'.$_SERVER['SERVER_ADDR']);
}*/
define('GAME', true);
setlocale(LC_CTYPE ,"ru_RU.CP1251");
include('_incl_data/__config.php');
include('_incl_data/class/__db_connect.php');
include('_incl_data/class/__user.php');
//include('_incl_data/class/__dungeon.php');
function e($t) {
mysql_query('INSERT INTO `chat` (`text`,`city`,`to`,`type`,`new`,`time`) VALUES ("core #'.date('d.m.Y').' %'.date('H:i:s').' (Критическая ошибка): '.mysql_real_escape_string($t).'","capitalcity","LEL","6","1","-1")');
}
# Совершаем действие -> Нападение на игрока.
function botAttack ( $bot, $user ){
if( $user['userBattle'] > 0 ) {
$battleID = mysql_fetch_array(mysql_query('SELECT `id` FROM `battle` WHERE `id` = "'.$user['userBattle'].'" AND `team_win` = "-1" LIMIT 1'));
}
if( !isset($battleID['id']) ) { //Создаем поединок
$btl_id = 0;
$expB = 0;
$btl = array('players'=>'', 'timeout'=>180, 'type'=>0, 'invis'=>0, 'noinc'=>0, 'travmChance'=>0, 'typeBattle'=>0, 'addExp'=>$expB, 'money'=>0 );
$ins = mysql_query(
'INSERT INTO `battle`
(`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`)
VALUES (
"'.$bot['dn_id'].'",
"'.$bot['this_dn'].'",
"'.$bot['x'].'",
"'.$bot['y'].'",
"'.$bot['userCity'].'",
"'.time().'",
"'.$btl['players'].'",
"'.$btl['timeout'].'",
"'.$btl['type'].'",
"'.$btl['invis'].'",
"'.$btl['noinc'].'",
"'.$btl['travmChance'].'",
"'.$btl['typeBattle'].'",
"'.$btl['addExp'].'",
"'.$btl['money'].'"
)'
);
$btl_id = mysql_insert_id();
if( $btl_id > 0 ) { //Добавляем ботов
$j = 0;
$logins_bot = array();
mysql_query('UPDATE `dungeon_bots` SET `inBattle` = "'.$btl_id.'" WHERE `id2` = "'.$bot['id2'].'" LIMIT 1');
$jui = 1;
while( $jui <= $bot['colvo'] ) {
$k = botAddBattle( $bot, $logins_bot );
$logins_bot = $k['logins_bot'];
if( $k != false ) {
$upd = mysql_query('UPDATE `users` SET `battle` = "'.$btl_id.'" WHERE `id` = "'.$k['id'].'" LIMIT 1');
if( $upd ) {
$upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "'.$k['id'].'" LIMIT 1');
if( $upd ) {
$j++;
}
}
}
$jui++;
}
unset( $logins_bot );
if( $j > 0 ) {
mysql_query('UPDATE `users` SET `battle` = "'.$btl_id.'" WHERE `id` = "'.$user['userId'].'" LIMIT 1');
mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "'.$user['userId'].'" LIMIT 1');
}
}
} else { # Вмешиваемся в поединок.
$j = 0;
$logins_bot = array();
$logins_bot_text =array();
$logins_bot_vars =array('time1='.time().'');
$logins_bot_inBattle = mysql_query('SELECT SUBSTRING_INDEX(`login`, " (", 1) as login2, count(`login`) as count, `login` FROM `battle_users` WHERE `battle` = "'.$battleID['id'].'" AND `team`=2 GROUP BY `login2`');
while($row = mysql_fetch_array($logins_bot_inBattle) ) {
$logins_bot[$row['login2']] = (int)$row['count'];
}
mysql_query('UPDATE `dungeon_bots` SET `inBattle` = "'.$battleID['id'].'" WHERE `id2` = "'.$bot['id2'].'" LIMIT 1');
$jui = 1;
while( $jui <= $bot['colvo'] ) {
$k = botAddBattle( $bot, $logins_bot );
$logins_bot = $k['logins_bot'];
$logins_bot_text[] = ' '.$k['login'].'';
if( $k != false ) {
$upd = mysql_query('UPDATE `users` SET `battle` = "'.$battleID['id'].'" WHERE `id` = "'.$k['id'].'" LIMIT 1');
if( $upd ) {
$upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "'.$k['id'].'" LIMIT 1');
if( $upd ) {
$j++;
}
}
}
$jui++;
}
if( $j > 0 ) {
$logins_bot_text = '{tm1} В поединок вмешались: '.implode(', ',$logins_bot_text).'.';
$logins_bot_vars = implode('||',$logins_bot_vars);
$battle_log = mysql_fetch_array(mysql_query('SELECT * FROM `battle_logs` WHERE `battle`='.$battleID['id'].' ORDER BY `id_hod` DESC LIMIT 1'));
if( $battle_log['id_hod'] > 0 ) {
mysql_query('INSERT INTO `battle_logs` (`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zonb1`,`zona2`,`zonb2`,`type`) VALUES ("'.time().'","'.$battleID['id'].'","'.($battle_log['id_hod']+1).'","'.$logins_bot_text.'","'.$logins_bot_vars.'","","","","",1)');
}
}
unset($logins_bot);
if( $j > 0 ) {
mysql_query('UPDATE `users` SET `battle` = "'.$battleID['id'].'" WHERE `id` = "'.$user['id'].'" LIMIT 1');
mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "'.$user['id'].'" LIMIT 1');
}
unset($logins_bot_inBattle);
}
}
# Совершаем нападение -> Добавляем Ботов в поединок
function botAddBattle( $bot, $logins_bot ) {
$add_bot = mysql_fetch_array(
mysql_query('SELECT
`id`, `login`, `stats`, `obraz`, `level`, `sex`, `name`, `deviz`, `hobby`, `type`, `itemsUse`, `priemUse`, `align`, `clan`, `align_zvanie`, `bonus`, `clan_zvanie`, `time_reg`, `city_reg`, `upLevel`, `active`, `expB`, `p_items`, `agressor`, `priems`, `priems_z`, `award`
FROM `test_bot`
WHERE `id` = "'.$bot['id_bot'].'"
LIMIT 1'
)
);
if( isset($add_bot['id']) ) {
if( isset($logins_bot[$add_bot['login']]) ) {
$logins_bot[$add_bot['login']]++;
$add_bot['login'] = $add_bot['login'].' ('.$logins_bot[$add_bot['login']].')';
} else {
$logins_bot[$add_bot['login']] = 1;
}
$ret = true;
if( $add_bot['time_reg'] == 100 ) {
$add_bot['time_reg'] = time();
}
if( $add_bot['city_reg'] == '{thiscity}' ) {
$add_bot['city_reg'] = $bot['userCity'];
}
$ins1 = mysql_query('INSERT INTO `users` (
`align`,
`login`,
`level`,
`pass`,
`city`,
`cityreg`,
`name`,
`sex`,
`deviz`,
`hobby`,
`timereg`,
`obraz`,
`bot_id`
) VALUES (
"'.$add_bot['align'].'",
"'.$add_bot['login'].'",
"'.$add_bot['level'].'",
"'.md5('bot_pass_'.$add_bot['login'].'_').'",
"'.$bot['userCity'].'",
"'.$add_bot['city_reg'].'",
"'.$add_bot['name'].'",
"'.$add_bot['sex'].'",
"'.$add_bot['deviz'].'",
"'.$add_bot['hobby'].'",
"'.$add_bot['time_reg'].'",
"'.$add_bot['obraz'].'",
"'.$bot['id_bot'].'"
)');
# Если бот успешно создан.
if( $ins1 ) {
$uid = mysql_insert_id();
$ins2 = mysql_query('INSERT INTO `stats` (`id`,`stats`,`hpNow`,`upLevel`,`bot`) VALUES ("'.$uid.'","'.$add_bot['stats'].'","1000000","'.$add_bot['upLevel'].'","1")');
if( $ins2 ) {
$add_bot['id'] = $uid;
$add_bot['logins_bot'] = $logins_bot;
$ret = $add_bot;
//Выдаем предметы
//$this->addItem($item_id,$uid);
$iu = explode(',',$add_bot['itemsUse']);
$i = 0;
$w3b = 0;
while($i0) {
$idiu = botAddItem($iu[$i],$add_bot['id'], $bot['userCity']);
$islot = mysql_fetch_array(mysql_query('SELECT `id`,`inslot` FROM `items_main` WHERE `id` = "'.$iu[$i].'" LIMIT 1'));
if( isset($islot['id']) ) {
if( $islot['inslot'] == 3 ) {
if( $w3b == 1 ) {
$islot = 14;
} else {
$islot = 3;
$w3b = 1;
}
} else {
$islot = $islot['inslot'];
}
} else {
$islot = 2000;
}
if( isset($idiu, $islot) ) mysql_query('UPDATE `items_users` SET `inOdet` = "'.$islot.'" WHERE `id` = "'.$idiu.'" LIMIT 1');
}
$i++;
}
}else{
$ret = false;
}
}else{
$ret = false;
}
return $ret;
}
}
#Выдаем предметы Боту.
function botAddItem($item_id, $bot_uid, $city) {
$i = mysql_fetch_array(mysql_query('SELECT `im`.`id`,`im`.`name`,`im`.`img`,`im`.`type`,`im`.`inslot`,`im`.`2h`,`im`.`2too`,`im`.`iznosMAXi`,`im`.`inRazdel`,`im`.`price1`,`im`.`price2`,`im`.`pricerep`,`im`.`magic_chance`,`im`.`info`,`im`.`massa`,`im`.`level`,`im`.`magic_inci`,`im`.`overTypei`,`im`.`group`,`im`.`group_max`,`im`.`geni`,`im`.`ts`,`im`.`srok`,`im`.`class`,`im`.`class_point`,`im`.`anti_class`,`im`.`anti_class_point`,`im`.`max_text`,`im`.`useInBattle`,`im`.`lbtl`,`im`.`lvl_itm`,`im`.`lvl_exp`,`im`.`lvl_aexp` FROM `items_main` AS `im` WHERE `im`.`id` = "'.mysql_real_escape_string($item_id).'" LIMIT 1'));
if(isset($i['id'])){
$d = mysql_fetch_array(mysql_query('SELECT `id`,`items_id`,`data` FROM `items_main_data` WHERE `items_id` = "'.$i['id'].'" LIMIT 1'));
//новая дата
$data = $d['data'];
$ins = mysql_query('
INSERT INTO `items_users` (
`overType`,`item_id`,`uid`,`data`,`iznosMAX`,`geniration`,`magic_inc`,`maidin`,`lastUPD`,`time_create`,`dn_delete`
) VALUES (
"'.$i['overTypei'].'",
"'.$i['id'].'",
"'.$bot_uid.'",
"'.$data.'",
"'.$i['iznosMAXi'].'",
"'.$i['geni'].'",
"'.$i['magic_inci'].'",
"'.$city.'",
"'.time().'",
"'.time().'",
"'.$i['dn_delete'].'"
)');
# Если предмет успешно добавлен в базу данных.
if( $ins ){
$rt = mysql_insert_id();
# отключена запись получения предмета в Дело.
} else {
$rt = 0;
}
}
return $rt;
}
function moveBots($direction, $b){
$toGoX = 0;
$toGoY = 0;
if( isset($b['noBot']) && $b['noBot'] != '0000' ) {
if( $b['noBot'][0] != '0' ) $b['goTop'] = 0;
if( $b['noBot'][1] != '0' ) $b['goLeft'] = 0;
if( $b['noBot'][2] != '0' ) $b['goBottom'] = 0;
if( $b['noBot'][3] != '0' ) $b['goRight'] = 0;
}
$go = array(
1 => array ('d'=>(int)$b['goTop'], 'go1'=>(int)$b['goLeft'], 'go2'=>(int)$b['goRight'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']),
2 => array ('d'=>(int)$b['goLeft'], 'go1'=>(int)$b['goBottom'], 'go2'=>(int)$b['goTop'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']),
3 => array ('d'=>(int)$b['goBottom'], 'go1'=>(int)$b['goRight'], 'go2'=>(int)$b['goLeft'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']),
4 => array ('d'=>(int)$b['goRight'], 'go1'=>(int)$b['goTop'], 'go2'=>(int)$b['goBottom'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s'])
);
$dir = array(
1 => array('moveForward' => array( 'x' => '0', 'y' => '1' ), 'moveBack' => array( 'x' => '0', 'y' => '-1' ),'moveGo1' => array( 'x' => '-1', 'y' => '0' ),'moveGo2' => array( 'x' => '1', 'y' => '0' )),
2 => array('moveForward' => array( 'x' => '-1', 'y' => '0' ),'moveBack' => array( 'x' => '1', 'y' => '0' ),'moveGo1' => array( 'x' => '0', 'y' => '-1' ),'moveGo2' => array( 'x' => '0', 'y' => '1' )),
3 => array('moveForward' => array( 'x' => '0', 'y' => '-1' ),'moveBack' => array( 'x' => '0', 'y' => '1' ),'moveGo1' => array( 'x' => '1', 'y' => '0' ),'moveGo2' => array( 'x' => '-1', 'y' => '0' )),
4 => array('moveForward' => array( 'x' => '1', 'y' => '0' ),'moveBack' => array( 'x' => '-1', 'y' => '0' ),'moveGo1' => array( 'x' => '0', 'y' => '1' ),'moveGo2' => array( 'x' => '0', 'y' => '-1' ))
);
$go = $go[$direction];
$dir = $dir[$direction];
if($go['d'] == 1 ) {
$toGoY = $dir['moveForward']['y'];
$toGoX = $dir['moveForward']['x'];
if(rand(1,100)>66){
if( $go['go1'] ==1 && $go['go2'] == 0) {
$toGoY = $dir['moveGo1']['y'];
$toGoX = $dir['moveGo1']['x'];
} elseif( $go['go1'] ==0 && $go['go2'] == 1) {
$toGoY = $dir['moveGo2']['y'];
$toGoX = $dir['moveGo2']['x'];
} elseif( $go['go1'] ==1 && $go['go2'] == 1) {
$a = rand(1,2);
$toGoY = $dir['moveGo'.$a]['y'];
$toGoX = $dir['moveGo'.$a]['x'];
}
} elseif(rand(1,100)>96){
$toGoY = $dir['moveBack']['y'];
$toGoX = $dir['moveBack']['x'];
}
} elseif( $go['d'] == 0 ) {
if( $go['go1'] ==1 && $go['go2'] == 1 ){
if(rand(0,1) == 1) {
$toGoY = $dir['moveGo1']['y'];
$toGoX = $dir['moveGo1']['x'];
} else {
$toGoY = $dir['moveGo2']['y'];
$toGoX = $dir['moveGo2']['x'];
}
} elseif( $go['go1'] ==1 && $go['go2'] == 0 ) {
$toGoY = $dir['moveGo1']['y'];
$toGoX = $dir['moveGo1']['x'];
} elseif( $go['go1'] ==0 && $go['go2'] == 1 ) {
$toGoY = $dir['moveGo2']['y'];
$toGoX = $dir['moveGo2']['x'];
} elseif( $go['go1'] == 0 && $go['go2'] == 0 ){
$toGoY = $dir['moveBack']['y'];
$toGoX = $dir['moveBack']['x'];
}
}
unset($dir, $go, $direction, $a);
return array( 'x'=>(int)$toGoX, 'y'=>(int)$toGoY );
}
# запуск скрипта.
function start(){
# Страница создана 0.0000
$mtime = microtime();$mtime = explode(" ",$mtime);$tstart = $mtime[1] + $mtime[0];
# Выбираем всех ботов.
# В выборку включено: Позиция бота, Направление куда он может идти, Существует ли рядом Игрок, его координаты и в поединке ли он.
$query = mysql_query(
"SELECT
`dn`.`id` as `this_dn`, `dn`.`id2` as `dn_id`, `db`.`id2`, `db`.`id_bot`, `tb`.`login` as login, `db`.`colvo`, `db`.`go_bot`, `db`.`x`, `db`.`y`, `db`.`s`, `db`.`atack`, `tb`.`agressor`,
`dm`.`go_1` as `goRight`, `dm`.`go_2` as `goLeft`, `dm`.`go_3` as `goTop`, `dm`.`go_4` as `goBottom`, `dm`.`no_bot` as `noBot`,
`user_info`.`id` as `userId`,
`user_info`.`login` as `userLogin`,
`user_stats`.`hpNow` as `userHP`,
`user_stats`.`x` as `userPosX`,
`user_stats`.`y` as `userPosY`,
`user_info`.`battle` as `userBattle`
FROM `dungeon_now` as `dn`
LEFT JOIN `dungeon_bots` as `db` ON `db`.`dn` = `dn`.`id`
LEFT JOIN `dungeon_map` as `dm` ON ( `dm`.`x` = `db`.`x` AND `dm`.`y` = `db`.`y` AND `dm`.`id_dng` = `dn`.`id2` )
LEFT JOIN `test_bot` AS `tb` ON `db`.`id_bot` = `tb`.`id`
LEFT JOIN `stats` AS `user_stats` ON ( ( `user_stats`.`x`+1 >= `db`.`x` AND `user_stats`.`x`-1 <= `db`.`x` ) AND ( `user_stats`.`y`+1 >= `db`.`y` AND `user_stats`.`y`-1 <= `db`.`y`) AND `user_stats`.`dnow` = `dn`.`id` )
LEFT JOIN `users` AS `user_info` ON ( `user_stats`.`id` = `user_info`.`id` )
WHERE
`dn`.`time_finish` = '0' AND
`db`.`atack` = '0' AND
`db`.`delete` = '0' AND
`db`.`for_dn` = '0' AND
( ( `db`.`go_bot` > '".(time()-32400)."' AND `db`.`go_bot` < '".(time())."') OR `db`.`go_bot`='1') AND
`db`.`inBattle`='0'
GROUP BY `db`.`id2`
ORDER BY `db`.`go_bot` ASC"
);
while( $bot = mysql_fetch_array( $query ) ) {
if( $bot['go_bot'] > 0 && $bot['go_bot'] <= time() ) {
$sNext = true;
$sTo=$bot['s'];
$xFrom = $bot['x']; # текущие координаты X
$yFrom = $bot['y']; # текущие координаты Y
$return = moveBots($bot['s'],$bot);
$xTo = $bot['x']+$return['x'];
$yTo = $bot['y']+$return['y'];
# Проверяем, имеется ли переход по клетке.
$inSight = 0;
if( isset($bot['id2']) ) {
if($xFrom==$xTo && $yFrom==$yTo) { # Если остаемся на месте.
$inSight = 1;
} elseif( isset($bot['goRight']) && $xFrom == $xTo-1 && $bot['goRight'] == 1 ) { //право
$sTo=4;
$inSight = 1;
} elseif( isset($bot['goLeft']) && $xFrom == $xTo+1 && $bot['goLeft'] == 1 ) { //лево
$sTo=2;
$inSight = 1;
} elseif( isset($bot['goTop']) && $yFrom == $yTo-1 && $bot['goTop'] == 1 ) { //верх
$sTo=1;
$inSight = 1;
} elseif( isset($bot['goBottom']) && $yFrom == $yTo+1 && $bot['goBottom'] == 1 ) { //низ
$sTo=3;
$inSight = 1;
}
}
if( isset($bot['userId'],$bot['userPosY'],$bot['userPosX']) && $bot['userId'] != '' && $bot['agressor']==1 && (
($bot['userPosY']==$bot['y']+1 && $bot['userPosX']==$bot['x']) OR
($bot['userPosY']==$bot['y']-1 && $bot['userPosX']==$bot['x']) OR
($bot['userPosY']==$bot['y'] && $bot['userPosX']==$bot['x']-1) OR
($bot['userPosY']==$bot['y'] && $bot['userPosX']==$bot['x']+1)
) ) {
bot['userPosY']=$yFrom; $bot['userPosX']=$xFrom;
mysql_query('UPDATE `stats` SET `x` = "'.$xFrom.'" , `y` = "'.$yFrom.'" WHERE `id` = "'.$bot['userId'].'" LIMIT 1');
botAttack($bot,$bot);
} elseif( isset($bot['userId'],$bot['userPosY'],$bot['userPosX']) && $bot['userId'] != '' && $inSight == 1 && $yTo == $bot['userPosY'] && $xTo == $bot['userPosX'] && $bot['atack']==1) {
botAttack($bot,$bot);
} elseif( $inSight == 1 ) { // Передвижение ботов.
$bot['go_bot'] = time()+rand(7,15);
mysql_query('UPDATE `dungeon_bots` SET `x` = "'.$xTo.'",`y` = "'.$yTo.'", `s` = "'.$sTo.'", `go_bot` = "'.$bot['go_bot'].'" WHERE `id2` = "'.$bot['id2'].'" LIMIT 1 ');
}
unset($xFrom,$yFrom,$xTo,$yTo,$inSight,$sNext,$sTo);
}
unset($bot);
}
unset($query,$bot);
$mtime = microtime();
$mtime = explode(" ",$mtime);$mtime = $mtime[1] + $mtime[0];$totaltime = ($mtime - $tstart);
printf ("Страница сгенерирована за %f секунд !", $totaltime);
}
# Запускаем выполнение процесса.
start();
/* Для оптимизации запроса обновлений позиций
UPDATE dungeon_bots SET
x = CASE
WHEN id2 = '.$bot['id2'].' THEN "test2"
WHEN id2 = '.$bot['id2'].' THEN "test1" END
WHERE id2 IN ('.$bot['id2'].', 2, 3, 4)
*/