$value) {
if (isset($row[$key])) {
$this->$key = $row[$key];
}
}
} elseif (is_object($row)) {
foreach ($this as $name => $value) {
if (isset($row->$name)) {
$this->$name = $row->$name;
}
}
}
switch ($this->item_type) {
case self::ITEM_TYPE_HELMET:
$this->typename = 'Шлем';
break;
case self::ITEM_TYPE_ARMOR:
$this->typename = 'Броня';
break;
case self::ITEM_TYPE_LEGS:
$this->typename = 'Поножи';
break;
case self::ITEM_TYPE_BOOTS:
$this->typename = 'Сапоги';
break;
case self::ITEM_TYPE_GLOVES:
$this->typename = 'Перчатки';
break;
case self::ITEM_TYPE_WEAPON:
$this->typename = 'Оружие';
break;
case self::ITEM_TYPE_SHIELD:
$this->typename = 'Щит';
break;
case self::ITEM_TYPE_BELT:
$this->typename = 'Пояс';
break;
case self::ITEM_TYPE_RING:
$this->typename = 'Кольцо';
break;
case self::ITEM_TYPE_AMULET:
$this->typename = 'Амулет';
break;
case self::ITEM_TYPE_CONSUMABLE:
$this->typename = 'Расходуемый предмет';
break;
default:
$this->typename = 'Хлам';
}
$this->item_cost = $this->calculateItemCost();
}
/** Рассчёт стоимости предмета в зависимости от его характеристик.
* @return int
*/
protected function calculateItemCost(): int
{
$sum_stats =
$this->add_strength +
$this->add_dexterity +
$this->add_intuition +
$this->add_endurance +
$this->add_intelligence +
$this->add_wisdom;
$sum_mods =
$this->add_accuracy +
$this->add_evasion +
$this->add_criticals;
$sum_damage =
$this->add_min_physical_damage +
$this->add_max_physical_damage;
// За каждые N параметров повышаем множитель на 1 чтобы цена пропрорционально росла.
$stats_cost_modifier = 5 + floor($sum_stats / 10);
$mods_cost_modifier = 2 + floor($sum_mods / 50);
$damage_cost_modifier = 1 + floor($sum_damage / 100);
$result = intval($sum_stats * $stats_cost_modifier + $sum_mods * $mods_cost_modifier + $sum_damage * $damage_cost_modifier);
return max($result, 1);
}
protected function wrap(int $number): string
{
if ($number > 0) {
return ": " . $number . "";
} else {
return ": " . $number . "";
}
}
public function getAllInfo(): string
{
$needsLines = [
'сила' => $this->need_strength,
'ловкость' => $this->need_dexterity,
'интуиция' => $this->need_intuition,
'выносливость' => $this->need_endurance,
'интеллект' => $this->need_intelligence,
'мудрость' => $this->need_wisdom,
];
$addsLines = [
'Сила' => $this->add_strength,
'Ловкость' => $this->add_dexterity,
'Интуиция' => $this->add_intuition,
'Выносливость' => $this->add_endurance,
'Интеллект' => $this->add_intelligence,
'Мудрость' => $this->add_wisdom,
'Точность' => $this->add_accuracy,
'Увёртливость' => $this->add_evasion,
'Шанс крита' => $this->add_criticals,
];
$str = "$this->name (Масса: $this->weight)";
$str .= '
Стоимость: ' . $this->item_cost;
$str .= '
Долговечность: ' . $this->durability;
$str .= "
$this->typename
";
foreach ($needsLines as $stat => $value) {
if ($value > 0) {
$str .= "
Требуется $stat" . $this->wrap($value);
}
}
foreach ($addsLines as $stat => $value) {
if ($value) {
$str .= "
$stat" . $this->wrap($value);
}
}
if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . ' - ' . $this->add_min_physical_damage;
} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_max_physical_damage . ' - ' . $this->add_max_physical_damage;
} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . ' - ' . $this->add_max_physical_damage;
}
if (isset($damage)) {
$str .= '
Урон: ' . $damage;
}
return $str;
}
public static function getItemById($item_id): Item
{
return new Item(Db::getInstance()->ofetch('select * from items where id = ?', $item_id));
}
}