605 lines
26 KiB
PHP
605 lines
26 KiB
PHP
<?php
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ob_start("ob_gzhandler");
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session_start();
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$get = filter_input(INPUT_SERVER, 'QUERY_STRING');
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if ($get === 'exit') {
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session_destroy();
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header("Location: fight.php");
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}
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if (empty($_SESSION['uid'])) {
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header("Location: index.php");
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}
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require_once 'functions.php';
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try {
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db::c()->query('UPDATE `online` SET `real_time` = ?i WHERE `user_id` = ?i', time(), $user->id);
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} catch (\Krugozor\Database\Mysql\Exception $e) {
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echo "<div class='debug' '>Ошибка: " . $e->getMessage() . "<br> Стек: " . $e->getTraceAsString() . "</div>";
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}
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if ($user->battle) {
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header('location: fbattle.php');
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exit();
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}
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//БС
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if ($user->in_tower == 1) {
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header('Location: towerin.php');
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exit();
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}
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// Инициализируем входящие GET\POST переменные.
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$goto = $_GET['goto'] ?? null;
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$obraz = $_GET['obraz'] ?? null;
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$del = $_GET['del'] ?? null;
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$effectId = $_GET['efid'] ?? null;
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$brons = $_GET['modif_bron'] ?? null;
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$stats = $_GET['modif_stat'] ?? null;
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$mfs = $_GET['modif_mf'] ?? null;
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$ids = $_GET['ids'] ?? null;
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$setShadow = $_POST['setshadow'] ?? null;
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$edit = $_GET['edit'] ?? null;
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// Подготавливаем отображение инфы и предметов.
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$userInfo = new UserInfo($user->id);
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$getItemsBonuses = new DressedItems($_SESSION['uid']);
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$data_query = 'SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot = 0 AND on_sale = 0';
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$data = db::c()->query($data_query, $_SESSION['uid']);
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$iteminfo = [];
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while ($row = $data->fetch_assoc()) {
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$iteminfo[] = new InventoryItem($row);
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}
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//Обработчики нажатий на кнопки.
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if (isset($_POST['battlefield'])) {
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header('Location: zayavka.php');
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exit();
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}
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/* === проверяем соответствие комнаты и скрипта === */
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if (in_array($user->room, [20, 21, 26, 48, 51, 52, 651, 2655, 2601, 2701, 2702, 2111], 1)) {
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header('Location: city.php');
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exit();
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}
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if ($user->room == 22) {
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header('Location: shop.php');
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exit();
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}
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if ($user->room == 23) {
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header('Location: repair.php');
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exit();
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}
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if ($user->room == 25) {
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header('Location: comission.php');
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exit();
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}
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if ($user->room == 27) {
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header('Location: post.php');
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exit();
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}
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if ($user->room == 29) {
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header('Location: bank.php');
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exit();
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}
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if ($user->room == 31) {
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header('Location: tower.php');
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exit();
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}
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if ($user->room == 30) {
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header('Location: clan_create.php');
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exit();
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}
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if ($user->room == 34) {
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header('Location: fshop.php');
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exit();
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}
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if ($user->room == 45) {
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header('Location: clan_castle.php');
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exit();
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}
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if ($user->room == 50) {
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header('Location: ashop.php');
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exit();
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}
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if ($user->room == 53) {
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header('Location: library.php');
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exit();
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}
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if ($user->room == 61) {
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header('Location: akadem.php');
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exit();
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}
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if ($user->room == 650) {
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header('Location: ul_clans.php');
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exit();
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}
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//ЦХ
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if ($user->room == 600) {
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header('Location: c_haos.php');
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exit();
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}
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if ($user->room == 601) {
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header('Location: c_haos_in.php');
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exit();
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}
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if ($user->room == 602) {
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header('Location: c_park.php');
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exit();
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}
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if ($user->room == 603) {
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header('Location: aren_of_angels.php');
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exit();
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}
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if ($user->room == 620) {
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header('Location: enter_cave.php');
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exit();
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}
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if ($user->room == 621) {
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header('Location: cave.php');
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exit();
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}
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if ($user->room == 660) {
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header('Location: hostel.php');
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exit();
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}
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if ($user->room == 661) {
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header('Location: hostel_room.php');
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exit();
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}
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if ($user->room == 662) {
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header('Location: quest_room.php');
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exit();
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}
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if ($user->room == 760) {
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header('Location: c_forest.php');
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exit();
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}
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if ($user->room == 1000) {
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header('Location: solib/enterbezdna.php');
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exit();
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}
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if ($user->room == 1001) {
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header('Location: solib/dungeon.php');
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exit();
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}
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if ($user->room == 1051) {
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header('Location: lab_enter.php');
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exit();
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}
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if ($user->room == 1052) {
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header('Location: labirint.php');
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exit();
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}
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if ($user->room == 402) {
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header('Location: vxod.php');
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exit();
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}
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if ($user->room == 403) {
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header('Location: canalizaciya.php');
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exit();
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}
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if ($user->room == 1055) {
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header('Location: group_arena.php');
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exit();
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}
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if ($user->room == 666) {
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header('Location: jail.php');
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exit();
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}
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function del_efs($id, $type)
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{
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if ($id && !in_array($type, [2, 3, 4, 5, 8, 10, 11, 12, 13, 14, 20])) {
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db::c()->query('DELETE FROM users_effects WHERE owner_id = ?i AND effect_id = ?i', $_SESSION['uid'], $id);
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if ($type == 1022) {
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db::c()->query('UPDATE `users` SET `invis` = 0 WHERE `id` = ?i', $_SESSION['uid']);
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}
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return 'Эффект удалён.';
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} else {
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return 'Эффект нельзя удалить.';
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}
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}
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// одеть предмет
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function dressitem($id)
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{
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//FIXME Предметы не должны одеваться, если не соответствуют требованиям!
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define('HELMET', 1);
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define('ARMOR', 2);
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define('LEGS', 3);
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define('BOOTS', 4);
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define('GLOVES', 5);
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define('WEAPON', 6);
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define('SHIELD', 7);
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define('BELT', 8);
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define('RING', 9);
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define('AMULET', 10);
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define('DRESSITEM_ERROR', [
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'TOO_MANY_ITEMS_IN_SLOTS' => 'Критическая ошибка: Переполнение слота!',
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'UNKNOWN_ITEM_TYPE' => 'Неизвестный тип предмета!',
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'ITEM_NOT_FOUND' => 'Предмет не найден!',
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]);
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$itemInSlot = [];
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$selectedItemRow = db::c()->query('SELECT item_type FROM `inventory` WHERE item_id = ?i AND owner_id = ?i AND `dressed_slot` = 0', $id, $_SESSION['uid']);
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if ($selectedItemRow->getNumRows()) {
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$selectedItem = $selectedItemRow->fetch_object();
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$itemInSlotRow = db::c()->query('SELECT dressed_slot FROM inventory WHERE owner_id = ?i AND dressed_slot > 0 AND item_type = ?i', $_SESSION['uid'], $selectedItem->item_type);
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$itemInSlotQuantity = $itemInSlotRow->getNumRows();
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if ($itemInSlotQuantity) {
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while ($row = $itemInSlotRow->fetch_object()) {
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$itemInSlot[] = $row->dressed_slot;
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}
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}
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if (in_array($selectedItem->item_type, [HELMET, ARMOR, LEGS, BOOTS, GLOVES, WEAPON, SHIELD, BELT, AMULET])) {
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//работаем с нормальными слотами
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if (!$itemInSlotQuantity) {
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// просто одеваем предмет
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db::c()->query('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ?i', $id);
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} elseif ($itemInSlotQuantity === 1) {
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// снимаем предмет и одеваем вместо
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db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i', $itemInSlot[0]);
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db::c()->query('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ?i', $id);
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} else {
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// невозможная ситуация - два предмета в одиночном слоте. критическая ошибка, запись в лог, раздевание.
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$error = DRESSITEM_ERROR['TOO_MANY_ITEMS_IN_SLOTS'];
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db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i', $_SESSION['uid']);
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}
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} elseif ($selectedItem->item_type == RING) {
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// работаем с кольцами
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if ($itemInSlotQuantity < 3) {
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// Сравниваем массив колец и массив слотов для колец.
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$emptyRingSlots = array_diff([9, 10, 11], $itemInSlot);
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// Сортируем массив свободных слотов по возрастанию.
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sort($emptyRingSlots);
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// Одеваем предмет в первый свободный слот.
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db::c()->query('UPDATE inventory SET dressed_slot = ?i WHERE item_id = ?i', $emptyRingSlots[0], $id);
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} elseif ($itemInSlotQuantity === 3) {
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db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11');
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db::c()->query('UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?i', $id);
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// снимаем предмет из слота 11 и одеваем вместо
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} else {
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// невозможная ситуация - больше трёх предметов на три слота. критическая ошибка, запись в лог, раздевание.
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$error = DRESSITEM_ERROR['TOO_MANY_ITEMS_IN_SLOTS'];
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db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i', $_SESSION['uid']);
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}
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} else {
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//предмет вообще не должен одеваться, ошибка
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$error = DRESSITEM_ERROR['UNKNOWN_ITEM_TYPE'];
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}
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} else {
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//с предметом что-то сильно не ок, ошибка.
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$error = DRESSITEM_ERROR['ITEM_NOT_FOUND'];
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}
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if (isset($error)) {
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return $error;
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} else {
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return null;
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}
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}
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// Входим и выходим если можем.
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if ($goto) {
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$imove = true;
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$d = db::c()->query('SELECT SUM(weight) AS sum_weight FROM inventory WHERE owner_id = ?i AND on_sale = 0', $user->id)->fetch_assoc();
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$eff = db::c()->query('SELECT 1 FROM `users_effects` WHERE `owner_id` = ?i AND (`type` = 14 OR `type` = 13)', $user->id);
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//(масса: <?= $getItemsBonuses->getItemsWeight() . '/' . $user->strength * 4
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if ($d['sum_weight'] > $user->strength * 4 && $goto) {
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err('У вас переполнен рюкзак, вы не можете передвигаться...');
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$imove = false;
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}
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if ($eff->getNumRows() && $goto) {
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err('У вас тяжелая травма, вы не можете передвигатся...');
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$imove = false;
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}
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if ($goto == 'plo' && !$user->zayavka && $imove === true) {
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db::c()->query('UPDATE users, online SET users.room = 20, online.room = 20 WHERE online.user_id = users.id AND online.users_id = ?i', $_SESSION['uid']);
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header('Location: city.php');
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exit("<i>Топ-топ-топ...</i>");
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} else {
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err('Подали заявку на бой и убегаете из клуба? Нехорошо...');
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}
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if ($goto == 'arena' && $user->room === 20 && $imove === true) {
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db::c()->query('UPDATE users, online SET users.room = 1, online.room = 1 WHERE online.user_id = users.id AND online.user_id = ?i', $_SESSION['uid']);
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header('Location: main.php');
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exit("<i>Топ-топ-топ...</i>");
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}
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}
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if (isset($_GET['use'])) {
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usemagic($_GET['use'], $_POST['target']);
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}
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function setShadow($image)
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{
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global $user;
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$shadows = [
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'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
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'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
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'person',
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];
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if (in_array($image, $shadows)) {
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$i = $image . '.png';
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db::c()->query('UPDATE `users` SET `shadow` = "?s" WHERE `id` = ?i', $i, $user->id);
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} else {
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err('Ошибка!');
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}
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}
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if ($obraz && ($user->shadow == 'g0.gif' || $user->shadow == 'man0.gif')) {
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setShadow($obraz);
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}
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if ($del == 1 && $effectId > 0) {
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$pl = db::c()->query('SELECT type FROM users_effects WHERE owner_id = ?i AND effect_id = ?i', $user->id, $effectId)->fetch_assoc();
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if (isset($pl['type'])) {
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echo del_efs($effectId, $pl['type']);
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} else {
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echo "<span class='error'>Эффект не найден!</span>";
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}
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}
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if ($brons && $ids) {
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try {
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$cur = db::c()->query('SELECT free_bron, bron1, bron2, bron3, bron4 FROM inventory WHERE owner = ?i AND id = ?i', $user->id, $ids)->fetch_assoc();
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} catch (\Krugozor\Database\Mysql\Exception $e) {
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echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
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}
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if ($cur['free_bron'] > 0 && $cur[$brons] > 0) {
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db::c()->query('UPDATE inventory SET free_bron = free_bron - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $brons, $brons, $user->id, $ids);
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echo "<span class='success'>Параметр брони увеличен!</span>";
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}
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}
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if ($stats && $ids) {
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$cur = db::c()->query('SELECT free_stat, gsila, glovk, ginta, gintel FROM inventory WHERE owner_id = ?i AND item_id = ?i', $user->id, $ids);
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if ($cur['free_stat'] > 0 && $cur[$stats] > 0) {
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db::c()->query('UPDATE inventory SET free_stat = free_stat - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $stats, $stats, $user->id, $ids);
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echo "<span class='success'>Параметр увеличен!</span>";
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}
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}
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if ($mfs && $ids) {
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$cur = db::c()->query('SELECT free_mf, mfkrit, mfuvorot, mfakrit, mfauvorot FROM inventory WHERE owner_id = ?i AND item_id = ?i', $user->id, $ids);
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if (isset($cur['id']) && $cur['free_mf'] > 0 && $cur[$mfs] > 0) {
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db::c()->query('UPDATE inventory SET free_mf = free_mf - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $mfs, $mfs, $user->id, $ids);
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echo "<span class='success'>Параметр увеличен!</span>";
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}
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}
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if ($setShadow) {
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?>
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<!doctype html>
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<html lang="ru">
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<head>
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<link rel=stylesheet href="css/main.css">
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<link rel=stylesheet href="css/btn.css">
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<meta charset="utf-8">
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<title></title>
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</head>
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<body>
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<div style="text-align: right;">
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<input type=button value="Вернуться" onClick="location.href='main.php?edit=<?= mt_rand() ?>';" class="button">
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</div>
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<table style="padding:5px; margin:auto;">
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<caption><b style="color: red;">Внимание! Образ персонажа выбирается только один раз.</b></caption>
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<tr>
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<td><a href="?edit=1&obraz=m1"><img alt="m01" src="i/shadow/m1.gif"></a>
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<td><a href="?edit=1&obraz=m2"><img alt="m02" src="i/shadow/m2.gif"></a>
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<td><a href="?edit=1&obraz=m3"><img alt="m03" src="i/shadow/m3.gif"></a>
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<td><a href="?edit=1&obraz=m4"><img alt="m04" src="i/shadow/m4.gif"></a>
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<td><a href="?edit=1&obraz=m5"><img alt="m05" src="i/shadow/m5.gif"></a>
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<td><a href="?edit=1&obraz=m6"><img alt="m06" src="i/shadow/m6.gif"></a>
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<td><a href="?edit=1&obraz=m7"><img alt="m07" src="i/shadow/m7.gif"></a>
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<td><a href="?edit=1&obraz=m8"><img alt="m08" src="i/shadow/m8.gif"></a>
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<td><a href="?edit=1&obraz=m9"><img alt="m09" src="i/shadow/m9.gif"></a>
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<td><a href="?edit=1&obraz=m10"><img alt="m10" src="i/shadow/m10.gif"></a>
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<tr>
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<td><a href="?edit=1&obraz=f1"><img alt="f01" src="i/shadow/f1.gif"></a>
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<td><a href="?edit=1&obraz=f2"><img alt="f02" src="i/shadow/f2.gif"></a>
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<td><a href="?edit=1&obraz=f3"><img alt="f03" src="i/shadow/f3.gif"></a>
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<td><a href="?edit=1&obraz=f4"><img alt="f04" src="i/shadow/f4.gif"></a>
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<td><a href="?edit=1&obraz=f5"><img alt="f05" src="i/shadow/f5.gif"></a>
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<td><a href="?edit=1&obraz=f6"><img alt="f06" src="i/shadow/f6.gif"></a>
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<td><a href="?edit=1&obraz=f7"><img alt="f07" src="i/shadow/f7.gif"></a>
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<td><a href="?edit=1&obraz=f8"><img alt="f08" src="i/shadow/f8.gif"></a>
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<td><a href="?edit=1&obraz=f9"><img alt="f09" src="i/shadow/f9.gif"></a>
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<td><a href="?edit=1&obraz=f10"><img alt="f10" src="i/shadow/f10.gif"></a>
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</table>
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</body>
|
||
</html>
|
||
<?php
|
||
exit();
|
||
}
|
||
|
||
if ($edit) {
|
||
$ups = $_GET['ups'] ?? null;
|
||
$upm = $_GET['upm'] ?? null;
|
||
$use = $_GET['use'] ?? null;
|
||
$useTarget = $_POST['target'] ?? null;
|
||
$drop = $_GET['drop'] ?? null;
|
||
$dress = $_GET['dress'] ?? null;
|
||
$undress = $_GET['undress'] ?? null;
|
||
$destruct = $_GET['destruct'] ?? null;
|
||
|
||
if ($ups) {
|
||
$user->addOnePointToStat($ups);
|
||
}
|
||
if ($upm) {
|
||
addOnePoint($upm, 'mastery');
|
||
}
|
||
if ($drop) {
|
||
$items = new DressedItems($_SESSION['uid']);
|
||
$items->undressItem($drop);
|
||
}
|
||
//Пока что одеваем предмет отсюда.
|
||
if ($dress) {
|
||
echo dressitem($dress);
|
||
}
|
||
if ($destruct) {
|
||
$q = db::c()->query('SELECT `id`, `dressed`, `name`, `duration`, `maxdur` FROM `inventory` WHERE `owner` = ?i AND `id` = ?i', $_SESSION['uid'], $destruct);
|
||
if ($q->getNumRows()) {
|
||
$q = $q->fetch_assoc();
|
||
if (empty($q['dressed'])) {
|
||
destructitem($q['id']);
|
||
addToDelo($user->login . " выбросил предмет " . $q['name'] . " id:(cap" . $q['id'] . ")");
|
||
err('Предмет ' . $q['name'] . ' выброшен.');
|
||
} else {
|
||
err('Ошибка: нельзя выбросить одетый предмет!');
|
||
}
|
||
} else {
|
||
err('Ошибка: предмет не найден!');
|
||
}
|
||
}
|
||
if ($use) {
|
||
usemagic($use, $useTarget);
|
||
}
|
||
if ($undress) {
|
||
undressall($_SESSION['uid']);
|
||
}
|
||
}
|
||
?>
|
||
|
||
<!doctype html>
|
||
<HTML lang="ru">
|
||
<HEAD>
|
||
<meta charset="utf-8">
|
||
<link rel="stylesheet" href="css/main.css">
|
||
<link rel="stylesheet" href="css/tooltip.css">
|
||
<link rel="stylesheet" href="css/btn.css">
|
||
<script src="js/tooltip.js"></script>
|
||
<script src="js/funcs.js"></script>
|
||
<script>
|
||
$(function () {
|
||
$(".tooltip").tipTip({maxWidth: "auto", edgeOffset: 0, fadeIn: 300, fadeOut: 500});
|
||
});
|
||
|
||
let Hint3Name = '';
|
||
|
||
function okno(title, script, name, errk) {
|
||
let errkom = '';
|
||
let com = '';
|
||
if (errk === 1) {
|
||
errkom = 'Нельзя использовать символы: /\:*?"<>|+%<br>';
|
||
}
|
||
document.getElementById("hint3").innerHTML = '<table width=100% cellspacing=1 cellpadding=0 bgcolor=CCC3AA><tr><td align=center><B>' + title + '</td><td width=20 align=right valign=top style="cursor: pointer" onclick="closehint3();"><BIG><B>x</td></tr><tr><td colspan=2>' +
|
||
'<form action="' + script + '" method=POST><table width=100% cellspacing=0 cellpadding=2 bgcolor=FFF6DD><tr><INPUT TYPE=hidden name=sd4 value="6"><td colspan=2><span class="error">' +
|
||
errkom + '</span>введите название предмета</TD></TR><TR><TD width=50% align=right><INPUT TYPE=text NAME="' + name + '" value="' + com + '"></TD><TD width=50%><INPUT TYPE="submit" value=" »» "></TD></TR></TABLE></FORM></td></tr></table>';
|
||
document.getElementById("hint3").style.visibility = "visible";
|
||
document.getElementById("hint3").style.left = '100';
|
||
document.getElementById("hint3").style.top = '100';
|
||
document.getElementById(name).focus();
|
||
Hint3Name = name;
|
||
}
|
||
</script>
|
||
<title>Окно игры</title>
|
||
</HEAD>
|
||
<body>
|
||
<div id=hint3 class=ahint></div>
|
||
<div id="hint4" style="position: absolute;"></div>
|
||
<div id="chpassbank" style="display:none; position:absolute; top:50px; left:250px;"></div>
|
||
<table width=100%>
|
||
<TR>
|
||
<td style="vertical-align: top; width: 350px">
|
||
<?php $userInfo->showUserDoll(0, 1); ?> <!-- Первый столбец -->
|
||
<div align="center">
|
||
<a href='main.php?edit=1&undress=all' class="button">Снять все</a><BR>
|
||
<div class="effectList" style="padding-top: 15px; max-height: 150px; width: 220px;">
|
||
<?= show_eff_inf($user->id, 2) ?>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
</td>
|
||
<td style="vertical-align: top; width: 250px"> <!-- Второй столбец -->
|
||
<div>
|
||
<br>Уровень: <strong><?= $user->level ?></strong>
|
||
<br>Опыт: <strong><?= $user->experience ?></strong>
|
||
<br>Побед: <strong>??</strong>
|
||
<br>Поражений: <strong>??</strong>
|
||
<br>Ничьих: <strong>??</strong>
|
||
<br>Деньги: <strong><?= $user->money ?></strong> кр.
|
||
<HR>
|
||
</div>
|
||
<!--Параметры-->
|
||
<div>
|
||
<div class="container">
|
||
Сила: <?= ($user->free_stat_points ? $user->getStat('strength', 1) . '(' . strval($user->strength + $getItemsBonuses->getStrengthBonus()) . ')' : $user->strength + $getItemsBonuses->getStrengthBonus()) ?>
|
||
<br>
|
||
Ловкость: <?= ($user->free_stat_points ? $user->getStat('dexterity', 1) . '(' . strval($user->dexterity + $getItemsBonuses->getDexterityBonus()) . ')' : $user->dexterity + $getItemsBonuses->getDexterityBonus()) ?>
|
||
<br>
|
||
Интуиция: <?= ($user->free_stat_points ? $user->getStat('intuition', 1) . '(' . strval($user->intuition + $getItemsBonuses->getIntuitionBonus()) . ')' : $user->intuition + $getItemsBonuses->getIntuitionBonus()) ?>
|
||
<br>
|
||
Выносливость: <?= ($user->free_stat_points ? $user->getStat('endurance', 1) . '(' . strval($user->endurance + $getItemsBonuses->getEnduranceBonus()) . ')' : $user->endurance + $getItemsBonuses->getEnduranceBonus()) ?>
|
||
<br>
|
||
Интеллект: <?= ($user->free_stat_points ? $user->getStat('intelligence', 1) . '(' . strval($user->intelligence + $getItemsBonuses->getIntelliganceBonus()) . ')' : $user->intelligence + $getItemsBonuses->getIntelliganceBonus()) ?>
|
||
<br>
|
||
Мудрость: <?= ($user->free_stat_points ? $user->getStat('wisdom', 1) . '(' . strval($user->wisdom + $getItemsBonuses->getWisdomBonus()) . ')' : $user->wisdom + $getItemsBonuses->getWisdomBonus()) ?>
|
||
<br>
|
||
<?php if ($user->free_stat_points): ?>
|
||
<small style="color: darkgreen;">Возможных
|
||
увеличений: <?= $user->free_stat_points ?></small><br>
|
||
<?php endif; ?>
|
||
<br>
|
||
Здоровье: <?= $user->getHealth() ?><br>
|
||
Пыль: <?= $user->getMana() ?><br>
|
||
Уворот: <?= $getItemsBonuses->getEvasionBonus() ?><br>
|
||
Точность: <?= $getItemsBonuses->getAccuracyBonus() ?><br>
|
||
Шанс крита: <?= $getItemsBonuses->getCriticalsBonus() ?><br>
|
||
Урон: <?= $user->minDamage + $getItemsBonuses->getMinPhysDamage() ?>
|
||
- <?= $user->maxDamage + $getItemsBonuses->getMaxPhysDamage() ?> <br>
|
||
<br>
|
||
Защита от огня: ?? <br>
|
||
Защита от воды: ?? <br>
|
||
Защита от вохдуха: ?? <br>
|
||
Защита от земли: ?? <br>
|
||
Защита от яда: ?? <br>
|
||
Броня головы: <?= $user->headArmor ?> <br>
|
||
Броня корпуса: <?= $user->chestArmor ?> <br>
|
||
Броня ног: <?= $user->legArmor ?> <br>
|
||
</div>
|
||
</div>
|
||
</td>
|
||
<td valign=top>
|
||
<div class="button-container"> <!--Меню-кнопки-->
|
||
<FORM METHOD=POST ACTION="?edit=1" name=f1>
|
||
<?php if ($user->shadow == '0.gif' || $user->admin == 1): ?>
|
||
<INPUT class="button primary icon user" TYPE="submit" name="setshadow" value="Образы"
|
||
title="Образы">
|
||
<?php endif; ?>
|
||
<div class="button-group">
|
||
<input class="button primary" type="submit" name="battlefield" value="Поединки">
|
||
<button class="button" onclick="window.location.href='module_quest.php';">Активные задания
|
||
</button>
|
||
<?php if ($user->room === 20): ?>
|
||
<button class="button icon move" onclick="parent.frames[´main´].location.href='main.php?goto=arena';">Войти
|
||
внутрь
|
||
</button>
|
||
<?php else: ?>
|
||
<button class="button icon move" onclick="window.location.href='main.php?goto=plo';">Выйти
|
||
на улицу
|
||
</button>
|
||
<?php endif; ?>
|
||
<button class="button icon loop" onclick="window.location.href='main.php';">Обновить страницу
|
||
</button>
|
||
</div>
|
||
</div>
|
||
<div> <!--рюкзак-->
|
||
<table BORDER=0 WIDTH=100% CELLSPACING="1" CELLPADDING="2" BGCOLOR="#A5A5A5">
|
||
<caption>Рюкзак
|
||
(масса: <?= '?? /' . $user->strength * 4 ?>)
|
||
</caption>
|
||
<?php
|
||
foreach ($iteminfo as $ii) {
|
||
echo "<tr><td width='100' align='center' bgcolor='#d3d3d3'>";
|
||
$ii->printImage();
|
||
$ii->printControls();
|
||
echo "<td valign='top' bgcolor='#d3d3d3'>";
|
||
$ii->printInfo();
|
||
}
|
||
if ($data->getNumRows() == 0) {
|
||
echo "<tr><th colspan='3' align=center bgcolor=#C7C7C7>Пусто";
|
||
}
|
||
?>
|
||
</table>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</body>
|
||
</html>
|