Некто'; protected $pass; protected $email = 'неизвестно'; protected $realname; protected $borndate; protected $info; protected $level = 0; protected $align = 0; protected $clan = 0; protected $money = 0; public $strength = 0; public $dexterity = 0; public $intuition = 0; public $endurance = 0; public $intelligence = 0; public $wisdom = 0; public $health; public $mana; public $ip; public $session_id; public $admin = 0; public $enter_game; public $room; public $block; public $shadow; // Удар кулаком всегда 1-2. public $minDamage = 1; public $maxDamage = 2; //Броня без предметов не существует. public $headArmor = 0; public $chestArmor = 0; public $legArmor = 0; public $free_stat_points = 0; public const STAT_MAXIMUM_AMOUNT = 40; private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!'; private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!'; // Пока несуществующие, для совместимости. public $married = 'Someone или нет.'; public $experience = 200; public $battle = 0; public $in_tower = 0; // Скорее башню похороним чем запустим... public $zayavka = 0; // Динамически рассчитываемые public $maxHealth = 5; public $maxMana = 5; protected static $db; public function __construct(int $user) { self::$db = DBPDO::INIT(); $user_query = self::$db->fetch('SELECT * FROM users WHERE id = ? OR login = ?', [$user, $user]); foreach ($this as $key => $value) { if (isset($user_query[$key])) { $this->$key = $user_query[$key]; } } $this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2)); $this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2)); } /** * Отдаёт информацию о базовом(!) стате. * @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'. * @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку на повышение стата на 1, при условии наличия свободных очков статов. * @return string * @throws GameException */ public function getStat($stat_name, $isMainWindow = 0):string { $allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom']; if (in_array($stat_name, $allowed)) { if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) { return sprintf('%s [+]', $this->$stat_name, mt_rand(), $stat_name); } else { return $this->$stat_name; } } else { throw new GameException(self::ERROR_STAT_UNKNOWN); } } /** * Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков статов. * @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'. * @throws GameException */ public function addOnePointToStat(string $stat_name) { $allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom']; if (in_array($stat_name, $allowed)) { if ($this->free_stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) { $query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?"; self::$db->execute($query,$this->id); } else { throw new GameException(self::ERROR_STAT_IS_MAXIMUM); } } else { throw new GameException(self::ERROR_STAT_UNKNOWN); } } protected function showStarSign(): ?string { /* * 1 aries * 2 taurus * 3 gemini * 4 cancer * 5 leo * 6 virgo * 7 libra * 8 scorpio * 9 sagittarios * 10 capricorn * 11 aquarius * 12 pisches */ $zodiac = [ 356 => "10", 326 => "09", 296 => "08", 266 => "07", 235 => "06", 203 => "05", 172 => "04", 140 => "03", 111 => "02", 78 => "01", 51 => "12", 20 => "11", 0 => "10", ]; $dayOfYear = date("z", strtotime($this->borndate)); $isLeapYear = date("L", strtotime($this->borndate)); //Высокосный? if ($isLeapYear && $dayOfYear > 59) { --$dayOfYear; } foreach ($zodiac as $day => $sign) { if ($dayOfYear > $day) { break; } } return $sign ?? null; } public function getHealth(): string { return $this->health . '/' . $this->maxHealth; } public function getMana(): string { return $this->mana . '/' . $this->maxMana; } public static function setUserEffect(int $userId, int $type, string $name, int $time):bool { return self::$db->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time) VALUES (?,?,?,?)',[$userId, $type, $name, $time]); } public static function removeUserEffect(int $userId, int $type):bool { if (self::$db->fetch('SELECT 1 FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type])) { self::$db->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]); } return false; } /** * @return int */ public function getId(): int { return $this->id; } /** * @param int $id */ public function setId(int $id): void { $this->id = $id; } /** * @return string */ public function getLogin(): string { return $this->login; } /** * @param string $login */ public function setLogin(string $login): void { $this->login = $login; } /** * @return mixed */ public function getPass() { return $this->pass; } /** * @param mixed $pass */ public function setPass($pass): void { $this->pass = $pass; } /** * @return string */ public function getEmail(): string { return $this->email; } /** * @param string $email */ public function setEmail(string $email): void { $this->email = $email; } /** * @return mixed */ public function getRealname() { return $this->realname; } /** * @param mixed $realname */ public function setRealname($realname): void { $this->realname = $realname; } /** * @return mixed */ public function getBorndate() { return $this->borndate; } /** * @param mixed $borndate */ public function setBorndate($borndate): void { $this->borndate = $borndate; } /** * @return mixed */ public function getInfo() { return $this->info; } /** * @param mixed $info */ public function setInfo($info): void { $this->info = $info; } /** * @return int */ public function getLevel(): int { return $this->level; } /** * @param int $level */ public function setLevel(int $level): void { $this->level = $level; } /** * @return int */ public function getAlign(): int { return $this->align; } /** * @param int $align */ public function setAlign(int $align): void { $this->align = $align; } /** * @return int */ public function getClan(): int { return $this->clan; } /** * @param int $clan */ public function setClan(int $clan): void { $this->clan = $clan; } /** * @return int */ public function getMoney(): int { return $this->money; } /** * @param int $money */ public function setMoney(int $money): void { $this->money = $money; } /** * @return int */ public function getStrength(): int { return $this->strength; } /** * @param int $strength */ public function setStrength(int $strength): void { $this->strength = $strength; } /** * @return int */ public function getDexterity(): int { return $this->dexterity; } /** * @param int $dexterity */ public function setDexterity(int $dexterity): void { $this->dexterity = $dexterity; } /** * @return int */ public function getIntuition(): int { return $this->intuition; } /** * @param int $intuition */ public function setIntuition(int $intuition): void { $this->intuition = $intuition; } /** * @return int */ public function getEndurance(): int { return $this->endurance; } /** * @param int $endurance */ public function setEndurance(int $endurance): void { $this->endurance = $endurance; } /** * @return int */ public function getIntelligence(): int { return $this->intelligence; } /** * @param int $intelligence */ public function setIntelligence(int $intelligence): void { $this->intelligence = $intelligence; } /** * @return int */ public function getWisdom(): int { return $this->wisdom; } /** * @param int $wisdom */ public function setWisdom(int $wisdom): void { $this->wisdom = $wisdom; } /** * @return mixed */ public function getIp() { return $this->ip; } /** * @param mixed $ip */ public function setIp($ip): void { $this->ip = $ip; } /** * @return mixed */ public function getSessionId() { return $this->session_id; } /** * @param mixed $session_id */ public function setSessionId($session_id): void { $this->session_id = $session_id; } /** * @return int */ public function getAdmin(): int { return $this->admin; } /** * @param int $admin */ public function setAdmin(int $admin): void { $this->admin = $admin; } /** * @return mixed */ public function getEnterGame() { return $this->enter_game; } /** * @param mixed $enter_game */ public function setEnterGame($enter_game): void { $this->enter_game = $enter_game; } /** * @return mixed */ public function getRoom() { return $this->room; } /** * @param mixed $room */ public function setRoom($room): void { $this->room = $room; } /** * @return mixed */ public function getBlock() { return $this->block; } /** * @param mixed $block */ public function setBlock($block): void { $this->block = $block; } /** * @return mixed */ public function getShadow() { return $this->shadow; } /** * @param mixed $shadow */ public function setShadow($shadow): void { $this->shadow = $shadow; } /** * @return int */ public function getMinDamage(): int { return $this->minDamage; } /** * @param int $minDamage */ public function setMinDamage(int $minDamage): void { $this->minDamage = $minDamage; } /** * @return int */ public function getMaxDamage(): int { return $this->maxDamage; } /** * @param int $maxDamage */ public function setMaxDamage(int $maxDamage): void { $this->maxDamage = $maxDamage; } /** * @return int */ public function getHeadArmor(): int { return $this->headArmor; } /** * @param int $headArmor */ public function setHeadArmor(int $headArmor): void { $this->headArmor = $headArmor; } /** * @return int */ public function getChestArmor(): int { return $this->chestArmor; } /** * @param int $chestArmor */ public function setChestArmor(int $chestArmor): void { $this->chestArmor = $chestArmor; } /** * @return int */ public function getLegArmor(): int { return $this->legArmor; } /** * @param int $legArmor */ public function setLegArmor(int $legArmor): void { $this->legArmor = $legArmor; } /** * @return int */ public function getFreeStatPoints(): int { return $this->free_stat_points; } /** * @param int $free_stat_points */ public function setFreeStatPoints(int $free_stat_points): void { $this->free_stat_points = $free_stat_points; } /** * @return string */ public function getMarried(): string { return $this->married; } /** * @param string $married */ public function setMarried(string $married): void { $this->married = $married; } /** * @return int */ public function getExperience(): int { return $this->experience; } /** * @param int $experience */ public function setExperience(int $experience): void { $this->experience = $experience; } /** * @return int */ public function getBattle(): int { return $this->battle; } /** * @param int $battle */ public function setBattle(int $battle): void { $this->battle = $battle; } /** * @return int */ public function getInTower(): int { return $this->in_tower; } /** * @param int $in_tower */ public function setInTower(int $in_tower): void { $this->in_tower = $in_tower; } /** * @return int */ public function getZayavka(): int { return $this->zayavka; } /** * @param int $zayavka */ public function setZayavka(int $zayavka): void { $this->zayavka = $zayavka; } /** * @return float|int */ public function getMaxHealth() { return $this->maxHealth; } /** * @param float|int $maxHealth */ public function setMaxHealth($maxHealth): void { $this->maxHealth = $maxHealth; } /** * @return float|int */ public function getMaxMana() { return $this->maxMana; } /** * @param float|int $maxMana */ public function setMaxMana($maxMana): void { $this->maxMana = $maxMana; } }