742 lines
16 KiB
PHP
742 lines
16 KiB
PHP
<?php
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namespace Battles;
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use Battles\Database\DBPDO;
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use Exceptions\GameException;
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class User
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{
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protected $id = 0;
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protected $login = '<em>Некто</em>';
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protected $pass;
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protected $email = '<em>неизвестно</em>';
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protected $realname;
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protected $borndate;
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protected $info;
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protected $level = 0;
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protected $align = 0;
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protected $clan;
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protected $money = 0;
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protected $strength = 0;
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protected $dexterity = 0;
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protected $intuition = 0;
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protected $endurance = 0;
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protected $intelligence = 0;
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protected $wisdom = 0;
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protected $health;
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protected $mana;
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protected $ip;
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protected $session_id;
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protected $admin = 0;
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protected $enter_game;
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protected $room;
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protected $block;
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protected $shadow;
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// Удар кулаком всегда 1-2.
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protected $minDamage = 1;
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protected $maxDamage = 2;
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//Броня без предметов не существует.
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protected $headArmor = 0;
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protected $chestArmor = 0;
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protected $legArmor = 0;
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protected $free_stat_points = 0;
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private const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
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// Пока несуществующие, для совместимости.
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protected $married = 'Someone или нет.';
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protected $experience = 200;
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protected $battle = 0;
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protected $in_tower = 0; // Скорее башню похороним чем запустим...
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protected $zayavka = 0;
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// Динамически рассчитываемые
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protected $maxHealth = 5;
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protected $maxMana = 5;
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protected static $db;
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public const INFO_CHAR_LIMIT = 1500;
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public function __construct($user)
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{
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self::$db = DBPDO::INIT();
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$user_query = self::$db->fetch('SELECT * FROM users WHERE id = ? OR login = ?', [$user, $user]);
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foreach ($this as $key => $value) {
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if (isset($user_query[$key])) {
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$this->$key = $user_query[$key];
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}
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}
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$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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}
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/**
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* Отдаёт информацию о базовом(!) стате.
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* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
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* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку на повышение стата на 1, при условии наличия свободных очков статов.
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* @return string
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* @throws GameException
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*/
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public function getStat($stat_name, $isMainWindow = 0):string
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{
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$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
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if (in_array($stat_name, $allowed)) {
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if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
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return sprintf('%s <a href="/main.php?edit=%s&ups=%s">[+]</a>', $this->$stat_name, mt_rand(), $stat_name);
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} else {
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return $this->$stat_name;
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}
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} else {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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}
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/**
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* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков статов.
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
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* @throws GameException
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*/
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public function addOnePointToStat(string $stat_name)
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{
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$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
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if (in_array($stat_name, $allowed)) {
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if ($this->free_stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) {
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$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
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self::$db->execute($query,$this->id);
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} else {
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throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
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}
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} else {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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}
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protected function showStarSign(): ?string
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{
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/*
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* 1 aries
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* 2 taurus
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* 3 gemini
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* 4 cancer
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* 5 leo
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* 6 virgo
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* 7 libra
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* 8 scorpio
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* 9 sagittarios
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* 10 capricorn
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* 11 aquarius
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* 12 pisches
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*/
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$zodiac = [
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356 => "10",
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326 => "09",
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296 => "08",
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266 => "07",
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235 => "06",
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203 => "05",
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172 => "04",
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140 => "03",
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111 => "02",
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78 => "01",
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51 => "12",
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20 => "11",
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0 => "10",
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];
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$dayOfYear = date("z", strtotime($this->borndate));
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$isLeapYear = date("L", strtotime($this->borndate)); //Высокосный?
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if ($isLeapYear && $dayOfYear > 59) {
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--$dayOfYear;
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}
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foreach ($zodiac as $day => $sign) {
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if ($dayOfYear > $day) {
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break;
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}
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}
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return $sign ?? null;
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}
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public function getHealth(): string
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{
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return $this->health . '/' . $this->maxHealth;
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}
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public function getMana(): string
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{
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return $this->mana . '/' . $this->maxMana;
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}
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public static function setUserEffect(int $userId, int $type, string $name, int $time):bool
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{
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return self::$db->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time) VALUES (?,?,?,?)',[$userId, $type, $name, $time]);
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}
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public static function removeUserEffect(int $userId, int $type):bool
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{
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if (self::$db->fetch('SELECT 1 FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type])) {
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self::$db->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
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}
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return false;
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}
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/**
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* @return int
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*/
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public function getId(): int
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{
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return $this->id;
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}
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/**
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* @param int $id
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*/
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public function setId(int $id): void
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{
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$this->id = $id;
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}
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/**
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* @return string
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*/
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public function getLogin(): string
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{
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return $this->login;
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}
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/**
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* @param string $login
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*/
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public function setLogin(string $login): void
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{
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$this->login = $login;
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}
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/**
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* @return mixed
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*/
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public function getPass()
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{
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return $this->pass;
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}
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/**
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* @param mixed $pass
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*/
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public function setPass($pass): void
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{
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$this->pass = $pass;
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}
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/**
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* @return string
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*/
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public function getEmail(): string
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{
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return $this->email;
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}
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/**
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* @param string $email
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*/
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public function setEmail(string $email): void
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{
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$this->email = $email;
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}
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/**
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* @return mixed
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*/
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public function getRealname()
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{
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return $this->realname;
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}
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/**
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* @param mixed $realname
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*/
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public function setRealname($realname): void
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{
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$this->realname = $realname;
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}
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/**
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* @return mixed
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*/
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public function getBorndate()
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{
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return $this->borndate;
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}
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/**
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* @param mixed $borndate
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*/
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public function setBorndate($borndate): void
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{
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$this->borndate = $borndate;
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}
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/**
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* @return mixed
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*/
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public function getInfo()
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{
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return $this->info;
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}
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/**
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* @param mixed $info
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*/
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public function setInfo($info): void
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{
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$this->info = $info;
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}
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/**
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* @return int
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*/
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public function getLevel(): int
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{
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return $this->level;
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}
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/**
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* @param int $level
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*/
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public function setLevel(int $level): void
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{
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$this->level = $level;
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}
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/**
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* @return int
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*/
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public function getAlign(): int
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{
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return $this->align;
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}
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/**
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* @param int $align
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*/
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public function setAlign(int $align): void
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{
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$this->align = $align;
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}
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/**
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* @return string
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*/
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public function getClan(): string
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{
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return $this->clan;
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}
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/**
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* @param int $clan
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*/
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public function setClan(string $clan): void
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{
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$this->clan = $clan;
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}
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/**
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* @return int
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*/
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public function getMoney(): int
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{
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return $this->money;
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}
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/**
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* @param int $money
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*/
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public function setMoney(int $money): void
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{
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$this->money = $money;
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}
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/**
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* @return int
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*/
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public function getStrength(): int
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{
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return $this->strength;
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}
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/**
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* @param int $strength
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*/
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public function setStrength(int $strength): void
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{
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$this->strength = $strength;
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}
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/**
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* @return int
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*/
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public function getDexterity(): int
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{
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return $this->dexterity;
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}
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/**
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* @param int $dexterity
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*/
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public function setDexterity(int $dexterity): void
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{
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$this->dexterity = $dexterity;
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}
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/**
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* @return int
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*/
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public function getIntuition(): int
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{
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return $this->intuition;
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}
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/**
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* @param int $intuition
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*/
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public function setIntuition(int $intuition): void
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{
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$this->intuition = $intuition;
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}
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/**
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* @return int
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*/
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public function getEndurance(): int
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{
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return $this->endurance;
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}
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/**
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* @param int $endurance
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*/
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public function setEndurance(int $endurance): void
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{
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$this->endurance = $endurance;
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}
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/**
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* @return int
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*/
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public function getIntelligence(): int
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{
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return $this->intelligence;
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}
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/**
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* @param int $intelligence
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*/
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public function setIntelligence(int $intelligence): void
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{
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$this->intelligence = $intelligence;
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}
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/**
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* @return int
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*/
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public function getWisdom(): int
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{
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return $this->wisdom;
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}
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/**
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* @param int $wisdom
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*/
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public function setWisdom(int $wisdom): void
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{
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$this->wisdom = $wisdom;
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}
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/**
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* @return mixed
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*/
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public function getIp()
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{
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return $this->ip;
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||
}
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||
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/**
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* @param mixed $ip
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*/
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public function setIp($ip): void
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{
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$this->ip = $ip;
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||
}
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||
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/**
|
||
* @return mixed
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||
*/
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public function getSessionId()
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||
{
|
||
return $this->session_id;
|
||
}
|
||
|
||
/**
|
||
* @param mixed $session_id
|
||
*/
|
||
public function setSessionId($session_id): void
|
||
{
|
||
$this->session_id = $session_id;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getAdmin(): int
|
||
{
|
||
return $this->admin;
|
||
}
|
||
|
||
/**
|
||
* @param int $admin
|
||
*/
|
||
public function setAdmin(int $admin): void
|
||
{
|
||
$this->admin = $admin;
|
||
}
|
||
|
||
/**
|
||
* @return mixed
|
||
*/
|
||
public function getEnterGame()
|
||
{
|
||
return $this->enter_game;
|
||
}
|
||
|
||
/**
|
||
* @param mixed $enter_game
|
||
*/
|
||
public function setEnterGame($enter_game): void
|
||
{
|
||
$this->enter_game = $enter_game;
|
||
}
|
||
|
||
/**
|
||
* @return mixed
|
||
*/
|
||
public function getRoom()
|
||
{
|
||
return $this->room;
|
||
}
|
||
|
||
/**
|
||
* @param mixed $room
|
||
*/
|
||
public function setRoom($room): void
|
||
{
|
||
$this->room = $room;
|
||
}
|
||
|
||
/**
|
||
* @return mixed
|
||
*/
|
||
public function getBlock()
|
||
{
|
||
return $this->block;
|
||
}
|
||
|
||
/**
|
||
* @param mixed $block
|
||
*/
|
||
public function setBlock($block): void
|
||
{
|
||
$this->block = $block;
|
||
}
|
||
|
||
/**
|
||
* @return mixed
|
||
*/
|
||
public function getShadow()
|
||
{
|
||
return $this->shadow;
|
||
}
|
||
|
||
/**
|
||
* @param mixed $shadow
|
||
*/
|
||
public function setShadow($shadow): void
|
||
{
|
||
$this->shadow = $shadow;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getMinDamage(): int
|
||
{
|
||
return $this->minDamage;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getMaxDamage(): int
|
||
{
|
||
return $this->maxDamage;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getHeadArmor(): int
|
||
{
|
||
return $this->headArmor;
|
||
}
|
||
|
||
/**
|
||
* @param int $headArmor
|
||
*/
|
||
public function setHeadArmor(int $headArmor): void
|
||
{
|
||
$this->headArmor = $headArmor;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getChestArmor(): int
|
||
{
|
||
return $this->chestArmor;
|
||
}
|
||
|
||
/**
|
||
* @param int $chestArmor
|
||
*/
|
||
public function setChestArmor(int $chestArmor): void
|
||
{
|
||
$this->chestArmor = $chestArmor;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getLegArmor(): int
|
||
{
|
||
return $this->legArmor;
|
||
}
|
||
|
||
/**
|
||
* @param int $legArmor
|
||
*/
|
||
public function setLegArmor(int $legArmor): void
|
||
{
|
||
$this->legArmor = $legArmor;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getFreeStatPoints(): int
|
||
{
|
||
return $this->free_stat_points;
|
||
}
|
||
|
||
/**
|
||
* @param int $free_stat_points
|
||
*/
|
||
public function setFreeStatPoints(int $free_stat_points): void
|
||
{
|
||
$this->free_stat_points = $free_stat_points;
|
||
}
|
||
|
||
/**
|
||
* @return string
|
||
*/
|
||
public function getMarried(): string
|
||
{
|
||
return $this->married;
|
||
}
|
||
|
||
/**
|
||
* @param string $married
|
||
*/
|
||
public function setMarried(string $married): void
|
||
{
|
||
$this->married = $married;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getExperience(): int
|
||
{
|
||
return $this->experience;
|
||
}
|
||
|
||
/**
|
||
* @param int $experience
|
||
*/
|
||
public function setExperience(int $experience): void
|
||
{
|
||
$this->experience = $experience;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getBattle(): int
|
||
{
|
||
return $this->battle;
|
||
}
|
||
|
||
/**
|
||
* @param int $battle
|
||
*/
|
||
public function setBattle(int $battle): void
|
||
{
|
||
$this->battle = $battle;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getInTower(): int
|
||
{
|
||
return $this->in_tower;
|
||
}
|
||
|
||
/**
|
||
* @param int $in_tower
|
||
*/
|
||
public function setInTower(int $in_tower): void
|
||
{
|
||
$this->in_tower = $in_tower;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getZayavka(): int
|
||
{
|
||
return $this->zayavka;
|
||
}
|
||
|
||
/**
|
||
* @param int $zayavka
|
||
*/
|
||
public function setZayavka(int $zayavka): void
|
||
{
|
||
$this->zayavka = $zayavka;
|
||
}
|
||
|
||
/**
|
||
* @return float|int
|
||
*/
|
||
public function getMaxHealth()
|
||
{
|
||
return $this->maxHealth;
|
||
}
|
||
|
||
/**
|
||
* @return float|int
|
||
*/
|
||
public function getMaxMana()
|
||
{
|
||
return $this->maxMana;
|
||
}
|
||
|
||
} |