60 lines
2.5 KiB
PHP
60 lines
2.5 KiB
PHP
<?php
|
||
# Date: 16.09.2020 (08:23)
|
||
// Магия лечения травм
|
||
namespace Battles\Magic;
|
||
use Battles\UserEffects;
|
||
use Battles\User;
|
||
use db;
|
||
use Krugozor\Database\Mysql\Exception;
|
||
|
||
class CureInjury extends Magic
|
||
{
|
||
private $target;
|
||
use UserEffects;
|
||
|
||
/**
|
||
* Магия лечения травм. Если у персонажа несколько травм, лечится самая тяжёлая.
|
||
* @param $target - кого лечим.
|
||
* @param $injuryType - тип травмы, которую лечим. 11 лёгкая, 12 средняя, 13 тяжёлая, 14 неизлечимая.
|
||
* @throws Exception
|
||
*/
|
||
public function __construct($target, $injuryType)
|
||
{
|
||
$this->target = $target;
|
||
if ($target && $this->isUsable()) {
|
||
$injury = db::c()->query('SELECT effect_id, type, name FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ?i ORDER BY type DESC LIMIT 1', $target)->fetch_object();
|
||
$targetName = $this->target->login;
|
||
if (in_array($injury->effect_id, [11, 12, 13, 14]) && $injuryType >= $injury->type) {
|
||
db::c()->query('DELETE FROM users_effects WHERE effect_id = ?i', $injury->effect_id);
|
||
if (empty($injury->name) || $injury->name == 'Неизвестный эффект') {
|
||
$injuryName = self::$effectName[$injury->type];
|
||
} else {
|
||
$injuryName = $injury->name;
|
||
}
|
||
return "Вы вылечили повреждение ${injuryName} персонажу ${targetName}.";
|
||
} elseif ($injury->effect_id && $injuryType == 15) {
|
||
db::c()->query('DELETE FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ?i', $target);
|
||
return "Вы вылечили все повреждения персонажу ${targetName}.";
|
||
} else {
|
||
return false;
|
||
}
|
||
} else {
|
||
return $this->status;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Проверки на успех.
|
||
* @return bool
|
||
*/
|
||
private function isUsable()
|
||
{
|
||
$caster = new User($_SESSION['uid']);
|
||
if ($this->target == $_SESSION['uid']) {
|
||
$this->target = $caster;
|
||
} else {
|
||
$this->target = new User($this->target);
|
||
}
|
||
return ($this->isVisible($caster, $this->target) && $this->isNotDead($caster) && $this->enoughMana($caster) && $this->isNotInBattle($caster));
|
||
}
|
||
} |