Ремонт входа ботов в бой.

This commit is contained in:
Ivor Barhansky 2023-09-30 17:53:26 +03:00
parent eb971fbc65
commit 7535cc657a
2 changed files with 100 additions and 152 deletions

View File

@ -815,7 +815,7 @@ class Dungeon
if (isset($obj['id'])) {
$tbot = mysql_fetch_assoc(
mysql_query(
'SELECT * FROM `dungeon_bots` WHERE `x` = "' . $obj['x'] . '" AND `y` = "' . $obj['y'] . '" AND `dn` = "' . $this->info['id'] . '" AND `for_dn` = "0" AND `delete` = "0" LIMIT 1'
'SELECT id2 FROM `dungeon_bots` WHERE `x` = "' . $obj['x'] . '" AND `y` = "' . $obj['y'] . '" AND `dn` = "' . $this->info['id'] . '" AND `for_dn` = "0" AND `delete` = "0" LIMIT 1'
)
);
@ -888,9 +888,9 @@ class Dungeon
//Проверяем кого нужно убить и убили-ли
$j = 1;
$jn = 0;
$tuz = mysql_fetch_assoc(
mysql_fetch_assoc(
mysql_query(
'SELECT `x`,`y`,`id`,`hpNow` FROM `stats` WHERE `dnow` = "' . $this->info['id'] . '" AND ( (`x` = ' . ($pl['x'] + 1) . ' AND `y` = ' . ($pl['y']) . ') OR (`x` = ' . ($pl['x'] - 1) . ' AND `y` = ' . ($pl['y']) . ') OR (`x` = ' . ($pl['x']) . ' AND `y` = ' . ($pl['y'] + 1) . ') OR (`x` = ' . ($pl['x']) . ' AND `y` = ' . ($pl['y'] - 1) . ') ) LIMIT 1'
'SELECT `x`,`y`,`id`,`hpNow` FROM `stats` WHERE `dnow` = "' . $this->info['id'] . '" AND ( (`x` = ' . ($obj['x'] + 1) . ' AND `y` = ' . ($obj['y']) . ') OR (`x` = ' . ($obj['x'] - 1) . ' AND `y` = ' . ($obj['y']) . ') OR (`x` = ' . ($obj['x']) . ' AND `y` = ' . ($obj['y'] + 1) . ') OR (`x` = ' . ($obj['x']) . ' AND `y` = ' . ($obj['y'] - 1) . ') ) LIMIT 1'
)
);
while ($j < count($t)) {
@ -931,7 +931,8 @@ class Dungeon
mysql_query('SELECT `name` FROM `items_main` WHERE `id` = "' . $itm[0] . '" LIMIT 1')
);
mysql_query(
'UPDATE `items_users` SET `delete` = "' . time() . '" WHERE `item_id` = "' . $itm[0] . '" AND `uid` = "' . $u->info['id'] . '" AND (`delete` = 0 OR `delete` = 100) AND `inShop` = 0 AND `inTransfer` = 0 AND `inOdet` = 0 LIMIT ' . $itm[1]
'UPDATE `items_users` SET `delete` = "' . time(
) . '" WHERE `item_id` = "' . $itm[0] . '" AND `uid` = "' . $u->info['id'] . '" AND (`delete` = 0 OR `delete` = 100) AND `inShop` = 0 AND `inTransfer` = 0 AND `inOdet` = 0 LIMIT ' . $itm[1]
);
$r .= 'Предмет &quot;<b>' . $uitm['name'] . '</b>&quot; (x' . $itm[1] . ') был утрачен...<br>';
$j++;
@ -1272,125 +1273,68 @@ class Dungeon
}
}
public function botAtack($bot, $uid, $bs)
public function botAtack($bot, $uid, $bs): void
{
global $u, $c, $code;
$user = mysql_fetch_assoc(
mysql_query('SELECT `id`,`battle` FROM `users` WHERE `id` = "' . $uid['id'] . '" LIMIT 1')
);
### FIXME ВОЗМОЖНО тут потерялись [dungeon_bots.bot_group], ячейка отвечающая за группу разных ботов. Не вижу где это ипользуется. Тут только однотипные боты.
global $u;
if ($user['battle'] > 0) {
$btli = mysql_fetch_assoc(
mysql_query(
'SELECT `id` FROM `battle` WHERE `id` = "' . $user['battle'] . '" AND `team_win` = "-1" LIMIT 1'
)
);
}
$battleId = Db::getValue('select users.battle from users left join battle on users.battle = battle.id where users.id = ? and team_win = -1', [$uid['id']]);
if (!isset($btli['id'])) { //Создаем поединок
$btl_id = 0;
$expB = 0;
$btl = ['players' => '', 'timeout' => 120, 'type' => 0, 'invis' => 0, 'noinc' => 0, 'travmChance' => 0, 'typeBattle' => 0, 'addExp' => $expB, 'money' => 0];
if (empty($battleId)) { //Создаем поединок
Db::sql('insert into battle (dungeon, dn_id, x, y, time_start, type) values (?,?,?,?,unix_timestamp(), 0)', [$this->info['id2'], $this->info['id'], $bot['x'], $bot['y']]);
$battleId = Db::lastInsertId();
mysql_query(
'INSERT INTO `battle` (`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`) VALUES ("' . $this->info['id2'] . '", "' . $this->info['id'] . '", "' . $bot['x'] . '", "' . $bot['y'] . '", "' . $u->info['city'] . '", "' . time() . '", "' . $btl['players'] . '", "' . $btl['timeout'] . '", "' . $btl['type'] . '", "' . $btl['invis'] . '", "' . $btl['noinc'] . '", "' . $btl['travmChance'] . '", "' . $btl['typeBattle'] . '", "' . $btl['addExp'] . '", "' . $btl['money'] . '")'
);
$btl_id = mysql_insert_id();
if ($btl_id > 0) { //Добавляем ботов
$sp = mysql_query(
'SELECT * FROM `dungeon_bots` WHERE `for_dn` = "0" AND `delete` = "0" AND `dn` = "' . $this->info['id'] . '" AND `id2` = "' . $bot['id2'] . '" LIMIT 1'
); // Только тот, который напал и жив ли он?
$j = 0;
$logins_bot = [];
while ($pl = mysql_fetch_assoc($sp)) {
mysql_query(
'UPDATE `dungeon_bots` SET `inBattle` = "' . $btl_id . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1'
);
$jui = 1;
while ($jui <= $pl['colvo']) {
$k = $u->addNewbot($pl['id_bot'], null, null, $logins_bot);
$logins_bot = $k['logins_bot'];
if ($k) {
$upd = mysql_query(
'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
);
if ($upd) {
$upd = mysql_query(
'UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
);
if ($upd) {
$j++;
}
}
}
$jui++;
if ($battleId > 0) { //Добавляем ботов
$addBotQuantity = 0;
$dungeonBots = Db::getRow('select id_bot, colvo from dungeon_bots where for_dn = 0 and dn = ? and id2 = ?', [$this->info['id'], $bot['id2']]); //Только тот, который напал и жив ли он?
Db::sql('update dungeon_bots set inBattle = ? where id2 = ?', [$battleId, $bot['id2']]);
for ($i = 1; $i <= $dungeonBots['colvo']; $i++) {
$k = $u->addNewbot($dungeonBots['id_bot'], null, null);
if (!$k) {
continue;
}
Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$battleId, $k['id']]);
$addBotQuantity++;
}
unset($logins_bot);
if ($j > 0) {
mysql_query(
'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1'
);
mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
if ($addBotQuantity > 0) {
Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 1 where users.id = ?', [$battleId, $uid['id']]);
}
}
} else {
$btl_id = $btli['id'];
//Добавляем ботов
$sp = mysql_query(
'SELECT * FROM `dungeon_bots` WHERE `for_dn` = "0" AND `delete` = "0" AND `dn` = "' . $this->info['id'] . '" AND `id2` = "' . $bot['id2'] . '" LIMIT 1'
);
$j = 0;
$logins_bot = [];
$logins_bot_text = [];
$logins_bot_vars = ['time1=' . time() . ''];
while ($pl = mysql_fetch_assoc($sp)) {
mysql_query(
'UPDATE `dungeon_bots` SET `inBattle` = "' . $btl_id . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1'
);
$jui = 1;
while ($jui <= $pl['colvo']) {
$k = $u->addNewbot($pl['id_bot'], null, null, $logins_bot);
$logins_bot = $k['logins_bot'];
$logins_bot_text[] = ' <strong>' . $k['login'] . '</strong>';
if ($k != false) {
$upd = mysql_query(
'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
);
if ($upd) {
$upd = mysql_query(
'UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
);
if ($upd) {
$j++;
}
}
}
$jui++;
}
if ($j > 0) {
$logins_bot_text = '{tm1} В поединок вмешались: ' . implode(', ', $logins_bot_text) . '.';
$logins_bot_vars = implode('||', $logins_bot_vars);
$battle_log = mysql_fetch_assoc(
mysql_query(
'SELECT * FROM `battle_logs` WHERE `battle`=' . $btl_id . ' ORDER BY `id_hod` DESC LIMIT 1'
)
);
if ($battle_log['id_hod'] > 0) {
mysql_query(
'INSERT INTO `battle_logs` (`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zonb1`,`zona2`,`zonb2`,`type`) VALUES ("' . time() . '","' . $btl_id . '","' . ($battle_log['id_hod'] + 1) . '","' . $logins_bot_text . '","' . $logins_bot_vars . '","","","","",1)'
);
}
$dungeonBots = Db::getRow('select id_bot, colvo from dungeon_bots where for_dn = 0 and dn = ? and id2 = ?', [$this->info['id'], $bot['id2']]);
Db::sql('update dungeon_bots set inBattle = ? where id2 = ?', [$battleId, $bot['id2']]);
$addBotQuantity = 0;
$botNamesArray = [];
for ($i = 1; $i <= $dungeonBots['colvo']; $i++) {
$k = $u->addNewbot($dungeonBots['id_bot'], null, null);
if (!$k) {
continue;
}
$botNamesArray[] = $k['login'];
Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$battleId, $k['id']]);
$addBotQuantity++;
}
unset($logins_bot);
if ($j > 0) {
mysql_query(
'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1'
);
mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
if ($addBotQuantity > 0) {
$turnId = Db::getValue('select id_hod from battle_logs where battle = ? order by id_hod desc limit 1', [$battleId]);
if ($turnId > 0) {
Db::sql(
"insert into battle_logs (time, battle, id_hod, text, vars, zona1, zona2, zonb1, zonb2, type) values (unix_timestamp(),?,?,?,concat('time1=', unix_timestamp()),'','','','',1)",
[
$battleId,
$turnId + 1,
'{tm1} В поединок вмешались: <strong>' . implode(', ', $botNamesArray) . '</strong>.',
]
);
}
Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 1 where users.id = ?', [$battleId, $uid['id']]);
}
}
}
@ -2083,7 +2027,7 @@ class Dungeon
$pos = [];
while ($pl = mysql_fetch_assoc($sp)) {
if (!isset($this->cord[$pl['y'] . '_' . $pl['x']])) {
continue;
continue;
}
if (
@ -2304,18 +2248,22 @@ class Dungeon
}
$botsArr = Db::getRows('select * from dungeon_bots left join test_bot on dungeon_bots.id_bot = test_bot.id where dn = ? and x <= ? and x >= ? and y <= ? and y >= ? limit 50',[
$u->info['dnow'], $whrVals[$this->gs][0], $whrVals[$this->gs][1], $whrVals[$this->gs][2], $whrVals[$this->gs][3],
]);
$botsArr = Db::getRows(
'select * from dungeon_bots left join test_bot on dungeon_bots.id_bot = test_bot.id where dn = ? and x <= ? and x >= ? and y <= ? and y >= ? limit 50', [
$u->info['dnow'], $whrVals[$this->gs][0], $whrVals[$this->gs][1], $whrVals[$this->gs][2], $whrVals[$this->gs][3],
]
);
foreach ($botsArr as $pl) {
// }
//
// $sp = mysql_query(
// 'SELECT `u`.*,`st`.* FROM `dungeon_bots` AS `u` LEFT JOIN `test_bot` AS `st` ON (`u`.`id_bot` = `st`.`id`) WHERE `u`.`dn` = "' . $u->info['dnow'] . '" AND ' . $whr[$this->gs] . ' AND `u`.`delete` = "0" LIMIT 50'
// );
// while ($pl = mysql_fetch_assoc($sp)) {
if (!isset($this->cord[$pl['y'] . '_' . $pl['x']])) {
continue;
}
// }
//
// $sp = mysql_query(
// 'SELECT `u`.*,`st`.* FROM `dungeon_bots` AS `u` LEFT JOIN `test_bot` AS `st` ON (`u`.`id_bot` = `st`.`id`) WHERE `u`.`dn` = "' . $u->info['dnow'] . '" AND ' . $whr[$this->gs] . ' AND `u`.`delete` = "0" LIMIT 50'
// );
// while ($pl = mysql_fetch_assoc($sp)) {
$i++;
if (!isset($pos[$this->cord[$pl['y'] . '_' . $pl['x']]])) {
$pos[$this->cord[$pl['y'] . '_' . $pl['x']]] = 0;
@ -2329,7 +2277,7 @@ class Dungeon
if ($pl['noatack'] == 1 && $this->info['bsid'] == 0) {
$noat = 0;
}
$r .= ',' . ($i - 1) . ':{9:0,0:' . $pl['id2'] . ',1:\'' . $pl['login'] . '\',2:' . (0 + $this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:' . $pl['sex'] . ',4:\'' . str_replace(
$r .= ',' . ($i - 1) . ':{9:0,0:' . $pl['id2'] . ',1:\'' . $pl['login'] . '\',2:' . ((int)$this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:' . $pl['sex'] . ',4:\'' . str_replace(
'.gif', '', $pl['obraz']
) . '\',5:\'bot\',6:' . $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] . ',7:' . $dlg . ',8:' . $noat . '}';
}

View File

@ -549,11 +549,11 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
}
}
zfloor0[rz] = '<img title="' + v[1] + '" onclick="' + actionNow + '" src="//img.new-combats.tech/1x1.gif" style="cursor: pointer; position: absolute; top: ' + new_top + 'px; left: ' + new_left + 'px; width: ' + new_w + 'px; height: ' + new_h + 'px;" />' + zfloor0[rz];
zfloor0[rz] = '<img title="' + v[1] + '" onclick="' + actionNow + '" src="<?= Config::img() ?>/1x1.gif" style="cursor: pointer; position: absolute; top: ' + new_top + 'px; left: ' + new_left + 'px; width: ' + new_w + 'px; height: ' + new_h + 'px;" />' + zfloor0[rz];
} else {
zfloor0[rz] = '<img title="' + v[1] + '" src="//img.new-combats.tech/1x1.gif" style="position: absolute; top: ' + new_top + 'px; left: ' + new_left + 'px; width: ' + new_w + 'px; height: ' + new_h + 'px;" />' + zfloor0[rz];
zfloor0[rz] = '<img title="' + v[1] + '" src="<?= Config::img() ?>/1x1.gif" style="position: absolute; top: ' + new_top + 'px; left: ' + new_left + 'px; width: ' + new_w + 'px; height: ' + new_h + 'px;" />' + zfloor0[rz];
}
r = '<img title="obj" src="//img.new-combats.tech/i/sprites/' + v[4] + '" class="dObj" style="position: absolute; top: ' + new_top + 'px; left: ' + new_left + 'px; width: ' + new_w + 'px; height: ' + new_h + 'px;" />';
r = '<img title="obj" src="<?= Config::img() ?>/i/sprites/' + v[4] + '" class="dObj" style="position: absolute; top: ' + new_top + 'px; left: ' + new_left + 'px; width: ' + new_w + 'px; height: ' + new_h + 'px;" />';
}
return r;
}
@ -613,11 +613,11 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
if (v[5] == 'bot' || <?=$d->info['bsid'];?> > 0) {
action = 'dialogMenu(' + v[0] + ',' + v[8] + ',' + v[7] + ',0,0,event,' + v[9] + ');';
}
zfloor0[rz] += '<img title="' + v[1] + '" onClick="' + action + '" src="//img.new-combats.tech/1x1.gif" style="cursor:pointer;position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
zfloor0[rz] += '<img title="' + v[1] + '" onClick="' + action + '" src="<?= Config::img() ?>/1x1.gif" style="cursor:pointer;position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
} else {
zfloor0[rz] += '<img title="' + v[1] + '" src="//img.new-combats.tech/1x1.gif" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
zfloor0[rz] += '<img title="' + v[1] + '" src="<?= Config::img() ?>/1x1.gif" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
}
r = '<img title="user" src="//img.new-combats.tech/chars/' + v[3] + '/' + v[4] + '.gif" class="dUser" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
r = '<img title="user" src="<?= Config::img() ?>/chars/' + v[3] + '/' + v[4] + '.gif" class="dUser" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
}
return r;
}
@ -764,9 +764,9 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
}
$r = '<table style="display:inline-block;" border="0" cellspacing="0" cellpadding="0" height="10"><tr><td valign="middle" width="120" style="padding-top:12px">
<div style="position:relative;"><div id="vhp-1234600000' . $pl['id'] . '" title="Выполнение задания" align="left" class="seehp" style="position:absolute; top:-10px; width:120px; height:10px; z-index:12;"> ' . $xrz . '/' . $r . '</div>
<div title="Выполнение задания" class="hpborder" style="position:absolute; top:-10px; width:120px; height:9px; z-index:13;"><img src="//img.new-combats.tech/1x1.gif" height="9" width="1"></div>
<div class="hp_3 senohp" style="height:9px; width:120px; position:absolute; top:-10px; z-index:11;" id="lhp-1234600000' . $pl['id'] . '"><img src="//img.new-combats.tech/1x1.gif" height="9" width="1"></div>
<div title="Выполнение задания" class="hp_none" style="position:absolute; top:-10px; width:120px; height:10px; z-index:10;"><img src="//img.new-combats.tech/1x1.gif" height="10"></div>
<div title="Выполнение задания" class="hpborder" style="position:absolute; top:-10px; width:120px; height:9px; z-index:13;"><img src="'. Config::img() .'/1x1.gif" height="9" width="1"></div>
<div class="hp_3 senohp" style="height:9px; width:120px; position:absolute; top:-10px; z-index:11;" id="lhp-1234600000' . $pl['id'] . '"><img src="'. Config::img() .'/1x1.gif" height="9" width="1"></div>
<div title="Выполнение задания" class="hp_none" style="position:absolute; top:-10px; width:120px; height:10px; z-index:10;"><img src="'. Config::img() .'/1x1.gif" height="10"></div>
</div></td></tr></table><br><script>top.startHpRegen("main",-1234600000' . $pl['id'] . ',' . $xrz . ',' . $r . ',0,0,0,0,0,0,1)</script>';
$qsee .= '<small>Задание: &nbsp; ' . $pl['info'] . ' ' . $r . '</small><br>';
@ -782,14 +782,14 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
</div>
</td>
<td width="530" height="260" valign="top"
style="background-image:url(//img.new-combats.tech/maze_layer.jpg); background-repeat:no-repeat;">
style="background-image:url(<?= Config::img() ?>/maze_layer.jpg); background-repeat:no-repeat;">
<div style="position:relative;">
<div style="position:absolute;z-index:1;left:397px;top:0px;">
<div id="pline1"></div>
</div>
<div style="position:absolute; z-index:50; left: 374px; top: 110px;">
<img src="//img.new-combats.tech/podzem-map.png"/>
<img src="<?= Config::img() ?>/podzem-map.png"/>
</div>
<div id="minimap"
style="position:absolute; left: 374px; top: 110px;">
@ -846,7 +846,7 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
position: absolute;
top: -8px;
left: -6px;
/ / background-image: url("//img.new-combats.tech/drgn/bg/r.gif");
/ / background-image: url("<?= Config::img() ?>/drgn/bg/r.gif");
}
</style>
</table>
@ -889,7 +889,7 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
$sb1 = Db::getRow('select x, y from dungeon_obj where name like ? and dn = ? limit 1', ['%Шайба%', $d->info['id']]);
while($pl = mysql_fetch_array($sp)) {
$css = '"background-image":"url(//img.new-combats.tech/fon555.png)",';
$css = '"background-image":"url('. Config::img() .'/fon555.png)",';
$j = 0;
while ($j < 4) {
@ -902,7 +902,7 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
}
if(!empty($sb1) && $sb1['x'] == $pl['x'] && $sb1['y'] == $pl['y'] ) {
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Шайба!\" style=\"margin:2px 3px 3px 2px;background-image:url(//img.new-combats.tech/i/move/shb.gif)\" src=\"//img.new-combats.tech/1x1.gif\" width=\"7\" height=\"7\">");';
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Шайба!\" style=\"margin:2px 3px 3px 2px;background-image:url('. Config::img() .'/i/move/shb.gif)\" src=\"'. Config::img() .'/1x1.gif\" width=\"7\" height=\"7\">");';
}elseif ($u->info['x'] == $pl['x'] && $u->info['y'] == $pl['y']) {
if ($d->info['id2'] == 15) {
$tmbth = 4;
@ -912,9 +912,9 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
} elseif ($tm['team'] == 2) {
$tmbth = 2;
}
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Это Вы\" style=\"margin:2px 3px 3px 2px;background-image:url(//img.new-combats.tech/i/move/p' . $tmbth . '/d0.gif)\" src=\"//img.new-combats.tech/1x1.gif\" width=\"7\" height=\"7\">");';
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Это Вы\" style=\"margin:2px 3px 3px 2px;background-image:url('. Config::img() .'/i/move/p' . $tmbth . '/d0.gif)\" src=\"'. Config::img() .'/1x1.gif\" width=\"7\" height=\"7\">");';
} else {
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Это Вы\" style=\"margin:2px 3px 3px 2px;background-image:url(//img.new-combats.tech/i/move/p1/d0.gif)\" src=\"//img.new-combats.tech/1x1.gif\" width=\"7\" height=\"7\">");';
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Это Вы\" style=\"margin:2px 3px 3px 2px;background-image:url('. Config::img() .'/i/move/p1/d0.gif)\" src=\"'. Config::img() .'/1x1.gif\" width=\"7\" height=\"7\">");';
}
} elseif ($d->info['id2'] == 15) {
$tmbth = 4;
@ -930,12 +930,12 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
)
);
if (isset($tbshin['id'])) {
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Шайба!\" style=\"margin:2px 3px 3px 2px;background-image:url(//img.new-combats.tech/i/move/shb.gif)\" src=\"//img.new-combats.tech/1x1.gif\" width=\"7\" height=\"7\">");';
echo '$("#min_' . $pl['x'] . '_' . $pl['y'] . '").html("<img class=\"u_rot' . $u->info['s'] . '\" title=\"Шайба!\" style=\"margin:2px 3px 3px 2px;background-image:url('. Config::img() .'/i/move/shb.gif)\" src=\"'. Config::img() .'/1x1.gif\" width=\"7\" height=\"7\">");';
} else {
echo '$("#min_' . $uxy[$pl['x'] . '_' . $pl['y']]['x'] . '_' . $uxy[$pl['x'] . '_' . $pl['y']]['y'] . '").html("<img class=\"u_rot' . $uxy[$pl['x'] . '_' . $pl['y']]['s'] . '\" title=\"' . $uxy[$pl['x'] . '_' . $pl['y']]['login'] . '\" style=\"margin:2px 3px 3px 2px;background-image:url(//img.new-combats.tech/i/move/p' . $tmbth . '/d0.gif)\" src=\"//img.new-combats.tech/1x1.gif\" width=\"7\" height=\"7\">");';
echo '$("#min_' . $uxy[$pl['x'] . '_' . $pl['y']]['x'] . '_' . $uxy[$pl['x'] . '_' . $pl['y']]['y'] . '").html("<img class=\"u_rot' . $uxy[$pl['x'] . '_' . $pl['y']]['s'] . '\" title=\"' . $uxy[$pl['x'] . '_' . $pl['y']]['login'] . '\" style=\"margin:2px 3px 3px 2px;background-image:url('. Config::img() .'/i/move/p' . $tmbth . '/d0.gif)\" src=\"'. Config::img() .'/1x1.gif\" width=\"7\" height=\"7\">");';
}
}elseif (isset($uxy[$pl['x'] . '_' . $pl['y']])) {
echo '$("#min_' . $uxy[$pl['x'] . '_' . $pl['y']]['x'] . '_' . $uxy[$pl['x'] . '_' . $pl['y']]['y'] . '").html("<img class=\"u_rot' . $uxy[$pl['x'] . '_' . $pl['y']]['s'] . '\" title=\"' . $uxy[$pl['x'] . '_' . $pl['y']]['login'] . '\" style=\"margin:2px 3px 3px 2px;background-image:url(//img.new-combats.tech/i/move/p4/d0.gif)\" src=\"//img.new-combats.tech/1x1.gif\" width=\"7\" height=\"7\">");';
echo '$("#min_' . $uxy[$pl['x'] . '_' . $pl['y']]['x'] . '_' . $uxy[$pl['x'] . '_' . $pl['y']]['y'] . '").html("<img class=\"u_rot' . $uxy[$pl['x'] . '_' . $pl['y']]['s'] . '\" title=\"' . $uxy[$pl['x'] . '_' . $pl['y']]['login'] . '\" style=\"margin:2px 3px 3px 2px;background-image:url('. Config::img() .'/i/move/p4/d0.gif)\" src=\"'. Config::img() .'/1x1.gif\" width=\"7\" height=\"7\">");';
} elseif( isset($bxy[$pl['x'] . '_' . $pl['y']]) ) {
$bobrz = $bxy[$pl['x'] . '_' . $pl['y']]['obraz'];
@ -947,7 +947,7 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
}
?>
$("#min_<?=$bxy[$pl['x'] . '_' . $pl['y']]['x']?>_<?=$bxy[$pl['x'] . '_' . $pl['y']]['y']?>").html("<div style='position:relative; display:inline-block; width:1px; height:1px;'><img class='dBot' title='<?=$bxy[$pl['x'] . '_' . $pl['y']]['login']?>' src='//img.new-combats.tech/chars/<?=$bxy[$pl['x'] . '_' . $pl['y']]['sex']?>/<?=$bobrz?>'></div>");
$("#min_<?=$bxy[$pl['x'] . '_' . $pl['y']]['x']?>_<?=$bxy[$pl['x'] . '_' . $pl['y']]['y']?>").html("<div style='position:relative; display:inline-block; width:1px; height:1px;'><img class='dBot' title='<?=$bxy[$pl['x'] . '_' . $pl['y']]['login']?>' src='<?= Config::img() ?>/chars/<?=$bxy[$pl['x'] . '_' . $pl['y']]['sex']?>/<?=$bobrz?>'></div>");
<?php
}
$css = rtrim($css, ',');
@ -958,23 +958,23 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
</script>
</div>
<div style="position:absolute; z-index:50; left: 374px; top: 110px;">
<img src="//img.new-combats.tech/podzem-map2.png" alt=""/>
<img src="<?= Config::img() ?>/podzem-map2.png" alt=""/>
</div>
<img src="//img.new-combats.tech/g1.jpg" title="Обновить, X:<?= $u->info['x'] ?> ,Y:<?= $u->info['y'] ?>" width="31" height="18" id="g1" style="position: absolute; cursor:pointer; left: 435px; top: 53px;" alt=""/>
<img src="<?= Config::img() ?>/g1.jpg" title="Обновить, X:<?= $u->info['x'] ?> ,Y:<?= $u->info['y'] ?>" width="31" height="18" id="g1" style="position: absolute; cursor:pointer; left: 435px; top: 53px;" alt=""/>
<?php if ($d->testGone(3) > 0) { ?>
<img src="//img.new-combats.tech/g2.jpg" onclick="goToLoca(3,'направо');" width="27" height="48" id="g2" style="position:absolute;cursor:pointer; left: 492px; top: 40px;" alt=""/>
<img src="<?= Config::img() ?>/g2.jpg" onclick="goToLoca(3,'направо');" width="27" height="48" id="g2" style="position:absolute;cursor:pointer; left: 492px; top: 40px;" alt=""/>
<?php }
if ($d->testGone(4) > 0) { ?>
<img src="//img.new-combats.tech/g3.jpg" onclick="goToLoca(4,'налево');" width="28" height="46" id="g3" style="position:absolute;cursor:pointer; left: 382px; top: 40px;" alt=""/>
<img src="<?= Config::img() ?>/g3.jpg" onclick="goToLoca(4,'налево');" width="28" height="46" id="g3" style="position:absolute;cursor:pointer; left: 382px; top: 40px;" alt=""/>
<?php }
if ($d->testGone(2) > 0) { ?>
<img src="//img.new-combats.tech/g4.jpg" onclick="goToLoca(2,'назад');" width="45" height="25" id="g4" style="position:absolute;cursor:pointer; left: 428px; top: 72px;" alt=""/>
<img src="<?= Config::img() ?>/g4.jpg" onclick="goToLoca(2,'назад');" width="45" height="25" id="g4" style="position:absolute;cursor:pointer; left: 428px; top: 72px;" alt=""/>
<?php }
if ($d->testGone(1) > 0) { ?>
<img src="//img.new-combats.tech/g5.jpg" onclick="goToLoca(1,'вперед');" width="46" height="26" id="g5" style="position:absolute;cursor:pointer; left: 428px; top: 26px;" alt=""/>
<img src="<?= Config::img() ?>/g5.jpg" onclick="goToLoca(1,'вперед');" width="46" height="26" id="g5" style="position:absolute;cursor:pointer; left: 428px; top: 26px;" alt=""/>
<?php } ?>
<img src="//img.new-combats.tech/g6.jpg" width="30" height="19" id="g6" style="position:absolute;cursor:pointer; left: 399px; top: 28px;" alt=""/>
<img src="//img.new-combats.tech/g7.jpg" width="24" height="19" id="g7" style="position:absolute;cursor:pointer; left: 476px; top: 28px;" alt=""/>
<img src="<?= Config::img() ?>/g6.jpg" width="30" height="19" id="g6" style="position:absolute;cursor:pointer; left: 399px; top: 28px;" alt=""/>
<img src="<?= Config::img() ?>/g7.jpg" width="24" height="19" id="g7" style="position:absolute;cursor:pointer; left: 476px; top: 28px;" alt=""/>
<div id="Dungeon" class="Dungeon" style="width:352px;height:240px;padding:0;margin:10px;text-align:center;">
<!-- / MAP \ -->
@ -1032,7 +1032,7 @@ if ($d->point['fileadd'] == 0 && $d->point['file'] != '0' && $d->point['file'] !
28 => 'RightSide0_0',
];
foreach ($map as $k => $v) {
if ($d->walls[$k] === 1) {
if (isset($d->walls[$k]) && $d->walls[$k] === 1) {
continue;
}
$map[$k] = '';