dev #41
@ -27,16 +27,16 @@ class DressedItems
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public static function getDressedItemBySlot($itemSlot, $ownerId)
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{
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return self::$db->fetch('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot = ?', [$ownerId, $itemSlot]);
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return self::$db->fetch('SELECT *, COUNT(1) AS count FROM inventory WHERE owner_id = ? AND dressed_slot = ?', [$ownerId, $itemSlot]);
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}
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public function getItemsInSlots()
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public function getItemsInSlots(): \stdClass
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{
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$items = self::$db->ofetchALL('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot > 0', $this->USERID);
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$i = 0;
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while ($i < count($items)) {
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$this->dressedItem[$items[$i]->dressed_slot] = $items;
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$i++;
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$this->dressedItem = new \stdClass();
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foreach ($items as $item) {
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$i = $item->dressed_slot;
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$this->dressedItem->$i = $item;
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}
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return $this->dressedItem;
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}
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@ -123,7 +123,7 @@ SQL;
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{
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self::getItemsInSlots();
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// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem[$slot_id]) {
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem->$slot_id) {
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self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]);
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}
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}
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@ -49,11 +49,19 @@ abstract class Item
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*/
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public function __construct($row)
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{
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if (is_array($row)) {
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foreach ($this as $key => $value) {
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if (isset($row[$key])) {
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$this->$key = $row[$key];
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}
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}
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} elseif (is_object($row)) {
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foreach ($this as $name => $value) {
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if (isset($row->$name)) {
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$this->$name = $row->$name;
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}
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}
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}
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switch ($this->item_type) {
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case self::ITEM_TYPE_HELMET:
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@ -25,13 +25,13 @@ class UserInfo extends User
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$dressedItems = $di->getItemsInSlots();
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for ($i = 1; $i <= 12; $i++) {
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echo sprintf('<div class="slot-%s">', $i);
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if (!empty($dressedItems[$i])) {
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if (!empty($dressedItems->$i)) {
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if (!$isBattle && $isMain) {
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$itemString = '<a href="?edit=%s&drop=%s"><img src="/i/sh/%s" class="item-wrap-normal" alt="%s" title="%s"></a>';
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echo sprintf($itemString, mt_rand(), $i, $dressedItems[$i]['image'], $dressedItems[$i]['name'], $dressedItems[$i]['name']);
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echo sprintf('<a href="?edit=%s&drop=%s"><img src="/i/sh/%s" class="item-wrap-normal" alt="%s" title="%s"></a>',
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mt_rand(), $i, $dressedItems->$i->image, $dressedItems->$i->name, $dressedItems->$i->name);
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} else {
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$itemString = '<img src="/i/sh/%s" class="item-wrap-normal tip" alt="%s"><span class="tiptext"><strong>%s</strong></span>';
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echo sprintf($itemString, $dressedItems[$i]['image'], $dressedItems[$i]['name'], $dressedItems[$i]['name']);
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echo sprintf('<img src="/i/sh/%s" class="item-wrap-normal tip" alt="%s"><span class="tiptext"><strong>%s</strong></span>',
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$dressedItems->$i->image, $dressedItems->$i->name, $dressedItems->$i->name);
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}
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} else {
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echo sprintf('<img src="/i/sh/noitem.png" class="item-wrap-normal" title="Пустой слот [%s]" alt="Пустой слот [%s]">', $i, $i);
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9
main.php
9
main.php
@ -36,10 +36,9 @@ $edit = $_GET['edit'] ?? null;
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// Подготавливаем отображение инфы и предметов.
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$userInfo = new UserInfo($user->getId());
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$getItemsBonuses = new DressedItems($_SESSION['uid']);
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$data_query = 'SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot = 0 AND on_sale = 0';
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$data = db::c()->query($data_query, $_SESSION['uid']);
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$data = \Battles\Database\DBPDO::INIT()->ofetchAll('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot = 0 AND on_sale = 0', $user->getId());
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$iteminfo = [];
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while ($row = $data->fetch_assoc()) {
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foreach ($data as $row) {
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$iteminfo[] = new InventoryItem($row);
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}
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@ -456,8 +455,8 @@ Template::header('Игра');
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echo "<td valign='top' bgcolor='#d3d3d3'>";
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$ii->printInfo();
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}
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if ($data->getNumRows() == 0) {
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echo "<tr><th colspan='3' align=center bgcolor=#C7C7C7>Пусто";
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if (!$data) {
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echo "<tr><th colspan='3' style='text-align: center; background-color: #c7c7c7'>Пусто";
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}
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?>
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</table>
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