WIP: перед введенимем класса Fighter.php
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<?php
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namespace Battle\Priem;
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abstract class AbstractPriem implements PriemInterface
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{
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protected int $caster;
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protected string $name;
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protected string $icon;
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protected int $power;
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/**
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* На кого применяем приём. Например:
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* self, static_friend, static_enemy, random_friend, random_enemy, random_friend_group, random_enemy_group,
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* all_friend, all_enemy, all,...
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* @var int
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*/
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protected int $targetType;
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/**
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* Массив id союзников
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* @var array
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*/
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protected array $friendTeam;
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/** Массив id противников
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* @var array
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*/
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protected array $enemyTeam;
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public function __construct(
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int $caster,
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array $friendTeam,
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array $enemyTeam,
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int $targetType,
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string $name,
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string $icon = '',
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) {
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$this->caster = $caster;
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$this->friendTeam = $friendTeam;
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$this->enemyTeam = $enemyTeam;
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$this->targetType = $targetType;
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$this->icon = $icon;
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$this->name = $name;
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}
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protected function getTarget(): array
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{
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$targets = [];
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$allExceptCaster = array_merge($this->friendTeam, $this->enemyTeam);
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switch ($this->targetType) {
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case self::TAGRET_SELF:
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$targets[] = $this->caster;
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break;
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case self::TARGET_RANDOM_ENEMY:
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shuffle($this->enemyTeam);
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$targets[] = end($this->enemyTeam);
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break;
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case self::TARGET_RANDOM_FRIEND:
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shuffle($this->friendTeam);
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$targets[] = end($this->friendTeam);
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break;
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case self::TARGET_RANDOM:
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shuffle($allExceptCaster);
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$targets[] = end($allExceptCaster);
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break;
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case self::TARGET_RANDOM_ENEMIES:
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for ($i = 1; $i <= count($this->enemyTeam); $i++) {
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if ($i > 1 && mt_rand(1,2) === 1) {
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continue;
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}
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shuffle($this->enemyTeam);
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$targets[] = array_shift($this->enemyTeam);
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}
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break;
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case self::TARGET_RANDOM_FRIENDS:
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for ($i = 1; $i <= count($this->friendTeam); $i++) {
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if ($i > 1 && mt_rand(1,2) === 1) {
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continue;
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}
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shuffle($this->friendTeam);
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$targets[] = array_shift($this->friendTeam);
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}
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break;
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case self::TARGET_RANDOMS:
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for ($i = 1; $i <= count($allExceptCaster); $i++) {
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if ($i > 1 && mt_rand(1,2) === 1) {
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continue;
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}
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shuffle($allExceptCaster);
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$targets[] = array_shift($allExceptCaster);
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}
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break;
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case self::TARGET_ALL_ENEMIES:
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$targets = $this->enemyTeam;
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break;
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case self::TARGET_ALL_FRIENDS:
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$targets = $this->friendTeam;
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break;
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case self::TARGET_ALL:
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$targets = $allExceptCaster;
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$targets[] = $this->caster;
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break;
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}
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return $targets;
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}
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/**
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* Возвращает иконку приёма. В текущей реализации у каждого приёма должна быть иконка.
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* @return string
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*/
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abstract public function getIcon(): string;
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}
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