Костыли и велосипеды!
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arena.php
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arena.php
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<?php
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/**
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* Арена. Принцип: https://src.liks.pw/lopar/battles-game-test/issues/3
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*/
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use Battles\Arena;
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use Battles\Template;
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Template::header('Арена');
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$fight = new Arena(1);
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$fight->Init([[2,1],[3,2]]);
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109
classes/Battles/Arena.php
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109
classes/Battles/Arena.php
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<?php
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namespace Battles;
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use SQLite3;
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class Arena
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{
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private $db;
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private const DB_INIT = 'create table if not exists fighters (
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uid integer not null,
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strength integer not null,
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dexterity integer not null,
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intuition integer not null,
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endurance integer not null,
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intelligence integer not null,
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wisdom integer not null,
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accuracy integer not null,
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evasion integer not null,
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criticals integer not null,
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health integer not null,
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max_health integer not null,
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mana integer not null,
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max_mana integer not null,
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melee_min integer not null,
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melee_max integer not null,
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teamid integer not null,
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rowid integer not null,
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last_turn_time integer)';
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public const MELEE_ATTACK = 1;
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public const RANGED_ATTACK = 2;
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public const USE_MAGIC = 3;
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public const MOVE = 4;
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public const PASS = 0;
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public function __construct(int $battleId)
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{
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$dbname = 'battle-' . $battleId;
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if (!file_exists($dbname)) {
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$this->db = new SQLite3($dbname);
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$this->db->query(self::DB_INIT);
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}
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}
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// array type: [[uid1,teamid1], [uid2,teamid2], ..., [uid_N,teamid_N]].
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public function Init(array $fighters)
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{
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$init_query = 'insert into fighters (uid, strength, dexterity, intuition, endurance, intelligence, wisdom, accuracy, evasion, criticals, health, max_health, mana, max_mana, melee_min, melee_max, teamid, rowid) values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)';
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$stmt = $this->db->prepare($init_query);
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foreach ($fighters as list($uid, $team)) {
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$fighter = new UserStats($uid);
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$stats = $fighter->getFullStats();
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$stmt->bindValue(1, $fighter->getId());
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$stmt->bindValue(2, $stats->strength);
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$stmt->bindValue(3, $stats->dexterity);
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$stmt->bindValue(4, $stats->intuition);
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$stmt->bindValue(5, $stats->endurance);
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$stmt->bindValue(6, $stats->intelligence);
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$stmt->bindValue(7, $stats->wisdom);
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$stmt->bindValue(8, $stats->accuracy);
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$stmt->bindValue(9, $stats->evasion);
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$stmt->bindValue(10, $stats->criticals);
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$stmt->bindValue(11, $fighter->getHealth());
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$stmt->bindValue(12, $fighter->getMaxHealth());
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$stmt->bindValue(13, $fighter->getMana());
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$stmt->bindValue(14, $fighter->getMaxMana());
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$stmt->bindValue(15, $stats->min_physical_damage);
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$stmt->bindValue(16, $stats->min_physical_damage);
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$stmt->bindValue(17, $team);
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$stmt->bindValue(18, 1);
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$stmt->execute();
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}
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}
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public function Turn(int $action, int $uid): void
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{
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$now_minus_3_minutes = date('U', strtotime('-3 minute'));
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$check_turn_timer = $this->db->querySingle('select last_turn_time from fighters where uid = ' . $uid);
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/* select from last_turn_time and look at $now_plus_3_minutes - if ok, continue, if no, do nothing */
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if ($now_minus_3_minutes > $check_turn_timer && !in_array($action, [self::MELEE_ATTACK, self::RANGED_ATTACK, self::USE_MAGIC, self::MOVE, self::PASS])) {
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$action = self::PASS;
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$stmt_update_timer = $this->db->prepare('update fighters set last_turn_time = ? where uid = ?');
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$stmt_update_timer->bindValue(1, date('U'));
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$stmt_update_timer->bindValue(2, $uid);
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}
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if ($action === self::MELEE_ATTACK) {
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echo 'Melee!';
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}
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if ($action === self::RANGED_ATTACK) {
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echo 'Ranged!';
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}
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if ($action === self::USE_MAGIC) {
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echo '!MAGIC!';
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}
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if ($action === self::MOVE) {
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echo 'I have legs!!';
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}
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if ($action === self::PASS) {
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echo 'I pass this turn.';
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}
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$stmt_update_timer->execute();
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}
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}
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