198 lines
7.2 KiB
PHP
198 lines
7.2 KiB
PHP
<?php
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namespace Battles;
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use Battles\Database\Db;
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class Item
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{
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protected int $item_id;
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protected string $name = '';
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protected int $item_type = self::ITEM_TYPE_TRASH;
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protected int $durability = 0;
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protected int $need_strength = 0;
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protected int $need_dexterity = 0;
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protected int $need_intuition = 0;
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protected int $need_endurance = 0;
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protected int $need_intelligence = 0;
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protected int $need_wisdom = 0;
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protected int $add_strength = 0;
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protected int $add_dexterity = 0;
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protected int $add_intuition = 0;
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protected int $add_endurance = 0;
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protected int $add_intelligence = 0;
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protected int $add_wisdom = 0;
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protected int $add_accuracy = 0;
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protected int $add_evasion = 0;
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protected int $add_criticals = 0;
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protected int $add_min_physical_damage = 0;
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protected int $add_max_physical_damage = 0;
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protected int $weight = 0;
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protected string $image = '';
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protected int $item_cost = 0;
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public const ITEM_TYPES_ALLOWED_IN_SLOTS = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
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public const ITEM_TYPE_HELMET = 1;
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public const ITEM_TYPE_ARMOR = 2;
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public const ITEM_TYPE_LEGS = 3;
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public const ITEM_TYPE_BOOTS = 4;
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public const ITEM_TYPE_GLOVES = 5;
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public const ITEM_TYPE_WEAPON = 6;
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public const ITEM_TYPE_SHIELD = 7;
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public const ITEM_TYPE_BELT = 8;
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public const ITEM_TYPE_RING = 9;
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public const ITEM_TYPE_AMULET = 10;
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public const ITEM_TYPE_CONSUMABLE = 20;
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public const ITEM_TYPE_OTHER = 50;
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public const ITEM_TYPE_TRASH = 100;
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private string $typename;
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/**
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* Item constructor.
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*
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* @param $row
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*/
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public function __construct($row)
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{
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if (is_array($row)) {
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foreach ($this as $key => $value) {
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if (isset($row[$key])) {
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$this->$key = $row[$key];
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}
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}
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} elseif (is_object($row)) {
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foreach ($this as $name => $value) {
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if (isset($row->$name)) {
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$this->$name = $row->$name;
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}
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}
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}
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switch ($this->item_type) {
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case self::ITEM_TYPE_HELMET:
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$this->typename = 'Шлем';
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break;
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case self::ITEM_TYPE_ARMOR:
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$this->typename = 'Броня';
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break;
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case self::ITEM_TYPE_LEGS:
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$this->typename = 'Поножи';
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break;
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case self::ITEM_TYPE_BOOTS:
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$this->typename = 'Сапоги';
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break;
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case self::ITEM_TYPE_GLOVES:
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$this->typename = 'Перчатки';
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break;
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case self::ITEM_TYPE_WEAPON:
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$this->typename = 'Оружие';
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break;
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case self::ITEM_TYPE_SHIELD:
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$this->typename = 'Щит';
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break;
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case self::ITEM_TYPE_BELT:
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$this->typename = 'Пояс';
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break;
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case self::ITEM_TYPE_RING:
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$this->typename = 'Кольцо';
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break;
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case self::ITEM_TYPE_AMULET:
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$this->typename = 'Амулет';
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break;
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case self::ITEM_TYPE_CONSUMABLE:
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$this->typename = 'Расходуемый предмет';
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break;
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default:
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$this->typename = 'Хлам';
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}
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$this->item_cost = $this->calculateItemCost();
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}
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/** Рассчёт стоимости предмета в зависимости от его характеристик.
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* @return int
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*/
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protected function calculateItemCost(): int
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{
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$sum_stats =
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$this->add_strength +
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$this->add_dexterity +
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$this->add_intuition +
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$this->add_endurance +
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$this->add_intelligence +
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$this->add_wisdom;
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$sum_mods =
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$this->add_accuracy +
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$this->add_evasion +
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$this->add_criticals;
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$sum_damage =
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$this->add_min_physical_damage +
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$this->add_max_physical_damage;
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// За каждые N параметров повышаем множитель на 1 чтобы цена пропрорционально росла.
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$stats_cost_modifier = 5 + floor($sum_stats / 10);
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$mods_cost_modifier = 2 + floor($sum_mods / 50);
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$damage_cost_modifier = 1 + floor($sum_damage / 100);
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$result = intval($sum_stats * $stats_cost_modifier + $sum_mods * $mods_cost_modifier + $sum_damage * $damage_cost_modifier);
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return max($result, 1);
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}
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protected function wrap(int $number): string
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{
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if ($number > 0) {
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return ": <b>" . $number . "</b>";
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} else {
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return ": <b style='color: maroon;'>" . $number . "</b>";
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}
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}
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public function getAllInfo(): string
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{
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$needsLines = [
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'сила' => $this->need_strength,
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'ловкость' => $this->need_dexterity,
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'интуиция' => $this->need_intuition,
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'выносливость' => $this->need_endurance,
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'интеллект' => $this->need_intelligence,
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'мудрость' => $this->need_wisdom,
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];
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$addsLines = [
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'Сила' => $this->add_strength,
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'Ловкость' => $this->add_dexterity,
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'Интуиция' => $this->add_intuition,
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'Выносливость' => $this->add_endurance,
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'Интеллект' => $this->add_intelligence,
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'Мудрость' => $this->add_wisdom,
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'Точность' => $this->add_accuracy,
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'Увёртливость' => $this->add_evasion,
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'Шанс крита' => $this->add_criticals,
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];
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$str = "<b>$this->name</b> (Масса: $this->weight)";
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$str .= '<br> Стоимость: ' . $this->item_cost;
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$str .= '<br> Долговечность: ' . $this->durability;
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$str .= "<br><em>$this->typename</em><br>";
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foreach ($needsLines as $stat => $value) {
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if ($value > 0) {
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$str .= "<br>Требуется $stat" . $this->wrap($value);
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}
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}
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foreach ($addsLines as $stat => $value) {
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if ($value) {
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$str .= "<br>$stat" . $this->wrap($value);
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}
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}
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if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
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$damage = $this->add_min_physical_damage . ' - ' . $this->add_min_physical_damage;
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} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
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$damage = $this->add_max_physical_damage . ' - ' . $this->add_max_physical_damage;
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} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
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$damage = $this->add_min_physical_damage . ' - ' . $this->add_max_physical_damage;
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}
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if (isset($damage)) {
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$str .= '<br>Урон: ' . $damage;
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}
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return $str;
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}
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public static function getItemById($item_id): Item
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{
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return new Item(Db::getInstance()->ofetch('select * from items where id = ?', $item_id));
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}
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} |