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< ? php
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use Core\ConversionHelper ;
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use Core\Db ;
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use DarksLight2\Training\TrainingManager ;
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use Insallah\Math ;
/*
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- доделать добавление приема в $btl -> users [][ 'eff' ] после использования , в противном случаи некотрые приемы используются через 1 ход
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*/
class Priems
{
private $btl ;
private $u ;
const FIRE = 'fire' ;
const WATER = 'water' ;
const AIR = 'air' ;
const EARTH = 'earth' ;
private $mname = [
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'огонь' => 1 ,
'воздух' => 2 ,
'вода' => 3 ,
'земля' => 4 ,
'свет' => 5 ,
'тьма' => 6 ,
'серая' => 7 ,
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];
public $ue = [];
private $logColor = [
'crit' => '#f00' ,
'miss' => '#888' ,
self :: FIRE => '#a00' ,
self :: WATER => '#00a' ,
self :: EARTH => '#0a0' ,
self :: AIR => '#0af' ,
];
public function __construct ()
{
global $btl ;
$this -> btl = $btl ;
$this -> u = User :: start ();
}
/**@deprecated try to use getDynamicInfo()*/
private function getdr ( $s , $v , $d )
{
$i = 0 ;
while ( $i < count ( $v )) {
if ( isset ( $v [ $i ])) {
$s = str_replace ( '{' . $v [ $i ] . '}' , $d [ $i ], $s );
}
$i ++ ;
}
$s = eval ( " return ( " . $s . " ); " );
return floor ( $s );
}
/**
* @ param $match
* @ return false | float
*/
private function getDynamicInfo ( $match )
{
$tmpl = [
'lvl1' => $this -> u -> info [ 'level' ],
'ts5' => $this -> u -> stats [ 's5' ],
'mpAll' => $this -> u -> stats [ 'mpAll' ],
];
foreach ( $tmpl as $k => $v ) {
$match = str_ireplace ( '{' . $k . '}' , $v , $match );
}
$p = $match [ 2 ];
if ( preg_match ( '/(\d+)(?:\s*)([+\-*\/])(?:\s*)(\d+)/' , $match [ 2 ], $matches ) !== false ) {
$operator = $matches [ 2 ];
switch ( $operator ) {
case '+' :
$p = $matches [ 1 ] + $matches [ 3 ];
break ;
case '-' :
$p = $matches [ 1 ] - $matches [ 3 ];
break ;
case '*' :
$p = $matches [ 1 ] * $matches [ 3 ];
break ;
case '/' :
$p = $matches [ 1 ] / $matches [ 3 ];
break ;
default :
}
}
return floor ( $p );
}
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/** Набив Статики
* @ param int $uid если 0 , будет использоваться id противника напротив .
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* @ return void
*/
public function addAirStaticPoints ( $uid = 0 )
{
if ( $uid == 0 ) {
$uid = $this -> ue [ 'id' ];
}
$x = Db :: getValue (
'select x from eff_users where uid = ? and `delete` = 0 and v2 = 260 and user_use = ? order by id desc limit 1' ,
[ $uid , $this -> u -> info [ 'id' ]]
);
if ( empty ( $x ) || $x >= 5 ) {
return ;
}
$x ++ ;
$data [ 'add_mg2static_points' ] = $x ;
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$data = ConversionHelper :: arrayToDataString ( $data );
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Db :: sql (
'update eff_users set x = ?, data = ? where uid = ? and `delete` = 0 and v2 = 260 and user_use = ?' ,
[ $x , $data , $uid , $this -> u -> info [ 'id' ]]
);
}
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/** отнимаем ману
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* @ param $uid
* @ param $mp
* @ param $tp [ not used ]
* @ return bool
*/
public function minMana ( $uid , $mp , $tp = null )
{
global $btl ;
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/* уменьшаем расход маны, если $mp > 0 */
//с вычетом уменьшения разсхода ма ныss
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$mp -= round ( $mp / 100 * $btl -> stats [ $btl -> uids [ $uid ]][ 'min_use_mp' ]);
$btl -> stats [ $btl -> uids [ $uid ]][ 'mpNow' ] -= $mp ;
$mpNow = $this -> zeromax ( $btl -> stats [ $btl -> uids [ $uid ]][ 'mpNow' ], $btl -> stats [ $btl -> uids [ $uid ]][ 'mpAll' ]);
if ( $mpNow > 0 ) {
Db :: sql (
'update stats set mpNow = ? where id = ?' ,
[ $btl -> stats [ $btl -> uids [ $uid ]][ 'mpNow' ], $uid ]
);
}
return $mpNow > 0 ;
}
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/** Какой - то нестандартный частный расчет маг . крита
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* @ param $l2
* @ param $t
* @ return int
*/
public function magKrit ( $l2 , $t )
{
$r = $l2 * 2 - 7 ;
if ( $r > $t ) {
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//магический промах (серый удар, в 2 раза меньше) 6%
//250 ед. защиты от магии дает 1% шанса увернуться от магии
//$r = -1; , промах --
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$r = 0 ;
} else {
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//каждая владелка дает 3% шанс крита
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$r = ceil ( $t * 0.75 );
if ( $r > 30 ) {
$r = 30 ;
}
if ( rand ( 0 , 10000 ) < $r * 100 ) {
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//крит удар
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$r = 1 ;
} else {
$r = 0 ;
}
}
return $r ;
}
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/** используем прием каждый ход
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* @ param $eff
* @ param $pr
* @ return bool
*/
public function hodUsePriem ( $eff , $pr )
{
global $btl ;
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$u = $this -> u ; // Для присоедиянемых файлов.
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$return_main = true ;
$ue = Db :: getRow (
'select * from users left join stats on (users.id = stats.id) where users.id = ? and battle = ? and hpNow > 0' ,
[ $eff [ 'uid' ], $btl -> info [ 'id' ]]
);
if ( ! empty ( $pr [ 'file' ])) {
if ( file_exists ( '../../_incl_data/class/priems/' . $pr [ 'file' ] . '.php' )) {
$hod = $eff [ 'hod' ];
require_once 'priems/' . $pr [ 'file' ] . '.php' ;
}
} elseif ( ! empty ( $pr [ 'file3' ])) {
if ( file_exists ( '../../_incl_data/class/priems/' . $pr [ 'file3' ] . '.php' )) {
$hod = $eff [ 'hod' ];
require_once 'priems/' . $pr [ 'file3' ] . '.php' ;
}
}
return $return_main ;
}
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/** Получает строку data c шаблонной записью типа add_m11 = 2 * { lvl1 } и конвертирует в реальную строку .
* < br > Шаблон : < br > lvl1 = $uid [ level ] < br > ts5 = $uid [ s5 ] < br > mpAll = $uid [ mpAll ]
* @ param string $pl строка в формате data
* @ param int $uid пользователь , параметры которого используются для подставки в шаблон .
* @ return string строка в формате data с развёрнутыми шаблонами .
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*/
public function redate ( $pl , $uid )
{
global $btl ;
$i = 0 ;
if ( $pl != '' ) {
$e = explode ( '|' , $pl );
while ( $i < count ( $e )) {
$f = explode ( '=' , $e [ $i ]);
// $f[1] = $this->getdr(
// $f[1], [0 => 'lvl1', 1 => 'ts5', 2 => 'mpAll'], [
// 0 => $btl->users[$btl->uids[$uid]]['level'],
// 1 => $btl->stats[$btl->uids[$uid]]['s5'],
// 2 => $btl->stats[$btl->uids[$uid]]['mpAll'],
// ]
// );
$f [ 1 ] = $this -> getDynamicInfo ( $f [ 1 ]);
if ( $f [ 0 ] != '' && $f [ 1 ] != '' ) {
$e [ $i ] = implode ( '=' , $f );
}
$i ++ ;
}
$pl = implode ( '|' , $e );
}
return $pl ;
}
private function cancelEffects ( $effects_ids , $uid , Battle $btl )
{
$arr = explode ( ',' , $effects_ids );
if ( ! is_array ( $arr ) || empty ( $arr )) {
return ;
}
foreach ( $arr as $eid ) {
if ( $eid <= 0 ) {
continue ;
}
$p = Db :: getRow (
'select * from eff_users where uid = ? and v1 = ? and v2 = ? and `delete` = 0' , [ $uid , 'priem' , $eid ]
);
if ( ! $p [ 'id' ]) {
continue ;
}
$p [ 'priem' ] = Db :: getRow ( 'select * from priems where id = ?' , [ $eid ]);
$btl -> delPriem ( $p , $btl -> users [ $btl -> uids [ $uid ]], 2 );
}
}
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/* uid - на кого кастуем
pr - id приема
data - дата , если - 1 , то добавляем да ту 3
d2 - добавляем да ту 3
tm - время использования , 77 - вечно
h - кол - во " вечных " ходов
uu - id юзера который использовал
tp - тип приема
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*/
/**
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* @ param int $uid на кого кастуем
* @ param int $pr id приема
* @ param int | string $data дата , если - 1 , то добавляем да ту 3
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* @ param int $d2
* @ param $tm
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* @ param int $h ход
* @ param int $uu id юзера который использовал
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* @ param $max
* @ param $bj
* @ param $tp
* @ param $ch
* @ param $rdt
* @ param $tr_life_user
* @ param $noupdatebtl
* @ param $noplus
* @ param $pname
* @ return bool
*/
public function addPriem (
$uid ,
$pr ,
$data ,
$d2 ,
$tm ,
$h ,
$uu ,
$max ,
$bj ,
$tp = 0 ,
$ch = 0 ,
$rdt = 0 ,
$tr_life_user = 0 ,
$noupdatebtl = 0 ,
$noplus = 0 ,
$pname = null
) {
global $btl ;
//$pl = mysql_fetch_assoc(mysql_query('SELECT * FROM `priems` WHERE `id` = ' . (int)$pr));
$pl = Db :: getRow ( 'select * from priems where id = ?' , [ $pr ]);
$r = false ;
if ( ! $pl [ 'id' ]) {
return false ;
}
if ( $data == - 1 ) {
$data = $this -> redate ( $pl [ 'date3' ], $this -> u -> info [ 'id' ]);
} elseif ( $d2 == 1 ) {
$data .= '|' . $this -> redate ( $pl [ 'date3' ], $this -> u -> info [ 'id' ]);
}
$this -> cancelEffects ( $pl [ 'cancel_eff2' ], $uid , $btl );
if ( $max <= 0 ) {
return false ;
}
if ( $noplus == 0 ) {
if ( $pl [ 'zmu' ] == 1 ) {
$num = Db :: getRow (
'select * from eff_users where bj = ? and user_use = ? and uid = ? and `delete` = 0' ,
[ $bj , $this -> u -> info [ 'id' ], $uid ]
);
} else {
$num = Db :: getRow (
'select * from eff_users where bj = ? and uid = ? and `delete` = 0' ,
[ $bj , $uid ]
);
}
}
if ( isset ( $num [ 'id' ]) && ( $num [ 'user_use' ] != $this -> u -> info [ 'id' ] && $pl [ 'zmu' ] != 2 )) {
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// удаляем эффект
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Db :: sql (
'update eff_users set `delete` = unix_timestamp() where id = ?' ,
[ $num [ 'id' ]]
);
$i = 0 ;
while ( $i < count ( $btl -> stats [ $btl -> uids [ $uid ]][ 'effects' ])) {
if ( $btl -> stats [ $btl -> uids [ $uid ]][ 'effects' ][ $i ][ 'id' ] == $num [ 'id' ]) {
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//обновляем
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$btl -> stats [ $btl -> uids [ $uid ]][ 'effects' ][ $i ][ 'delete' ] = time ();
}
$i ++ ;
}
unset ( $num );
}
if ( ! isset ( $num [ 'id' ])) {
$q = 'insert into eff_users (tr_life_user, bj, user_use, hod, v2, img2, id_eff, uid, name, data, overType, timeUse, v1) values (?,?,?,?,?,?,?,?,?,?,?,?,?)' ;
$image = ! empty ( $pl [ 'img' ]) ? $pl [ 'img' ] : $pl [ 'id' ];
$name = ! empty ( $pname ) ? $pname : $pl [ 'name' ];
$image .= '.gif' ;
Db :: sql (
$q , [ floor ( $tr_life_user ), $bj , $uu , $h , $pl [ 'id' ], $image , 22 , $uid , $name , $data , 0 , $tm , 'priem' ]
);
$lid = Db :: lastInsertId ();
if ( $lid ) {
$r = true ;
}
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/* добавляем данные к $btl->eff */
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if ( $noupdatebtl == 0 ) {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $uid , 0 );
}
} elseif ( $num [ 'x' ] < $max ) {
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//Добавляем еще и обновляем заряды
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$num [ 'x' ] ++ ;
$num [ 'hod' ] = $h ;
if ( $data != - 1 && $data != '' && $d2 == 2 ) {
$num [ 'data' ] .= '|' . $data ;
Db :: sql (
'update eff_users set x = x + 1, hod = ?, data = ? where id = ?' ,
[ $h , $num [ 'data' ], $num [ 'id' ]]
);
} else {
Db :: sql (
'update eff_users set x = x + 1, hod = ? where id = ?' ,
[ $h , $num [ 'id' ]]
);
}
$r = true ;
} else {
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//обновляем заряды
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$num [ 'hod' ] = $h ;
if ( $data != - 1 && $data != '' && $d2 == 2 ) {
$num [ 'data' ] .= '|' . $data ;
Db :: sql ( " update eff_users set hod = ?, data = ? where id = ? " , [ $h , $num [ 'data' ], $num [ 'id' ]]);
} else {
Db :: sql (
'update eff_users set hod = ? where id = ?' ,
[ $h , $num [ 'id' ]]
);
}
$r = true ;
}
if ( isset ( $num [ 'id' ])) {
foreach ( $btl -> stats [ $btl -> uids [ $uid ]][ 'effects' ] as $effect ) {
if ( $effect [ 'id' ] != $num [ 'id' ]) {
continue ;
}
$effect [ 'data' ] = $num [ 'data' ];
$effect [ 'hod' ] = $num [ 'hod' ];
$effect [ 'x' ] = $num [ 'x' ];
}
}
return $r ;
}
public function magicRegen ( $ue , $hpmin , $tmp , $pl , $eff , $rp = 0 , $dp = 0 , $krituet = true , $dopyrn = 0 )
{
global $btl ;
$rr = [];
$uen = $ue [ 'id' ];
$usu = $eff [ 'user_use' ];
if ( $eff [ 'user_use' ] < 1 ) {
$usu = $this -> u -> info [ 'id' ];
}
$k = $this -> magKrit ( $ue [ 'level' ], $btl -> stats [ $btl -> uids [ $usu ]][ 'mg' . $tmp ]);
if ( ! $krituet ) {
$k = 0 ;
}
$hpmin = $this -> testPower ( $btl -> stats [ $btl -> uids [ $usu ]], $btl -> stats [ $btl -> uids [ $uen ]], $hpmin , $tmp , 2 );
$hpmin = round ( $hpmin );
$dopyrn = $this -> testPower ( $btl -> stats [ $btl -> uids [ $usu ]], $btl -> stats [ $btl -> uids [ $uen ]], $dopyrn , $tmp , 2 );
$dopyrn = round ( $dopyrn );
if ( $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] <= 0 && $dp == 0 ) {
$hpmin = 0 ;
$k = - 1 ;
$dopyrn = 0 ;
}
if ( $k == 1 && $hpmin != 0 && $krituet ) {
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//крит
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$hpmin = $hpmin * 2 ;
} elseif ( $k == - 1 && $hpmin != 0 ) {
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//промах
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$hpmin = $hpmin / 2 ;
$dopyrn = $dopyrn / 2 ;
}
if ( $hpmin < 1 ) {
$hpmin = 0 ;
} else {
$hpmin = rand (( $hpmin * 0.97 ), $hpmin );
}
$hpmin += floor ( $dopyrn );
if ( isset ( $btl -> stats [ $btl -> uids [ $uen ]][ 'min_heal_proc' ])) {
if ( $btl -> stats [ $btl -> uids [ $uen ]][ 'min_heal_proc' ] > 100 ) {
$btl -> stats [ $btl -> uids [ $uen ]][ 'min_heal_proc' ] = 100 ;
}
$hpmin = round ( $hpmin / 100 * ( 100 + $btl -> stats [ $btl -> uids [ $uen ]][ 'min_heal_proc' ]));
}
if ( $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] > 0 && $dp == 0 ) {
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//Отнимаем тактики, если это возможно
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$btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] -= $hpmin / $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ];
$btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] = round ( $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ], 2 );
$btl -> stats [ $btl -> uids [ $uen ]][ 'tactic7' ] = $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ];
if ( $uen == $this -> u -> info [ 'id' ]) {
$this -> u -> info [ 'tactic7' ] = $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ];
$this -> u -> stats [ 'tactic7' ] = $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ];
}
if ( $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] < 0 ) {
$btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] = 0 ;
}
}
$hp2 = floor ( $btl -> stats [ $btl -> uids [ $uen ]][ 'hpNow' ] + $hpmin );
if ( $hp2 > $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ]) {
$hpmin = floor ( $hp2 - $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ]);
$hp2 = $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ];
} elseif ( $hp2 < 0 ) {
$hp2 = 0 ;
}
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$rr [ 0 ] = $hpmin ; //урон
$rr [ 1 ] = $k ; //тип
/* проверяем приемы защиты */
//получаем массив с приемами противника
$miny = 0 ; //на сколько едениц урон буде меньше (защита приема)
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$minu = 0 ;
$sp1 = mysql_query (
'SELECT `e`.* FROM `eff_users` AS `e` WHERE `e`.`uid` = "' . $uen . '" AND `e`.`id_eff` = "22" AND `e`.`delete` = "0" AND `e`.`v1` = "priem" LIMIT 25'
);
while ( $pl2 = mysql_fetch_assoc ( $sp1 )) {
$pl2 [ 'priem' ] = mysql_fetch_assoc (
mysql_query ( 'SELECT * FROM `priems` WHERE `id` = "' . $pl2 [ 'v2' ] . '" LIMIT 1' )
);
if ( isset ( $pl2 [ 'priem' ][ 'id' ])) {
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$dt1 = ConversionHelper :: dataStringToArray ( $pl2 [ 'priem' ][ 'date2' ]);
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if ( isset ( $dt1 [ 'yron_u2' ])) {
$minu = $this -> getdr (
$dt1 [ 'yron_u2' ], [ 0 => 'lvl1' , 1 => 'yr1' , 2 => 'ts5' , 3 => 'ts6' ],
[ 0 => $btl -> users [ $btl -> uids [ $level ]], 1 => $hpmin , 2 => 0 , 3 => 0 ]
);
$miny -= $minu ;
$hpmin += $minu ;
$btl -> delPriem ( $pl2 , $btl -> users [ $btl -> uids [ $uen ]]);
}
}
}
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/* проверяем приемы ослабления */
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//отнимаем Н Р
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$btl -> users [ $btl -> uids [ $uen ]][ 'hpNow' ] = $hp2 ;
$btl -> stats [ $btl -> uids [ $uen ]][ 'hpNow' ] = $hp2 ;
mysql_query (
'UPDATE `stats` SET `hpNow` = ' . $hp2 . ',`tactic7` = ' . $btl -> users [ $btl -> uids [ $uen ]][ 'tactic7' ] . ' WHERE `id` = "' . $uen . '" LIMIT 1'
);
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//заносим в лог боя
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$vLog =
'time1=' . time () .
'||s1=' . $this -> u -> info [ 'sex' ] .
'||t1=' . $this -> u -> info [ 'team' ] .
'||login1=' . $this -> u -> info [ 'login' ] .
'||s2=' . $btl -> users [ $btl -> uids [ $uen ]][ 'sex' ] .
'||t2=' . $btl -> users [ $btl -> uids [ $uen ]][ 'team' ] .
'||login2=' . $btl -> users [ $btl -> uids [ $uen ]][ 'login' ];
$mas1 = [
'time' => time (),
'battle' => $btl -> info [ 'id' ],
'id_hod' => ( $btl -> hodID + 1 ),
'text' => '' ,
'vars' => $vLog ,
'zona1' => '' ,
'zonb1' => '' ,
'zona2' => '' ,
'zonb2' => '' ,
'type' => '1' ,
];
if ( $rp == 1 ) {
$mas1 [ 'id_hod' ] -- ;
}
$btl -> takeExp ( $this -> u -> info [ 'id' ], ( $hpmin * 0.33 ), $this -> u -> info [ 'id' ], $uen , true );
if ( $hpmin > 0 ) {
$hpmin = '+' . ceil ( $hpmin );
} else {
$hpmin = '--' ;
}
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$tco = [ 1 => '006699' , 2 => '006699' , 3 => '006699' , 4 => '006699' ]; //не крит
$tcl = [ 1 => 'A00000' , 2 => '008080' , 3 => '0000FF' , 4 => 'A52A2A' ]; //не крит
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$tco = $tco [ $tmp ];
$tcl = $tcl [ $tmp ];
if ( $k == 1 ) {
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//крит
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$tco = 'FF0000' ;
$tcl = 'FF0000' ;
} elseif ( $k == - 1 ) {
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//промах
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$tco = '979797' ;
$tcl = '979797' ;
}
$nmz = [
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1 => [ 0 => 'огня' , 1 => 'огненная' ],
2 => [ 0 => 'воздуха' , 1 => 'электрическая' ],
3 => [ 0 => 'воды' , 1 => 'водная' ],
4 => [ 0 => 'земли' , 1 => 'земляная' ],
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];
$nmz = $nmz [ $tmp ];
if ( $rp == 1 ) {
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$sx = [ 0 => '' , 1 => 'а ' ];
$mas1 [ 'text' ] = '{tm1} Заклинание "<b><font color=#' . $tcl . '>' . $pl [ 'name' ] . '</font></b>" восстановило здоровье персонажа {u2}. <b><font title=Тип регенерации: ' . $nmz [ 1 ] . ' color=#' . $tco . '>' . $hpmin . '</font></b> [' . ceil (
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$hp2
) . '/' . $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ] . ']' ;
} else {
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$mas1 [ 'text' ] = '{tm1} {u1} {1x16x0} заклинание "<b><font color=#' . $tcl . '>' . $pl [ 'name' ] . '</font></b>" и восстановил здоровье персонажа {u2} магией ' . $nmz [ 0 ] . '. <b><font title=Тип регенерации: ' . $nmz [ 1 ] . ' color=#' . $tco . '>' . $hpmin . '</font></b> [' . ceil (
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$hp2
) . '/' . $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ] . ']' ;
}
$btl -> add_log ( $mas1 );
$pz [( int ) $id ] = 1 ;
return $rr ;
}
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/** Проверка есть ли на персонаже призрачные защиты для рассчёта урона через magicAttack
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* @ return array
*/
private function hasGhostDefence ( $uid )
{
$def = [
'all' => false ,
self :: FIRE => false ,
self :: AIR => false ,
self :: EARTH => false ,
self :: WATER => false ,
];
$priems = Db :: getRows ( 'select v2 from eff_users where uid = ? and v2 in (141, 142, 144, 145, 146)' , [ $uid ]);
foreach ( $priems as $priem ) {
if ( $priem [ 'v2' ] == 141 ) {
$def [ 'all' ] = true ;
}
if ( $priem [ 'v2' ] == 142 ) {
$def [ self :: FIRE ] = true ;
}
if ( $priem [ 'v2' ] == 144 ) {
$def [ self :: AIR ] = true ;
}
if ( $priem [ 'v2' ] == 145 ) {
$def [ self :: WATER ] = true ;
}
if ( $priem [ 'v2' ] == 146 ) {
$def [ self :: EARTH ] = true ;
}
}
return $def ;
}
/**
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* Новая функция магического заклинания с приёма .
* Работает с числовыми приёмами в папке [ priem ] .
* @ param int $attackerId кто использует приём
* @ param int $defenderId на кого использует приём
* @ param float $damage базовый урон приёма
* @ param string $damageType тип урона ( стихия ? ) приходит строкой , и конвертируется функцией .
* @ param bool $hasCritical флаг , что приём МОЖЕТ критовать
* @ return array [ 0 | damage ] int урон , [ 1 | crit ] bool был ли крит , [ 2 | miss ] bool был ли промах , [ 3 | miss_type ] int тип промаха ( всегда = 2 ) .
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* @ author Insallah
*/
public function magicAttack ( Battle $btl , $attackerId , $defenderId , $damage , $damageType , $hasCritical = false )
{
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// Н е так паршиво как прошлая, но всё ещё паршиво. Теперь хоть что-то понять можно.
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$dmgRuNames = [
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self :: FIRE => 'огонь' ,
self :: WATER => 'вода' ,
self :: AIR => 'воздух' ,
self :: EARTH => 'земля' ,
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];
if ( in_array ( $damageType , array_keys ( $dmgRuNames ))) {
$damageType = $dmgRuNames [ $damageType ];
}
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// Мощь.
// pm# = Мф. мощности магии определенного типа
// m11 = Мф. мощности магии стихий
// m11a = Мф. мощности магии
// ОКАЗЫВАЕТСЯ [pm# = m11 + m11a] где-то выше по коду!
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$power = $btl -> stats [ $btl -> uids [ $attackerId ]][ 'pm' . $this -> mname [ $damageType ]];
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// Подавление в процентах.
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$suppression = 0 ;
$suppression += $btl -> stats [ $btl -> uids [ $attackerId ]][ 'pzm' ];
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// Уязвимость магии стихий, из приёма 250.
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$suppression += $btl -> stats [ $btl -> uids [ $attackerId ]][ 'yzm' ];
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// Сколько у использующего умений числом.
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$skills = $btl -> stats [ $btl -> uids [ $attackerId ]][ 'mg' . $this -> mname [ $damageType ]];
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// Защита цели числом
// zm# = Защита от магии определенного типа
// zm = Защита от магии стихий
// zma = Защита от магии
// ОКАЗЫВАЕТСЯ [zm# = zm + zma] где-то выше по коду!
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$defence = $btl -> stats [ $btl -> uids [ $defenderId ]][ 'zm' . $this -> mname [ $damageType ]];
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// Минимум умений для 100% успеха приёма.
// У 8 екро-мага с о старта 20, это очень много: 8 бьёт 10 без промаха.
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$requiredSkills = $btl -> users [ $btl -> uids [ $defenderId ]][ 'level' ] * 2 ;
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// Чёртово "Следующий каст будет критическим".
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$isGarantCrit = $btl -> stats [ $btl -> uids [ $attackerId ]][ 'acestar' ] > 0 ;
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// Подавляем защиту, понижая число на процент подавления.
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$supressedDefence = Math :: addPercent ( $defence , - min ( $suppression , 100 ));
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// Урон зависит от умений и уровня противника.
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$damage *= $skills - $requiredSkills ;
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// Увеличиваем урон, повышая число на мощь если урон > 0.
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$poweredDamage = $damage > 0 ? $damage + $power : 0 ;
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// Шанс крита равен уровню магического навыка
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$isCritical = $hasCritical && $skills >= mt_rand ( 0 , 100 );
if ( $isGarantCrit ) {
$isCritical = true ;
Db :: sql (
'delete from eff_users where uid = ? and `delete` = 0 and data like ?' ,
[ $attackerId , '%add_acestar%' ]
);
unset ( $q );
}
if ( $skills >= $requiredSkills || $isCritical ) {
$isHit = true ;
} else {
$isCritical = false ;
$missChance = 3 * ( $requiredSkills - $skills );
$isHit = mt_rand ( 0 , 100 ) > $missChance ;
}
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// Для совместимости. Старая функция возвращает это значение, вдруг оно где-то используется.
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$pType = 0 ;
if ( $isHit ) {
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// Урон = Повреждения - Защита, но не меньше 0. Округлено до целых.
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//$finalDamage = max(round(Math::addPercent($poweredDamage, -$supressedDefence)), 0);
$finalDamage = $poweredDamage - $supressedDefence ;
if ( $isCritical ) {
$finalDamage *= 2 ;
}
} else {
$finalDamage = 0 ;
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// Для совместимости. Старая функция возвращает это значение, вдруг оно где-то используется.
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$pType = 2 ;
}
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// Призрачки, режут конечный урон после вычета защиты.
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$ghostDefences = $this -> hasGhostDefence ( $defenderId );
if ( $ghostDefences [ 'all' ]) {
$finalDamage /= 4 ;
}
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// Костыль для призрачек. Когда вызовы русских стихий уберутся, будет не нужен.
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if ( in_array ( $damageType , $dmgRuNames )) {
$damageType = array_search ( $damageType , $dmgRuNames );
}
if ( $ghostDefences [ $damageType ]) {
$finalDamage /= 2 ;
}
$finalDamage = max ( round ( $finalDamage ), 0 );
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// Для отладки.
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if ( $btl -> users [ $btl -> uids [ $attackerId ]][ 'admin' ] > 0 ) {
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$s = " Подавление защиты: $suppression %, Бонус урона: $power , Навыки: $skills ,
< br > Усиление урона от уровня и скилла : damage x ( $skills - $requiredSkills ) < br > $damageType
Е г о Защита : ( $defence - $suppression % ) = $supressedDefence |
Мой Урон : ( $damage + $power ) = $poweredDamage < br >
Мой Удар : ( $poweredDamage - $supressedDefence ) = $finalDamage " ;
$s .= $isCritical ? ' (крит *2)' : '' ;
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echo " <div style='background-color: #C5C5C5; border: 1px solid coral; margin-top: 15px;'> $s </div> " ;
}
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// !isHit потому что прошлая функуция возвращала Промах.
// pType ни на что не влияет, = 0 и просто становится = 2 при промахе. Зачем - загадка.
// -damage потому что где-то дальше код разворачивает результат меняя ему знак.
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return [
( int ) $finalDamage ,
$isCritical ,
! $isHit ,
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$pType , // для совместимости
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'damage' => ( int ) $finalDamage ,
'crit' => $isCritical ,
'miss' => ! $isHit ,
'miss_type' => $pType ,
];
}
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/** Оставлена для совместимости. Н а неё ссылается куча всего. */
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public function magatack ( $u1 , $u2 , $yron , $type , $krit )
{
global $btl ;
return $this -> magicAttack ( $btl , $u1 , $u2 , $yron , $type , $krit );
}
public function magatackfiz ( $u1 , $u2 , $yron , $type , $krit , $ymelki )
{
global $btl ;
$cof_mag = [
0 => 250 ,
1 => 250 ,
2 => 250 ,
3 => 250 ,
4 => 250 ,
5 => 250 ,
6 => 250 ,
7 => 250 ,
8 => 250 ,
9 => 300 ,
10 => 360 ,
11 => 475 ,
12 => 520 ,
13 => 625 ,
14 => 750 ,
15 => 895 ,
16 => 1075 ,
17 => 1290 ,
18 => 1550 ,
19 => 1860 ,
20 => 2230 ,
21 => 2675 ,
];
$r = $yron ;
//
if ( ! isset ( $ymelki ) || $ymelki == '0' ) {
$ymelki = $type ;
}
//
$prm = [
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'ym' => $btl -> stats [ $btl -> uids [ $u1 ]][ 'mg' . $this -> mname [ $ymelki ]], //умелки (магические умелки)
'y' => $btl -> stats [ $btl -> uids [ $u1 ]][ 'a' . $this -> mname [ $ymelki ]], //умелки
'yv' => 0 , //умения, значение коф.
'max_krit' => 0 //вероятность крита
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];
//
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// (уровень цени)*2 - 7 - минимальное умелок, чтобы не было промахов
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/*
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Для магии Света / Тьмы по формуле : Уровень Цели * 2 – 9
каждая умелка выше этой нормы увеличивает маг крит на 3 %. но не больше 30 %
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*/
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//Рассчет урона от приема
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/*
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b - базовый урон
m - мощь
z - защита цели [ ед . ]
p - подавление [ ед . ]
k - коэффициент ; k = 250 для 8 ки , k = 300 для 9 ки и т . д . + 20 % на уровень
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*/
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$prm [ 'b' ] = $r ; //базовый урон
$prm [ 'm' ] = $btl -> stats [ $btl -> uids [ $u1 ]][ 'pa' . $this -> mname [ $type ]]; //мощь
$prm [ 'z' ] = $btl -> stats [ $btl -> uids [ $u2 ]][ 'za' . $this -> mname [ $type ]]; //защита цели (ед.)
$prm [ 'p' ] = $btl -> stats [ $btl -> uids [ $u1 ]][ 'pza' . $this -> mname [ $type ]]; //подавление (ед.)
$prm [ 'k' ] = $cof_mag [ $btl -> users [ $btl -> uids [ $u1 ]][ 'level' ]]; //коэффицент
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//
if ( $prm [ 'p' ] * 10 > $prm [ 'k' ]) {
$prm [ 'p' ] = floor ( $prm [ 'k' ] / 10 );
}
//
$r = $prm [ 'b' ] * ( 1 + $prm [ 'm' ] / 100 ) * pow ( 2 , (( $prm [ 'p' ] * 10 - $prm [ 'z' ]) / $prm [ 'k' ]));
if ( $r < floor ( $prm [ 'b' ] * 0.2 )) {
$r = floor ( $prm [ 'b' ] * 0.2 );
} elseif ( $r > floor ( $prm [ 'b' ] * 10 )) {
$r = floor ( $prm [ 'b' ] * 10 );
}
//
//$prm['y'] -= 5;
if ( $type < $this -> mname [ $type ]) {
$prm [ 'yv' ] = ( $btl -> users [ $btl -> uids [ $u2 ]][ 'level' ] * 2 - 7 );
} else {
$prm [ 'yv' ] = ( $btl -> users [ $btl -> uids [ $u2 ]][ 'level' ] * 2 - 9 );
}
//
if ( $prm [ 'y' ] >= $prm [ 'yv' ] || ( isset ( $this -> mname [ $ymelki ]) && $prm [ 'ym' ] >= $prm [ 'yv' ])) {
if ( $krit == 1 ) {
if ( isset ( $this -> mname [ $ymelki ])) {
$prm [ 'max_krit' ] = 3 * ( $prm [ 'ym' ] - $prm [ 'yv' ]);
} else {
$prm [ 'max_krit' ] = 3 * ( $prm [ 'y' ] - $prm [ 'yv' ]);
}
//echo '[Magical crit: '.$prm['max_krit'].'%]';
if ( $prm [ 'max_krit' ] < 0 ) {
$prm [ 'max_krit' ] = 0 ;
} elseif ( $prm [ 'max_krit' ] > 30 ) {
$prm [ 'max_krit' ] = 30 ;
}
//$prm['max_krit'] = round($prm['max_krit']/2);
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//Крит возможен
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if ( rand ( 0 , 100 ) <= $prm [ 'max_krit' ]) {
$krit = true ;
} else {
$krit = false ;
}
} else {
$krit = false ;
}
$promah = false ;
} else {
$krit = false ;
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//Вероятность промоха
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$prm [ 'promah' ] = 3 * ( $prm [ 'yv' ] - $prm [ 'ym' ]);
if ( $prm [ 'promah' ] < 0 ) {
$prm [ 'promah' ] = 0 ;
} elseif ( $prm [ 'promah' ] > 30 ) {
$prm [ 'promah' ] = 30 ;
}
if ( rand ( 0 , 100 ) <= $prm [ 'promah' ]) {
$promah = true ;
} else {
$promah = false ;
}
}
//
if ( $krit ) {
$r = $r * 2 ;
$promah_type = 0 ;
} elseif ( $promah ) {
$r = rand ( 1 , floor ( $r / 4 ));
$promah_type = 1 ;
if ( rand ( 0 , 100 ) < 50 ) {
$r = 0 ;
$promah_type = 2 ;
}
}
//
unset ( $prm );
//
return [ floor ( $r ), $krit , $promah , $promah_type ];
}
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//для папки priems
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public function magicAtack (
$ue ,
$hpmin ,
$tmp ,
$pl ,
$eff ,
$rp = 0 ,
$mxx = 0 ,
$fiz = 0 ,
$nomf = 0 ,
$krituet = true ,
$heal = 0 ,
$namenew = null
) {
$trawm_off = false ;
global $btl ;
if ( $namenew != null ) {
$pl [ 'name' ] = $namenew ;
}
$rr = [];
$nhpmin = $hpmin ;
$uen = $ue [ 'id' ];
$usu = $eff [ 'user_use' ];
if ( $eff [ 'user_use' ] < 1 ) {
$usu = $this -> u -> info [ 'id' ];
}
if ( $nomf == 0 ) {
$k = $this -> magKrit ( $ue [ 'level' ], $btl -> stats [ $btl -> uids [ $usu ]][ 'mg' . $tmp ]);
if ( ! $krituet ) {
$k = 0 ;
}
if ( $fiz == 0 ) {
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//магический урон
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$hpmin = $this -> testPower (
$btl -> stats [ $btl -> uids [ $usu ]], $btl -> stats [ $btl -> uids [ $uen ]], $hpmin , $tmp ,
2
);
} else {
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//физический урон
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$wAp = $btl -> stats [ $btl -> uids [ $usu ]][ 'pa' . $tmp . '' ];
$wAp += $btl -> stats [ $btl -> uids [ $usu ]][ 'm10' ];
$wAp -= $btl -> stats [ $btl -> uids [ $uen ]][ 'antpa' . $tmp . '' ] * 1.75 ;
$wAp -= $btl -> stats [ $btl -> uids [ $uen ]][ 'antm10' ] * 1.75 ;
$hpmin += ceil (( 0.01 + $hpmin / 100 ) * ( 0.01 + 0.98 * $wAp )) - 1 ;
$hpmin -= round (
$hpmin / 100 * ( 35 * ( $btl -> stats [ $btl -> uids [ $uen ]][ 'za' ] + $btl -> stats [ $btl -> uids [ $uen ]][ 'za' . $tmp ]) / 1200 )
);
$hpmin = round ( $hpmin );
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if ( isset ( $btl -> stats [ $btl -> uids [ $uen ]][ 'zaproc' ]) || isset ( $btl -> stats [ $btl -> uids [ $uen ]][ 'za' . $fiz . 'proc' ])) //защита от урона (призрачки)
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{
$hpmin = floor (
$hpmin / 100 * ( 100 - $btl -> stats [ $btl -> uids [ $uen ]][ 'zaproc' ] - $btl -> stats [ $btl -> uids [ $uen ]][ 'za' . $fiz . 'proc' ])
);
if ( $hpmin < 0 ) {
$hpmin = 0 ;
}
}
}
}
$hpmin = round ( $hpmin );
if ( $k == 1 and $krituet ) {
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//крит
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$hpmin = $hpmin * 2 ;
} elseif ( $k == - 1 ) {
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//промах
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$hpmin = $hpmin / 2 ;
}
if ( $hpmin < $nhpmin * 0.2 ) {
$hpmin = $nhpmin * 0.2 ;
}
if ( $hpmin < 1 ) {
$hpmin = 0 ;
} else {
if ( $nomf == 0 ) {
$hpmin = rand (( $hpmin * 0.97 ), $hpmin );
}
}
if ( $mxx > 0 && $hpmin > $mxx ) {
if ( $k == 0 ) {
$hpmin = $mxx ;
} elseif ( $k == 1 && $hpmin / 2 > $mxx ) {
$hpmin = $mxx * 2 ;
}
}
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$rr [ 0 ] = $hpmin ; //урон
$rr [ 1 ] = $k ; //тип
/* проверяем приемы защиты */
//получаем массив с приемами противника
$miny = 0 ; //на сколько едениц урон буде меньше (защита приема)
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$sp1 = mysql_query (
'SELECT `e`.* FROM `eff_users` AS `e` WHERE `e`.`uid` = "' . $uen . '" AND `e`.`id_eff` = "22" AND `e`.`delete` = "0" AND `e`.`v1` = "priem" LIMIT 25'
);
while ( $pl2 = mysql_fetch_assoc ( $sp1 )) {
$pl2 [ 'priem' ] = mysql_fetch_assoc (
mysql_query ( 'SELECT * FROM `priems` WHERE `id` = "' . $pl2 [ 'v2' ] . '" LIMIT 1' )
);
if ( isset ( $pl2 [ 'priem' ][ 'id' ])) {
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$dt1 = ConversionHelper :: dataStringToArray ( $pl2 [ 'priem' ][ 'date2' ]);
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if ( isset ( $dt1 [ 'yron_u2' ])) {
$minu = $this -> getdr (
$dt1 [ 'yron_u2' ], [ 0 => 'lvl1' , 1 => 'yr1' , 2 => 'ts5' , 3 => 'ts6' ],
[ 0 => $btl -> users [ $btl -> uids [ $level ]], 1 => $hpmin , 2 => 1 , 3 => 0 ]
);
$miny -= $minu ;
$hpmin += $minu ;
if ( isset ( $dt1 [ 'rzEndMg' ]) && $dt1 [ 'rzEndMg' ] == 1 ) {
$btl -> delPriem ( $pl2 , $btl -> users [ $btl -> uids [ $uen ]]);
}
} elseif ( isset ( $dt1 [ 'rzEndMg' ]) && $dt1 [ 'rzEndMg' ] == 1 ) {
$btl -> delPriem ( $pl2 , $btl -> users [ $btl -> uids [ $uen ]]);
}
}
}
$hpmin = $btl -> testPogB ( $uen , $hpmin );
$hp2 = floor ( $btl -> stats [ $btl -> uids [ $uen ]][ 'hpNow' ] - $hpmin );
if ( $btl -> stats [ $btl -> uids [ $usu ]][ 'yrnhealmpprocmg' . $tmp ] > 0 && $fiz == 0 ) {
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//Часть урона восставнавливает ману
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$btl -> stats [ $btl -> uids [ $usu ]][ 'mpNow' ] += round (
$hpmin / 100 * $btl -> stats [ $btl -> uids [ $usu ]][ 'yrnhealmpprocmg' . $tmp ]
);
//if($btl->stats[$btl->uids[$usu]]['mpNow'] > $btl->stats[$btl->uids[$usu]]['mpAll']) {
//$btl->stats[$btl->uids[$usu]]['mpNow'] = $btl->stats[$btl->uids[$usu]]['mpAll'];
//}
$btl -> users [ $btl -> uids [ $usu ]][ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $usu ]][ 'mpNow' ];
if ( $usu == $this -> u -> info [ 'id' ]) {
$this -> u -> info [ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $usu ]][ 'mpNow' ];
$this -> u -> stats [ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $usu ]][ 'mpNow' ];
}
}
if ( $hp2 < 0 ) {
$hp2 = 0 ;
} elseif ( $hp2 > $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ]) {
$hp2 = $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ];
}
$btl -> stats [ $btl -> uids [ $uen ]][ 'last_hp' ] = - floor ( $hpmin );
if ( $heal != 0 ) {
if ( $heal == - 1 ) {
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//хил на текущий урон с учетом мф
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$btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] += $hpmin ;
if ( $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] < 0 ) {
$btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] = 0 ;
} elseif ( $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] > $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpAll' ]) {
$btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] = $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpAll' ];
}
if ( $eff [ 'user_use' ] == $this -> u -> info [ 'id' ]) {
$this -> u -> stats [ 'hpNow' ] = $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ];
}
$btl -> users [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] = $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ];
mysql_query (
'UPDATE `stats` SET `hpNow` = "' . $btl -> stats [ $btl -> uids [ $eff [ 'user_use' ]]][ 'hpNow' ] . '" WHERE `id` = "' . $eff [ 'user_use' ] . '" LIMIT 1'
);
} else {
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//хил на конкретное число
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}
}
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/* проверяем приемы ослабления */
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//отнимаем Н Р
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$btl -> users [ $btl -> uids [ $uen ]][ 'hpNow' ] = $hp2 ;
$btl -> stats [ $btl -> uids [ $uen ]][ 'hpNow' ] = $hp2 ;
if ( $uen == $this -> u -> info [ 'id' ]) {
$this -> u -> stats [ 'hpNow' ] = $hp2 ;
}
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// тяж травма для кровавых
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if ( $btl -> info [ 'type' ] == 99 and $hp2 == 0 and ! $trawm_off ) {
//$eff['user_use']
//$sp1 = mysql_query('SELECT `e`.* FROM `eff_users` AS `e` WHERE `e`.`uid` = "'.$uen.'" AND `e`.`id_eff` = "22" AND `e`.`delete` = "0" AND `e`.`v1` = "priem" LIMIT 25');
$trawm_off = true ;
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//$at[2][$i]['ttravm']='получил <font color=red><b>Тяжелую травму</b></font>.';
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$btl -> addTravm ( $btl -> users [ $btl -> uids [ $uen ]][ 'id' ], 3 , $btl -> users [ $btl -> uids [ $eff [ 'user_use' ]]][ 'level' ]);
}
$upd = mysql_query (
'UPDATE `stats` SET `hpNow` = ' . $hp2 . ',`last_hp` = "' . $btl -> stats [ $btl -> uids [ $uen ]][ 'last_hp' ] . '" WHERE `id` = "' . $uen . '" LIMIT 1'
);
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//заносим в лог боя
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$vLog = 'time1=' . time (
) . '||s1=' . $btl -> users [ $btl -> uids [ $usu ]][ 'sex' ] . '||t1=' . $btl -> users [ $btl -> uids [ $usu ]][ 'team' ] . '||login1=' . $btl -> users [ $btl -> uids [ $usu ]][ 'login' ] . '||s2=' . $btl -> users [ $btl -> uids [ $uen ]][ 'sex' ] . '||t2=' . $btl -> users [ $btl -> uids [ $uen ]][ 'team' ] . '||login2=' . $btl -> users [ $btl -> uids [ $uen ]][ 'login' ] . '' ;
$mas1 = [
'time' => time (),
'battle' => $btl -> info [ 'id' ],
'id_hod' => ( $btl -> hodID + 1 ),
'text' => '' ,
'vars' => $vLog ,
'zona1' => '' ,
'zonb1' => '' ,
'zona2' => '' ,
'zonb2' => '' ,
'type' => '1' ,
];
if ( $rp > 0 ) {
$mas1 [ 'id_hod' ] -- ;
}
$hpminkrit = 0 ;
if ( $k == 1 ) {
$hpminkrit = $hpmin ;
}
$btl -> addNewStat (
[
'battle' => $this -> u -> info [ 'battle' ],
'uid1' => $this -> u -> info [ 'id' ],
'uid2' => $uen ,
'time' => time (),
'type' => 0 ,
'a' => '10000' ,
'b' => 0 ,
'type_a' => 1 ,
'type_b' => 0 ,
'ma' => 1 ,
'mb' => 1 ,
'yrn' => $hpmin ,
'yrn_krit' => $hpminkrit ,
'tm1' => $this -> u -> info [ 'team' ],
'tm2' => $btl -> users [ $btl -> uid [ $uen ]][ 'team' ],
]
);
$btl -> takeExp ( $this -> u -> info [ 'id' ], $hpmin , $usu , $uen );
if ( $hpmin > 0 ) {
$hpmin = '-' . ceil ( $hpmin );
} else {
$hpmin = '--' ;
}
$tco = [
1 => '006699' ,
2 => '006699' ,
3 => '006699' ,
4 => '006699' ,
5 => '006699' ,
6 => '006699' ,
7 => '006699' ,
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]; //не крит
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$tcl = [
1 => 'A00000' ,
2 => '008080' ,
3 => '0000FF' ,
4 => 'A52A2A' ,
5 => '006699' ,
6 => '006699' ,
7 => '006699' ,
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]; //не крит
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$tco = $tco [ $tmp ];
$tcl = $tcl [ $tmp ];
if ( $k == 1 ) {
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//крит
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$tco = 'FF0000' ;
$tcl = 'FF0000' ;
} elseif ( $k == - 1 ) {
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//промах
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$tco = 'CCCCCC' ;
$tcl = 'CCCCCC' ;
}
$nmz = [
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1 => [ 0 => 'огня' , 1 => 'огненный' ],
2 => [ 0 => 'воздуха' , 1 => 'электрический' ],
3 => [ 0 => 'воды' , 1 => 'холод' ],
4 => [ 0 => 'земли' , 1 => 'земляной' ],
5 => [ 0 => 'Свет' , 1 => 'Свет' ],
6 => [ 0 => 'Тьма' , 1 => 'Тьма' ],
7 => [ 0 => 'Серая магия' , 1 => 'Серая магия' ],
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];
$nmz = $nmz [ $tmp ];
if ( $fiz > 0 ) {
$nmz = [
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1 => [ 0 => ', колющая атака , ' , 1 => 'колющий' ],
2 => [ 0 => ', рубящая атака , ' , 1 => 'рубящий' ],
3 => [ 0 => ', дробящая атака , ' , 1 => 'дробящий' ],
4 => [ 0 => ', режущая атака , ' , 1 => 'режущий' ],
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];
$nmz = $nmz [ $fiz ];
}
if ( $rp == 1 ) {
if ( $k == 0 ) {
$tcl = '000000' ;
$tco = '008000' ;
}
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$sx = [ 0 => '' , 1 => 'а ' ];
$mas1 [ 'text' ] = '{tm1} {u2} утратил' . $sx [ $btl -> users [ $btl -> uids [ $uen ]][ 'sex' ]] . ' здоровье от "<b><font color=#' . $tcl . '>' . $pl [ 'name' ] . '</font></b>". <b><font title=Тип урона: ' . $nmz [ 1 ] . ' color=#' . $tco . '>' . $hpmin . '</font></b> [' . ceil (
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$hp2
) . '/' . $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ] . ']' ;
} else {
if ( $fiz == 1 ) {
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$mas1 [ 'text' ] = '{tm1} {u1} {1x16x0} прием "<b><font color=#' . $tcl . '>' . $pl [ 'name' ] . '</font></b>" и поразил {u2}. <b><font title=Тип урона: ' . $nmz [ 1 ] . ' color=#' . $tco . '>' . $hpmin . '</font></b> [' . ceil (
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$hp2
) . '/' . $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ] . ']' ;
} else {
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$mas1 [ 'text' ] = '{tm1} {u1} {1x16x0} заклинание "<b><font color=#' . $tcl . '>' . $pl [ 'name' ] . '</font></b>" и поразил магией ' . $nmz [ 0 ] . ' {u2}. <b><font title=Тип урона: ' . $nmz [ 1 ] . ' color=#' . $tco . '>' . $hpmin . '</font></b> [' . ceil (
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$hp2
) . '/' . $btl -> stats [ $btl -> uids [ $uen ]][ 'hpAll' ] . ']' ;
}
}
$btl -> add_log ( $mas1 );
$pz [( int ) $id ] = 1 ;
return $rr ;
}
private function testActiv ( $id )
{
$r = 0 ;
if (
$this -> u -> info [ 'admin' ] > 0 ||
$this -> u -> info [ 'nadmin' ] > 0 ||
$this -> u -> info [ 'id' ] > 0 ) {
$r = 1 ;
} else {
$tst = $this -> u -> testAction (
'`uid` = "' . $this -> u -> info [ 'id' ] . '" AND `time` < ' . time (
) . ' AND `vars` = "read" AND `vals` = "' . $id . '" LIMIT 1' ,
1
);
if ( isset ( $tst [ 'id' ])) {
$r = 1 ;
}
}
return $r ;
}
private function testRazmenOldUser ( $u2 , $u1 , $plid )
{
global $btl , $u ;
$r = 0 ;
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//Уровень -противника- ниже уровня -цели-
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if ( $btl -> users [ $btl -> uids [ $u2 ]][ 'id' ] != $this -> u -> info [ 'id' ]) {
if ( $btl -> users [ $btl -> uids [ $u1 ]][ 'level' ] < $btl -> users [ $btl -> uids [ $u2 ]][ 'level' ]) {
$r = 1 ;
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echo '<div style="color: red; font-weight: bold; text-align: center;">Нельзя кастовать через слабого противника в сильного</div>' ;
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} elseif ( $btl -> users [ $btl -> uids [ $u1 ]][ 'bot' ] > 0 && $btl -> users [ $btl -> uids [ $u2 ]][ 'bot' ] == 0 ) {
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echo '<div style="color: red; font-weight: bold; text-align: center;">Нельзя кастовать через монстров или зверя</div>' ;
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$r = 1 ;
} elseif (
$btl -> users [ $btl -> uids [ $u1 ]][ 'id' ] != $btl -> users [ $btl -> uids [ $u2 ]][ 'id' ] &&
! in_array ( $plid , [ 35 , 63 , 64 , 65 , 66 , 85 , 86 , 87 , 88 , 89 , 90 , 104 , 105 , 106 , 107 , 134 , 135 , 136 , 137 ])
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) //Атака в темную 90,89,88,87,86,85,35
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{
$this -> addPriem (
$this -> u -> info [ 'id' ], '344' , 'add_m11=-' . round ( $this -> u -> stats [ 'm11' ] * 75 / 100 ), 1 , 77 , 1 ,
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$this -> u -> stats [ 'id' ], 3 , 'тьма' , 0 , 0 , 1
); //Т У Т понижение урона при уроне через персонажа
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}
}
return $r ;
}
public function testDie ( $u1 )
{
global $btl ;
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//Персонаж 1 погиб от рук персонаж 2
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$btl -> spaCheck ( $btl -> stats [ $btl -> uids [ $u1 ]][ 'id' ]);
}
public function pruse ( $id )
{
global $btl ;
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$u = $this -> u ; // Для присоедиянемых файлов.
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if ( $id == 100500 && $this -> u -> info [ 'animal' ] > 0 ) {
$use_lst = $this -> u -> testAction (
'`uid` = "' . $this -> u -> info [ 'id' ] . '" AND `vars` = "animal_use' . $btl -> info [ 'id' ] . '" LIMIT 1' ,
1
);
if ( ! isset ( $use_lst [ 'id' ])) {
$a = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `users_animal` WHERE `uid` = "' . $this -> u -> info [ 'id' ] . '" AND `id` = "' . $this -> u -> info [ 'animal' ] . '" AND `pet_in_cage` = "0" AND `delete` = "0" LIMIT 1'
)
);
if ( $this -> u -> stats [ 'hpNow' ] < 1 ) {
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echo 'Вы не можете выпустить зверя, вы потеряли все Н Р ' ;
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} elseif ( isset ( $a [ 'id' ]) && $a [ 'eda' ] < 1 ) {
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echo 'Вы не накормили зверя...' ;
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} elseif ( isset ( $a [ 'id' ])) {
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//Добавляем зверя в бой
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$tp = [
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1 => 'Кот' ,
2 => 'Сова' ,
3 => 'Светляк' ,
4 => 'Чертяка' ,
5 => 'Пес' ,
6 => 'Свин' ,
7 => 'Дракон' ,
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];
$id = mysql_fetch_assoc (
mysql_query (
'SELECT `id` FROM `test_bot` WHERE `login` = "' . $tp [ $a [ 'type' ]] . ' [' . $a [ 'level' ] . ']" LIMIT 1'
)
);
if ( isset ( $id [ 'id' ]) && $btl -> info [ 'type' ] != 500 ) {
$b = $this -> u -> addNewbot ( $id [ 'id' ], null , null );
if ( $b > 0 && $b ) {
$a [ 'eda' ] -= 4 ;
if ( $a [ 'eda' ] < 0 ) {
$a [ 'eda' ] = 0 ;
}
$vLog = 'time1=' . time (
) . '||s1=' . $this -> u -> info [ 'sex' ] . '||t1=' . $this -> u -> info [ 'team' ] . '||login1=' . $this -> u -> info [ 'login' ] . '' ;
$mas1 = [
'time' => time (),
'battle' => $btl -> info [ 'id' ],
'id_hod' => $btl -> hodID ,
'vars' => $vLog ,
'zona1' => '' ,
'zonb1' => '' ,
'zona2' => '' ,
'zonb2' => '' ,
'type' => '1' ,
];
$sex = $this -> u -> info [ 'sex' ] === 1 ? 'a' : '' ;
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$mas1 [ 'text' ] = " { tm1} { u1} выпустил $sex зверя "<b> " . $a [ 'name' ] . '"</b>' ;
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$btl -> add_log ( $mas1 );
mysql_query (
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'UPDATE `users` SET `login` = "' . $a [ 'name' ] . ' (зверь ' . $this -> u -> info [ 'login' ] . ')",`obraz` = "' . $a [ 'obraz' ] . '.gif",`battle` = "' . $btl -> info [ 'id' ] . '" WHERE `id` = "' . $b [ 'id' ] . '" LIMIT 1'
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);
mysql_query (
'UPDATE `stats` SET `team` = "' . $this -> u -> info [ 'team' ] . '" WHERE `id` = "' . $b [ 'id' ] . '" LIMIT 1'
);
mysql_query (
'UPDATE `users_animal` SET `eda` = "' . $a [ 'eda' ] . '" WHERE `id` = "' . $a [ 'id' ] . '" LIMIT 1'
);
$this -> u -> addAction ( time (), 'animal_use' . $btl -> info [ 'id' ], $a [ 'level' ]);
} else {
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echo 'Н е удалось выпустить зверя...' ;
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}
} else {
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//Бот не найден
echo '<br>Н е удалось выпустить зверя - он боится...' ;
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}
} else {
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//зверь не найден
echo 'У В а с нет зверя ...' ;
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}
} else {
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//зверь уже выпущен
echo 'Вы уже выпускали зверя в этом бою ...' ;
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}
} else {
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
$pz = explode ( '|' , $this -> u -> info [ 'priems_z' ]);
if ( $p [( int ) $id ] > 0 && $pz [( int ) $id ] <= 0 && $this -> u -> info [ 'hpNow' ] >= 1 ) {
$pl = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `priems` WHERE `level`<=' . $this -> u -> info [ 'level' ] . ' AND `id` = ' . $p [( int ) $id ]
)
);
if ( isset ( $pl [ 'id' ]) && $pl [ 'activ' ] != 1 ) {
if ( $pl [ 'activ' ] == 0 ) {
unset ( $pl );
} elseif ( $pl [ 'activ' ] > 1 ) {
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//Книжный прием
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if ( $this -> testActiv ( $pl [ 'activ' ]) == 0 ) {
unset ( $pl );
}
}
}
if ( isset ( $pl [ 'id' ])) {
$notr = 0 ;
$pl [ 'useon_user' ] = $this -> u -> info [ 'enemy' ];
if ( isset ( $_POST [ 'useon' ]) && $_POST [ 'useon' ] != '' && $_POST [ 'useon' ] != 'none' ) {
$this -> ue = mysql_fetch_assoc (
mysql_query (
' SELECT
`u` . `id` , `u` . `login` , `u` . `login2` , `u` . `online` , `u` . `admin` , `u` . `city` , `u` . `cityreg` , `u` . `align` , `u` . `clan` ,
`u` . `level` , `u` . `money` , `u` . `money3` , `u` . `money4` , `u` . `battle` , `u` . `sex` , `u` . `obraz` , `u` . `win` , `u` . `win_t` ,
`u` . `lose` , `u` . `lose_t` , `u` . `nich` , `u` . `timeMain` , `u` . `invis` , `u` . `bot_id` , `u` . `animal` , `u` . `type_pers` ,
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`u` . `notrhod` , `u` . `bot_room` , `u` . `inUser` , `u` . `inTurnir` , `u` . `inTurnirnew` , `u` . `stopexp` , `u` . `real` ,
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`st` .*
FROM `users` AS `u`
LEFT JOIN `stats` AS `st` ON ( `u` . `id` = `st` . `id` )
WHERE (
`u` . `login` = " ' . mysql_real_escape_string( $_POST['useon'] ) . ' " OR
(
`u` . `login2` = " ' . mysql_real_escape_string( $_POST['useon'] ) . ' " AND
`u` . `login2` != " " )
) AND
(
`u` . `inUser` > 0 OR
(
`u` . `battle` = " ' . $btl->info ['id'] . ' " AND
`st` . `hpNow` > 0
)
) ORDER BY `u` . `id` DESC LIMIT 1 '
)
);
if ( isset ( $this -> ue [ 'id' ]) && $this -> ue [ 'inUser' ] > 0 ) {
$this -> ue = mysql_fetch_assoc (
mysql_query (
' SELECT
`u` . `id` , `u` . `login` , `u` . `login2` , `u` . `online` , `u` . `admin` , `u` . `city` , `u` . `cityreg` , `u` . `align` , `u` . `clan` ,
`u` . `level` , `u` . `money` , `u` . `money3` , `u` . `money4` , `u` . `battle` , `u` . `sex` , `u` . `obraz` , `u` . `win` , `u` . `win_t` ,
`u` . `lose` , `u` . `lose_t` , `u` . `nich` , `u` . `timeMain` , `u` . `invis` , `u` . `bot_id` , `u` . `animal` , `u` . `type_pers` ,
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`u` . `notrhod` , `u` . `bot_room` , `u` . `inUser` , `u` . `inTurnir` , `u` . `inTurnirnew` , `u` . `stopexp` , `u` . `real` ,
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`st` .*
FROM `users` AS `u`
LEFT JOIN `stats` AS `st` ON ( `u` . `id` = `st` . `id` )
WHERE
`u` . `battle` = " ' . $btl->info ['id'] . ' " AND
`st` . `hpNow` > 0 ) AND
`u` . `id` = " ' . $this->ue ['inUser'] . ' " ORDER BY `u` . `id` ASC LIMIT 1 '
)
);
}
if ( ! isset ( $this -> ue [ 'id' ]) && $pl [ 'trUser' ] > 0 ) {
$notr ++ ;
}
if ( $pl [ 'team' ] == 1 ) {
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//свои
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if ( $this -> u -> info [ 'team' ] != $this -> ue [ 'team' ]) {
$notr ++ ;
}
} elseif ( $pl [ 'team' ] == 2 ) {
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//противники
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if ( $this -> u -> info [ 'team' ] == $this -> ue [ 'team' ]) {
$notr ++ ;
}
}
} else {
$ga = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `battle_act` WHERE `battle` = "' . $btl -> info [ 'id' ] . '" AND `uid1` = "' . $this -> u -> info [ 'id' ] . '" AND `uid2` = "' . $this -> u -> info [ 'enemy' ] . '" LIMIT 1'
)
);
if (( $this -> u -> info [ 'enemy' ] == 0 || isset ( $ga [ 'id' ])) && ( $pl [ 'tr_hod' ] > 0 || $pl [ 'trUser' ] > 0 )) {
$notr ++ ;
}
}
$notr += $this -> testpriem ( $pl , 1 , $this -> ue [ 'id' ]);
if ( $this -> ue [ 'id' ] > 0 ) {
$notr += $this -> testRazmenOldUser ( $this -> ue [ 'id' ], $this -> u -> info [ 'enemy' ], $pl [ 'id' ]);
}
if ( $notr == 0 ) {
mysql_query (
'UPDATE `stats` SET `last_pr` = "' . $pl [ 'id' ] . '" WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1'
);
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//Приемы на персонажах
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if ( $this -> ue [ 'id' ] > 0 ) {
$btl -> priemsRazmen ([ $this -> u -> info [ 'id' ], $this -> ue [ 'id' ]], 'fast' );
mysql_query (
'UPDATE `eff_users` SET `mark` = 1 WHERE `uid` = "' . $this -> ue [ 'id' ] . '" AND `delete` = 0'
);
} else {
$btl -> priemsRazmen ([ $this -> u -> info [ 'id' ], $this -> u -> info [ 'enemy' ]], 'fast' );
mysql_query (
'UPDATE `eff_users` SET `mark` = 1 WHERE `uid` = "' . $this -> u -> info [ 'enemy' ] . '" AND `delete` = 0'
);
}
mysql_query (
'UPDATE `eff_users` SET `mark` = 1 WHERE `uid` = "' . $this -> u -> info [ 'id' ] . '" AND `delete` = 0'
);
if ( file_exists ( '../../_incl_data/class/priem/' . $pl [ 'id' ] . '.php' )) {
require ( '../../_incl_data/class/priem/' . $pl [ 'id' ] . '.php' );
$this -> testDie ( $this -> ue [ 'id' ]);
} else {
echo 'useSkill' . $pl [ 'id' ];
}
if ( ! isset ( $cup )) {
$this -> uppz ( $pl , $id );
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//Отнимаем тактики
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//$this->mintr($pl);
if ( $pl [ 'tr_hod' ] > 0 ) {
$this -> trhod ( $pl );
}
if ( $pl [ 'id' ] != 258 ) {
if ( $pl [ 'cancel_eff' ] == '' ) {
$pl [ 'cancel_eff' ] = '258' ;
} else {
$pl [ 'cancel_eff' ] .= ',258' ;
}
}
if ( $pl [ 'cancel_eff' ] != '' ) {
$i = 0 ;
$e = explode ( ',' , $pl [ 'cancel_eff' ]);
while ( $i < count ( $e )) {
if ( $e [ $i ] > 0 ) {
if ( $e [ $i ] == 258 ) {
$nem = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `eff_users` WHERE `uid` = "' . $this -> u -> info [ 'id' ] . '" AND `v1` = "priem" AND `v2` = "' . $e [ $i ] . '" AND `delete` = "0" AND `mark` = 1 LIMIT 1'
)
);
} else {
$nem = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `eff_users` WHERE `uid` = "' . $this -> ue [ 'id' ] . '" AND `v1` = "priem" AND `v2` = "' . $e [ $i ] . '" AND `delete` = "0" AND `mark` = 1 LIMIT 1'
)
);
}
if ( isset ( $nem [ 'id' ])) {
$nem [ 'priem' ] = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `priems` WHERE `id` = "' . $e [ $i ] . '" LIMIT 1'
)
);
if ( isset ( $nem [ 'id' ])) {
$btl -> delPriem ( $nem , $btl -> users [ $btl -> uids [ $this -> ue [ 'id' ]]], 500 );
}
}
}
$i ++ ;
}
}
}
}
}
}
}
}
private function rezadEff ( $uid , $mg )
{
global $btl ;
//$this->rezadEff($this->u->info['id'],'wis_fire_');
$md = '' ;
$md2 = '' ;
$ex = explode ( '|' , $btl -> users [ $btl -> uids [ $uid ]][ 'priems' ]);
$ex2 = explode ( '|' , $btl -> users [ $btl -> uids [ $uid ]][ 'priems_z' ]);
$i = 0 ;
$ty = [];
while ( $i < count ( $ex )) {
if ( $ex [ $i ] > 0 ) {
$md .= '`id` = "' . (( int ) $ex [ $i ]) . '" OR ' ;
$ty [ $ex [ $i ]] = $i ;
}
$i ++ ;
}
$md = rtrim ( $md , ' OR ' );
if ( $md != '' ) {
$md = '( ' . $md . ' ) AND ' ;
}
$sp = mysql_query ( 'SELECT * FROM `priems` WHERE ' . $md . ' `img` LIKE "%' . $mg . '%"' );
while ( $pl = mysql_fetch_assoc ( $sp )) {
$ex2 [ $ty [ $pl [ 'id' ]]] = 0 ;
}
$md2 = implode ( '|' , $ex2 );
$btl -> users [ $btl -> uids [ $uid ]][ 'priems_z' ] = $md2 ;
$this -> u -> info [ 'priems_z' ] = $md2 ;
$upd = mysql_query ( 'UPDATE `stats` SET `priems_z` = "' . $md2 . '" WHERE `id` = "' . (( int ) $uid ) . '" LIMIT 1' );
unset ( $md , $md2 , $ty );
return $upd ;
}
private function trhod ( $pl )
{
global $u , $btl ;
if ( $this -> u -> info [ 'notrhod' ] == - 1 ) {
$this -> u -> info [ 'notrhod' ] = 0 ;
if ( $this -> u -> stats [ 'magic_cast' ] > 0 ) {
$this -> u -> info [ 'notrhod' ] = $this -> u -> stats [ 'magic_cast' ];
}
mysql_query (
'UPDATE `users` SET `notrhod` = "' . $this -> u -> info [ 'notrhod' ] . '" WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1'
);
}
if ( $this -> u -> info [ 'notrhod' ] > 0 ) {
if ( $pl [ 'tr_hod' ] > 0 ) {
$this -> u -> info [ 'notrhod' ] -- ;
mysql_query (
'UPDATE `users` SET `notrhod` = "' . $this -> u -> info [ 'notrhod' ] . '" WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1'
);
}
} else {
$a1 = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `battle_act` WHERE `battle` = "' . $btl -> info [ 'id' ] . '" AND `uid2` = "' . $this -> u -> info [ 'id' ] . '" AND `uid1` = "' . $this -> u -> info [ 'enemy' ] . '" LIMIT 1'
)
);
if ( isset ( $a1 [ 'id' ])) {
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//противник ударил, пишем что игрок 2 пропустил ход
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mysql_query (
'UPDATE `battle_act` SET `out2` = "1",`tpo2` = "2" WHERE `id` = "' . $a1 [ 'id' ] . '" LIMIT 1'
);
$a1 [ 'out2' ] = 1 ;
$a1 [ 'tpo2' ] = 2 ;
$btl -> atacks [ $a1 [ 'id' ]] = $a1 ;
$btl -> users [ $this -> u -> info [ 'id' ]][ 'priems_z' ] = $this -> u -> info [ 'priems_z' ];
$btl -> startAtack ( $a1 [ 'id' ]);
} else {
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//бьем противника с пропуском хода
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mysql_query (
'INSERT INTO `battle_act` (`battle`,`uid1`,`uid2`,`time`,`out1`,`type`,`tpo1`) VALUES ("' . $btl -> info [ 'id' ] . '","' . $this -> u -> info [ 'id' ] . '","' . $this -> u -> info [ 'enemy' ] . '","' . time (
) . '","1","1","2")'
);
}
}
}
public function plusData ( $d1 , $d2 )
{
global $u ;
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$j1 = ConversionHelper :: dataStringToArray ( $d1 );
$j2 = ConversionHelper :: dataStringToArray ( $this -> redate ( $d2 , $this -> u -> info [ 'id' ]));
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$v = $this -> u -> lookKeys ( $this -> redate ( $d2 , $this -> u -> info [ 'id' ]), 0 ); // ключи 2
//добавляем данные друг к другу
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$i = 0 ;
$inf = '' ;
while ( $i < count ( $v )) {
$j1 [ $v [ $i ]] += $j2 [ $v [ $i ]];
$vi = str_replace ( 'add_' , '' , $v [ $i ]);
if ( $this -> u -> is [ $vi ] != '' ) {
if ( $j2 [ $v [ $i ]] > 0 ) {
$inf .= $this -> u -> is [ $vi ] . ': +' . ( $j2 [ $v [ $i ]] * ( 1 + $mpr [ 'x' ])) . ', ' ;
} elseif ( $j2 [ $v [ $i ]] < 0 ) {
$inf .= $this -> u -> is [ $vi ] . ': ' . ( $j2 [ $v [ $i ]] * ( 1 + $mpr [ 'x' ])) . ', ' ;
}
}
$i ++ ;
}
$inf = rtrim ( $inf , ', ' );
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$j1 = ConversionHelper :: arrayToDataString ( $j1 );
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return $j1 ;
}
private function addEffPr ( $pl , $id )
{
global $u , $btl ;
$rcu = false ;
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$j = ConversionHelper :: dataStringToArray ( $pl [ 'date2' ]);
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$mpr = false ;
$addch = 0 ;
$uid = $this -> u -> info [ 'id' ];
if ( isset ( $this -> ue [ 'id' ])) {
$uid = $this -> ue [ 'id' ];
}
if ( isset ( $j [ 'onlyOne' ])) {
$mpr = Db :: getRow (
'select * from eff_users where v2 = ? and uid = ? and `delete` = 0 and mark = 1' ,
[ $pl [ 'id' ], $uid ]
);
//$mpr = mysql_fetch_assoc(mysql_query('SELECT * FROM `eff_users` WHERE `v2` = "' . $pl['id'] . '" AND `uid` = "' . $uid . '" AND `delete` = "0" AND `mark` = 1 LIMIT 1'));
}
// if ($pl['cancel_eff2'] != '') {
// $i = 0;
// $e = explode(',', $pl['cancel_eff2']);
// while ($i < count($e)) {
// if ($e[$i] > 0) {
// $nem = mysql_fetch_assoc(mysql_query('SELECT * FROM `eff_users` WHERE `uid` = "' . $uid . '" AND `v1` = "priem" AND `v2` = "' . $e[$i] . '" AND `delete` = "0" AND `mark` = 1 LIMIT 1'));
// if (isset($nem['id'])) {
// $nem['priem'] = mysql_fetch_assoc(mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $e[$i] . '" LIMIT 1'));
// if (isset($nem['id'])) {
// $btl->delPriem($nem, $btl->users[$btl->uids[$uid]], 2);
// if ($nem['id'] == $mpr['id']) {
// unset($mpr);
// }
// }
// }
// }
// $i++;
// }
// }
if ( ! empty ( $pl [ 'cancel_eff2' ])) {
$this -> cancelEffects ( $pl [ 'cancel_eff2' ], $uid , $btl );
}
$pld = [ 0 => '' ];
$nc = 0 ;
if ( isset ( $mpr [ 'id' ]) && $j [ 'onlyOne' ] == 1 ) {
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//отнимаем тактики
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$addch = 1 ;
$this -> mintr ( $pl );
$this -> uppz ( $pl , $id );
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//добавляем прием в эффекты
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if ( isset ( $this -> ue [ 'id' ])) {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $this -> ue , 0 );
} else {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $this -> u -> info , 0 );
}
$nc = 1 ;
} elseif ( ! isset ( $mpr [ 'id' ])) {
$data = '' ;
if ( isset ( $j [ 'date3Plus' ])) {
$data = $this -> redate ( $pl [ 'date3' ], $this -> u -> info [ 'id' ]);
}
$hd1 = - 1 ;
if ( $pl [ 'limit' ] > 0 ) {
$tm = 77 ;
$hd1 = $pl [ 'limit' ];
} else {
$tm = 77 ;
}
if ( $pl [ 'limit' ] == - 2 ) {
$hd1 = $pl [ 'limit' ];
}
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if ( $pl [ 'id' ] == 239 ) //Вывод приемов которые не моментальные как бы
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{
$btl -> priemAddLogFast (
$uid , 0 , $pl [ 'name' ],
'{tm' . $this -> u -> info [ 'team' ] . '} ' . $btl -> addlt (
1 , 17 , $btl -> users [ $btl -> uids [ $uid ]][ 'sex' ],
null
) . '' ,
1 , time ()
);
}
$uu = $pl [ 'id' ] === 260 ? '' : $this -> u -> info [ 'id' ];
Db :: sql (
'insert into eff_users (hod, v1, v2, img2, id_eff, uid, name, data, overType, timeUse, user_use) values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)' ,
[ $hd1 , 'priem' , $pl [ 'id' ], $pl [ 'img' ] . '.gif' , 22 , $uid , $pl [ 'name' ], $data , 0 , $tm , $uu ]
);
unset ( $hd1 , $uu );
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//отнимаем тактики
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$addch = 1 ;
$rcu = true ;
$nc = 1 ;
$this -> mintr ( $pl );
//$this->uppz($pl,$id);
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//добавляем прием в эффекты
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if ( isset ( $this -> ue [ 'id' ])) {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $this -> ue , 0 );
} else {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $this -> u -> info , 0 );
}
} elseif ( $j [ 'onlyOne' ] > 1 ) {
if ( $mpr [ 'x' ] < $j [ 'onlyOne' ] && isset ( $j [ 'date3Plus' ])) {
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$j1 = ConversionHelper :: dataStringToArray ( $mpr [ 'data' ]);
$j2 = ConversionHelper :: dataStringToArray ( $this -> redate ( $pl [ 'date3' ], $this -> u -> info [ 'id' ]));
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$v = $this -> u -> lookKeys ( $this -> redate ( $pl [ 'date3' ], $this -> u -> info [ 'id' ]), 0 ); // ключи 2
//добавляем данные друг к другу
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$i = 0 ;
$inf = '' ;
while ( $i < count ( $v )) {
$j1 [ $v [ $i ]] += $j2 [ $v [ $i ]];
$vi = str_replace ( 'add_' , '' , $v [ $i ]);
if ( $this -> u -> is [ $vi ] != '' ) {
if ( $j2 [ $v [ $i ]] > 0 ) {
$inf .= $this -> u -> is [ $vi ] . ': +' . ( $j2 [ $v [ $i ]] * ( 1 + $mpr [ 'x' ])) . ', ' ;
} elseif ( $j2 [ $v [ $i ]] < 0 ) {
$inf .= $this -> u -> is [ $vi ] . ': ' . ( $j2 [ $v [ $i ]] * ( 1 + $mpr [ 'x' ])) . ', ' ;
}
}
$i ++ ;
}
$inf = rtrim ( $inf , ', ' );
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$j1 = ConversionHelper :: arrayToDataString ( $j1 );
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$pld [ 0 ] = ' x' . ( $mpr [ 'x' ] + 1 );
if ( $j [ 'refHod' ] == 1 ) {
$mpr [ 'hod' ] = $pl [ 'limit' ];
}
$upd = mysql_query (
'UPDATE `eff_users` SET `hod` = "' . $mpr [ 'hod' ] . '",`data` = "' . $j1 . '",`x` = `x`+1 WHERE `id` = "' . $mpr [ 'id' ] . '" LIMIT 1'
);
if ( $upd ) {
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//отнимаем тактики
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$this -> mintr ( $pl );
$this -> uppz ( $pl , $id );
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//добавляем прием в эффекты
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if ( isset ( $this -> ue [ 'id' ])) {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $this -> ue , 0 );
} else {
$btl -> stats [ $btl -> uids [ $uid ]] = $this -> u -> getStats ( $this -> u -> info , 0 );
}
$addch = 1 ;
$rcu = true ;
$nc = 1 ;
}
}
}
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/* тратим свой ход */
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if ( $nc == 1 && $pl [ 'tr_hod' ] > 0 ) {
$this -> trhod ( $pl );
}
//return $rcu;
}
public function mintr ( $pl )
{
global $u , $btl ;
$x = 1 ;
$rt = '' ;
while ( $x <= 7 ) {
if ( $pl [ 'ndt' . $x ] == 0 ) {
$this -> u -> info [ 'tactic' . $x ] -= $pl [ 'tt' . $x ];
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] -= $pl [ 'tt' . $x ];
}
if ( $this -> u -> info [ 'tactic' . $x ] < 0 ) {
$this -> u -> info [ 'tactic' . $x ] = 0 ;
}
if ( $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] < 0 ) {
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] = 0 ;
}
//$rt .= ',`tactic'.$x.'`="'.$this->u->info['tactic'.$x].'"';
$rt .= ',`tactic' . $x . '`="' . $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] . '"' ;
$x ++ ;
}
if ( $pl [ 'xuse' ] > 0 ) {
$this -> u -> addAction ( time (), 'use_priem_' . $btl -> info [ 'id' ] . '_' . $this -> u -> info [ 'id' ], $pl [ 'id' ]);
}
$rt = ltrim ( $rt , ',' );
mysql_query ( 'UPDATE `stats` SET ' . $rt . ' WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1' );
}
public function maxtr ( $x , $val )
{
global $u , $btl ;
$this -> u -> info [ 'tactic' . $x ] += $val ;
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] += $val ;
if ( $this -> u -> info [ 'tactic' . $x ] < 0 ) {
$this -> u -> info [ 'tactic' . $x ] = 0 ;
}
if ( $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] < 0 ) {
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] = 0 ;
}
$rt = '`tactic' . $x . '`="' . $this -> u -> info [ 'tactic' . $x ] . '"' ;
mysql_query ( 'UPDATE `stats` SET ' . $rt . ' WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1' );
}
private function actpridMax ( $pl )
{
global $u , $btl ;
if ( $pl [ 'actprid2' ] > 0 || $pl [ 'actprid3' ] > 0 ) {
$i = 0 ;
$pe = explode ( '|' , $this -> u -> info [ 'priems' ]);
$piz = [];
while ( $i < count ( $pe )) {
if ( $pl [ 'sbr' ] == 0 ) {
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//все блокируем
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$psp = mysql_fetch_assoc (
mysql_query ( 'SELECT * FROM `priems` WHERE `id` = "' . (( int ) $pe [ $i ]) . '" LIMIT 1' )
);
} else {
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//Только текущую школу магии
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$imgnm = '' ;
$nm = explode ( '_' , $pl [ 'img' ]);
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if ( $nm [ 0 ] == 'wis' ) { //магия
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$imgnm = $nm [ 0 ] . '_' . $nm [ 1 ] . '%' ;
} else {
$imgnm = $nm [ 0 ] . '%' ;
}
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//только данной школы
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$psp = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `priems` WHERE `id` = "' . (( int ) $pe [ $i ]) . '" AND `img` LIKE "' . $imgnm . '" LIMIT 1'
)
);
}
if ( $pl [ 'noprid' ] == 0 && isset ( $psp [ 'id' ]) && $psp [ 'tr_hod' ] == 0 && $psp [ 'type_pr' ] == 1 && $psp [ 'noprid' ] == 0 ) {
if ( $pl [ 'actprid2' ] > 0 ) {
$piz [ $pe [ $i ]] = ( int ) $pl [ 'actprid2' ];
} elseif ( $pl [ 'actprid3' ] > 0 ) {
$piz [ $pe [ $i ]] = $psp [ 'zad' ];
}
}
$i ++ ;
}
$pz = explode ( '|' , $this -> u -> info [ 'priems_z' ]);
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
$i = 0 ;
while ( $i < count ( $p )) {
if ( $p [ $i ] > 0 && isset ( $piz [ $p [ $i ]]) && $pz [ $i ] == 0 ) {
$pz [ $i ] = $piz [ $p [ $i ]];
}
$i ++ ;
}
$pz = implode ( '|' , $pz );
$this -> u -> info [ 'priems_z' ] = $pz ;
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'priems_z' ] = $pz ;
$btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'priems_z' ] = $pz ;
}
}
public function uppz ( $pl , $id )
{
global $u , $btl ;
$this -> actpridMax ( $pl );
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
$pz = explode ( '|' , $this -> u -> info [ 'priems_z' ]);
$pz [( int ) $id ] = $pl [ 'zad' ];
$i = 0 ;
$pe = explode ( ',' , $pl [ 'actprid' ]);
$piz = [];
while ( $i < count ( $pe )) {
$piz [ $pe [ $i ]] = 1 ;
$i ++ ;
}
$i = 0 ;
$pe = explode ( ',' , $pl [ 'actprid_one' ]);
$piz2 = [];
while ( $i < count ( $pe )) {
$piz2 [ $pe [ $i ]] = 1 ;
$i ++ ;
}
$i = 0 ;
while ( $i < count ( $p )) {
if ( $p [ $i ] > 0 ) {
if ( isset ( $piz [ $p [ $i ]])) {
if ( $pl [ 'id' ] == 281 ) {
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//Жертва воде + воздуху дает 5 ед. задержки на землю и огонь
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if ( $p [ $i ] == 246 || $p [ $i ] == 186 ) {
$pz [ $i ] = 5 ;
} else {
$pz [ $i ] = $pl [ 'zad' ];
}
} else {
$pz [ $i ] = $pl [ 'zad' ];
}
}
if ( isset ( $piz2 [ $p [ $i ]]) && $pz [ $i ] == 0 ) {
$pz [ $i ] = 1 ;
}
}
$i ++ ;
}
$pz = implode ( '|' , $pz );
$this -> u -> info [ 'priems_z' ] = $pz ;
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'priems_z' ] = $pz ;
$btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'priems_z' ] = $pz ;
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$tr = ConversionHelper :: dataStringToArray ( $pl [ 'tr' ]);
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if ( isset ( $tr [ 'tr_mpNow' ])) {
$tr [ 'tr_mpNow' ] = round ( $tr [ 'tr_mpNow' ] / 100 * ( 100 - $this -> u -> stats [ 'min_use_mp' ]));
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ] -= $tr [ 'tr_mpNow' ];
$btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ] -= $tr [ 'tr_mpNow' ];
if ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ] < $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ]) {
$btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ] = $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ];
}
}
$this -> u -> info [ 'mpNow' ] = $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ];
mysql_query (
'UPDATE `stats` SET `mpNow` = "' . $this -> u -> info [ 'mpNow' ] . '",`priems_z` = "' . $pz . '" WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1'
);
}
public function reuns ( $id )
{
global $u , $c , $code ;
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
if ( $p [( int ) $id ] > 0 ) {
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//снимаем прием
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$p [( int ) $id ] = 0 ;
$p = implode ( '|' , $p );
mysql_query (
'UPDATE `stats` SET `priems` = "' . mysql_real_escape_string (
$p
) . '" WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1'
);
$this -> u -> info [ 'priems' ] = $p ;
}
}
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/** Одеть приём в слот ?
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* @ param $id
* @ return void
*/
public function uns ( $id )
{
global $u , $c , $code ;
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$pl = $this -> getTechniquesInfo ( $id );
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if ( ! isset ( $pl [ 'id' ]) || $this -> testpriem ( $pl , 1 ) != 0 ) {
return ;
}
$yes = - 1 ;
$non = - 1 ;
$i = 0 ;
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
while ( $i < $this -> u -> info [ 'priemslot' ]) {
if ( $non == - 1 && $p [ $i ] == 0 ) {
$non = $i ;
}
if ( $p [ $i ] == $pl [ 'id' ]) {
$yes = $i ;
}
$i ++ ;
}
if ( $yes != - 1 ) {
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//такой прием уже стоит, ничего не делаем
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return ;
}
if ( $non != - 1 ) {
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//одеваем прием
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$p [ $non ] = $pl [ 'id' ];
$p = implode ( '|' , $p );
$upd = mysql_query (
'UPDATE `stats` SET `priems` = "' . $p . '" WHERE `id` = "' . $this -> u -> info [ 'id' ] . '" LIMIT 1'
);
if ( $upd ) {
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TrainingManager :: getInstance ()
-> addPoint ( 'my_user_fourth_quest' , function ( TrainingManager $manager ) {
$manager -> store ();
});
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$this -> u -> info [ 'priems' ] = $p ;
}
} else {
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//снимаем последний прием
echo 'Снимаем последний прием...' ;
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}
}
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//выводим приемы $id - 1 (вне боя), 2 - в бою
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public function seeMy ( $t )
{
global $btl ;
$i = 0 ;
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
$lvar = '' ;
$pr = '' ;
while ( $i < $this -> u -> info [ 'priemslot' ]) {
if ( $p [ $i ] > 0 ) {
$pl = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `priems` WHERE `level`<="' . $this -> u -> info [ 'level' ] . '" AND `activ` > "0" AND `id` = "' . mysql_real_escape_string (
$p [ $i ]
) . '" LIMIT 1'
)
);
$lvar = $this -> priemInfo ( $pl , $t , $i );
$pz = $lvar [ 1 ];
$lvar = $lvar [ 0 ];
if ( $t == 1 ) {
if ( isset ( $_GET [ 'inv' ])) {
$cl = 'href="javascript:void(0)" onclick="location.href=\'main.php?all=' . (( int ) $_GET [ 'all' ]) . '&skills=1&rz=4&p_raz=all\'"' ;
} else {
$cl = 'href="javascript:void(0)" onclick="location.href=\'main.php?all=' . (( int ) $_GET [ 'all' ]) . '&skills=1&unuse_priem=' . $i . '&rz=4&p_raz=\' + p_raz"' ;
}
} else {
if ( $pl [ 'type' ] == 1 ) {
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//моментально
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if ( $pl [ 'onUser' ] == 1 ) {
$oninuser = '' ;
if ( $pl [ 'team' ] == 1 ) {
if ( $this -> u -> info [ 'login2' ] != '' ) {
$oninuser = $this -> u -> info [ 'login2' ];
} else {
$oninuser = $this -> u -> info [ 'login' ];
}
} else {
if ( $btl -> users [ $btl -> uids [ $this -> u -> info [ 'enemy' ]]][ 'login2' ] != '' ) {
$oninuser = $btl -> users [ $btl -> uids [ $this -> u -> info [ 'enemy' ]]][ 'login2' ];
} else {
$oninuser = $btl -> users [ $btl -> uids [ $this -> u -> info [ 'enemy' ]]][ 'login' ];
}
}
$cl = 'href="javascript:void(0);" onClick="top.priemOnUser(' . $i . ',1,\'' . $pl [ 'name' ] . '\',\'' . $oninuser . '\',\'' . $pl [ 'img' ] . '\');"' ;
unset ( $oninuser );
} else {
$cl = 'href="javascript:void(0);" onClick="usepriem(' . $i . ',1,\'' . $pl [ 'img' ] . '\');"' ;
}
} elseif ( $pl [ 'type' ] == 2 ) {
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//длительное
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$cl = 'href="javascript:void(0);" onClick="usepriem(' . $i . ',1,\'' . $pl [ 'img' ] . '\');"' ;
} elseif ( $pl [ 'type' ] == 3 ) {
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$cl = 'href="javascript:void(0);" onClick="alert(\'Возможно используем?\');"' ;
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}
}
$notr = $this -> testpriem ( $pl , $t );
$cl2 = '' ;
$cli2 = '' ;
if ((( $pz [ $i ] > 0 || $notr > 0 ) && $t == 2 ) || ( isset ( $this -> u -> stats [ 'nopriems' ]) && $pl [ 'nosh' ] == 0 ) || $this -> u -> stats [ 'notuse_last_pr' ] == $pl [ 'id' ]) {
$cli2 = ' class="nopriemuse" ' ;
}
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$pr .= '<a onMouseOver="top.hi(this,\'<b>' . $pl [ 'name' ] . '</b><Br>' . $lvar . '\',event,3,0,1,1,\'width:240px\');" onMouseOut="top.hic();" onMouseDown="top.hic();" ' . $cl . '><img ' . $cli2 . ' style="margin-top:3px; ' . $cl2 . ' margin-left:4px;" src="//img.new-combats.tech/i/eff/' . $pl [ 'img' ] . '.gif" width="55" height="35" /></a>' ;
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} else {
if ( isset ( $_GET [ 'inv' ])) {
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$pr .= '<a title="Перейти к настройкам приемов" href="javascript:void(0)" onclick="location.href=\'main.php?all=' . (( int ) $_GET [ 'all' ]) . '&skills=1&rz=4&p_raz=all\'"><img style="margin-top:4px; margin-left:4px;" src="//img.new-combats.tech/i/items/w/clearPriem.gif" width="55" height="35" /></a>' ;
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} else {
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$pr .= '<img style="margin-top:4px; margin-left:4px;" src="//img.new-combats.tech/i/items/w/clearPriem.gif" width="55" height="35" />' ;
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}
}
$i ++ ;
}
if ( $this -> u -> info [ 'animal' ] > 0 && $t == 2 ) {
$use_lst = $this -> u -> testAction (
'`uid` = "' . $this -> u -> info [ 'id' ] . '" AND `vars` = "animal_use' . $btl -> info [ 'id' ] . '" LIMIT 1' ,
1
);
if ( ! isset ( $use_lst [ 'id' ])) {
$cl2 = '' ;
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$pr .= '<a onMouseOver="top.hi(this,\'<b>Выпустить зверя</b><Br>Ваш зверь вмешивается в поединок. Можно применять один раз за бой.\',event,3,0,1,1,\'width:240px\');" onMouseOut="top.hic();" onMouseDown="top.hic();" href="javascript:void(0);" onClick="usepriem(100500,1,\'\');"><img style="margin-top:1px; ' . $cl2 . ' margin-left:3px;" src="//img.new-combats.tech/i/eff/pet_unleash.gif" width="40" height="25" /></a>' ;
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} else {
$cl2 = '" class="nopriemuse' ;
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$pr .= '<img onMouseOver="top.hi(this,\'<b>Выпустить зверя</b><Br>Ваш зверь вмешивается в поединок. Можно применять один раз за бой.\',event,3,0,1,1,\'width:240px\');" onMouseOut="top.hic();" onMouseDown="top.hic();" style="margin-top:1px; margin-left:2px;' . $cl2 . '" src="//img.new-combats.tech/i/eff/pet_unleash.gif" width="40" height="25" />' ;
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}
}
if ( $t == 1 ) {
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echo '<div>' . $pr . '</div>' ;
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} elseif ( $t == 2 ) {
return str_replace ( '"' , '\\"' , $pr );
}
}
public function testpriem ( $pl , $t = 1 , $o = 0 )
{
global $c , $u , $code , $btl ;
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$tr = ConversionHelper :: dataStringToArray ( $pl [ 'tr' ]);
$d2 = ConversionHelper :: dataStringToArray ( $pl [ 'date2' ]);
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$x = 1 ;
$notr = 0 ;
if ( $t == 2 && $pl [ 'id' ] == 181 ) {
$imun = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `eff_users` WHERE `uid` = "' . $this -> u -> info [ 'enemy' ] . '" and `v2`="191" and `delete`="0" LIMIT 1'
)
);
if ( $imun ) {
$notr ++ ;
}
}
if ( isset ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'nousepriem' ]) && $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'nousepriem' ] > 0 && $pl [ 'nosh' ] == 0 ) {
if ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'noshock_voda' ] > 0 && substr (
$pl [ 'img' ], 0 ,
10
) == 'wis_water_' ) {
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//вода
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} else {
$notr ++ ;
}
}
if ( $pl [ 'id' ] == $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'notuse_last_pr' ]) {
$notr ++ ;
}
while ( $x <= 7 ) {
if ( isset ( $btl -> uids [ $this -> u -> info [ 'id' ]], $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]])) {
if ( $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] < $pl [ 'tt' . $x ] && $x != 7 && $pl [ 'tt' . $x ] > 0 ) {
$notr ++ ;
} elseif ( $x == 7 ) {
if ( $pl [ 'tt' . $x ] > 0 && $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'tactic' . $x ] <= 0 ) {
$notr ++ ;
}
}
}
$x ++ ;
}
if ( $pl [ 'xuse' ] > 0 ) {
$xu = $this -> u -> testAction (
'`vars` = "use_priem_' . $btl -> info [ 'id' ] . '_' . $this -> u -> info [ 'id' ] . '" AND `vals` = "' . $pl [ 'id' ] . '" LIMIT ' . $pl [ 'xuse' ] . '' ,
2
);
if ( $xu [ 0 ] >= $pl [ 'xuse' ]) {
$notr ++ ;
}
}
$x = 0 ;
$t = $this -> u -> items [ 'tr' ];
while ( $x < count ( $t )) {
$n = $t [ $x ];
if ( isset ( $tr [ 'tr_' . $n ])) {
if ( $n == 'lvl' ) {
if ( $tr [ 'tr_' . $n ] > $this -> u -> info [ 'level' ]) {
$notr ++ ;
}
} elseif ( $tr [ 'tr_' . $n ] > $this -> u -> stats [ $n ]) {
$notr ++ ;
}
}
$x ++ ;
}
if ( $pl [ 'activ' ] == 0 || ( $this -> testActiv ( $pl [ 'activ' ]) == 0 && $pl [ 'activ' ] > 1 )) {
$notr ++ ;
}
//if($t==2)
//{
if ( isset ( $d2 [ 'onlyOne' ]) || isset ( $d2 [ 'onlyOneX1' ])) {
if ( isset ( $d2 [ 'onlyOneX1' ])) {
if ( $d2 [ 'onlyOneX1' ] == 1 ) {
$pru = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `eff_users` WHERE `uid` = "' . $this -> u -> info [ 'id' ] . '" AND `v2` = "' . $pl [ 'id' ] . '" AND `delete` = "0" AND `x` >= 1 LIMIT 1'
)
);
if ( isset ( $pru [ 'id' ]) && $pru [ 'x' ] >= $d2 [ 'onlyOne' ]) {
$notr ++ ;
}
}
} elseif ( isset ( $d2 [ 'onlyOne' ])) {
if ( $d2 [ 'onlyOne' ] > 1 ) {
$pru = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `eff_users` WHERE `uid` = "' . $this -> u -> info [ 'id' ] . '" AND `v2` = "' . $pl [ 'id' ] . '" AND `delete` = "0" AND `x` > 1 LIMIT 1'
)
);
if ( isset ( $pru [ 'id' ]) && $pru [ 'x' ] >= $d2 [ 'onlyOne' ]) {
$notr ++ ;
}
}
}
}
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//Требует чтобы не было
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if ( isset ( $tr [ 'tr_nousepriem' ])) {
$x = 0 ;
$nouse = explode ( ',' , $tr [ 'tr_nousepriem' ]);
while ( $x < count ( $nouse )) {
$nousev = explode ( '.' , $nouse [ $x ]);
if ( isset ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'prsu' ][ $nousev [ 0 ]]) && $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'prsu' ][ $nousev [ 0 ]] >= 0 ) {
if ( $nousev [ 2 ] > 1 ) {
if ( $nousev [ 2 ] <= $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'prsu' ][ $nousev [ 0 ]]) {
$notr ++ ;
}
} else {
$notr ++ ;
}
}
$x ++ ;
}
unset ( $nouse , $nousev );
}
if ( isset ( $tr [ 'tr_type_itm1' ])) {
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//требует наличие предмета определенного типа
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$itmt = mysql_fetch_assoc (
mysql_query (
'SELECT `u`.`id` FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `m`.`id` = `u`.`item_id` WHERE `m`.`type` = "' . $tr [ 'tr_type_itm1' ] . '" AND `u`.`inOdet` > 0 AND `u`.`uid` = "' . $this -> u -> info [ 'id' ] . '" AND `u`.`delete` = "0" LIMIT 1'
)
);
if ( ! isset ( $itmt [ 'id' ])) {
$notr ++ ;
}
}
if ( isset ( $tr [ 'tr_mpNow' ])) {
if ( isset ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]])) {
if ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ] < round (
$tr [ 'tr_mpNow' ] / 100 * ( 100 - $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'min_use_mp' ])
)) {
$notr ++ ;
}
} elseif ( $this -> u -> info [ 'mpNow' ] < $tr [ 'tr_mpNow' ]) {
$notr ++ ;
}
}
if ( isset ( $btl -> uids [ $this -> u -> info [ 'id' ]], $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]])) {
if ( $pl [ 'trUser' ] == 1 ) {
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//требует чтобы пользователь с кем-то разменивался (при ожидании прием гаснит)
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if ( isset ( $btl -> ga [ $this -> u -> info [ 'id' ]][ $this -> u -> info [ 'enemy' ]])) {
$notr ++ ;
}
} elseif ( $pl [ 'trUser' ] == 2 && $o > 0 ) {
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//требует чтобы пользователь с кем-то разменивался (при ожидании не пропадает, но не используется)
2022-12-19 20:22:19 +00:00
$ga = mysql_fetch_assoc (
mysql_query (
'SELECT * FROM `battle_act` WHERE `battle` = "' . $btl -> info [ 'id' ] . '" AND `uid1` = "' . $this -> u -> info [ 'id' ] . '" AND `uid2` = "' . $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'enemy' ] . '" LIMIT 1'
)
);
if ( isset ( $ga [ 'id' ])) {
$notr ++ ;
}
}
}
return $notr ;
}
public function priemInfo ( $pl , $t , $id = false )
{
global $u , $c , $code , $btl ;
$pz = explode ( '|' , $this -> u -> info [ 'priems_z' ]);
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$tr = ConversionHelper :: dataStringToArray ( $pl [ 'tr' ]);
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$trs = '' ;
$x = 0 ;
$notr = 0 ;
$t = $this -> u -> items [ 'tr' ];
while ( $x < count ( $t )) {
$n = $t [ $x ];
if ( isset ( $tr [ 'tr_' . $n ])) {
if ( $tr [ 'tr_' . $n ] > $this -> u -> stats [ $n ]) {
$trs .= '<font color=red>' ;
$notr ++ ;
}
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$trs .= '<br>• ' ;
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$trs .= $this -> u -> is [ $n ] . ': ' . $tr [ 'tr_' . $n ];
if ( $tr [ 'tr_' . $n ] > $this -> u -> stats [ $n ]) {
$trs .= '</font>' ;
}
}
$x ++ ;
}
$lvar = '' ;
$j = 1 ;
$nm = [ 1 => 'hit' , 2 => 'krit' , 3 => 'counter' , 4 => 'block' , 5 => 'parry' , 6 => 'hp' , 7 => 'spirit' ];
while ( $j <= 6 ) {
if ( $pl [ 'tt' . $j ] > 0 ) {
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$lvar .= '<img src=//img.new-combats.tech/i/micro/' . $nm [ $j ] . '.gif width=8 height=8 /> ' . round (
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$pl [ 'tt' . $j ],
2
) . ' ' ;
}
$j ++ ;
}
if ( $pl [ 'tt7' ] > 0 ) {
if ( $lvar != '' ) {
$lvar .= '<br>' ;
}
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$lvar .= 'Сила духа: ' . round ( $pl [ 'tt' . $j ], 2 ) . '<br>' ;
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}
$lvar .= '<br>' ;
if ( $pl [ 'zad' ] > 0 ) {
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$lvar .= 'Задержка: ' . $pl [ 'zad' ];
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if ( $pz [ $id ] > 0 ) {
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$lvar .= ' (еще ' . $pz [ $id ] . ')' ;
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}
$lvar .= '<br>' ;
}
if ( isset ( $tr [ 'tr_mpNow' ]) && $tr [ 'tr_mpNow' ] > 0 ) {
$tr [ 'tr_mpNow' ] -= round ( $tr [ 'tr_mpNow' ] / 100 * $this -> u -> stats [ 'min_use_mp' ]);
if ( $this -> u -> info [ 'mpNow' ] < $tr [ 'tr_mpNow' ] || ( isset ( $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]]) && $btl -> stats [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'mpNow' ] < $tr [ 'tr_mpNow' ])) {
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$lvar .= '<font color=red>• Расход маны: ' . $tr [ 'tr_mpNow' ] . '</font><br>' ;
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} else {
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$lvar .= '• Расход маны: ' . $tr [ 'tr_mpNow' ] . '<br>' ;
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}
}
if ( $pl [ 'tr_hod' ] > 0 ) {
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$lvar .= '• Прием тратит ход<br>' ;
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}
if ( $trs != '' ) {
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$lvar .= '<b>Требования:</b>' . $trs . '<br><br>' ;
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} else {
$lvar .= '<br>' ;
}
$pl [ 'info' ] = preg_replace_callback ( " !(#)(.*?)(#)!is " , [ $this , 'getDynamicInfo' ], $pl [ 'info' ]);
$lvar .= $pl [ 'info' ];
return [ 0 => $lvar , 1 => $pz ];
}
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//Мощность / подавление / сопротивление и т.д.
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public function testPower ( $s1 , $s2 , $y , $t , $t2 )
{
global $u , $btl ;
$r = 0 ;
if ( $t2 == 2 ) {
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//урон магией
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$pm = [ 0 => 0 , 1 => 0 , 2 => 0 , 3 => 0 ];
if ( $t < 5 ) {
$pm [ 0 ] = $s1 [ 'm11' ];
$pm [ 1 ] = $s2 [ 'zm' ];
$pm [ 2 ] = $s2 [ 'antm11' ];
}
if ( isset ( $btl -> info [ 'id' ])) {
$pm [ 3 ] = $btl -> zmgo ( $s2 [ 'zm' . $t ]);
$pm [ 3 ] = round ( $pm [ 3 ]);
}
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//урон = b*(1+m/100)*2^((p*10-z)/k)
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$fx_vl = [
250 ,
250 ,
250 ,
250 ,
250 ,
250 ,
250 ,
250 ,
250 ,
350 ,
400 ,
450 ,
500 ,
550 ,
600 ,
650 ,
700 ,
750 ,
800 ,
850 ,
900 ,
950 ,
];
$fx = [
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'b' => $y , //базовый урон
'm' => round ( $s1 [ 'pm' . $t ] * 1 - $s2 [ 'antpm' . $t ]), //мощь
'z' => round ( $s2 [ 'zm' . $t ]), //защита цели ед.
'p' => round (( $s1 [ 'pzm' ] + $s1 [ 'pzm' . $t ])), //подавление
'k' => $fx_vl [( 0 + $s1 [ 'lvl' ])] //коэффициент ; k=250 для 8ки, k=300 для 9ки и т.д. +20% на уровень
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];
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if (( $fx [ 'z' ] + 250 ) - $fx [ 'p' ] * 10 < 0 ) { //защита не может уйти больше, чем в 250 ед.
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$fx [ 'p' ] = ( $fx [ 'z' ] + 250 ) / 10 ;
}
$fx [ 'p' ] = 0 ;
//
$p = $fx [ 'b' ] * ( 1 + $fx [ 'm' ] / 100 ) * pow ( 2 , (( $fx [ 'z' ] - $fx [ 'p' ] * 10 ) / $fx [ 'k' ]));
//$p += $p/100*10;
$p -= $p / 100 * $pm [ 3 ];
//$p += floor($s1['s5']*0.25);
if ( $p < round ( $y * 0.1 )) {
$p = round ( $y * 0.1 );
} elseif ( $p > round ( $y * 10 )) {
$p = $y * 10 ;
}
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if ( isset ( $s2 [ 'zm' . $t . 'proc' ])) //защита от магии стихий (призрачки)
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{
$p = floor ( $p / 100 * ( 100 - $s2 [ 'zm' . $t . 'proc' ]));
if ( $p < 0 ) {
$p = 0 ;
}
}
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if ( isset ( $s2 [ 'zmproc' ])) //защита от магии стихий (призрачки)
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{
if ( $s2 [ 'zmproc' ] >= 75 ) {
$p = floor ( $p / 100 * ( 100 - 75 ));
} else {
$p = floor ( $p / 100 * ( 100 - $s2 [ 'zmproc' ]));
if ( $p < 0 ) {
$p = 0 ;
}
}
}
$r = $p ;
}
return round ( $r / 100 * 70 );
}
private function pyes ( $id )
{
global $u ;
$p = explode ( '|' , $this -> u -> info [ 'priems' ]);
$r = false ;
$i = 0 ;
while ( $i < count ( $p )) {
if ( $p [ $i ] == $id ) {
$r = true ;
}
$i ++ ;
}
return $r ;
}
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public function getTechniquesInfo ( ? int $id = null ) : array
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{
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if ( isset ( $id )) {
return Db :: getRow ( ' SELECT * FROM techniques_categories LEFT JOIN priems ON techniques_categories . technique_id = priems . id
WHERE priems . level <= ? AND priems . activ > 0 AND priems . id = ? ORDER BY priems . img , priems . level ', [User::start()->info[' level ' ], $id ]);
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}
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return Db :: getRows ( ' SELECT * FROM techniques_categories LEFT JOIN priems ON techniques_categories . technique_id = priems . id
WHERE priems . level <= ? AND priems . activ > 0 ORDER BY priems . img , priems . level ', [User::start()->info[' level ' ]]);
}
public function getByCategory ( ? int $category_id = null )
{
$priems = $this -> getTechniquesInfo ();
$cl = '' ;
foreach ( $priems as $priem ) {
if ( $this -> pyes ( $priem [ 'id' ]) || $this -> testpriem ( $priem , 1 ) > 0 ) {
$cl = 'filter: alpha(opacity=35); -moz-opacity: 0.35; -khtml-opacity: 0.35; opacity: 0.35;' ;
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}
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echo
<<< HTML
< a href = " javascript:void(0) " onclick = " location.href='main.php?skills=1&rz=4&use_priem= $priem[id] '; " >
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< img class = " pwq $priem[category_id] pwqall " onMouseOver = " top.popup(this, '(# $priem[id] ) <b> $priem[name] </b><Br> { $this -> priemInfo ( $priem , 1 )[ 0 ] } '); " onMouseOut = " top.hic(); " onMouseDown = " top.hic(); " style = " display:none;margin-top:2px; $cl margin-left:1px; " src = " //img.new-combats.tech/i/eff/ $priem[img] .gif " width = " 40 " height = " 25 " />
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</ a >
HTML ;
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}
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}
private function zeromax ( $num , $max )
{
if ( $num <= 0 ) {
return 0 ;
}
if ( $num > $max ) {
$num = $max ;
}
return $num ;
}
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/** Приём : Вспышка .
* Файлы : 34 , 67 , 68 , 69.
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* @ param $level
* @ param Battle $btl
* @ param $id
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* передаётся через pruse () в номерной файл и вызывается оттуда .
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* @ return void
*/
private function fireFlash ( $level , Battle $btl , $id )
{
if ( empty ( $this -> ue ) || $this -> ue [ 'hpNow' ] <= 0 || $btl -> users [ $this -> ue [ 'id' ]][ 'team' ] == $this -> u -> info [ 'team' ]) {
return ;
}
$baseDamage = [ 8 => 40 , 9 => 45 , 10 => 50 , 11 => 60 ];
$pvr = [];
$magicTargetTier = Db :: getValue (
'select x from eff_users where uid = ? and v2 = 26 and `delete` = 0' ,
[ $this -> ue [ 'id' ]]
);
$leveledDamage = $baseDamage [ $level ] + 40 / 100 * ( 5 * $magicTargetTier );
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[ $damage , $isCrit , $isMiss ] = $this -> magicAttack (
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$btl , $this -> u -> info [ 'id' ], $this -> ue [ 'id' ], $leveledDamage , self :: FIRE , 1
);
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//Используем проверку на урон приемов
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$damage = $btl -> testYronPriem (
$this -> u -> info [ 'id' ], $this -> ue [ 'id' ], 21 , $damage , 5 ,
true
);
$btl -> priemYronSave ( $this -> u -> info [ 'id' ], $this -> ue [ 'id' ], $damage , 0 );
$this -> ue [ 'hpNow' ] -= $damage ;
$this -> ue [ 'hpNow' ] = $this -> zeromax ( $this -> ue [ 'hpNow' ], $this -> ue [ 'hpAll' ]);
$btl -> stats [ $btl -> uids [ $this -> ue [ 'id' ]]][ 'hpNow' ] = $this -> ue [ 'hpNow' ];
Db :: sql ( 'update stats set hpNow = ? where id = ?' , [ $this -> ue [ 'hpNow' ], $this -> ue [ 'id' ]]);
if ( $isMiss ) {
$color = $this -> logColor [ 'miss' ];
} elseif ( $isCrit ) {
$color = $this -> logColor [ 'crit' ];
} else {
$color = $this -> logColor [ self :: FIRE ];
}
$btl -> priemAddLog (
$id ,
1 ,
2 ,
$this -> u -> info [ 'id' ],
$this -> ue [ 'id' ],
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" <span style^^^^'color: $color '>Вспышка [ $level ]</span> " ,
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'{tm1}' . sprintf (
" %s <b style='color: %s'>%s</b> [%d/%d] " ,
$btl -> addlt ( 1 , 19 , $this -> u -> info [ 'sex' ], null ),
$pvr [ 'color' ],
$isMiss ? '--' : - $damage ,
( int ) $this -> ue [ 'hpNow' ],
( int ) $this -> ue [ 'hpAll' ]
),
$btl -> hodID + 1
);
}
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/** Приём : Цель { стихия }
* Файлы : 25 , 26 , 27 , 28.
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* @ param $element
* @ param $pl
* @ param $id
* @ param Battle $btl
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* @ return bool ( bool ) достигнут ли лимит по стаку заклинаний .
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*/
private function magicTarget ( $element , $pl , $id , Battle $btl )
{
$data = [
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self :: WATER => [ 25 , 'воды' ],
self :: FIRE => [ 26 , 'огня' ],
self :: AIR => [ 27 , 'воздуха' ],
self :: EARTH => [ 28 , 'земли' ],
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];
if ( ! in_array ( $element , array_keys ( $data )) || empty ( $this -> ue )) {
return false ;
}
$stacked = Db :: getRow (
'select id, x from eff_users where uid = ? and v2 = ? and `delete` = 0' ,
[ $this -> ue [ 'id' ], $data [ $element ][ 0 ]]
);
$stackNumStr = $stacked [ 'x' ] > 0 ? $stacked [ 'x' ] + 1 : '' ;
if ( $stacked [ 'x' ] >= 5 ) {
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echo " <b style='color: { $this -> logColor [ 'crit' ] } ;'>Н а пероснаже достигнуто максиальное количество целей</b> " ;
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return true ;
}
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// Н а б р о с эффекта от приёма.
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$this -> addEffPr ( $pl , $id );
$dataStr = $stacked [ 'x' ] > 0 ? Db :: getValue (
'select data from eff_users where id = ?' ,
[ $stacked [ 'id' ]]
) : $pl [ 'date3' ];
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// Костыль. Будет работать, пока приём изменяет ОДИН параметр.
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$effect = " Защита от магии { $data [ $element ][ 1 ] } : " . current ( ConversionHelper :: dataStringToArray ( $dataStr ));
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$color = $this -> logColor [ $element ];
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$name = " Цель { $data [ $element ][ 1 ] } " ;
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if ( $stacked [ 'x' ] > 0 ) {
$name .= " x( $stackNumStr ) " ;
}
$btl -> priemAddLog (
$id ,
1 ,
2 ,
$this -> u -> info [ 'id' ],
$this -> ue [ 'id' ],
" <span style^^^^'color: $color '> $name </span> " ,
'{tm1}' . sprintf (
" %s. <i>(%s)</i> " ,
$btl -> addlt ( 1 , 19 , $this -> u -> info [ 'sex' ], null ), $effect
),
$btl -> hodID
);
return false ;
}
public function devouringFlame ( $id , $uid , $j_id , Battle $btl )
{
$a = 0 ;
$u1 = 0 ;
$u2 = 0 ;
//
$uid1 = $btl -> atacks [ $id ][ 'uid1' ];
$uid2 = $btl -> atacks [ $id ][ 'uid2' ];
if ( $uid == $uid1 ) {
$a = 1 ;
$u1 = $uid1 ;
$u2 = $uid2 ;
} elseif ( $uid == $uid2 ) {
$a = 2 ;
$u1 = $uid2 ;
$u2 = $uid1 ;
}
if ( $a <= 0 ) {
return ;
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} //Проверяем эффект
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$prv [ 'j_priem' ] = $btl -> stats [ $btl -> uids [ $u1 ]][ 'u_priem' ][ $j_id ][ 0 ];
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$pvr [ 'data' ] = ConversionHelper :: dataStringToArray ( $btl -> stats [ $btl -> uids [ $u1 ]][ 'effects' ][ $prv [ 'j_priem' ]][ 'data' ]);
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$pName = $btl -> stats [ $btl -> uids [ $u1 ]][ 'effects' ][ $prv [ 'j_priem' ]][ 'name' ];
$pvr [ 'hp' ] = $pvr [ 'data' ][ 'atgm' ];
$pvr [ 'hpNow' ] = floor ( $btl -> stats [ $btl -> uids [ $u1 ]][ 'hpNow' ]);
$pvr [ 'hpAll' ] = $btl -> stats [ $btl -> uids [ $u1 ]][ 'hpAll' ];
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//Используем проверку на урон приемов
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$pvr [ 'hp' ] = $btl -> testYronPriem (
$btl -> stats [ $btl -> uids [ $u1 ]][ 'effects' ][ $prv [ 'j_priem' ]][ 'user_use' ], $u1 , 12 , $pvr [ 'hp' ], 7 , true , false , 1
);
$pvr [ 'hpNow' ] -= $pvr [ 'hp' ];
$btl -> priemYronSave ( $btl -> stats [ $btl -> uids [ $u1 ]][ 'effects' ][ $prv [ 'j_priem' ]][ 'user_use' ], $u1 , $pvr [ 'hp' ], 0 );
$pvr [ 'hpNow' ] = $this -> zeromax ( $pvr [ 'hpNow' ], $pvr [ 'hpAll' ]);
$btl -> stats [ $btl -> uids [ $u1 ]][ 'hpNow' ] = $pvr [ 'hpNow' ];
Db :: sql ( 'update stats set hpNow = ? where id = ?' , [ $btl -> stats [ $btl -> uids [ $u1 ]][ 'hpNow' ], $u1 ]);
$color = $this -> logColor [ self :: FIRE ];
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$prv [ 'text' ] = '{u2} утратил здоровье от "{pr}" ' ;
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if ( $pvr [ 'promah_type' ] == 2 ) {
$pvr [ 'hp' ] = '-' ;
}
$prv [ 'text' ] .= sprintf (
" <b style='color: %s'>%s</b> [%d/%d] " , $color , - $pvr [ 'hp' ], $pvr [ 'hpNow' ], $pvr [ 'hpAll' ]
);
$btl -> priemAddLog (
$id , 1 , 2 , $u2 , $u1 , " <span style='color: $color '> $pName </span> " , $prv [ 'text' ], ( $btl -> hodID )
);
}
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/** Пожирающее пламя . Первичный каст на противника , на котором нет эффекта .
* Кастуется на 5 ходов . Считает сколько урона будет наноситься следующие 5 ходов .
* Конечный damage после множителей делится на 5 и пишется в БД ( atgm = ) .
* Файлы : 33 , 56 , 57 , 58 , 59 , 60.
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* @ param $id
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* @ param array $pl массив значений из БД priems .
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* @ param Battle $btl
* @ return void
*/
private function devouringFlameInit ( $id , array $pl , Battle $btl )
{
$baseDamage = [ 6 => 53 , 7 => 63 , 8 => 77 , 9 => 91 , 10 => 110 , 11 => 133 ,];
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[ $damage , , $isMiss ] = $this -> magicAttack (
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$btl , $this -> u -> info [ 'id' ], $this -> ue [ 'id' ], $baseDamage [ $pl [ 'level' ]], self :: FIRE
);
if ( $isMiss || $damage <= 0 ) {
return ;
}
$color = $this -> logColor [ self :: FIRE ];
$logText = '{tm1}' . $btl -> addlt ( 1 , 19 , $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'sex' ], null ) . '.' ;
$btl -> priemAddLog (
$id , 1 , 2 , $this -> u -> info [ 'id' ], $this -> ue [ 'id' ], " <span style^^^^'color: $color '> { $pl [ 'name' ] } </span> " ,
$logText , $btl -> hodID + 1
);
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$data = ConversionHelper :: arrayToDataString ([ 'atgm' => max ( floor ( $damage / 5 ), 1 )]);
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$this -> addPriem (
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$this -> ue [ 'id' ], $pl [ 'id' ], $data , 0 , 77 , 5 , $this -> u -> info [ 'id' ], 1 , 'пожирающеепламя' , 0 , 0 , 1
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);
}
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/** Кристаллизация . Отнимает от максимального стата ( кроме выносливости ) 20 на 3 хода .
* Если есть одинаковые статы из них выбирается случайный .
* Файл : 267 , приём 268. Понимай как хочешь .
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* @ param $id
* @ param array $pl
* @ param Battle $btl
* @ return void
*/
private function crystalize ( $id , array $pl , Battle $btl )
{
$q = ' select stats as data from stats where id = ?
union all select stats as data from test_bot where id = ?
union all select data from eff_users where `delete` = 0 and uid = ?
union all select data from items_users where inOdet > 0 and `delete` = 0 and uid = ? ' ;
$datas = Db :: getColumn ( $q , array_fill ( 0 , 3 , $this -> ue [ 'id' ]));
$stats = array_fill_keys ([ 's1' , 's2' , 's3' , 's5' , 's6' ], 0 );
foreach ( $datas as $data ) {
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$data = ConversionHelper :: dataStringToArray ( $data );
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print_r ( $data );
foreach ( array_keys ( $stats ) as $stat ) {
if ( isset ( $data [ $stat ])) {
$stats [ $stat ] += $data [ $stat ];
}
if ( isset ( $data [ 'add_' . $stat ])) {
$stats [ $stat ] += $data [ 'add_' . $stat ];
}
}
}
$maxValue = max ( $stats );
$maxKeys = [];
foreach ( $stats as $k => $v ) {
if ( $maxValue == $v ) {
$maxKeys [] = $k ;
}
}
shuffle ( $maxKeys );
$datastr = " |add_ { $maxKeys [ 0 ] } =-20 " ;
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$debuffstr = " Замороженная " . mb_strtolower ( $this -> u -> is [ $maxKeys [ 0 ]]);
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$color = $this -> logColor [ self :: WATER ];
$logText = '{tm1}' . $btl -> addlt ( 1 , 19 , $btl -> users [ $btl -> uids [ $this -> u -> info [ 'id' ]]][ 'sex' ], null ) . '.' ;
$btl -> priemAddLog (
$id , 1 , 2 , $this -> u -> info [ 'id' ], $this -> ue [ 'id' ],
" <span style^^^^'color: $color '> { $pl [ 'name' ] } :</span> $debuffstr " , $logText , $btl -> hodID + 1
);
$this -> addPriem ( $this -> ue [ 'id' ], 268 , $datastr , 2 , 77 , 3 , $this -> u -> info [ 'id' ], 3 , 0 , 0 , 1 );
}
}