battles/classes/Battles/Magic/Sharpen.php

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<?php
namespace Battles\Magic;
use Battles\Database\DBPDO;
use Battles\DressedItems;
use Battles\Item;
use Battles\User;
class Sharpen extends Magic
{
private int $magicDifficulty;
/**
* Sharpen constructor.
*
* @param int $sharpenStrength
* @param int $magicDifficulty
*
*/
public function __construct(int $sharpenStrength, int $magicDifficulty)
{
$this->magicDifficulty = $magicDifficulty;
if (!$this->isUsable()) {
return $this->status;
}
$item = DressedItems::getDressedItemBySlot(Item::ITEM_TYPE_WEAPON, $_SESSION['uid']);
// Проверяем, что в названии предмета нет цифр и плюсов.
if (preg_match('/[\W\S]+\+\[?[\d]]?/', $item['name'])) {
return 'Этот предмет точить нельзя!';
}
$newMinPhysicalDamage = $item['add_min_physical_damage'] + $sharpenStrength;
$newMaxPhysicalDamage = $item['add_max_physical_damage'] + $sharpenStrength;
$newItemName = $item['name'] . " [+$sharpenStrength]";
DBPDO::INIT()->execute('UPDATE battles.inventory SET name = ?, add_min_physical_damage = ?, add_max_physical_damage = ? WHERE item_id = ? ', [$newItemName, $newMinPhysicalDamage, $newMaxPhysicalDamage, $item['item_id']]);
return "У вас получилось изготовить предмет $newItemName!";
}
private function isUsable(): bool
{
$caster = new User($_SESSION['uid']);
return $this->isNotInBattle($caster) && $this->isSuccess($caster, $this->magicDifficulty);
}
}