* Project name: Battles-Game
*/
use Battles\Database\Db;
use Battles\Travel;
use Battles\User;
use Battles\UserStats;
require_once 'config.php';
if (empty($_SESSION['uid'])) {
header("Location: index.php");
exit;
}
if (User::getInstance()->getBlock()) {
exit('user blocked!');
}
//Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
Travel::roomRedirects(User::getInstance()->getRoom(), User::getInstance()->getBattle());
if (
!empty($_GET['goto']) &&
!empty($_GET['tStamp']) &&
!empty($_GET['vcode']) &&
$_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp']))
) {
$query = 'update users u, online o set u.room = ?, o.room = ? where user_id = id and user_id = ?';
Db::getInstance()->execute($query, [$_GET['goto'], $_GET['goto'], User::getInstance()->getId()]);
User::getInstance()->setRoom(intval($_GET['goto']));
}
function createbot($bot, $login = null): array
{
if (empty($login)) {
$login = Db::getInstance()->fetchColumn('select login from users where id = ?', $bot);
}
if (empty($login)) {
return [];
}
Db::getInstance()->execute('insert into bots (name, prototype) values (?,?)', [$login, $bot]);
return [
'id' => Db::getInstance()->lastInsertId(),
'login' => $login,
];
}
$var_map = [
'cell_1' => 'Березовая роща', 'cell_2' => 'Березовая просека', 'cell_3' => 'Тёмный угол', 'cell_4' => 'Мрачная опушка',
'cell_5' => 'Тёмное урочище', 'cell_6' => 'Бурелом', 'cell_7' => 'Старая ива', 'cell_8' => 'Разнолесье',
'cell_9' => 'Сосновая тропа', 'cell_10' => 'Забытая дорога', 'cell_11' => 'Новая дорога', 'cell_12' => 'Мщаник',
'cell_13' => 'Ясная поляна', 'cell_14' => 'Заросший тракт', 'cell_15' => 'Смутный ельник', 'cell_16' => 'Сосновый бор',
'cell_17' => 'Тихоход', 'cell_18' => 'Сосновый гай', 'cell_19' => 'Смешаный лес', 'cell_20' => 'Темная поляна',
'cell_21' => 'Осенний угол', 'cell_22' => 'Грибное место', 'cell_23' => 'Опушка', 'cell_24' => 'Рыжий лес',
'cell_25' => 'Полесье',
];
const _BOTSEPARATOR_ = 10000000;
function savecavedata($cavedata, $caveleader, $floor)
{
$f1 = fopen("cavedata/$caveleader-$floor.dat", "wb+");
flock($f1, LOCK_EX);
fwrite($f1, serialize($cavedata));
flock($f1, LOCK_UN);
fclose($f1);
}
/**
* Генератор прогрессбара.
*
* @param $current - Текущее значение.
* @param $maximum - Максимальное значение.
* @param string $line_color - Цвет полоски прогрессбара.
* @param string $bg_color - Фон прогрессбара.
*
* @return string
*/
function showProgressBar($current, $maximum, string $line_color = 'limegreen', string $bg_color = 'silver'): string
{
$bar = round($current / $maximum * 100);
return <<
$current / $maximum
HTML;
}
/**
* Функция отображает слот для свитков в окне персонажа.
*
* @param $slot
*
* @return string
*/
function echoscroll($slot): string
{
$all_magic = 0;
if (User::getInstance()->getBattle()) {
$script = 'fbattle';
$all_magic = Db::getInstance()->fetchColumn('select magic from battle where id = ?', User::getInstance()->getBattle());
$all_magic = unserialize($all_magic);
} else {
$script = 'main';
}
$dress = Db::getInstance()->fetch('select magic, name, image, durability from inventory where item_id - ?', User::getInstance()->$slot);
$need_charge = Db::getInstance()->fetchColumn('select needcharge from magic where id = ?', $dress['magic']);
$str = null;
if ((User::getInstance()->$slot > 0) && ($all_magic[User::getInstance()->getId()] < 1 || empty($need_charge))) {
$row['id'] = User::getInstance()->$slot;
if ($dress['magic']) {
$magic_targeted = Db::getInstance()->fetchColumn('select targeted from magic where id = ?', $dress['magic']);
$str .= "";
}
$str .= <<
ACTIVE_SCROLL;
} elseif ((User::getInstance()->$slot > 0) && ($all_magic[User::getInstance()->getId()] >= 1) && $need_charge['needcharge'] > 0) {
$str .= <<
INACTIVE_SCROLL;
} else {
$str .= <<
EMPTY_SLOT;
}
return $str;
}
function timeOut($ttm): string
{
require_once 'classes/quests_class.php';
$q = new Quests();
return $q->timeOut($ttm);
}
/**
* @param $time
* @param $vars
* @param $vls
* @param $uid
*/
function addActions($time, $vars, $vls, $uid)
{
$query = 'insert into actions (uid, time, city, room, vars, ip, vals) values (?,?,?,?,?,?,?)';
$values = [$uid, $time, 'capitalcity', 0, $vars, $_SERVER['REMOTE_ADDR'], $vls];
Db::getInstance()->execute('lock tables actions write');
Db::getInstance()->execute($query, $values);
Db::getInstance()->execute('unlock tables');
}
/* ВАЖНО! (#44)
* addch() и addchp() заменяются на Chat::class->sendSys($message, [optional]$receiver);
* Для addchp() используется второй опциональный ключ.
* Это 150+ вхождений в куче файлов, где надо менять структуру вызова функции из-за их несовместимости.
* Возможно, приоритетом стоит сделать унификацию свитков нападения, которых самих около 20 и которые
* по нескольку раз вызывают эти функции.
*/
function addch($text, $room = 0)
{
Chat::sendSys($text);
}
function addchp($text, $who, $room = 0)
{
Chat::sendSys($text, $who);
}
function err($t)
{
echo '' . $t . '';
}
/**
* @param int $userId
* @param string $text
*
*/
function telegraph(int $userId, string $text)
{
$userExists = Db::getInstance()->fetchColumn('select count(*) from users where id = ?', $userId) > 0;
if ($userExists) {
Db::getInstance()->execute('INSERT INTO chat (user_id,receiver_id,msg,type) VALUES (-1,?,?,?)', [$userId, $text, 'sms']);
}
}
function SolveExp($at_id, $def_id, $damage): float
{
$mods = [
'bloodb' => 1.2,
'btl_1' => 1,
'btl_2' => 0.5,
'btl_3' => 0.05,
];
$baseexp = [
"0" => "2",
"1" => "5",
"2" => "10",
"3" => "15",
"4" => "30",
"5" => "60",
"6" => "90",
"7" => "115",
"8" => "300",
"9" => "400",
"10" => "500",
"11" => "600",
"12" => "700",
"13" => "800",
"14" => "900",
"15" => "1000",
"16" => "1100",
"17" => "1200",
"18" => "1300",
"19" => "1400",
"20" => "1500",
"21" => "1600",
];
$expmf = 0;
$bot_active = false;
$bot_def = false;
if ($at_id > _BOTSEPARATOR_) {
$at_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $at_id);
$bot_active = true;
}
$query = 'select greatest(1, sum(price)) as allprice from users left join inventory on users.id = inventory.owner_id where id = ?';
$atAllPrice = Db::getInstance()->fetchColumn($query, $at_id);
$defAllPrice = Db::getInstance()->fetchColumn($query, $def_id);
$atInfo = new UserStats($at_id);
$defInfo = new UserStats($def_id);
$table_name = $at_id > _BOTSEPARATOR_ ? 'bots' : 'users';
$bt = Db::getInstance()->ofetch('select blood, type, t1, t2 from battle where battle_id = (select battle from ? where id = ?)', [$table_name, $at_id]);
if ($def_id > _BOTSEPARATOR_) {
$def_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $def_id);
$bot_def = true;
}
if ($bt->blood) {
$expmf = $mods['bloodb'];
}
$filebtl = '/tmp/' . $at_id . '.btl';
if ($bt->type == 1 && file_exists($filebtl)) {
$btfl = fopen($filebtl, 'r');
$contents = fread($btfl, filesize($filebtl));
fclose($btfl);
$cnt = substr_count($contents, $def_id);
$exmod = 1;
if ($cnt <= 1) {
$exmod = $mods['btl_1'];
} elseif ($cnt == 2) {
$exmod = $mods['btl_2'];
} elseif ($cnt > 2) {
$exmod = $mods['btl_3'];
}
$expmf = $expmf * $exmod;
}
$standart = [
"0" => 1,
"1" => 1,
"2" => 15,
"3" => 111,
"4" => 265,
"5" => 526,
"6" => 882,
"7" => 919,
"8" => 919,
"9" => 919,
"10" => 919,
"11" => 919,
"12" => 919,
"13" => 919,
"14" => 919,
"15" => 919,
"16" => 919,
"17" => 919,
"18" => 919,
"19" => 919,
"20" => 919,
"21" => 919,
"22" => 919,
"23" => 919,
"24" => 919,
"25" => 919
];
$mfit = ($atAllPrice / ($standart[$atInfo->getLevel()] / 3));
if ($mfit < 0.8) {
$mfit = 0.8;
}
if ($mfit > 1.5) {
$mfit = 1.5;
}
$pls = count(explode(";", $bt->t1)) + count(explode(";", $bt->t2));
if ($pls > 2) {
$mfbot = $bot_active ? 0.3 : 1;
$mfbot2 = $bot_def ? 0.7 : 1;
} else {
$mfbot = 1;
$mfbot2 = 1;
}
if ($expmf == 0) {
$expmf = 1;
}
return round((($baseexp[$defInfo->getLevel()]) * ($defAllPrice / (($atAllPrice + $defAllPrice) / 2)) * ($damage / $defInfo->getMaxHealth()) * $expmf * $mfit * $mfbot * $mfbot2) / 3);
}