151 lines
7.5 KiB
PHP
151 lines
7.5 KiB
PHP
<?php
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use Battles\Bank;
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use Battles\GameLogs;
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use Battles\Template;
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require_once("functions.php");
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const GRAV_LIMIT = 32;
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const GRAV_COST = 30;
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const REPAIR_STATUS = [
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'OK_GRAV_ADDED' => 'Гравировка добавлена!',
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'OK_GRAV_REMOVED' => 'Гравировка удалена!',
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'OK_REPAIRED' => 'Предмет отремонтирован!',
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'ERROR_SIZE_LIMIT' => 'Превышен лимит в ' . GRAV_LIMIT . ' символа!',
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'ERROR_NO_MONEY' => 'Недостаточно денег!',
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];
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$gravirovkaText = $_POST['gravirovka_text'] ?? null;
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$itemId = $_POST['itemId'] ?? null;
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$gravirovkaRemove = $_POST['gravirovka_remove'] ?? null;
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$action = $_POST['action'] ?? null;
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$goto = $_POST['goto'] ?? null;
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$remont_query = null;
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$gravirovka_query = null;
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// Гравировка 30 кред. Максимум 32 символа.
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if ($gravirovkaText && $itemId) {
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if ($user->getMoney() >= GRAV_COST) {
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if (iconv_strlen($gravirovkaText) <= GRAV_LIMIT) {
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DBPDO::$db->execute('UPDATE inventory SET text = ? WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ? AND id = ?', [$gravirovkaText, $user->getId(), $itemId]);
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$user->setMoney($user->getMoney() - GRAV_COST);
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Bank::setWalletMoney($user->getMoney(), $user->getId());
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$status = REPAIR_STATUS['OK_GRAV_ADDED'];
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} else {
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$status = REPAIR_STATUS['ERROR_SIZE_LIMIT'];
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}
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} else {
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$status = REPAIR_STATUS['ERROR_NO_MONEY'];
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}
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}
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// Снять гравировку.
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if ($gravirovkaRemove) {
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if ($user->getMoney() >= GRAV_COST) {
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DBPDO::$db->execute('UPDATE inventory SET text = null WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ? AND id = ?', [$user->getId(), $itemId]);
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$user->setMoney($user->getMoney() - GRAV_COST);
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Bank::setWalletMoney($user->getMoney(), $user->getId());
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$status = REPAIR_STATUS['OK_GRAV_REMOVED'];
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} else {
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$status = REPAIR_STATUS['ERROR_NO_MONEY'];
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}
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}
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// Ремонт 0,5 кред за единицу.
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// Пока что лимит ремонта поставлен на 25. Дальше можно обыграть.
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if ($action == 'repair' && $itemId) {
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$q = DBPDO::$db->ofetch('SELECT name, durability FROM inventory WHERE item_id = ?', $itemId);
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if ($user->getMoney() > ceil($q->duration / 2)) {
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DBPDO::$db->execute('UPDATE inventory SET duration = 25 WHERE dressed_slot = 0 AND on_sale = 0 AND owner_id = ? AND id = ?', [$user->getId(), $itemId]);
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$user->setMoney($user->getMoney() - ceil($q->duration / 2));
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Bank::setWalletMoney($user->getMoney(), $user->getId());
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GameLogs::addUserLog($user->getId(), 'Отремонтирован предмет «' . $q->name . '» id:(' . $itemId . ') за ' . ceil($q->duration / 2) . ' кр.');
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$status = REPAIR_STATUS['OK_REPAIRED'];
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} else {
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$status = REPAIR_STATUS['ERROR_NO_MONEY'];
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}
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}
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if ($goto == 'remont') {
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$remont_query = DBPDO::$db->ofetchAll('SELECT item_id, name, image, durability FROM inventory WHERE item_type < 12 AND dressed_slot = 0 AND on_sale = 0 AND durability < 25 AND owner_id = ? ORDER BY name', $user->getId());
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}
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if ($goto == 'gravirovka') {
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$gravirovka_query = DBPDO::$db->ofetchAll('SELECT item_id, name, image, text FROM inventory WHERE owner_id = ? AND dressed_slot = 0 AND item_type = 3 AND name NOT LIKE "%Букет%" AND on_sale = 0 OR text IS NOT NULL AND owner_id = ? AND dressed_slot = 0 AND on_sale = 0 ORDER BY name', [$user->getId(), $user->getId()]);
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}
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Template::header('Кузня');
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?>
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<link href="css/secondary.css" rel="stylesheet"/>
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<script src="js/main.js"></script>
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<h1>Ремонтная мастерская</h1>
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<a href=# onclick=hrefToFrame('city.php?cp')> ← выйти из мастерской</a><br>
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<div class="appblock appblock-main">
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<span class="legend">Информация</span>
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<span class="wrap">Кредиты<span class="num"><?= $user['money'] ?></span></span>
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<span class="wrap">Масса вещей<span class="num"><?= getItemsMassaInfo() ?></span></span>
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</div>
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<div class="appblock">
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<span class="legend">Зал ремонта</span>
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<form method="post">
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<input type="hidden" name="goto" value="remont">
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<input type="submit" value="Войти">
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</form>
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<span class="wrap">Починка поврежденных предметов. В процессе ремонта состояние предмета
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уменьшится на единицу!</span>
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</div>
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<div class="appblock">
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<span class="legend">Зал гравировки</span>
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<form method="post">
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<input type="hidden" name="goto" value="gravirovka">
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<input type="submit" value="Войти" disabled>
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</form>
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<span class="wrap">Нанесение надписей на оружие и удаление надписей из любого обмундирования.
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Максимум 32 символа!</span>
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</div>
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<div style="clear: both;">
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<?php if (isset($status)): ?>
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<span class="wrap"><?= $status ?></span>
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<?php endif; ?>
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</div>
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<?php if ($goto == 'remont'):
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$i = 0;
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while ($i < count($remont_query)): ?>
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<div class="appblock">
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<span class="legend"><?= $remont_query[$i]->name ?></span>
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<span class="wrap">Состояние предмета<span class="num"><?= $remont_query[$i]->duration ?>/25</span></span>
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<span class="wrap">Стоимость услуги<span class="num"><?= ceil($remont_query[$i]->duration / 2) ?></span></span>
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<div style="text-align: center">
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<img src="i/sh/<?= $remont_query[$i]->img ?>" alt="item">
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<form method="post">
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<input type="hidden" name="itemId" value="<?= $remont_query[$i]->id ?>">
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<input type="hidden" name="action" value="repair">
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<input type="submit" value="Ремонт">
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</form>
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</div>
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</div>
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<?php $i++; endwhile;
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unset($i); endif; ?>
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<?php if ($goto == 'gravirovka'):
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$i = 0;
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while ($i < count($gravirovka_query)): ?>
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<div class="appblock">
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<span class="legend"><?= $gravirovka_query[$i]->name ?></span>
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<span class="wrap">Стоимость услуги<span class="num">30</span></span>
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<div style="text-align: center">
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<?php if (empty($gravirovka_query[$i]->text)): ?>
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<form method="post" id="gravirovka">
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<label>
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<input maxlength="32" placeholder="Текст гравировки" name="gravirovka_text">
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</label>
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<br><img src="i/sh/<?= $gravirovka_query[$i]->img ?>" alt="item"><br>
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<input type="hidden" name="itemId" value="<?= $gravirovka_query[$i]->id ?>">
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<input type="submit" value="Добавить надпись">
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</form>
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<?php else: ?>
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<form method="post" id="gravirovka">
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<input value="<?= $gravirovka_query[$i]->text ?>" readonly title>
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<br><img src="i/sh/<?= $gravirovka_query[$i]->img ?>" alt="item"><br>
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<input type="hidden" name="gravirovka_remove" value="<?= $gravirovka_query[$i]->id ?>">
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<input type="submit" value="Удалить надпись">
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</form>
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<?php endif; ?>
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</div>
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</div>
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<?php $i++; endwhile;
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unset($i); endif; ?>
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