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< ? php
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use Core\Config ;
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use Core\Db ;
use Helper\Conversion ;
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use User\StatsModel ;
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if ( ! defined ( 'GAME' )) {
die ();
}
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if ( $u -> room [ 'file' ] != 'dungeon_enter_all' ) {
return ;
}
$error = '' ; // Собираем ошибки.
$dungeonGroupList = '' ; // Сюда помещаем список Групп.
$dungeonGo = 1 ; // По умолчанию, мы идем в пещеру.
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$dungeon = Db :: getRow ( 'select id as room, city, dungeon_room as d_room, shop, dungeon_id as id, dungeon_name as name from dungeon_room where id = ?' , [ $u -> room [ 'id' ]]) ? : [];
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$zv = [];
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$dunname = [
12 => [ 'capitalcity' , 'Пещера Тысячи Проклятий' ],
3 => [ 'demonscity' , 'Катакомбы' ],
101 => [ 'angelscity' , 'Бездна' ],
16 => [ 'sandcity' , 'Пещеры Мглы' ],
9 => [ 'emeraldscity' , 'Потерянный вход' ], //108
10 => [ 'suncity' , 'Грибница' ],
1 => [ 'dreamscity' , 'Водосток' ],
13 => [ 'abandonedplain' , 'Гора Легиона' ],
31 => [ 'devilscity' , 'Туманные Низины' ],
109 => [ 'izlom16' , 'Излом Х а о с а ' ],
444 => [ 'eastcity' , 'Тропа Инквизиции' ],
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];
if ( $u -> isAdmin ()) {
$dunname [ 999 ] = [ 'capitalcity' , 'Тестовая локация' ];
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}
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$roomSection = isset ( $_GET [ 'rz' ]) ? 1 : 0 ;
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// Собираем группу для похода
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// Для названий репутаций в переменных $u->rep[rp_*]...
$dungeon [ 'list' ] = Db :: getColumn ( 'select city from dungeon_room where city is not null and active = 1' );
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if ( $u -> info [ 'dn' ] > 0 ) {
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$zv = Db :: getRow ( 'select dungeon_zv.*, dungeon_room.dungeon_name from dungeon_zv left join dungeon_room on dungeon_room.dungeon_id = dun where dungeon_zv.id = ?' , [ $u -> info [ 'dn' ]]);
if ( empty ( $zv [ 'id' ])) {
Db :: sql ( 'update stats set dn = 0 where id = ?' , [ $u -> info [ 'id' ]]);
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$u -> info [ 'dn' ] = 0 ;
}
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}
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$dungeon_timeout = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `vars` = "psh0" AND `time` > ' . ( time () - 60 * 60 * 2 ) . ' LIMIT 1' , 1 );
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if ( $u -> isAdmin ()) {
unset ( $dungeon_timeout );
} // $dungeon_timeout - задержка на посещение пещеры.
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if ( isset ( $dungeon_timeout [ 'id' ])) { // Кто-то передумал и не пойдет в пещеру, так-как уже там был.
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$dungeonGo = 0 ;
if ( isset ( $_GET [ 'start' ])) {
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$error = 'До следующего похода осталось еще: ' . Conversion :: secondsToTimeout ( 60 * 60 * 2 - time () + $dungeon_timeout [ 'time' ]);
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}
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}
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if ( isset ( $_GET [ 'start' ]) && $zv [ 'uid' ] == $u -> info [ 'id' ] && $dungeonGo == 1 ) {
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//перемещаем игроков в пещеру
$dungeon [ 'room' ] = 321 ;
$dungeon [ 'id' ] = $zv [ 'dun' ];
//
Db :: sql ( 'insert into dungeon_now (uid, id2, name, time_start) values (?,?,?,unix_timestamp())' , [ $zv [ 'uid' ], $zv [ 'dun' ], $zv [ 'dungeon_name' ]]);
$zid = Db :: lastInsertId ();
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Db :: sql ( 'delete from dungeon_zv where id = ?' , [ $zv [ 'id' ]]);
//обновляем пользователей
$uids = Db :: getColumn ( 'select id from stats where dn = ?' , [ $zv [ 'id' ]]);
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$map_locs = [];
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foreach ( Db :: getRows ( 'select x, y from dungeon_map where id_dng = ?' , [ $zv [ 'dun' ]]) as $pos ) {
$map_locs [] = [ $pos [ 'x' ], $pos [ 'y' ]];
}
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$pxd = 0 ;
foreach ( $uids as $uid ) {
$pxd ++ ;
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$u -> addAction ( time (), 'psh0' , $uid , $uid );
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if ( date ( 'w' ) == 0 || date ( 'w' ) == 6 || date ( 'w' ) == 1 ) {
StatsModel :: addRepexpById ( $uid , 5 ); //Репутация +5
}
//Добавляем квестовые обьекты для персонажей
$sp = mysql_query ( 'SELECT * FROM `actions` WHERE `uid` = "' . $u -> info [ 'id' ] . '" AND `room` = ' . $dungeon [ 'room' ] . ' AND `vars` LIKE "%start_quest%" AND `vals` = "go" LIMIT 100' );
while ( $pl2 = mysql_fetch_array ( $sp )) {
$pl = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `quests` WHERE `id` = "' . ( str_replace ( 'start_quest' , '' , $pl2 [ 'vars' ])) . '" AND `line` = "' . $dungeon [ 'id' ] . '" LIMIT 1' ));
if ( isset ( $pl [ 'id' ])) {
$act = explode ( ',' , $pl [ 'act_date' ]);
$i = 0 ;
while ( $i < count ( $act )) {
$act_date = explode ( ':|:' , $act [ $i ]);
foreach ( $act_date as $key => $val ) {
$val = explode ( ':=:' , $val );
$actdate [ $val [ 0 ]] = $val [ 1 ];
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}
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//С б о р ресурсов
if ( isset ( $actdate [ 'tk_itm' ]) && $actdate [ 'tk_itm' ] != '' ) {
$xr2 = explode ( '=' , $actdate [ 'tk_itm' ]);
if ( $xr2 [ 2 ] == 0 ) {
if ( isset ( $actdate [ 'tk_itm_fromY' ]) && isset ( $actdate [ 'tk_itm_toY' ])) {
$actdate [ 'tk_itm_fromY' ] = ( integer ) $actdate [ 'tk_itm_fromY' ];
$actdate [ 'tk_itm_toY' ] = ( integer ) $actdate [ 'tk_itm_toY' ];
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}
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$ml_arr = [];
foreach ( $map_locs as $ml ) { // tk_itm_fromY tk_itm_toY - отсеиваем позицию для дропа предметов.
if (( isset ( $actdate [ 'tk_itm_fromY' ]) && isset ( $actdate [ 'tk_itm_toY' ])) or ( ! isset ( $actdate [ 'tk_itm_fromY' ]) && isset ( $actdate [ 'tk_itm_toY' ]))) {
if ( $ml [ 1 ] > $actdate [ 'tk_itm_fromY' ] && $actdate [ 'tk_itm_toY' ] > $ml [ 1 ] || ! isset ( $actdate [ 'tk_itm_fromY' ]) && $actdate [ 'tk_itm_toY' ] > $ml [ 1 ]) {
$ml_arr [] = $ml ;
}
} else {
$ml_arr [] = $ml ;
}
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}
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if ( empty ( $ml_arr )) {
$ml_arr = $map_locs ;
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}
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//Добавляем обьект для юзера
$j = 0 ;
while ( $j < $xr2 [ 1 ]) {
$cord = $ml_arr [ rand ( 0 , count ( $ml_arr ) - 1 )];
if ( $cord [ 0 ] != 0 || $cord [ 1 ] != 0 ) {
mysql_query (
' INSERT INTO `dungeon_items` ( `dn` , `user` , `item_id` , `time` , `x` , `y` , `onlyfor` , `quest` ) VALUES (
" ' . $zid . ' " , " ' . $u->info ['id'] . ' " , " ' . $xr2[0] . ' " , " ' . time(
) . '","' . $cord [ 0 ] . '","' . $cord [ 1 ] . '","' . $u -> info [ 'id' ] . '","' . $pl [ 'id' ] . ' "
) '
);
}
$j ++ ;
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}
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} else {
//Предмет находится в конкретном месте
mysql_query (
' INSERT INTO `dungeon_items` ( `dn` , `user` , `item_id` , `time` , `x` , `y` , `onlyfor` , `quest` ) VALUES (
" ' . $zid . ' " , " ' . $u->info ['id'] . ' " , " ' . $xr2[0] . ' " , " ' . time() . ' " , " ' . $xr2[2] . ' " , " ' . $xr2[3] . ' " , " ' . $u->info ['id'] . ' " , " ' . $pl['id'] . ' "
) '
);
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}
}
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$i ++ ;
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}
}
}
}
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Db :: sql ( 'update stats left join users on users.id = stats.id set s = 1, dnow = ?, room = 405 where users.id in (?) limit ?' , [ $zid , implode ( ',' , $uids ), $zv [ 'team_max' ] + 1 ]);
//Добавляем ботов и обьекты в пещеру $zid с for_dn = $dungeon['id']
//Добавляем ботов
$botarray = [];
$dbots = Db :: getRows ( 'select * from dungeon_bots where for_dn = ?' , [ $zv [ 'dun' ]]);
foreach ( $dbots as $bot ) {
if ( $bot [ 'id_bot' ] == 0 && $bot [ 'bot_group' ] != '' ) {
$bots = explode ( ',' , $bot [ 'bot_group' ]);
$bot [ 'id_bot' ] = ( int ) $bots [ rand ( 0 , count ( $bots ) - 1 )];
}
if ( $bot [ 'id_bot' ] > 0 ) {
$botarray [] = [ $zid , $bot [ 'id_bot' ], $bot [ 'colvo' ], $bot [ 'items' ], $bot [ 'x' ], $bot [ 'y' ], $bot [ 'dialog' ], intval ( $bot [ 'items' ]), $bot [ 'go_bot' ], $bot [ 'noatack' ]];
}
}
$addbots = Db :: prepare ( 'insert into dungeon_bots (dn, id_bot, colvo, items, x, y, dialog, atack, go_bot, noatack) values (?,?,?,?,?,?,?,?,?,?)' );
foreach ( $botarray as $b ) {
$addbots -> execute ( $b );
}
//Добавляем обьекты
$objarray = [];
$dobjects = Db :: getRows ( 'select * from dungeon_obj where for_dn = ?' , [ $zv [ 'dun' ]]);
foreach ( $dobjects as $object ) {
$objarray [] = [ $zid , $object [ 'name' ], $object [ 'img' ], $object [ 'x' ], $object [ 'y' ], $object [ 'action' ], $object [ 'type' ], $object [ 'w' ], $object [ 'h' ], $object [ 's' ], $object [ 's2' ],
$object [ 'os1' ], $object [ 'os2' ], $object [ 'os3' ], $object [ 'os4' ], $object [ 'type2' ], $object [ 'top' ], $object [ 'left' ], $object [ 'date' ]];
}
$addobjects = Db :: prepare ( 'insert into dungeon_obj (dn, name, img, x, y, action, type, w, h, s, s2, os1, os2, os3, os4, type2, top, `left`, date) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)' );
foreach ( $objarray as $o ) {
$addobjects -> execute ( $o );
}
exit ( '<script>location="main.php?rnd=' . PassGen :: intCode () . '";</script>' );
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} elseif ( isset ( $_POST [ 'go' ], $_POST [ 'goid' ]) && $dungeonGo == 1 ) {
if ( ! isset ( $zv [ 'id' ])) {
$zv = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `dungeon_zv` WHERE `city` = "all" AND `id`="' . mysql_real_escape_string ( $_POST [ 'goid' ]) . '" AND `delete` = "0" LIMIT 1' ));
if ( isset ( $zv [ 'id' ]) && $u -> info [ 'dn' ] == 0 ) {
if ( $zv [ 'pass' ] != '' && $_POST [ 'pass_com' ] != $zv [ 'pass' ]) {
$error = 'Вы ввели неправильный пароль' ;
} elseif ( $u -> info [ 'level' ] > 7 && $zv [ 'dun' ] != 1 ) {
$row = 0 ;
if ( 5 > $row ) {
$upd = mysql_query ( 'UPDATE `stats` SET `dn` = "' . $zv [ 'id' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( ! $upd ) {
$error = 'Н е удалось вступить в эту группу' ;
unset ( $zv );
} else {
$u -> info [ 'dn' ] = $zv [ 'id' ];
}
} else {
$error = 'В группе нет места' ;
unset ( $zv );
}
} elseif ( $zv [ 'dun' ] == 1 ) {
//Канализация
$row_max = 5 ;
if ( $u -> info [ 'level' ] == 4 ) {
$row_max = 4 ;
} elseif ( $u -> info [ 'level' ] == 5 ) {
$row_max = 3 ;
} elseif ( $u -> info [ 'level' ] == 6 ) {
$row_max = 2 ;
} elseif ( $u -> info [ 'level' ] >= 7 ) {
$row_max = 1 ;
}
$row = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(*) FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" LIMIT 1' ));
$row1 = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" LIMIT 1' ));
$row2 = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `users` WHERE `id` = "' . $row1 [ 'id' ] . '" LIMIT 1' ));
$row = $row [ 0 ];
if ( $row2 [ 'level' ] != $u -> info [ 'level' ]) {
$error = 'Вы не подходите по уровню' ;
} elseif ( $row_max > $row ) {
$upd = mysql_query ( 'UPDATE `stats` SET `dn` = "' . $zv [ 'id' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( ! $upd ) {
$error = 'Н е удалось вступить в эту группу' ;
unset ( $zv );
} else {
$u -> info [ 'dn' ] = $zv [ 'id' ];
}
} else {
$error = 'В группе нет места' ;
unset ( $zv );
}
} elseif ( $u -> info [ 'level' ] < 4 && $zv [ 'dun' ] == 104 ) {
//Шахты
$row_max = 3 ;
if ( $u -> info [ 'level' ] > 3 ) {
$row_max = 1 ;
}
$row = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(*) FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" LIMIT 1' ));
$row1 = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" LIMIT 1' ));
$row2 = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `users` WHERE `id` = "' . $row1 [ 'id' ] . '" LIMIT 1' ));
$row = $row [ 0 ];
if ( $row2 [ 'level' ] != $u -> info [ 'level' ] && $u -> info [ 'level' ] > 3 ) {
$error = 'Вы не подходите по уровню' ;
} elseif ( $row_max > $row ) {
$upd = mysql_query ( 'UPDATE `stats` SET `dn` = "' . $zv [ 'id' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( ! $upd ) {
$error = 'Н е удалось вступить в эту группу' ;
unset ( $zv );
} else {
$u -> info [ 'dn' ] = $zv [ 'id' ];
}
} else {
$error = 'В группе для вас нет места' ;
unset ( $zv );
}
} else {
$error = 'Вы не подходите по уровню' ;
unset ( $zv );
}
} else {
$error = 'Заявка не найдена' ;
}
} else {
$error = 'Вы уже находитесь в группе' ;
}
} elseif ( isset ( $_POST [ 'leave' ]) && isset ( $zv [ 'id' ]) && $dungeonGo == 1 ) {
if ( $zv [ 'uid' ] == $u -> info [ 'id' ]) {
//ставим в группу нового руководителя
$ld = mysql_fetch_array ( mysql_query ( 'SELECT `id` FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" AND `id` != "' . $u -> info [ 'id' ] . '" LIMIT 1' ));
if ( isset ( $ld [ 'id' ])) {
$zv [ 'uid' ] = $ld [ 'id' ];
mysql_query ( 'UPDATE `dungeon_zv` SET `uid` = "' . $zv [ 'uid' ] . '" WHERE `id` = "' . $zv [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
unset ( $zv );
} else {
//удаляем группу целиком
mysql_query ( 'UPDATE `dungeon_zv` SET `delete` = "' . time () . '" WHERE `id` = "' . $zv [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
unset ( $zv );
}
} else {
//просто выходим с группы
mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
unset ( $zv );
}
} elseif ( isset ( $_POST [ 'add' ]) && $u -> info [ 'level' ] > 1 && $dungeonGo == 1 ) {
if ( $u -> info [ 'dn' ] == 0 ) {
$dun5 = $dungeon [ 'id' ];
//
if ( isset ( $_POST [ 'rpmg1' ])) {
if ( $_POST [ 'rpmg1' ] == 2 ) {
$dun5 = 101 ; //Бездна
} elseif ( $_POST [ 'rpmg1' ] == 8 ) {
$dun5 = 12 ; //ПТП
} elseif ( $_POST [ 'rpmg1' ] == 10 ) {
$dun5 = 1 ; //Водосток
} elseif ( $_POST [ 'rpmg1' ] == 16 ) {
$dun5 = 16 ; //Пещера Мглы
} elseif ( $_POST [ 'rpmg1' ] == 4 ) {
$dun5 = 3 ; //Катакомбы
} elseif ( $_POST [ 'rpmg1' ] == 5 ) {
$dun5 = 9 ; //Потерянный вход
} elseif ( $_POST [ 'rpmg1' ] == 444 ) {
$dun5 = 444 ; //Тропа Инквизиции
} elseif ( $_POST [ 'rpmg1' ] == 6 ) {
$dun5 = 10 ; //Грибница
} elseif ( $_POST [ 'rpmg1' ] == 11 ) {
$dun5 = 13 ; //Гора легиона
} elseif ( $_POST [ 'rpmg1' ] == 106 ) {
$dun5 = 31 ; //Низины
} elseif ( $_POST [ 'rpmg1' ] == 999 ) {
$dun5 = 999 ; //Тестовая локация
} elseif ( $_POST [ 'rpmg1' ] == 9 ) {
$dun5 = 9 ; //Потеряный вход
} else {
$dun5 = 12 ; //ПТП
}
} else {
$dun5 = 12 ; //ПТП
}
//
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$ins = mysql_query (
' INSERT INTO `dungeon_zv`
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( `city` , `time` , `uid` , `dun` , `pass` , `com` , `lvlmin` , `lvlmax` , `team_max` ) VALUES
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( " all " , " ' . time() . ' " , " ' . $u->info ['id'] . ' " , " ' . $dun5 . ' " ,
" ' . mysql_real_escape_string( $_POST['pass'] ) . ' " ,
" ' . mysql_real_escape_string( $_POST['text'] ) . ' " ,
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" 8 " ,
" 21 " ,
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" 5 " ) '
);
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if ( $ins ) {
$u -> info [ 'dn' ] = mysql_insert_id ();
$zv [ 'id' ] = $u -> info [ 'dn' ];
$zv [ 'uid' ] = $u -> info [ 'id' ];
mysql_query ( 'UPDATE `stats` SET `dn` = "' . $u -> info [ 'dn' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$error = 'Вы успешно создали группу' ;
} else {
$error = 'Н е удалось создать группу' ;
}
} else {
$error = 'Вы уже находитесь в группе' ;
}
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}
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//Генерируем список групп
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$sp = mysql_query ( 'SELECT * FROM `dungeon_zv` WHERE `city` = "all" AND `delete` = "0" AND `time` > "' . ( time () - 60 * 60 * 2 ) . '"' );
while ( $pl = mysql_fetch_array ( $sp )) {
$dungeonGroupList .= '<div style="padding:2px;">' ;
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if ( $u -> info [ 'dn' ] == 0 ) {
$dungeonGroupList .= '<input type="radio" name="goid" id="goid" value="' . $pl [ 'id' ] . '" />' ;
}
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$dungeonGroupList .= '<span class="date">' . date ( 'H:i' , $pl [ 'time' ]) . '</span> ' ;
$dungeonGroupList .= '<span><img title="' . $dunname [ $pl [ 'dun' ]][ 1 ] . '" style="vertical-align:bottom" src="//img.new-combats.tech/i/city_ico2/' . $dunname [ $pl [ 'dun' ]][ 0 ] . '.gif" /></span> ' ;
$pus = '' ; //группа
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$su = mysql_query (
'SELECT `u`.`id`,`u`.`login`,`u`.`level`,`u`.`align`,`u`.`clan`,`st`.`dn`,`u`.`city`,`u`.`room` FROM `stats` AS `st` LEFT JOIN `users` AS `u` ON (`st`.`id` = `u`.`id`) WHERE `st`.`dn`="' . $pl [ 'id' ] . '" LIMIT ' . ( $pl [ 'team_max' ] + 1 ) . ''
);
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while ( $pu = mysql_fetch_array ( $su )) {
$pus .= '<b>' . $pu [ 'login' ] . '</b> [' . $pu [ 'level' ] . ']<a href="info/' . $pu [ 'id' ] . '" target="_blank"><img src="//img.new-combats.tech/i/inf_' . $pu [ 'city' ] . '.gif" title="Инф. о ' . $pu [ 'login' ] . '"></a>' ;
$pus .= ', ' ;
}
$pus = trim ( $pus , ', ' );
$dungeonGroupList .= $pus ;
unset ( $pus );
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if ( $pl [ 'pass' ] != '' && $u -> info [ 'dn' ] == 0 ) {
$dungeonGroupList .= ' <small><input type="password" name="pass_com" value=""></small>' ;
}
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if ( $pl [ 'com' ] != '' ) {
$dl = '' ;
// Если модератор, даем возможность удалять комментарий к походу.
$moder = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `moder` WHERE `align` = "' . $u -> info [ 'align' ] . '" LIMIT 1' ));
if (( $moder [ 'boi' ] == 1 || $u -> info [ 'admin' ] > 0 ) && $pl [ 'dcom' ] == 0 ) {
$dl .= ' (<a href="?delcom=' . $pl [ 'id' ] . '&key=' . $u -> info [ 'nextAct' ] . '&rnd=' . $code . '">удалить комментарий</a>)' ;
if ( isset ( $_GET [ 'delcom' ]) && $_GET [ 'delcom' ] == $pl [ 'id' ] && $u -> newAct ( $_GET [ 'key' ]) == true ) {
mysql_query ( 'UPDATE `dungeon_zv` SET `dcom` = "' . $u -> info [ 'id' ] . '" WHERE `id` = "' . $pl [ 'id' ] . '" LIMIT 1' );
$pl [ 'dcom' ] = $u -> info [ 'id' ];
}
}
$pl [ 'com' ] = htmlspecialchars ( $pl [ 'com' ], null );
if ( $pl [ 'dcom' ] > 0 ) {
$dl = ' <font color="grey"><i>комментарий удален модератором</i></font>' ;
}
if ( $pl [ 'dcom' ] > 0 ) {
if ( $moder [ 'boi' ] == 1 || $u -> info [ 'admin' ] > 0 ) {
$pl [ 'com' ] = '<font color="red">' . $pl [ 'com' ] . '</font>' ;
} else {
$pl [ 'com' ] = '' ;
}
}
$dungeonGroupList .= '<small> | ' . $pl [ 'com' ] . '' . $dl . '</small>' ;
}
$dungeonGroupList .= '</div>' ;
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}
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$paths = [];
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?>
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< ? php if ( $roomSection == 0 ) : ?>
< h3 > Вход в подземелье </ h3 >
< ? php elseif ( $roomSection == 1 ) : ?>
< h3 > Рыцарский Магазин </ h3 >
< ? php endif ; ?>
< ? php if ( $roomSection == 0 ) : ?>
< div style = " text-align: right; " >
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< button onclick = " location.href='/main.php?loc=1.180.0.353' " class = " btn " >
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< img src = " <?= Config::img() ?>/i/city/fo11.gif " alt = " " >
Излом Х а о с а
</ button >
< button onclick = " location.href='/main.php?loc=<?php
if ( $u -> info [ 'room' ] == 188 ) {
echo '1.180.0.4' ;
} elseif ( $u -> info [ 'room' ] == 393 ) {
echo '1.180.0.2' ;
} elseif ( $u -> info [ 'room' ] == 372 ) {
echo '1.180.0.323' ;
} elseif ( $u -> info [ 'room' ] == 395 ) {
echo '2.180.0.231' ;
} elseif ( $u -> info [ 'room' ] == 397 ) {
echo '2.180.0.229' ;
} elseif ( $u -> info [ 'room' ] == 242 ) {
echo '2.180.0.236' ;
} elseif ( $u -> info [ 'room' ] == 321 ) {
echo '1.180.0.9' ;
} else {
echo '1.180.0.321' ;
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} ?> &rnd=<?= $code; ?>'" class="btn btn-success">
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< ? php
if ( $u -> info [ 'room' ] == 188 ) {
echo " Зал воинов " ;
} elseif ( $u -> info [ 'room' ] == 393 ) {
echo " Зал воинов 2 " ;
} elseif ( $u -> info [ 'room' ] == 372 ) {
echo " Большая парковая улица " ;
} elseif ( $u -> info [ 'room' ] == 395 ) {
echo " Зал воинов " ;
} elseif ( $u -> info [ 'room' ] == 397 ) {
echo " Зал воинов 2 " ;
} elseif ( $u -> info [ 'room' ] == 242 ) {
echo " Большая торговая улица " ;
} elseif ( $u -> info [ 'room' ] == 321 ) {
echo " Центральная площадь " ;
} else {
echo " Магический Портал " ;
}
?>
</ button >
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< button onclick = " location.href='/main.php?rz=1' " class = " btn btn-success " > Рыцарский магазин </ button >
< button onclick = " location.href='/main.php' " class = " btn " > Обновить </ button >
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</ div >
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< ? php else : ?>
< div style = " text-align: right; " >
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< button onclick = " location.href='/main.php?rz=1' " class = " btn " > Обновить </ button >
< button onclick = " location.href='/main.php' " class = " btn " > Вернуться </ button >
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</ div >
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< ? php endif ; ?>
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< ? php
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if ( ! empty ( $error )) {
echo '<b style="color: red;">' . $error . '</b>br>' ;
}
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//отображаем
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if ( $dungeonGroupList == '' ) {
$dungeonGroupList = '' ;
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} else {
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if ( ! isset ( $zv [ 'id' ]) || $u -> info [ 'dn' ] == 0 ) {
if ( $dungeonGo == 1 || $u -> info [ 'dn' ] == 0 ) {
$pr = '<input name="go" type="submit" value="Вступить в группу">' ;
}
$dungeonGroupList = '<form autocomplete="off" action="main.php?rnd=' . $code . '" method="post">' . $pr . '<br>' . $dungeonGroupList . '' . $pr . '</form>' ;
}
$dungeonGroupList .= '<hr>' ;
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}
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if ( $roomSection == 0 ) {
echo $dungeonGroupList ;
}
if ( $roomSection == 1 ) {
# endQuest завершаем задание по нажатию.
if ( ! empty ( $_GET [ 'endQuest' ])) {
$action = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `actions` WHERE `uid` = ' . $u -> info [ 'id' ] . ' AND `id`="' . $_GET [ 'endQuest' ] . '" AND `vals` = "go" LIMIT 1' ));
$quest = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `quests` WHERE `id` = "' . str_replace ( 'start_quest' , '' , $action [ 'vars' ]) . '" LIMIT 1' ));
if ( $q -> questCheckEnd ( $quest ) == 1 ) {
$q -> questSuccesEnd ( $quest , $action );
}
}
?>
< div >
< form autocomplete = " off " action = '/main.php' method = " post " name = " F1 " id = " F1 " >
< ? php
$qsee = '' ;
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$hgo = $u -> testAction (
'`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_' . $dungeon [ 'city' ] . '" LIMIT 1' , 1
);
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$qc = 0 ; // Quest Count
$qcc = [];
//Генерируем список текущих квестов
$sp = mysql_query ( 'SELECT * FROM `actions` WHERE `vars` LIKE "%start_quest%" AND `vals` = "go" AND `uid` = "' . $u -> info [ 'id' ] . '" LIMIT 100' );
while ( $pl = mysql_fetch_array ( $sp )) {
if ( $pl [ 'room' ] == $u -> info [ 'room' ]) {
$pq = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `quests` WHERE `id` = "' . str_replace ( 'start_quest' , '' , $pl [ 'vars' ]) . '" LIMIT 1' ));
if ( $q -> questCheckEnd ( $pq ) == 1 or $u -> info [ 'login' ] == 'те с т1' ) {
if ( $u -> info [ 'login' ] == 'те с т1' ) {
print_r ( $pl [ 'id' ] . ' ' );
}
$qsee2 = '<input style="margin-top:6px;" type="button" value="Завершить задание" onclick="location=\'main.php?rz=1&endQuest=' . $pl [ 'id' ] . '\'">' ;
} else {
$qsee2 = '' ;
}
$qsee .= '
< a href = " main.php?rz=1&end_qst_now=' . $pq['id'] . ' " >< img src = " //img.new-combats.tech/i/clear.gif " title = " Отказаться от задания " ></ a >
< b > ' . $pq[' name '] . ' </ b >
< div style = " padding-left:15px;padding-bottom:5px;border-bottom:1px solid grey " >< small > ' . $pq[' info '] . ' < br > ' . $q->info($pq) . ' ' . $qsee2 . ' </ small ></ div >
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< br > ' ;
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#
$qcc [ $pq [ 'line' ]] ++ ;
#
$qc ++ ;
}
}
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if ( isset ( $_GET [ 'add_quest' ])) {
$qst_city = $_GET [ 'city_quest' ];
//
if ( $qst_city == 'angelscity' ) {
$dun5 = 101 ; //Бездна
} elseif ( $qst_city == 'sandcity' ) {
$dun5 = 16 ; //Пещера Мглы
} elseif ( $qst_city == 'demonscity' ) {
$dun5 = 3 ; //Катакомбы
} elseif ( $qst_city == 'suncity' ) {
$dun5 = 10 ; //Грибница
} elseif ( $qst_city == 'dreamscity' ) {
$dun5 = 1 ; //Водосток
} elseif ( $qst_city == 'abandonedplain' ) {
$dun5 = 13 ; //Гора легиона
} elseif ( $qst_city == 'izlom16' ) {
$dun5 = 109 ; //Излом
} elseif ( $qst_city == 'emeraldscity' ) {
$dun5 = 9 ; //Потерянный вход
} elseif ( $qst_city == 'eastcity' ) {
$dun5 = 444 ; //Тропа Инквизиции
} elseif ( $qst_city == 'devilscity' ) {
$dun5 = 31 ; //Низины
} else {
$dun5 = 12 ; //ПТП
}
//
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$hgo = $u -> testAction (
'`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_' . mysql_real_escape_string (
$qst_city
) . '" LIMIT 1' , 1
);
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//$qcc
if ( $qcc [ $dun5 ] > 0 ) {
echo '<font color="red"><b>У В а с уже есть задание, завершите е г о или отмените для получения нового.</b></font><br>' ;
} elseif ( $qst_city != 'capitalcity' && $qst_city != 'angelscity' && $qst_city != 'suncity' && $qst_city != 'demonscity' && $qst_city != 'dreamscity' && $qst_city != 'abandonedplain' && $qst_city != 'izlom16' && $qst_city != 'sandcity' && $qst_city != 'emeraldscity' && $qst_city != 'devilscity' ) {
echo '<font color="red"><b>Для этой пещеры еще нет заданий</b></font><br>' ;
} elseif ( isset ( $hgo [ 'id' ])) {
echo '<font color="red"><b>Нельзя получать задания чаще одного раза в сутки</b></font><br>' ;
} else {
$sp = mysql_query ( 'SELECT * FROM `quests` WHERE `line` = ' . $dun5 . '' );
$dq_add = [];
while ( $pl = mysql_fetch_array ( $sp )) {
if ( $u -> rep [ 'rep' . $qst_city ] == 24999 ) {
//квет, рыцарского задания
if ( $pl [ 'kin' ] == 2 ) {
$dq_add = [ 0 => $pl ];
}
} else {
if ( $pl [ 'kin' ] == 0 ) {
$dq_add [ count ( $dq_add )] = $pl ;
}
}
}
$dq_add = $q -> onlyOnceQuest ( $dq_add , $u -> info [ 'id' ]);
$dq_add = $dq_add [ rand ( 0 , count ( $dq_add ) - 1 )];
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if ( $q -> testGood ( $dq_add ) == 1 && $dq_add > 0 && $u -> rep [ 'rep' . $qst_city ] < 25000 ) {
$q -> startq_dn ( $dq_add [ 'id' ]);
echo '<font color="red"><b>Вы успешно получили новое задание "' . $dq_add [ 'name' ] . '".</b></font><br>' ;
$u -> addAction ( time (), 'psh_qt_' . $qst_city , $dq_add [ 'id' ]);
} else {
if ( $u -> rep [ 'rep' . $qst_city ] >= 24999 ) {
//квест, рыцарского задания
echo '<font color="red"><b>Вы завершили квестовую линию, ожидайте новых заданий!</b></font><br>' ;
} else {
echo '<font color="red"><b>Н е удалось получить задание "' . $dq_add [ 'name' ] . '". Попробуйте еще...</b></font><br>' ;
}
}
unset ( $dq_add );
}
} elseif ( isset ( $_GET [ 'add_quest' ]) && $qc > 0 ) {
echo '<font color="red"><b>Что-то пошло не так... осторожнее.. <br/><br/></b></font><br>' ;
}
if ( $qsee == '' ) {
$qsee = 'К сожалению у вас нет ни одного задания<br/><br/>' ;
}
?>
< Br />
< style >
. btnnewred {
background - color : #ca726d;
color : #f8d2d0;
border - color : #b44039;
cursor : default ;
}
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. btnnewred : hover {
background - color : #ca726d;
cursor : default ;
}
</ style >
< FIELDSET >
< LEGEND style = " color: maroon; font-weight: bold; " > Текущие задания :</ LEGEND >
< ? = $qsee ?>
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< span style = " padding-left: 10px; " >< strong > Получить задание :</ strong >< br >
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< ? php
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$hgo1 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_capitalcity" LIMIT 1' , 1 );
$hgo2 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_angelscity" LIMIT 1' , 1 );
$hgo3 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_suncity" LIMIT 1' , 1 );
$hgo4 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_demonscity" LIMIT 1' , 1 );
$hgo5 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_dreamscity" LIMIT 1' , 1 );
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$hgo6 = $u -> testAction (
'`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_abandonedplain" LIMIT 1' , 1
);
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$hgo7 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_izlom16" LIMIT 1' , 1 );
$hgo8 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_sandcity" LIMIT 1' , 1 );
$hgo9 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_emeraldscity" LIMIT 1' , 1 );
$hgo10 = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `room` = "' . $u -> info [ 'room' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_devilscity" LIMIT 1' , 1 );
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if ( ! isset ( $hgo1 [ 'id' ])) { ?>
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< button class = " btn btn-success " onclick = " location.href='/main.php?rz=1&add_quest=1&city_quest=capitalcity' " > Пещера Тысячи Проклятий </ button >
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = ' Задание будет через < ? = Conversion :: secondsToTimeout (
60 * 60 * 24 + $hgo1 [ 'time' ] - time ()
) ?> (Пещера Тысячи Проклятий)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=capitalcity"' />
< ? php }
if ( ! isset ( $hgo2 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Бездна' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=angelscity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo2[' time '] - time()) ?> (Бездна)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=angelscity"' />
< ? php }
if ( ! isset ( $hgo3 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Грибница' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=suncity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo3[' time '] - time()) ?> (Грибница)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=suncity"' />
< ? php }
if ( ! isset ( $hgo4 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Катакомбы' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=demonscity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo4[' time '] - time()) ?> (Катакомбы)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=demonscity"' />
< ? php }
if ( ! isset ( $hgo5 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Водосток' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=dreamscity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo5[' time '] - time()) ?> (Водосток)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=dreamscity"' />
< ? php }
if ( ! isset ( $hgo6 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Гора Легиона' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=abandonedplain"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo6[' time '] - time()) ?> (Гора Легиона)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=abandonedplain"' />
< ? php }
if ( ! isset ( $hgo7 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Излом Х а о с а ' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=izlom16"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo7[' time '] - time()) ?> (Излом Х а о с а )'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=izlom16"' />
< ? php }
if ( ! isset ( $hgo8 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Пещеры Мглы' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=sandcity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo8[' time '] - time()) ?> (Пещера Мглы)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=sandcity"' />
< ? php }
if ( ! isset ( $hgo9 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Потерянный Вход' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=emeraldscity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo9[' time '] - time()) ?> (Потерянный Вход)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=emeraldscity"' />
< ? php }
if ( ! isset ( $hgo10 [ 'id' ])) { ?>
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< input class = " btn btn-success " type = 'button' value = 'Туманные Низины' onclick = 'location="main.php?rz=1&add_quest=1&city_quest=devilscity"' />
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< ? php } else { ?>
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< input disabled = " disabled " class = " btn btn-danger " type = 'button' value = 'Задание будет через <?= Conversion::secondsToTimeout(60 * 60 * 24 + $hgo10[' time '] - time()) ?> (Туманные Низины)'
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onclick = 'location="main.php?rz=1&add_quest=1&city_quest=devilscity"' />
< ? php }
?>
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</ span >
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</ FIELDSET >
</ form >
< br />
< ? php
//Начисление бонуса награды
if ( isset ( $_GET [ 'buy1' ])) {
$rt = 1 ;
if ( $_GET [ 'buy1' ] == 1 ) {
//покупаем статы
$price = 2000 ;
$cur_price = [ 'price' => 0 ];
if ( 50 - $u -> rep [ 'add_stats' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Характеристики!
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( ! ( $cur_price [ 'price' ] >= $price )) {
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) : (( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) - ((( $price - $cur_price [ 'price' ]) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) * - 1 )));
$cur_price [ 'nu_' . $val ] = $cur ;
}
}
if ( $price == $cur_price [ 'price' ]) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ]) && isset ( $u -> rep [ 'nu_' . $val ]) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$rt = $r ? 1 : 0 ;
}
}
if ( $rt == 1 ) {
$u -> info [ 'ability' ] += 1 ;
$u -> rep [ 'add_stats' ] += 1 ;
mysql_query ( 'UPDATE `rep` SET `add_stats` = "' . $u -> rep [ 'add_stats' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `ability` = "' . $u -> info [ 'ability' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
echo '<font color="red"><b>Вы успешно приобрели 1 способность за ' . $price . ' ед. награды</b></font><br>' ;
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
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} else {
echo 'Недостаточно репутации.' ;
}
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} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
} elseif ( $_GET [ 'buy1' ] == 2 ) { // Умения!
$price = 5000 ;
$cur_price = [ 'price' => 0 ];
if ( 15 - $u -> rep [ 'add_skills' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Умения!
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( ! ( $cur_price [ 'price' ] >= $price )) {
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) : (( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) - ((( $price - $cur_price [ 'price' ]) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) * - 1 )));
$cur_price [ 'nu_' . $val ] = $cur ;
}
}
if ( $price == $cur_price [ 'price' ]) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ]) && isset ( $u -> rep [ 'nu_' . $val ]) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$rt = $r ? 1 : 0 ;
}
}
if ( $rt == 1 ) {
$u -> info [ 'skills' ] += 1 ;
$u -> rep [ 'add_skills' ] += 1 ;
mysql_query ( 'UPDATE `rep` SET `add_skills` = "' . $u -> rep [ 'add_skills' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `skills` = "' . $u -> info [ 'skills' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
echo '<font color="red"><b>Вы успешно приобрели 1 умение за ' . $price . ' ед. награды</b></font><br>' ;
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
} else {
echo 'Недостаточно репутации.' ;
}
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
} elseif ( $_GET [ 'buy1' ] == 3 ) { // Кредиты
$price = 100 ;
$cur_price = [ 'price' => 0 ];
if ( $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Покупаем кредиты
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( ! ( $cur_price [ 'price' ] >= $price )) {
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) : (( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) - ((( $price - $cur_price [ 'price' ]) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) * - 1 )));
$cur_price [ 'nu_' . $val ] = $cur ;
}
}
if ( $price == $cur_price [ 'price' ]) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ]) && isset ( $u -> rep [ 'nu_' . $val ]) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$rt = $r ? 1 : 0 ;
}
}
if ( $rt == 1 ) {
$u -> info [ 'money' ] += 10 ;
$u -> rep [ 'add_money' ] += 10 ;
mysql_query ( 'UPDATE `rep` SET `add_money` = "' . $u -> rep [ 'add_money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `users` SET `money` = "' . $u -> info [ 'money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
echo '<font color="red"><b>Вы успешно приобрели 10 кр. за ' . $price . ' ед. награды</b></font><br>' ;
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
} else {
echo 'Недостаточно репутации.' ;
}
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
} elseif ( $_GET [ 'buy1' ] == 4 ) { // Особенности
$price = 3000 ;
$cur_price = [ 'price' => 0 ];
if ( 5 - $u -> rep [ 'add_skills2' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Особенности
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( ! ( $cur_price [ 'price' ] >= $price )) {
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) : (( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) - ((( $price - $cur_price [ 'price' ]) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) * - 1 )));
$cur_price [ 'nu_' . $val ] = $cur ;
}
}
if ( $price == $cur_price [ 'price' ]) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ]) && isset ( $u -> rep [ 'nu_' . $val ]) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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if ( $r ) {
$rt = 1 ;
} else {
$rt = 0 ;
}
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}
}
if ( $rt == 1 ) {
$u -> info [ 'sskills' ] += 1 ;
$u -> rep [ 'add_skills2' ] += 1 ;
mysql_query ( 'UPDATE `rep` SET `add_skills2` = "' . $u -> rep [ 'add_skills2' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `sskills` = "' . $u -> info [ 'sskills' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
echo '<font color="red"><b>Вы успешно приобрели 1 особенность за ' . $price . ' ед. награды</b></font><br>' ;
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
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} else {
echo 'Недостаточно репутации.' ;
}
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} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
} elseif ( $_GET [ 'buy1' ] == 5 ) {
//покупаем слоты
$price = 2000 + ( $u -> rep [ 'add_slot' ] * 2000 );
$price_kr = 500 + ( $u -> rep [ 'add_slot' ] * 500 );
$cur_price = [ 'price' => 0 ];
if ( $price_kr > $u -> info [ 'money' ]) {
echo '<font color=red><b>Недостаточно денег</b></font><br>' ;
} elseif ( 4 - $u -> rep [ 'add_slot' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Характеристики!
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( ! ( $cur_price [ 'price' ] >= $price )) {
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) : (( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ]) - ((( $price - $cur_price [ 'price' ]) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ])) * - 1 )));
$cur_price [ 'nu_' . $val ] = $cur ;
}
}
if ( $price == $cur_price [ 'price' ]) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
//echo '['.$val.'->'.$cur_price['nu_'.$val].'->'.$u->rep['nu_'.$val].'->'.$rt.']';
if ( isset ( $cur_price [ 'nu_' . $val ]) && isset ( $u -> rep [ 'nu_' . $val ]) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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if ( $r ) {
$rt = 1 ;
} else {
$rt = 0 ;
}
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}
}
if ( $rt == 1 ) {
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$u -> info [ 'priemslot' ] += 1 ;
$u -> rep [ 'add_slot' ] += 1 ;
$u -> info [ 'money' ] -= $price_kr ;
mysql_query ( 'UPDATE `rep` SET `add_slot` = "' . $u -> rep [ 'add_slot' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `priemslot` = "' . $u -> info [ 'priemslot' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `users` SET `money` = "' . $u -> info [ 'money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
echo '<font color="red"><b>Вы успешно приобрели 1 слот для приема за ' . $price . ' награды и ' . $price_kr . ' кр.</b></font><br>' ;
} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
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} else {
echo 'Недостаточно репутации.' ;
}
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} else {
echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
}
}
}
//цена на слоты
?>
< fieldset >
< legend style = " color: brown; font-weight: bold; " >
Наград :
< span style = " color: green; " >
< ? = ( isset ( $rt ) && $rt == 1 ? ( $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ]) - $cur_price [ 'price' ] : ( $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ])); ?>
</ span >
ед .
</ legend >
< table >
< ? php if (( 50 - $u -> rep [ 'add_stats' ]) > 0 ) { ?>
< tr >
< td > Способность ( еще < ? = ( 50 - $u -> rep [ 'add_stats' ]) ?> )</td>
< td style = 'padding-left: 10px' > за < b > 2000 </ b > ед .</ td >
< td style = 'padding-left: 10px' >< input class = " btn " type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Способность? \n \n Купив способность, Вы сможете увеличить характеристики персонажа. \n Например, можно увеличить силу.')) { location='main.php?rz=1&buy1=1'} " />
</ td >
</ tr >
< ? php } ?>
< ? php if (( 15 - $u -> rep [ 'add_skills' ]) > 0 ) { ?>
< tr >
< td > Умение ( еще < ? = ( 15 - $u -> rep [ 'add_skills' ]) ?> )</td>
< td style = 'padding-left: 10px' > за < b > 5000 </ b > ед .</ td >
< td style = 'padding-left: 10px' >< input class = " btn " type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Умение? \n \n Умение даёт возможность почуствовать себя мастером меча, топора, магии и т.п.')) { location='main.php?rz=1&buy1=2'} " />
</ td >
</ tr >
< ? php } ?>
< tr >
< td > Деньги ( 10 кр . ) </ td >
< td style = 'padding-left: 10px' > за < b > 100 </ b > ед .</ td >
< td style = 'padding-left: 10px' >< input class = " btn " type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Деньги (10 кр.)? \n \n Награду можно получить полновесными кредитами.')) { location='main.php?rz=1&buy1=3'} " /></ td >
</ tr >
< ? php if (( 4 - $u -> rep [ 'add_slot' ]) > 0 ) { ?>
< tr >
< td > Слоты ( еще < ? = ( 4 - $u -> rep [ 'add_slot' ]) ?> )</td>
< td style = 'padding-left: 10px' > за < b >< ? = 2000 + ( $u -> rep [ 'add_slot' ] * 2000 ); ?> </b> ед. и <b><?= 500 + ($u->rep['add_slot'] * 500); ?></b> кр.</td>
< td style = 'padding-left: 10px' >< input class = " btn " type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: слоты? \n \n +1 дополнительный слот для приема')) { location='main.php?rz=1&buy1=5'} " /></ td >
</ tr >
< ? php } ?>
</ table >
</ fieldset >
< ? php
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$chk = mysql_fetch_array (
mysql_query (
'SELECT COUNT(`u`.`id`),SUM(`m`.`price1`) FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `u`.`item_id` = `m`.`id` WHERE `m`.`type` = "61" AND `u`.`delete` = "0" AND `u`.`inOdet` = "0" AND `u`.`inShop` = "0" AND `u`.`inTransfer` = "0" AND `u`.`uid` = "' . $u -> info [ 'id' ] . '" LIMIT 1000'
)
);
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if ( isset ( $_GET [ 'buy777' ]) && $chk [ 0 ] > 0 ) {
?>
< fieldset style = 'margin-top:15px;' >
< p >< span style = " padding-left: 10px " >
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< ? php
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$chk_cl = mysql_query (
'SELECT `u`.`id`,`m`.`price1` FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `u`.`item_id` = `m`.`id` WHERE `m`.`type` = "61" AND `u`.`delete` = "0" AND `u`.`inOdet` = "0" AND `u`.`inShop` = "0" AND `u`.`inTransfer` = "0" AND `u`.`uid` = "' . $u -> info [ 'id' ] . '" LIMIT 1000'
);
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while ( $chk_pl = mysql_fetch_array ( $chk_cl )) {
if ( mysql_query ( 'UPDATE `items_users` SET `delete` = "' . time () . '" WHERE `id` = "' . $chk_pl [ 'id' ] . '" LIMIT 1' )) {
$x ++ ;
$prc += $chk_pl [ 'price1' ];
}
}
$u -> info [ 'money' ] += $prc ;
mysql_query ( 'UPDATE `users` SET `money` = "' . $u -> info [ 'money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
echo '<font color="red"><b>Вы успешно сдали чеки в количестве ' . $x . ' шт. на сумму ' . $prc . ' кр.</b></font><br>' ;
$chk [ 0 ] = 0 ;
?>
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</ span ></ p >
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</ fieldset >< ? php
}
if ( $chk [ 0 ] > 0 ) {
?>
< input class = " btnnew " type = 'button' value = 'Сдать чеки'
onclick = " if (confirm('Сдать все чеки (<?= $chk[0] ?> шт.) находящиеся у В а с в инвентаре за <?= $chk[1] ?> кр. ?')) { location='main.php?rz=1&buy777=1'} " />
< ? php } ?>
< fieldset style = 'margin-top:15px;' >
< table >
< ? php
foreach ( $dungeon [ 'list' ] as $key => $val ) {
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if ( $u -> rep [ 'rep' . $val ] > 0 ) {
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echo ' < tr >
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< td width = " 200 " > ' . ucfirst(str_replace(' city ', ' city ', $val)) . ' :</ td >
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< td > ' . $u->rep[' rep ' . $val] . ' ед . </ td >
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</ tr > ' ;
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}
}
?>
</ table >
< legend > Текущая репутация :</ legend >
</ fieldset >
</ div >
< ? php
} else {
if ( $dungeonGo == 1 ) {
if ( $u -> info [ 'dn' ] == 0 ) {
?>
< table width = " 400 " border = " 0 " cellspacing = " 0 " cellpadding = " 0 " >
< tr >
< td valign = " top " >
< form id = " from " autocomplete = " 0 " name = " from " action = " main.php?pz1=<?= $code ; ?> " method = " post " >
< fieldset style = 'padding-left: 5; width=50%' >
< legend >< b > Группа </ b ></ legend >
< font color = green >< b > Выберите пещеру :</ b ></ font >
< hr />
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 10 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/dreamscity.gif " width = " 34 " height = " 19 " /> Водосток [ 8 ] </ label >< br />
< hr >
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " checked = " checked " value = " 1 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/capitalcity.gif " width = " 34 " height = " 19 " /> Пещера Тысячи Проклятий [ 9 ] </ label >< br />
< hr >
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 2 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/angelscity.gif " width = " 34 " height = " 19 " /> Бездна [ 8 ] </ label >< br />
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< hr >
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< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 6 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/suncity.gif " width = " 34 " height = " 19 " /> Грибница [ 8 ] </ label >
< br />
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< hr >
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< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 4 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/demonscity.gif " width = " 34 " height = " 19 " /> Катакомбы [ 10 ] </ label >< br />
< hr >
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 11 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/abandonedplain.gif " width = " 34 " height = " 19 " /> Гора Легиона [ 10 ] </ label >< br />
< hr />
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 16 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/sandcity.gif " width = " 34 " height = " 19 " /> Пещера Мглы [ 10 ] </ label >< br />
< hr >
< ? php if ( $u -> info [ 'level' ] == 12 ) { ?>
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 5 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/emeraldscity.gif " width = " 34 " height = " 19 " /> Потерянный вход [ 11 - 12 ] </ label >< br />
< hr >
< ? php } ?>
< label >< input type = " radio " name = " rpmg1 " id = " rpmg1 " value = " 106 " />
< img style = " vertical-align:bottom " src = " //img.new-combats.tech/i/city_ico2/devilscity.gif " width = " 34 " height = " 19 " /> Туманные Низины v . 2.0 </ label >< br />
< hr />
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< br />
Пароль
< input autocomplete = " off " type = " password " name = " pass " maxlength = " 25 " size = " 25 " />
< br />
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< input class = " btn btn-success " type = " submit " name = " add " value = " Создать группу " />
& nbsp ; < br />
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</ fieldset >
</ form >
</ td >
</ tr >
</ table >
< ? php
} else {
$psh_start = '' ;
if ( isset ( $zv [ 'id' ])) {
if ( $zv [ 'uid' ] == $u -> info [ 'id' ]) {
$psh_start = '<INPUT class="btn" type=\'button\' name=\'start\' value=\'Начать\' onClick="top.frames[\'main\'].location = \'main.php?start=1&rnd=' . $code . '\'"> ' ;
}
echo '<br><FORM autocomplete="off" id="REQUEST" method="post" style="width:210px;" action="main.php?rnd=' . $code . ' " >
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< FIELDSET style = \ ' padding - left : 5 ; width = 50 % \ ' >
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< LEGEND >< B > Группа </ B > </ LEGEND >
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' . $psh_start . '
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< INPUT class = " btn " type = \ ' submit\ ' name = \ ' leave\ ' value = \ ' Покинуть группу\ ' >
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</ FIELDSET >
</ FORM > ' ;
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}
}
} else {
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echo 'Поход в пещеры разрешен один раз в два часа. Осталось еще: ' . Conversion :: secondsToTimeout (
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60 * 60 * 2 - time () + $dungeon_timeout [ 'time' ]
) . '<br><small style="color:grey">Н о Вы всегда можете приобрести ключ от прохода у любого "копателя пещер" в Торговом зале ;)</small>' ;
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}
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}