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< ? php
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use Battle\Log ;
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if ( ! defined ( 'GAME' )) {
die ();
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}
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function mg2static_points ( $uid , $st )
{
global $u ;
if ( isset ( $st [ 'mg2static_points' ])) {
$mg = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `eff_users` WHERE `uid` = "' . $uid . '" AND `data` LIKE "%add_mg2static_points%" ORDER BY `id` DESC LIMIT 1' ));
if ( isset ( $mg [ 'id' ])) {
$mg [ 'data' ] = Helper\Conversion :: dataStringToArray ( $mg [ 'data' ]);
$mg [ 'data' ][ 'add_mg2static_points' ] ++ ;
$mg [ 'data' ][ 'add_zm2proc' ] -- ;
$mg [ 'data' ] = Helper\Conversion :: arrayToDataString ( $mg [ 'data' ]);
mysql_query ( 'UPDATE `eff_users` SET `data` = "' . $mg [ 'data' ] . '" WHERE `id` = "' . $mg [ 'id' ] . '" LIMIT 1' );
}
}
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}
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if ( isset ( $hod )) {
if ( $pr [ 'id' ] == 258 ) {
//Энергия воздуха
$minmp = round ( $btl -> stats [ $btl -> uids [ $eff [ 'uid' ]]][ 'mpAll' ] / 100 );
$minmp = rand ( $minmp , $minmp * 10 );
$minmp = - round ( $minmp );
} elseif ( $pr [ 'id' ] == 30 ) {
//Знак воздуха
$minmp = - $u -> info [ 'level' ];
}
if ( isset ( $minmp )) {
//отнимаем М Р у кастера
if ( $this -> minMana ( $eff [ 'user_use' ], $minmp , 2 ) == false && $minmp > 0 ) {
//снимаем эффект, мана закончилась
$btl -> delPriem ( $eff , $btl -> users [ $btl -> uids [ $eff [ 'uid' ]]], 2 );
}
}
} else {
$uen = $u -> info [ 'enemy' ]; //на кого используем прием
if ( isset ( $_POST [ 'useon' ])) {
$ue = $this -> ue ;
if ( isset ( $ue [ 'id' ])) {
$uen = $ue [ 'id' ];
} else {
$uen = 0 ;
}
}
if ( $pl [ 'id' ] == 261 || $pl [ 'id' ] == 262 || $pl [ 'id' ] == 263 ) {
//Заряд: Поражение
if ( isset ( $btl -> stats [ $btl -> uids [ $uen ]][ 'mg2static_points' ]) && $btl -> stats [ $btl -> uids [ $uen ]][ 'mg2static_points' ] > 0 ) {
$mg = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `eff_users` WHERE `uid` = "' . $btl -> users [ $btl -> uids [ $uen ]][ 'id' ] . '" AND `data` LIKE "%add_mg2static_points%" ORDER BY `id` DESC LIMIT 1' ));
if ( isset ( $mg [ 'id' ])) {
$mg [ 'data' ] = Helper\Conversion :: dataStringToArray ( $mg [ 'data' ]);
if ( $pl [ 'id' ] == 261 ) {
$hpmin = round ( $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ] / 100 * rand ( 1 , 3 ));
$hpmin = round ( $hpmin * $mg [ 'data' ][ 'add_mg2static_points' ]);
if ( $u -> info [ 'level' ] <= 9 && $hpmin > 250 ) {
$hpmin = 250 ;
} elseif ( $u -> info [ 'level' ] == 10 && $hpmin > 300 ) {
$hpmin = 300 ;
} elseif ( $u -> info [ 'level' ] >= 11 && $hpmin > 350 ) {
$hpmin = 350 ;
}
} elseif ( $pl [ 'id' ] == 262 ) {
$this -> addPriem ( $btl -> users [ $btl -> uids [ $uen ]][ 'id' ], 264 , '' , 0 , 77 , $mg [ 'data' ][ 'add_mg2static_points' ], $u -> info [ 'id' ], 1 , 'зарядшок' );
$mgd = mysql_fetch_array ( mysql_query ( 'SELECT `a`.`id` FROM `eff_users` AS `a` JOIN `priems` AS `b` ON `b`.`id` = `a`.`v2` WHERE `a`.`uid` = "' . $btl -> users [ $btl -> uids [ $uen ]][ 'id' ] . '" AND `a`.`v1` = "priem" AND `a`.`delete` = "0" AND `b`.`neg` = 0 ORDER BY `id` ASC LIMIT 1' ));
if ( isset ( $mgd [ 'id' ])) {
mysql_query ( 'DELETE FROM `eff_users` WHERE `id` = "' . $mgd [ 'id' ] . '" LIMIT 1' );
}
} elseif ( $pl [ 'id' ] == 263 ) {
//Медитация
$rg = round ( 3 * $u -> info [ 'level' ] * $btl -> stats [ $btl -> uids [ $uen ]][ 'mg2static_points' ]);
$btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ] += $rg ;
if ( $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ] > $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpAll' ]) {
$rg -= floor ( $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ] - $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpAll' ]);
$btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpAll' ];
}
$u -> info [ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ];
$u -> stats [ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ];
$btl -> users [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ];
mysql_query ( 'UPDATE `stats` SET `mpNow` = "' . $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
//заносим в лог боя
$vLog = 'time1=' . time () . '||s1=' . $u -> info [ 'sex' ] . '||t1=' . $u -> info [ 'team' ] . '||login1=' . $u -> info [ 'login' ] . '||s2=' . $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'sex' ] . '||t2=' . $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'team' ] . '||login2=' . $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'login' ] . '' ;
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$mas1 = [ 'time' => time (), 'battle' => $btl -> i -> id , 'id_hod' => ( $btl -> hodID + 1 ), 'text' => '' , 'vars' => $vLog , 'zona1' => '' , 'zonb1' => '' , 'zona2' => '' , 'zonb2' => '' , 'type' => '1' ];
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if ( $rg > 0 ) {
$rg = '+' . $rg ;
} else {
$rg = '--' ;
}
$mas1 [ 'text' ] = '{tm1} {u1} {1x16x0} заклинание "<b>' . $pl [ 'name' ] . '</b>" на {u2} и восстановил магические силы. <b><font color=#006699>' . $rg . '</font></b> [' . floor ( $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpNow' ]) . '/' . $btl -> stats [ $btl -> uids [ $u -> info [ 'id' ]]][ 'mpAll' ] . '] (Мана)' ;
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Log :: add ( $mas1 );
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$mgd = mysql_fetch_array ( mysql_query ( 'SELECT `a`.`id` FROM `eff_users` AS `a` JOIN `priems` AS `b` ON `b`.`id` = `a`.`v2` WHERE `a`.`uid` = "' . $u -> info [ 'id' ] . '" AND `a`.`v1` = "priem" AND `a`.`delete` = "0" AND `b`.`neg` = 1 ORDER BY `id` ASC LIMIT 1' ));
if ( isset ( $mgd [ 'id' ])) {
mysql_query ( 'DELETE FROM `eff_users` WHERE `id` = "' . $mgd [ 'id' ] . '" LIMIT 1' );
}
}
$mg [ 'data' ][ 'add_mg2static_points' ] = 0 ;
$mg [ 'data' ][ 'add_zm2proc' ] = 0 ;
$mg [ 'data' ] = Helper\Conversion :: arrayToDataString ( $mg [ 'data' ]);
echo '<font color=red><b>Прием "' . $pl [ 'name' ] . '" успешно использован.</b></font>' ;
mysql_query ( 'UPDATE `eff_users` SET `data` = "' . $mg [ 'data' ] . '" WHERE `id` = "' . $mg [ 'id' ] . '" LIMIT 1' );
} else {
echo '<font color=red><b>Н а цели нет приема "Статика", либо нет уровня заряда (Воздух)</b></font>' ;
$cup = true ;
}
} else {
echo '<font color=red><b>Н а цели нет приема "Статика", либо нет уровня заряда (Воздух)</b></font>' ;
$cup = true ;
}
} elseif ( $pl [ 'id' ] == 255 ) {
//Силовое поле
$re = $this -> addPriem ( $u -> info [ 'id' ], $pl [ 'id' ], - 1 , 0 , 77 , - 2 , $u -> info [ 'id' ], 1 , 'силовоеполе' , 2 , 1 );
} elseif ( $pl [ 'id' ] == 17 ) {
//молния [4]
$hpmin = rand ( 1 , 42 );
} elseif ( $pl [ 'id' ] == 18 ) {
//молния [5]
$hpmin = rand ( 1 , 50 );
} elseif ( $pl [ 'id' ] == 91 ) {
//молния [6]
$hpmin = rand ( 1 , 60 );
} elseif ( $pl [ 'id' ] == 92 ) {
//молния [7]
$hpmin = rand ( 1 , 73 );
} elseif ( $pl [ 'id' ] == 93 ) {
//молния [8]
$hpmin = rand ( 40 , 50 );
} elseif ( $pl [ 'id' ] == 94 ) {
//молния [9]
$hpmin = rand ( 1 , 105 );
} elseif ( $pl [ 'id' ] == 95 ) {
//молния [10]
$hpmin = rand ( 1 , 126 );
} elseif ( $pl [ 'id' ] == 96 ) {
//молния [11]
$hpmin = rand ( 1 , 151 );
} elseif ( $pl [ 'id' ] == 30 ) {
//Знак воздуха
$re = $this -> addPriem ( $u -> info [ 'id' ], $pl [ 'id' ], - 1 , 0 , 77 , - 2 , $u -> info [ 'id' ], 1 , 'знаквоздуха' , 1 , 1 );
} elseif ( $pl [ 'id' ] == 37 ) {
//Цепь Исцеления [5] 1-3 цели
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 95 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 95 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 102 ) {
//Цепь Исцеления [6] 1-3 цели
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 115 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 115 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 103 ) {
//Цепь Исцеления [7] 1-3 цели
echo 1 ;
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 138 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 138 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 104 ) {
//Цепь Исцеления [8] 1-3 цели
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 165 ), 2 , $pl , $eff , 0 , 0 , false ); // не критует
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 165 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 105 ) {
//Цепь Исцеления [9] 1-3 цели
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 198 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 198 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 106 ) {
//Цепь Исцеления [10] 1-3 цели
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 238 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 238 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 107 ) {
//Цепь Исцеления [11] 1-3 цели
$rx = rand ( 0 , 20 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 286 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
$this -> magicRegen ( $ue , rand ( 1 , 286 ), 2 , $pl , $eff , 0 , 0 , false );
} elseif ( $pl [ 'id' ] == 38 ) {
//Цепь Молний [6] 2-5 целей
$rx = rand ( 10 , 40 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 35 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $ue , rand ( 1 , 35 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 97 ) {
//Цепь Молний [7] 2-5 целей
$rx = rand ( 10 , 40 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 42 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $ue , rand ( 1 , 42 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 98 ) {
//Цепь Молний [8] 2-5 целей
$rx = rand ( 10 , 40 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 51 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $ue , rand ( 1 , 51 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 99 ) {
//Цепь Молний [9] 2-5 целей
$rx = rand ( 10 , 40 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 61 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $ue , rand ( 1 , 61 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 100 ) {
//Цепь Молний [10] 2-5 целей
$rx = rand ( 10 , 40 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 73 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $ue , rand ( 1 , 73 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 101 ) {
//Цепь Молний [11] 2-5 целей
$rx = rand ( 10 , 40 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 88 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $ue , rand ( 1 , 88 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 259 ) {
//Искра
if ( rand ( 0 , 1 ) == 1 ) {
//удар по противнику
$rx = 1 ;
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $u -> info [ 'enemy' ] != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 51 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
if ( $xx == 0 ) {
$this -> magicAtack ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]], rand ( 1 , 41 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
}
} else {
//восстановление
$rx = 1 ;
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] == $ue [ 'team' ] && $xx < $rx && $uen != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicRegen ( $btl -> users [ $ix ], rand ( 1 , 151 ), 2 , $pl , $eff , 0 , 0 , false );
$xx ++ ;
}
$ix ++ ;
}
if ( $xx == 0 ) {
$this -> magicRegen ( $btl -> users [ $btl -> uids [ $u -> info [ 'id' ]]], rand ( 1 , 151 ), 2 , $pl , $eff , 0 , 0 , false );
}
}
} elseif ( $pl [ 'id' ] == 39 ) {
//Искры [8] 1-7 целей
$rx = rand ( 0 , 60 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $u -> info [ 'enemy' ] != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 41 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]], rand ( 1 , 41 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 108 ) {
//Искры [9] 1-7 целей
$rx = rand ( 0 , 60 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $u -> info [ 'enemy' ] != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 50 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]], rand ( 1 , 50 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 109 ) {
//Искры [10] 1-7 целей
$rx = rand ( 0 , 60 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
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if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $u -> info [ 'enemy' ] != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 60 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]], rand ( 1 , 60 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
} elseif ( $pl [ 'id' ] == 110 ) {
//Искры [11] 1-7 целей
$rx = rand ( 0 , 60 );
$rx = floor ( $rx / 10 );
$xx = 0 ;
$ix = 0 ;
while ( $ix < count ( $btl -> users )) {
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if ( $btl -> stats [ $ix ][ 'hpNow' ] > 0 && $btl -> users [ $ix ][ 'team' ] != $u -> info [ 'team' ] && $xx < $rx && $u -> info [ 'enemy' ] != $btl -> users [ $ix ][ 'id' ]) {
$this -> magicAtack ( $btl -> users [ $ix ], rand ( 1 , 72 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $ix ][ 'id' ], $btl -> stats [ $ix ]);
$xx ++ ;
}
$ix ++ ;
}
$this -> magicAtack ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]], rand ( 1 , 72 ), 2 , $pl , $eff , 0 , 0 , 0 , 0 , false );
mg2static_points ( $btl -> users [ $btl -> uids [ $u -> info [ 'enemy' ]]][ 'id' ], $btl -> stats [ $btl -> uids [ $u -> info [ 'enemy' ]]]);
}
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//отнимаем Н Р у противника
if ( $hpmin > 0 ) {
if ( isset ( $hpmin ) && $uen > 0 && $btl -> stats [ $btl -> uids [ $uen ]][ 'hpNow' ] > 0 ) {
$this -> magicAtack ( $ue , $hpmin , 2 , $pl , $eff , 0 );
mg2static_points ( $uen , $btl -> stats [ $btl -> uids [ $uen ]]);
} else {
$cup = true ; //не удалось использовать прием
}
}
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}
?>