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Travel::toRoom(1,$user->room);
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Battles\Travel::toRoom(1,$user->room);
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break;
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case 'level7':
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Travel::toRoom(21,$user->room);
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Battles\Travel::toRoom(21,$user->room);
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break;
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case 'level8':
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Travel::toRoom(26,$user->room);
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Battles\Travel::toRoom(26,$user->room);
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break;
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case 'level13':
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header('location: quest_room.php');
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break;
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case 'level222':
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Travel::toRoom(2702,$user->room);
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Battles\Travel::toRoom(2702,$user->room);
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break;
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case 'level17':
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Travel::toRoom(50,$user->room);
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Battles\Travel::toRoom(50,$user->room);
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break;
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case 'level2':
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Travel::toRoom(22,$user->room);
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Battles\Travel::toRoom(22,$user->room);
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break;
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case 'level4':
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Travel::toRoom(23,$user->room);
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Battles\Travel::toRoom(23,$user->room);
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break;
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case 'level6':
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Travel::toRoom(27,$user->room);
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Battles\Travel::toRoom(27,$user->room);
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break;
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case 'level3':
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Travel::toRoom(25,$user->room);
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Battles\Travel::toRoom(25,$user->room);
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break;
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}
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} elseif ($user->room == 21) {
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@@ -94,25 +94,25 @@ switch ($location[0]) {
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default:
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break;
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case 'level4':
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Travel::toRoom(20,$user->room);
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Battles\Travel::toRoom(20,$user->room);
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break;
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case 'level3':
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Travel::toRoom(2111,$user->room);
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Battles\Travel::toRoom(2111,$user->room);
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break;
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case 'level13':
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Travel::toRoom(34,$user->room);
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Battles\Travel::toRoom(34,$user->room);
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break;
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case 'level5':
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Travel::toRoom(29,$user->room);
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Battles\Travel::toRoom(29,$user->room);
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break;
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case 'level16':
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Travel::toRoom(31,$user->room);
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Battles\Travel::toRoom(31,$user->room);
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break;
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case 'level14':
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Travel::toRoom(30,$user->room);
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Battles\Travel::toRoom(30,$user->room);
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break;
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case 'level650':
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Travel::toRoom(650,$user->room);
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Battles\Travel::toRoom(650,$user->room);
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break;
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}
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} elseif ($user->room == 2111) {
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@@ -120,17 +120,17 @@ switch ($location[0]) {
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default:
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break;
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case 'level1':
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Travel::toRoom(21,$user->room);
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Battles\Travel::toRoom(21,$user->room);
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break;
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case 'level203':
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Travel::toRoom(1055,$user->room);
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Battles\Travel::toRoom(1055,$user->room);
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break;
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case 'level1000':
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Travel::toRoom(620,$user->room);
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Battles\Travel::toRoom(620,$user->room);
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break;
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case 'room666':
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//Нет на карте
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//Travel::toRoom(666,$user->room);
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//Battles\Travel::toRoom(666,$user->room);
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break;
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}
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} elseif ($user->room == 2601) {
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@@ -138,19 +138,19 @@ switch ($location[0]) {
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default:
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break;
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case 'level4':
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Travel::toRoom(26,$user->room);
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Battles\Travel::toRoom(26,$user->room);
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break;
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case 'level55':
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Travel::toRoom(2655,$user->room);
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Battles\Travel::toRoom(2655,$user->room);
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break;
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case 'level1':
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Travel::toRoom(37,$user->room);
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Battles\Travel::toRoom(37,$user->room);
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break;
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case 'level1051':
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Travel::toRoom(1051,$user->room);
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Battles\Travel::toRoom(1051,$user->room);
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break;
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case 'level5':
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Travel::toRoom(404,$user->room);
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Battles\Travel::toRoom(404,$user->room);
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break;
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}
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} elseif ($user->room == 2701) {
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@@ -158,10 +158,10 @@ switch ($location[0]) {
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default:
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break;
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case 'level1':
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Travel::toRoom(2111,$user->room);
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Battles\Travel::toRoom(2111,$user->room);
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break;
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case 'level2':
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Travel::toRoom(402,$user->room);
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Battles\Travel::toRoom(402,$user->room);
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break;
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}
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} elseif ($user->room == 2702) {
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@@ -169,10 +169,10 @@ switch ($location[0]) {
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default:
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break;
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case 'level10':
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Travel::toRoom(20,$user->room);
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Battles\Travel::toRoom(20,$user->room);
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break;
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case 'level6':
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Travel::toRoom(61,$user->room);
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Battles\Travel::toRoom(61,$user->room);
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break;
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}
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} elseif ($user->room == 2655) {
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@@ -180,10 +180,10 @@ switch ($location[0]) {
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default:
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break;
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case 'level10':
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Travel::toRoom(2601,$user->room);
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Battles\Travel::toRoom(2601,$user->room);
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break;
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case 'level2055':
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Travel::toRoom(603,$user->room);
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Battles\Travel::toRoom(603,$user->room);
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break;
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}
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} elseif ($user->room == 26) {
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@@ -191,25 +191,25 @@ switch ($location[0]) {
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default:
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break;
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case 'level4':
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Travel::toRoom(20,$user->room);
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Battles\Travel::toRoom(20,$user->room);
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break;
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case 'level3':
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Travel::toRoom(2601,$user->room);
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Battles\Travel::toRoom(2601,$user->room);
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break;
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case 'level660':
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Travel::toRoom(660,$user->room);
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Battles\Travel::toRoom(660,$user->room);
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break;
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case 'level7':
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Travel::toRoom(777,$user->room);
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Battles\Travel::toRoom(777,$user->room);
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break;
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case 'level56':
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Travel::toRoom(401,$user->room);
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Battles\Travel::toRoom(401,$user->room);
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break;
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}
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}
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}
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Template::header('city');
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\Battles\Template::header('city');
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echo sprintf('<div style="text-align: right;">Сейчас в игре: %s игроков.></div>', $online->getNumRows());
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if (in_array($user->room, [20, 21, 26, 2601, 2655, 2111, 2701, 2702])) {
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/* Улицы:
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@@ -222,5 +222,5 @@ if (in_array($user->room, [20, 21, 26, 2601, 2655, 2111, 2701, 2702])) {
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* 2701 С ещё одним ристалищем?
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* 2702 Торговая
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*/
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City::showStreet($user->room);
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Battles\City::showStreet($user->room);
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}
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