b1f578f4b0
# Conflicts: # admin/admin.php # classes/Battles/User.php # classes/Battles/UserStats.php # fbattle.php # functions.php
61 lines
2.4 KiB
PHP
61 lines
2.4 KiB
PHP
<?php
|
|
# Date: 16.09.2020 (08:23)
|
|
// Магия лечения травм
|
|
namespace Battles\Magic;
|
|
|
|
use Battles\Database\Db, Battles\User, Battles\UserEffect;
|
|
|
|
class CureInjury extends Magic
|
|
{
|
|
private $target;
|
|
private $login;
|
|
//use UserEffects;
|
|
|
|
/**
|
|
* Магия лечения травм. Если у персонажа несколько травм, лечится самая тяжёлая.
|
|
* @param int $target - кого лечим.
|
|
* @param int $injuryType - тип травмы, которую лечим. 11 лёгкая, 12 средняя, 13 тяжёлая, 14 неизлечимая, 15 все травмы.
|
|
*/
|
|
public function __construct(int $target, int $injuryType)
|
|
{
|
|
$db = Db::getInstance();
|
|
$this->target = $target;
|
|
if (!$this->isUsable()) {
|
|
return $this->status;
|
|
}
|
|
$ok = null;
|
|
$injury = $db->ofetch('SELECT effect_id, type, name FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ? ORDER BY type DESC LIMIT 1', $target);
|
|
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type && UserEffect::remove($target, $injury->effect_id)) {
|
|
if (empty($injury->name) || $injury->name === 'Неизвестный эффект') {
|
|
$injuryName = UserEffect::$effectName[$injury->type];
|
|
} else {
|
|
$injuryName = $injury->name;
|
|
}
|
|
$ok = "Вы вылечили повреждение ${injuryName} персонажу $this->login.";
|
|
} elseif ($injury->effect_id && $injuryType === 15 && UserEffect::massRemove($target, [11,12,13,14])) {
|
|
$ok = "Вы вылечили все повреждения персонажу $this->login.";
|
|
}
|
|
return $ok;
|
|
}
|
|
|
|
/**
|
|
* Проверки на успех.
|
|
* @return bool
|
|
*/
|
|
private function isUsable(): bool
|
|
{
|
|
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
|
|
$this->login = $this->target->getLogin();
|
|
return (
|
|
$this->isVisible(User::getInstance(), $this->target) &&
|
|
$this->isNotDead(User::getInstance()) &&
|
|
$this->enoughMana(User::getInstance()) &&
|
|
$this->isNotInBattle(User::getInstance())
|
|
);
|
|
}
|
|
|
|
public static function cast($target, $type): self
|
|
{
|
|
return new self($target, $type);
|
|
}
|
|
} |