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< ?
if ( ! defined ( 'GAME' )){
die ();
}
die ();
$re = '' ;
if ( isset ( $u -> error2 )){
$re = $u -> error2 ;
}
if ( isset ( $_GET [ 'nightatack' ])) {
if ( date ( 'H' ) >= 22 || date ( 'H' ) < 6 ) {
if (
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$u -> room [ 'name' ] == 'Центральная площадь' ||
$u -> room [ 'name' ] == 'Страшилкина улица' ||
$u -> room [ 'name' ] == 'Большая парковая улица' ||
$u -> room [ 'name' ] == 'Большая паркоторговая улица'
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) {
if ( $u -> room [ 'noatack' ] == 0 ) {
$ua = mysql_fetch_array ( mysql_query ( 'SELECT `s`.*,`u`.* FROM `stats` AS `s` LEFT JOIN `users` AS `u` ON `s`.`id` = `u`.`id` WHERE `u`.`login` = "' . mysql_real_escape_string ( $_GET [ 'login' ]) . '" LIMIT 1' ));
if ( isset ( $ua [ 'id' ]) && $ua [ 'online' ] > time () - 520 ){
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$usta = $u -> getStats ( $ua [ 'id' ], 0 ); // статы цели
$minHp = $usta [ 'hpAll' ] / 100 * 33 ; // минимальный запас здоровья цели при котором можно напасть
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if ( $ua [ 'battle' ] > 0 ){
$uabt = mysql_fetch_array ( mysql_query ( 'SELECT `id` FROM `battle` WHERE `id` = "' . $ua [ 'battle' ] . '" AND `team_win` = "-1" LIMIT 1' ));
if ( ! isset ( $uabt [ 'id' ])) {
$ua [ 'battle' ] = 0 ;
}
}
if ( $ua [ 'level' ] < 4 ) {
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$re = 'Новички находятся под защитой Мироздателя...' ;
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} elseif ( $ua [ 'room' ] == $u -> info [ 'room' ] && ( $minHp <= $usta [ 'hpNow' ] || $ua [ 'battle' ] > 0 )){
if ( $ua [ 'type_pers' ] == 0 ) {
if ( $cruw == 2 ) {
$ua [ 'type_pers' ] = 99 ;
} else {
$ua [ 'type_pers' ] = 50 ;
}
}
if ( $ua [ 'no_ip' ] == 'trupojor' ) {
$ua [ 'type_pers' ] = 500 ;
}
$magic -> atackUser ( $u -> info [ 'id' ], $ua [ 'id' ], $ua [ 'team' ], $ua [ 'battle' ], $ua [ 'bbexp' ], $ua [ 'type_pers' ]);
if ( $cruw == 2 ) {
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$rtxt = '[img[items/pal_button9.gif]] "' . $u -> info [ 'login' ] . '" совершил' . $sx . ' кровавое нападение на персонажа "' . $ua [ 'login' ] . '".' ;
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} else {
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$rtxt = '[img[items/pal_button8.gif]] "' . $u -> info [ 'login' ] . '" совершил' . $sx . ' нападение на персонажа "' . $ua [ 'login' ] . '".' ;
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}
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$cmsg = new ChatMessage ();
$cmsg -> setCity ( $u -> info [ 'city' ]);
$cmsg -> setRoom ( $u -> info [ 'room' ]);
$cmsg -> setText ( $rtxt );
$cmsg -> setType ( 6 );
$cmsg -> setTypeTime ( 1 );
( new Chat ()) -> sendMsg ( $cmsg );
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header ( 'location: main.php' );
die ();
} else {
if ( $ua [ 'room' ] != $u -> info [ 'room' ]){
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//Персонаж в другой комнате
$u -> error = 'Персонаж находится в другой комнате' ;
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} else {
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$u -> error = 'Персонаж имеет слишком малый уровень жизней.' ;
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}
}
} else {
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//Н а персонажа нельзя напасть
$u -> error = 'Персонаж не в игре, либо на нем нет метки' ;
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}
}
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$u -> error = 'Вам запрещается атаковать без разрешения...' ;
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$re = $u -> error ;
} else {
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$re = 'Нападать возможно только на улице...' ;
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}
} else {
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$re = 'Нападения возможны только ночью...' ;
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}
}
function thisInfRm ( $id , $tp = NULL )
{
global $u ;
$rm = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `room` WHERE `code` = "' . mysql_real_escape_string ( $id ) . '" AND `city` = "' . $u -> info [ 'city' ] . '" LIMIT 1' ));
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$inf = 'Здание было разрушено' ;
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if ( isset ( $rm [ 'id' ]))
{
$rown = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(`id`) FROM `users` WHERE `online` > ' . ( time () - 120 ) . ' AND `city` = "' . $u -> info [ 'city' ] . '" AND `room` = "' . $rm [ 'id' ] . '"' ));
if ( $tp == NULL )
{
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$inf = '<b>' . $rm [ 'name' ] . '</b><br>Сейчас в комнате ' . ( 0 + $rown [ 0 ]) . ' чел.' ;
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} else {
$inf = '' . $rm [ 'name' ] . '
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Сейчас в комнате '.(0+$rown[0]).' чел . ' ;
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}
}
if ( $tp == NULL )
{
echo 'onMouseOver="top.hi(this,\'<div align=right>' . $inf . '</div>\',event,0,1,1,1,\'max-height:240px\');" onMouseOut="top.hic();" onMouseDown="top.hic();" onClick="goLocal(\'main.php?loc=' . $rm [ 'code' ] . '\',\'' . $rm [ 'name' ] . '\');"' ;
} else {
echo $inf ;
}
}
if ( isset ( $_GET [ 'loc' ]))
{
$go = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `room` WHERE `code` = "' . mysql_real_escape_string ( $_GET [ 'loc' ]) . '" AND `city` = "' . $u -> info [ 'city' ] . '" LIMIT 1' ));
if ( $u -> info [ 'id' ] == '340379' or $u -> info [ 'id' ] == '399105' ){
//print_r($u->info);
}
if ( $u -> info [ 'align' ] == 2 && $go [ 'nochaos' ] == 1 ){
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$re = 'Проход для хаосников закрыт!' ;
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} elseif ( $u -> info [ 'inTurnir' ] > 0 ){
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$re = 'Вы не можете перемещаться, Вы приняли заявку на турнир ...' ;
} elseif ( $u -> aves [ 'now' ] >= $u -> aves [ 'max' ] && $u -> room [ 'name' ] != 'Общежитие' && $u -> room [ 'name' ] != 'Общ. Этаж 1' && $u -> room [ 'name' ] != 'Общ. Этаж 2' && $u -> room [ 'name' ] != 'Общ. Этаж 3' ){
$re = 'Вы не можете перемещаться, рюкзак переполнен ...' ;
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} elseif ( isset ( $go [ 'id' ])){
$rmgo = array ();
$rg = explode ( ',' , $u -> room [ 'roomGo' ]);
$mlvl = explode ( '-' , $go [ 'level' ]);
$i = 0 ;
while ( $i < count ( $rg )){
if ( $rg [ $i ] >= 0 ){
$rmgo [ $rg [ $i ]] = 1 ;
}
$i ++ ;
}
$sleep = $u -> testAction ( '`vars` = "sleep" AND `uid` = "' . $u -> info [ 'id' ] . '" LIMIT 1' , 1 );
if ( isset ( $sleep [ 'id' ]) && $sleep [ 'vars' ] == 'sleep' ){
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$re = 'Вы моежете перемещаться только когда бодрствуете.' ;
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} elseif ( $u -> info [ 'timeGo' ] >= time ()){
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$re = 'Вы не можете перемещаться еще ' . ( $u -> info [ 'timeGo' ] - time ()) . ' сек.' ;
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} elseif ( $rmgo [ $go [ 'id' ]] == 1 || $u -> info [ 'admin' ] > 0 ){
$alg = explode ( '-' , $go [ 'align' ]);
if (( $alg [ 0 ] > $u -> info [ 'align' ] || $alg [ 1 ] < $u -> info [ 'align' ]) && $go [ 'align' ] != 0 && $u -> info [ 'admin' ] == 0 ){
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$re = 'Вы не можете попасть в эту комнату' ;
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} elseif ( $u -> info [ 'zv' ] > 0 ){
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$re = 'Подали заявку и убегаем?.. Н е хорошо!' ;
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} elseif ((( $go [ 'clan' ] > 0 && $u -> info [ 'clan' ] != $go [ 'clan' ]) || ( $go [ 'clan' ] == - 1 && $u -> info [ 'clan' ] == 0 )) && $u -> info [ 'admin' ] == 0 ){
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$re = 'Вы не можете попасть в эту комнату' ;
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} elseif ( $go [ 'sex' ] > 0 && $go [ 'sex' ] - 1 != $u -> info [ 'sex' ] && $u -> info [ 'invis' ] != 1 && $u -> info [ 'invis' ] < time () && $u -> info [ 'admin' ] == 0 ){
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$re = 'Вы не можете попасть в эту комнату' ;
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} elseif ( $mlvl [ 0 ] > $u -> info [ 'level' ] && $u -> info [ 'admin' ] == 0 ){
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$re = 'Вы не можете попасть в эту комнату, уровень маловат ;)' ;
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} elseif ( $mlvl [ 1 ] < $u -> info [ 'level' ] && $u -> info [ 'admin' ] == 0 ){
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$re = 'Вы не можете попасть в эту комнату, уровень высоковат ;)' ;
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} elseif ( $go [ 'close' ] == 0 || $u -> info [ 'admin' ] > 0 ){
$travms = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `eff_users` WHERE `uid` = "' . $u -> info [ 'id' ] . '" and (`v1`="2" or `v1`="3") and `delete`=0 ORDER by v1 DESC' ));
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//замедление перемешения при травмах
$plus_timeGo = 0 ; // добавочное время при травме
$tr_nogo = false ; // нету запрещения перемещения по травме
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if ( $travms [ 'v1' ] == 3 ){
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// тяжелая травма
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$kostyls = mysql_query ( 'SELECT * FROM `items_users` WHERE `uid`="' . $u -> info [ 'id' ] . '" and `inOdet`!="0" and (`item_id`="630" or `item_id`="631")' );
if ( mysql_num_rows ( $kostyls ) == 2 ){
$plus_timeGo = 30 ;
} else {
$tr_nogo = true ;
}
} elseif ( $travms [ 'v1' ] == 2 ){
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//средняя
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$plus_timeGo = 20 ;
}
//end freez time go
if ( $tr_nogo == false ){
$u -> info [ 'timeGo' ] = time () + $go [ 'timeGO' ] + $plus_timeGo ;
$u -> info [ 'timeGoL' ] = time ();
$upd = mysql_query ( 'UPDATE `stats` SET `timeGo` = "' . $u -> info [ 'timeGo' ] . '",`timeGoL` = "' . $u -> info [ 'timeGoL' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
}
if ( $upd ){
$upd2 = mysql_query ( 'UPDATE `users` SET `room` = "' . $go [ 'id' ] . '",`online` = "' . time () . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( $upd2 ){
if ( $u -> room [ 'file' ] == 'bsenter' && $go [ 'file' ] != 'bsenter' ) {
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//Удаляем все ставки в БС
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$sp_bs = mysql_query ( 'SELECT `id`,`bsid`,`money` FROM `bs_zv` WHERE `uid` = "' . $u -> info [ 'id' ] . '" AND `inBot` = "0" AND `finish` = "0"' );
while ( $pl_bs = mysql_fetch_array ( $sp_bs ) ) {
mysql_query ( 'UPDATE `bs_turnirs` SET `users` = `users` - 1 WHERE `id` = "' . $pl_bs [ 'bsid' ] . '" LIMIT 1' );
}
unset ( $sp_bs , $pl_bs );
mysql_query ( 'UPDATE `bs_zv` SET `finish` = "' . time () . '" WHERE `uid` = "' . $u -> info [ 'id' ] . '" AND `inBot` = "0" AND `finish` = "0"' );
}
$smt = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `time`>=' . ( time () - 600 ) . ' AND `vars` = "create_snowball_cp" LIMIT 1' , 1 );
if ( isset ( $smt [ 'id' ])){
mysql_query ( 'DELETE FROM `actions` WHERE `id` = "' . $smt [ 'id' ] . '" LIMIT 1' );
}
mysql_query ( 'UPDATE `eff_users` SET `delete` = "' . time () . '" WHERE `id_eff` = "24" AND `uid` = "' . $u -> info [ 'id' ] . '" AND `delete` = "0" LIMIT 24' );
$u -> info [ 'room' ] = $go [ 'id' ];
$u -> room = $go ;
echo '<script>top.chat.reflesh();</script>' ;
} else {
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$re = 'Вы не смогли перейти в локацию, возможно она была разрушена' ;
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}
} elseif ( $tr_nogo == true ){
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$re = 'Вы травмированны. Н е возможно с такими увечиями передвигатся без костылей.' ;
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} else {
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$re = 'Вы не смогли перейти в локацию' ;
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}
} elseif ( $go [ 'destroy' ] == 1 ){
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$re = 'Здание было разрушено, в данный момент оно реставрируется' ;
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} else {
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$re = 'Временно закрыто' ;
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}
} else {
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$re = 'Проход не существует' ;
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}
} else {
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$re = 'Проход не существует' ;
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}
}
if ( $u -> info [ 'room' ] == 209 ){
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$zv = new FightRequest ();
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}
if ( $re != '' ){
$re = $re . ' ' ;
}
?> <svg height="0" xmlns="https://www.w3.org/2000/svg">
< filter id = " drop-shadow " >
< feGaussianBlur in = " SourceAlpha " stdDeviation = " 2 " />
< feOffset dx = " 0 " dy = " 0 " result = " offsetblur " />
< feFlood flood - color = " rgba(255,255,255,1) " />
< feComposite in2 = " offsetblur " operator = " in " />
< feMerge >
< feMergeNode />
< feMergeNode in = " SourceGraphic " />
</ feMerge >
</ filter >
</ svg >
< style >
. MoveLine {
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background : url ( //img.new-combats.tech/i/move/wait2.gif) 0px 0px repeat-y;
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height : 6 px ;
}
. aFilter {
}
. aFilter : hover {
- webkit - filter : drop - shadow ( 0 px 0 px 2 px rgba ( 255 , 255 , 255 , 1 ));
filter : url ( #drop-shadow);
- ms - filter : " progid:DXImageTransform.Microsoft.Dropshadow(OffX=0, OffY=0, Color='#FFF') " ;
filter : " progid:DXImageTransform.Microsoft.Dropshadow(OffX=0, OffY=0, Color='#FFF') " ;
}
</ style >
< script type = " text/javascript " src = " js/jquery.js " ></ script >
< script >
var speedLoc = 0 ;
var sLoc1 = 0 ;
var sLoc2 = 0 ;
var tgo = 0 ;
var tgol = 0 ;
var rgo_url = 0 ;
var rgo_nm = '' ;
function locGoLine ()
{
var line = document . getElementById ( 'MoveLine' );
if ( line != undefined )
{
prc = 100 - Math . floor ( tgo / tgol * 100 );
sLoc1 = 64 / 100 * prc ;
if ( sLoc1 < 0 )
{
sLoc1 = 0 ;
}
if ( sLoc1 > 64 )
{
sLoc1 = 64 ;
}
line . style . width = sLoc1 + 'px' ;
if ( tgo > 0 )
{
tgo -= 1 ;
setTimeout ( 'locGoLine()' , 100 );
} else {
if ( rgo_url != 0 ) {
location = rgo_url ;
}
}
if ( $ ( '#moveto' ) != null && $ ( '#moveto' ) != undefined ) {
if ( rgo_nm != '' ) {
if ( $ ( '#moveto' ) . html () == '' ) {
$ ( '#moveto' ) . css ({ 'display' : '' , 'height' : 'auto' });
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$ ( '#moveto' ) . html ( '<div onclick="gotoLocationCancel();" style="cursor:pointer;padding:5px;">Вы перейдете в: <b>' + rgo_nm + '</b> (<a onclick="gotoLocationCancel();" href="javascript:void(0)">отмена</a>)</div>' );
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}
} else {
$ ( '#moveto' ) . css ({ 'display' : 'none' , 'height' : '1px' });
$ ( '#moveto' ) . html ( '' );
}
}
}
}
function goLocal ( id , nm ) {
rgo_url = id ;
rgo_nm = nm ;
if ( $ ( '#moveto' ) != null && $ ( '#moveto' ) != undefined && nm != undefined ) {
if ( rgo_nm != '' ) {
$ ( '#moveto' ) . css ({ 'display' : '' , 'height' : 'auto' });
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$ ( '#moveto' ) . html ( '<div onclick="gotoLocationCancel(); return false;" style="cursor:pointer;padding:5px;">Вы перейдете в: <b>' + nm + '</b> (<a onclick="gotoLocationCancel();" href="javascript:void(0)">отмена</a>)</div>' );
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if ( sLoc1 == 64 ) {
location = rgo_url ;
}
} else {
$ ( '#moveto' ) . css ({ 'display' : 'none' , 'height' : '1px' });
$ ( '#moveto' ) . html ( '' );
}
}
}
function gotoLocationCancel () {
rgo_url = 0 ;
rgo_nm = '' ;
$ ( '#moveto' ) . css ({ 'display' : 'none' , 'height' : '1px' });
$ ( '#moveto' ) . html ( '' );
}
</ script >< ?
if ( date ( 'm' ) == 12 || date ( 'm' ) == 1 || date ( 'm' ) == 2 ) {
$rsnow = array (
/* 234 => 1 ,
267 => 1 ,
9 => 1 ,
286 => 1 ,
11 => 1 ,
236 => 1 ,
213 => 1 ,
252 => 1 */
);
if ( $rsnow [ $u -> room [ 'id' ]] == 1 ) {
?>
< script >
var no = 50 ; // snow number
var speed = 17 ; // smaller number moves the snow faster
var sp_rel = 1.4 ; //speed relevation
var snowflake1 = " /i/itimeges/snow1.gif " ;
var snowflake2 = " /i/itimeges/snow2.gif " ;
var i , doc_width , doc_height ;
dx = new Array ();
xp = new Array ();
yp = new Array ();
am = new Array ();
stx = new Array ();
sty = new Array ();
Array . prototype . exists = function ( el ){
for ( var i = 0 ; i < this . length ; i ++ )
if ( this [ i ] == el )
return true ;
return false ;
}
var rooms = [ '1.100' , '1.107' , '1.111' , '1.120' ];
function SetVariable ( c ) {
dx [ c ] = 0 ; // set coordinate variables
am [ c ] = Math . random () * 15 ; // set amplitude variables
xp [ c ] = Math . random () * ( doc_width - 35 ) + 0 + am [ c ]; // set position variables
yp [ c ] = 0 ;
stx [ c ] = 0.02 + Math . random () / 10 ; // set step variables
sty [ c ] = 0.7 + Math . random (); // set step variables
}
function DrawWeather ( room ) {
doc_width = document . getElementById ( 'img_ione' ) . width ;
doc_height = document . getElementById ( 'img_ione' ) . height ;
var div = '' ;
for ( i = 0 ; i < no ; ++ i ) {
SetVariable ( i );
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div += " <div id= \" dot " + i + " \" style= \" POSITION: absolute; Z-INDEX: 30 " + i + " ; VISIBILITY: visible; TOP: " + 0 + " px; LEFT: " + 0 + " px; \" ><img id= \" im " + i + " \" src= \" " + ( sty [ i ] < sp_rel ? snowflake2 : snowflake1 ) + " \" border= \" 0 \" alt= \" Снежинка \" ></div> " ;
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}
document . getElementById ( 'snow' ) . innerHTML = div ;
return 1 ;
}
function WeatherBegin () { // IE main animation function
for ( i = 0 ; i < no ; ++ i ) { // iterate for every dot
yp [ i ] += sty [ i ] < sp_rel ? sty [ i ] / 2 : sty [ i ];
if ( yp [ i ] > doc_height - 40 ) {
SetVariable ( i );
var im = document . getElementById ( 'im' + i );
im . src = ( sty [ i ] < sp_rel ) ? snowflake2 : snowflake1 ;
}
dx [ i ] += stx [ i ];
document . getElementById ( 'dot' + i ) . style . top = yp [ i ] + 'px' ;
document . getElementById ( 'dot' + i ) . style . left = xp [ i ] + am [ i ] * Math . sin ( dx [ i ]) + 'px' ;
}
setTimeout ( 'WeatherBegin()' , speed );
}
</ script >
< ?
}
}
if ( isset ( $u -> room [ 'id' ])){
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$tmGo = $u -> info [ 'timeGo' ] - time () + 1 ; //сколько секунд осталось
$tmGol = $u -> info [ 'timeGo' ] - $u -> info [ 'timeGoL' ] + 1 ; //сколько секунд идти всего
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if ( $tmGo < 0 ){
$tmGo = 0 ;
}
if ( $tmGol < 1 ){
$tmGol = 1 ;
}
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//онлайн в этой комнате
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$goLis = ' < table height = " 15 " border = " 0 " cellspacing = " 0 " cellpadding = " 0 " >
< tr >
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< td id = " locobobr " rowspan = " 3 " valign = " bottom " >< a href = " main.php?rnd='. $code .' " >< img style = " display:block; " src = " //img.new-combats.tech/i/move/rel_1.gif " width = " 15 " height = " 16 " title = " Обновить " border = " 0 " /></ a ></ td >
< td colspan = " 3 " >< img style = " display:block; " src = " //img.new-combats.tech/i/move/navigatin_462s.gif " width = " 80 " height = " 4 " /></ td >
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</ tr >
< tr >
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< td >< img style = " display:block; " src = " //img.new-combats.tech/i/move/navigatin_481.gif " width = " 9 " height = " 8 " /></ td >
< td width = " 64 " bgcolor = " black " >< img src = " //img.new-combats.tech/1x1.gif " style = " display:block; " id = " MoveLine " height = " 8 " class = " MoveLine " style = " width:33px; " /></ td >
< td >< img style = " display:block; " src = " //img.new-combats.tech/i/move/navigatin_50.gif " width = " 7 " height = " 8 " /></ td >
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</ tr >
< tr >
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< td colspan = " 3 " >< img style = " display:block; " src = " //img.new-combats.tech/i/move/navigatin_tt1_532.gif " width = " 80 " height = " 4 " /></ td >
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</ tr >
</ table >
< div id = " test " ></ div >< script > var tgo = '.($tmGo*10).' ; var tgol = '.($tmGol*10).' ; locGoLine (); </ script > ' ;
$goline = ' < div style = " position:absolute; top:0px; z-index:101; right:12px; width:80px; " >
'.$goLis.'
</ div > ' ;
$rowonmax = '' ;
$rowonmax2 = 0 ;
$rowonmax2 = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(`id`) FROM `users` WHERE `online` > ' . ( time () - 520 ) . ' AND `inUser` = "0" AND `city` = "' . $u -> info [ 'city' ] . '" AND `no_ip` != "trupojor" LIMIT 1' ));
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$rowonmax = 'Сейчас в городе: ' . $rowonmax2 [ 0 ] . ' чел.' ;
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$rowonmax = '' . $rowonmax . '' ;
$rowonmax2c = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(`id`) FROM `users` WHERE `online` > ' . ( time () - 520 ) . ' AND `inUser` = "0" AND `no_ip` != "trupojor" LIMIT 1' ));
$rowonmax3c = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(`id`) FROM `users` WHERE `online` > ' . ( time () - 520 ) . ' AND `inUser` = "0" AND `no_ip` != "trupojor" LIMIT 1' ));
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$rowonmaxc = 'В с е г о в Игре: ' . $rowonmax2c [ 0 ] . ' чел.' ;
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$rowonmaxc = '' . $rowonmaxc . '' ;
//$rowonmaxc = '';
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//$rowonmax = '<span title="Сейчас в городе: '.$rowonmax3c[0].' чел.">'.$rowonmax.'</span>';
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unset ( $sil , $pil , $rowonmax2 );
if ( $u -> room [ 'file' ] != '' ){
include_once ( 'modules_data/location/' . $u -> room [ 'file' ] . '.php' );
if (( date ( 'm' ) == 12 || date ( 'm' ) == 1 || date ( 'm' ) == 2 ) && $rsnow [ $u -> room [ 'id' ]] == 1 ) {
echo '<script>DrawWeather(31);WeatherBegin();</script>' ;
}
echo '<div align="right">' . $c [ 'counters' ] . '</div>' ;
}
} else {
echo 'Location is lost.' ;
}