Оптимизация.
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@ -15,7 +15,7 @@ $pvr['vladenie'] = 1;
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$pvr['bron'] = array( 0 , 0 );
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$pvr['power'] = 1;
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$pvr['yron'] = $btl->yronGetrazmen($pvr['uid1'],$pvr['uid2'],3,rand(1,5),true);
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$pvr['yron'] = $btl->yronGetrazmen($pvr['uid1'],$pvr['uid2'],3);
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$pvr['hp'] = floor(1+rand($pvr['yron']['y'],$pvr['yron']['m_y']));
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$pvr['hp'] = round($pvr['hp']*0.40);
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@ -308,9 +308,17 @@ if ($pl['id'] == 189) {
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} elseif ($pl['id'] == 271) {
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//прием Прорыв 1\3 урона оружием
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$tp_atk = $btl->weaponTx($btl->stats[$btl->uids[$u->info['id']]]['items'][$btl->stats[$btl->uids[$u->info['id']]]['wp3id']]);
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//$tp_atk = 0;
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$yi_atk = $btl->weaponAt22($btl->stats[$btl->uids[$u->info['id']]]['items'][$btl->stats[$btl->uids[$u->info['id']]]['wp3id']], $btl->stats[$btl->uids[$u->info['id']]], $tp_atk);
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$hpmin = $btl->yrn($btl->stats[$btl->uids[$u->info['id']]], $btl->stats[$btl->uids[$u->info['enemy']]], $btl->users[$btl->uids[$u->info['id']]], $btl->users[$btl->uids[$u->info['enemy']]], $btl->stats[$btl->uids[$u->info['id']]]['lvl'], $btl->stats[$btl->uids[$u->info['enemy']]]['lvl'], $tp_atk, $yi_atk[0], $yi_atk[1], 0, 0, 0, 0, $btl->stats[$btl->uids[$u->info['id']]]['m3'], 0, 0, 0);
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$hpmin = $btl->yrn(
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$btl->stats[$btl->uids[$u->info['id']]],
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$btl->stats[$btl->uids[$u->info['enemy']]],
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$btl->users[$btl->uids[$u->info['id']]],
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$btl->users[$btl->uids[$u->info['enemy']]],
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$tp_atk
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);
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$hpmin = rand($hpmin['min'], $hpmin['max']);
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} elseif ($pl['id'] == 212) {
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//Ограниченный маневр
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