battles/classes/Battles/Models/UserStats.php

104 lines
4.0 KiB
PHP

<?php
namespace Battles\Models;
use Battles\Database\Db;
class UserStats extends Model
{
protected int $strength;
protected int $dexterity;
protected int $intuition;
protected int $endurance;
protected int $intelligence;
protected int $wisdom;
protected int $health;
protected int $mana;
protected int $free_stat_points;
private int $id;
private const KULAK_MIN_DAMAGE = 1;
private const KULAK_MAX_DAMAGE = 2;
protected static string $tableName = 'users';
protected static string $primaryKey = 'id';
public function __construct($uid)
{
$this->id = $uid;
}
public function getFull(): object
{
$stats = Db::getInstance()->ofetch("
select
strength,
dexterity,
intuition,
endurance,
intelligence,
wisdom
from users where id = $this->id");
$itemBonuses = Db::getInstance()->ofetch("
select
sum(add_strength) as item_strength,
sum(add_dexterity) as item_dexterity,
sum(add_intuition) as item_intuition,
sum(add_endurance) as item_endurance,
sum(add_intelligence) as item_intelligence,
sum(add_wisdom) as item_wisdom,
sum(add_accuracy) as item_accuracy,
sum(add_evasion) as item_evasion,
sum(add_criticals) as item_criticals,
sum(add_min_physical_damage) as item_min_physical_damage,
sum(add_max_physical_damage) as item_max_physical_damage
from inventory where dressed_slot != 0 and owner_id = $this->id");
$effectBonuses = Db::getInstance()->ofetch("
select
sum(mod_strength) as effect_strength,
sum(mod_dexterity) as effect_dexterity,
sum(mod_intuition) as effect_intuition,
sum(mod_endurance) as effect_endurance,
sum(mod_intelligence) as effect_intelligence,
sum(mod_wisdom) as effect_wisdom
from users_effects where owner_id = $this->id");
$obj = (object)[];
$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
$obj->evasion = max(0, $itemBonuses->item_evasion);
$obj->criticals = max(0, $itemBonuses->item_criticals);
$obj->min_physical_damage = max(self::KULAK_MIN_DAMAGE, self::KULAK_MIN_DAMAGE + $itemBonuses->item_min_physical_damage);
$obj->max_physical_damage = max(self::KULAK_MAX_DAMAGE, self::KULAK_MAX_DAMAGE + $itemBonuses->item_max_physical_damage);
return $obj;
}
public function addPoint(string $stat)
{
$query = "update users set $stat = $stat + 1, free_stat_points = free_stat_points - 1 where " . self::$primaryKey . " = ?";
Db::getInstance()->execute($query, $this->id);
}
public function save()
{
$this->columns = [
self::$primaryKey => $this->id,
'strength' => $this->strength,
'dexterity' => $this->dexterity,
'intuition' => $this->intuition,
'endurance' => $this->endurance,
'intelligence' => $this->intelligence,
'wisdom' => $this->wisdom,
'health' => $this->health,
'mana' => $this->mana,
'free_stat_points' => $this->free_stat_points,
'level' => $this->level,
];
$this->updateByPrimaryKey();
}
}