* Project name: Battles-Game */ use Battles\Database\Db; use Battles\Travel; use Battles\User; use Battles\UserStats; require_once 'config.php'; if (empty($_SESSION['uid'])) { header("Location: index.php"); exit; } if (User::getInstance()->getBlock()) { exit('user blocked!'); } //Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам. Travel::roomRedirects(User::getInstance()->getRoom(), User::getInstance()->getBattle()); if ( !empty($_GET['goto']) && !empty($_GET['tStamp']) && !empty($_GET['vcode']) && $_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp'])) ) { $query = 'update users u, online o set u.room = ?, o.room = ? where user_id = id and user_id = ?'; Db::getInstance()->execute($query, [$_GET['goto'], $_GET['goto'], User::getInstance()->getId()]); User::getInstance()->setRoom(intval($_GET['goto'])); } function createbot($bot, $login = null): array { if (empty($login)) { $login = Db::getInstance()->fetchColumn('select login from users where id = ?', $bot); } if (empty($login)) { return []; } Db::getInstance()->execute('insert into bots (name, prototype) values (?,?)', [$login, $bot]); return [ 'id' => Db::getInstance()->lastInsertId(), 'login' => $login, ]; } $var_map = [ 'cell_1' => 'Березовая роща', 'cell_2' => 'Березовая просека', 'cell_3' => 'Тёмный угол', 'cell_4' => 'Мрачная опушка', 'cell_5' => 'Тёмное урочище', 'cell_6' => 'Бурелом', 'cell_7' => 'Старая ива', 'cell_8' => 'Разнолесье', 'cell_9' => 'Сосновая тропа', 'cell_10' => 'Забытая дорога', 'cell_11' => 'Новая дорога', 'cell_12' => 'Мщаник', 'cell_13' => 'Ясная поляна', 'cell_14' => 'Заросший тракт', 'cell_15' => 'Смутный ельник', 'cell_16' => 'Сосновый бор', 'cell_17' => 'Тихоход', 'cell_18' => 'Сосновый гай', 'cell_19' => 'Смешаный лес', 'cell_20' => 'Темная поляна', 'cell_21' => 'Осенний угол', 'cell_22' => 'Грибное место', 'cell_23' => 'Опушка', 'cell_24' => 'Рыжий лес', 'cell_25' => 'Полесье', ]; const _BOTSEPARATOR_ = 10000000; function savecavedata($cavedata, $caveleader, $floor) { $f1 = fopen("cavedata/$caveleader-$floor.dat", "wb+"); flock($f1, LOCK_EX); fwrite($f1, serialize($cavedata)); flock($f1, LOCK_UN); fclose($f1); } /** * Генератор прогрессбара. * * @param $current - Текущее значение. * @param $maximum - Максимальное значение. * @param string $line_color - Цвет полоски прогрессбара. * @param string $bg_color - Фон прогрессбара. * * @return string */ function showProgressBar($current, $maximum, string $line_color = 'limegreen', string $bg_color = 'silver'): string { $bar = round($current / $maximum * 100); return <<
$current / $maximum
HTML; } /** * Функция отображает слот для свитков в окне персонажа. * * @param $slot * * @return string */ function echoscroll($slot): string { $all_magic = 0; if (User::getInstance()->getBattle()) { $script = 'fbattle'; $all_magic = Db::getInstance()->fetchColumn('select magic from battle where id = ?', User::getInstance()->getBattle()); $all_magic = unserialize($all_magic); } else { $script = 'main'; } $dress = Db::getInstance()->fetch('select magic, name, image, durability from inventory where item_id - ?', User::getInstance()->$slot); $need_charge = Db::getInstance()->fetchColumn('select needcharge from magic where id = ?', $dress['magic']); $str = null; if ((User::getInstance()->$slot > 0) && ($all_magic[User::getInstance()->getId()] < 1 || empty($need_charge))) { $row['id'] = User::getInstance()->$slot; if ($dress['magic']) { $magic_targeted = Db::getInstance()->fetchColumn('select targeted from magic where id = ?', $dress['magic']); $str .= ""; } $str .= << ACTIVE_SCROLL; } elseif ((User::getInstance()->$slot > 0) && ($all_magic[User::getInstance()->getId()] >= 1) && $need_charge['needcharge'] > 0) { $str .= << INACTIVE_SCROLL; } else { $str .= << EMPTY_SLOT; } return $str; } function timeOut($ttm): string { require_once 'classes/quests_class.php'; $q = new Quests(); return $q->timeOut($ttm); } /** * @param $time * @param $vars * @param $vls * @param $uid */ function addActions($time, $vars, $vls, $uid) { $query = 'insert into actions (uid, time, city, room, vars, ip, vals) values (?,?,?,?,?,?,?)'; $values = [$uid, $time, 'capitalcity', 0, $vars, $_SERVER['REMOTE_ADDR'], $vls]; Db::getInstance()->execute('lock tables actions write'); Db::getInstance()->execute($query, $values); Db::getInstance()->execute('unlock tables'); } /* ВАЖНО! (#44) * addch() и addchp() заменяются на Chat::class->sendSys($message, [optional]$receiver); * Для addchp() используется второй опциональный ключ. * Это 150+ вхождений в куче файлов, где надо менять структуру вызова функции из-за их несовместимости. * Возможно, приоритетом стоит сделать унификацию свитков нападения, которых самих около 20 и которые * по нескольку раз вызывают эти функции. */ function addch($text, $room = 0) { Chat::sendSys($text); } function addchp($text, $who, $room = 0) { Chat::sendSys($text, $who); } function err($t) { echo '' . $t . ''; } /** * @param int $userId * @param string $text * */ function telegraph(int $userId, string $text) { $userExists = Db::getInstance()->fetchColumn('select count(*) from users where id = ?', $userId) > 0; if ($userExists) { Db::getInstance()->execute('INSERT INTO chat (user_id,receiver_id,msg,type) VALUES (-1,?,?,?)', [$userId, $text, 'sms']); } } function SolveExp($at_id, $def_id, $damage): float { $mods = [ 'bloodb' => 1.2, 'btl_1' => 1, 'btl_2' => 0.5, 'btl_3' => 0.05, ]; $baseexp = [ "0" => "2", "1" => "5", "2" => "10", "3" => "15", "4" => "30", "5" => "60", "6" => "90", "7" => "115", "8" => "300", "9" => "400", "10" => "500", "11" => "600", "12" => "700", "13" => "800", "14" => "900", "15" => "1000", "16" => "1100", "17" => "1200", "18" => "1300", "19" => "1400", "20" => "1500", "21" => "1600", ]; $expmf = 0; $bot_active = false; $bot_def = false; if ($at_id > _BOTSEPARATOR_) { $at_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $at_id); $bot_active = true; } $query = 'select greatest(1, sum(price)) as allprice from users left join inventory on users.id = inventory.owner_id where id = ?'; $atAllPrice = Db::getInstance()->fetchColumn($query, $at_id); $defAllPrice = Db::getInstance()->fetchColumn($query, $def_id); $atInfo = new UserStats($at_id); $defInfo = new UserStats($def_id); $table_name = $at_id > _BOTSEPARATOR_ ? 'bots' : 'users'; $bt = Db::getInstance()->ofetch('select blood, type, t1, t2 from battle where battle_id = (select battle from ? where id = ?)', [$table_name, $at_id]); if ($def_id > _BOTSEPARATOR_) { $def_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $def_id); $bot_def = true; } if ($bt->blood) { $expmf = $mods['bloodb']; } $filebtl = '/tmp/' . $at_id . '.btl'; if ($bt->type == 1 && file_exists($filebtl)) { $btfl = fopen($filebtl, 'r'); $contents = fread($btfl, filesize($filebtl)); fclose($btfl); $cnt = substr_count($contents, $def_id); $exmod = 1; if ($cnt <= 1) { $exmod = $mods['btl_1']; } elseif ($cnt == 2) { $exmod = $mods['btl_2']; } elseif ($cnt > 2) { $exmod = $mods['btl_3']; } $expmf = $expmf * $exmod; } $standart = [ "0" => 1, "1" => 1, "2" => 15, "3" => 111, "4" => 265, "5" => 526, "6" => 882, "7" => 919, "8" => 919, "9" => 919, "10" => 919, "11" => 919, "12" => 919, "13" => 919, "14" => 919, "15" => 919, "16" => 919, "17" => 919, "18" => 919, "19" => 919, "20" => 919, "21" => 919, "22" => 919, "23" => 919, "24" => 919, "25" => 919 ]; $mfit = ($atAllPrice / ($standart[$atInfo->getLevel()] / 3)); if ($mfit < 0.8) { $mfit = 0.8; } if ($mfit > 1.5) { $mfit = 1.5; } $pls = count(explode(";", $bt->t1)) + count(explode(";", $bt->t2)); if ($pls > 2) { $mfbot = $bot_active ? 0.3 : 1; $mfbot2 = $bot_def ? 0.7 : 1; } else { $mfbot = 1; $mfbot2 = 1; } if ($expmf == 0) { $expmf = 1; } return round((($baseexp[$defInfo->getLevel()]) * ($defAllPrice / (($atAllPrice + $defAllPrice) / 2)) * ($damage / $defInfo->getMaxHealth()) * $expmf * $mfit * $mfbot * $mfbot2) / 3); }