2022-12-20 01:57:09 +00:00
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<?php
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namespace Insallah\Tournaments\Model;
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use Insallah\Db;
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use Insallah\Tournaments\Config;
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class GameConnector
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{
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private array $u;
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public function setUser(int $uid): GameConnector
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{
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$this->u = Db::getRow('select id, `level`, login, battle from users where id = ?', [$uid]);
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return $this;
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}
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public function getAllowedLevel(): int
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{
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return $this->u['level'] >= Config::MINIMUM_USER_LEVEL && $this->u['battle'] === 0 ? $this->u['level'] : 0;
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}
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/**
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* @return bool
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*/
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public function isEkrOverpriced(): bool
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{
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return Db::getValue('select sum(2price) from items_users where inOdet > 0 and uid = ?', [$this->u['id']])
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> Config::ekrOverpriceFormula($this->u['level']);
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}
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/**
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* @return bool
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*/
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public function isEnoughExperience(): bool
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{
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return Db::getValue('select exp from stats where id = ?', [$this->u['id']]) >= Config::MIN_EXP;
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}
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/**
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* @return bool
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*/
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public function isRestrictedToJoin(): bool
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{
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return Db::getValue('select count(*) from eff_users where uid = ? and id_eff = ? and `delete` = 0', [
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$this->u['id'], Config::DELAY_EFFECT_ID,]
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) > 0;
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}
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/**
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2023-01-10 16:29:32 +00:00
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* Узнаём логин персонажа по его id.
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2022-12-20 01:57:09 +00:00
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*
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* @return mixed
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*/
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public function uidToLogin()
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{
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return $this->u['login'];
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}
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/**
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2023-01-10 16:29:32 +00:00
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* Телепорт по комнатам.
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2022-12-20 01:57:09 +00:00
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*
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2023-01-10 16:29:32 +00:00
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* @param bool $out - обратный телепорт.
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2022-12-20 01:57:09 +00:00
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*
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* @return void
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*/
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public function teleport(bool $out = false)
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{
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$roomId = $out ? Config::RETURN_ROOM : Config::CUSTOM_BATTLE_ID + $this->u['level'];
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Db::sql('update users set room = ? where id = ?', [$roomId, $this->u['id']]);
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}
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/**
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2023-01-10 16:29:32 +00:00
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* Получаем список бойцов и бьём их на пары, между которыми стартуют поединки 1х1.
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* noinc - запрет на вмешательство
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* invis - невидимый бой
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2022-12-20 01:57:09 +00:00
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*
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* @param array $fightersList
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*
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* @return void
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*/
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public static function startBattle(array $fightersList)
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{
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$teamsq = sprintf("select id from users where battle = 0 and id in (%s)", implode(', ', $fightersList));
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$teams = array_chunk(Db::getColumn($teamsq), 2);
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foreach ($teams as $team) {
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if (count($team) !== 2) {
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continue;
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}
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Db::exec(
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'insert into battle (city, time_start, timeout, type, invis, noinc, travmChance, typeBattle)
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values (\'capitalcity\', unix_timestamp(), 60, 0, 1, 1, 0, ' . Config::CUSTOM_BATTLE_ID . ')'
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);
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$battleId = Db::lastInsertId();
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Db::sql('update stats set team = 1, zv = 0, hpNow = hpAll, mpNow = mpAll where id = ?', [$team[0]]);
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Db::sql('update stats set team = 2, zv = 0, hpNow = hpAll, mpNow = mpAll where id = ?', [$team[1]]);
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$query = sprintf('update users set battle = %d where id in (%d, %d)', $battleId, $team[0], $team[1]);
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Db::exec($query);
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}
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}
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/**
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2023-01-10 16:29:32 +00:00
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* Генерирует множественный запрос сразу на $quantity однотипных предметов в инвентарь пользователя $uid.
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2022-12-20 01:57:09 +00:00
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*
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* @param int $quantity
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*
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* @return void
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*/
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public function givePrizeItems(int $quantity)
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{
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$query = 'insert into items_users (item_id, uid, `data`, iznosMAX, lastUPD, time_create)
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values (' . Config::PRIZE_ITEM_ID . ', :uid, :data, 1, unix_timestamp(), unix_timestamp())';
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$args = [
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'uid' => $this->u['id'],
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'data' => 'nosale=1|musor=1|sudba=' . $this->uidToLogin() . '|lvl=8|tr_s1=0|tr_s2=0|tr_s3=0|tr_s4=0',
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];
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$stmt = Db::prepare($query);
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for ($i = 0; $i < $quantity; $i++) {
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$stmt->execute($args);
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}
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}
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2023-01-10 16:29:32 +00:00
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/** Эффект-ограничитель на участие в турнире.
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2022-12-20 01:57:09 +00:00
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*
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* @param int $unixtime
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*
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* @return void
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*/
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public function giveDelay(int $unixtime)
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{
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$query = 'insert into eff_users (id_eff, uid, `name`, timeUse) select id2, ?, mname, ? from eff_main where id2 = ?';
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$args = [Config::DELAY_EFFECT_ID, $this->u['id'], strtotime($unixtime)];
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Db::sql($query, $args);
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}
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/**
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2023-01-10 16:29:32 +00:00
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* Пробуем выкусить проигравшего в последней турнирной битве и удалить эту самую битву во избежание.
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2022-12-20 01:57:09 +00:00
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* @return mixed
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*/
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public static function getLooser(): int
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{
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$query = '
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select uid
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from
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battle_users,
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(select id, team_win
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from battle
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where
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team_win > 0 and
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typeBattle = ' . Config::CUSTOM_BATTLE_ID . '
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order by time_over desc
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limit 1) as last_battle
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where
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battle_users.battle = last_battle.id and
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battle_users.team != last_battle.team_win';
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return Db::getValue($query);
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}
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/**
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2023-01-10 16:29:32 +00:00
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* Нет проверок $message потому что оно всегда задаётся в коде и игрок на него не влияет.
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2022-12-20 01:57:09 +00:00
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*
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* @param string $message
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*
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* @return void
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*/
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public static function sysMessage(string $message)
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{
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if (empty($message)) {
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return;
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}
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2023-01-28 02:24:37 +00:00
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$cmsg = new \ChatMessage();
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$cmsg->setDa(1);
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$cmsg->setType(6);
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$cmsg->setText($message);
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(new \Chat())->sendMsg($cmsg);
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2022-12-20 01:57:09 +00:00
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}
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}
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