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< ? php
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use Core\Config ;
use Core\Db ;
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use FightRequest\FRHelper ;
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use Helper\ArraySorter ;
use Helper\Comparsion ;
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use Tournament\Tournament ;
use Tournament\TournamentModel ;
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use User\Effects ;
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class FightRequest
{
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public const BATTLE_RAZDEL_GROUP = 4 ; // Для проверок хаотических поединков.
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public const BATTLE_RAZDEL_CHAOTIC = 5 ;
public const BATTLE_RAZDEL_CURRENT = 6 ;
public const BATTLE_RAZDEL_ENDED = 7 ;
public const BATTLE_RAZDEL_TOURNAMENTS = 10 ;
private const BATTLE_TYPE_MELEE = 1 ;
private const BATTLE_TYPE_NO_EKR_ITEMS = 51 ;
private const CHAOTIC_TYPE_PRIZED = 33 ;
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private static bool $bcktst ;
public string $error = '' ;
private bool $backTest = false ;
private User $u ;
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/**
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* Заявки на бой .
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*/
public function __construct ()
{
$this -> u = User :: start ();
unset ( $_POST [ 'kingfight' ], $_POST [ 'nobot' ], $_POST [ 'mut_clever' ]);
$this -> u -> info [ 'no_zv_key' ] = true ;
if ( ! empty ( $_GET [ 'del_z_time' ])) {
$zay = Db :: getValue (
'select count(*) from zayvki where id = ? and creator = ? and start = 0 and cancel = 0 and btl_id = 0 and priz = 0' ,
[ $this -> u -> info [ 'zv' ], $this -> u -> info [ 'id' ]]
);
if ( $zay ) {
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$cols = $this -> countUsersAll ( $this -> u -> info [ 'zv' ]);
if ( $cols === 1 ) {
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Db :: sql ( 'update stats set zv = 0 where id = ?' , [ $this -> u -> info [ 'id' ]]);
Db :: sql ( 'delete from zayvki where id = ?' , [ $this -> u -> info [ 'zv' ]]);
}
}
}
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$this -> test (); //проверяем заявки
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}
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/** Считаем количество людей в конкретной заявке .
* @ param int $frId id заявки
* @ return int
*/
private function countUsersAll ( int $frId ) : int
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{
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return Db :: getValue ( 'select count(*) from stats where zv = ?' , [ $frId ]);
}
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/** Проверяем заявки
* @ return void
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*/
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private function test ()
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{
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if ( $this -> u -> info [ 'zv' ] > 0 ) {
$z = Db :: getValue (
'select count(*) from zayvki where id = ? and (cancel > 0 or btl_id >0 or time < unix_timestamp() - 3600)' ,
[ $this -> u -> info [ 'zv' ]]
);
if ( $z > 0 ) {
$this -> u -> info [ 'zv' ] = 0 ;
Db :: sql ( 'update stats set zv = 0 where id = ?' , [ $this -> u -> info [ 'id' ]]);
}
}
$this -> testGroupAndChaotic ();
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}
private function testGroupAndChaotic ()
{
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//Проверяем хаотичные и групповые бои [в этом городе ?]
$sp = Db :: getRows (
'select * from zayvki where btl_id = 0 and cancel = 0 and start = 0 and razdel in (4,5) order by id desc limit 22'
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);
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foreach ( $sp as $pl ) {
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$uz = Db :: getRows (
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'select * from users left join stats on users.id = stats.id where zv = ?' ,
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[ $pl [ 'id' ]]
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);
$i = [];
$toChat = '' ;
$toWhere = '' ;
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if ( is_iterable ( $uz )) {
foreach ( $uz as $t ) {
$ { 'tm' . $t [ 'team' ]} ? ? = [];
$i [ $t [ 'team' ]] ? ? = 0 ;
$ { 'tm' . $t [ 'team' ]}[ $i [ $t [ 'team' ]]] = $t ;
$toChat .= '' . $t [ 'login' ] . ',' ;
$toWhere .= 'OR `id` = "' . $t [ 'id' ] . '" ' ;
$i [ $t [ 'team' ]] ++ ;
}
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}
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if ( $pl [ 'razdel' ] == self :: BATTLE_RAZDEL_CHAOTIC ) {
$cols = $this -> countUsersAll ( $pl [ 'id' ]);
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if ( $cols >= $pl [ 'maxplayers' ]) {
$pl [ 'time_start' ] = time () - $pl [ 'time' ] - 1 ;
}
}
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if (
$pl [ 'time_start' ] >= time () - $pl [ 'time' ] &&
( $pl [ 'razdel' ] != self :: BATTLE_RAZDEL_GROUP || $i [ 1 ] < $pl [ 'tm1max' ] || $i [ 2 ] < $pl [ 'tm2max' ])
) {
continue ;
}
$toChat = rtrim ( $toChat , ',' );
$toWhere = ltrim ( $toWhere , 'OR ' );
if ( $pl [ 'razdel' ] == self :: BATTLE_RAZDEL_GROUP ) {
$this -> testGroup ( $i , $pl , $toChat , $toWhere );
} else {
$this -> testCronChaotic ( $pl , $toChat , $toWhere );
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}
}
}
private function testGroup ( $groups , $zayavka , $toChat , $toWhere )
{
if ( $zayavka [ 'razdel' ] != 4 ) {
return ;
}
if (
empty ( $groups [ 1 ]) ||
empty ( $groups [ 2 ]) ||
(
empty ( $groups [ 3 ]) &&
$zayavka [ 'teams' ] == 3
)
) {
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//группа не набрана
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$this -> cancelGroup ( $zayavka , $toChat );
} else {
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//Начинаем поединок
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$this -> startBattle ( $zayavka [ 'id' ], $toChat . '|-|' . $toWhere );
}
}
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private function cancelGroup ( $zv , $uids , $debug = null )
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{
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Db :: sql ( 'update stats set zv = default where zv = ?' , [ $zv [ 'id' ]]);
Db :: sql ( 'update zayvki set cancel = unix_timestamp() where id = ?' , [ $zv [ 'id' ]]);
if ( empty ( $uids )) {
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return ;
}
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$text = ' Н е удалось начать поединок по причине: Группа не набрана!' ;
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if ( $zv [ 'priz' ] > 0 ) {
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$pg = $this -> cancelPrizedChaotic ( $zv );
if ( ! empty ( $pg [ 0 ])) {
$uids = $pg [ 0 ];
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}
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$text .= $pg [ 1 ];
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}
$chat = new Chat ();
$chat -> sendsys ( $text . $debug , $uids );
}
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private function cancelPrizedChaotic ( array $zv ) : array
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{
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$stmt = Db :: getRows ( 'select id from stats where zv = ?' , [ $zv [ 'id' ]]);
foreach ( $stmt as $user ) {
if ( $zv [ 'type' ] === self :: CHAOTIC_TYPE_PRIZED ) {
$stmt2 = Db :: getValue ( 'select id from users where inUser = ?' , [ $user [ 'id' ]]);
if ( ! empty ( $stmt2 )) {
Db :: sql ( 'update users set inUser = 0 where id = ?' , [ $stmt2 ]);
Db :: sql ( 'delete from users where id = ?' , [ $user [ 'id' ]]);
Db :: sql ( 'delete from stats where id = ?' , [ $user [ 'id' ]]);
Db :: sql ( 'delete from items_users where uid = ?' , [ $user [ 'id' ]]);
Db :: sql ( 'delete from eff_users where uid = ?' , [ $user [ 'id' ]]);
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// \Core\ConversionHelper::dataStringToArray(4754, $user['id']);
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}
} else {
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// \Core\ConversionHelper::dataStringToArray(4754, $user['id']); реликвии ангела
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}
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}
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return [
$stmt2 ? ? 0 ,
' Вы получаете Призовой Жетон (х 1)' ,
];
}
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public function startBattle ( $id , $vars = null )
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{
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// что это?
$z = Db :: getRow (
'select * from zayvki where id = ? and start = 0 and cancel = 0 and (time > unix_timestamp() - 60*60*2 or razdel > 3)' ,
[ $id ]
);
if ( ! isset ( $z [ 'id' ])) {
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return ;
}
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$vars = explode ( '|-|' , $vars );
if ( $z [ 'razdel' ] == self :: BATTLE_RAZDEL_GROUP || $z [ 'razdel' ] == self :: BATTLE_RAZDEL_CHAOTIC ) {
if ( $z [ 'razdel' ] == self :: BATTLE_RAZDEL_CHAOTIC ) {
$sp = Db :: getRows (
'select id, team, upLevel, btl_cof, exp from stats where zv = ? order by btl_cof desc' , [ $z [ 'id' ]]
);
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// Разбивка на команды раньше зависела от равной суммы btl_cof в командах, но как это должно было
// работать никто не знал. Теперь просто пул игроков мешается и бьётся пополам. Ins.
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$pld2 = [];
$team1IdsArr = [];
$team2IdsArr = [];
foreach ( $sp as $pl ) {
$pld2 [] = $pl ;
}
shuffle ( $pld2 );
$pieces = array_chunk ( $pld2 , ceil ( count ( $pld2 ) / 2 ));
foreach ( $pieces [ 0 ] as $team1 ) {
$team1IdsArr [] = $team1 [ 'id' ];
}
foreach ( $pieces [ 1 ] as $team2 ) {
$team2IdsArr [] = $team2 [ 'id' ];
}
$team1Ids = implode ( $team1IdsArr );
$team2Ids = implode ( $team2IdsArr );
Db :: sql ( 'update stats set team = 1 where id in (?)' , [ $team1Ids ]);
Db :: sql ( 'update stats set team = 2 where id in (?)' , [ $team2Ids ]);
}
$args = [
$z [ 'otmorozok' ],
$z [ 'priz' ],
$z [ 'smert' ],
$z [ 'noart' ],
$z [ 'noeff' ],
$z [ 'noatack' ],
$z [ 'arand' ],
$z [ 'kingfight' ],
$z [ 'nobot' ],
$z [ 'fastfight' ],
$z [ 'razdel' ],
$z [ 'city' ],
$z [ 'timeout' ],
$z [ 'type' ],
$z [ 'invise' ],
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$z [ 'travmChance' ] ? ? 0 ,
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$z [ 'exp' ],
];
$q = ' insert into battle (
otmorozok ,
priz ,
smert ,
noart ,
noeff ,
noatack ,
arand ,
kingfight ,
nobot ,
fastfight ,
razdel ,
city ,
time_start ,
timeout ,
type ,
invis ,
travmChance ,
addExp
) values ( ? , ? , ? , ? , ? , ? , ? , ? , ? , ? , ? , ? , unix_timestamp (), ? , ? , ? , ? , ? ) ' ;
//Т У Т старт боя
Db :: sql ( $q , $args );
unset ( $q , $args );
$btl_id = Db :: lastInsertId ();
if ( $btl_id ) {
if ( $z [ 'type' ] == self :: BATTLE_TYPE_MELEE ) {
Db :: sql (
'update items_users set inOdet = 0 where uid in (select id from stats where zv = ?)' , [ $z [ 'id' ]]
);
} elseif ( $z [ 'type' ] == self :: BATTLE_TYPE_NO_EKR_ITEMS ) {
Db :: sql (
'update items_users set inOdet = 0 where uid in (select id from stats where zv = ?) and 2price > 0' ,
[ $z [ 'id' ]]
);
}
//обновляем данные о поединке
Db :: sql ( 'update stats set zv = 0 where zv = ?' , [ $z [ 'id' ]]);
$q = 'update users set battle = ' . $btl_id . ' where ' . $vars [ 1 ];
Db :: sql ( $q );
unset ( $q );
//обновляем заявку, что бой начался
Db :: sql ( 'update zayvki set start = unix_timestamp(), btl_id = ? where id = ?' , [ $btl_id , $z [ 'id' ]]);
$this -> u -> info [ 'battle' ] = $btl_id ;
//Отправляем сообщение в чат всем бойцам
$this -> sendSysChatSound ( $vars [ 0 ], - 1 );
}
} elseif ( $z [ 'razdel' ] >= 1 && $z [ 'razdel' ] <= 3 ) {
//начало PvP
if ( $this -> u -> info [ 'team' ] != 1 || $this -> u -> info [ 'zv' ] != $z [ 'id' ]) {
$this -> error = 'Вы не можете начать поединок.' ;
} else {
$enemyId = Db :: getValue ( 'select id from stats where zv = ? and team = 2 limit 1' , [ $z [ 'id' ]]);
if ( ! $enemyId ) {
$this -> error = 'Вы не можете начать поединок, вашу заявку никто не принял.' ;
} else {
$enemy = Db :: getRow ( 'select login, money from users where id = ?' , [ $enemyId ]);
//создаем поединок
if (
$enemy [ 'money' ] < $z [ 'money' ] ||
$this -> u -> info [ 'money' ] < $z [ 'money' ]
) {
$z [ 'money' ] = 0.00 ;
}
$args = [
$z [ 'otmorozok' ],
$z [ 'smert' ],
$z [ 'noart' ],
$z [ 'noeff' ],
$z [ 'noatack' ],
$z [ 'arand' ],
$z [ 'kingfight' ],
$z [ 'nobot' ],
$z [ 'fastfight' ],
$this -> u -> info [ 'city' ],
$z [ 'timeout' ],
$z [ 'type' ],
$z [ 'travmChance' ],
$z [ 'money' ],
];
$q = ' insert into battle (
otmorozok ,
smert ,
noart ,
noeff ,
noatack ,
arand ,
kingfight ,
nobot ,
fastfight ,
city ,
time_start ,
timeout ,
type ,
travmChance ,
money
) values ( ? , ? , ? , ? , ? , ? , ? , ? , ? , ? , unix_timestamp (), ? , ? , ? , ? ) ' ;
Db :: sql ( $q , $args );
$btl_id = Db :: lastInsertId ();
unset ( $q , $args );
if ( ! $btl_id ) {
$this -> error = 'Ошибка создания битвы.' ;
} else {
//обновляем данные о поединке
Db :: sql ( 'update stats set zv = 0 where zv = ?' , [ $z [ 'id' ]]);
Db :: sql (
'update users set battle = ? where id = ? or id = ?' ,
[ $btl_id , $this -> u -> info [ 'id' ], $enemyId ]
);
//Если бой кулачный, то снимаем вещи
if ( $z [ 'type' ] == self :: BATTLE_TYPE_MELEE ) {
Db :: sql (
'update items_users set inOdet = 0 where uid in (?,?) ' ,
[ $this -> u -> info [ 'id' ], $enemyId ]
);
}
//обновляем заявку, что бой начался
Db :: sql (
'update zayvki set start = unix_timestamp(), btl_id = ? where id = ?' , [ $btl_id , $z [ 'id' ]]
);
$this -> u -> info [ 'battle' ] = $btl_id ;
//Отправляем сообщение в чат всем бойцам
$this -> sendSysChatSound ( $enemy [ 'login' ]);
die ( '<script>location="main.php?battle_id=' . $btl_id . '";</script>' );
}
}
}
}
}
/**
* Звуковой пинг в чат ?
* @ return void
* @ todo убрать колхоз с условиями когда станет ясно как оно работает .
*/
private function sendSysChatSound ( string $to = '' , int $room = 0 )
{
$cmsg = new ChatMessage ();
if ( empty ( $to )) {
$cmsg -> setTo ( $this -> u -> info [ 'login' ]);
} else {
$cmsg -> setTo ( $to );
}
if ( empty ( $room )) {
$cmsg -> setRoom ( $this -> u -> info [ 'room' ]);
} else {
$cmsg -> setRoom ( $room );
}
$cmsg -> setCity ( $this -> u -> info [ 'city' ]);
$cmsg -> setType ( 11 );
$cmsg -> setSound ( 117 );
( new Chat ()) -> sendMsg ( $cmsg );
}
private function testCronChaotic ( $zayavka , $toChat , $toWhere )
{
$chat = new Chat ();
$levelToExp = [
0 => 0 ,
1 => 110 ,
2 => 420 ,
3 => 1300 ,
4 => 2500 ,
5 => 5000 ,
6 => 12500 ,
7 => 30000 ,
8 => 300000 ,
9 => 3000000 ,
10 => 10000000 ,
11 => 52000000 ,
12 => 63000000 ,
13 => 182000000 ,
14 => 212000000 ,
15 => 352000000 ,
16 => 504000000 ,
17 => 1187000000 ,
18 => 2455000000 ,
19 => 4387000000 ,
20 => 6355000000 ,
21 => 15500000000 ,
22 => 755500000000 ,
];
$botUsers = [];
define ( 'FAST_FIGHT_REQUIRED_FIGHTERS_COUNT' , 2 );
define ( 'FIGHT_REQUIRED_FIGHTERS_COUNT' , 6 );
$requiredFightersToStartBattle = FIGHT_REQUIRED_FIGHTERS_COUNT ;
if ( $zayavka [ 'fastfight' ] > 0 ) {
$requiredFightersToStartBattle = FAST_FIGHT_REQUIRED_FIGHTERS_COUNT ;
}
$pendingFightersCount = $this -> countUsersAll ( $zayavka [ 'id' ]);
if ( $pendingFightersCount < $requiredFightersToStartBattle ) {
//группа не набрана
//Добавляем недостающих игроков
if ( ! $zayavka [ 'nobot' ]) { // Если нет запрета на ботов.
//$getRealPlayersQuery = 'select * from stats left join users on stats.id = users.id where exp >= ? and exp < ? and bot = 0 order by btl_cof desc limit 50';
$getBotsQuery = 'select * from stats left join users on stats.id = users.id where bot = 2 and exp >= ? and exp < ?' ;
$botUsers = Db :: getRows (
$getBotsQuery ,
[ $levelToExp [ $zayavka [ 'min_lvl_1' ]], $levelToExp [ $zayavka [ 'max_lvl_1' ] + 1 ]]
);
}
if ( empty ( $botUsers )) {
$text = ' Н е удалось начать поединок по причине: Группа не набрана. (' . $zayavka [ 'id' ] . ': 0 ' . $levelToExp [ $zayavka [ 'min_lvl_1' ]] . '-' . $levelToExp [ $zayavka [ 'max_lvl_1' ] + 1 ] . ')' ;
$chat -> sendsys ( $text , 'Merlin' );
$this -> cancelGroup ( $zayavka , $toChat , ' Боты проспали.' );
} else {
$pendingBotsCount = 0 ;
for ( $i = 0 ; $i < $requiredFightersToStartBattle - $pendingFightersCount ; $i ++ ) {
shuffle ( $botUsers );
$botInfo = array_shift ( $botUsers );
$botData = [
'id' => $botInfo [ 'id' ],
'login' => $botInfo [ 'login' ],
'level' => $botInfo [ 'level' ],
'name' => $botInfo [ 'login' ],
'sex' => $botInfo [ 'sex' ],
'hobby' => '' ,
'time_reg' => time (),
'obraz' => $botInfo [ 'obraz' ],
'stats' => $botInfo [ 'stats' ],
'upLevel' => $botInfo [ 'upLevel' ],
'priems' => $botInfo [ 'priems' ],
'loclon' => true ,
];
$bot = $this -> u -> addNewbot ( 1 , null , $botData , null , true );
if ( ! $bot ) {
continue ;
}
Db :: sql (
'update stats set btl_cof = ?, zv = ?, hpNow = 1000000, mpNow = 1000000 where id = ?' ,
[ $botInfo [ 'btl_cof' ], $zayavka [ 'id' ], $bot ]
);
Db :: sql ( 'update users set room = 303, battle = 0 where id = ?' , [ $bot ]);
$pendingBotsCount ++ ;
}
unset ( $botUsers , $botInfo , $botData , $bot );
if ( $pendingBotsCount + $pendingFightersCount >= $requiredFightersToStartBattle ) {
$this -> backTest = true ;
self :: $bcktst = true ;
}
}
} else {
//Начинаем поединок
$this -> startBattle ( $zayavka [ 'id' ], $toChat . '|-|' . $toWhere );
}
}
public function testCronZv ()
{
$this -> testCronGroupAndChaotic ();
if ( $this -> backTest || self :: $bcktst ) {
self :: $bcktst = false ;
$this -> testCronZv ();
}
}
/** Проверяем хаотичные и групповые бои [в этом городе ?] */
private function testCronGroupAndChaotic () : void
{
$zv1k = Db :: getRows (
'select * from zayvki where btl_id = 0 and cancel = 0 and start = 0 and razdel in (4, 5) order by id desc'
);
foreach ( $zv1k as $zv ) {
$i = [];
$toChat = $toWhere = '' ;
$users = Db :: getRows (
'select * from stats left join users on stats.id = users.id where zv = ?' ,
[ $zv [ 'id' ]]
);
foreach ( $users as $user ) {
$ { 'tm' . $user [ 'team' ]} ? ? = [];
$i [ $user [ 'team' ]] ? ? = 0 ;
$ { 'tm' . $user [ 'team' ]}[ $i [ $user [ 'team' ]]] = $user ;
$toChat .= $user [ 'login' ] . ',' ;
$toWhere .= 'OR id = ' . $user [ 'id' ] . ' ' ;
$i [ $user [ 'team' ]] ++ ;
}
if (
$zv [ 'time_start' ] > time () - $zv [ 'time' ] &&
( $zv [ 'razdel' ] != self :: BATTLE_RAZDEL_GROUP || $i [ 1 ] < $zv [ 'tm1max' ] || $i [ 2 ] < $zv [ 'tm2max' ])
) {
continue ;
}
$toChat = rtrim ( $toChat , ',' );
$toWhere = ltrim ( $toWhere , 'OR ' );
if ( $zv [ 'razdel' ] == self :: BATTLE_RAZDEL_GROUP ) {
$this -> testGroup ( $i , $zv , $toChat , $toWhere );
} else {
$this -> testCronChaotic ( $zv , $toChat , $toWhere );
}
}
}
public function addGroupOrChaoticRequest ( int $r )
{
if ( ! in_array ( $r , [ self :: BATTLE_RAZDEL_GROUP , self :: BATTLE_RAZDEL_CHAOTIC ])) {
return ;
}
$k = ( int ) $_POST [ 'k' ];
$az = 1 ;
if ( $this -> testTravm () == 1 && $k !== 1 ) {
$this -> error = 'Вы травмированы. С такими увечьями доступны кулачные бои.' ;
$az = 0 ;
} elseif ( $this -> testTravm () == 2 ) {
$this -> error = 'Вы травмированы. С такими увечьями невозможно сражаться.' ;
$az = 0 ;
} elseif ( $this -> u -> isWeakened ()) {
$this -> error = 'Вы еще слишком ослаблены чтобы начать новый бой' ;
$az = 0 ;
}
if ( $this -> u -> info [ 'zv' ] > 0 ) {
$this -> error = 'Вы уже находитесь в заявке.' ;
$az = 0 ;
}
if ( $az === 0 ) {
return ;
}
$timeout = ( int ) $_POST [ 'timeout' ];
$nz = [];
$nz [ 'travmaChance' ] = 0 ;
$nz [ 'time_start' ] = 0 ;
$nz [ 'tm1max' ] = 0 ;
$nz [ 'tm2max' ] = 0 ;
$nz [ 'invise' ] = 0 ;
$nz [ 'tm1' ] = 0 ;
$nz [ 'tm2' ] = 0 ;
$nz [ 'otmorozok' ] = 0 ;
$nz [ 'fastfight' ] = 0 ;
$nz [ 'noinc' ] = 0 ;
$nz [ 'type' ] = 0 ;
if ( $k === 1 ) {
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$nz [ 'type' ] = 1 ;
}
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if ( $k === 2 ) {
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$nz [ 'type' ] = 6 ;
$nz [ 'travmaChance' ] = 100 ;
}
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if ( ! in_array ( $timeout , [ 1 , 2 , 3 , 4 , 5 ])) {
$timeout = 3 ;
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}
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$nz [ 'timeout' ] = $timeout * 60 ;
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$nz [ 'razdel' ] = $r ;
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$nz [ 'comment' ] = substr ( $_POST [ 'cmt' ], 0 , 40 );
$nz [ 'comment' ] = str_replace ( '"' , '"' , $nz [ 'comment' ]);
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$gad = 1 ;
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if ( $r == self :: BATTLE_RAZDEL_CHAOTIC ) {
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//хаотичный бой
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if ( $_POST [ 'startime2' ]) {
$nz [ 'time_start' ] = ( int ) $_POST [ 'startime2' ];
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if ( ! in_array ( $nz [ 'time_start' ], [ 60 , 180 , 300 ])) {
$nz [ 'time_start' ] = 600 ;
}
if ( isset ( $_POST [ 'mut_hidden' ])) {
$nz [ 'invise' ] = 1 ;
}
if ( isset ( $_POST [ 'noinc' ])) {
$nz [ 'noinc' ] = 1 ;
}
if ( isset ( $_POST [ 'fastfight' ])) {
$nz [ 'fastfight' ] = 1 ;
}
if ( isset ( $_POST [ 'otmorozok' ])) {
$nz [ 'otmorozok' ] = 1 ;
}
if ( isset ( $_POST [ 'nobot' ])) {
$nz [ 'nobot' ] = 1 ;
}
if ( isset ( $_POST [ 'kingfight' ])) {
$nz [ 'kingfight' ] = 1 ;
}
if ( isset ( $_POST [ 'arand' ])) {
$nz [ 'arand' ] = 1 ;
}
if ( isset ( $_POST [ 'travma' ])) {
$nz [ 'travmaChance' ] = 100 ;
}
if ( isset ( $_POST [ 'noatack' ])) {
$nz [ 'noatack' ] = 1 ;
}
if ( isset ( $_POST [ 'noeff' ])) {
$nz [ 'noeff' ] = 1 ;
}
if ( isset ( $_POST [ 'smert' ])) {
$nz [ 'smert' ] = 1 ;
}
if ( isset ( $_POST [ 'noart' ])) {
$nz [ 'noart' ] = 1 ;
}
if ( $nz [ 'kingfight' ] == 1 && $nz [ 'fastfight' ] == 1 ) {
$nz [ 'kingfight' ] = 0 ;
}
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//Генерируем уровни
$levels = FRHelper :: getChaoticTeammatesLevel ( $_POST [ 'levellogin1' ], $this -> u -> info [ 'level' ]);
$nz [ 'min_lvl_1' ] = $levels -> min ;
$nz [ 'max_lvl_1' ] = $levels -> max ;
$nz [ 'min_lvl_2' ] = $levels -> min ;
$nz [ 'max_lvl_2' ] = $levels -> max ;
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$nz [ 'tm1' ] = $this -> u -> stats [ 'reting' ];
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if (
! $this -> u -> info [ 'no_zv_key' ] &&
(
$_POST [ 'code21' ] == 0 ||
$_POST [ 'code21' ] != $_SESSION [ 'code2' ] ||
$_SESSION [ 'code2' ] == 0 ||
! isset ( $_SESSION [ 'code2' ])
)
) {
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$this -> error = 'Неправильный код подтверждения' ;
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$gad = 0 ;
}
} else {
$gad = 0 ;
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$this -> error = 'Что-то не так...<br>' ;
}
} elseif ( $r == self :: BATTLE_RAZDEL_GROUP ) {
//групповой бой
//здесь заносим и проверяем данные на гурпповой бой
if ( $_POST [ 'startime' ]) {
$nz [ 'time_start' ] = ( int ) $_POST [ 'startime' ];
if ( ! in_array ( $nz [ 'time_start' ], [ 300 , 600 , 900 , 1200 , 1800 ])) {
$nz [ 'time_start' ] = 600 ;
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}
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$nz [ 'tm1max' ] = Comparsion :: minimax (( int ) $_POST [ 'nlogin1' ], 1 , 99 );
$nz [ 'tm2max' ] = Comparsion :: minimax (( int ) $_POST [ 'nlogin2' ], 1 , 99 );
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//Генерируем уровни союзника
$levels = FRHelper :: getTeammatesLevel ( $_POST [ 'levellogin1' ], $this -> u -> info [ 'level' ]);
$nz [ 'min_lvl_1' ] = $levels -> min ;
$nz [ 'max_lvl_1' ] = $levels -> max ;
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//Генерируем уровни противника
$levels = FRHelper :: getTeammatesLevel ( $_POST [ 'levellogin2' ], $this -> u -> info [ 'level' ]);
$nz [ 'min_lvl_2' ] = $levels -> min ;
$nz [ 'max_lvl_2' ] = $levels -> max ;
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} else {
$gad = 0 ;
$this -> error = 'Что-то не так...<br>' ;
}
}
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$bt2 = ( int ) $_POST [ 'bots2' ];
if ( $bt2 != 0 && $r == self :: BATTLE_RAZDEL_GROUP ) {
$bt2 = 1 ;
$nz [ 'min_lvl_2' ] = $this -> u -> info [ 'level' ];
$nz [ 'max_lvl_2' ] = $this -> u -> info [ 'level' ];
$nz [ 'min_lvl_1' ] = $this -> u -> info [ 'level' ];
$nz [ 'max_lvl_1' ] = $this -> u -> info [ 'level' ];
} else {
$bt2 = 0 ;
}
if ( $gad == 1 ) {
if ( $nz [ 'razdel' ] == self :: BATTLE_RAZDEL_CHAOTIC ) {
$nz [ 'maxplayers' ] = ( int ) $_POST [ 'players' ];
}
$dbvalues = [
$nz [ 'maxplayers' ],
$nz [ 'otmorozok' ],
$nz [ 'smert' ],
$nz [ 'noart' ],
$nz [ 'noeff' ],
$nz [ 'noatack' ],
$nz [ 'arand' ],
$nz [ 'kingfight' ],
$nz [ 'nobot' ],
$nz [ 'fastfight' ],
$nz [ 'noinc' ],
$bt2 ,
strtotime ( date ( 'd.m.Y H:i:00' )),
$this -> u -> info [ 'city' ],
$this -> u -> info [ 'id' ],
$nz [ 'type' ],
$nz [ 'time_start' ],
$nz [ 'timeout' ],
$nz [ 'min_lvl_1' ],
$nz [ 'min_lvl_2' ],
$nz [ 'max_lvl_1' ],
$nz [ 'max_lvl_2' ],
$nz [ 'tm1max' ],
$nz [ 'tm2max' ],
$nz [ 'travmaChance' ],
$nz [ 'invise' ],
$nz [ 'razdel' ],
$nz [ 'comment' ],
$nz [ 'tm1' ],
$nz [ 'tm2' ],
];
$dbquery = 'insert into zayvki (`maxplayers`,`otmorozok`,`smert`,`noart`,`noeff`,`noatack`,`arand`,`kingfight`,`nobot`,`fastfight`,`noinc`,`bot2`,`time`,`city`,`creator`,`type`,`time_start`,`timeout`,`min_lvl_1`,`min_lvl_2`,`max_lvl_1`,`max_lvl_2`,`tm1max`,`tm2max`,`travmaChance`,`invise`,`razdel`,`comment`,`tm1`,`tm2`) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)' ;
Db :: run ( $dbquery , $dbvalues );
$zid = Db :: lastInsertId ();
if ( $zid ) {
Db :: sql ( 'update stats set zv = ?, team = 1 where id = ?' , [ $zid , $this -> u -> info [ 'id' ]]);
$this -> u -> info [ 'zv' ] = $zid ;
$this -> error = 'Заявка на бой подана' ;
} else {
$this -> error = 'Ошибка: Заявка не подана!' ;
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}
}
}
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private function testTravm ()
{
$tr = Db :: getValue (
'select v1 from eff_users where id_eff = 4 and `delete` = 0 and uid = ? order by v1 desc limit 1' ,
[ $this -> u -> info [ 'id' ]]
);
return $tr ? $tr - 1 : 0 ;
}
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public function getCurrentStatus ( array $zi , int $r )
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{
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// нахуй статус
// если у меня нет заявки
// если я в бою
// если я не в тех категориях
if (
! $this -> u -> info [ 'zv' ] || $this -> u -> info [ 'battle' ] > 0 ||
! in_array ( $r , [ self :: BATTLE_RAZDEL_GROUP , self :: BATTLE_RAZDEL_CHAOTIC , self :: BATTLE_RAZDEL_TOURNAMENTS ])
) {
return ;
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}
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$battleType = [
self :: BATTLE_RAZDEL_GROUP => 'группового' ,
self :: BATTLE_RAZDEL_CHAOTIC => 'хаотичного' ,
];
$tm_start = floor (( $zi [ 'time' ] + $zi [ 'time_start' ] - time ()) / 6 ) / 10 ;
$tm_start = $this -> rzv ( $tm_start );
echo '<b>Ожидаем начала ' . $battleType [ $zi [ 'razdel' ]] . ' боя</b>' ;
echo '<br>Ваш бой начнется через ' . $tm_start . ' мин.' ;
}
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/** Дописывает значение после точки , если такового нет . 1 -> 1.0 , 1.1 -> 1.1
* @ param string $str
* @ return string
*/
public function rzv ( string $str ) : string
{
$symbols = explode ( '.' , $str );
return isset ( $symbols [ 1 ]) ? $symbols [ 0 ] . '.' . $symbols [ 1 ] : $symbols [ 0 ] . '.0' ;
}
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public function getEndedBattlesList ( string $slogin , int $dt )
{
$code = PassGen :: intCode ();
$btl = '' ;
$see = '' ;
$usr = Db :: getRow ( 'select id, login, level, city from users where login = ? limit 1' , [ $slogin ]);
if ( isset ( $usr [ 'id' ])) {
$tms = $dt ;
$tmf = $dt + 86400 ;
$sp = Db :: getRows (
'select * from battle_last where time >= ? and time < ? and uid = ? order by id desc ' ,
[ $tms , $tmf , $usr [ 'id' ]]
);
$jk = 0 ;
$btl_lst = [];
foreach ( $sp as $pl ) {
$b = Db :: getRow ( 'select * from battle_end where battle_id = ? limit 1' , [ $pl [ 'battle_id' ]]);
$tm = '' ;
if ( isset ( $b [ 'id' ])) {
$tms = [];
$ts = [];
$spi = Db :: getRows ( 'select * from battle_last where battle_id = ?' , [ $pl [ 'battle_id' ]]);
foreach ( $spi as $pli ) {
if ( ! isset ( $tms [ $pli [ 'team' ]])) {
$ts [] = $pli [ 'team' ];
}
$tms [ $pli [ 'team' ]][ count ( $tms [ $pli [ 'team' ]])] = $pli ;
}
$k = 0 ;
while ( $k < count ( $ts )) {
$g = $ts [ $k ];
$h = 0 ;
$tm2 = '' ;
while ( $h < count ( $tms [ $g ])) {
if ( $tms [ $g ][ $h ][ 'uid' ] > 0 ) {
if ( $tms [ $g ][ $h ][ 'align' ] > 0 ) {
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$tm2 .= '<img src="' . Config :: img () . '/i/align/align' .
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$tms [ $g ][ $h ][ 'align' ] . '.gif">' ;
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}
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$tm2 .= '<b>' . $tms [ $g ][ $h ][ 'login' ] . '</b> [' . $tms [ $g ][ $h ][ 'lvl' ] . ' ]
< a href = " info/' . $tms[$g] [ $h ]['uid'] . ' " target = " _blank " >
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< img src = " ' . Config::img() . '/i/inf_capitalcity.gif " alt = " " ></ a > , ' ;
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}
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$h ++ ;
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}
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$tm2 = rtrim ( $tm2 , ', ' );
$btlg = Db :: getValue ( 'select id, team_win from battle where id = ?' , [ $pl [ 'battle_id' ]]);
if ( isset ( $btlg [ 'id' ]) && $g == $btlg [ 'team_win' ]) {
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$tm2 .= ' <img width="20" height="20" src="' . Config :: img () . '/i/flag.gif" title="Победа"> ' ;
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}
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$tm .= $tm2 ;
if ( $k + 1 < count ( $ts ) && $tm2 != '' && $ts [ $k + 1 ] > 0 ) {
$tm .= ' <b style="color: red">против</b> ' ;
}
$k ++ ;
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}
}
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if ( ! isset ( $btl_lst [ $b [ 'id' ]])) {
$btl_lst [ $b [ 'id' ]] = true ;
if ( $tm == '' ) {
$tm = 'Данные поединка потеряны' ;
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}
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$jk ++ ;
$btl .= $jk . '. <span class=date>' . date (
'd.m.y H:i' , $pl [ 'time' ]
) . '</span> ' . $tm . ' <A HREF="logs.php?log=' . $pl [ 'battle_id' ] . '&rnd=' . $code . '" target=_blank>»»</A><br>' ;
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}
}
}
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$see .= empty ( $btl ) ? '<div style="font-weight: bold;">В этот день не было боев, или же, летописец опять потерял свитки...</div><hr><br>' : $btl ;
echo $see ;
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}
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public function getCurrentBattlesList () : void
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{
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$code = PassGen :: intCode ();
$query = ' select
login ,
users . id ,
team ,
battle ,
time_start ,
typeBattle from users
left join stats on users . id = stats . id
left join battle on users . battle = battle . id
where
battle in ( select id from battle
where type != 329 and
team_win = - 1 and
time_over = 0 and
start1 > 0
order by time_start )
order by battle desc ' ;
$currentBattles = Db :: getRows ( $query );
if ( empty ( $currentBattles )) {
echo '<div style="text-align: center;">К сожалению сейчас боев нет...</div>' ;
} else {
// Надеялся на вывод вида:
// [battle -> [team -> [uid, uid, uid], team -> [uid, uid, uid],]],
// [battle -> [team -> [uid, uid, uid], team -> [uid, uid, uid],]],
// но глубоко наломался, где-то перемудрил с ArraySorter::groupBy()
// и на выходе там сортировка, но с сохранением всех вложенностей,
// что усложнило последющий вывод. Н о вышло как вышло. Ins.
$currentBattlesArray = ArraySorter :: groupBy ( $currentBattles , 'battle' );
echo '<ol>' ;
foreach ( $currentBattlesArray as $battleId => $cb ) {
$players = '' ;
$typeBattle = 0 ;
$timeStart = 0 ;
$teams = ArraySorter :: groupBy ( $cb , 'team' );
foreach ( $teams as $teamId => $team ) {
foreach ( $team as $key => $player ) {
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$players .= User :: getLogin ( $player [ 'id' ]);
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if ( $key !== array_key_last ( $team )) {
$players .= ', ' ;
} else {
$typeBattle = $player [ 'typeBattle' ];
$timeStart = $player [ 'time_start' ];
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}
}
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if ( $teamId !== array_key_first ( $teams )) {
continue ;
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}
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$players .= '<strong style="color: red;"> против </strong>' ;
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}
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echo '<li><span class=date>' . date ( 'd.m.y H:i' , $timeStart ) . '</span>' ;
echo " $players " ;
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echo '<img src="' . Config :: img () . '/i/fighttype' . $typeBattle . '.gif" alt="">' ;
echo '<a href="' . Config :: get ( 'https' ) . '/logs.php?log=' . $battleId .
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'&rnd=' . $code . '">▶▶</a>' ;
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}
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echo '</ol>' ;
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}
}
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public function getTournaments () : object
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{
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/** Турниры by Insallah*/
# Защита от F5
if ( ! isset ( $_SESSION [ 'bypass' ])) {
$_SESSION [ 'bypass' ] = mt_rand ();
}
if ( $_SERVER [ 'REQUEST_METHOD' ] === 'POST' && $_POST [ 'key' ] == $_SESSION [ 'bypass' ]) {
unset ( $_SESSION [ 'bypass' ]);
if ( array_key_exists ( 'tournament_start' , $_POST )) {
( new Tournament ()) -> join ( $this -> u -> info [ 'id' ]);
}
}
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# Формируем список идущих турниров.
$tournamentsList = Db :: getRows ( 'select * from tournaments' );
$tournaments = '<ul>' ;
foreach ( $tournamentsList as $tournament ) {
$time = $tournament [ 'start_time' ] === - 1 ? 'Турнир уже начался!' : date (
'G:i' , $tournament [ 'start_time' ]
);
$tournament_members_id = TournamentModel :: getFreeFighters ( $tournament [ 'tid' ]);
$members = [];
foreach ( $tournament_members_id as $member ) {
$members [] = TournamentModel :: uidToLogin ( $member );
}
$tournaments .= sprintf (
" <li>Турнир для %d уровней.<br>Время подачи заявки: %s<br>Участники: %s</li> " ,
$tournament [ 'tid' ], $time , implode ( ', ' , $members )
);
}
$tournaments .= '</ul>' ;
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return ( object )[
'hasTournaments' => ! empty ( $tournamentsList ),
'listTournaments' => $tournaments ,
];
/** Конец турниров от Insallah. */
}
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public function seeZv ( array $zi , int $r )
{
$code = PassGen :: intCode ();
if ( ! $r ) {
return ;
}
if ( ! in_array ( $r , [ self :: BATTLE_RAZDEL_GROUP , self :: BATTLE_RAZDEL_CHAOTIC ])) {
return ;
} //Список заявок
$i = 0 ;
$fightrequests = Db :: getRows (
'select * from zayvki where razdel = ? and start = 0 and cancel = 0 and time > unix_timestamp() - ? order by id desc' ,
[ $r , 2 * 60 * 60 ]
);
$zvb = '' ;
foreach ( $fightrequests as $pl ) {
$tmStart = floor (( $pl [ 'time' ] + $pl [ 'time_start' ] - time ()) / 6 ) / 10 ;
$tmStart = $this -> rzv ( $tmStart );
if ( ! empty ( $pl [ 'comment' ])) {
$dl = '' ;
if ( $this -> u -> isModerator () && $pl [ 'dcom' ] == 0 ) {
$dl .= ' (<a href="/main.php?zayvka=1&r=' . $pl [ 'razdel' ] . '&delcom=' . $pl [ 'id' ] . '&key=' . $this -> u -> info [ 'nextAct' ] . '&rnd=' . $code . '">удалить комментарий</a>)' ;
$pl [ 'dcom' ] = $this -> deleteComment ( $pl [ 'id' ]);
}
if ( $pl [ 'dcom' ] > 0 ) {
$dl = ' <i style="color: grey">Комментарий удален модератором</i>' ;
if ( ! $this -> u -> isModerator ()) {
$pl [ 'comment' ] = '' ;
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}
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}
$zv_comm = ' ' . $pl [ 'comment' ] . $dl . ' ' ;
} else {
$zv_comm = '' ;
}
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$rad = '' ;
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if ( $pl [ 'razdel' ] == self :: BATTLE_RAZDEL_CHAOTIC ) {
$tm = '' ;
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$uids = Db :: getColumn ( 'select id from stats where zv = ?' , [ $pl [ 'id' ]]);
$cols = count ( $uids );
foreach ( $uids as $uid ) {
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$tm .= User :: getLogin ( $uid ) . ', ' ;
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}
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$tm = rtrim ( $tm , ', ' );
if ( ! isset ( $zi [ 'id' ]) && $this -> u -> room [ 'zvsee' ] == 0 ) {
$rad = '<input type="radio" name="btl_go" id="btl_go' . $pl [ 'id' ] . '" value="' . $pl [ 'id' ] . '"> ' ;
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}
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$n1tv = '' ;
$unvs = '' ;
if ( $pl [ 'invise' ] == 1 ) {
$userslist = $this -> u -> isModerator () ? $tm : '' ;
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$tm = '<span style="color:maroon">' . User :: getLogin ( $pl [ 'creator' ]) . '</span>' .
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$userslist . ' - <i>невидимый</i>' ;
$unvs = ' Участников: ' . $cols . ' чел. ' ;
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$n1tv .= ' <img src="' . Config :: img () . '/i/fighttypehidden0.gif" title="Невидимый">' ;
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}
if ( $pl [ 'kingfight' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/king.gif" title="Призовой поединок">' ;
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}
if ( $pl [ 'travmaChance' ] == 100 ) {
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$n1tv .= '<img src="' . Config :: img () . '/fighttype6.gif" title="Кровавый поединок">' ;
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}
if ( $pl [ 'noatack' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/i/fighttypehidden0.gif" title="Закрытый бой">' ;
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}
if ( $pl [ 'nobot' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/nobot.gif" title="В бой не вступают боты">' ;
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}
if ( $pl [ 'fastfight' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/fastfight.gif" title="Для начала боя необходимо минимум 2 игрока">' ;
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}
if ( $pl [ 'noeff' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/svitok4.png" width="20" height="20" title="Запрет на использование свитков восстановления Н Р и маны">' ;
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}
if ( $pl [ 'arand' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/random.png" width="20" height="20" title="Распределение бойцов случайным образом">' ;
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}
if ( $pl [ 'noart' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/noart.png" width="20" height="20" title="Бой без артефактов">' ;
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}
if ( $pl [ 'otmorozok' ] == 1 ) {
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$n1tv .= ' <img src="' . Config :: img () . '/snow.gif" width="20" height="20" title="В бой могут вмешаться Отморозки">' ;
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}
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if ( $pl [ 'priz' ] == 1 ) {
$zv_comm = ' <a href="/n/567/" target="_blank"><span style="color:firebrick;" title="Участники получают жетоны, чем больше призовых хаотов за сутки, тем больше падает жетонов за победу "><b>(Героическое Сражение)</b></span></a>' ;
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}
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if ( $r == 5 && ( $pl [ 'creator' ] == $this -> u -> info [ 'id' ]) && $cols < 2 && $pl [ 'priz' ] == 0 ) {
$del_q = ' <a href="/main.php?zayvka=1&r=' . $pl [ 'razdel' ] . '&del_z_time=' . $pl [ 'id' ] . '&rnd=' . $code . ' " >
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< img src = " ' . Config::img() . '/i/clear.gif " title = " Удалить заявку " alt = " " ></ a > ' ;
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} else {
$del_q = '' ;
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}
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$lvldt = '' ;
if ( $pl [ 'min_lvl_1' ] != $pl [ 'max_lvl_2' ]) {
$lvldt .= '' . $pl [ 'min_lvl_1' ] . '-' . $pl [ 'max_lvl_2' ] . ' у р . ' ;
} else {
$lvldt .= '' . $pl [ 'min_lvl_1' ] . ' у р . ' ;
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}
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$lvldt .= $cols . '/' . $pl [ 'maxplayers' ];
$zvb .= $rad . '<span class="date">' . date ( 'H:i' , $pl [ 'time' ]) . ' </ span >
< span style = " color: green; font-weight: bold; font-style: italic; " > ( ' . $lvldt . ' ) </ span >
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тип боя : < IMG SRC = " ' . Config::img() . '/i/fighttype' . $pl['type'] . '.gif " WIDTH = " 20 " HEIGHT = " 20 " title = " Хаотичный бой " >
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' . $n1tv . ' ( таймаут < b > ' . ($pl[' timeout '] / 60) . ' мин .</ b > ) < b > ' . $zv_comm . ' </ b >
< span class = " dsc " style = " font-style: italic; color: green; " > ( ' . $unvs . ' Бой начнется через < B > ' . $tmStart . ' </ B > мин . ) </ span >
< i > Участники :</ i > ' . $tm . ' ' . $del_q . ' < br > ' ;
} elseif ( $pl [ 'razdel' ] == self :: BATTLE_RAZDEL_GROUP ) {
if ( $pl [ 'min_lvl_2' ] < 2 ) {
$pl [ 'min_lvl_2' ] = 2 ;
}
if ( $pl [ 'max_lvl_2' ] > 21 ) {
$pl [ 'max_lvl_2' ] = 21 ;
}
if ( $pl [ 'teams' ] == 2 ) {
//Персонаж в заявке, подключаем ему противника
//Ищем бота для групповых
$xx2 = $this -> countUsersInTeam2 ( $pl [ 'id' ]);
if ( $pl [ 'bot2' ] > 0 && $xx2 < $pl [ 'tm2max' ]) {
//Добавляем ботов за вторую команду
$spb = Db :: getColumn (
'select users.id from users left join stats on users.id = stats.id where bot = 3 and level = ? and battle = 0 and zv = 0'
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);
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foreach ( $spb as $botId ) {
if ( $xx2 >= $pl [ 'tm2max' ] || rand ( 0 , 10000 ) >= 5000 || rand ( 0 , 10000 ) <= 5000 ) {
continue ;
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}
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$bt = $this -> u -> addNewbot ( 0 , '' , $botId );
if ( $bt == 0 ) {
continue ;
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}
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Db :: sql ( 'update stats set zv = ?, team = 2 where id = ?' , [ $pl [ 'id' ], $bt ]);
$xx2 ++ ;
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}
}
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unset ( $xx2 );
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}
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//генерируем команды
$teams = [];
$cols = [];
$tmc = [];
$users = Db :: getRows ( 'select team, id from stats where zv = ?' , [ $pl [ 'id' ]]);
foreach ( $users as $user ) {
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$ { 'tm' . $user [ 'team' ]} .= User :: getLogin ( $user [ 'id' ]) . ', ' ;
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$tmc [ $user [ 'team' ]] ++ ;
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$teams [ $user [ 'team' ]][] = User :: getLogin ( $user [ 'id' ]);
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}
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foreach ( $teams as $id => $members ) {
$cols [ $id ] = count ( $members );
$teams [ $id ] = ! empty ( $cols [ $id ]) ? implode ( ', ' , $members ) : 'группа пока не набрана' ;
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}
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if ( ! isset ( $zi [ 'id' ]) && $this -> u -> room [ 'zvsee' ] == 0 ) {
$rad = '<input type="radio" name="groupClick" id="groupClick" value="' . $pl [ 'id' ] . '"> ' ;
}
$zvb .= $rad . '<span class="date">' . date ( 'H:i' , $pl [ 'time' ]) . '</span> ' ;
foreach ( $teams as $id => $memberList ) {
$zvb .= '(<span style="color: green;">' . $cols [ $id ] . '/<b>' . $pl [ 'tm' . $id . 'max' ] . '</b></span>) ' ;
$zvb .= $memberList ;
$zvb .= '<span style="color: green; font-style: italic; font-weight: bold;"> (' ;
$zvb .= $pl [ 'min_lvl_' . $id ] == $pl [ 'max_lvl_' . $id ] ?
$pl [ 'min_lvl_' . $id ] : $pl [ 'min_lvl_' . $id ] . '-' . $pl [ 'max_lvl_' . $id ];
$zvb .= ' у р .)</span>' ;
if ( $id !== array_key_last ( $teams )) {
$zvb .= ' <i>против</i> ' ;
}
}
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$zvb .= ' тип боя: <IMG SRC="' . Config :: img () . '/i/fighttype' . $pl [ 'type' ] . '.gif" WIDTH="20" HEIGHT="20" title="Групповой бой"> (таймаут: <b>' . ( $pl [ 'timeout' ] / 60 ) . ' мин.</b>) ' ;
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$zvb .= ' <b>' . $zv_comm . '</b> ' ;
$zvb .= ' <i style="color: green">(Бой начнется через <b>' . $tmStart . '</b>)</i><BR>' ;
}
$i ++ ;
}
if ( $i == 0 ) {
//заявок нет
if ( $this -> u -> room [ 'zvsee' ] > 0 ) {
echo '<div style="margin-top: 32px; text-align: center; font-weight: bold;">В данном разделе нет ни одной заявки</div>' ;
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}
} else {
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if ( ! isset ( $zi [ 'id' ]) && $this -> u -> room [ 'zvsee' ] == 0 ) {
$html = <<< HTML
< div style = " float:left; " >
< form method = " post " style = " margin:0;padding:0; " action = " /main.php?zayvka=1&r=<?= $r ?>&rnd=<?= $code ?> " >< br >
< input class = " btn " type = " submit " value = " Принять вызов " >< br >< ? = $zvb ?>
< input class = " btn " style = " margin-top:1px; " type = " submit " value = " Принять вызов " >
</ form >
</ div >
HTML ;
if ( $r === self :: BATTLE_RAZDEL_CHAOTIC ) {
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if ( ! $this -> u -> info [ 'no_zv_key' ]) :
$security = new Captcha\Captcha ();
?>
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< div style = " float:left; " >
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< form method = " post " style = " margin:0px;padding:0px; " action = " /main.php?zayvka=1&r=<?= $r ?>&rnd=<?= $code ?> " >< br >
< ? php $security -> width ( 70 ) -> height ( 20 ) -> newImage ();
$_SESSION [ 'code' ] = $security -> getSum (); ?>
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Код подтверждения : < input style = " width:40px; " type = " text " name = " code21 " >
< input class = " btn " type = " submit " value = " Принять вызов " >< br >< ? = $zvb ?>
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< ? php $security -> width ( 70 ) -> height ( 20 ) -> newImage ();
$_SESSION [ 'code' ] = $security -> getSum (); ?>
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Код подтверждения : < input style = " width:40px; " type = " text " name = " code22 " >
< input class = " btn " style = " margin-top:1px; " type = " submit " value = " Принять вызов " >
</ form >
</ div >
< ? php
else :
echo $html ;
endif ;
} else {
if ( empty ( $zvb ) || $this -> u -> info [ 'level' ] <= Config :: get ( 'bot_level' )) {
echo '<div style="float:left;">' . $zvb . '</div>' ;
} else {
echo $html ;
}
}
} else {
echo $zvb ;
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}
}
}
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private function deleteComment ( $uid ) : int
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{
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if (
! isset ( $_GET [ 'delcom' ]) ||
$_GET [ 'delcom' ] != $uid ||
! $this -> u -> newAct ( $_GET [ 'key' ])
) {
return 0 ;
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}
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Db :: sql ( 'update zayvki set dcom = ? where id = ?' , [ $this -> u -> info [ 'id' ], $uid ]);
return $this -> u -> info [ 'id' ];
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}
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/** Считаем количество людей в конкретной заявке во второй команде .
* @ param int $frId id заявки
* @ return int
*/
private function countUsersInTeam2 ( int $frId ) : int
{
return Db :: getValue ( 'select count(*) from stats where zv = ? and team = 2' , [ $frId ]);
}
public function go ( int $id )
{
global $zi ;
if ( empty ( $id ) || ! empty ( $this -> u -> info [ 'battle' ])) {
return ;
}
if ( isset ( $zi [ 'id' ])) {
$this -> error = 'Вы не можете принять бой. Сначала отзовите свою заявку.' ;
return ;
}
$z = Db :: getRow (
'select * from zayvki where id = ? and start = 0 and cancel = 0 and time > unix_timestamp() - 60*60*2' ,
[ $id ]
);
if ( ! isset ( $z [ 'id' ])) {
$this -> error = 'Заявка на бой не найдена.' ;
return ;
}
if ( $z [ 'razdel' ] == self :: BATTLE_RAZDEL_GROUP ) {
$this -> joinGroup ( $z );
} elseif ( $z [ 'razdel' ] == self :: BATTLE_RAZDEL_CHAOTIC ) {
$this -> joinChaotic ( $z );
}
}
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/** Принять групповую заявку .
* @ param array $z заявка
* @ return void
*/
private function joinGroup ( array $z )
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{
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$tm = 0 ;
if ( isset ( $_GET [ 'tm1' ])) {
$tm = 1 ;
} elseif ( isset ( $_GET [ 'tm2' ])) {
$tm = 2 ;
} else {
$this -> error = 'Что-то здесь не так' ;
}
if ( $tm == 0 ) {
return ;
}
$t1 = $tm ;
$t2 = 1 ;
$tmmax = 0 ;
$cln = 0 ;
if ( $tm == 1 ) {
$t2 = 2 ;
}
$clanTeamsCheck = Db :: getRows (
'select clan, team from users left join stats on users.id = stats.id where zv = ?' , [ $z [ 'id' ]]
);
foreach ( $clanTeamsCheck as $ctc ) {
if ( $ctc [ 'team' ] == $t1 ) {
$tmmax ++ ;
}
if (
! empty ( $this -> u -> info [ 'clan' ]) &&
$this -> u -> info [ 'clan' ] == $ctc [ 'clan' ] &&
$ctc [ 'team' ] == $t2
) {
$cln ++ ;
}
}
$error = null ;
if ( $cln > 0 ) {
$error = 'Вы не можете сражаться против сокланов' ;
} elseif ( $z [ 'bot2' ] == 1 && $t1 == 2 ) {
$error = 'Вы не можете сражаться на стороне ботов' ;
} elseif ( $z [ 'tm' . $t1 . 'max' ] <= $tmmax ) {
$error = 'Группа уже набрана (' . ( $z [ 'tm' . $t1 . 'max' ] - $tmmax ) . ')' ;
} elseif (
$z [ 'min_lvl_' . $t1 ] > $this -> u -> info [ 'level' ] ||
$z [ 'max_lvl_' . $t1 ] < $this -> u -> info [ 'level' ]
) {
$error = 'Вы не подходите по уровню, за эту команду могут зайти персонажи ' .
$z [ 'min_lvl_' . $t1 ] . ' - ' . $z [ 'max_lvl_' . $t1 ] . ' уровня' ;
} elseif ( $this -> u -> isWeakened ()) {
$error = 'Вы слишком ослаблены, восстановитесь' ;
}
if ( $error ) {
$this -> error = $error ;
return ;
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}
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Db :: sql ( 'update stats set zv = ?, team = ? where id = ?' , [ $z [ 'id' ], $t1 , $this -> u -> info [ 'id' ]]);
$this -> error = 'Вы приняли групповой бой...' ;
$this -> u -> info [ 'zv' ] = $z [ 'id' ];
$this -> u -> info [ 'team' ] = $t1 ;
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}
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/** Присоединиться к хаотической заявке .
* @ param array $z заявка
* @ return void
*/
private function joinChaotic ( array $z )
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{
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$error = null ;
$cols = $this -> countUsersAll ( $z [ 'id' ]);
if ( $cols >= $z [ 'maxplayers' ]) {
$error = 'Достигнут максимальный предел участников в этой заявке!' ;
} elseif ( $this -> testTravm () == 1 && $z [ 'k' ] != 1 ) {
$error = 'Вы травмированы. С такими увечьями доступны кулачные бои.' ;
} elseif ( $this -> testTravm () == 2 ) {
$error = 'Вы травмированы. С такими увечьями невозможно сражаться.' ;
} elseif (
! $this -> u -> info [ 'no_zv_key' ] &&
(
! isset ( $_SESSION [ 'code2' ]) ||
$_SESSION [ 'code2' ] < 1 ||
(
$_POST [ 'code21' ] != $_SESSION [ 'code2' ] &&
$_POST [ 'code22' ] != $_SESSION [ 'code2' ]
)
)
) {
$error = 'Неправильный код подтверждения' ;
} elseif (
$z [ 'min_lvl_1' ] > $this -> u -> info [ 'level' ] ||
$z [ 'max_lvl_1' ] < $this -> u -> info [ 'level' ]
) {
$error = 'Вы не подходите по уровню, за эту команду могут зайти персонажи ' .
$z [ 'min_lvl_1' ] . ' - ' . $z [ 'max_lvl_1' ] . ' уровня' ;
} elseif ( $this -> u -> isWeakened ()) {
$error = 'Вы слишком ослаблены, восстановитесь' ;
}
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if ( $error ) {
$this -> error = $error ;
return ;
}
$t1 = 0 ;
if ( $z [ 'type' ] == self :: CHAOTIC_TYPE_PRIZED ) {
$this -> joinPrizedChaotic ();
}
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$this -> u -> info [ 'login2' ] = '' ;
$blnc = $this -> u -> stats [ 'reting' ];
$z [ 'tm' . $t1 ] += $blnc ;
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Db :: run ( 'update stats set zv = ?, team = ? where id = ?' , [ $z [ 'id' ], $t1 , $this -> u -> info [ 'id' ]]);
Db :: sql ( 'update users set login2 = ? where id = ?' , [ $this -> u -> info [ 'login2' ], $this -> u -> info [ 'id' ]]);
Db :: sql ( 'update zayvki set tm1 = ?, tm2 = ? where id = ?' , [ $z [ 'tm1' ], $z [ 'tm2' ], $z [ 'id' ]]);
$this -> u -> info [ 'zv' ] = $z [ 'id' ];
$this -> u -> info [ 'team' ] = $t1 ;
$this -> error = 'Вы приняли хаотичный бой...' ;
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}
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private function joinPrizedChaotic ()
{
//============================================================================================= Призовые
Db :: sql (
' insert into users (
name ,
align ,
`real` ,
login ,
host_reg ,
pass ,
ip ,
ipreg ,
room ,
timereg ,
mail ,
sex ,
fnq ,
molch2 ,
level
) values ( ? , ? , 1 , ? , 0 , ? , ? , ? , 422 , unix_timestamp (), ? , ? , 0 , unix_timestamp () + 86400 , 8 ) ' ,
[
$this -> u -> info [ 'name' ],
$this -> u -> info [ 'align' ],
$this -> u -> info [ 'login' ],
$this -> u -> info [ 'pass' ],
IP ,
IP ,
'haot@new-combats.com' ,
$this -> u -> info [ 'sex' ],
]
);
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$uidb = Db :: lastInsertId ();
Db :: sql ( 'update users set inUser = ? where id = ?' , [ $uidb , $this -> u -> info [ 'id' ]]);
/** Классы :
* 1 - Уворот
* 2 - Крит
* 3 - Танк
* 4 - Топор
* 5 - М а г земли
* 6 - М а г воздуха
*/
$sellclass = rand ( 1 , 6 );
$stmt1 = Db :: prepare ( 'update items_users set inOdet = ? where id = ?' );
$stmt2 = Db :: prepare (
'update items_users set `1price` = (select price_1 from items_shop where sid = 1 and items_shop.item_id = ?) where id = ?'
);
$stmt3 = Db :: prepare (
'insert into stats (id, stats, ability, skills, exp, priems) values (?,?,-75,-9,100000,?)'
);
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$classItems = [
1 => [
1 => 525 ,
2 => 539 ,
3 => 523 ,
14 => 523 ,
4 => 290 ,
5 => 541 ,
7 => 633 ,
8 => 647 ,
9 => 680 ,
10 => 685 ,
11 => 685 ,
12 => 685 ,
13 => 1151 ,
16 => 707 ,
17 => 712 ,
],
2 => [
1 => 527 ,
2 => 537 ,
3 => 567 ,
14 => 723 ,
4 => 291 ,
5 => 544 ,
7 => 626 ,
8 => 651 ,
9 => 683 ,
10 => 686 ,
11 => 686 ,
12 => 686 ,
13 => 706 ,
16 => 708 ,
17 => 717 ,
],
3 => [
1 => 533 ,
2 => 536 ,
3 => 558 ,
14 => 722 ,
4 => 291 ,
5 => 545 ,
7 => 628 ,
8 => 654 ,
9 => 684 ,
10 => 689 ,
11 => 689 ,
12 => 689 ,
13 => 700 ,
16 => 710 ,
17 => 718 ,
],
4 => [
1 => 528 ,
2 => 538 ,
3 => 552 ,
14 => 552 ,
4 => 291 ,
5 => 543 ,
7 => 627 ,
8 => 653 ,
9 => 681 ,
10 => 687 ,
11 => 687 ,
12 => 687 ,
13 => 320 ,
16 => 709 ,
17 => 716 ,
],
5 => [
1 => 531 ,
2 => 534 ,
3 => 1026 ,
4 => 291 ,
5 => 548 ,
7 => 629 ,
8 => 657 ,
9 => 674 ,
10 => 692 ,
11 => 692 ,
12 => 692 ,
13 => 699 ,
16 => 711 ,
17 => 714 ,
],
6 => [
1 => 531 ,
2 => 534 ,
3 => 1026 ,
4 => 291 ,
5 => 548 ,
7 => 629 ,
8 => 658 ,
9 => 675 ,
10 => 693 ,
11 => 693 ,
12 => 693 ,
13 => 699 ,
16 => 711 ,
17 => 714 ,
],
];
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$classStats = [
1 => [
's1=21|s2=31|s3=16|s4=30|rinv=40|m9=5|m6=10|s7=0|a1=10|a2=0|a3=0|a4=0|a5=0|mg1=0|mg2=0|mg3=0|mg4=0|mg5=0|mg6=0|mg7=0|s5=0|s6=0' ,
'193|8|217|221|6|213|14|220|141|232|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0' ,
],
2 => [
's1=24|s2=20|s3=24|s4=30|rinv=40|m9=5|m6=10|s7=0|a1=0|a2=0|a3=0|a4=9|a5=0|mg1=0|mg2=0|mg3=0|mg4=0|mg5=0|mg6=0|mg7=0|s5=0|s6=0|a6=0|s8=0|s9=0|s10=0|s11=0|s12=0|s13=0|s14=0|s15=0' ,
'193|204|221|138|9|188|240|215|147|232|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0' ,
],
3 => [
's1=42|s2=3|s3=3|s4=50|rinv=40|m9=5|m6=10|s7=0|a1=0|a2=0|a3=9|a4=0|a5=0|mg1=0|mg2=0|mg3=0|mg4=0|mg5=0|mg6=0|mg7=0|s5=0|s6=0|a6=0|s8=0|s9=0|s10=0|s11=0|s12=0|s13=0|s14=0|s15=0' ,
'11|204|233|226|45|14|139|221|6|232|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0' ,
],
4 => [
's1=43|s2=15|s3=15|s4=25|rinv=40|m9=5|m6=10|s7=0|a1=0|a2=10|a3=0|a4=0|a5=0|mg1=0|mg2=0|mg3=0|mg4=0|mg5=0|mg6=0|mg7=0|s5=0|s6=0' ,
'193|139|49|14|6|217|221|204|147|45|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0' ,
],
5 => [
's1=14|s2=3|s3=3|s4=25|rinv=40|m9=5|m6=10|s7=0|a1=0|a2=0|a3=0|a4=0|a5=3|mg1=0|mg2=0|mg3=0|mg4=6|mg5=0|mg6=0|mg7=0|s5=13|s6=40|a6=0|s8=0|s9=0|s10=0|s11=0|s12=0|s13=0|s14=0|s15=0' ,
'208|117|170|44|113|128|122|249|246|147|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0' ,
],
6 => [
's1=14|s2=3|s3=3|s4=25|rinv=40|m9=5|m6=10|s7=0|a1=0|a2=0|a3=0|a4=0|a5=3|mg1=0|mg2=6|mg3=0|mg4=0|mg5=0|mg6=0|mg7=0|s5=13|s6=40|a6=0|s8=0|s9=0|s10=0|s11=0|s12=0|s13=0|s14=0|s15=0' ,
'208|93|98|260|39|263|257|104|30|147|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0' ,
],
];
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/** @ var array $classEffects
* Эффекты :< br >
* 1 - Сила ; < br >
* 7 - Интуиция ; < br >
* 8 - Ловкость ; < br >
* 9 - Интеллект ; < br >
* 20 - Сокрушение ; < br >
* 25 - Защита от оружия ; < br >
* 32 - Холодный разум ; < br >
* 37 - Нектар ; < br >
* 38 - Нектар отрицания ; < br >
* 53 - Магическое усиление воздуха ; < br >
* 54 - Магическое усиление земли ; < br >
* 283 - Бутерброд - Завтрак Рыцаря - толстый ; < br >
* 296 - Жажда Жизни + 6 ; < br >
* 439 - Магическое усиление общее ; < br >
*/
$classEffects = [
1 => [ 8 , 20 , 25 , 37 , 38 , 283 , 296 ,],
2 => [ 7 , 20 , 25 , 37 , 38 , 283 , 296 ,],
3 => [ 1 , 20 , 25 , 37 , 38 , 283 , 296 ,],
4 => [ 1 , 20 , 25 , 37 , 38 , 283 , 296 ,],
5 => [ 9 , 32 , 54 , 439 , 25 , 37 , 38 , 283 , 296 ,],
6 => [ 9 , 32 , 53 , 439 , 25 , 37 , 38 , 283 , 296 ,],
];
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foreach ( $classEffects [ $sellclass ] as $classEffect ) {
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Effects :: addById ( $uidb , $classEffect );
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}
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$items = $classItems [ $sellclass ];
foreach ( $items as $slot => $itemId ) {
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$re = Helper\Conversion :: dataStringToArray ( $itemId , $uidb );
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$stmt1 -> execute ([ $slot , $re ]);
$stmt2 -> execute ([ $itemId , $re ]);
}
$stmt3 -> execute ([ $uidb , $classStats [ $sellclass ][ 0 ], $classStats [ $sellclass ][ 1 ]]);
Db :: sql ( 'update users set money = -3000, money2 = 0 where id = ?' , [ $uidb ]);
//Корекция хп в призовых
Db :: sql ( 'update stats set hpNow = hpAll, mpNow = mpAll where id = ?' , [ $uidb ]);
$this -> u -> info [ 'id' ] = $uidb ;
//=============================================================================================
$this -> error = 'Вы вселены в клона 8г о левела' ; //Т У Т вселяем в клона призовые хаоты
//echo '<script>location="/main.php?battle_id=' . $btl_id . '";</script>'; - и где, блять, брать $btl_id ???
echo '<script>location="/main.php";</script>' ;
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}
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private function addGroupRequest ()
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{
}
}