battles/classes/Battles/Item.php

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<?php
namespace Battles;
abstract class Item
{
protected $item_id;
protected $name;
protected $item_type;
protected $durability;
protected $price;
protected $need_strength;
protected $need_dexterity;
protected $need_intuition;
protected $need_endurance;
protected $need_intelligence;
protected $need_wisdom;
protected $add_strength;
protected $add_dexterity;
protected $add_intuition;
protected $add_endurance;
protected $add_intelligence;
protected $add_wisdom;
protected $add_accuracy;
protected $add_evasion;
protected $add_criticals;
protected $add_min_physical_damage;
protected $add_max_physical_damage;
protected $weight;
protected $image;
public const ITEM_TYPES_ALLOWED_IN_SLOTS = [1,2,3,4,5,6,7,8,9,10,11,12];
public const ITEM_TYPE_HELMET = 1;
public const ITEM_TYPE_ARMOR = 2;
public const ITEM_TYPE_LEGS = 3;
public const ITEM_TYPE_BOOTS = 4;
public const ITEM_TYPE_GLOVES = 5;
public const ITEM_TYPE_WEAPON = 6;
public const ITEM_TYPE_SHIELD = 7;
public const ITEM_TYPE_BELT = 8;
public const ITEM_TYPE_RING = 9;
public const ITEM_TYPE_AMULET = 10;
public const ITEM_TYPE_CONSUMABLE = 20;
public const ITEM_TYPE_OTHER = 50;
public const ITEM_TYPE_TRASH = 100;
private $typename;
/**
* Item constructor.
*
* @param $row
*/
public function __construct($row)
{
foreach ($this as $key => $value) {
if (isset($row[$key])) {
$this->$key = $row[$key];
}
}
switch ($this->item_type) {
case self::ITEM_TYPE_HELMET:
$this->typename = 'Шлем';
break;
case self::ITEM_TYPE_ARMOR:
$this->typename = 'Броня';
break;
case self::ITEM_TYPE_LEGS:
$this->typename = 'Поножи';
break;
case self::ITEM_TYPE_BOOTS:
$this->typename = 'Сапоги';
break;
case self::ITEM_TYPE_GLOVES:
$this->typename = 'Перчатки';
break;
case self::ITEM_TYPE_WEAPON:
$this->typename = 'Оружие';
break;
case self::ITEM_TYPE_SHIELD:
$this->typename = 'Щит';
break;
case self::ITEM_TYPE_BELT:
$this->typename = 'Пояс';
break;
case self::ITEM_TYPE_RING:
$this->typename = 'Кольцо';
break;
case self::ITEM_TYPE_AMULET:
$this->typename = 'Амулет';
break;
case self::ITEM_TYPE_CONSUMABLE:
$this->typename = 'Расходуемый предмет';
break;
default:
$this->typename = 'Хлам';
}
}
abstract public function printInfo();
public function printImage()
{
echo <<<IMG
<img src="/i/sh/{$this->image}" class="item-wrap-normal" alt="">
IMG;
}
protected function wrap(int $number):string
{
if ($number > 0) {
return ": <b>" . $number . "</b>";
} else {
return ": <b style='color: maroon;'>" . $number . "</b>";
}
}
protected function printAllInfo()
{
$lines = [
"Долговечность" => $this->durability,
];
echo "<b>" . $this->name . "</b> (Масса: " . $this->weight . ")";
if ($this->durability) {
echo "<br> Долговечность: " . $this->durability;
}
echo "<br><em>{$this->typename}</em><br>";
if ($this->need_strength > 0) {
echo "<br>Требуется сила" . $this->wrap($this->need_strength);
}
if ($this->need_dexterity > 0) {
echo "<br>Требуется ловкость" . $this->wrap($this->need_dexterity);
}
if ($this->need_intuition > 0) {
echo "<br>Требуется интуиция" . $this->wrap($this->need_intuition);
}
if ($this->need_endurance > 0) {
echo "<br>Требуется выносливость" . $this->wrap($this->need_endurance);
}
if ($this->need_intelligence > 0) {
echo "<br>Требуется интеллект" . $this->wrap($this->need_intelligence);
}
if ($this->need_wisdom > 0) {
echo "<br>Требуется мудрость" . $this->wrap($this->need_wisdom);
}
if ($this->add_strength) {
echo "<br>Сила" . $this->wrap($this->add_strength);
}
if ($this->add_dexterity) {
echo "<br>Ловкость" . $this->wrap($this->add_dexterity);
}
if ($this->add_intuition) {
echo "<br>Интуиция" . $this->wrap($this->add_intuition);
}
if ($this->add_endurance) {
echo "<br>Выносливость" . $this->wrap($this->add_endurance);
}
if ($this->add_intelligence) {
echo "<br>Интеллект" . $this->wrap($this->add_intelligence);
}
if ($this->add_wisdom) {
echo "<br>Мудрость" . $this->wrap($this->add_wisdom);
}
if ($this->add_accuracy) {
echo "<br>Точность" . $this->wrap($this->add_accuracy);
}
if ($this->add_evasion) {
echo "<br>Увёртливость" . $this->wrap($this->add_evasion);
}
if ($this->add_criticals) {
echo "<br>Шанс крита" . $this->wrap($this->add_criticals);
}
if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_min_physical_damage;
} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_max_physical_damage . " - " . $this->add_max_physical_damage;
} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_max_physical_damage;
}
if (isset($damage)) {
echo "<br>Урон: " . $damage;
}
}
}