148 lines
4.3 KiB
PHP
148 lines
4.3 KiB
PHP
<?php
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/**
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* Author: lopiu
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* Date: 06.07.2020
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* Time: 22:41
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*/
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namespace Battles;
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class DressedItems
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{
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private $DB;
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private $DBSUM;
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private $USERID;
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private $dressedItem;
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/**
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* DressedItems constructor.
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*
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* @param $user_id - ID игрока.
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*/
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public function __construct($user_id)
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{
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$this->USERID = $user_id;
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}
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private function getDressedItems()
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{
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try {
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$this->DB = db::c()->query('SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot > 0', $this->USERID);
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} catch (Exception $e) {
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echo '<div class="debug">Не прогрузилась таблица inventory (*) для класса DressedItems.</div>';
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}
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}
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private function getDressedItemById($item_id)
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{
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return db::c()->query('SELECT * FROM inventory WHERE item_id = ?i AND dressed_slot > 0', $item_id)->fetch_assoc();
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}
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private function getBonusesFromDressedItems()
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{
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try {
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$query = <<<SQL
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SELECT SUM(add_strength) as sum_strength,
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SUM(add_dexterity) as sum_dexterity,
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SUM(add_intuition) as sum_intuition,
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SUM(add_endurance) as sum_endurance,
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SUM(add_intelligence) as sum_intelligence,
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SUM(add_wisdom) as sum_wisdom,
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SUM(add_accuracy) as sum_accuracy,
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SUM(add_evasion) as sum_evasion,
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SUM(add_criticals) as sum_criticals,
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SUM(add_min_physical_damage) as sum_min_phys_damage,
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SUM(add_max_physical_damage) as sum_max_phys_damage
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FROM inventory WHERE owner_id = ?i AND dressed_slot > 0
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SQL;
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$this->DBSUM = db::c()->query($query, $this->USERID)->fetch_assoc();
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} catch (Exception $e) {
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echo '<div class="debug">Не прогрузилась таблица inventory (SUM) для класса DressedItems:' . $e . '</div>';
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}
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}
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public function getItemsInSlots()
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{
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if (!$this->DB) {
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self::getDressedItems();
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}
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while ($row = $this->DB->fetch_assoc()) {
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$this->dressedItem[$row['dressed_slot']] = $row;
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}
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return $this->dressedItem;
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}
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private function getBonuses()
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{
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if (!$this->DBSUM) {
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self::getBonusesFromDressedItems();
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}
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return $this->DBSUM;
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}
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public function getStrengthBonus()
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{
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return self::getBonuses()['sum_strength'];
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}
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public function getDexterityBonus()
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{
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return self::getBonuses()['sum_dexterity'];
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}
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public function getIntuitionBonus()
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{
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return self::getBonuses()['sum_intuition'];
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}
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public function getEnduranceBonus()
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{
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return self::getBonuses()['sum_endurance'];
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}
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public function getIntelliganceBonus()
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{
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return self::getBonuses()['sum_intelligence'];
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}
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public function getWisdomBonus()
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{
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return self::getBonuses()['sum_wisdom'];
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}
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public function getAccuracyBonus()
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{
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return self::getBonuses()['sum_accuracy'] ?? 0;
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}
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public function getEvasionBonus()
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{
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return self::getBonuses()['sum_evasion'] ?? 0;
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}
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public function getCriticalsBonus()
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{
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return self::getBonuses()['sum_criticals'] ?? 0;
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}
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public function getMinPhysDamage()
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{
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return self::getBonuses()['sum_min_phys_damage'];
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}
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public function getMaxPhysDamage()
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{
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return self::getBonuses()['sum_max_phys_damage'];
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}
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/**
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* Снимает с предмета статус одетого на персонажа в определённом слоте персонажа.
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* @param $slot_id - номер слота.
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*
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* @throws \Krugozor\Database\Mysql\Exception
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*/
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public function undressItem($slot_id)
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{
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self::getItemsInSlots();
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// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem[$slot_id]) {
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db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i AND owner_id = ?i', $slot_id, $this->USERID);
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}
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}
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public function slotStatus($slot_id)
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{
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self::getItemsInSlots();
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if ($this->dressedItem[$slot_id]) {
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}
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}
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} |