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< ?
if ( ! defined ( 'GAME' )) { die (); }
if ( $u -> room [ 'file' ] == 'enterdrago' ) {
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if ( isset ( $_GET [ 'rz' ])) $roomSection = 1 ; // Получаем Задание
else $roomSection = 0 ; // Собираем группу для похода
$error = '' ; // Собираем ошибки.
$dungeonGroupList = '' ; // Сюда помещаем список Групп.
$dungeonGo = 1 ; // По умолчанию, мы идем в пещеру.
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$dungeon = mysql_fetch_assoc ( mysql_query ( 'SELECT `id` as room, city, `dungeon_room` as d_room, city, `shop`, `dungeon_id` as id, `dungeon_name` as name FROM `dungeon_room` WHERE `id`="' . $u -> room [ 'id' ] . '" LIMIT 1' ) );
//var_info($dungeon);
$all_dungeon = mysql_query ( 'SELECT `city` FROM `dungeon_room` WHERE `city` IS NOT NULL AND `active`=1 ' );
while ( $t = mysql_fetch_array ( $all_dungeon ) ) { $dungeon [ 'list' ][] = $t [ 'city' ]; }
unset ( $all_dungeon );
if ( $u -> info [ 'dn' ] > 0 ) {
$zv = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `dungeon_zv` WHERE `id`="' . $u -> info [ 'dn' ] . '" AND `delete` = "0" LIMIT 1' ));
if ( ! isset ( $zv [ 'id' ])){
mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
}
}
$dungeon_timeout = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `vars` = "psh' . $dungeon [ 'id' ] . '" AND `time` > ' . ( time () - 60 * 60 * 20 ) . ' LIMIT 1' , 1 );
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//if($u->info['admin']>0) unset($dungeon_timeout); // $dungeon_timeout - задержка на посещение пещеры.
if ( isset ( $dungeon_timeout [ 'id' ])) // Кто-то передумал и не пойдет в пещеру, так-как уже там был.
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{
$dungeonGo = 0 ;
if ( isset ( $_GET [ 'start' ])){
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$error = 'До следующего похода осталось еще: ' . $u -> timeOut ( 60 * 60 * 20 - time () + $dungeon_timeout [ 'time' ]);
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}
}
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if ( isset ( $_GET [ 'start' ]) && $zv [ 'uid' ] == $u -> info [ 'id' ] && $dungeonGo == 1 ) { //начинаем поход
//Генирируем случайный поход
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//$level = $u->info['level'];
if ( $zv [ 'type' ] == 0 ) {
$level = 5 ;
} elseif ( $zv [ 'type' ] == 1 ) {
$level = 8 ;
} elseif ( $zv [ 'type' ] == 2 ) {
$level = 10 ;
}
$k = floor ( 2.5 * $level ); // k=maze size
$s = $k * 2 + 3 ; // s=array size
$r = 10 ; // r=cell size (in pixels)
$count = 1 ; // count=cells visited.
$a = array (); // A [Row][Col] array of cells (0=open, 1=filled) of the maze.
for ( $y = 0 ; $y < $s ; $y ++ ) { // Initialize array to all 1 (green).
for ( $x = 0 ; $x < $s ; $x ++ ) {
$a [ $y ][ $x ] = 1 ;
}
}
for ( $x = 0 ; $x < $s ; $x ++ ) { // Clear rim to 0, to serve as a barricade.
$a [ 0 ][ $x ] = 0 ; $a [ $s - 1 ][ $x ] = 0 ;
$a [ $x ][ 0 ] = 0 ; $a [ $x ][ $s - 1 ] = 0 ;
}
$x = $y = ( $k - 1 ) >> 1 ; $a [ $y * 2 + 2 ][ $x * 2 + 2 ] = 0 ; // start from center
while ( 1 ) { // Open paths for k^2 cells.
do { // Dig as far as possible until we reach a cul-de-sac.
$d = rand ( 0 , 3 ); // Pick initial direction raqndomly.
for ( $i = 0 ; $i < 4 ; $i ++ ) { // Look for a good direction.
if ( $d == 0 && $a [ $y * 2 + 2 ][ $x * 2 + 4 ]) { // right
$a [ $y * 2 + 2 ][ $x ++* 2 + 3 ] = 0 ; $a [ $y * 2 + 2 ][ $x * 2 + 2 ] = 0 ;
$i = 5 ; $count ++ ; break ; // found
} elseif ( $d == 1 && $a [ $y * 2 ][ $x * 2 + 2 ]) { // up
$a [ $y --* 2 + 1 ][ $x * 2 + 2 ] = 0 ; $a [ $y * 2 + 2 ][ $x * 2 + 2 ] = 0 ;
$i = 5 ; $count ++ ; break ; // found
} elseif ( $d == 2 && $a [ $y * 2 + 2 ][ $x * 2 ]) { // left
$a [ $y * 2 + 2 ][ $x --* 2 + 1 ] = 0 ; $a [ $y * 2 + 2 ][ $x * 2 + 2 ] = 0 ;
$i = 5 ; $count ++ ; break ; // found
} elseif ( $d == 3 && $a [ $y * 2 + 4 ][ $x * 2 + 2 ]) { // down
$a [ $y ++* 2 + 3 ][ $x * 2 + 2 ] = 0 ; $a [ $y * 2 + 2 ][ $x * 2 + 2 ] = 0 ;
$i = 5 ; $count ++ ; break ; // found
}
$d = ( $d + 1 ) % 4 ; // wrap right->up->left->down->right
} // for
} while ( $i != 4 ); // i=4 means we are stuck
if ( $count >= $k * $k ) { // Did we visit k^2 cells?
break ; // while(1) The entire maze has been created.
}
$x = rand ( 0 , $k - 1 ); $y = rand ( 0 , $k - 1 ); // Pick random cell on maze.
// Scan left-to-right top-to-botton for a dug cell with at least
while ( $a [ $y * 2 + 2 ][ $x * 2 + 2 ] || // one expandable neighbor
! $a [ $y * 2 + 2 ][ $x * 2 + 4 ] && ! $a [ $y * 2 ][ $x * 2 + 2 ] &&
! $a [ $y * 2 + 2 ][ $x * 2 ] && ! $a [ $y * 2 + 4 ][ $x * 2 + 2 ]) {
if ( ++ $x >= $k ) { // wrap right edge to left edge
$x = 0 ;
if ( ++ $y >= $k ) { // wrap bottom to top
$y = 0 ;
}
}
}
} // while(1)
$rnds = array (
rand ( 1 , 3 ), //start
rand ( 1 , 3 ) //end
);
$srg = array ();
$objects = array ();
if ( $rnds [ 0 ] == 1 ) {
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//вход сверху
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$a [ 2 ][ 1 ] = 0 ;
$a [ 2 ][ 2 ] = 0 ;
$srg = array ( 2 , 1 );
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$objects [ 2 ][ 1 ] = '<div title="Вход в подземелье" class="ddpStart"></div>' ;
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} elseif ( $rnds [ 0 ] == 2 ) {
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//вход по центру
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$a [ $k ][ 1 ] = 0 ;
$a [ $k ][ 2 ] = 0 ;
$srg = array ( $k , 1 );
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$objects [ $k ][ 1 ] = '<div title="Вход в подземелье" class="ddpStart"></div>' ;
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} elseif ( $rnds [ 0 ] == 3 ) {
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//вход снизу
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$a [ $k * 2 ][ 1 ] = 0 ;
$a [ $k * 2 ][ 2 ] = 0 ;
$srg = array ( $k * 2 , 1 );
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$objects [ $k * 2 ][ 1 ] = '<div title="Вход в подземелье" class="ddpStart"></div>' ;
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}
if ( $rnds [ 1 ] == 1 ) {
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//вход сверху
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$a [ 2 ][ $k * 2 + 1 ] = 0 ;
$a [ 2 ][ $k * 2 ] = 0 ;
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$objects [ 2 ][ $k * 2 + 1 ] = '<div title="Выход из подземелье" class="ddpExit"></div>' ;
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} elseif ( $rnds [ 1 ] == 2 ) {
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//вход по центру
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$a [ $k ][ $k * 2 + 1 ] = 0 ;
$a [ $k ][ $k * 2 ] = 0 ;
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$objects [ $k ][ $k * 2 + 1 ] = '<div title="Выход из подземелье" class="ddpExit"></div>' ;
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} elseif ( $rnds [ 1 ] == 3 ) {
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//вход снизу
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$a [ $k * 2 ][ $k * 2 + 1 ] = 0 ;
$a [ $k * 2 ][ $k * 2 ] = 0 ;
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$objects [ $k * 2 ][ $k * 2 + 1 ] = '<div title="Выход из подземелье" class="ddpExit"></div>' ;
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}
//$a[1][2]=0;
//$a[$k*2+1][$k*2]=0; // Draw entrance and exit.
?>
< style >
. ddp0 {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/o.gif " );
}
. ddp1 {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/m.gif " );
}
. ddpStart {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/os.gif " );
}
. ddpExit {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/of.gif " );
}
. ddp1s {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/s.gif " );
}
. ddp1m {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/r.gif " );
}
. ddp1h {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/h.gif " );
}
. ddp1l {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/b.gif " );
}
. ddp1p {
display : inline - block ;
width : 15 px ;
height : 15 px ;
background - image : url ( " https://img.new-combats.com/drgn/bg/p.gif " );
}
</ style >
< ?
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//Генирация обьектов
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$map = array ();
$i = 1 ;
while ( $i < count ( $a ) - 1 ) {
$j = 1 ;
while ( $j < count ( $a [ $i ]) - 1 ) {
if ( $a [ $i ][ $j ] == 0 && $i > 1 && $j > 1 && $i <= $k * 2 && $j <= $k * 2 ) {
$map [] = array ( $i , $j );
}
$j ++ ;
}
$i ++ ;
}
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//Раскидываем обьекты (XX %)
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/*
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$proc1 = 10 ; //Сколько % занимают сундуки
$proc2 = 15 ; //Сколько % занимают монстры
$proc3 = 10 ; //Сколько % занимают хилки
$proc4 = 5 ; //Сколько % занимают ловушки
$proc5 = 2 ; //Сколько % занимают пандоры*/
$proc1 = round ( 1.7 * $level ); //Сколько % занимают сундуки
$proc2 = round ( 2.5 * $level ); //Сколько % занимают монстры
$proc3 = round ( 1.35 * $level ); //Сколько % занимают хилки
$proc4 = round ( 0.5 * $level ); //Сколько % занимают ловушки
$proc5 = round ( 0.1 * $level ); //Сколько % занимают пандоры
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//
$proc1 = round ( $proc1 / 2 );
$proc1 = round ( count ( $map ) / 100 * $proc1 );
$proc2 = round ( $proc2 / 2 );
$proc2 = round ( count ( $map ) / 100 * $proc2 );
$proc3 = round ( $proc3 / 2 );
$proc3 = round ( count ( $map ) / 100 * $proc3 );
$proc4 = round ( $proc4 / 2 );
$proc4 = round ( count ( $map ) / 100 * $proc4 );
$proc5 = round ( $proc5 / 2 );
$proc5 = round ( count ( $map ) / 100 * $proc5 );
//
//if( $u->info['id'] == 1002 ) {
$usi = 0 ;
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//Сохраняем карту
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mysql_query ( ' INSERT INTO `laba_now` ( `time` , `uid` , `users` , `map_id` , `end` , `type` ) VALUES (
" '.time().' " , " '. $u->info ['id'].' " , " -1 " , " 0 " , " 0 " , " '. $zv['type'] .' "
) ' );
$ding = mysql_insert_id ();
$sp = mysql_query ( 'SELECT `id`,`dn` FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" LIMIT 4' );
while ( $pl = mysql_fetch_array ( $sp ) ) {
$u -> addAction ( time (), 'psh102' , '' , $pl [ 'id' ]);
mysql_query ( 'UPDATE `users` SET `room` = "370" WHERE `id` = "' . $pl [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `dn` = "0",`dnow` = "' . $ding . '",`x` = "' . $srg [ 0 ] . '",`y` = "' . $srg [ 1 ] . '",`res_x` = "' . $srg [ 0 ] . '",`res_y` = "' . $srg [ 1 ] . '" WHERE `id` = "' . $pl [ 'id' ] . '" LIMIT 1' );
$usi ++ ;
}
mysql_query ( 'UPDATE `laba_now` SET `users` = "' . $usi . '" WHERE `id` = "' . $ding . '" LIMIT 1' );
mysql_query ( ' INSERT INTO `laba_map` ( `id` , `data` , `update` ) VALUES (
" '. $ding .' " , " '.json_encode( $a ).' " , " '.time().' "
) ' );
mysql_query ( 'DELETE FROM `dungeon_zv` WHERE `id` = "' . $zv [ 'id' ] . '" LIMIT 1' );
//}
//
$i = 1 ;
while ( $i <= 5 ) {
if ( $ { 'proc' . $i } > 0 ) {
$j = 0 ;
while ( $j < $ { 'proc' . $i } ) {
$cord = $map [ rand ( 0 , count ( $map ) - 1 )];
$obj = '' ;
if ( $i == 1 ) {
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//сундуки
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$obj = 'ddp1s' ;
} elseif ( $i == 2 ) {
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//монстры
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$obj = 'ddp1m' ;
} elseif ( $i == 3 ) {
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//хилки
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$obj = 'ddp1h' ;
} elseif ( $i == 4 ) {
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//ловушки
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$obj = 'ddp1l' ;
} elseif ( $i == 5 ) {
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//пандора
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$obj = 'ddp1p' ;
}
$test = mysql_fetch_assoc ( mysql_query ( ' SELECT id FROM `laba_obj` WHERE `img`="' . $obj . '" AND `x`= "' . $cord [ 0 ] . '" AND `y`= "' . $cord [ 1 ] . '" AND `lib` = "' . $ding . '" ' ));
if ( ! isset ( $test [ 'id' ]) ){
mysql_query ( ' INSERT INTO `laba_obj` ( `lib` , `x` , `y` , `type` , `img` , `name` , `time` , `use` ) VALUES (
" '. $ding .' " , " '. $cord[0] .' " , " '. $cord[1] .' " , " '. $i .' " , " '. $obj .' " , " { standart} " , " '.time().' " , " 0 "
) ' );
$j ++ ;
}
//$objects[$cord[0]][$cord[1]] = $obj;
}
}
$i ++ ;
}
die ( '<script>location.href="/main.php"</script>' );
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//Генирация карты
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/*
$i = 1 ;
while ( $i < count ( $a ) - 1 ) {
$j = 1 ;
while ( $j < count ( $a [ $i ]) - 1 ) {
if ( $a [ $i ][ $j ] == 0 ) {
echo '<div class="ddp0">' . $objects [ $i ][ $j ] . '</div>' ;
} else {
echo '<div class="ddp1"></div>' ;
}
$j ++ ;
}
echo '<br>' ;
$i ++ ;
}
*/
} elseif ( isset ( $_POST [ 'go' ], $_POST [ 'goid' ]) && $dungeonGo == 1 ){
if ( ! isset ( $zv [ 'id' ])){
$zv = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `dungeon_zv` WHERE `city` = "' . $u -> info [ 'city' ] . '" AND `id`="' . mysql_real_escape_string ( $_POST [ 'goid' ]) . '" AND `delete` = "0" LIMIT 1' ));
if ( isset ( $zv [ 'id' ]) && $u -> info [ 'dn' ] == 0 ){
if ( $zv [ 'pass' ] != '' && $_POST [ 'pass_com' ] != $zv [ 'pass' ] ) {
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$error = 'Вы ввели неправильный пароль' ;
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} elseif ( $u -> info [ 'level' ] > 3 && $u -> info [ 'level' ] == $zv [ 'lvlmin' ]){
$row = 0 ;
if ( 4 > $row ){
$upd = mysql_query ( 'UPDATE `stats` SET `dn` = "' . $zv [ 'id' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( ! $upd ){
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$error = 'Н е удалось вступить в эту группу' ;
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unset ( $zv );
} else {
$u -> info [ 'dn' ] = $zv [ 'id' ];
}
} else {
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$error = 'В группе нет места' ;
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unset ( $zv );
}
} else {
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$error = 'Вы не подходите по уровню' ;
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unset ( $zv );
}
} else {
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$error = 'Заявка не найдена' ;
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}
} else {
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$error = 'Вы уже находитесь в группе' ;
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}
} elseif ( isset ( $_POST [ 'leave' ]) && isset ( $zv [ 'id' ]) && $dungeonGo == 1 ) {
if ( $zv [ 'uid' ] == $u -> info [ 'id' ])
{
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//ставим в группу нового руководителя
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$ld = mysql_fetch_array ( mysql_query ( 'SELECT `id` FROM `stats` WHERE `dn` = "' . $zv [ 'id' ] . '" AND `id` != "' . $u -> info [ 'id' ] . '" LIMIT 1' ));
if ( isset ( $ld [ 'id' ])){
$zv [ 'uid' ] = $ld [ 'id' ];
mysql_query ( 'UPDATE `dungeon_zv` SET `uid` = "' . $zv [ 'uid' ] . '" WHERE `id` = "' . $zv [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
unset ( $zv );
} else {
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//удаляем группу целиком
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mysql_query ( 'UPDATE `dungeon_zv` SET `delete` = "' . time () . '" WHERE `id` = "' . $zv [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
unset ( $zv );
}
} else {
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//просто выходим с группы
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mysql_query ( 'UPDATE `stats` SET `dn` = "0" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
$u -> info [ 'dn' ] = 0 ;
unset ( $zv );
}
} elseif ( isset ( $_POST [ 'add' ]) && $u -> info [ 'level' ] > 1 && $dungeonGo == 1 ){
if ( $u -> info [ 'dn' ] == 0 ){
if ( $_POST [ 'type_gors' ] == 1 ) {
$_POST [ 'type_gors' ] = 1 ;
} elseif ( $_POST [ 'type_gors' ] == 2 ) {
$_POST [ 'type_gors' ] = 2 ;
} else {
$_POST [ 'type_gors' ] = 0 ;
}
if ( $_POST [ 'type_gors' ] == 2 && ( $u -> info [ 'level' ] < 9 || $u -> rep [ 'rep3' ] < 20000 ) ) {
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$error = 'Создавать турниры для Легендарных могут персонажи страше 8-г о уровня<br>Так-же у персонажа должно быть более 20000 воинственности!' ;
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} elseif ( $_POST [ 'type_gors' ] == 1 && $u -> info [ 'level' ] < 8 ) {
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$error = 'Создавать турниры для Опытных могут персонажи страше 7-г о уровня' ;
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} elseif ( $_POST [ 'type_gors' ] == 0 && $u -> info [ 'level' ] > 7 ) {
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$error = 'Создавать турниры для Новичков могут персонажи младше 8-г о уровня' ;
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} else {
$ins = mysql_query ( ' INSERT INTO `dungeon_zv`
( `city` , `time` , `uid` , `dun` , `pass` , `com` , `lvlmin` , `lvlmax` , `team_max` , `type` ) VALUES
( " '. $u->info ['city'].' " , " '.time().' " , " '. $u->info ['id'].' " , " '. $dungeon['id'] .' " ,
" '.mysql_real_escape_string( $_POST['pass'] ).' " ,
" '.mysql_real_escape_string( $_POST['text'] ).' " ,
" '. $u->info ['level'].' " ,
" 21 " ,
" 5 " ,
" '.mysql_real_escape_string( $_POST['type_gors'] ).' " ) ' );
if ( $ins )
{
$u -> info [ 'dn' ] = mysql_insert_id ();
$zv [ 'id' ] = $u -> info [ 'dn' ];
$zv [ 'uid' ] = $u -> info [ 'id' ];
mysql_query ( 'UPDATE `stats` SET `dn` = "' . $u -> info [ 'dn' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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$error = 'Вы успешно создали группу' ;
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} else {
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$error = 'Н е удалось создать группу' ;
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}
}
} else {
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$error = 'Вы уже находитесь в группе' ;
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}
}
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//Генерируем список групп
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$pltype = array (
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0 => 'Новичок' ,
1 => 'Опытный' ,
2 => 'Старый'
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);
$sp = mysql_query ( 'SELECT * FROM `dungeon_zv` WHERE `city` = "' . $u -> info [ 'city' ] . '" AND `lvlmin` = "' . $u -> info [ 'level' ] . '" AND `dun` = "' . $dungeon [ 'id' ] . '" AND `delete` = "0" AND `time` > "' . ( time () - 60 * 60 * 2 ) . '"' );
while ( $pl = mysql_fetch_array ( $sp ) ) {
$dungeonGroupList .= '<div style="padding:2px;">' ;
if ( $u -> info [ 'dn' ] == 0 ) $dungeonGroupList .= '<input type="radio" name="goid" id="goid" value="' . $pl [ 'id' ] . '" />' ;
$dungeonGroupList .= '<span class="date">' . date ( 'H:i' , $pl [ 'time' ]) . '</span> ' ;
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$dungeonGroupList .= 'Тип: <b style="color:green">' . $pltype [ $pl [ 'type' ]] . '</b> | ' ;
$pus = '' ; //группа
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$su = mysql_query ( 'SELECT `u`.`id`,`u`.`login`,`u`.`level`,`u`.`align`,`u`.`clan`,`st`.`dn`,`u`.`city`,`u`.`room` FROM `stats` AS `st` LEFT JOIN `users` AS `u` ON (`st`.`id` = `u`.`id`) WHERE `st`.`dn`="' . $pl [ 'id' ] . '" LIMIT ' . ( $pl [ 'team_max' ] + 1 ) . '' );
while ( $pu = mysql_fetch_array ( $su ) ) {
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$pus .= '<b>' . $pu [ 'login' ] . '</b> [' . $pu [ 'level' ] . ']<a href="info/' . $pu [ 'id' ] . '" target="_blank"><img src="https://img.new-combats.com/i/inf_' . $pu [ 'city' ] . '.gif" title="Инф. о ' . $pu [ 'login' ] . '"></a>' ;
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$pus .= ', ' ;
}
$pus = trim ( $pus , ', ' );
$dungeonGroupList .= $pus ; unset ( $pus );
if ( $pl [ 'pass' ] != '' && $u -> info [ 'dn' ] == 0 ) $dungeonGroupList .= ' <small><input type="password" name="pass_com" value=""></small>' ;
if ( $pl [ 'com' ] != '' ) {
$dl = '' ;
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// Если модератор, даем возможность удалять комментарий к походу.
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$moder = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `moder` WHERE `align` = "' . $u -> info [ 'align' ] . '" LIMIT 1' ));
if ( ( $moder [ 'boi' ] == 1 || $u -> info [ 'admin' ] > 0 ) && $pl [ 'dcom' ] == 0 ){
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$dl .= ' (<a href="?delcom=' . $pl [ 'id' ] . '&key=' . $u -> info [ 'nextAct' ] . '&rnd=' . $code . '">удалить комментарий</a>)' ;
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if ( isset ( $_GET [ 'delcom' ] ) && $_GET [ 'delcom' ] == $pl [ 'id' ] && $u -> newAct ( $_GET [ 'key' ] ) == true ) {
mysql_query ( 'UPDATE `dungeon_zv` SET `dcom` = "' . $u -> info [ 'id' ] . '" WHERE `id` = "' . $pl [ 'id' ] . '" LIMIT 1' );
$pl [ 'dcom' ] = $u -> info [ 'id' ];
}
}
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$pl [ 'com' ] = htmlspecialchars ( $pl [ 'com' ], NULL );
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if ( $pl [ 'dcom' ] > 0 ) {
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$dl = ' <font color="grey"><i>комментарий удален модератором</i></font>' ;
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}
if ( $pl [ 'dcom' ] > 0 ) {
if ( $moder [ 'boi' ] == 1 || $u -> info [ 'admin' ] > 0 ) {
$pl [ 'com' ] = '<font color="red">' . $pl [ 'com' ] . '</font>' ;
} else {
$pl [ 'com' ] = '' ;
}
}
$dungeonGroupList .= '<small> | ' . $pl [ 'com' ] . '' . $dl . '</small>' ;
}
$dungeonGroupList .= '</div>' ;
}
?>
< style >
body
{
background - color : #E2E2E2;
background - image : url ( https :// img . new - combats . com / drgn / bg / 1. jpg );
background - repeat : no - repeat ; background - position : top right ;
}
</ style >
< table width = " 100% " border = " 0 " cellspacing = " 0 " cellpadding = " 0 " >
< tr >
< td >
< ?
if ( $u -> error != '' ) {
echo '<font color=red><b>' . $u -> error . '</b></font>' ;
} elseif ( $re != '' ) {
echo '<font color=red><b>' . $re . '</b></font>' ;
}
?>
< div style = " padding-left:0px; " align = " center " >
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< h3 >< ? = $u -> room [ 'name' ]; ?> </h3>
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</ div >
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Если вы не найдете выход из пещеры , то любые найденные вами ресурсы ( даже в предыдущих походах ) - исчезнут . Т о же самое , если вы умрёте 3 раза .
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</ td >
< td width = " 200 " >< div align = " right " >
< table cellspacing = " 0 " cellpadding = " 0 " >
< tr >
< td width = " 100% " >& nbsp ; </ td >
< td >
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< ? php if ( $roomSection == 0 ) { ?>
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< table border = " 0 " cellpadding = " 0 " cellspacing = " 0 " >
< tr align = " right " valign = " top " >
< td ><!-- -->
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< ? = $goLis ; ?>
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<!-- -->
< table border = " 0 " cellspacing = " 0 " cellpadding = " 0 " >
< tr >
< td nowrap = " nowrap " >< table width = " 100% " border = " 0 " cellpadding = " 0 " cellspacing = " 1 " bgcolor = " #DEDEDE " >
< tr >
< td bgcolor = " #D3D3D3 " >< img src = " https://img.new-combats.com/i/move/links.gif " width = " 9 " height = " 7 " /></ td >
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< td bgcolor = " #D3D3D3 " nowrap = " nowrap " >< a href = " # " id = " greyText " class = " menutop " onclick = " location='main.php?loc=<?php if( $u->info ['city']=='fallenearth') { echo '6.180.0.102'; } else { echo '1.180.0.321'; }?>&rnd=<?= $code ; ?>'; " title = " <?php
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if ( $u -> info [ 'city' ] == 'fallenearth' ){
thisInfRm ( '6.180.0.102' , 1 );
} else {
thisInfRm ( '1.180.0.321' , 1 );
}
?> "><?
if ( $u -> info [ 'city' ] == 'fallenearth' ){
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echo " Темный Портал " ;
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} else {
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echo " Магический Портал " ;
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}
?> </a></td>
</ tr >
</ table >
</ td >
</ tr >
</ table ></ td >
</ tr >
</ table >
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< ? php } ?>
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</ td >
</ tr >
</ table >
</ div ></ td >
</ tr >
</ table >
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< ? php if ( $roomSection == 1 ) { ?>
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< div align = " center " style = " float:right;width:100px; " >
< p >
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< input type = 'button' onclick = 'location="main.php?rz=1"' value = " Обновить " />
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< br />
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< input type = 'button' onclick = 'location="main.php"' value = " Вернуться " />
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</ p >
</ div >
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< ? php } else { ?>
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< div align = " center " style = " float:right;width:100px; " >
< p >
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< input type = 'button' onclick = 'location="main.php"' value = " Обновить " />
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< ? php // <br /> <input type='button' onclick='location="main.php?rz=1"' value="Задания" /> ?>
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</ p >
</ div >
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< ? php } ?>
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< ?
if ( $error != '' )
{
echo '<font color="red"><b>' . $error . '</b></font><br>' ;
}
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//отображаем
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if ( $dungeonGroupList == '' )
{
$dungeonGroupList = '' ;
} else {
if ( ! isset ( $zv [ 'id' ]) || $u -> info [ 'dn' ] == 0 )
{
if ( $dungeonGo == 1 || $u -> info [ 'dn' ] == 0 )
{
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$pr = '<input name="go" type="submit" value="Вступить в группу">' ;
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}
$dungeonGroupList = '<form autocomplete="off" action="main.php?rnd=' . $code . '" method="post">' . $pr . '<br>' . $dungeonGroupList . '' . $pr . '</form>' ;
}
$dungeonGroupList .= '<hr>' ;
}
if ( $roomSection == 0 ) { echo $dungeonGroupList ; }
if ( $roomSection == 1 ) {
?>
< div >
< form autocomplete = " off " action = '/main.php' method = " post " name = " F1 " id = " F1 " >
< ?
$qsee = '' ;
$hgo = $u -> testAction ( '`uid` = "' . $u -> info [ 'id' ] . '" AND `time` >= ' . ( time () - 60 * 60 * 24 ) . ' AND `vars` = "psh_qt_' . $dungeon [ 'city' ] . '" LIMIT 1' , 1 );
$qc = 0 ; // Quest Count
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//Генерируем список текущих квестов
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$sp = mysql_query ( 'SELECT * FROM `actions` WHERE `vars` LIKE "%start_quest%" AND `vals` = "go" AND `uid` = "' . $u -> info [ 'id' ] . '" LIMIT 100' );
while ( $pl = mysql_fetch_array ( $sp ) ) {
if ( $pl [ 'room' ] == $u -> info [ 'room' ]){
$pq = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `quests` WHERE `id` = "' . str_replace ( 'start_quest' , '' , $pl [ 'vars' ]) . '" LIMIT 1' ));
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$qsee .= '<a href="main.php?rz=1&end_qst_now=' . $pq [ 'id' ] . '"><img src="https://img.new-combats.com/i/clear.gif" title="Отказаться от задания"></a> <b>' . $pq [ 'name' ] . '</b><div style="padding-left:15px;padding-bottom:5px;border-bottom:1px solid grey"><small>' . $pq [ 'info' ] . '<br>' . $q -> info ( $pq ) . '</small></div><br>' ;
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$qc ++ ;
}
}
if ( isset ( $_GET [ 'add_quest' ] ) && $qc == 0 ) {
if ( isset ( $hgo [ 'id' ] ) ) {
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echo '<font color="red"><b>Нельзя получать задания чаще одного раза в сутки</b></font><br>' ;
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} else {
$sp = mysql_query ( 'SELECT * FROM `quests` WHERE `line` = ' . $dungeon [ 'id' ] . '' );
$dq_add = array ();
while ( $pl = mysql_fetch_array ( $sp ) ) {
if ( $u -> rep [ 'rep' . $dungeon [ 'city' ]] == 9999 ) {
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//квет, рыцарского задания
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if ( $pl [ 'kin' ] == 1 ) {
$dq_add = array ( 0 => $pl );
}
} elseif ( $u -> rep [ 'rep' . $dungeon [ 'city' ]] == 19999 ) {
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//квет, рыцарского задания
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if ( $pl [ 'kin' ] == 2 ) {
$dq_add = array ( 0 => $pl );
}
} else {
if ( $pl [ 'kin' ] == 0 ) {
$dq_add [ count ( $dq_add )] = $pl ;
}
}
}
$dq_add = $q -> onlyOnceQuest ( $dq_add , $u -> info [ 'id' ]);
$dq_add = $dq_add [ rand ( 0 , count ( $dq_add ) - 1 )];
if ( $q -> testGood ( $dq_add ) == 1 && $dq_add > 0 ) {
$q -> startq_dn ( $dq_add [ 'id' ]);
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echo '<font color="red"><b>Вы успешно получили новое задание "' . $dq_add [ 'name' ] . '".</b></font><br>' ;
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$u -> addAction ( time (), 'psh_qt_' . $dungeon [ 'city' ], $dq_add [ 'id' ]);
} else {
if ( $u -> rep [ 'rep' . $dungeon [ 'city' ]] == 9999 ) {
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//квест, рыцарского задания
echo '<font color="red"><b>Вы уже получили задание на достижение титула рыцаря!</b></font><br>' ;
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} elseif ( $u -> rep [ 'rep' . $dungeon [ 'city' ]] == 19999 ) {
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//квест, рыцарского задания
echo '<font color="red"><b>Вы завершили квестовую линию, ожидайте новых заданий!</b></font><br>' ;
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} else {
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echo '<font color="red"><b>Н е удалось получить задание "' . $dq_add [ 'name' ] . '". Попробуйте еще...</b></font><br>' ;
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}
}
unset ( $dq_add );
}
} elseif ( isset ( $_GET [ 'add_quest' ] ) && $qc > 0 ) {
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echo '<font color="red"><b>Что-то пошло не так... осторожнее.. <br/><br/></b></font><br>' ;
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}
if ( $qsee == '' ) {
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$qsee = 'К сожалению у вас нет ни одного задания<br/><br/>' ;
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}
?>
< Br />
< FIELDSET >
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< LEGEND >< B > Текущие задания : </ B ></ LEGEND >
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< ? = $qsee ?>
< span style = " padding-left: 10 " >
< ?
if ( $qc > 0 ){
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echo 'Вы еще не справились с текущим заданием.' ;
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} elseif ( ! isset ( $hgo [ 'id' ] ) && $qc == 0 ) {
?>
< br />
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< input type = 'button' value = 'Получить задание' onclick = 'location="main.php?rz=1&add_quest=1"' />
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< ?
} else {
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echo 'Получить новое задание можно <b>' . date ( 'd.m.Y H:i' , $hgo [ 'time' ] + 60 * 60 * 24 ) . '</b> <font color="">( Через ' . $u -> timeOut ( $hgo [ 'time' ] + 60 * 60 * 24 - time ()) . ' )</font>' ;
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}
?>
</ span >
</ FIELDSET >
</ form >
< br />
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< ? php
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//Начисление бонуса награды
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if ( isset ( $_GET [ 'buy1' ] ) ) {
$rt = 1 ;
if ( $_GET [ 'buy1' ] == 1 ) {
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//покупаем статы
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$price = 2000 + ( $u -> rep [ 'add_stats' ] * 100 );
$cur_price = array ( 'price' => 0 );
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if ( 25 - $u -> rep [ 'add_stats' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Характеристики!
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foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( ! ( $cur_price [ 'price' ] >= $price ) ) {
if ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] > $price ){
$cur_price [ 'price' ] = $price ;
$cur_price [ 'nu_' . $val ] = $price ;
} elseif ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] < $price ){
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) : ( ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) - (( ( $price - $cur_price [ 'price' ] ) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) *- 1 ))); $cur_price [ 'nu_' . $val ] = $cur ;
}
}
}
if ( $price == $cur_price [ 'price' ] ) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ] ) && isset ( $u -> rep [ 'nu_' . $val ] ) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( $r ) $rt = 1 ; else $rt = 0 ;
}
}
if ( $rt == 1 ){
$u -> info [ 'ability' ] += 1 ; $u -> rep [ 'add_stats' ] += 1 ;
mysql_query ( 'UPDATE `rep` SET `add_stats` = "' . $u -> rep [ 'add_stats' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `ability` = "' . $u -> info [ 'ability' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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echo '<font color="red"><b>Вы успешно приобрели 1 способность за ' . $price . ' ед. награды</b></font><br>' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} else echo 'Недостаточно репутации.' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} elseif ( $_GET [ 'buy1' ] == 2 ) { // Умения!
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$price = 2000 + ( 2000 * $u -> rep [ 'add_skills' ]);
$cur_price = array ( 'price' => 0 );
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if ( 10 - $u -> rep [ 'add_skills' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Умения!
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foreach ( $dungeon [ 'list' ] as $key => $val ){
if ( ! ( $cur_price [ 'price' ] >= $price ) ) {
if ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] > $price ){
$cur_price [ 'price' ] = $price ;
$cur_price [ 'nu_' . $val ] = $price ;
} elseif ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] < $price ){
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) : ( ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) - (( ( $price - $cur_price [ 'price' ] ) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) *- 1 ))); $cur_price [ 'nu_' . $val ] = $cur ;
}
}
}
if ( $price == $cur_price [ 'price' ] ) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ] ) && isset ( $u -> rep [ 'nu_' . $val ] ) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( $r ) $rt = 1 ; else $rt = 0 ;
}
}
if ( $rt == 1 ){
$u -> info [ 'skills' ] += 1 ; $u -> rep [ 'add_skills' ] += 1 ;
mysql_query ( 'UPDATE `rep` SET `add_skills` = "' . $u -> rep [ 'add_skills' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `skills` = "' . $u -> info [ 'skills' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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echo '<font color="red"><b>Вы успешно приобрели 1 умение за ' . $price . ' ед. награды</b></font><br>' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} else echo 'Недостаточно репутации.' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} elseif ( $_GET [ 'buy1' ] == 3 ) { // Кредиты
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$price = 100 ;
$cur_price = array ( 'price' => 0 );
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if ( $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Покупаем кредиты
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foreach ( $dungeon [ 'list' ] as $key => $val ){
if ( ! ( $cur_price [ 'price' ] >= $price )){
if ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] > $price ){
$cur_price [ 'price' ] = $price ; $cur_price [ 'nu_' . $val ] = $price ;
} elseif ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] < $price ) {
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) : ( ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) - (( ( $price - $cur_price [ 'price' ] ) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) *- 1 ))); $cur_price [ 'nu_' . $val ] = $cur ;
}
}
}
if ( $price == $cur_price [ 'price' ] ) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ] ) && isset ( $u -> rep [ 'nu_' . $val ] ) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( $r ) $rt = 1 ; else $rt = 0 ;
}
}
if ( $rt == 1 ){
$u -> info [ 'money' ] += 10 ; $u -> rep [ 'add_money' ] += 10 ;
mysql_query ( 'UPDATE `rep` SET `add_money` = "' . $u -> rep [ 'add_money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `users` SET `money` = "' . $u -> info [ 'money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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echo '<font color="red"><b>Вы успешно приобрели 10 кр. за ' . $price . ' ед. награды</b></font><br>' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} else echo 'Недостаточно репутации.' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} elseif ( $_GET [ 'buy1' ] == 4 ) { // Особенности
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$price = 3000 ;
$cur_price = array ( 'price' => 0 );
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if ( 5 - $u -> rep [ 'add_skills2' ] > 0 && $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ] >= $price ) { // Особенности
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foreach ( $dungeon [ 'list' ] as $key => $val ){
if ( ! ( $cur_price [ 'price' ] >= $price )){
if ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] > $price ){
$cur_price [ 'price' ] = $price ;
$cur_price [ 'nu_' . $val ] = $price ;
} elseif ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] < $price ){
$cur_price [ 'price' ] += $cur = ( $price > ( $cur_price [ 'price' ] + ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) ? ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) : ( ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) - (( ( $price - $cur_price [ 'price' ] ) - ( $u -> rep [ 'rep' . $val ] - $u -> rep [ 'nu_' . $val ] ) ) *- 1 ))); $cur_price [ 'nu_' . $val ] = $cur ;
}
}
}
if ( $price == $cur_price [ 'price' ] ) {
foreach ( $dungeon [ 'list' ] as $key => $val ) {
if ( isset ( $cur_price [ 'nu_' . $val ] ) && isset ( $u -> rep [ 'nu_' . $val ] ) && $rt == 1 ) {
$u -> rep [ 'nu_' . $val ] += $cur_price [ 'nu_' . $val ];
$r = mysql_query ( 'UPDATE `rep` SET `nu_' . $val . '` = "' . $u -> rep [ 'nu_' . $val ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
if ( $r ) $rt = 1 ; else $rt = 0 ;
}
}
if ( $rt == 1 ){
$u -> info [ 'sskills' ] += 1 ; $u -> rep [ 'add_skills2' ] += 1 ;
mysql_query ( 'UPDATE `rep` SET `add_skills2` = "' . $u -> rep [ 'add_skills2' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `stats` SET `sskills` = "' . $u -> info [ 'sskills' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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echo '<font color="red"><b>Вы успешно приобрели 1 особенность за ' . $price . ' ед. награды</b></font><br>' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
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} else echo 'Недостаточно репутации.' ;
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} else {
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echo '<font color="red"><b>Ничего не получилось...</b></font><br>' ;
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}
}
}
?>
< fieldset style = 'padding: 5,5,5,5' >
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< legend > Награда : < b >< ? = ( $u -> rep [ 'allrep' ] - $u -> rep [ 'allnurep' ]) ?> ед.</b></legend>
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< table >
< tr >
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< td > Способность ( еще < ? = ( 25 - $u -> rep [ 'add_stats' ]) ?> )</td>
< td style = 'padding-left: 10px' > за < ? = 2000 + ( $u -> rep [ 'add_stats' ] * 100 ); ?> ед.</td>
< td style = 'padding-left: 10px' >< input type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Способность? \n \n Купив способность, Вы сможете увеличить характеристики персонажа. \n Например, можно увеличить силу.')) { location='main.php?rz=1&buy1=1'} " /></ td >
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</ tr >
< tr >
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< td > Умение ( еще < ? = ( 10 - $u -> rep [ 'add_skills' ]) ?> )</td>
< td style = 'padding-left: 10px' > за < ? = 2000 + ( 2000 * $u -> rep [ 'add_skills' ]); ?> ед.</td>
< td style = 'padding-left: 10px' >< input type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Умение? \n \n Умение даёт возможность почуствовать себя мастером меча, топора, магии и т.п.')) { location='main.php?rz=1&buy1=2'} " /></ td >
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</ tr >
< tr >
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< td > Деньги ( 10 кр . ) </ td >
< td style = 'padding-left: 10px' > за 100 ед .</ td >
< td style = 'padding-left: 10px' >< input type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Деньги (10 кр.)? \n \n Награду можно получить полновесными кредитами.')) { location='main.php?rz=1&buy1=3'} " /></ td >
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</ tr >
< tr >
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< td > Особенность ( еще < ? = ( 5 - $u -> rep [ 'add_skills2' ]) ?> )</td>
< td style = 'padding-left: 10px' > за 3000 ед .</ td >
< td style = 'padding-left: 10px' >< input type = 'button' value = 'Купить'
onclick = " if (confirm('Купить: Особенность? \n \n Особенность - это дополнительные возможности персонажа, не дающие преимущества в боях. \n Например, можно увеличить скорость восстановления HP')) { location='main.php?rz=1&buy1=4'} " /></ td >
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</ tr >
</ table >
< p >< span style = " padding-left: 10 " >
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< ? php
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$chk = mysql_fetch_array ( mysql_query ( 'SELECT COUNT(`u`.`id`),SUM(`m`.`price1`) FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `u`.`item_id` = `m`.`id` WHERE `m`.`type` = "61" AND `u`.`delete` = "0" AND `u`.`inOdet` = "0" AND `u`.`inShop` = "0" AND `u`.`inTransfer` = "0" AND `u`.`uid` = "' . $u -> info [ 'id' ] . '" LIMIT 1000' ));
if ( isset ( $_GET [ 'buy777' ]) && $chk [ 0 ] > 0 ) {
$chk_cl = mysql_query ( 'SELECT `u`.`id`,`m`.`price1` FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `u`.`item_id` = `m`.`id` WHERE `m`.`type` = "61" AND `u`.`delete` = "0" AND `u`.`inOdet` = "0" AND `u`.`inShop` = "0" AND `u`.`inTransfer` = "0" AND `u`.`uid` = "' . $u -> info [ 'id' ] . '" LIMIT 1000' );
while ( $chk_pl = mysql_fetch_array ( $chk_cl )) {
if ( mysql_query ( 'UPDATE `items_users` SET `delete` = "' . time () . '" WHERE `id` = "' . $chk_pl [ 'id' ] . '" LIMIT 1' ));
{
$x ++ ; $prc += $chk_pl [ 'price1' ];
}
}
$u -> info [ 'money' ] += $prc ;
mysql_query ( 'UPDATE `users` SET `money` = "' . $u -> info [ 'money' ] . '" WHERE `id` = "' . $u -> info [ 'id' ] . '" LIMIT 1' );
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echo '<font color="red"><b>Вы успешно сдали чеки в количестве ' . $x . ' шт. на сумму ' . $prc . ' кр.</b></font><br>' ;
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$chk [ 0 ] = 0 ;
}
if ( $chk [ 0 ] > 0 ) {
?>
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< input type = 'button' value = 'Сдать чеки'
onclick = " if (confirm('Сдать все чеки (<?= $chk[0] ?> шт.) находящиеся у В а с в инвентаре за <?= $chk[1] ?> кр. ?')) { location='main.php?rz=1&buy777=1'} " />
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< ? php } ?>
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</ span ></ p >
</ fieldset >
< fieldset style = 'margin-top:15px;' >
< table >
< tr >
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< td width = " 200 " > Репутация в Dragons city :</ td >
< td >< ? = $u -> rep [ 'repdragonscity' ] ?> ед.</td>
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</ tr >
< tr >
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< td width = " 200 " > Репутация в Capital city :</ td >
< td >< ? = $u -> rep [ 'repcapitalcity' ] ?> ед.</td>
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</ tr >
< tr >
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< td > Репутация в Demons city :</ td >
< td >< ? = $u -> rep [ 'repdemonscity' ] ?> ед.</td>
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</ tr >
< tr >
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< td > Репутация в Angels city :</ td >
< td >< ? = $u -> rep [ 'repangelscity' ] ?> ед.</td>
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</ tr >
</ table >
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< legend > Текущая репутация :</ legend >
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</ fieldset >
</ div >
< ?
} else {
if ( $dungeonGo == 1 ){
if ( $u -> info [ 'dn' ] == 0 ){
?>
< table width = " 350 " border = " 0 " cellspacing = " 0 " cellpadding = " 0 " >
< tr >
< td valign = " top " >
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< form id = " from " autocomplete = " off " name = " from " action = " main.php?pz1=<?= $code ; ?> " method = " post " >
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< fieldset style = 'padding-left: 5; width=50%' >
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< legend >< b > Группа </ b > </ legend >
Тип похода :
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< select name = " type_gors " style = " margin-left:7px; " id = " type_gors " >
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< option value = " 0 " > Новичок </ option >
< option value = " 1 " > Опытный </ option >
< option value = " 2 " > Старый </ option >
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</ select >
< br />
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Комментарий
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< input type = " text " name = " text " maxlength = " 40 " size = " 40 " />
< br />
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Пароль
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< input type = " password " name = " pass " maxlength = " 25 " size = " 25 " />
< br />
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< input type = " submit " name = " add " value = " Создать группу " />
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& nbsp ; < br />
</ fieldset >
</ form >
</ td >
</ tr >
</ table >
< ?
} else {
$psh_start = '' ;
if ( isset ( $zv [ 'id' ]))
{
if ( $zv [ 'uid' ] == $u -> info [ 'id' ])
{
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$psh_start = '<INPUT type=\'button\' name=\'start\' value=\'Начать\' onClick="top.frames[\'main\'].location = \'main.php?start=1&rnd=' . $code . '\'"> ' ;
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}
echo '<br><FORM autocomplete="off" id="REQUEST" method="post" style="width:210px;" action="main.php?rnd=' . $code . ' " >
< FIELDSET style = \ ' padding - left : 5 ; width = 50 % \ ' >
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< LEGEND >< B > Группа </ B > </ LEGEND >
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'.$psh_start.'
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< INPUT type = \ ' submit\ ' name = \ ' leave\ ' value = \ ' Покинуть группу\ ' >
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</ FIELDSET >
</ FORM > ' ;
}
}
} else {
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echo 'Поход в пещеры разрешен один раз в двадцать часов. Осталось еще: ' . $u -> timeOut ( 60 * 60 * 20 - time () + $dungeon_timeout [ 'time' ]) . '<br><small style="color:grey">Н о Вы всегда можете приобрести ключ от прохода у любого "копателя пещер" в Торговом зале ;)</small>' ;
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}
}
}
?>