'006699', 2 => '006699', 3 => '006699', 4 => '006699', 5 => '006699', 6 => '006699', 7 => '006699', ]; //не крит public array $mcolor = [ 1 => 'A00000', 2 => '008080', 3 => '0000FF', 4 => 'A52A2A', 5 => '006699', 6 => '006699', 7 => '006699', ]; //не крит public array $mname = [ 'огонь' => 1, 'воздух' => 2, 'вода' => 3, 'земля' => 4, 'свет' => 5, 'тьма' => 6, 'серая' => 7, ]; /** * Параметры приёмов, которые, наверное, надо бы занести в БД. * @var array|BattlePriem[] */ private array $prm; /**Кэширование данных (?!)*/ public bool $cached = false; /**Отображаем главное окно (1 - можно бить, 2 - ожидаем ход противника, 3 - Проиграли. Ожидаем завершения поединка)*/ public int $mainStatus = 1; /** Информация о поединке.*/ public Info $i; /**Информация о пользователях в этом бою*/ public array $users = []; /**Информация о статах пользователей в этом бою. Фактичесчки $user->stats для каждого участинка поединко.*/ public array $stats = []; /**Массив объектов бойцов*/ public array $fighters = []; /**Список пользователей и их id в stats или users. * * Все id пользователей записываются в этот массив по очереди, где id выступает ключом, а значение * это порядковый номер. * * Например id пользователя = 555 , то $uids[555] выдаст его порядковый номер в массиве users \ stats */ public array $uids = []; /**Список ударов в этом бою (действующих)*/ public array $atacks = []; /**Список uid кто нанес удар и по кому $ga[ {id кто ударил} ][ {id кого ударил} ]*/ public array $ga = []; /**Список uid кто нанес удар и по кому $ga[ {id кого ударили} ][ {id кто ударил} ]*/ private array $ag = []; public int $hodID = 0; private int|array $stnZbVs = 0; public array $bots = []; // ID ботов private array $iBots = []; // i бота private array $stnZb = []; /** Выбранные зоны атаки и блока */ private array $uAtc = [ 'id' => 0, 'a' => [1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0], 'b' => 0, ]; //Если игрок нанес удар /** Ошибка (текст) */ public string $e = ''; //Очистка кэша для ... private array $uclearc = []; private array $ucleari = []; public array $rehodeff = []; private array $poglast = []; /** Для номерных приёмов */ public array $um_priem = []; private int $importUser = 0; public array $pr_not_use = []; public array $del_val = []; private Finish $finish; public function __construct(private readonly Stat $statnames = new Stat()) { ignore_user_abort(true); $this->statnames->getBonus(); $this->finish = new Finish($this); $this->prm = [1 => new BattlePriem(act: 1, typeOf: 5), 2 => new BattlePriem(act: 2, typeOf: 3), 4 => new BattlePriem(act: 2, typeOf: 3), 7 => new BattlePriem(act: 1, typeOf: 4), 290 => new BattlePriem(act: 1, typeOf: 4), 294 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 295 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 296 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 297 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 298 => new BattlePriem(act: 2, typeOf: 3), 141 => new BattlePriem(act: 2, typeOf: 4), 147 => new BattlePriem(act: 2, typeOf: 4), 148 => new BattlePriem(act: 2, typeOf: 4), 149 => new BattlePriem(act: 2, typeOf: 4), 150 => new BattlePriem(act: 2, typeOf: 4), 142 => new BattlePriem(act: 2, typeOf: 4), 144 => new BattlePriem(act: 2, typeOf: 4), 146 => new BattlePriem(act: 2, typeOf: 4), 145 => new BattlePriem(act: 2, typeOf: 4), 8 => new BattlePriem(act: 1, typeOf: 1), 9 => new BattlePriem(act: 2, typeOf: 3), 10 => new BattlePriem(act: 1, typeOf: 1), 11 => new BattlePriem(act: 2, typeOf: 3), 45 => new BattlePriem(act: 1, typeOf: 4), 47 => new BattlePriem(act: 2, typeOf: 2), 48 => new BattlePriem(act: 1, typeOf: 1), 49 => new BattlePriem(act: 1, typeOf: 1), 138 => new BattlePriem(act: 2, typeOf: 3), 140 => new BattlePriem(act: 1, typeOf: 4), 193 => new BattlePriem(act: 2, typeOf: 3), 204 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 211 => new BattlePriem(act: 1, typeOf: 4), 213 => new BattlePriem(act: 1, typeOf: 4), 215 => new BattlePriem(act: 1, typeOf: 1), 216 => new BattlePriem(act: 2, typeOf: 2), 217 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 219 => new BattlePriem(act: 2, typeOf: 3), 220 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 222 => new BattlePriem(act: 2, typeOf: 3), 225 => new BattlePriem(act: 1, typeOf: 4), 226 => new BattlePriem(act: 1, typeOf: 4), 231 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 234 => new BattlePriem(act: 2, typeOf: 4), 235 => new BattlePriem(act: 2, typeOf: 3), 342 => new BattlePriem(act: 0, typeOf: 0), 343 => new BattlePriem(act: 0, typeOf: 0), 237 => new BattlePriem(act: 2, typeOf: 3), 239 => new BattlePriem(act: 2, typeOf: 3), 240 => new BattlePriem(act: 2, typeOf: 5), 21 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 73 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 74 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 75 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 76 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 77 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 78 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 79 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 22 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 80 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 81 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 82 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 83 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 84 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 36 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 85 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 86 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 87 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 88 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 89 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 90 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 23 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 70 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 71 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 72 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 269 => new BattlePriem(act: 2, typeOf: 9), 276 => new BattlePriem(act: 2, typeOf: 9), 277 => new BattlePriem(act: 2, typeOf: 9), 270 => new BattlePriem(act: 2, typeOf: 5, typeSec: 5), 280 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 281 => new BattlePriem(act: 2, typeOf: 5), 282 => new BattlePriem(act: 2, typeOf: 5), 24 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 210 => new BattlePriem(act: 2, typeOf: 8), 209 => new BattlePriem(act: 2, typeOf: 8), 208 => new BattlePriem(act: 2, typeOf: 8), 207 => new BattlePriem(act: 2, typeOf: 8), 206 => new BattlePriem(act: 2, typeOf: 8), 284 => new BattlePriem(act: 2, typeOf: 8), 175 => new BattlePriem(act: 2, typeOf: 8), 176 => new BattlePriem(act: 2, typeOf: 8), 177 => new BattlePriem(act: 2, typeOf: 8), 178 => new BattlePriem(act: 2, typeOf: 8), 179 => new BattlePriem(act: 2, typeOf: 8), 42 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 121 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 122 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 123 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 124 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 125 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 249 => new BattlePriem(act: 2, typeOf: 4), 248 => new BattlePriem(act: 2, typeOf: 4), 251 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 252 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 273 => new BattlePriem(act: 1, typeOf: 4), 286 => new BattlePriem(act: 1, typeOf: 4), 287 => new BattlePriem(act: 1, typeOf: 4), 288 => new BattlePriem(act: 1, typeOf: 4), 255 => new BattlePriem(act: 2, typeOf: 8), 337 => new BattlePriem(act: 2, typeOf: 5), 33 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 56 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 57 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 58 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 59 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 60 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 245 => new BattlePriem(act: 2, typeOf: 9), 327 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 328 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 329 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 330 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 331 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 332 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 333 => new BattlePriem(act: 2, typeOf: 0, moment: 3), 334 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 335 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 299 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 300 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 301 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 302 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 303 => new BattlePriem(act: 2, typeOf: 4), 304 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), 305 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3), ]; } public function initRefresh(User $user): bool { $this->i = new Info($user->info['battle']); $this->hodID = Db::getValue('select id_hod from battle_logs where battle = ? order by id desc limit 1', [$this->i->id]); if (!$this->hodID) { $this->hodID = 0; } return !empty($this->i->id); } //JS информация о игроке public function maginfoattack($u1, $u2, $type): int { /* 1 - огонь, 2 - воздух, 3 - вода, 4 - земля */ $v_l = str_replace(' ', ' ', $this->users[$this->uids[$u1]]['login']); $v_z = (int)$this->stats[$this->uids[$u2]]['zm' . $type]; //защита цели $v_p = (int)round( ( $this->stats[$this->uids[$u1]]['pzm' . $type] + $this->stats[$this->uids[$u1]]['pzm'] ) * 0.4 ); //подавление защиты от магии $v_m = (int)$this->stats[$this->uids[$u1]]['pm' . $type]; //мощность мага // return ' magelogin=' . $v_l . ' onMouseOver=top.hi(this,maginfo(' . $v_z . ',' . $v_p . ',' . $v_m . ',this),event,3,1,1,1,null); onMouseOut=top.hic(); onMouseDown=top.hic(); '; } public function hphe($uid, $hp, $false_t7 = false): float { if (!isset($this->stats[$this->uids[$uid]])) { echo 'WARNING! ОШИБКА! ПОТЕРЯНА ПЕРЕМЕННАЯ ЗДОРОВЬЯ ПЕРСОНАЖА!'; } else { $hpnow = floor($this->stats[$this->uids[$uid]]['hpNow']); $hpall = $this->stats[$this->uids[$uid]]['hpAll']; if ($hp > 0) { //Хиляем if ($hpnow + $hp > $hpall) { $hpli = $hpnow + $hp - $hpall; $hp -= $hpli; } if (isset($this->stats[$this->uids[$uid]]['min_heal_proc']) && $this->stats[$this->uids[$uid]]['min_heal_proc'] < -99) { $hp = 0; } else { $hp = $hp / 100 * (100 + $this->stats[$this->uids[$uid]]['min_heal_proc']); } //Отнимаем тактику if (!$false_t7) { if ($this->users[$this->uids[$uid]]['tactic7'] <= 0) { $hp = 0; $this->users[$this->uids[$uid]]['tactic7'] = 0; $this->stats[$this->uids[$uid]]['tactic7'] = $this->users[$this->uids[$uid]]['tactic7']; } else { $gdhh = round($hp / $this->stats[$this->uids[$uid]]['hpAll'] * 10, 2); if ($gdhh == 0) { $gdhh = 0.01; } $gdhd = round($this->users[$this->uids[$uid]]['tactic7'] / $gdhh * 100); $this->users[$this->uids[$uid]]['tactic7'] = round( ($this->users[$this->uids[$uid]]['tactic7'] - $gdhh), 2 ); if ($this->users[$this->uids[$uid]]['tactic7'] < 0) { $this->users[$this->uids[$uid]]['tactic7'] = 0; } $this->stats[$this->uids[$uid]]['tactic7'] = $this->users[$this->uids[$uid]]['tactic7']; if ($gdhd < 100) { $hp = floor($hp / 100 * $gdhd); } } } } elseif ($hp < 0) { //Отнимаемф if ($hpnow + $hp < 0) { $hpli = $hpnow + $hp; $hp += -($hpli); } } if ($this->stats[$this->uids[$uid]]['hpNow'] < 1) { $hp = 0; } $this->stats[$this->uids[$uid]]['last_hp'] = -$hp; Db::sql( 'update stats set last_hp = ?, tactic7 = ? where id = ?', [ $this->users[$this->uids[$uid]]['last_hp'], $this->users[$this->uids[$uid]]['tactic7'], $uid, ] ); } return (int)floor($hp); } //Мини лог /** * Какая-то хуедрыга для номерных файлов-приёмов * @param int $pid * @param int $uid * @param int $id * @return void */ public function deleffm(int $pid, int $uid, int $id): void { if ($id > 0) { Db::sql('delete from eff_users where id = ? and v1 = ? and v2 != 0', [$id, 'priem']); } else { Db::sql('delete from eff_users where uid = ? and v1 = ? and v2 = ?', [$uid, 'priem', $pid]); } } //Проверяем завершение боя public function clear_cache_start(): void { $uids = implode(',', $this->ucleari); Db::sql('delete from battle_cache where uid in (?)', [$uids]); } //завершение поединка /** * Проверка урон приемов над защитными. * Игрок 1 бьет по Игроку 2 при помощи приема на hp ед. здоровья. * @param $u2 * @param array $hp * @return array */ public function testYronPriemAttack($u2, array $hp): array { //Получаем приемы и смотрим когда какой действует foreach ($this->stats[$this->uids[$u2]]['effects'] as $effect) { if (!isset($effect) || $effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] != 140 && $effect['v2'] != 211 && $effect['v2'] != 45 ) { continue; } //Приемы от которых урон = 1 , то есть выдаем 0 $hp['y'] = -1; $hp['r'] = 1; $hp['k'] = 2; $hp['m_y'] = 1; $hp['m_k'] = 2; } return $hp; } public function takeYronNow(int $uid, int|float $hpDamageValue): void { global $u; (int)$hpDamageValue = floor($hpDamageValue); $this->users[$this->uids[$uid]]['battle_yron'] += $hpDamageValue; $this->stats[$this->uids[$uid]]['battle_yron'] += $hpDamageValue; if ($uid == $u->info['id']) { $u->info['battle_yron'] += $hpDamageValue; $u->stats['battle_yron'] += $hpDamageValue; } Db::sql('update stats set battle_yron = battle_yron + ? where id = ?', [$hpDamageValue, $uid]); } public function myInfo($id, $t): string { global $u; if (!isset($this->users[$this->uids[$id]]) && $u->info['id'] != $id) { return ''; } if ($u->info['id'] == $id || ($u->info['enemy'] == $id && $id > 0)) { //Всегда обновляем $this->users[$this->uids[$id]] = Db::getRow( 'select u.zag,u.id,u.login,u.login2,u.online,u.admin,u.city,u.cityreg,u.align,u.align_lvl,u.align_exp,u.clan, u.level,u.money,u.money3,u.money2,u.money4,u.battle,u.sex,u.obraz,u.win,u.win_t, u.lose,u.lose_t,u.nich,u.timemain,u.invis,u.bot_id,u.animal,u.type_pers, u.notrhod,u.bot_room,u.inuser,u.inturnir,u.inturnirnew,u.stopexp,u.real, s.* from users as u left join stats as s on (u.id = s.id) where u.id = ?', [$id] ); $this->stats[$this->uids[$id]] = $u->getStats($this->users[$this->uids[$id]], 0, 0, false, false, true); } $ur = $this->users[$this->uids[$id]]; $st = $this->stats[$this->uids[$id]]; $itm = $this->stats[$this->uids[$id]]['items']; $eff = $this->stats[$this->uids[$id]]['effects']; $i = 0; $img = Config::img(); $armor1 = '
Броня головы: '; $armor2 = '
Броня корпуса: '; $armor3 = '
Броня пояса: '; $armor4 = '
Броня ног: '; if ($u->info['seff'] < 1) { # Передаётся в js, переносы строк всё ломают! $ef = << HTML; while ($i != -1) { $nseef = 0; if ( $this->users[$this->uids[$ur['id']]]['id'] != $u->info['id'] && $ur['id'] != 0 && $this->stats[$this->uids[$ur['id']]]['seeAllEff'] != 1 ) { $nseef = 1; if (isset($eff[$i]['v1']) && $eff[$i]['v1'] == 'priem') { $eff[$i]['priem'] = Db::getRow('select * from priems where id = ?', [$eff[$i]['v2']]); } if (isset($eff[$i]['priem']['id']) && $eff[$i]['priem']['neg'] == 1) { $nseef = 0; } } if (isset($eff[$i]) && $eff[$i] != 'delete') { if ($nseef == 0) { $ei = '' . $eff[$i]['name'] . ''; if ($eff[$i]['x'] > 1) { $ei .= ' x' . $eff[$i]['x'] . ' '; } $ei .= match ($eff[$i]['type1']) { 1, 2, 3, 4, 5, 6 => ' (Эликсир)', 7, 8, 9, 10, 16 => ' (Заклятие)', 14 => ' (Прием)', 15 => ' (Изучение)', 17 => ' (Проклятие)', 18, 19 => ' (Травма)', 20 => ' (Пристрастие)', 22 => ' (Ожидание)', default => ' (Эффект)' }; $ei .= '
'; $time_still = ($eff[$i]['timeUse'] + ($eff[$i]['timeAce'] - $eff[$i]['timeUse']) + $eff[$i]['actionTime']); if ($eff[$i]['timeAce'] == 0) { $time_still += $eff[$i]['timeUse']; } $time_still -= time(); if ($eff[$i]['bp'] == 0 && $eff[$i]['timeUse'] != 77) { if ($eff[$i]['type1'] != 13) { $ei .= 'Осталось: ' . Conversion::secondsToTimeout($time_still); } } else { if ($eff[$i]['timeUse'] != 77 && $eff[$i]['hod'] < 1) { $ei .= 'Осталось: ' . Conversion::secondsToTimeout($time_still); } elseif ($eff[$i]['hod'] >= 0) { $ei .= 'Зарядов: ' . $eff[$i]['hod']; } } if ($eff[$i]['user_use'] != '') { $str = '
Автор: %s'; if ($this->users[$this->uids[$eff[$i]['user_use']]]['login2'] != '') { $ei .= sprintf($str, $this->users[$this->uids[$eff[$i]['user_use']]]['login2']); } elseif ($this->users[$this->uids[$eff[$i]['user_use']]]['login'] != '') { $ei .= sprintf($str, $this->users[$this->uids[$eff[$i]['user_use']]]['login']); } unset($str); } //Действие эффекта $tr = ''; $x = 0; $ed = Conversion::dataStringToArray($eff[$i]['data']); while ($x < count($this->statnames->sysBonusNames)) { $n = $this->statnames->sysBonusNames[$x]; if (isset($ed['add_' . $n]) && $n != 'pog') { $z = ''; if ($ed['add_' . $n] > 0) { $z = '+'; } $tr .= '
' . $this->statnames->bonusNames[$n] . ': ' . $z . $ed['add_' . $n]; } $x++; } if (isset($ed['add_mib1']) && $ed['add_mib1'] != 0) { if ($ed['add_mab1'] != 0) { $tr .= $armor1 . $ed['add_mib1'] . '-' . $ed['add_mab1']; } else { $m1l = $ed['add_mib1']; if ($m1l > 0) { $m1l = '+' . $m1l; } $tr .= $armor1 . $m1l; } } if (isset($ed['add_mib2']) && $ed['add_mib2'] != 0) { if ($ed['add_mab2'] != 0) { $tr .= $armor2 . $ed['add_mib2'] . '-' . $ed['add_mab2']; } else { $m1l = $ed['add_mib2']; if ($m1l > 0) { $m1l = '+' . $m1l; } $tr .= $armor2 . $m1l; } } if (isset($ed['add_mib3']) && $ed['add_mib3'] != 0) { if ($ed['add_mab3'] != 0) { $tr .= $armor3 . $ed['add_mib3'] . '-' . $ed['add_mab3']; } else { $m1l = $ed['add_mib3']; if ($m1l > 0) { $m1l = '+' . $m1l; } $tr .= $armor3 . $m1l; } } if (isset($ed['add_mib4']) && $ed['add_mib4'] != 0) { if ($ed['add_mab4'] != 0) { $tr .= $armor4 . $ed['add_mib4'] . '-' . $ed['add_mab4']; } else { $m1l = $ed['add_mib4']; if ($m1l > 0) { $m1l = '+' . $m1l; } $tr .= $armor4 . $m1l; } } $efix = 0; if (isset($ed['add_pog2']) && $ed['add_pog2'] > 0) { $efix = $ed['add_pog2']; } if (isset($ed['add_pog'])) { $tr .= '
Магический барьер способен поглотить еще ' . $ed['add_pog'] . ' ед. урона'; } if (isset($ed['add_pog2'])) { $tr .= '
Магический барьер способен поглотить еще ' . $ed['add_pog2'] . ' ед. урона (' . $ed['add_pog2p'] . '%)'; } if ($tr != '') { $ei .= $tr; } if ($eff[$i]['info'] != '') { $ei .= '
Информация:
' . $eff[$i]['info']; } $efcol = $eff[$i]['x']; $efimg = $eff[$i]['img']; $ef .= << HTML; unset($efix, $efcol, $efimg); } } elseif ($eff[$i] != 'delete') { $i = -2; } $i++; } } else { $ef = << HTML; } $ca = ''; if ($ur['clan'] > 0) { $clanName = ClanInfo::getNameById($ur['clan']); if (!empty($clanName)) { $ca = "$clanName"; } } if ($ur['align'] > 0) { $ca = "Склонность $ca"; } if ($ur['login2'] == '') { $ur['login2'] = $ur['login']; } if (floor($st['hpNow']) > $st['hpAll']) { $st['hpNow'] = $st['hpAll']; } if (floor($st['mpNow']) > $st['mpAll']) { $st['mpNow'] = $st['mpAll']; } $stsua = '' . $ur['login2'] . ''; $stsua .= '
Сила: ' . $st['s1']; $stsua .= '
Ловкость: ' . $st['s2']; $stsua .= '
Интуиция: ' . $st['s3']; $stsua .= '
Выносливость: ' . $st['s4']; if ($st['s5'] != 0) { $stsua .= '
Интелект: ' . $st['s5']; } if ($st['s6'] != 0) { $stsua .= '
Мудрость: ' . $st['s6']; } if ($st['s7'] != 0) { $stsua .= '
Духовность: ' . $st['s7']; } $tpImg = [ 1 => 4, 2 => 5, 14 => 6, 3 => 7, 5 => 8, 7 => 9, 17 => 10, 16 => 11, 13 => 12, 10 => 13, 9 => 14, 8 => 15, 11 => 17, //кольцо 2 12 => 18, //кольцо 3 ]; $upinfo = <<{$ur['login2']} [{$ur['level']}]  JS; $hpmp = [floor($st['hpNow']), floor($st['hpAll']), floor($st['mpNow']), floor($st['mpAll']),]; $info = <<'; $td = Conversion::dataStringToArray($itm[$i]['data']); $lvar = ''; if (isset($td['add_hpAll']) && $td['add_hpAll'] > 0) { $td['add_hpAll'] = '+' . $td['add_hpAll']; $lvar .= '
Уровень жизни: ' . $td['add_hpAll']; } if (isset($td['sv_yron_max']) && $td['sv_yron_max'] > 0 || isset($td['sv_yron_min']) && $td['sv_yron_min'] > 0) { $lvar .= '
Урон: ' . (0 + $td['sv_yron_min']) . '-' . (0 + $td['sv_yron_max']); } if (isset($td['add_mab1']) && $td['add_mab1'] > 0) { if ($td['add_mib1'] == $td['add_mab1']) { $m1l = '+'; $lvar .= $armor1 . $m1l . (0 + $td['add_mab1']); } else { $lvar .= $armor1 . (0 + $td['add_mib1']) . '-' . (0 + $td['add_mab1']); } } if (isset($td['add_mab2']) && $td['add_mab2'] > 0) { if ($td['add_mib2'] == $td['add_mab2']) { $m1l = '+'; $lvar .= $armor2 . $m1l . (0 + $td['add_mab2']); } else { $lvar .= $armor2 . (0 + $td['add_mib2']) . '-' . (0 + $td['add_mab2']); } } if (isset($td['add_mab3']) && $td['add_mab3'] > 0) { if ($td['add_mib3'] == $td['add_mab3']) { $m1l = '+'; $lvar .= $armor3 . $m1l . (0 + $td['add_mab3']); } else { $lvar .= $armor3 . (0 + $td['add_mib3']) . '-' . (0 + $td['add_mab3']); } } if (isset($td['add_mab4']) && $td['add_mab4'] > 0) { if ($td['add_mib4'] == $td['add_mab4']) { $m1l = '+'; $lvar .= $armor4 . $m1l . (0 + $td['add_mab4']); } else { $lvar .= $armor4 . (0 + $td['add_mib4']) . '-' . (0 + $td['add_mab4']); } } if (isset($itm[$i]['iznosMAX']) && $itm[$i]['iznosMAX'] > 0) { if (isset($itm[$i]['iznosMAXi']) && $itm[$i]['iznosMAXi'] == 999999999) { $lvar .= '
Долговечность: неразрушимо'; } else { $lvar .= '
Долговечность: ' . floor($itm[$i]['iznosNOW']) . '/' . floor($itm[$i]['iznosMAX']); } } $ttl .= $lvar; $ccv = ''; if (isset($itm[$i]['magic_inci']) && $itm[$i]['magic_inci'] != '' || isset($itm[$i]['magic_inc']) && $itm[$i]['magic_inc'] != '') { if ($itm[$i]['magic_inc'] == '') { $itm[$i]['magic_inc'] = $itm[$i]['magic_inci']; } $mgi = Db::getRow('select * from eff_main where id2 = ? and type1 = 12345', [$itm[$i]['magic_inc']]); if (isset($mgi['id2'])) { $ccv .= "top.useMagicBattle('{$mgi['mname']}','{$itm[$i]['id']}','{$mgi['img']}',1,2)"; } } $var1 = (int)$t; $var2 = (int)$itm[$i]['uid']; $var3 = (int)$itm[$i]['id']; $var4 = (int)$itm[$i]['inOdet']; $var5 = $itm[$i]['name']; $var6 = $ttl; $var7 = $itm[$i]['img']; $var8 = $ccv; $info .= "abitms($var1,$var2,$var3,$var4,`$var5`,`$var6`,`$var7`,`$var8`);"; unset($var1, $var2, $var3, $var4, $var5, $var6, $var7, $var8); $i++; } } return $info; } //Проводим удар /** * Проверка на выживших. * Дополнительно обнуляет отрицательное здоровье. * @return bool */ public function testUsersLive(): bool { $tl = 0; for ($i = 0; $i < count($this->uids); $i++) { if (empty($this->stats[$i]['id'])) { continue; } $this->stats[$i]['hpNow'] = max(0, (int)$this->stats[$i]['hpNow']); if (!empty($tml[$this->stats[$i]['team']]) || $this->stats[$i]['hpNow'] == 0) { continue; } $tml[$this->stats[$i]['team']] = 1; $tl++; } return $tl > 1; } //Запускаем магические предметы, если в них что-то встроено public function testFinish(): void { global $u; [ 'id' => $check, 'team_win' => $tw, ] = Db::getRow('select id, team_win from battle where id = ?', [$this->i->id]); if (empty($check)) { return; } if ($tw !== -1) { $this->finish->finishBattle(nl: 10); return; } $tml = []; $tmv = []; $tl = 0; $i = 0; $j = 0; //fixme есть аналогичное во внешней функции, возможно ошибка. testUsersLive() while ($i < count($this->uids)) { if ($this->stats[$i]['id'] > 0) { if (floor($this->stats[$i]['hpNow']) < 1) { $this->stats[$i]['hpNow'] = 0; } if (!isset($tml[$this->users[$i]['team']]) && floor($this->stats[$i]['hpNow']) >= 1) { $tml[$this->users[$i]['team']] = 1; $tmv[$j] = $this->users[$i]['team']; $tl++; } } $i++; } if ($tl > 1) { return; } //Доп.проверка $tmHpNow = []; $tmNow = []; foreach ( Db::getRow('select team, hpnow from users left join stats on users.id = stats.id where battle = ?', [$this->i->id]) as $pl ) { if (!isset($tmHpNow[$pl['team']])) { $tmHpNow[$pl['team']] = 0; $tmNow[] = $pl['team']; } $hpTm = floor($pl['hpNow']); if ($hpTm < 0) { $hpTm = 0; } if ($hpTm > 0) { $tmHpNow[$pl['team']] += $pl['hpNow']; } } $gdj = 0; $i = 0; while ($i < count($tmNow)) { if (isset($tmNow[$i])) { $j = $tmNow[$i]; if ($tmHpNow[$j] > 0) { $gdj++; } } $i++; } if ($gdj > 1) { echo 'Поединок может завершиться не корректно... (Сообщите Администрации об этом)'; } //завершаем поединок, кто-то один победил, либо ничья $i = 0; $tmwin = 0; while ($i < count($tmv)) { if ($tmv[$i] >= 1 && $tml[$tmv[$i]] > 0) { $tmwin = $tmv[$i]; } $i++; } $ir = 0; $bi = 0; if ($this->i->id > 0) { if ($this->i->izlom == 0) { //данные о игроках в бою $trl = mysql_query( 'SELECT `u`.`no_ip`,`u`.`id`,`u`.`notrhod`,`u`.`login`,`u`.`login2`,`u`.`sex`,`u`.`online`,`u`.`admin`,`u`.`align`,`u`.`align_lvl`,`u`.`align_exp`,`u`.`clan`,`u`.`level`,`u`.`battle`,`u`.`obraz`,`u`.`win`,`u`.`lose`,`u`.`nich`,`u`.`animal`,`st`.`stats`,`st`.`hpNow`,`st`.`mpNow`,`st`.`exp`,`st`.`dnow`,`st`.`team`,`st`.`battle_yron`,`st`.`battle_exp`,`st`.`enemy`,`st`.`battle_text`,`st`.`upLevel`,`st`.`timeGo`,`st`.`timeGoL`,`st`.`bot`,`st`.`lider`,`st`.`btl_cof`,`st`.`tactic1`,`st`.`tactic2`,`st`.`tactic3`,`st`.`tactic4`,`st`.`tactic5`,`st`.`tactic6`,`st`.`tactic7`,`st`.`x`,`st`.`y`,`st`.`battleEnd`,`st`.`priemslot`,`st`.`priems`,`st`.`priems_z`,`st`.`bet`,`st`.`clone`,`st`.`atack`,`st`.`bbexp`,`st`.`res_x`,`st`.`res_y`,`st`.`res_s`,`st`.`id`,`st`.`last_hp`,`st`.`last_pr`,`u`.`sex`,`u`.`money`,`u`.`money3`,`u`.`money2`,`u`.`bot_id` FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`battle` = "' . $this->i->id . '" ORDER BY `st`.`bot` DESC' ); $this->users = []; $this->stats = []; $this->uids = []; $this->bots = []; $this->iBots = []; while ($pl = mysql_fetch_array($trl)) { //записываем данные if ($pl['login2'] == '') { $pl['login2'] = $pl['login']; } $this->users[$ir] = $pl; $this->uids[$pl['id']] = $ir; if ($pl['bot'] > 0) { $this->bots[$bi] = $pl['id']; $this->iBots[$pl['id']] = $bi; $bi++; } //записываем статы $this->stats[$ir] = $u->getStats($pl['id'], 0, 0, false, false, true); $ir++; } } elseif (!isset($this->uids[$u->info['id']])) { //данные о игроках в бою $trl = mysql_query( 'SELECT `u`.`no_ip`,`u`.`id`,`u`.`notrhod`,`u`.`login`,`u`.`login2`,`u`.`sex`,`u`.`online`,`u`.`admin`,`u`.`align`,`u`.`align_lvl`,`u`.`align_exp`,`u`.`clan`,`u`.`level`,`u`.`battle`,`u`.`obraz`,`u`.`win`,`u`.`lose`,`u`.`nich`,`u`.`animal`,`st`.`stats`,`st`.`hpNow`,`st`.`mpNow`,`st`.`exp`,`st`.`dnow`,`st`.`team`,`st`.`battle_yron`,`st`.`battle_exp`,`st`.`enemy`,`st`.`battle_text`,`st`.`upLevel`,`st`.`timeGo`,`st`.`timeGoL`,`st`.`bot`,`st`.`lider`,`st`.`btl_cof`,`st`.`tactic1`,`st`.`tactic2`,`st`.`tactic3`,`st`.`tactic4`,`st`.`tactic5`,`st`.`tactic6`,`st`.`tactic7`,`st`.`x`,`st`.`y`,`st`.`battleEnd`,`st`.`priemslot`,`st`.`priems`,`st`.`priems_z`,`st`.`bet`,`st`.`clone`,`st`.`atack`,`st`.`bbexp`,`st`.`res_x`,`st`.`res_y`,`st`.`res_s`,`st`.`id`,`st`.`last_hp`,`st`.`last_pr`,`u`.`sex`,`u`.`money`,`u`.`bot_id`,`u`.`money3`,`u`.`money2` FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`id` = ' . $this->i->id ); $pl = mysql_fetch_array($trl); //записываем данные if ($pl['login2'] == '') { $pl['login2'] = $pl['login']; } $this->users[] = $pl; $this->uids[$pl['id']] = $ir; if ($pl['bot'] > 0) { $this->bots[] = $pl['id']; $this->iBots[$pl['id']] = $bi; } //записываем статы $this->stats[] = $u->getStats($pl['id'], 0, 0, false, false, true); } } if ($this->i->izlom > 0 && $tmwin == 1) { // выкидываем ботов из боя $i = 0; $botsIds = Db::getColumn('select users.id from users left join stats on users.id = stats.id where battle = ? and bot = 1 and team != ?', [$this->i->id, $u->info['team']]); Db::sql('delete from users where id in (?)', [implode(',', $botsIds)]); Db::sql('delete from stats where id in (?)', [implode(',', $botsIds)]); Db::sql('delete from items_users where uid in (?)', [implode(',', $botsIds)]); Db::sql('delete from eff_users where uid in (?)', [implode(',', $botsIds)]); $j = 0; $obr = 0; $bots = []; //Это излом, добавляем еще ботов if (Helper::getChanse(20)) { //Уникальные монстры if ($this->i->izlomlvl == 8) { $bots = [ 'Валентайский Охотник', 'Шипокрыл Хаоса', 'Шипокрыл', 'Лик Хаоса', 'Фанатик Хаоса', ]; } echo '
Приближается нечто...
'; $this->addIzlomBot($bots, $j, $obr, $this->users[$i]['id']); } else { //Обычные монстры if ($this->i->izlomlvl == 8) { $bots = [ 'Литейщик', 'Проклятие Глубин', 'Пустынник Маньяк', 'Пустынник Убийца', 'Рабочий Мглы', 'Смотритель Мглы', 'Сторож Мглы', ]; } $this->addIzlomBot($bots, $j, $obr); $this->addIzlomBot($bots, $j, $obr); if (rand(0, 100) < 70) { $this->addIzlomBot($bots, $j, $obr); } //Каждые 10 волн = +1 монстр $irb = floor($this->i->izlomroundsee / 10); while ($irb > 0) { $this->addIzlomBot($bots, $j, $obr); $irb--; } } if ($j == 0) { //конец излома $this->finish->finishBattle($tml, $tmv); mysql_query( 'INSERT INTO `izlom_rating` (`uid`,`time`,`voln`,`level`,`bots`,`rep`,`obr`,`btl`) VALUES ("' . $u->info['id'] . '","' . time( ) . '","' . $this->i->izlomroundsee . '","' . $this->i->izlomlvl . '","0","0","' . ($this->i->izlomobr - $this->i->izlomobrnow) . '","' . $this->i->id . '")' ); } else { $this->i->setIzlomround($iz['round']); mysql_query( 'UPDATE `battle` SET `izlomObrNow` = ' . $obr . ',`izlomObr` = `izlomObr` + ' . $obr . ',`timeout` = (`timeout`+5),`izlomRound` = "' . ($this->i->getIzlomround( ) + 1) . '",`izlomRoundSee` = `izlomRoundSee`+1 WHERE `id` = "' . $this->i->id . '" LIMIT 1' ); $this->stats[$this->uids[$u->info['id']]]['hpNow'] += $this->stats[$this->uids[$u->info['id']]]['hpAll'] * 0.25; $this->stats[$this->uids[$u->info['id']]]['mpNow'] += $this->stats[$this->uids[$u->info['id']]]['mpAll'] * 0.25; $this->users[$this->uids[$u->info['id']]]['hpNow'] = $this->stats[$this->uids[$u->info['id']]]['hpAll']; $this->users[$this->uids[$u->info['id']]]['mpNow'] = $this->stats[$this->uids[$u->info['id']]]['mpAll']; //где это брать?? $vLog = 'at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u1]]['zonb'] . '||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] . '||bl1=' . $this->atacks[$id]['b' . $a] . '||bl2=' . $this->atacks[$id]['b' . $b] . '||time1=' . $this->atacks[$id]['time'] . '||time2=' . $this->atacks[$id]['time2'] . '||s2=' . $this->users[$this->uids[$u2]]['sex'] . '||s1=' . $this->users[$this->uids[$u1]]['sex'] . '||t2=' . $this->users[$this->uids[$u2]]['team'] . '||t1=' . $this->users[$this->uids[$u1]]['team'] . '||login1=' . $this->users[$this->uids[$u1]]['login2'] . '||login2=' . $this->users[$this->uids[$u2]]['login2']; $mas = [ 'battle' => $this->i->id, 'id_hod' => ($this->hodID + 1), 'vars' => $vLog, 'type' => 1, ]; $textpart1 = $u->info['sex'] == 1 ? 'воспользовалась' : 'воспользовался'; $mas['text'] = '' . date('H:i') . ' ' . $u->info['login'] . ' ' . $textpart1 . ' приемом "Передышка".'; if ($u->stats['hpNow'] < $u->stats['hpAll']) { $hpSks = floor(($u->stats['hpAll'] * ((rand(15, 25)) / 100))); if ($hpSks > floor($u->stats['hpAll'] - $u->stats['hpNow'])) { $hpSks = floor($u->stats['hpAll'] - $u->stats['hpNow']); } $textpart2 = "+$hpSks"; } else { $hpSks = 0; $textpart2 = '--'; } $mas['text'] .= ' +' . $textpart2 . ''; $mas['text'] .= ' [' . floor($u->info['hpNow'] + $hpSks) . '/' . $u->stats['hpAll'] . ']'; Log::add($mas); Db::sql( 'update stats set hpnow = ?, mpnow = ? where id = ?', [ $u->info['hpNow'] + $u->stats['hpAll'] * ((rand(15, 25)) / 100), $u->info['mpNow'] + $u->stats['mpAll'] * 0.25, $u->info['id'], ] ); } } else { //завершаем бой $this->finish->finishBattle($tml, $tmv); if ($this->i->izlom > 0) { Db::sql( 'insert into izlom_rating (uid, time, voln, level, obr, btl) values (?,unix_timestamp(),?,?,?,?)', [ $u->info['id'], $this->i->izlomroundsee, $this->i->izlomlvl, $this->i->izlomobr - $this->i->izlomobrnow, $this->i->id, ] ); } } Effects::addById($u->info['id'], 31); $cmsg = new ChatMessage(); $cmsg->setRoom($u->info['room']); $cmsg->setTo($u->info['login']); $cmsg->setType(6); $cmsg->setText( 'Вы создали предмет "Образец" x' . (($this->i->izlomobr - $this->i->izlomobrnow) * 7) ); (new Chat())->sendMsg($cmsg); $i01 = 1; while ($i01 <= ($this->i->izlomobr - $this->i->izlomobrnow) * 7) { ItemsModel::addItem(1226, $u->info['id'], '|sudba=' . $u->info['login']); $i01++; } Db::sql( "insert into actions (uid, time, city, room, vars, ip, vals, val) values (?,unix_timestamp(),'capitalcity',?,'izlom','','','')", [$u->info['id'], $u->info['room']] ); } /** * @param array $botLogins * @param int $counter * @param int $obr * @param int $unique для совместимости с непонятным вызовом User->addAction * при вызове уникального монстра. * @return void */ private function addIzlomBot(array $botLogins, int &$counter, int &$obr, int $unique = 0): void { global $u; if (empty($botLogins) || mt_rand(0, count($botLogins) - 1) === 0) { return; } [ 'id' => $id, 'align' => $align, 'clan' => $clan, 'level' => $level, 'sex' => $gender, 'login' => $login, ] = Db::getRow( "select id, align, clan, level, sex, login from test_bot where login = ? and pishera != '' and active = 1 and level <= ? order by level desc limit 1", [$botLogins[array_rand($botLogins)], $u->info['level']] ); $bot = $u->addNewbot(id: $id, round: round($this->i->izlomroundsee) * mt_rand(1, 2)); if (empty($bot)) { return; } $btxt = (new Login($align, $clan, $level, $login))->fullLogin; $btxt .= $gender == 1 ? ' вмешалась в поединок.' : ' вмешался в поединок.'; Log::add( [ 'text' => "{tm1} $btxt", 'battle' => $this->i->id, 'id_hod' => ($this->hodID + 1), 'vars' => 'at1=00000||at2=00000||zb1=0||zb2=0||bl1=0||bl2=0||time1=' . time() . '||time2=' . time() . '||s1=' . $gender . '||t1=0' . '||login1=' . $login, 'type' => 1, ] ); Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$this->i->id, $bot['id']]); if ($unique) { $u->addAction(time(), 'win_bot_' . $id, '', $unique); } $counter++; if (mt_rand(0, 10000) < 1500) { $obr++; } } //Игрок1 наносит удар Игрок2 //Проверка ухода удара в игрока //Расчет уворота игроков //Расчет крита игроков //Расчет блока щитом игроков public function priemAddLogFast($u1, $u2, $prm, $text, $hodID, $tm): void { $vLog = 'prm=' . $prm . '||time1=' . $tm . '||time2=' . $tm . '||s1=' . $this->users[$this->uids[$u1]]['sex'] . '||s2=' . $this->users[$this->uids[$u2]]['sex'] . '||t2=' . $this->users[$this->uids[$u2]]['team'] . '||t1=' . $this->users[$this->uids[$u1]]['team'] . '||login1=' . $this->users[$this->uids[$u1]]['login2'] . '||login2=' . $this->users[$this->uids[$u2]]['login2']; $arr = [ 'text' => $text, 'battle' => $this->i->id, 'id_hod' => $this->hodID + $hodID, 'vars' => $vLog, 'type' => 1, ]; Log::add($arr); } //Расчет контрудара игроков /** Осторожно! Подключаются файлы!!! * Трогать очень осторожно. Этот шайтан как-то проверяет приёмы на враге * и рассчитывает урон учитывая и эти приёмы тоже. * @param int $uid1 * @param int $uid2 * @param int $priem * @param $yron * @param int $profil * @param bool $stabil * @param bool $test * @param int $inlog * @return float|int|mixed */ public function testYronPriem( int $uid1, int $uid2, int $priem, $yron, int $profil, bool $stabil, bool $test = false, int $inlog = 0 ): mixed { /** * profil = { * -1 - урон оружием * -2 - урон магией * 0 - неизвестно * 1-4 - профильный оружия * 5-12 - профильный магия * } * stabil - урон не подвержен мощностям и т.д */ //Проверка $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; //Проверяем приемы защиты игрока $u1 на урон игрока $u2 //Получаем приемы и смотрим когда какой действует if (!isset($this->stats[$this->uids[$u2]]['u_priem'])) { $j = 0; foreach ($this->stats[$this->uids[$u2]]['effects'] as $effect) { if ($effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) { continue; } $this->stats[$this->uids[$u2]]['u_priem'][] = [ $j, $effect['v2'], $this->prm[$effect['v2']]->act, $effect['id'], $this->prm[$effect['v2']]->typeOf, $this->prm[$effect['v2']]->moment, ]; } } /** 4: Приемы защиты; 8,9: Прочие приемы; */ $j = 0; foreach ($this->stats[$this->uids[$u2]]['u_priem'] as $priem) { if ($priem[2] < 1 || !in_array($priem[4], [4, 8, 9]) || !file_exists("Priem/$priem[1].php")) { continue; } $pr_momental_this = $u2; require_once "Priem/$priem[1].php"; if (isset($fx_moment)) { $yron = $fx_moment($u2, $u1, $j, $yron, $profil, $inlog); unset($fx_moment); } $j++; } $j = 0; foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) { if ($priem[2] < 1 || $priem[4] != 5 && $priem[7] != 5 || !file_exists("Priem/$priem[1].php")) { continue; } if ($priem[4] == 5) { $pr_momental_this = $u1; } elseif ($priem[7] == 5) { // влияет на урон от моментальных приемов $pr_momental_this_seven = $u1; } require_once "Priem/$priem[1].php"; if (isset($fx_moment)) { $yron = $fx_moment($u1, $u2, $j, $yron, $profil, $inlog); unset($fx_moment); } if (isset($fx_moment_seven)) { $yron = $fx_moment_seven($u1, $u2, $j, $yron, $profil, $inlog); unset($fx_moment_seven); } if ($priem[1] == 180 && $priem[7] == 5) { // Переохлаждение (снижает урон на 10%). $x = Db::getValue('select x from eff_users where v2 = 180 and uid = ?', [$u1]); $yron = 0.1 * $x; } $j++; } if ($this->stats[$this->uids[$u2]]['zaproc'] > 0) { $yron = round($yron - $yron * $this->stats[$this->uids[$uid2]]['zaproc'] / 100); if ($yron < 1) { $yron = 1; } } return $yron; } //Добавляем статистику public function priemYronSave($u1, $u2, $yron, $type = 0): void { //$type 0 - урон , 1 - хил $this->testUserInfoBattle($u1); $this->testUserInfoBattle($u2); if (!isset($this->uids[$u1], $this->uids[$u2])) { return; } if ($this->stats[$this->uids[$u2]]['hpAll'] <= 1000) { $adt6 = round(0.1 * (floor($yron) / $this->stats[$this->uids[$u2]]['hpAll'] * 100), 10); } else { $adt6 = round(0.1 * (floor($yron) / 1000 * 100), 10); } if ($yron > $this->stats[$this->uids[$u2]]['hpNow']) { $yron = $this->stats[$this->uids[$u2]]['hpNow']; } if ($yron > 0) { $this->users[$this->uids[$u1]]['battle_yron'] += $yron; $this->users[$this->uids[$u1]]['battle_exp'] += round( $this->testExp($yron, $this->stats[$this->uids[$u2]]) ); if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic6'] += $adt6; $this->stats[$this->uids[$u1]]['tactic6'] += $adt6; } else { $this->users[$this->uids[$u1]]['tactic6'] += $adt6 / 3; $this->stats[$this->uids[$u1]]['tactic6'] += $adt6 / 3; } } else { $adt6 = 0; } $this->users[$this->uids[$u2]]['last_hp'] = -$yron; Db::sql( 'update stats set tactic6 = tactic6 + ?, battle_yron = battle_yron + ?, battle_exp = battle_exp + ? where id = ?', [ $adt6, $yron, round($this->testExp($yron, $this->stats[$this->uids[$u2]])), $u1, ] ); Db::sql('update stats set last_hp = ? where id = ?', [-$yron, $u2]); $this->addNewStat( [ 1 => [ 'battle' => $this->i->id, 'uid1' => $this->users[$this->uids[$u1]]['id'], 'uid2' => $this->users[$this->uids[$u2]]['id'], 'time' => time(), 'type' => 0, 'a' => '10000', 'b' => 0, 'type_a' => 1, 'type_b' => 0, 'ma' => 1, 'mb' => 1, 'yrn' => $yron, 'yrn_krit' => 0, 'tm1' => $this->users[$this->uids[$u1]]['team'], 'tm2' => $this->users[$this->uids[$u2]]['team'], ], ] ); } public function testUserInfoBattle($uid): void { global $u; if (isset($this->uids[$uid])) { return; } //Заносим данные об игроке снова (видимо он погиб и его стерло с инфо) if (!isset($this->uids[$uid])) { $this->uids[$uid] = count($this->users); } $this->users[$this->uids[$uid]] = mysql_fetch_array( mysql_query( 'SELECT `u`.`id`,`u`.`login`,`u`.`login2`,`u`.`online`,`u`.`admin`,`u`.`city`,`u`.`cityreg`,`u`.`align`,`u`.`align_lvl`,`u`.`align_exp`,`u`.`clan`, `u`.`level`,`u`.`money`,`u`.`money3`,`u`.`money2`,`u`.`money4`,`u`.`battle`,`u`.`sex`,`u`.`obraz`,`u`.`win`,`u`.`win_t`, `u`.`lose`,`u`.`lose_t`,`u`.`nich`,`u`.`timeMain`,`u`.`invis`,`u`.`bot_id`,`u`.`animal`,`u`.`type_pers`, `u`.`notrhod`,`u`.`bot_room`,`u`.`inUser`,`u`.`inTurnir`,`u`.`inTurnirnew`,`u`.`stopexp`,`u`.`real`, `st`.* FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`id` = "' . $uid . '" LIMIT 1' ) ); $stats = new Stats($u); $this->stats[$this->uids[$uid]] = $stats->getStats(); //getStats($this->users[$this->uids[$uid]]) //fixme много чего повторно берется } //Добавляем статистику ударов /** * Расчет опыта * @param $y * @param $s2 * @return int */ private function testExp($y, $s2): int { if ($s2['levels'] == 'undefined' || $this->users[$this->uids[$s2['id']]]['pass'] == 'saintlucia') { return 0; } $y = max(0, (int)$y); $expmultiplier = 1; if ($this->users[$this->uids[$s2['id']]]['level'] >= 8) { $expmultiplier = $this->users[$this->uids[$s2['id']]]['level'] - 5; } if ($s2['hpNow'] < 0) { $y = 0; } if ($s2['hpNow'] < $y) { $y = max(0, $s2['hpNow']); } $addExp = $y * $expmultiplier; if ($s2['hpAll'] - $y <= 0) { $addExp = 100; } return (int)round($addExp); } //Добавляем размены в лог public function addNewStat($stat): void { if (isset($stat[1])) { mysql_query( 'INSERT INTO `battle_stat` ( `battle`,`uid1`,`uid2`,`time`,`type`,`a`,`b`,`ma`,`mb`,`type_a`,`type_b`,`yrn`,`yrn_krit`,`tm1`,`tm2` ) VALUES ( "' . $this->i->id . '", "' . $stat[1]['uid1'] . '", "' . $stat[1]['uid2'] . '", "' . $stat[1]['time'] . '", "' . $stat[1]['type'] . '", "' . $stat[1]['a'] . '", "' . $stat[1]['b'] . '", "' . $stat[1]['ma'] . '", "' . $stat[1]['mb'] . '", "' . $stat[1]['type_a'] . '", "' . $stat[1]['type_b'] . '", "' . $stat[1]['yrn'] . '", "' . $stat[1]['yrn_krit'] . '", "' . $stat[1]['tm1'] . '", "' . $stat[1]['tm2'] . '" )' ); } if (isset($stat[2])) { mysql_query( 'INSERT INTO `battle_stat` ( `battle`,`uid1`,`uid2`,`time`,`type`,`a`,`b`,`ma`,`mb`,`type_a`,`type_b`,`yrn`,`yrn_krit`,`tm1`,`tm2` ) VALUES ( "' . $this->i->id . '", "' . $stat[2]['uid1'] . '", "' . $stat[2]['uid2'] . '", "' . $stat[2]['time'] . '", "' . $stat[2]['type'] . '", "' . $stat[2]['a'] . '", "' . $stat[2]['b'] . '", "' . $stat[1]['ma'] . '", "' . $stat[2]['mb'] . '", "' . $stat[2]['type_a'] . '", "' . $stat[2]['type_b'] . '", "' . $stat[2]['yrn'] . '", "' . $stat[2]['yrn_krit'] . '", "' . $stat[2]['tm1'] . '", "' . $stat[2]['tm2'] . '" )' ); } } //Добавляем в лог действия приема public function lookLog(): string { global $u; $hodID = mysql_fetch_array( mysql_query( 'SELECT `id`,`id_hod` FROM `battle_logs` WHERE `battle` = "' . $this->i->id . '" ORDER BY `time` LIMIT 1' ) ); if ($hodID['id_hod'] <= 1) { $u->info['alog'] = 0; } $js = ''; $pll = 0; $talog = mysql_fetch_array( mysql_query('SELECT `alog` FROM `stats` WHERE `id` = "' . $u->info['id'] . '" LIMIT 1') ); $sp = mysql_query( 'SELECT `id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2` FROM `battle_logs` WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $talog['alog'] . ' ORDER BY `id` DESC' ); if (isset($sp) && $this->i->getTeamwin() != -1) { $sp = mysql_query( 'SELECT `id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2` FROM `battle_logs_save` WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $talog['alog'] . ' ORDER BY `id` DESC' ); } $jin = 0; $forYou2 = 0; if (is_array($sp)) { while ($pl = mysql_fetch_array($sp)) { if ($jin == 0) { $u->info['alog'] = $pl['id_hod']; } $jin++; $rt = $pl['text']; $pl['vars'] = str_replace('^^^^', 'rvnO', $pl['vars']); $rt = str_replace( '{tm1}', '' . date('H:i', $pl['time']) . '', $rt ); $rt = str_replace( '{tm2}', '' . date('H:i', $pl['time']) . '', $rt ); $rt = str_replace( '{tm3}', '' . date('d.m.Y H:i', $pl['time']) . '', $rt ); $rt = str_replace( '{tm4}', '' . date('d.m.Y H:i', $pl['time']) . '', $rt ); $pl['text'] = $rt; unset($rt); if ($pll < $pl['id']) { $pll = $pl['id']; } $js = 'add_log(' . $pl['id'] . ',' . $forYou2 . ',"' . $pl['text'] . '",' . $pl['id_hod'] . ',0,0,"' . str_replace( '"', '"', $pl['vars'] ) . '");' . $js; } } mysql_query( 'UPDATE `stats` SET `alog`="' . $u->info['alog'] . '" WHERE `id` ="' . $u->info['id'] . '" LIMIT 1' ); $js .= 'id_log=' . $pll . ';'; return $js; } //Считаем контру public function lookmLog(): string { global $u; $js = ''; $pll = 0; if ($this->i->type != 9) { $hodID = mysql_fetch_array( mysql_query( 'SELECT `id_hod` FROM `battle_logs` WHERE `battle` = "' . $this->i->id . '" ORDER BY `time` LIMIT 1' ) ); if ($hodID['id_hod'] <= 1) { $u->info['mlog'] = 0; } $tmlog = mysql_fetch_array( mysql_query('SELECT `mlog` FROM `stats` WHERE `id` = "' . $u->info['id'] . '" LIMIT 1') ); $spm = mysql_query( 'SELECT `id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2` FROM `battle_logs` WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $tmlog['mlog'] . ' AND `vars` LIKE "%' . $u->info['login'] . '%" ORDER BY `id` DESC' ); if (isset($spm) && $this->i->getTeamwin() != -1) { $spm = mysql_query( 'SELECT `id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2` FROM `battle_logs_save` WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $tmlog['mlog'] . ' AND `vars` LIKE "%' . $u->info['login'] . '%" ORDER BY `id` DESC' ); } $jin = 0; $forYou2 = 0; if (is_array($spm)) { while ($plm = mysql_fetch_array($spm)) { if ($jin == 0) { $u->info['mlog'] = $plm['id_hod']; } $jin++; $rt = $plm['text']; $plm['vars'] = str_replace('^^^^', 'rvnO', $plm['vars']); $rt = str_replace( '{tm1}', '' . date('H:i', $plm['time']) . '', $rt ); $rt = str_replace( '{tm2}', '' . date('H:i', $plm['time']) . '', $rt ); $rt = str_replace( '{tm3}', '' . date('d.m.Y H:i', $plm['time']) . '', $rt ); $rt = str_replace( '{tm4}', '' . date('d.m.Y H:i', $plm['time']) . '', $rt ); $plm['text'] = $rt; unset($rt); if ($pll < $plm['id']) { $pll = $plm['id']; } $js = 'add_mlog(' . $plm['id'] . ',' . $forYou2 . ',"' . $plm['text'] . '",' . $plm['id_hod'] . ',0,0,"' . str_replace( '"', '"', $plm['vars'] ) . '");' . $js; } } $js .= 'id_mlog=' . $pll . ';'; mysql_query( 'UPDATE `stats` SET `mlog`="' . $u->info['mlog'] . '" WHERE `id` ="' . $u->info['id'] . '" LIMIT 1' ); } return $js; } //Расчитываем статы для конкретной зоны атаки public function weaponAt22($item, $st): array { if (!isset($item['id'])) { return [0, 0]; } $itm = Conversion::dataStringToArray($item['data']); //начинаем расчет урона return [ $itm['sv_yron_min'] + $itm['yron_min'] + $st['minAtack'], $itm['sv_yron_max'] + $itm['yron_max'] + $st['maxAtack'], ]; } //Считаем урон public function autoSmena(): void { global $u; $ms = []; $ms_ansf = []; $i = 0; $j = 0; $z = 0; while ($i < count($this->users)) { if (isset($this->users[$i]) && $this->users[$i]['id'] != $u->info['id'] && $this->users[$i]['team'] != $u->info['team'] && $this->stats[$i]['hpNow'] > 0 && -($u->info['enemy']) != $this->users[$i]['id']) { if (!isset($this->ga[$u->info['id']][$this->users[$i]['id']])) { $ms[$j] = $this->users[$i]['id']; $j++; } if (isset($this->ga[$this->users[$i]['id']][$u->info['id']])) { $ms_ansf[$z] = $this->users[$i]['id']; $z++; } } $i++; } $msh = []; if ($j == 0 && $z == 0) { $enemydie = 0; if (isset($this->stats[$this->uids[$u->info['enemy']]])) { $u->info['enemy'] = 0; $enemydie = 1; } if ((!isset($this->uids[(-($u->info['enemy']))]) || $this->stats[$this->uids[(-($u->info['enemy']))]]['hpNow'] < 1) && ($u->info['enemy'] < 0 || $enemydie == 1)) { $i = 0; $j = 0; while ($i < count($this->users)) { if (isset($this->users[$i]) && $this->users[$i]['id'] != $u->info['id'] && $this->users[$i]['team'] != $u->info['team'] && $this->stats[$i]['hpNow'] >= 1 && -($u->info['enemy']) != $this->users[$i]['id']) { $ms[$j] = $this->users[$i]['id']; $msh[$ms[$j]] = true; $j++; } $i++; } } } $ms = $ms[rand(0, $j - 1)]; $ms_ansf = $ms_ansf[rand(0, $z - 1)]; if ($z > 0) { $this->smena($ms_ansf, true); } elseif ($j > 0) { if (isset($msh[$ms])) { $this->smena($ms, true, true); } else { $this->smena($ms, true); } } else { if ($u->info['enemy'] < 0) { $smnr5 = $this->smena(-($u->info['enemy']), true); unset($smnr5); } } } //Добавляем новую статистику игрока public function smena($uid, $auto = false, $lastdie = false): int|string { global $u; if (($auto || $u->info['smena'] <= 0) && !$auto) { return 'У вас закончились смены противника'; } if ($this->stats[$this->uids[$u->info['id']]]['hpNow'] < 1) { return 'Для вас поединок закончен, ожидайте пока завершат другие...'; } if (!isset($this->uids[$uid]) || $uid == $u->info['id'] || $this->users[$this->uids[$uid]]['team'] == $this->users[$this->uids[$u->info['id']]]['team']) { return 'Нельзя сменить на выбранную цель []'; } if (isset($this->ga[$u->info['id']][$uid]) && !$lastdie) { return 'Нельзя сменить на выбранную цель!'; } if (ceil($this->stats[$this->uids[$uid]]['hpNow']) < 1) { return 'Нельзя сменить, противник уже мертв'; } //меняем противника if (!$auto) { $u->info['smena']--; } Db::sql('update stats set enemy = ?, smena = ? where id = ?', [$uid, $u->info['smena'], $u->info['id']]); $u->info['enemy'] = $uid; $this->users[$this->uids[$uid]]['smena'] = $u->info['smena']; $this->users[$this->uids[$u->info['id']]]['enemy'] = $uid; return 1; } //Проверяем приемы public function testActions(): void { global $u; //проверяем удары $m = mysql_query('SELECT * FROM `battle_act` WHERE `battle` = "' . $this->i->id . '" ORDER BY `id`'); $i = 0; while ($pl = mysql_fetch_array($m)) { $pluids = mysql_fetch_array( mysql_query( 'SELECT `hpNow` FROM `stats` WHERE (`id` = "' . $pl['uid1'] . '" AND `hpNow` <= 0) OR (`id` = "' . $pl['uid2'] . '" AND `hpNow` <= 0) LIMIT 1' ) ); $pltest = mysql_fetch_array( mysql_query('SELECT * FROM `battle_act` WHERE `id` = "' . $pl['id'] . '" LIMIT 1') ); if (isset($pltest['id'])) { if (isset($pluids['hpNow'])) { mysql_query('DELETE FROM `battle_act` WHERE `id` = "' . $pl['id'] . '" LIMIT 1'); } elseif ($pl['time'] + $this->i->timeout > time()) { //удар не пропущен по тайму, просто заносим данные $this->atacks[$pl['id']] = $pl; $this->ga[$pl['uid1']][$pl['uid2']] = $pl['id']; $this->ag[$pl['uid2']][$pl['uid1']] = $pl['id']; //ударили бота и он не ответил if (isset($this->iBots[$pl['uid2']]) && $this->users[$this->uids[$pl['uid2']]]['timeGo'] < time()) { $this->botAtack($pl['uid1'], $pl, 2); } } else { //пропуск по тайму $pl['time'] = time(); if ($pl['a1'] == 0 && $pl['a2'] == 0) { //игрок 1 пропустил по тайму $pl['out1'] = time(); $pl['tout1'] = 1; //игрок 2 пропустил по тайму $pl['out2'] = time(); $pl['tout2'] = 1; } elseif ($pl['a1'] == 0) { //игрок 1 пропустил по тайму $pl['out1'] = time(); $pl['tout1'] = 1; } elseif ($pl['a2'] == 0) { //игрок 2 пропустил по тайму $pl['out2'] = time(); $pl['tout2'] = 1; } //наносим удар по пропуску $this->atacks[$pl['id']] = $pl; $this->startAtack($pl['id']); mysql_query('DELETE FROM `battle_act` WHERE `id` = "' . $pl['id'] . '"'); } } } //тест удара if ($this->uAtc['id'] > 0) { if ($pl['out1'] == 0 && $pl['out2'] == 0) { //Может разменяться только тот кто бил if ($pl['uid1'] == $u->info['id'] || $pl['uid2'] == $u->info['id']) { $this->addNewAtack($u); } } else { $this->addNewAtack($u); } } //тест, бот делает удары while ($i < count($this->bots)) { $bot = $this->bots[$i]; if ( isset($bot) && $this->stats[$this->uids[$bot]]['hpNow'] >= 1 && $this->stats[$this->uids[$bot]]['pass'] != 'saintlucia' ) { //Тут проверка на бота saintlucia $j = 0; while ($j < count($this->users)) { if ($this->i->razdel == 0) { $tnbot = time() + rand(1, 1); } else { $tnbot = time() + rand(1, 2); } if ( $this->users[$j]['timego'] < time() && $this->users[$this->uids[$bot]]['timego'] < time() && $this->users[$j]['hpnow'] >= 1 && $this->users[$this->uids[$bot]]['hpnow'] >= 1 && $this->users[$this->uids[$bot]]['team'] != $this->users[$j]['team'] ) { if ( isset($this->users[$j]) && $this->stats[$j]['hpnow'] >= 1 && $this->stats[$this->uids[$bot]]['hpnow'] >= 1 && !isset($this->ga[$bot][$this->users[$j]['id']]) && !isset($this->ag[$bot][$this->users[$j]['id']]) && $this->users[$j]['id'] != $bot && $this->users[$j]['team'] != $this->users[$this->uids[$bot]]['team'] ) { if ( $this->users[$j]['timego'] < time() && $this->users[$this->uids[$bot]]['timego'] < time() ) { $this->botAtack($this->users[$j]['id'], $bot, 1); mysql_query( 'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1' ); } } elseif ( isset($this->users[$i]) && $this->users[$i]['bot'] > 0 && $this->stats[$i]['hpnow'] >= 1 && $this->stats[$this->uids[$bot]]['hpnow'] >= 1 && $this->users[$i]['id'] != $bot && $this->users[$i]['team'] != $this->users[$this->uids[$bot]]['team'] ) { if ( $this->users[$j]['timego'] < time() && $this->users[$this->uids[$bot]]['timego'] < time() && $this->botAct($bot) ) { if ( !isset($this->ga[$bot][$this->users[$i]['id']]) && $this->users[$this->uids[$bot]]['timego'] < time() && !isset($this->ag[$bot][$this->users[$i]['id']]) ) { $this->botAtack($this->users[$i]['id'], $bot, 1); mysql_query( 'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1' ); } elseif ( !isset($this->ag[$bot][$this->users[$i]['id']]) && isset($this->ga[$bot][$this->users[$i]['id']]) && $this->users[$this->uids[$bot]]['timego'] < time() ) { $this->botAtack($bot, $this->users[$i]['id'], 1); mysql_query( 'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1' ); } } } else { //Удары между ботами if ( $this->users[$j]['timego'] < time() && $this->users[$this->uids[$bot]]['timego'] < time() && $this->users[$j]['hpnow'] >= 1 && $this->users[$this->uids[$bot]]['hpnow'] >= 1 ) { $this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['a1'] = rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5); $this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['b1'] = rand(1, 5); $this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['a2'] = rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5); $this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['b2'] = rand(1, 5); $this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['a1'] = rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5); $this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['b1'] = rand(1, 5); $this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['a2'] = rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5); $this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['b2'] = rand(1, 5); if ( isset($this->ga[$bot][$this->users[$j]['id']]) && $this->users[$j]['bot'] > 0 ) { if ( $this->users[$j]['timego'] < time() && $this->users[$this->uids[$bot]]['timego'] < time() ) { $tnbot = time() + rand(3, 7); if ($this->i->type == 329) { // тестовый бой $tnbot = time() - 1; } $this->startAtack($this->ga[$bot][$this->users[$j]['id']]); $this->users[$this->uids[$bot]]['timego'] = $tnbot; mysql_query( 'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1' ); } } elseif ( isset($this->ag[$bot][$this->users[$j]['id']]) && $this->users[$j]['bot'] > 0 ) { if ( $this->users[$this->uids[$bot]]['timego'] < time() && $this->users[$j]['timego'] < time() ) { $this->startAtack($this->ag[$bot][$this->users[$j]['id']]); $tnbot = time() + rand(3, 7); if ($this->i->type == 329) { // тестовый бой $tnbot = time() - 1; } $this->users[$this->uids[$bot]]['timego'] = $tnbot; mysql_query( 'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1' ); } } } } } $j++; } } $i++; } } //Приемы которые используются моментально private function botAtack($uid, $pl, $tp): void { $test_atack = mysql_fetch_array( mysql_query( 'SELECT `id` FROM `battle_act` WHERE `battle` = "' . $this->i->id . '" AND (( `uid1` = "' . $pl . '" AND `uid2` = "' . $uid . '" ) OR ( `uid2` = "' . $pl . '" AND `uid1` = "' . $uid . '" )) LIMIT 1' ) ); if ($tp == 1 && !isset($test_atack['id'])) { $test_uid = mysql_fetch_array( mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $uid . '" AND `hpNow` >= 1 LIMIT 1') ); $test_pl = mysql_fetch_array( mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $pl . '" AND `hpNow` >= 1 LIMIT 1') ); if (isset($test_uid['id']) && isset($test_pl['id']) && $test_uid['id'] != $test_pl['id']) { $a = rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5); $b = rand(1, 5); Db::sql( "insert into battle_act (battle,time,uid1,uid2,a1,b1,a2,b2,invis1,invis2) values (?,unix_timestamp(),?,?,?,?,'',0,0,0)", [$this->i->id, $pl, $uid, $a, $b,] ); } } elseif ($tp == 2) { //бот отвечает на удар $test_uid = mysql_fetch_array( mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $uid . '" AND `hpNow` >= 1 LIMIT 1') ); $test_pl = mysql_fetch_array( mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $pl['uid2'] . '" AND `hpNow` >= 1 LIMIT 1') ); if (isset($test_uid['id']) && isset($test_pl['id']) && $test_uid['id'] != $test_pl['id']) { $na = []; $a222 = rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5); $a = explode('_', $a222); $i = 1; while ($i <= 5) { if (isset($a[$i - 1])) { $a[$i - 1] = intval(round($a[$i - 1])); if ($a[$i - 1] >= 1 && $a[$i - 1] <= 5) { $na['a'][$i] = $a[$i - 1]; } else { $na['a'][$i] = 0; } } $i++; } $na['b'] = rand(1, 5); //Проводим удар $this->atacks[$pl['id']]['a2'] = $a222; $this->atacks[$pl['id']]['b2'] = $na['b']; $this->startAtack($pl['id']); } } } //Приемы которые используются моментально (в конце хода) public function startAtack($id): void { global $u, $priem; if (!isset($this->atacks[$id]) || $this->atacks[$id]['lock'] != 0) { return; } //Прием разгадать тактику $i = 1; $j = 2; while ($i <= 2) { $untac = mysql_fetch_array( mysql_query( 'SELECT `id` FROM `eff_users` WHERE `v1` = "priem" AND `v2` = 217 AND `uid` = "' . $this->atacks[$id]['uid' . $i] . '" AND `delete` = 0 LIMIT 1' ) ); $agrs = mysql_fetch_array( mysql_query( 'SELECT `id` FROM `eff_users` WHERE `v1` = "priem" AND `v2` = 211 AND `uid` = "' . $this->atacks[$id]['uid' . $j] . '" AND `delete` = 0 LIMIT 1' ) ); if (isset($untac['id']) && !isset($agrs['id'])) { $pvr['sp'] = mysql_query( 'SELECT `a`.* FROM `eff_users` AS `a` WHERE `a`.`uid` = "' . $this->atacks[$id]['uid' . $j] . '" AND `a`.`delete` = 0 AND `a`.`v1` = "priem" and v2 not in (29, 30, 31, 32, 36, 49, 85, 86, 87, 88, 89, 90, 139, 174, 175, 176, 177, 178, 179, 187, 188, 191, 201, 206, 207, 208, 209, 210, 211, 217, 220, 222, 226, 227, 228, 229, 233, 236, 238, 245, 248, 249, 256, 258, 261, 262, 263, 269, 270, 276, 277, 284, 285, 324, 332, 333, 334, 335) AND `name` NOT LIKE "%Иммунитет%" LIMIT 30' ); while ($pvr['pl'] = mysql_fetch_array($pvr['sp'])) { $pvr['pl']['priem'] = mysql_fetch_array( mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $pvr['pl']['v2'] . '" LIMIT 1') ); if (isset($pvr['pl']['priem']['id']) && $pvr['pl']['priem']['neg'] == 0) { $this->delPriem($pvr['pl'], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 100); } } } $j--; $i++; } //Восстановление манны 1% за ход if ($this->atacks[$id]['out1'] == 0) { if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['s6'] / 4 < $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['level']) { $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] += floor( $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['level'] + $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hod_minmana'] ); } else { $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] += floor( $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['s6'] / 4 + $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hod_minmana'] ); } $this->users[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] = $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow']; } // if ($this->atacks[$id]['out2'] == 0) { if ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['s6'] / 4 < $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['level']) { $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] += floor( $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['level'] + $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hod_minmana'] ); } else { $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] += floor( $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['s6'] / 4 + $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hod_minmana'] ); } $this->users[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] = $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow']; } //Антистаты if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['antm3'] != 0) { $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['m3'] -= round( $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['antm3'] ); } if ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['antm3'] != 0) { $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['m3'] -= round( $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['antm3'] ); } //Расчет количества блоков и противников $this->testZonb($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']); //Запускаем магию предметов $this->magicItems($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $id); $this->magicItems($this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $id); $at = $this->newRazmen($id); // Получаем приемы игроков $this->priemsRazmen($id, $at); $this->priemsRazmenMoment($id, $at); $this->priemsRazmen($id, $at); // Тестируем какие еще могут быть варианты при ударе // Уворот, парирование, крит, пробить блок, блок щитом // Блок щитом (если есть щит, конечно) $rzm = new Razmen($this, $id, $at); $rzm->criticalDamage(); $rzm->parry(); $rzm->blockByShield(); $rzm->evasion(); $rzm->counterstrike(); $rzm->damage(); $at = $rzm->getAt(); // Проверяем приемы // Получаем приемы игроков $at = $this->priemsTestRazmen($id, $at); // Собираем размен (пересчитываем и расчитываем урон и т.д) $at = $this->priemsRestartRazmen($id, $at); //Повторная проверка приемов (если требуется) //Минусуем поглощенный урон if (count($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['set_pog']) > 0) { $this->testPogB($this->atacks[$id]['uid1'], 1, $id, 1); } if (count($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['set_pog']) > 0) { $this->testPogB($this->atacks[$id]['uid2'], 1, $id, 1); } // Обновляем НР и добавляем тактики $at = $this->updateHealth($id, $at); $this->hodID++; // Заносим в логи + записываем статистику боя $this->addlogRazmen($id, $at); var_dump($at); //Запускаем магию предметов $this->magicItems($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $id); $this->magicItems($this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $id); //Возращаем зоны блока $this->restZonb($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']); //обновляем задержки приемов $zd1 = explode('|', $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z']); $zd2 = explode('|', $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z']); $prmos = []; $i5 = 0; while ($i5 < 51) { if (isset($zd1[$i5]) && $zd1[$i5] > 0) { //Если приемы не требуют ход $zd1[$i5] -= 1; } else { $zd1[$i5] = 0; } if (isset($zd2[$i5]) && $zd2[$i5] > 0) { //Если приемы не требуют ход $zd2[$i5] -= 1; } else { $zd2[$i5] = 0; } $i5++; } unset($prmos); if ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'] == $this->users[$this->uids[$this->atacks[$id]['uid2']]]['id']) { $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'] = -$this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy']; } if ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'] == $this->users[$this->uids[$this->atacks[$id]['uid1']]]['id']) { $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'] = -$this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy']; } $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z'] = implode('|', $zd1); $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z'] = implode('|', $zd2); if ($this->atacks[$id]['uid1'] == $u->info['id']) { $u->info['priems_z'] = implode('|', $zd1); } elseif ($this->atacks[$id]['uid2'] == $u->info['id']) { $u->info['priems_z'] = implode('|', $zd2); } //Проверяем тактики $i = 1; while ($i <= 6) { if ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] > 25) { $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] = 25; } elseif ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] <= 0) { $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] = 0; } if ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] > 25) { $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] = 25; } elseif ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] <= 0) { $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] = 0; } $i++; } //Обновляем задержки предметов mysql_query( 'UPDATE `items_users` SET `btl_zd` = `btl_zd` - 1 WHERE (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '") AND `btl_zd` > 0 AND `inOdet` > 0 LIMIT 100' ); mysql_query( 'UPDATE `users` SET `notrhod` = "-1" WHERE `id` = "' . $this->atacks[$id]['uid1'] . '" OR `id` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 2' ); //Обновляем задержки пирожков mysql_query( 'UPDATE `pirogi` SET `hod` = `hod` - 1 WHERE `btl` = "' . $this->i->id . '" AND (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '")' ); mysql_query( 'UPDATE `tactic` SET `hod` = `hod` - 1 WHERE `btl` = "' . $this->i->id . '" AND (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '")' ); //Тактики mysql_query('DELETE FROM `pirogi` WHERE `btl` = "' . $this->i->id . '" AND `hod` < 1'); mysql_query('DELETE FROM `tactic` WHERE `btl` = "' . $this->i->id . '" AND `hod` < 1'); //Обновляем задержки пирожков mysql_query( 'UPDATE `spells` SET `hod` = `hod` - 1 WHERE `btl` = "' . $this->i->id . '" AND (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '")' ); mysql_query('DELETE FROM `spells` WHERE `btl` = "' . $this->i->id . '" AND `hod` < 1'); //Обновляем данные в battle_users mysql_query( 'UPDATE `battle_users` SET `hp` = "' . $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hpNow'] . '" WHERE `battle` = "' . $this->i->id . '" AND `uid` = "' . $this->atacks[$id]['uid1'] . '" LIMIT 1' ); mysql_query( 'UPDATE `battle_users` SET `hp` = "' . $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hpNow'] . '" WHERE `battle` = "' . $this->i->id . '" AND `uid` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 1' ); //Восстановление манны 25% от мудрости за ход if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] > 0) { $this->saveStats( $this->yhod_user( $this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] ) ); } elseif ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] > 0) { $this->saveStats( $this->yhod_user( $this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] ) ); } $sql = 'update stats set hpnow = :hpnow, mpnow = :mpnow, tactic1 = :t1, tactic2 = :t2, tactic3 = :t3, tactic4 = :t4, tactic5 = :t5, tactic6 = :t6, tactic7 = :t7, enemy = :enemy, battle_yron = :by, last_hp = :lasthp, battle_exp = :be, priems_z = :pz where id = :uid'; $arg1 = [ 'hpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hpNow'], 'mpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'], 't1' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic1'], 't2' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic2'], 't3' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic3'], 't4' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic4'], 't5' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic5'], 't6' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic6'], 't7' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic7'], 'enemy' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'], 'by' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['battle_yron'], 'lasthp' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['last_hp'], 'be' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['battle_exp'], 'pz' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z'], 'uid' => $this->atacks[$id]['uid1'], ]; $arg2 = [ 'hpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hpNow'], 'mpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'], 't1' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic1'], 't2' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic2'], 't3' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic3'], 't4' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic4'], 't5' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic5'], 't6' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic6'], 't7' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic7'], 'enemy' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'], 'by' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['battle_yron'], 'lasthp' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['last_hp'], 'be' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['battle_exp'], 'pz' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z'], 'uid' => $this->atacks[$id]['uid2'], ]; Db::sql($sql, $arg1); Db::sql($sql, $arg2); unset($sql, $arg1, $arg2); $this->priemsRazmenMomentEnd($id, $at); //Минусуем заряд приема \ эффекта $j = 1; while ($j <= 2) { $eff = $this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']; $i = 0; while ($i < count($eff)) { if (isset($eff[$i])) { if ($eff[$i]['timeUse'] == 77 && $eff[$i]['hod'] > -1) { $eff[$i]['hod']--; $eff[$i]['priem'] = mysql_fetch_array( mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $eff[$i]['v2'] . '" LIMIT 1') ); if (round($eff[$i]['priem']['minmana'] * $eff[$i]['x']) != 0) { //Отнимаем ману у того кто кастовал $priem->minMana( $eff[$i]['user_use'], round($eff[$i]['priem']['minmana'] * $eff[$i]['x']) ); if ($this->stats[$this->uids[$eff[$i]['user_use']]]['mpNow'] <= 0) { $eff[$i]['hod'] = 0; } } if (strripos($eff[$i]['data'], 'minprocmanahod')) { $pvr = [ 'x1' => 0, 'x2' => 0, 'i' => 0, 'uid' => $eff[$i]['uid'], 'color' => '', 'color2' => '', 'effx' => '', 'x' => $eff[$i]['name'], ]; $pvr['d'] = explode('|', $eff[$i]['data']); while ($pvr['i'] < count($pvr['d'])) { if (isset($pvr['d'][$pvr['i']])) { $pvr['d1'] = explode('=', $pvr['d'][$pvr['i']]); if ($pvr['d1'][0] == 'minprocmanahod') { $pvr['d1'] = explode('x', $pvr['d1'][1]); $pvr['x1'] = $pvr['d1'][0]; $pvr['x2'] = $pvr['d1'][1]; } } $pvr['i']++; } $pvr['mp'] = round( $this->stats[$this->uids[$pvr['uid']]]['mpAll'] / 100 * rand( $pvr['x1'], $pvr['x2'] ) ); $pvr['mpSee'] = 0; $pvr['mpNow'] = floor($this->stats[$this->uids[$pvr['uid']]]['mpNow']); $pvr['mpAll'] = $this->stats[$this->uids[$pvr['uid']]]['mpAll']; $pvr['mpTr'] = $pvr['mpAll'] - $pvr['mpNow']; if ($pvr['mpTr'] > 0) { //Требуется хилл if ($pvr['mpTr'] < $pvr['mp']) { $pvr['mp'] = $pvr['mpTr']; } $pvr['mpSee'] = '+' . $pvr['mp']; $pvr['mpNow'] += $pvr['mp']; } if ($pvr['mpNow'] > $pvr['mpAll']) { $pvr['mpNow'] = $pvr['mpAll']; } elseif ($pvr['mpNow'] < 0) { $pvr['mpNow'] = 0; } if ($pvr['mpSee'] == 0) { $pvr['mpSee'] = '--'; } $btl->stats[$btl->uids[$pvr['uid']]]['mpNow'] = $pvr['mpNow']; $btl->users[$btl->uids[$pvr['uid']]]['mpNow'] = $pvr['mpNow']; mysql_query( 'UPDATE `stats` SET `mpNow` = "' . $btl->stats[$btl->uids[$pvr['uid']]]['mpNow'] . '" WHERE `id` = "' . $pvr['uid'] . '" LIMIT 1' ); $pvr['text'] = $this->addlt(1, 21, $this->users[$this->uids[$pvr['uid']]]['sex']); $pvr['text2'] = '{tm1} ' . $pvr['text'] . ' на ' . $pvr['mpSee'] . ' [' . $pvr['mpNow'] . '/' . $pvr['mpAll'] . '] (Мана)'; $this->priemAddLog( $id, 1, 2, $pvr['uid'], 0, '' . $pvr['x'] . '', $pvr['text2'], $this->hodID ); unset($pvr); } if (isset($this->rehodeff[$eff[$i]['id']])) { $eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']]; } if ($eff[$i]['hod'] > 0) { $this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']['hod'] = $eff[$i]['hod']; mysql_query( 'UPDATE `eff_users` SET `hod` = "' . $eff[$i]['hod'] . '" WHERE `id` = "' . $eff[$i]['id'] . '" LIMIT 1' ); } else { //удаляем прием if ($eff[$i]['v2'] > 0) { if ($j == 1) { $jn = 2; } else { $jn = 1; } $this->delPriem( $eff[$i], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3, $this->atacks[$id]['uid' . $jn] ); } } } elseif ($eff[$i]['timeUse'] == 77 && $eff[$i]['hod'] == -2) { $eff[$i]['priem'] = mysql_fetch_array( mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $eff[$i]['v2'] . '" LIMIT 1') ); $priem->hodUsePriem($eff[$i], $eff[$i]['priem']); } else { $eff[$i]['priem'] = mysql_fetch_array( mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $eff[$i]['v2'] . '" LIMIT 1') ); if (isset($eff[$i]['priem']['minmana']) && round( $eff[$i]['priem']['minmana'] * $eff[$i]['x'] ) != 0) { //Отнимаем ману у того кто кастовал $priem->minMana( $eff[$i]['user_use'], round($eff[$i]['priem']['minmana'] * $eff[$i]['x']) ); if ($this->stats[$this->uids[$eff[$i]['user_use']]]['mpNow'] <= 0) { $eff[$i]['hod'] = 0; if (isset($this->rehodeff[$eff[$i]['id']])) { $eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']]; } if ($eff[$i]['v2'] > 0) { if ($j == 1) { $jn = 2; } else { $jn = 1; } $this->delPriem( $eff[$i], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3, $this->atacks[$id]['uid' . $jn] ); } } } elseif ($eff[$i]['timeUse'] > 100 && $eff[$i]['hod'] > -1 && Config::get('effz') > 0) { $eff[$i]['hod']--; if (isset($this->rehodeff[$eff[$i]['id']])) { $eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']]; } if ($eff[$i]['hod'] > 0) { $this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']['hod'] = $eff[$i]['hod']; mysql_query( 'UPDATE `eff_users` SET `hod` = "' . $eff[$i]['hod'] . '" WHERE `id` = "' . $eff[$i]['id'] . '" LIMIT 1' ); } else { //удаляем прием if ($eff[$i]['v2'] > 0) { if ($j == 1) { $jn = 2; } else { $jn = 1; } $this->delPriem( $eff[$i], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3, $this->atacks[$id]['uid' . $jn] ); } } } } } $i++; } $j++; } //Проверяем if (Config::get('propsk_die') > 0 && $this->i->razdel == 0 && $this->i->dnId == 0 && $this->i->izlom == 0) { $cn1 = mysql_fetch_array( mysql_query( 'SELECT COUNT(*) FROM `battle_out` WHERE `battle` = "' . $this->i->id . '" AND `uid1` = "' . $this->atacks[$id]['uid1'] . '" LIMIT 1' ) ); $cn2 = mysql_fetch_array( mysql_query( 'SELECT COUNT(*) FROM `battle_out` WHERE `battle` = "' . $this->i->id . '" AND `uid1` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 1' ) ); if ($cn1[0] > 3) { $pvr['text2'] = '{tm1} Персонаж {u1} был убит из-за большого количества пропусков хода.'; $this->priemAddLog( $id, 1, 2, $this->atacks[$id]['uid1'], 0, '', $pvr['text2'], $this->hodID ); unset($pvr); mysql_query( 'UPDATE `stats` SET `hpNow` = 0 WHERE `id` = "' . $this->atacks[$id]['uid1'] . '" LIMIT 1' ); } if ($cn2[0] > Config::get('propsk_die')) { $pvr['text2'] = '{tm1} Персонаж {u1} был убит из-за большого количества пропусков хода.'; $this->priemAddLog( $id, 1, 2, $this->atacks[$id]['uid2'], 0, '', $pvr['text2'], $this->hodID ); unset($pvr); mysql_query( 'UPDATE `stats` SET `hpNow` = 0 WHERE `id` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 1' ); } } // //Обновляем текущего противника if ($u->info['id'] == $this->atacks[$id]['uid1']) { $u->info['enemy'] = $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy']; } if ($u->info['id'] == $this->atacks[$id]['uid2']) { $u->info['enemy'] = $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy']; } //Удаляем размен из базы //ТУТ возможен лаг удаления mysql_query( 'DELETE FROM `battle_act` WHERE ( `uid1` = "' . $this->atacks[$id]['uid1'] . '" AND `uid2` = "' . $this->atacks[$id]['uid2'] . '" ) OR ( `uid2` = "' . $this->atacks[$id]['uid1'] . '" AND `uid1` = "' . $this->atacks[$id]['uid2'] . '" )' ); unset($old_s1, $old_s2); unset($this->ga[$this->atacks[$id]['uid1']][$this->atacks[$id]['uid2']], $this->ga[$this->atacks[$id]['uid2']][$this->atacks[$id]['uid1']]); unset($this->ag[$this->atacks[$id]['uid1']][$this->atacks[$id]['uid2']], $this->ag[$this->atacks[$id]['uid2']][$this->atacks[$id]['uid1']]); unset($this->atacks[$id]); mysql_query('DELETE FROM `battle_act` WHERE `id` = "' . $id . '" LIMIT 1'); } //Используем приемы /** Осторожно! Подключаются файлы!!! * @param $pl * @param $u1 * @param int $t * @param int|array $u2 * @param string $rznm * @return void */ public function delPriem( $pl, $u1, int $t = 1, int|array $u2 = 0, string $rznm = 'Очиститься Кровью' ): void { global $u, $priem; if (!isset($pl['priem']['id']) || isset($this->del_val['eff'][$pl['priem']['id']])) { return; } if ($pl['x'] > 1) { $pl['name'] = $pl['name'] . ' x' . $pl['x']; } if ($pl['timeUse'] == 77) { //завершаем прием mysql_query('DELETE FROM `eff_users` WHERE `id` = "' . $pl['id'] . '" LIMIT 1'); } $vLog = 'time1=' . time() . '||s1=' . $u1['sex'] . '||t1=' . $u1['team'] . '||login1=' . $u1['login']; if (is_array($u2) && isset($u2['id'])) { $vLog .= '||s2=' . $u2['sex'] . '||t2=' . $u2['team'] . '||login2=' . $u2['login']; } $mas1 = [ 'battle' => $this->i->id, 'id_hod' => $this->hodID, 'text' => '', 'vars' => $vLog, 'type' => '1', ]; if ($t == 4) { $mas1['id_hod']++; $t = 2; } if ($t == 1) { $mas1['id_hod']++; if ($pl['priem']['file'] != '0') { if (file_exists('../../_incl_data/class/priems/' . $pl['priem']['file'] . '.php')) { require_once 'priems/' . $pl['priem']['file'] . '.php'; } } elseif ($pl['priem']['file3'] != '0') { if (file_exists('../../_incl_data/class/priems/' . $pl['priem']['file3'] . '.php')) { require_once 'priems/' . $pl['priem']['file3'] . '.php'; } } else { $mas1['text'] = '{tm1} {u1} {1x16x0} прием "' . $pl['name'] . '".'; $this->del_val['eff'][$pl['priem']['id']] = true; } } elseif ($t == 2) { $mas1['text'] = '{tm1} У персонажа {u1} закончилось действие магии "' . $pl['name'] . '".'; } elseif ($t == 99) { $mas1['text'] = '{u1} Снял эфект "' . $pl['name'] . '" с помощью ' . $rznm . ' .'; } else { if ($t == 100) { $mas1['id_hod']++; } $mas1['text'] = '{tm1} Закончилось действие эффекта "' . $pl['name'] . '" для {u1}.'; } if ($pl['priem']['id'] != 24) { Log::add($mas1); } $this->stats[$this->uids[$pl['uid']]] = $u->getStats($pl['uid'], 0, 0, false, false, true); } //Повторная проверка приемов private function testZonb($uid, $uid2): void { $zba = []; if ($this->stnZb[$uid] == 0) { $zba[1] = $this->stats[$this->uids[$uid]]['zonb']; $this->stnZb[$uid] = $zba[1]; } else { $zba[1] = $this->stnZb[$uid]; } if ($this->stnZb[$uid2] == 0) { $zba[2] = $this->stats[$this->uids[$uid2]]['zonb']; $this->stnZb[$uid] = $zba[2]; } else { $zba[2] = $this->stnZb[$uid2]; } if ($zba[1] > 3) { $zba[1] = 3; } if ($zba[2] > 3) { $zba[2] = 3; } //Блоки игрока 1 if ( ( $this->stats[$this->uids[$uid2]]['weapon1'] == 1 || $this->stats[$this->uids[$uid2]]['weapon2'] == 1 ) && $this->stats[$this->uids[$uid]]['weapon1'] != 1 && $this->stats[$this->uids[$uid]]['weapon2'] != 1 ) { $zba[1] -= 1; } //Блоки игрока 2 if ( ( $this->stats[$this->uids[$uid]]['weapon1'] == 1 || $this->stats[$this->uids[$uid]]['weapon2'] == 1 ) && $this->stats[$this->uids[$uid2]]['weapon1'] != 1 && $this->stats[$this->uids[$uid2]]['weapon2'] != 1 ) { $zba[2] -= 1; } if ($zba[1] < 1) { $zba[1] = 1; } if ($zba[2] < 1) { $zba[2] = 1; } $this->stats[$this->uids[$uid]]['zonb'] = $zba[1]; $this->stats[$this->uids[$uid2]]['zonb'] = $zba[2]; if ( $this->stats[$this->uids[$uid]]['min_zonb'] > 0 && $this->stats[$this->uids[$uid]]['zonb'] < $this->stats[$this->uids[$uid]]['min_zonb'] ) { $this->stats[$this->uids[$uid]]['zonb'] = $this->stats[$this->uids[$uid]]['min_zonb']; } if ( $this->stats[$this->uids[$uid2]]['min_zonb'] > 0 && $this->stats[$this->uids[$uid2]]['zonb'] < $this->stats[$this->uids[$uid2]]['min_zonb'] ) { $this->stats[$this->uids[$uid2]]['zonb'] = $this->stats[$this->uids[$uid2]]['min_zonb']; } } //Проверка действия приема /** * Осторожно! Подключаются файлы!!! * @param int $uid1 * @param int $uid2 НЕ УДАЛЯТЬ!!! * @param int $end * @return void */ private function magicItems(int $uid1, int $uid2, int $end): void { if (!isset($this->stats[$this->uids[$uid1]])) { return; } foreach ($this->stats[$this->uids[$uid1]]['items'] as $item) { if (!isset($item['id'])) { continue; } $e = Conversion::dataStringToArray($item['data']); if (!isset($e['bm_a1'])) { continue; } if ($end > 0) { if (file_exists('priems/' . $e['bm_a1'] . '.end.php')) { require_once 'priems/' . $e['bm_a1'] . '.end.php'; } } else { if (file_exists('priems/' . $e['bm_a1'] . '.php')) { require_once 'priems/' . $e['bm_a1'] . '.php'; } } } } //Проверка урона приемов public function priemsRazmen(array|int $id, array|string $at): void { if ($at == 'fast') { $uid1 = $id[0]; $uid2 = $id[1]; } else { $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; } $this->stats[$this->uids[$uid1]]['u_priem'] = []; $this->stats[$this->uids[$uid2]]['u_priem'] = []; //Получаем приемы и смотрим когда какой действует $j = 0; foreach ($this->stats[$this->uids[$uid1]]['effects'] as $effect) { if ($effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) { continue; } $this->stats[$this->uids[$uid1]]['u_priem'] = [ $j, $effect['v2'], $this->prm[$effect['v2']]->act, $effect['id'], $this->prm[$effect['v2']]->typeOf, $this->prm[$effect['v2']]->moment, $this->prm[$effect['v2']]->momentEnd, $this->prm[$effect['v2']]->typeSec, ]; $j++; } $j = 0; foreach ($this->stats[$this->uids[$uid2]]['effects'] as $effect) { if (empty($effect) || $effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) { continue; } $this->stats[$this->uids[$uid2]]['u_priem'] = [ $j, $effect['v2'], $this->prm[$effect['v2']]->act, $effect['id'], $this->prm[$effect['v2']]->typeOf, $this->prm[$effect['v2']]->moment, $this->prm[$effect['v2']]->momentEnd, $this->prm[$effect['v2']]->typeSec, ]; $j++; } } /** Осторожно! Подключаются файлы!!! * @param $id * @param $at * @return void */ private function priemsRazmenMoment($id, $at): void { $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; $i = 1; while ($i <= 2) { if ($i == 1) { $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; } else { $a = 2; $b = 1; $u1 = $uid2; $u2 = $uid1; } if (!isset($at['p']['p_cast'])) { $at['p'] = $at; $at['p']['p_cast'] = true; } $j = 0; foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) { /** $priem[5] * 1 Приемы ухода от удара * 2 Приемы крита * 3 Приемы атаки * 4 Приемы защиты * 5 Прочие приемы */ if ( empty($priem[2]) || !in_array($priem[5], [1, 2, 3, 4, 5]) || !file_exists("Priem/$priem[1].php") || $priem[5] == 1 && empty($this->stats[$this->uids[$u2]]['nopryh']) ) { continue; } $pr_used_this = $u1; $pr_moment = true; require_once "Priem/$priem[1].php"; if (isset($fx_priem)) { $fx_priem($id, $at, $u1, $j); unset($fx_priem); } $j++; if ($priem[5] == 1) { $this->stats[$this->uids[$u2]]['nopryh']--; } } $i++; } } //Наносим удар между игроками private function newRazmen($id): array { $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; if ($this->atacks[$id]['out1'] == 0) { $at[1] = $this->usersTestAtack($id, $uid1, $uid2); } else { $at[1] = [0]; } if ($this->atacks[$id]['out2'] == 0) { $at[2] = $this->usersTestAtack($id, $uid2, $uid1); } else { $at[2] = [0]; } return $at; } private function usersTestAtack($id, $uid1, $uid2): array { $r = []; $block = [0, 0, 0, 0, 0, 0,]; //Проверка блоков $i = 1; if ($uid1 == $this->atacks[$id]['uid1']) { $a = 2; $j = $this->atacks[$id]['b2']; $atack = [ 0, $this->atacks[$id]['a1'][0], $this->atacks[$id]['a1'][1], $this->atacks[$id]['a1'][2], $this->atacks[$id]['a1'][3], $this->atacks[$id]['a1'][4], ]; } elseif ($uid2 == $this->atacks[$id]['uid1']) { $a = 1; $j = $this->atacks[$id]['b1']; $atack = [ 0, $this->atacks[$id]['a2'][0], $this->atacks[$id]['a2'][1], $this->atacks[$id]['a2'][2], $this->atacks[$id]['a2'][3], $this->atacks[$id]['a2'][4], ]; } if (isset($a, $j) && $this->atacks[$id]['out' . $a] == 0) { while ($i <= $this->stats[$this->uids[$uid2]]['zonb']) { $block[$j] = 1; $j++; if ($j > 5 || $j < 1) { $j = 1; } $i++; } } //Проверка ударов for ($i = 1; $i <= $this->stats[$this->uids[$uid1]]['zona']; $i++) { if (!isset($atack[$i]) || $atack[$i] == 0) { $atack[$i] = rand(1, 5); } if ($atack[$i] > 0) { if ($block[$atack[$i]] == 1) { //удар был заблокирован // КУДА БИЛ , ТИП УДАРА $r['atack'][] = [$atack[$i], 3, 0]; } else { //Удар прошел // КУДА БИЛ , ТИП УДАРА $r['atack'][] = [$atack[$i], 1, 0]; } } } return $r; } public function yhod_user($uid1, $uid2, $type) { // 1 - кто бьет . 2 - в кого бьют . тип //Удал летит прямо в противника if ($this->importUser == 0) { $r = $uid1; $rand_user = false; if ($type == 2) { //Случайный персонаж из своей команды (в том числе игрок) $i = 0; while ($i < count($this->users)) { if ($this->users[$i]['team'] == $this->users[$this->uids[$uid2]]['team']) { $rand_user[] = $this->users[$i]['id']; } $i++; } } elseif ($type == 4) { //Случайный персонаж, любой $i = 0; while ($i < count($this->users)) { $rand_user[] = $this->users[$i]['id']; $i++; } } elseif ($type == 5) { //Случайный персонаж, любой (кроме игрока) $i = 0; while ($i < count($this->users)) { if ($this->users[$i]['team'] == $this->users[$this->uids[$uid2]]['team'] && $uid2 != $this->users[$i]['id']) { $rand_user[] = $this->users[$i]['id']; } $i++; } } elseif ($type == 6) { //Случайный персонаж из команды противника $i = 0; while ($i < count($this->users)) { if ($this->users[$i]['team'] != $this->users[$this->uids[$uid2]]['team']) { $rand_user[] = $this->users[$i]['id']; } $i++; } } elseif ($type > 100) { //Удар идет в конкретного игрока if (!isset($this->users[$this->uids[$type]]) || $this->users[$this->uids[$type]]['id'] != $type) { $r = $uid2; } else { $r = $type; } } if (!empty($rand_user)) { $r = $rand_user[rand(0, (count($rand_user) - 1))]; } $this->importUser = $r; } else { $r = $this->importUser; } return $r; } public function testRazmenblock1($id, $uid1, $uid2): bool { //перенести в Battle/Razmen. $block = []; $j = 0; //Проверка блоков $i = 1; if ($uid1 == $this->atacks[$id]['uid1']) { $j = $this->atacks[$id]['b2']; } elseif ($uid2 == $this->atacks[$id]['uid1']) { $j = $this->atacks[$id]['b1']; } if ($this->atacks[$id]['out2'] == 0) { while ($i <= $this->stats[$this->uids[$uid2]]['zonb']) { $block[$j] = 1; $j++; if ($j > 5 || $j < 1) { $j = 1; } $i++; } } return !empty($block); } //Расчет типа удара от оружия //Расчет урона от оружия public function yronGetrazmen($uid1, $uid2, $witm): array { // перенести в Battle/Razmen /** * Определяем тип урона * Колющий * Рубящий * Режущий * Дробящий */ $witm_data = Conversion::dataStringToArray($witm['data']); $witm_type = $this->weaponTx($witm_data); if ($witm_type == 0 || $witm_type == 12) { $witm_type2 = ''; } else { $witm_type2 = $witm_type; } $r['t'] = $witm_type2; //Увеличиваем параметры от текущего оружия которым бьем $iii = 1; while ($iii <= 7) { if (isset($witm_data['sv_a' . $iii]) && $witm_data['sv_a' . $iii] != 0) { $this->stats[$this->uids[$uid1]]['a' . $iii] += $witm_data['sv_a' . $iii]; } if (isset($witm_data['sv_mg' . $iii]) && $witm_data['sv_mg' . $iii] != 0) { $this->stats[$this->uids[$uid1]]['mg' . $iii] += $witm_data['sv_mg' . $iii]; } $iii++; } $iii = 1; while ($iii <= 4) { if (isset($witm_data['sv_aall']) && $witm_data['sv_aall'] != 0) { $this->stats[$this->uids[$uid1]]['a' . $iii] += $witm_data['sv_aall']; } $iii++; } $iii = 1; while ($iii <= 4) { if (isset($witm_data['sv_mall']) && $witm_data['sv_mall'] != 0) { $this->stats[$this->uids[$uid1]]['mg' . $iii] += $witm_data['sv_mall']; } $iii++; } $iii = 1; while ($iii <= 7) { if (isset($witm_data['sv_m2all']) && $witm_data['sv_m2all'] != 0) { $this->stats[$this->uids[$uid1]]['mg' . $iii] += $witm_data['sv_m2all']; } $iii++; } if (isset($witm_data['sv_m3']) && $witm_data['sv_m3'] != 0) { $this->stats[$this->uids[$uid1]]['m3'] += $witm_data['sv_m3']; } $iii = 1; while ($iii <= 7) { if (isset($witm_data['sv_pa' . $iii]) && $witm_data['sv_pa' . $iii] != 0) { $this->stats[$this->uids[$uid1]]['pa' . $iii] += $witm_data['sv_pa' . $iii] + $witm_data['sv_m10']; } if (isset($witm_data['sv_pm' . $iii]) && $witm_data['sv_pm' . $iii] != 0) { $this->stats[$this->uids[$uid1]]['pm' . $iii] += $witm_data['sv_pm' . $iii] + $witm_data['sv_m11a']; if ($iii < 5) { $this->stats[$this->uids[$uid1]]['pm' . $iii] += $witm_data['sv_m11']; } } $iii++; } //мощность + подавление мощности противником $wAp = 0; if ($witm_type == 12) { //удар кулаком $wAp += $this->stats[$this->uids[$uid1]]['m10']; } elseif ($witm_type < 5) { $wAp += $this->stats[$this->uids[$uid1]]['pa' . $witm_type]; $wAp -= $this->stats[$this->uids[$uid2]]['antpa' . $witm_type]; } else { $wAp += $this->stats[$this->uids[$uid1]]['m10'] + $this->stats[$this->uids[$uid1]]['pm' . ($witm_type - 4)] + $this->stats[$this->uids[$uid1]]['m11a'] + $witm_data['sv_pm' . ($witm_type - 4)]; $wAp -= $this->stats[$this->uids[$uid2]]['antpm' . ($witm_type - 4)]; } //Пробой брони $proboi = 0; $witm_data['m9'] = $this->stats[$this->uids[$uid1]]['m9']; if (rand(1, 100) < floor($witm_data['m9'] / 2)) { $proboi = floor($witm_data['m9'] / 2); $r['pb'] = 1; } $y = $this->yrn( $this->stats[$this->uids[$uid1]], $this->stats[$this->uids[$uid2]], $this->users[$this->uids[$uid1]], $this->users[$this->uids[$uid2]], $witm_type, $wAp, //мощность урона $proboi, //пробой брони ($witm_data['sv_yron_min'] + $this->stats[$this->uids[$uid1]]['yron_min']), ($witm_data['sv_yron_max'] + $this->stats[$this->uids[$uid1]]['yron_max']), $witm['type'], ); $r['y'] = round(rand($y['min'] + $proboi, $y['max'] + round($proboi / 2))); $r['k'] = round(rand($y['Kmin'] + round($proboi / 4), $y['Kmax'] + round($proboi / 8))); $r['m_y'] = $y['max']; $r['m_k'] = $y['Kmax']; $r['bRND'] = $y['bRND']; $r['w_type'] = $witm_type; //тип от оружия $tp = match ($witm['type']) { 18 => 1, 19 => 2, 20 => 3, 21 => 4, default => 0 }; if ($tp != $witm_type) // ТУТ { (int)$r['y'] = round((int)$r['y'] / 3); $r['k'] = round($r['k'] / 3); $r['m_k'] = round($r['m_k'] / 3); $r['m_y'] = round($r['m_y'] / 3); } if (isset($this->stats[$this->uids[$uid2]]['zaproc'])) { $r['y'] = round($r['y'] - $r['y'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100); $r['k'] = round($r['k'] - $r['k'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100); $r['m_k'] = round($r['m_k'] - $r['m_k'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100); $r['m_y'] = round($r['m_y'] - $r['m_y'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100); if ($r['k'] < 1) { $r['k'] = 2; } } $r['y'] = max($r['y'], 1); $r['k'] = max($r['k'], 1); $r['m_y'] = max($r['m_y'], 1); $r['m_k'] = max($r['m_k'], 1); return $r; } //Расчет урона от оружия public function weaponTx($itemdata) { $itm = is_array($itemdata) ? $itemdata : Conversion::dataStringToArray($itemdata); $t[0]['z'] = 0; $t[0]['t'] = 0; //колящий урон $t[1]['z'] = (int)$itm['tya1']; $t[1]['t'] = 1; //рубящий урон $t[2]['z'] = (int)$itm['tya2']; $t[2]['t'] = 2; //дробящий урон $t[3]['z'] = (int)$itm['tya3']; $t[3]['t'] = 3; //режущий урон $t[4]['z'] = (int)$itm['tya4']; $t[4]['t'] = 4; //урон огня $t[5]['z'] = (int)$itm['tym1']; $t[5]['t'] = 5; //урон воздуха $t[6]['z'] = (int)$itm['tym2']; $t[6]['t'] = 6; //урон воды $t[7]['z'] = (int)$itm['tym3']; $t[7]['t'] = 7; //урон земли $t[8]['z'] = (int)$itm['tym4']; $t[8]['t'] = 8; //урон серой магией $t[11]['z'] = (int)$itm['tym7']; $t[11]['t'] = 11; $tpt = $t[0]['z']; $tpmin = $t[0]; $tpmax = $t[0]; $i = 1; $ii = 0; while ($i <= 11) { if ($t[$i]['z'] > $tpt) { $tpt = $t[$i]['z']; $tpmax = $t[$i]; $ii = $i; } $i++; } $t[$ii]['z'] = 0; $tpt = $t[0]['z']; $i = 1; while ($i <= 11) { if ($t[$i]['z'] > $tpt) { $tpt = $t[$i]['z']; $tpmin = $t[$i]; } $i++; } $setclass = rand(1, 100); if ($setclass > $tpmax['z']) { $tp = $tpmin['t']; } else { $tp = $tpmax['t']; } return $tp; } //Расчет защиты public function yrn( array $st1, array $st2, array $u1, array $u2, int $type, int $power_yron = 0, float $proboi = 0, int $weapom_min = 0, int $weapom_max = 0, int $wp_type = 0, ): array { $level = $st1['lvl']; $power_krit = round($st1['m3']); if (!isset($type) || $type == '') { $type = 12; } //Параметры для возврвата $r = ['type' => $type]; $p = [ 'B' => [0 => 0, 1 => 0, 'rnd' => false], 'M' => $power_yron, //мощность урона 'K' => $power_krit, //мощность крита 'T' => 1, //Кф. оружия ]; //Расчет типа урона if ($wp_type == 18) { $r['type'] = 1; } elseif ($wp_type == 19) { $r['type'] = 2; } elseif ($wp_type == 20) { $r['type'] = 3; } elseif ($wp_type == 21) { $r['type'] = 4; } /** * (S) - влияние наших статов на профильный урон * 1 Колющий: S = Сила * 0,3 + Ловкость * 0,7 * 2 Рубящий: S = Сила * 0,5 + Ловкость * 0,25 + Интуиция * 0,25 * 3 Дробящий: S = Сила * 1 * 4 Режущий: S = Сила * 0,3 + Интуиция * 0,7 * else кулак/магия */ if ($r['type'] == 1) { $p['S'] = $st1['s1'] * 0.25 + $st1['s2'] * 0.75; $p['U'] = $st1['a1'] * 1.00; //кинжалы } elseif ($r['type'] == 2) { $p['S'] = $st1['s1'] * 1.20; $p['U'] = $st1['a2'] * 1.00; //топоры } elseif ($r['type'] == 3) { $p['S'] = $st1['s1'] * 0.5 + $st1['s4'] * 1.00; $p['U'] = $st1['a3'] * 1.00; //дубины } elseif ($r['type'] == 4) { $p['S'] = $st1['s3'] * 1.00; $p['U'] = $st1['a4'] * 1.00; //мечи } else { $p['S'] = 0; $p['U'] = 0; } $r['bron']['rnd'] = rand($r['bron'][0], $r['bron'][1]); //Остальные расчеты (коэфицент) $p['B'][0] = 2 + $level + $st1['s1'] - round($st1['s1'] / 5); $p['B'][1] = $p['B'][0] + 3; $p['B']['rnd'] = rand($p['B'][0], $p['B'][1]); //Обычный урон if ($r['type'] == 12) { $r['min'] = ($p['B'][0] + $weapom_min) * $p['T'] * (1 + $p['M'] / 100); $r['max'] = ($p['B'][1] + $weapom_max) * $p['T'] * (1 + $p['M'] / 100); } else { $r['min'] = (($p['B'][0] + $p['S'] * 2 + $weapom_min * 2 + $p['U'] * 2) * $p['T']) * (1 + $p['M'] / 100); $r['max'] = (($p['B'][1] + $p['S'] * 2 + $weapom_max * 2 + $p['U'] * 2) * $p['T']) * (1 + $p['M'] / 100); } $r['bRND'] = $p['B']['rnd']; $r['Kmin'] = ceil((2 + ($p['K'] / 100)) * $r['min']); $r['Kmax'] = ceil((2 + ($p['K'] / 100)) * $r['max']); //Расчет брони //для обычного if ($r['type'] < 5 || $r['type'] == 12) { $r['min_abron'] = round($r['min'] * 0.05); $r['max_abron'] = round($r['max'] * 0.05); if ($proboi != 0) { $r['bron']['rndold'] = $r['bron']['rnd']; $r['bron']['rnd'] = 0; } $r['Kmin'] -= $r['bron']['rnd'] * 2; //было умножить на 2 $r['Kmax'] -= $r['bron']['rnd'] * 2; //было умножить на 2 $r['min'] -= $r['bron']['rnd']; //не было деления ни на чо. $r['max'] -= $r['bron']['rnd']; //не было деления ни на чо. } //Расчет защиты (не более 80%) if ($r['type'] < 5 || $r['type'] == 12) { $r['min'] = round($r['min'] / 100 * (100 - $this->zago($st2['za']))); $r['max'] = round($r['max'] / 100 * (100 - $this->zago($st2['za']))); $r['Kmin'] = round($r['Kmin'] / 100 * (100 - $this->zago($st2['za']))); $r['Kmax'] = round($r['Kmax'] / 100 * (100 - $this->zago($st2['za']))); } else { $r['min'] = round($r['min'] / 100 * (100 - $this->zmgo($st2['zm']))); $r['max'] = round($r['max'] / 100 * (100 - $this->zmgo($st2['zm']))); $r['Kmin'] = round($r['Kmin'] / 100 * (100 - $this->zmgo($st2['zm']))); $r['Kmax'] = round($r['Kmax'] / 100 * (100 - $this->zmgo($st2['zm']))); } $r['min'] = round($r['min']); $r['max'] = round($r['max']); $r['Kmin'] = round($r['Kmin']); $r['Kmax'] = round($r['Kmax']); $min_yrn = 0; //% if ($u1['clone'] > 0) { $min_yrn = 75; } $r['min'] -= floor($r['min'] / 100 * $min_yrn); $r['max'] -= floor($r['max'] / 100 * $min_yrn); $r['Kmin'] -= floor($r['Kmin'] / 100 * ($min_yrn)); $r['Kmax'] -= floor($r['Kmax'] / 100 * ($min_yrn)); $r['min_'] -= floor($r['min_'] / 100 * $min_yrn); $r['max_'] -= floor($r['max_'] / 100 * $min_yrn); $r['Kmin_'] -= floor($r['Kmin_'] / 100 * ($min_yrn)); $r['Kmax_'] -= floor($r['Kmax_'] / 100 * ($min_yrn)); $defd = mysql_fetch_array( mysql_query( 'SELECT SUM(`vals`) FROM `battle_actions` WHERE `btl` = "' . $this->i->id . '" AND `vars` = "use_defteam' . $u2['team'] . '" LIMIT 1' ) ); if ($defd[0] > 100) { $defd[0] = 100; } $defd = 0 + $defd[0]; $powd = mysql_fetch_array( mysql_query( 'SELECT SUM(`vals`) FROM `battle_actions` WHERE `btl` = "' . $this->i->id . '" AND `vars` = "use_powteam' . $u1['team'] . '" LIMIT 1' ) ); if ($powd[0] > 100) { $powd[0] = 100; } $powd = 0 + $powd[0]; $defd = $defd - $powd; $r['min'] -= floor($defd); $r['max'] -= floor($defd); $r['Kmin'] -= floor($defd * 2); $r['Kmax'] -= floor($defd * 2); $r['min_'] -= floor($defd); $r['max_'] -= floor($defd); $r['Kmin_'] -= floor($defd * 2); $r['Kmax_'] -= floor($defd * 2); $r['min'] += $st1['maxAtack']; $r['max'] += $st1['maxAtack']; $r['Kmin'] += $st1['maxAtack'] * 2; $r['Kmin'] += $st1['maxAtack'] * 2; if ($r['min'] < 1) { $r['min'] = 1; } if ($r['max'] < 1) { $r['max'] = 1; } if ($r['Kmin'] < 2) { $r['Kmin'] = 2; } if ($r['Kmax'] < 2) { $r['Kmax'] = 2; } if ($r['Kmin_'] < 2) { $r['Kmin_'] = 2; } if ($r['Kmin_'] < 2) { $r['Kmax_'] = 2; } $r['m_k'] = $r['Kmax']; return $r; } //Расчет защиты (магия) private function zago($v): float { if ($v > 1700) { $v = 1700; } return round((1 - (pow(0.5, ($v / 399.51)))) * 100, 2); } public function zmgo($v): float|int { return (1 - (pow(0.5, ($v / 250)))) * 100; } /** Осторожно! Подключаются файлы!!! * @param $id * @param $at * @return array|mixed */ private function priemsTestRazmen($id, $at): mixed { $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; $i = 1; while ($i <= 2) { if ($i == 1) { $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; } else { $a = 2; $b = 1; $u1 = $uid2; $u2 = $uid1; } if (!isset($at['p']['p_cast'])) { $at['p'] = $at; $at['p']['p_cast'] = true; } /** $priem[4] * 1 Приемы ухода от удара * 2 Приемы крита * 3 Приемы атаки * 4 Приемы защиты * 5, 8, 9 Прочие приемы */ $j = 0; foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) { if (( in_array($priem[1], [213, 220, 237, 286, 287, 288]) || in_array($priem[4], [2, 3, 4, 5, 8, 9]) && $priem[2] > 0 || $priem[4] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) && file_exists("Priem/$priem[1].php") ) { $pr_used_this = $u1; require_once "Priem/$priem[1].php"; if (isset($fx_priem)) { $at = $fx_priem($id, $at, $u1, $j); unset($fx_priem); } $j++; if ($priem[4] == 1) { $this->stats[$this->uids[$u2]]['nopryh']--; } } } $i++; } return $at; } /** Осторожно! Подключаются файлы!!! * @param $id * @param $at * @return mixed */ private function priemsRestartRazmen($id, $at): mixed { if (isset($at['p'])) { //Проверка $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; /** * Если возникнут проблемы с приемами, придется переписать алгоритм, сейчас он выглядит так: * Цикл 1. Проверяем пользователя * Цикл 2 внутри Цикла 1. Проверяем приемы поторые пользователь использовал * * Придется сделать: * Цикл 1. Проверяем пользователя * Цикл 2 внутри Цикла 1. Проверяем приемы уворота * Цикл 3. Проверяем пользователя * Цикл 4 внутри Цикла 3. Проверяем приемы крита * и т.д. */ $i = 1; while ($i <= 2) { if ($i == 1) { $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; } else { $a = 2; $b = 1; $u1 = $uid2; $u2 = $uid1; } if (!isset($at['p']['p_cast'])) { $at['p'] = $at; $at['p']['p_cast'] = true; } /** $priem[4] * 1 Приемы ухода от удара * 2 Приемы крита * 3 Приемы атаки * 4 Приемы защиты * 5, 8, 9 Прочие приемы */ $j = 0; foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) { if (( in_array($priem[4], [2, 3, 4, 5]) && $priem[2] > 0 || $priem[4] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) && file_exists("Priem/$priem[1].php") ) { $pr_used_this = $u1; require_once "Priem/$priem[1].php"; if (isset($fx_priem)) { $at = $fx_priem($id, $at, $u1, $j); unset($fx_priem); } $j++; if ($priem[4] == 1) { $this->stats[$this->uids[$u2]]['nopryh']--; } } } $j = 0; foreach ($this->stats[$this->uids[$u2]]['u_priem'] as $priem) { if (in_array($priem[4], [8, 9]) && $priem[2] > 0 && file_exists("Priem/$priem[1].php")) { $pr_used_this = $u2; require_once "Priem/$priem[1].php"; if (isset($fx_priem)) { $at = $fx_priem($id, $at, $u2, $j); unset($fx_priem); } $j++; } } $i++; } $at = $at['p']; unset($at['p']); } return $at; } public function testPogB($uid, $yr, $pliid, $test = 0) { $yr2 = $yr; $checktuman = mysql_fetch_array( mysql_query( 'SELECT * FROM `eff_users` WHERE `uid` = "' . $uid . '" AND (`v2` = 273 OR `v2` = 286 OR `v2` = 287 OR `v2` = 288) AND `delete` =0 LIMIT 1' ) ); //проверка на туманный образ if ($yr > 0 && !isset($checktuman['id'])) { global $priem; $i = 0; while ($i < count($this->stats[$this->uids[$uid]]['set_pog2'])) { $j = $this->stats[$this->uids[$uid]]['set_pog2'][$i]; if ($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['id'] == $pliid || $test == 1) { $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] = str_replace( 'add_pog2=' . $j['y'], 'add_pog2=$', $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] ); $dt3 = Conversion::dataStringToArray($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']); $dt30 = floor($j['y'] / $yr2 * 100); if ($dt30 < $dt3['add_pog2p']) { $dt3['add_pog2p'] = $dt30; } unset($dt30); if (isset($dt3['add_pog2mp'])) { if ((round( round($yr2 / 100 * (100 - $dt3['add_pog2p'])) * $dt3['add_pog2mp'] )) > $this->stats[$this->uids[$uid]]['mpNow']) { //не хватило маны, считаем сколько хватит % от поглощенного урона $j['yhj'] = $this->stats[$this->uids[$uid]]['mpNow'] / (round( round($yr2 / 100 * (100 - $dt3['add_pog2p'])) * $dt3['add_pog2mp'] )) * 100; $j['yhj'] = floor($j['yhj']); //Сколько % мы можем поглотить $dt3['add_pog2p'] = floor($dt3['add_pog2p'] / 100 * $j['yhj']); } if ($test == 1) { $priem->minMana($uid, round(round($yr2 / 100 * $dt3['add_pog2p']) * $dt3['add_pog2mp'])); } } if (!isset($this->poglast[$uid])) { $this->poglast[$uid] = 0; } $this->poglast[$uid] += $yr2; if ($test == 1) { // осталось для поглощения $j['y'] -= round($this->poglast[$uid] / 100 * $dt3['add_pog2p']); $priem->minMana( $uid, round(round($this->poglast[$uid] / 100 * $dt3['add_pog2p']) * $dt3['add_pog2mp']) ); } if (isset($dt3['add_pog2p'])) { $yr2 = round($yr2 / 100 * (100 - $dt3['add_pog2p'])); } if ($j['y'] < 0 || ($this->stats[$this->uids[$uid]]['mpNow'] <= 0 && $dt3['add_pog2mp'] > 0)) { $dt2 = Conversion::dataStringToArray($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']); if (isset($dt2['endPog']) && $dt2['endPog'] == 1) { //удаляем прием //Добавляем в лог $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['priem'] = mysql_fetch_array( mysql_query( 'SELECT * FROM `priems` WHERE `id` = "' . $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['v2'] . '" LIMIT 1' ) ); $this->delPriem( $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1], $this->users[$this->uids[$uid]], 4, $uid ); $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1] = 'delete'; } unset($dt2); $j['y'] = 0; } $this->stats[$this->uids[$uid]]['set_pog'][$i]['y'] = $j['y']; if (isset($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'])) { $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] = str_replace( 'add_pog2=$', 'add_pog2=' . $j['y'], $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] ); mysql_query( 'UPDATE `eff_users` SET `data` = "' . $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] . '" WHERE `id` = "' . $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['id'] . '" LIMIT 1' ); } if ($j['y'] - $this->poglast[$uid] + $yr2 < 0) { $yr -= $yr + ($j['y'] - $this->poglast[$uid] + $yr2); $yr2 = $yr; $i = count($this->stats[$this->uids[$uid]]['set_pog2']) + 1; } } $i++; } } unset($checktuman); return $yr2; } private function updateHealth($id, $at): array { $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] > 0) { $uid1 = $this->yhod_user( $this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] ); } elseif ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] > 0) { $uid2 = $this->yhod_user( $this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] ); } $i = 1; while ($i <= 2) { if ($i == 1) { $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; } else { $a = 2; $b = 1; $u1 = $uid2; $u2 = $uid1; } //Рассчет дополнительных тактик if ($this->atacks[$id]['out' . $b] > 0) { //Игрок ${'u'.$a} получает тактики, возможно //выдаем тактику контрудара if (rand(0, 100) < min(floor($this->stats[$this->uids[$u1]]['m6'] / 5), 20) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic3']++; } //выдаем тактику щита if (rand(0, 100) < min(floor($this->stats[$this->uids[$u1]]['m8'] / 4), 20) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic4']++; } } if (!isset ($at[$a]['atack'])) { $at[$a]['atack'] = []; // Argument #1 ($value) must be of type Countable|array, null given } //Расчет удара Цели (u2) по Атакующему (u1) $j = 0; while ($j < count($at[$a]['atack']) && $j < 8) { //Добавляем тактики if ($at[$a]['atack'][$j][1] == 1) { //u1 ударил обычным ударом u2 if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic1']++; } //Двуручка if ($at[$a]['atack'][$j]['yron']['2h'] == 1 && $this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic1'] += 2; } } elseif ($at[$a]['atack'][$j][1] != 2) { if ($at[$a]['atack'][$j][1] == 3 || $at[$a]['atack'][$j][1] == 7) { //u2 заблокировал удар u1 (3) OR u2 блокировал щитом удар u1 //ТУТ ЩИТ (7) if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u2]]['tactic4']++; } } elseif ($at[$a]['atack'][$j][1] == 4) { //u1 пробил блок u2 критом if (!isset($at[$a]['atack'][$j]['notactic2']) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic2']++; } $this->users[$this->uids[$u2]]['tactic4']++; //тактика за пробив блок } elseif ($at[$a]['atack'][$j][1] == 5) { //u1 ударил критическим ударом u2 if (!isset($at[$a]['atack'][$j]['notactic2'])) { if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic2'] += 2; } //Двуручка if ($at[$a]['atack'][$j]['yron']['2h'] == 1 && $this->stats[$this->uids[$u2]]['this_animal'] == 0) { $this->users[$this->uids[$u1]]['tactic2'] += 1; } } } elseif ($at[$a]['atack'][$j][1] == 6) { //u2 парировал удар u1 if (!isset($at[$a]['atack'][$j]['notactic5']) && $this->stats[$this->uids[$u1]]['this_animal'] == 0) { $this->users[$this->uids[$u2]]['tactic5']++; } } elseif ($at[$a]['atack'][$j][1] == 8) { //u2 увернулся от удара u1 и нанес по нему контрудар if ($this->stats[$this->uids[$u1]]['this_animal'] == 0) { $this->users[$this->uids[$u2]]['tactic3']++; } } } // КУДА БИЛ , ТИП УДАРА if (isset($at[$a]['atack'][$j]['yron']) && ( $at[$a]['atack'][$j][1] == 1 || $at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5)) { // if ($this->stats[$this->uids[$u2]]['hpNow'] <= $at[$a]['atack'][$j]['yron']['y']) { $at[$a]['atack'][$j]['yron']['y'] = $this->stats[$this->uids[$u2]]['hpNow']; } if ($this->stats[$this->uids[$u2]]['hpNow'] <= $at[$a]['atack'][$j]['yron']['k']) { $at[$a]['atack'][$j]['yron']['k'] = $this->stats[$this->uids[$u2]]['hpNow']; } if ($at[$a]['atack'][$j]['yron']['y'] < 0) { $at[$a]['atack'][$j]['yron']['y'] = 1; $at[$a]['atack'][$j]['yron']['r'] = -1; $at[$a]['atack'][$j]['yron']['k'] = 1; } if ($this->stats[$this->uids[$u2]]['hpNow'] < 1) { $at[$a]['atack'][$j]['yron']['y'] = 0; $at[$a]['atack'][$j]['yron']['r'] = -1; $at[$a]['atack'][$j]['yron']['k'] = 0; } //Добавляем нанесенный урон и опыт $this->takeExp($u1, $at[$a]['atack'][$j]['yron']['y'], $u1, $u2); //Отнимаем НР $this->stats[$this->uids[$u2]]['hpNow'] -= $at[$a]['atack'][$j]['yron']['y']; $this->users[$this->uids[$u2]]['last_hp'] = -$at[$a]['atack'][$j]['yron']['y']; $at[$a]['atack'][$j]['yron']['hp'] = $this->stats[$this->uids[$u2]]['hpNow']; if ($at[$a]['atack'][$j]['yron']['hp'] < 1) { $at[$a]['atack'][$j]['yron']['hp'] = 0; } $at[$a]['atack'][$j]['yron']['hpAll'] = $this->stats[$this->uids[$u2]]['hpAll']; if ($at[$a]['atack'][$j]['yron']['hp'] > $at[$a]['atack'][$j]['yron']['hpAll']) { $at[$a]['atack'][$j]['yron']['hp'] = $at[$a]['atack'][$j]['yron']['hpAll']; } //Травмирование if (rand(0, 100) <= 50 && ($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5) && !isset($at[$a]['atack'][$j]['yron']['travma']) && rand( 0, 1000 ) < 500 && $this->users[$this->uids[$u2]]['level'] > 1 && $this->stats[$this->uids[$u1]] > 1) { $trvm_chns = floor(rand(0, 200) / 10); if ($trvm_chns > 3 || $trvm_chns < 1) { $trvm_chns = 0; } $at[$a]['atack'][$j]['yron']['travma'] = [$trvm_chns, 'Обыкновенная травма']; unset($trvm_chns); } } $j++; } $i++; } return $at; } //Расчет МФ /** * Добавляем опыт \ нанесенный урон. * Кривовсрато, на переделку. * @param $id * @param $y * @param $id1 * @param $id2 * @param bool $mgregen * @param bool $nobattle_uron * @return void */ public function takeExp($id, $y, $id1, $id2, bool $mgregen = false, bool $nobattle_uron = false): void { global $u; if (isset($this->users[$this->uids[$id]])) { $s2 = $this->stats[$this->uids[$id2]]; if ($id1 != $id2) { $e = $this->testExp($y, $s2); } else { $e = 0; } if ((int)$this->users[$this->uids[$id1]]['bot_id'] == 0 && $this->users[$this->uids[$id1]]['dnow'] != 0 && $this->i->dungeon != 1) { $dun_limitForLevel = [ // Максимум для каждого уровня. 4 => 750, 5 => 1500, 6 => 3500, 7 => 8000, 8 => 25000, 9 => 50000, 10 => 75000, 11 => 125000, 12 => 250000, 13 => 500000, 14 => 750000, ]; $dun_expFactor = [ // Максимум для каждого уровня. 4 => 5, 5 => 5, 6 => 5, 7 => 5, 8 => 5, 9 => 3, 10 => 1, 11 => 1, 12 => 1, 13 => 1, 14 => 1, ]; if (isset($dun_expFactor[(int)$this->users[$this->uids[$id1]]['level']])) { $e = $e * $dun_expFactor[(int)$this->users[$this->uids[$id1]]['level']]; } if ($this->i->dungeon > 1 && $this->users[$this->uids[$id1]]['battle'] > 0) { // пещерный лимит $dun_exp = []; // Текущий лимит опыта игрока в подземельях. $rep = Db::getValue( 'select dungeonexp from rep where id = ?', [$this->users[$this->uids[$id1]]['id']] ); $rep = explode(',', $rep); foreach ($rep as $val) { $val = explode('=', $val); if (isset($val[0]) && isset($val[1]) && $val[0] != '' && $val[1] != 0) { $dun_exp[(int)$val[0]] = (int)$val[1]; } // текущий лимит опыта в подземке } unset($rep); if (!isset($dun_exp[$this->i->dungeon])) { $dun_exp[$this->i->dungeon] = 0; } if (!isset($dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']])) { // Если лимит не задан, опыт не даем. $e = 0; } elseif ( isset($dun_exp[$this->i->dungeon]) && $dun_exp[$this->i->dungeon] >= $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] ) { // Если лимит уже достигнут, опыт не даем. $e = 0; } elseif ( isset($dun_exp[$this->i->dungeon]) && $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] > $dun_exp[$this->i->dungeon] ) { // Если текущая репутация не достигла лимита. if (($dun_exp[$this->i->dungeon] + $e) > $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']]) { // Если опыта набрано достаточно, для достижения лимита. $e = abs( $e - abs( $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] - ($e + $dun_exp[$this->i->dungeon]) ) ); $dun_exp[$this->i->dungeon] += $e; } elseif ($dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] > ($dun_exp[$this->i->dungeon] + $e)) { // Если опыта недостаточно, для достижения лимита. $dun_exp[$this->i->dungeon] += $e; } else { $e = 0; } } else { // В любой непонятной ситуцаии. $e = 0; } } // Опыт в пещерах. if ($this->i->dungeon == 102) { $e = floor($e * 0.002); } } $this->users[$this->uids[$id1]]['battle_exp'] += floor($e); if (!$mgregen && !$nobattle_uron) { $this->users[$this->uids[$id1]]['battle_yron'] += floor($y); if ($this->stats[$this->uids[$id1]]['notactic'] != 1) { if ($s2['hpAll'] <= 1000) { if ($this->stats[$this->uids[$id2]]['this_animal'] == 0) { $this->users[$this->uids[$id1]]['tactic6'] += round(0.1 * (floor($y) / $s2['hpAll'] * 100), 10); } else { $this->users[$this->uids[$id1]]['tactic6'] += round(0.1 * (floor($y) / $s2['hpAll'] * 100), 10) / 3; } } else { if ($this->stats[$this->uids[$id2]]['this_animal'] == 0) { $this->users[$this->uids[$id1]]['tactic6'] += round(0.1 * (floor($y) / 1000 * 100), 10); } else { $this->users[$this->uids[$id1]]['tactic6'] += round(0.1 * (floor($y) / 1000 * 100), 10) / 3; } } } } Db::sql( 'update stats set last_hp = ?, tactic6 = ?, battle_yron = ?, battle_exp = ? where id = ?', [ $this->users[$this->uids[$id1]]['last_hp'], $this->users[$this->uids[$id1]]['tactic6'], $this->users[$this->uids[$id1]]['battle_yron'], $this->users[$this->uids[$id1]]['battle_exp'], (int)$id1, ] ); $this->stats[$this->uids[$id1]]['battle_exp'] = $this->users[$this->uids[$id1]]['battle_exp']; $this->clearCache($id1); $this->stats[$this->uids[$id1]]['tactic6'] = $this->users[$this->uids[$id1]]['tactic6']; if ($id1 == $u->info['id']) { $u->info['tactic6'] = $this->users[$this->uids[$id1]]['tactic6']; $u->stats['tactic6'] = $this->users[$this->uids[$id1]]['tactic6']; $u->info['battle_exp'] = $this->users[$this->uids[$id1]]['battle_exp']; $u->info['battle_yron'] = $this->users[$this->uids[$id1]]['battle_yron']; $u->info['notactic'] = $this->users[$this->uids[$id1]]['notactic']; $u->stats['notactic'] = $this->users[$this->uids[$id1]]['notactic']; } } } private function clearCache($uid): void { if ($uid <= 0 || isset($this->uclearc[$uid])) { return; } $this->uclearc[$uid] = true; $this->ucleari[] = $uid; } /** * Сборная солянка. * * Отправка в лог боя результата размена. * Запись статистики. * Запись рейтинга. * Выдача травм. * Обновление информацими по НР игроков. * @param $id * @param $at * @return void */ private function addlogRazmen($id, $at): void { $dies = [ 1 => 0, 2 => 0, ]; //массив для статистики $stat = [ 1 => [ 'uid1' => 0, 'uid2' => 0, 'time' => time(), 'type' => 0, 'a' => '00000', 'b' => '0', 'type_a' => '', 'type_b' => '0', 'yrn' => 0, 'yrn_krit' => 0, 'ma' => 0, 'mb' => 0, 'tm1' => 0, 'tm2' => 0, ], 2 => [ 'uid1' => 0, 'uid2' => 0, 'time' => time(), 'type' => 0, 'a' => '00000', 'b' => '0', 'type_a' => '', 'type_b' => '0', 'yrn' => 0, 'yrn_krit' => 0, 'ma' => 0, 'mb' => 0, 'tm1' => 0, 'tm2' => 0, ], ]; $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; $i = 1; while ($i <= 2) { if ($i == 1) { $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; } else { $a = 2; $b = 1; $u1 = $uid2; $u2 = $uid1; } if ($this->stats[$this->uids[$u1]]['yhod'] <= 0 && $this->stats[$this->uids[$u2]]['yhod'] > 0) { $u2 = $this->yhod_user($u1, $u2, $this->stats[$this->uids[$u2]]['yhod']); } $s1 = $this->users[$this->uids[$u1]]['sex']; $s2 = $this->users[$this->uids[$u2]]['sex']; $stat[$a]['uid1'] = $u1; $stat[$a]['uid2'] = $u2; $stat[$a]['ma'] = $this->stats[$this->uids[$u1]]['zona']; $stat[$a]['mb'] = $this->stats[$this->uids[$u1]]['zonb']; $stat[$a]['tm1'] = $this->users[$this->uids[$u1]]['team']; $stat[$a]['tm2'] = $this->users[$this->uids[$u2]]['team']; $stat[$a]['a'] = $this->atacks[$id]['a' . $a]; $stat[$a]['b'] = $this->atacks[$id]['b' . $a]; $vLog = 'at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u1]]['zonb'] . '||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] . '||bl1=' . $this->atacks[$id]['b' . $a] . '||bl2=' . $this->atacks[$id]['b' . $b] . '||time1=' . $this->atacks[$id]['time'] . '||time2=' . $this->atacks[$id]['time2'] . '||s' . $a . '=' . $s1 . '||s' . $b . '=' . $s2 . '||t2=' . $this->users[$this->uids[$u2]]['team'] . '||t1=' . $this->users[$this->uids[$u1]]['team'] . '||login1=' . $this->users[$this->uids[$u1]]['login2'] . '||login2=' . $this->users[$this->uids[$u2]]['login2']; $mas = [ 'text' => '', 'time' => time(), 'battle' => $this->i->id, 'id_hod' => $this->hodID, 'vars' => $vLog, 'type' => 1, ]; if (!isset($at[$a]['atack'])) { //ТУТ тест пропуска if ($this->atacks[$id]['tpo' . $a] == 2) { $mas['text'] .= '{u1} потратил свой ход на магию.'; } else { if ($this->i->razdel == 0 && $this->i->dnId == 0 && $this->i->izlom == 0) { Db::sql('insert into battle_out (time, battle, uid1, uid2, `out`) values (unix_timestamp(),?,?,?,1)', [$this->i->id, $u1, $u2]); } $mas['text'] .= '{u1} пропустил свой ход.'; //Cброс туманок Db::sql("delete from eff_users where uid = ? and v1 = 'priem' and v2 in (273,286,287,288) limit 1", [$u1]); } $mas['text'] = '{tm1} ' . $mas['text']; Log::add($mas); } else { $j = 0; while ($j < count($at[$a]['atack']) && $j < 8) { $mas['text'] = ''; $wt = [ 21 => 4, 22 => 5, 20 => 2, 28 => 2, 19 => 3, 18 => 1, 26 => 22, ]; [$attackItem, $attackZone] = Log::getAttackTurnText($at[$a]['atack'][$j][0], $wt[$at[$a]['atack'][$j]['wt']]); $zone = "{zn2_{$at[$a]['atack'][$j][0]}}"; $this->atacks[$id]['uid_' . $u1 . '_t' . $at[$a]['atack'][$j][1]]++; //2-3 -> 1-2 if ($at[$a]['atack'][$j][1] == 1 || $at[$a]['atack'][$j][1] == 5) { //u1 ударил обычным ударом u2 (1) OR u1 ударил критическим ударом u2 (5) $mas['text'] .= $zone . '{u2} ' . $this->addlt($b, 1, $s2) . $this->addlt($b, 2, $s2) . $this->addlt($a, 3, $s1) . ' {u1} ' . $this->addlt($a, 4, $s1) . $this->addlt($a, 5, $s1) . $this->addlt($a, 6, $s1) . ' ' . $this->addlt(1, 7, $s1, $at[$a]['atack'][$j]['yron']['t']) . ' ' . $attackItem . ' ' . $attackZone . '. '; } elseif ($at[$a]['atack'][$j][1] == 2) { //u2 увернулся от u1 $mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) . ' {u2} ' . $this->addlt($b, 11, $s2) . ' ' . $attackItem . ' ' . $attackZone . '. '; } elseif ($at[$a]['atack'][$j][1] == 3) { //u2 заблокировал удар u1 $mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) . ' {u2} ' . $this->addlt($b, 10, $s2) . ' ' . $this->addlt(1, 7, 0, $s1) . ' ' . $attackItem . ' ' . $attackZone . '. '; } elseif ($at[$a]['atack'][$j][1] == 4) { //u1 пробил блок u2 критом if (isset($at[$a]['atack'][$j]['yron']['t'])) { $mas['text'] .= $zone . '{u2} ' . $this->addlt($b, 1, $s2) . $this->addlt($b, 2, $s2) . $this->addlt($a, 3, $s1) . ' {u1} ' . $this->addlt($a, 4, $s1) . $this->addlt($a, 5, $s1) . ', пробив блок, ' . $this->addlt($a, 6, $s1) . ' ' . $this->addlt(1, 7, $s1, $at[$a]['atack'][$j]['yron']['t']) . ' ' . $attackItem . ' ' . $attackZone . '. '; } } elseif ($at[$a]['atack'][$j][1] == 6) { //u2 парировал удар u1 $mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) . ' {u2} неожиданно парировал ' . $this->addlt(1, 7, 0, $s1) . ' ' . $attackItem . ' ' . $attackZone . '. '; } elseif ($at[$a]['atack'][$j][1] == 7) { //u2 блокировал щитом удар u1 $mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) . ' {u2}, воспользовавшись своим щитом, ' . $this->addlt($b, 10, $s2) . ' ' . $this->addlt(1, 7, 0, $s1) . ' ' . $attackItem . ' ' . $attackZone . '. '; } elseif ($at[$a]['atack'][$j][1] == 8) { //u2 увернулся от удара u1 и нанес по нему контрудар $mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) . ' {u2} ' . $this->addlt($b, 11, $s2) . ' ' . $attackItem . ' ' . $attackZone . ' и нанес контрудар. '; } $stat[$a]['type_a'] .= '' . $at[$a]['atack'][$j][1]; if ((!isset($this->stats[$this->uids[$u2]]['notravma']) || $this->stats[$this->uids[$u2]]['notravma'] == 0) && isset($at[$a]['atack'][$j]['yron']['travma']) && $at[$a]['atack'][$j]['yron']['travma'][0] > 0 && floor( $at[$a]['atack'][$j]['yron']['hp'] ) <= 0) { $tr_pl = Db::getRow('select id, v1 from eff_users where id_eff = 4 and uid = ? order by v1 desc limit 1', [$u2]); if (!isset($tr_pl['id']) || (int)$tr_pl['v1'] < 3) { //263 if (isset($tr_pl['id'])) { $at[$a]['atack'][$j]['yron']['travma'][0] = rand(((int)$tr_pl['v1'] + 1), 3); } $hasInjuryImmunity = Db::getValue("select count(id) from eff_users where uid = ? and name like '%Защита от травм%'") > 0; if (!$hasInjuryImmunity && $at[$a]['atack'][$j]['yron']['travma'][0] <= 3) { $mas['text'] = rtrim($mas['text'], '. '); $mas['text'] .= ', нанеся противнику '; if ($at[$a]['atack'][$j]['yron']['travma'][0] == 1) { $mas['text'] .= 'Легкую'; Effects::addInjury($u2, 1, rand(3, 5)); } elseif ($at[$a]['atack'][$j]['yron']['travma'][0] == 2) { $mas['text'] .= 'Среднюю'; Effects::addInjury($u2, 2, rand(3, 5)); } elseif ($at[$a]['atack'][$j]['yron']['travma'][0] == 3) { $mas['text'] .= 'Тяжелую'; Effects::addInjury($u2, 3, rand(3, 5)); } $mas['text'] .= ' травму. '; } } unset($tr_pl); } if ($at[$a]['atack'][$j]['yron']['pb'] == 1 && isset($at[$a]['atack'][$j]['yron']['hp'])) { $mas['text'] = rtrim($mas['text'], '. '); $mas['text'] .= ' пробив броню. '; } if ($at[$a]['atack'][$j][3] == 1) { $mas['text'] .= '(контрудар) '; } if (isset($at[$a]['atack'][$j]['yron'])) { if ($at[$a]['atack'][$j]['yron']['w'] == 3) { $mas['textWP'] = '(правая рука)'; } elseif ($at[$a]['atack'][$j]['yron']['w'] == 14) { $mas['textWP'] = '(левая рука)'; } else { $mas['textWP'] = '(непонятно чем)'; } if (($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5 || $at[$a]['atack'][$j][1] == 1) && $at[$a]['atack'][$j]['yron']['y'] < 1) { $at[$a]['atack'][$j]['yron']['r'] = 0; } if ($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5) { $stat[$a]['yrn_krit'] += -$at[$a]['atack'][$j]['yron']['r']; $mas['text'] .= ' ' . $at[$a]['atack'][$j]['yron']['r'] . ''; } else { $mas['text'] .= ' ' . $at[$a]['atack'][$j]['yron']['r'] . ''; } $stat[$a]['yrn'] += -$at[$a]['atack'][$j]['yron']['r']; } if (isset($at[$a]['atack'][$j]['yron']['hp'])) { if ($this->users[$this->uids[$u2]]['align'] == 9) { $at[$a]['atack'][$j]['yron']['hp'] = $at[$a]['atack'][$j]['yron']['hp'] / ($at[$a]['atack'][$j]['yron']['hpAll'] / 100); $at[$a]['atack'][$j]['yron']['hpAll'] = '100%'; } $mas['text'] .= ' [' . floor($at[$a]['atack'][$j]['yron']['hp']) . '/' . floor( $at[$a]['atack'][$j]['yron']['hpAll'] ) . ']'; } if ($mas['text'] != '') { $mas['text'] = '{tm1} ' . $mas['text']; } if (is_array($at[$a]['atack'][$j]['yron']['plog'])) { $il = 0; while ($il <= count($at[$a]['atack'][$j]['yron']['plog'])) { if (isset($at[$a]['atack'][$j]['yron']['plog'][$il])) { //FIXME EVAL!!!!???? eval($at[$a]['atack'][$j]['yron']['plog'][$il]); } $il++; } } Log::add($mas); $j++; } var_dump($at); } //Добавляем статистику + записываем в баттл_юзерс НР игроков $this->addNewStat($stat); //Вывод в лог смерти персонажа if (floor($this->stats[$this->uids[$u1]]['hpNow']) < 1) { $dies[1] = 1; } if (floor($this->stats[$this->uids[$u2]]['hpNow']) < 1) { $dies[2] = 1; } if ($dies[1] > 0 || $dies[2] > 0) { $rtngwin = [1, 2, 3, 5, 10, 20, 40, 80, 160]; $rtnglos = [0, 0, 0, -1, -2, -5, -10, -20, -40]; if ($this->i->typebattle == 99) { if ($this->finish->getBtlstatus()[0] == 0) { //Кровавые бои обычные $rtngwin = [2, 4, 6, 10, 20, 40, 80, 160, 320]; if ($this->i->razdel == 5) { //не хаот $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } else { //хаот $rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0]; } } elseif ($this->finish->getBtlstatus()[0] == 25) { //Кровавая битва $rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 50) { //Кровавая резня $rtngwin = [4, 8, 16, 32, 64, 128, 256, 512, 1024]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 75) { //Кровавая сеча $rtngwin = [5, 10, 20, 40, 80, 160, 320, 640, 1280]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 100) { //Кровавое побоище $rtngwin = [6, 12, 24, 48, 98, 196, 392, 784, 1568]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 150) { //Судный день $rtngwin = [7, 14, 28, 56, 112, 224, 448, 896, 1792]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } } else { if ($this->finish->getBtlstatus()[0] == 0) { //Обычный поединок if ($this->i->razdel != 5) { //хаот $rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0]; } } elseif ($this->finish->getBtlstatus()[0] == 25) { //великая битва $rtngwin = [2, 4, 6, 10, 20, 40, 80, 160, 320]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 50) { //величайшая битва $rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 75) { //историческая битва сеча $rtngwin = [4, 8, 16, 32, 64, 128, 256, 512, 1024]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 100) { //эпохальная битва $rtngwin = [5, 10, 20, 40, 80, 160, 320, 640, 1280]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } elseif ($this->finish->getBtlstatus()[0] == 150) { //судный день $rtngwin = [7, 14, 28, 56, 112, 224, 448, 896, 1792]; $rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80]; } } if ($this->i->dnId > 0 || $this->i->izlom != 0 || $this->i->turnir != 0) { //Пещерные бои не считаются и Изломы тоже, ну и Турниры $rtngwin = [0, 0, 0, 0, 0, 0, 0, 0, 0]; $rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0]; } elseif ($this->i->clan1 > 0 && $this->i->clan2 > 0) { //Клановая война $rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480]; $rtnglos = [-1, -2, -4, -8, -16, -32, -64, -128, -256]; } $rtng1 = 0; $rtng2 = 0; if ($dies[1] == 1) { if ($this->i->dnId <= 0 && $this->users[$this->uids[$u1]]['level'] >= 4) { $rtng1 += $rtnglos[$this->users[$this->uids[$u1]]['level'] - 4]; $rtng2 += $rtngwin[$this->users[$this->uids[$u1]]['level'] - 4]; } //Персонаж 1 погиб от рук персонаж 2 $this->spaCheck($this->users[$this->uids[$u1]]['id']); } if ($dies[2] == 1) { if ($this->i->dnId <= 0 && $this->users[$this->uids[$u1]]['level'] >= 4) { $rtng1 += $rtnglos[$this->users[$this->uids[$u1]]['level'] - 4]; $rtng2 += $rtngwin[$this->users[$this->uids[$u1]]['level'] - 4]; } //Персонаж 2 погиб от рук персонаж 1 $this->spaCheck($this->stats[$this->uids[$u2]]['id']); } //Записываем рейтинг if ( $this->i->type != 564 && $this->stats[$this->uids[$u1]]['inTurnir'] == 0 && $this->stats[$this->uids[$u2]]['inTurnir'] == 0 && $this->i->dnId == 0 && $this->i->izlom == 0 ) { if ($this->users[$this->uids[$u2]]['bot'] == 0) { Db::sql( 'insert into users_reting (uid, time, val, align, clan) values (?,unix_timestamp(),?,?,?)', [$u1, $rtng1, $this->users[$this->uids[$u1]]['align'], $this->users[$this->uids[$u1]]['clan']] ); } if ($this->users[$this->uids[$u1]]['bot'] == 0) { Db::sql( 'insert into users_reting (uid, time, val, align, clan) values (?,unix_timestamp(),?,?,?)', [$u2, $rtng2, $this->users[$this->uids[$u2]]['align'], $this->users[$this->uids[$u2]]['clan']] ); } } } $i++; } } public function addlt($a, int $id, int $s, $rnd = null): string { if ($rnd === null) { $rnd = Log::addLogLine($id, $s, true); $rnd = mt_rand(0, $rnd - 1); } return '{' . $a . 'x' . $id . 'x' . $rnd . '}'; } /** * Свиток спасения. * * Воскрешение мёртвого игрока (hpnow = 0) чтобы он мог продолжать бой. * @param int $u1 id игрока * @return void */ public function spaCheck(int $u1): void { global $u; if ($this->stats[$this->uids[$u1]]['hpNow'] >= 1) { return; } Db::sql('delete from battle_act where uid1 = ? or uid2 = ?', [$u1, $u1]); if ($this->stats[$this->uids[$u1]]['spasenie'] > 0 && $this->users[$this->uids[$u1]]['tactic7'] >= 25) { //Свиток спасения if ($this->stats[$this->uids[$u1]]['s7'] > 49 && $this->stats[$this->uids[$u1]]['s7'] < 75) { //Даем призрачку Effects::addCustom( [ 'id_eff' => 22, 'uid' => $u1, 'name' => 'Призрачная защита', 'data' => 'add_zmproc=75|add_zaproc=75', 'timeUse' => 77, 'user_use' => $u1, 'v1' => 'priem', 'v2' => 141, 'img2' => 'spirit_block25.gif', 'hod' => 1, ] ); $this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll'] * 0.5); $this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll'] * 0.5); } elseif ($this->stats[$this->uids[$u1]]['s7'] > 74 && $this->stats[$this->uids[$u1]]['s7'] < 100) { //Абсолютная защита Effects::addCustom( [ 'id_eff' => 22, 'uid' => $u1, 'name' => 'Абсолютная защита', 'data' => 'add_zmproc=100|add_zaproc=100', 'timeUse' => 77, 'user_use' => $u1, 'v1' => 'priem', 'v2' => 358, 'img2' => 'block_absolute.gif', 'hod' => 1, ] ); $this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll'] * 0.75); $this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll'] * 0.75); } elseif ($this->stats[$this->uids[$u1]]['s7'] > 99) { //Абсолютная защита x2 Effects::addCustom( [ 'id_eff' => 22, 'uid' => $u1, 'name' => 'Божественная защита', 'data' => 'add_zmproc=100|add_zaproc=100', 'timeUse' => 77, 'user_use' => $u1, 'v1' => 'priem', 'v2' => 358, 'img2' => 'wis_white_shield.gif', 'hod' => 2, ] ); $this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll']); $this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll']); } if ($this->stats[$this->uids[$u1]]['hpNow'] < 1) { $this->stats[$this->uids[$u1]]['hpNow'] = 1; } if ($this->stats[$this->uids[$u1]]['mpNow'] < 1) { $this->stats[$this->uids[$u1]]['mpNow'] = 1; } if ($this->stats[$this->uids[$u1]]['hpNow'] > $this->stats[$this->uids[$u1]]['hpAll']) { $this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll']); } if ($this->stats[$this->uids[$u1]]['mpNow'] > $this->stats[$this->uids[$u1]]['mpAll']) { $this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll']); } Db::sql("delete from eff_users where uid = ? and id_eff = 22 and v1 = 'priem' and v2 = 324", [$u1]); Db::sql('update stats set hpnow = ?, mpnow = ?, tactic7 = tactic7 - 25 where id = ?', [$this->stats[$this->uids[$u1]]['hpNow'], $this->stats[$this->uids[$u1]]['mpNow'], $u1]); $this->priemAddLog( 22, 1, 2, $u->info['id'], $u1, ' ', '{tm1} ' . $this->stats[$this->uids[$u1]]['login'] . ' убит...' . $this->stats[$this->uids[$u1]]['login'] . ' был спасен. ', $this->hodID ); } elseif (isset($this->stats[$this->uids[$u1]]['login'])) { Db::sql('update stats set hpnow = 0, mpnow = 0 where id = ?', [$u1]); $this->stats[$this->uids[$u1]]['hpNow'] = 0; $this->users[$this->uids[$u1]]['hpNow'] = 0; $this->priemAddLog( 22, 1, 2, $u->info['id'], $u1, ' ', '{tm1} ' . $this->stats[$this->uids[$u1]]['login'] . ' погиб.', $this->hodID + 1 ); Db::sql( 'delete from battle_act where uid1 = ? or uid2 = ? or uid2 = ?', [$this->stats[$this->uids[$u1]]['id'], $this->stats[$this->uids[$u1]]['id'], -$this->stats[$this->uids[$u1]]['id']] ); Effects::removePriems($this->stats[$this->uids[$u1]]['id']); } } //Проверяем удары, приемы, свитки, зверей public function priemAddLog( $id, $a, $b, $u1, $u2, $prm, $text, $hodID, $tm1 = 0, $tm2 = 0 ): void { $time = time(); if ($tm1 == 0) { $tm1 = isset($this->atacks[$id]) ? $this->atacks[$id]['time'] : $time; } if ($tm2 == 0) { $tm2 = isset($this->atacks[$id]) ? $this->atacks[$id]['time2'] : $time; } $prm = str_replace('=', '^^^^', $prm); $vLog = 'prm=' . $prm . '||at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u1]]['zonb'] . '||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] . '||bl1=' . $this->atacks[$id]['b' . $a] . '||bl2=' . $this->atacks[$id]['b' . $b] . '||time1=' . $tm1 . '||time2=' . $tm2 . '||s' . $a . '=' . $this->users[$this->uids[$u1]]['sex'] . '||s' . $b . '=' . $this->users[$this->uids[$u2]]['sex'] . '||t2=' . $this->users[$this->uids[$u2]]['team'] . '||t1=' . $this->users[$this->uids[$u1]]['team'] . '||login1=' . $this->users[$this->uids[$u1]]['login2'] . '||login2=' . $this->users[$this->uids[$u2]]['login2']; $mas = [ 'text' => $text, 'battle' => $this->i->id, 'id_hod' => $hodID, 'vars' => $vLog, 'type' => 1, ]; Log::add($mas); } //Действия бота private function restZonb($uid1, $uid2): void { if ($this->stnZbVs[$uid1] > 0) { $this->stats[$this->uids[$uid1]]['zonb'] = $this->stnZbVs[$uid1]; } if ($this->stnZbVs[$uid2] > 0) { $this->stats[$this->uids[$uid1]]['zonb'] = $this->stnZbVs[$uid2]; } } //получаем данные о поединке private function saveStats($uid): void { Stats::saveBattleStats($this->stats[$this->uids[$uid]], $uid); } //наносим удар противнику /** Осторожно! Подключаются файлы!!! * @param $id * @param $at * @return void */ private function priemsRazmenMomentEnd($id, $at): void { $uid1 = $this->atacks[$id]['uid1']; $uid2 = $this->atacks[$id]['uid2']; $i = 1; while ($i <= 2) { if ($i == 1) { $a = 1; $b = 2; $u1 = $uid1; $u2 = $uid2; } else { $a = 2; $b = 1; $u1 = $uid2; $u2 = $uid1; } if (!isset($at['p']['p_cast'])) { $at['p'] = $at; $at['p']['p_cast'] = true; } /** $priem[6] * 1 Приемы ухода от удара * 2 Приемы крита * 3 Приемы атаки * 4 Приемы защиты * 5 Прочие приемы */ $j = 0; foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) { if (( in_array($priem[6], [2, 3, 4, 5]) && $priem[2] > 0 || $priem[6] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) && file_exists("Priem/$priem[1].php") ) { $pr_used_this = $u1; require_once "Priem/$priem[1].php"; if (isset($fx_priem)) { $fx_priem($id, $at, $u1, $j); unset($fx_priem); } $j++; if ($priem[6] == 1) { $this->stats[$this->uids[$u2]]['nopryh']--; } } } $i++; } } //выделяем пользователей private function addNewAtack(User $u): void { if (isset($this->ga[$u->info['id']][$u->info['enemy']])) { return; } if ($this->stats[$this->uids[$u->info['id']]]['hpNow'] <= 0) { $this->e = 'Для вас поединок закончен, ожидайте пока завершат другие...'; return; } $us = $this->stats[$this->uids[$u->info['id']]]; $no = false; for ($j = 1; $j <= $us['zona']; $j++) { if ($this->uAtc['a'][$j] != 0) { continue; } $no = true; } if ($this->uAtc['b'] == 0) { $no = true; } if ($no) { $this->e = 'Выберите зоны удара и блока'; return; } //наносим удар if ($u->info['enemy'] <= 0) { return; } if (!isset($this->ga[$u->info['enemy']][$u->info['id']])) { if ( $this->stats[$this->uids[$u->info['id']]]['hpNow'] < 1 || $this->stats[$this->uids[$u->info['enemy']]]['hpNow'] < 1 ) { return; } //наносим новый удар $a = $this->uAtc['a'][1] . $this->uAtc['a'][2] . $this->uAtc['a'][3] . $this->uAtc['a'][4] . $this->uAtc['a'][5]; $b = $this->uAtc['b']; Db::sql( 'delete from battle_act where battle = ? and uid1 in (?,?) and uid2 in (?,?)', [ $this->i->id, $u->info['id'], $u->info['enemy'], $u->info['id'], $u->info['enemy'], ] ); Db::sql( "insert into battle_act (battle,uid1,uid2,a1,b1,time,a2,b2,invis1,invis2) values (?,?,?,?,?,unix_timestamp(),'',0,0,0)", [ $this->i->id, $u->info['id'], $u->info['enemy'], $a, $b, ] ); $this->ga[$u->info['id']][$u->info['enemy']] = Db::lastInsertId(); } else { //отвечаем на удар противника if ( $this->stats[$this->uids[$u->info['id']]]['hpNow'] >= 1 && $this->stats[$this->uids[$u->info['enemy']]]['hpNow'] >= 1 && isset($this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['id']) ) { $this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['a2'] = $this->uAtc['a'][1] . '' . $this->uAtc['a'][2] . $this->uAtc['a'][3] . $this->uAtc['a'][4] . $this->uAtc['a'][5]; $this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['b2'] = $this->uAtc['b']; $this->startAtack($this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['id']); } } } //Возращаем зоны блока по умолчанию private function botAct($uid): bool { $r = false; if ($this->users[$this->uids[$uid]]['bot'] > 0) { if ($this->users[$this->uids[$uid]]['online'] < time() - 3) { $r = true; $this->users[$this->uids[$uid]]['online'] = time(); User::setOnline((int)$uid); } elseif (mt_rand(0, 2) === 0) { $r = true; } } return $r; } /** * Запись выбранных ударов и блоков в массив $this->uAtc. * Технически это сеттер. * @return void */ public function addAtack(): void { global $js; if ($_POST['atack'] === '0_0_0_0_0' || $_POST['block'] === '0') { $this->e = 'Выберите зоны удара и блока'; return; } //atack: '3_2_0_0_0' (length=9) //block: '5' (length=1) $na = ['a' => [1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0]]; $a = explode('_', $_POST['atack']); $na['id'] = time(); array_unshift($a, 0); for ($i = 1; $i <= 5; $i++) { if (!isset($a[$i])) { continue; } $a[$i] = intval(round($a[$i])); if ($a[$i] >= 1 && $a[$i] <= 5) { $na['a'][$i] = $a[$i]; } else { $na['a'][$i] = 0; } } $na['b'] = intval(round($_POST['block'])); if ($na['b'] < 1 || $na['b'] > 5) { $na['b'] = 0; } $this->uAtc = $na; $js .= 'testClearZone();'; } //генерируем команды public function teamsTake(User $u): void { if ($this->i->id < 1) { return; } $rs = []; $ts = []; $tsi = 0; //данные о игроках в бою $usersInBattle = Db::getRows( "select room,no_ip,twink,stopexp,users.id,notrhod,login, if(login2 != '', login2, login) as login2, sex,online,admin, align,align_lvl,align_exp,clan,level,battle,obraz,win,lose,nich,animal,stats,hpnow,mpnow,exp,dnow,team, battle_yron,battle_exp,enemy,battle_text,uplevel,timego,timegol,bot,lider,btl_cof, tactic1,tactic2,tactic3,tactic4,tactic5,tactic6,tactic7,x,y,battleend,priemslot,priems,priems_z,bet,clone, atack,bbexp,res_x,res_y,res_s,last_hp,last_pr,sex,money,bot_id,money3,money2 from users left join stats on users.id = stats.id where battle = ?", [$this->i->id] ); $i = 0; $bi = 0; if ($this->i->getStart2() == 0) { if (Db::getValue('select count(id) from battle where id = ? and start2 = 0', [$this->i->id]) === 1) { Db::sql('update battle set start2 = unix_timestamp() where id = ?', [$this->i->id]); } else { $this->i->setStart2(); } } foreach ($usersInBattle as $user) { //записываем данные //$this->fighters[] = new Fighter(); $this->users[$i] = $user; $this->uids[$user['id']] = $i; if ($user['bot'] > 0) { $this->bots[$bi] = $user['id']; $this->iBots[$user['id']] = $bi; $bi++; } //записываем статы $stats = new Stats($u); $this->stats[$i] = $stats->getStats(uid: $user['id'], btl_cache: $this->cached); //Заносим старт if ($this->i->getStart2() == 0) { Db::sql('update users set notrhod = default where id = ?', [$this->users[$i]['id']]); $this->users[$i]['notrhod'] = -1; if (!isset($ts[$this->users[$i]['team']])) { $tsi++; $ts[$this->users[$i]['team']] = $tsi; } $tactic7LevelModifier = 10; if ($this->users[$i]['level'] == 8) { $tactic7LevelModifier = 20; } elseif ($this->users[$i]['level'] == 9) { $tactic7LevelModifier = 30; } elseif ($this->users[$i]['level'] >= 10) { $tactic7LevelModifier = 40 + $this->stats[$i]['s7']; } $this->users[$i]['tactic7'] = floor($tactic7LevelModifier / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow']); if ($this->stats[$i]['s7'] >= 50) { Effects::addSpasenie($this->users[$i]['id']); } // Бафф Зверя animal_bonus $this->addAnimalBuff($i); Db::sql( 'update stats set last_hp = 0, tactic1 = 0, tactic2 = 0, tactic3 = 0, tactic4 = 0, tactic5 = 0, tactic6 = 0, tactic7 = ? where id = ?', [$this->users[$i]['tactic7'], $this->users[$i]['id']] ); $rs[$this->users[$i]['team']][] = (new Login( $this->users[$i]['align'], $this->users[$i]['clan'], $this->users[$i]['level'], $this->users[$i]['login'] ))->fullLogin; } //battle-user (статистика, начальная) $mybu = Db::getValue('select id from battle_users where battle = ? and uid = ? limit 1', [$this->i->id, $user['id']]); if (!$mybu) { //Пустое значение статистики для данного персонажа за текущий бой $this->addstatuser($user['id']); } $i++; } //Заносим в лог начало поединка if ($this->i->getStart1() != 0) { return; } if (Db::getValue('select count(id) from battle where id = ? and start1 = 0', [$this->i->id]) !== 1) { return; } Db::sql('update battle set start1 = unix_timestamp() where id = ?', [$this->i->id]); $teamlist = []; for ($j = 1; $j <= $tsi; $j++) { //was 0 if (empty($rs[$j])) { continue; } $teamlist[] = implode(', ', $rs[$j]); } $vsTeams = implode(' и ', $teamlist); $this->hodID++; $timestart = date('d.m.Y H:i', $this->i->timeStart); Log::add( [ 'text' => "Часы показывали $timestart, когда $vsTeams бросили вызов друг другу.", 'battle' => $this->i->id, 'id_hod' => $this->hodID, 'vars' => 'time1=' . time() . '||', 'type' => '1', ] ); $this->i->setStart1(); } private function addstatuser($uid): void { if ($uid <= 0) { return; } $id = $this->uids[$uid]; if (empty($this->stats[$id]['hp'])) { $this->stats[$id]['hp'] = $this->stats[$id]['hpNow']; } Db::sql( 'insert into battle_users (battle,uid,time_enter,login,level,align,clan,hpall,hp,hpstart,team) values (?,?,unix_timestamp(),?,?,?,?,?,?,?,?)', [ $this->i->id, $uid, $this->users[$id]['login'], $this->users[$id]['level'], $this->users[$id]['align'], $this->users[$id]['clan'], $this->stats[$id]['hpAll'], $this->stats[$id]['hp'], $this->stats[$id]['hpNow'], $this->users[$id]['team'], ] ); } public function testZonbVis() { global $u; if ($this->stnZbVs == 0) { $zb = $this->stats[$this->uids[$u->info['id']]]['zonb']; $this->stnZbVs = $zb; } else { $zb = $this->stnZb; } $eu = $this->users[$this->uids[$u->info['id']]]['enemy']; if ($zb > 3) { $zb = 3; } if ( $eu != 0 && ( $this->stats[$this->uids[$eu]]['weapon1'] == 1 || $this->stats[$this->uids[$eu]]['weapon2'] == 1 ) && $this->stats[$this->uids[$u->info['id']]]['weapon1'] != 1 && $this->stats[$this->uids[$u->info['id']]]['weapon2'] != 1 ) { $zb -= 1; } if ($zb < 1) { $zb = 1; } return $zb; } ///----Спасение функция public function genTeams($you): string { $ret = ''; $teams = []; //выделяем пользователей $i = 0; $j = 1; $tms = []; $teams[$this->users[$this->uids[$you]]['team']] = ''; $tms[0] = $this->users[$this->uids[$you]]['team']; while ($i < count($this->uids)) { if ($this->stats[$i]['hpNow'] > 0) { if (!isset($teams[$this->users[$i]['team']])) { $tms[$j] = $this->users[$i]['team']; $j++; } if ($this->stats[$i]['hpNow'] < 0) { $this->stats[$i]['hpNow'] = 0; } if ($this->stats[$i]['hpAll'] < $this->stats[$i]['hpNow']) { $this->stats[$i]['hpNow'] = $this->stats[$i]['hpAll']; } // Цветная метка тем, кто вылетел за таймаут в 15 минут? $a1ms = ''; $actcolor = ''; $actstyle = ''; $actid = 0; if (!empty($this->ga[$this->users[$i]['id']][$you])) { $actid = $this->ga[$this->users[$i]['id']][$you]; $actcolor = 'red'; $actstyle = 'underline'; } elseif (!empty($this->ag[$this->users[$i]['id']][$you])) { $actid = $this->ag[$this->users[$i]['id']][$you]; $actcolor = 'green'; $actstyle = 'overline'; } if (!empty($actid)) { $ac = Db::getRow('select id, time from battle_act where id = ?', [$actid]); if ($ac['id'] && $ac['time'] + $this->i->timeout - 15 < time()) { $a1ms = " color: $actcolor;"; } $a1ms = "style='text-decoration: $actstyle';$a1ms"; } if ($this->users[$i]['login2'] == '') { $this->users[$i]['login2'] = $this->users[$i]['login']; } if ($this->users[$i]['align'] == 9) { $this->stats[$i]['hpNow'] = $this->stats[$i]['hpNow'] / ($this->stats[$i]['hpAll'] / 100); $this->stats[$i]['hpAll'] = '100%'; } $ldr = ''; if ($this->users[$i]['lider'] == $this->i->id) { $ldr = 'users[$i]['team'] . '.gif>'; } $teams[$this->users[$i]['team']] .= ', ' . $ldr . 'users[$i]['team'] . '\" onClick=\"chat.addto(\'' . $this->users[$i]['login2'] . '\',\'to\'); return false;\" oncontextmenu=\"top.infoMenu(\'' . $this->users[$i]['login2'] . '\',event,\'main\'); return false;\">' . $this->users[$i]['login2'] . ' [' . floor( $this->stats[$i]['hpNow'] ) . '/' . $this->stats[$i]['hpAll'] . ']'; } $i++; } //генерируем команды $i = 0; while ($i < count($tms)) { $teams[$tms[$i]] = ltrim($teams[$tms[$i]], ', '); if ($teams[$tms[$i]] != '') { $teams[$tms[$i]] = ' ' . $teams[$tms[$i]]; $ret .= $teams[$tms[$i]]; if (count($tms) > $i + 1) { $ret .= '   против   '; } } $i++; } return 'genteam("' . $ret . '");'; } public function setIBotsValue($key, $value): void { $this->iBots[$key] = $value; } /** * @param int $i * @return void */ private function addAnimalBuff(int $i): void { if ($this->users[$i]['animal'] <= 0) { return; } $animal = Db::getRow('select id, eda, type, level, name from users_animal where id = ? and uid = ? and pet_in_cage = 0', [$this->users[$i]['animal'], $this->users[$i]['id']]); if (!isset($animal['id']) || $animal['eda'] < 1) { return; } $animalBonusDataString = Db::getValue('select bonus from levels_animal where type = ? and level = ?', [$animal['type'], $animal['level']]); $tpa = [ 1 => 'cat', 2 => 'owl', 3 => 'wisp', 4 => 'demon', 5 => 'dog', 6 => 'pig', 7 => 'dragon', ]; $tpa3 = [ 1 => 'Кошачья Ловкость', 2 => 'Интуиция Совы', 3 => 'Сила Стихий', 4 => 'Демоническая Сила', 5 => 'Друг', 6 => 'Полная Броня', 7 => 'Инферно', ]; Effects::removeByOverType($this->users[$i]['id'], 100); Effects::addCustom( [ 'id_eff' => 22, 'uid' => $this->users[$i]['id'], 'name' => "{$tpa[$animal['type']]} [{$animal['level']}]", 'timeUse' => 77, 'v1' => 'priem', 'v2' => 201, 'img2' => "summon_pet_{$tpa[$animal['type']]}.gif", 'overType' => 100, 'user_use' => $this->users[$i]['id'], 'data' => $animalBonusDataString, ] ); //добавление духа от дракона if ($animal['type'] == 7) { $dragonBonus = 0; if ($animal['level'] == 10) { $dragonBonus = (50 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow']; } elseif ($animal['level'] == 11) { $dragonBonus = (65 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow']; } elseif ($animal['level'] == 12) { $dragonBonus = (90 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow']; } $this->users[$i]['tactic7'] = $dragonBonus; } $animalBonusData = Conversion::dataStringToArray($animalBonusDataString); $bonusString = ''; foreach ($this->statnames->sysBonusNames as $itemBonusSysName) { if ( !isset($animalBonusData['add_' . $itemBonusSysName]) || $animalBonusData['add_' . $itemBonusSysName] <= 0 ) { continue; } $bonusString .= match ($itemBonusSysName) { 'mib1' => 'Броня головы: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ', 'mib2' => 'Броня корпуса: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ', 'mib3' => 'Броня пояса: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ', 'mib4' => 'Броня ног: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ', default => $this->statnames->bonusNames[$itemBonusSysName] . ': +' . $animalBonusData['add_' . $itemBonusSysName] . ', ', }; } $bonusString = trim($bonusString, ', '); if ($bonusString == '') { $bonusString = 'Эффект отсутсвует'; } Log::add( [ 'battle' => $this->i->id, 'id_hod' => 1, 'vars' => 'time1=' . time() . '||s1=' . $this->users[$i]['sex'] . '||t1=' . $this->users[$i]['team'] . '||login1=' . $this->users[$i]['login'] . '||s2=1||t2=' . $this->users[$i]['team'] . '||login2=' . $animal['name'] . ' (Зверь ' . $this->users[$i]['login'] . ')', 'type' => '1', 'text' => '{tm1} {u2} очнулся от медитации, и призвал заклятье "' . $tpa3[$animal['type']] . ' [' . $animal['level'] . ']" на {u1}. (' . $bonusString . ')', ] ); Db::sql('update users_animal set eda = eda - 1 where id = ?', [$animal['id']]); } /** * @param int|null $experience * @param bool $hardcore поединок с гарантированной травмой * @return array|int[] */ public static function getType(?int $experience, bool $hardcore = false): array { return match (true) { $experience >= 5000000 => [150, 150, 'Судный День', 'Судный День'], $experience >= 2500000 => [100, 125, 'Эпохальная Битва', 'Кровавое Побоище'], $experience >= 1000000 => [75, 100, 'Историческая Битва', 'Кровавая Сеча'], $experience >= 500000 => [50, 75, 'Величайшая Битва', 'Кровавая Резня'], $experience >= 100000 => [25, 50, 'Великая Битва', 'Кровавая Битва'], $hardcore => [150, 150, 'Жесточайшее Сражение', 'Жесточайшее Сражение'], default => [0, 0, 'Поединок', 'Кровавый Поединок'], }; } public static function get(int $id): array { $result = Db::getRow('select * from battle where id = ?', [$id]); return $result ?: []; } }