battles/classes/Battles/Magic/CureInjury.php
Igor Barkov (iwork) 3502904656 Рефакторинг, очистка, работа над ошибками, связанными с базой, отказ от глобальной переменной $user во многих файлах.
Singleton в некоторых местах вместо решения #42.
Новые шаги для решения #16 и #52.
Closes #42.
Closes #32.
Closes #31.
2022-01-27 01:15:33 +02:00

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<?php
# Date: 16.09.2020 (08:23)
// Магия лечения травм
namespace Battles\Magic;
use Battles\UserEffects, Battles\Database\Db, Battles\User;
class CureInjury extends Magic
{
private $target;
private $login;
use UserEffects;
/**
* Магия лечения травм. Если у персонажа несколько травм, лечится самая тяжёлая.
* @param int $target - кого лечим.
* @param int $injuryType - тип травмы, которую лечим. 11 лёгкая, 12 средняя, 13 тяжёлая, 14 неизлечимая, 15 все травмы.
*/
public function __construct(int $target, int $injuryType)
{
$db = Db::getInstance();
$this->target = $target;
if (!$this->isUsable()) {
return $this->status;
}
$ok = null;
$injury = $db->ofetch('SELECT effect_id, type, name FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ? ORDER BY type DESC LIMIT 1', $target);
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type) {
$db->execute('DELETE FROM users_effects WHERE effect_id = ?', $injury->effect_id);
if (empty($injury->name) || $injury->name == 'Неизвестный эффект') {
$injuryName = self::$effectName[$injury->type];
} else {
$injuryName = $injury->name;
}
$ok = "Вы вылечили повреждение ${injuryName} персонажу $this->login.";
} elseif ($injury->effect_id && $injuryType == 15) {
$db->execute('DELETE FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ?', $target);
$ok = "Вы вылечили все повреждения персонажу $this->login.";
}
return $ok;
}
/**
* Проверки на успех.
* @return bool
*/
private function isUsable(): bool
{
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
$this->login = $this->target->getLogin();
return ($this->isVisible(User::getInstance(), $this->target) && $this->isNotDead(User::getInstance()) && $this->enoughMana(User::getInstance()) && $this->isNotInBattle(User::getInstance()));
}
public static function cast($target, $type): self
{
return new self($target, $type);
}
}