'.$_SERVER['SERVER_ADDR']); }*/ define('GAME', true); setlocale(LC_CTYPE ,"ru_RU.CP1251"); include('_incl_data/__config.php'); include('_incl_data/class/__db_connect.php'); include('_incl_data/class/__user.php'); //include('_incl_data/class/__dungeon.php'); function e($t) { mysql_query('INSERT INTO `chat` (`text`,`city`,`to`,`type`,`new`,`time`) VALUES ("core #'.date('d.m.Y').' %'.date('H:i:s').' (Критическая ошибка): '.mysql_real_escape_string($t).'","capitalcity","LEL","6","1","-1")'); } # Совершаем действие -> Нападение на игрока. function botAttack ( $bot, $user ){ if( $user['userBattle'] > 0 ) { $battleID = mysql_fetch_array(mysql_query('SELECT `id` FROM `battle` WHERE `id` = "'.$user['userBattle'].'" AND `team_win` = "-1" LIMIT 1')); } if( !isset($battleID['id']) ) { //Создаем поединок $btl_id = 0; $expB = 0; $btl = array('players'=>'', 'timeout'=>180, 'type'=>0, 'invis'=>0, 'noinc'=>0, 'travmChance'=>0, 'typeBattle'=>0, 'addExp'=>$expB, 'money'=>0 ); $ins = mysql_query( 'INSERT INTO `battle` (`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`) VALUES ( "'.$bot['dn_id'].'", "'.$bot['this_dn'].'", "'.$bot['x'].'", "'.$bot['y'].'", "'.$bot['userCity'].'", "'.time().'", "'.$btl['players'].'", "'.$btl['timeout'].'", "'.$btl['type'].'", "'.$btl['invis'].'", "'.$btl['noinc'].'", "'.$btl['travmChance'].'", "'.$btl['typeBattle'].'", "'.$btl['addExp'].'", "'.$btl['money'].'" )' ); $btl_id = mysql_insert_id(); if( $btl_id > 0 ) { //Добавляем ботов $j = 0; $logins_bot = array(); mysql_query('UPDATE `dungeon_bots` SET `inBattle` = "'.$btl_id.'" WHERE `id2` = "'.$bot['id2'].'" LIMIT 1'); $jui = 1; while( $jui <= $bot['colvo'] ) { $k = botAddBattle( $bot, $logins_bot ); $logins_bot = $k['logins_bot']; if( $k != false ) { $upd = mysql_query('UPDATE `users` SET `battle` = "'.$btl_id.'" WHERE `id` = "'.$k['id'].'" LIMIT 1'); if( $upd ) { $upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "'.$k['id'].'" LIMIT 1'); if( $upd ) { $j++; } } } $jui++; } unset( $logins_bot ); if( $j > 0 ) { mysql_query('UPDATE `users` SET `battle` = "'.$btl_id.'" WHERE `id` = "'.$user['userId'].'" LIMIT 1'); mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "'.$user['userId'].'" LIMIT 1'); } } } else { # Вмешиваемся в поединок. $j = 0; $logins_bot = array(); $logins_bot_text =array(); $logins_bot_vars =array('time1='.time().''); $logins_bot_inBattle = mysql_query('SELECT SUBSTRING_INDEX(`login`, " (", 1) as login2, count(`login`) as count, `login` FROM `battle_users` WHERE `battle` = "'.$battleID['id'].'" AND `team`=2 GROUP BY `login2`'); while($row = mysql_fetch_array($logins_bot_inBattle) ) { $logins_bot[$row['login2']] = (int)$row['count']; } mysql_query('UPDATE `dungeon_bots` SET `inBattle` = "'.$battleID['id'].'" WHERE `id2` = "'.$bot['id2'].'" LIMIT 1'); $jui = 1; while( $jui <= $bot['colvo'] ) { $k = botAddBattle( $bot, $logins_bot ); $logins_bot = $k['logins_bot']; $logins_bot_text[] = ' '.$k['login'].''; if( $k != false ) { $upd = mysql_query('UPDATE `users` SET `battle` = "'.$battleID['id'].'" WHERE `id` = "'.$k['id'].'" LIMIT 1'); if( $upd ) { $upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "'.$k['id'].'" LIMIT 1'); if( $upd ) { $j++; } } } $jui++; } if( $j > 0 ) { $logins_bot_text = '{tm1} В поединок вмешались: '.implode(', ',$logins_bot_text).'.'; $logins_bot_vars = implode('||',$logins_bot_vars); $battle_log = mysql_fetch_array(mysql_query('SELECT * FROM `battle_logs` WHERE `battle`='.$battleID['id'].' ORDER BY `id_hod` DESC LIMIT 1')); if( $battle_log['id_hod'] > 0 ) { mysql_query('INSERT INTO `battle_logs` (`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zonb1`,`zona2`,`zonb2`,`type`) VALUES ("'.time().'","'.$battleID['id'].'","'.($battle_log['id_hod']+1).'","'.$logins_bot_text.'","'.$logins_bot_vars.'","","","","",1)'); } } unset($logins_bot); if( $j > 0 ) { mysql_query('UPDATE `users` SET `battle` = "'.$battleID['id'].'" WHERE `id` = "'.$user['id'].'" LIMIT 1'); mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "'.$user['id'].'" LIMIT 1'); } unset($logins_bot_inBattle); } } # Совершаем нападение -> Добавляем Ботов в поединок function botAddBattle( $bot, $logins_bot ) { $add_bot = mysql_fetch_array( mysql_query('SELECT `id`, `login`, `stats`, `obraz`, `level`, `sex`, `name`, `deviz`, `hobby`, `type`, `itemsUse`, `priemUse`, `align`, `clan`, `align_zvanie`, `bonus`, `clan_zvanie`, `time_reg`, `city_reg`, `upLevel`, `active`, `expB`, `p_items`, `agressor`, `priems`, `priems_z`, `award` FROM `test_bot` WHERE `id` = "'.$bot['id_bot'].'" LIMIT 1' ) ); if( isset($add_bot['id']) ) { if( isset($logins_bot[$add_bot['login']]) ) { $logins_bot[$add_bot['login']]++; $add_bot['login'] = $add_bot['login'].' ('.$logins_bot[$add_bot['login']].')'; } else { $logins_bot[$add_bot['login']] = 1; } $ret = true; if( $add_bot['time_reg'] == 100 ) { $add_bot['time_reg'] = time(); } if( $add_bot['city_reg'] == '{thiscity}' ) { $add_bot['city_reg'] = $bot['userCity']; } $ins1 = mysql_query('INSERT INTO `users` ( `align`, `login`, `level`, `pass`, `city`, `cityreg`, `name`, `sex`, `deviz`, `hobby`, `timereg`, `obraz`, `bot_id` ) VALUES ( "'.$add_bot['align'].'", "'.$add_bot['login'].'", "'.$add_bot['level'].'", "'.md5('bot_pass_'.$add_bot['login'].'_').'", "'.$bot['userCity'].'", "'.$add_bot['city_reg'].'", "'.$add_bot['name'].'", "'.$add_bot['sex'].'", "'.$add_bot['deviz'].'", "'.$add_bot['hobby'].'", "'.$add_bot['time_reg'].'", "'.$add_bot['obraz'].'", "'.$bot['id_bot'].'" )'); # Если бот успешно создан. if( $ins1 ) { $uid = mysql_insert_id(); $ins2 = mysql_query('INSERT INTO `stats` (`id`,`stats`,`hpNow`,`upLevel`,`bot`) VALUES ("'.$uid.'","'.$add_bot['stats'].'","1000000","'.$add_bot['upLevel'].'","1")'); if( $ins2 ) { $add_bot['id'] = $uid; $add_bot['logins_bot'] = $logins_bot; $ret = $add_bot; //Выдаем предметы //$this->addItem($item_id,$uid); $iu = explode(',',$add_bot['itemsUse']); $i = 0; $w3b = 0; while($i0) { $idiu = botAddItem($iu[$i],$add_bot['id'], $bot['userCity']); $islot = mysql_fetch_array(mysql_query('SELECT `id`,`inslot` FROM `items_main` WHERE `id` = "'.$iu[$i].'" LIMIT 1')); if( isset($islot['id']) ) { if( $islot['inslot'] == 3 ) { if( $w3b == 1 ) { $islot = 14; } else { $islot = 3; $w3b = 1; } } else { $islot = $islot['inslot']; } } else { $islot = 2000; } if( isset($idiu, $islot) ) mysql_query('UPDATE `items_users` SET `inOdet` = "'.$islot.'" WHERE `id` = "'.$idiu.'" LIMIT 1'); } $i++; } }else{ $ret = false; } }else{ $ret = false; } return $ret; } } #Выдаем предметы Боту. function botAddItem($item_id, $bot_uid, $city) { $i = mysql_fetch_array(mysql_query('SELECT `im`.`id`,`im`.`name`,`im`.`img`,`im`.`type`,`im`.`inslot`,`im`.`2h`,`im`.`2too`,`im`.`iznosMAXi`,`im`.`inRazdel`,`im`.`price1`,`im`.`price2`,`im`.`pricerep`,`im`.`magic_chance`,`im`.`info`,`im`.`massa`,`im`.`level`,`im`.`magic_inci`,`im`.`overTypei`,`im`.`group`,`im`.`group_max`,`im`.`geni`,`im`.`ts`,`im`.`srok`,`im`.`class`,`im`.`class_point`,`im`.`anti_class`,`im`.`anti_class_point`,`im`.`max_text`,`im`.`useInBattle`,`im`.`lbtl`,`im`.`lvl_itm`,`im`.`lvl_exp`,`im`.`lvl_aexp` FROM `items_main` AS `im` WHERE `im`.`id` = "'.mysql_real_escape_string($item_id).'" LIMIT 1')); if(isset($i['id'])){ $d = mysql_fetch_array(mysql_query('SELECT `id`,`items_id`,`data` FROM `items_main_data` WHERE `items_id` = "'.$i['id'].'" LIMIT 1')); //новая дата $data = $d['data']; $ins = mysql_query(' INSERT INTO `items_users` ( `overType`,`item_id`,`uid`,`data`,`iznosMAX`,`geniration`,`magic_inc`,`maidin`,`lastUPD`,`time_create`,`dn_delete` ) VALUES ( "'.$i['overTypei'].'", "'.$i['id'].'", "'.$bot_uid.'", "'.$data.'", "'.$i['iznosMAXi'].'", "'.$i['geni'].'", "'.$i['magic_inci'].'", "'.$city.'", "'.time().'", "'.time().'", "'.$i['dn_delete'].'" )'); # Если предмет успешно добавлен в базу данных. if( $ins ){ $rt = mysql_insert_id(); # отключена запись получения предмета в Дело. } else { $rt = 0; } } return $rt; } function moveBots($direction, $b){ $toGoX = 0; $toGoY = 0; if( isset($b['noBot']) && $b['noBot'] != '0000' ) { if( $b['noBot'][0] != '0' ) $b['goTop'] = 0; if( $b['noBot'][1] != '0' ) $b['goLeft'] = 0; if( $b['noBot'][2] != '0' ) $b['goBottom'] = 0; if( $b['noBot'][3] != '0' ) $b['goRight'] = 0; } $go = array( 1 => array ('d'=>(int)$b['goTop'], 'go1'=>(int)$b['goLeft'], 'go2'=>(int)$b['goRight'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']), 2 => array ('d'=>(int)$b['goLeft'], 'go1'=>(int)$b['goBottom'], 'go2'=>(int)$b['goTop'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']), 3 => array ('d'=>(int)$b['goBottom'], 'go1'=>(int)$b['goRight'], 'go2'=>(int)$b['goLeft'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']), 4 => array ('d'=>(int)$b['goRight'], 'go1'=>(int)$b['goTop'], 'go2'=>(int)$b['goBottom'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']) ); $dir = array( 1 => array('moveForward' => array( 'x' => '0', 'y' => '1' ), 'moveBack' => array( 'x' => '0', 'y' => '-1' ),'moveGo1' => array( 'x' => '-1', 'y' => '0' ),'moveGo2' => array( 'x' => '1', 'y' => '0' )), 2 => array('moveForward' => array( 'x' => '-1', 'y' => '0' ),'moveBack' => array( 'x' => '1', 'y' => '0' ),'moveGo1' => array( 'x' => '0', 'y' => '-1' ),'moveGo2' => array( 'x' => '0', 'y' => '1' )), 3 => array('moveForward' => array( 'x' => '0', 'y' => '-1' ),'moveBack' => array( 'x' => '0', 'y' => '1' ),'moveGo1' => array( 'x' => '1', 'y' => '0' ),'moveGo2' => array( 'x' => '-1', 'y' => '0' )), 4 => array('moveForward' => array( 'x' => '1', 'y' => '0' ),'moveBack' => array( 'x' => '-1', 'y' => '0' ),'moveGo1' => array( 'x' => '0', 'y' => '1' ),'moveGo2' => array( 'x' => '0', 'y' => '-1' )) ); $go = $go[$direction]; $dir = $dir[$direction]; if($go['d'] == 1 ) { $toGoY = $dir['moveForward']['y']; $toGoX = $dir['moveForward']['x']; if(rand(1,100)>66){ if( $go['go1'] ==1 && $go['go2'] == 0) { $toGoY = $dir['moveGo1']['y']; $toGoX = $dir['moveGo1']['x']; } elseif( $go['go1'] ==0 && $go['go2'] == 1) { $toGoY = $dir['moveGo2']['y']; $toGoX = $dir['moveGo2']['x']; } elseif( $go['go1'] ==1 && $go['go2'] == 1) { $a = rand(1,2); $toGoY = $dir['moveGo'.$a]['y']; $toGoX = $dir['moveGo'.$a]['x']; } } elseif(rand(1,100)>96){ $toGoY = $dir['moveBack']['y']; $toGoX = $dir['moveBack']['x']; } } elseif( $go['d'] == 0 ) { if( $go['go1'] ==1 && $go['go2'] == 1 ){ if(rand(0,1) == 1) { $toGoY = $dir['moveGo1']['y']; $toGoX = $dir['moveGo1']['x']; } else { $toGoY = $dir['moveGo2']['y']; $toGoX = $dir['moveGo2']['x']; } } elseif( $go['go1'] ==1 && $go['go2'] == 0 ) { $toGoY = $dir['moveGo1']['y']; $toGoX = $dir['moveGo1']['x']; } elseif( $go['go1'] ==0 && $go['go2'] == 1 ) { $toGoY = $dir['moveGo2']['y']; $toGoX = $dir['moveGo2']['x']; } elseif( $go['go1'] == 0 && $go['go2'] == 0 ){ $toGoY = $dir['moveBack']['y']; $toGoX = $dir['moveBack']['x']; } } unset($dir, $go, $direction, $a); return array( 'x'=>(int)$toGoX, 'y'=>(int)$toGoY ); } # запуск скрипта. function start(){ # Страница создана 0.0000 $mtime = microtime();$mtime = explode(" ",$mtime);$tstart = $mtime[1] + $mtime[0]; # Выбираем всех ботов. # В выборку включено: Позиция бота, Направление куда он может идти, Существует ли рядом Игрок, его координаты и в поединке ли он. $query = mysql_query( "SELECT `dn`.`id` as `this_dn`, `dn`.`id2` as `dn_id`, `db`.`id2`, `db`.`id_bot`, `tb`.`login` as login, `db`.`colvo`, `db`.`go_bot`, `db`.`x`, `db`.`y`, `db`.`s`, `db`.`atack`, `tb`.`agressor`, `dm`.`go_1` as `goRight`, `dm`.`go_2` as `goLeft`, `dm`.`go_3` as `goTop`, `dm`.`go_4` as `goBottom`, `dm`.`no_bot` as `noBot`, `user_info`.`id` as `userId`, `user_info`.`login` as `userLogin`, `user_stats`.`hpNow` as `userHP`, `user_stats`.`x` as `userPosX`, `user_stats`.`y` as `userPosY`, `user_info`.`battle` as `userBattle` FROM `dungeon_now` as `dn` LEFT JOIN `dungeon_bots` as `db` ON `db`.`dn` = `dn`.`id` LEFT JOIN `dungeon_map` as `dm` ON ( `dm`.`x` = `db`.`x` AND `dm`.`y` = `db`.`y` AND `dm`.`id_dng` = `dn`.`id2` ) LEFT JOIN `test_bot` AS `tb` ON `db`.`id_bot` = `tb`.`id` LEFT JOIN `stats` AS `user_stats` ON ( ( `user_stats`.`x`+1 >= `db`.`x` AND `user_stats`.`x`-1 <= `db`.`x` ) AND ( `user_stats`.`y`+1 >= `db`.`y` AND `user_stats`.`y`-1 <= `db`.`y`) AND `user_stats`.`dnow` = `dn`.`id` ) LEFT JOIN `users` AS `user_info` ON ( `user_stats`.`id` = `user_info`.`id` ) WHERE `dn`.`time_finish` = '0' AND `db`.`atack` = '0' AND `db`.`delete` = '0' AND `db`.`for_dn` = '0' AND ( ( `db`.`go_bot` > '".(time()-32400)."' AND `db`.`go_bot` < '".(time())."') OR `db`.`go_bot`='1') AND `db`.`inBattle`='0' GROUP BY `db`.`id2` ORDER BY `db`.`go_bot` ASC" ); while( $bot = mysql_fetch_array( $query ) ) { if( $bot['go_bot'] > 0 && $bot['go_bot'] <= time() ) { $sNext = true; $sTo=$bot['s']; $xFrom = $bot['x']; # текущие координаты X $yFrom = $bot['y']; # текущие координаты Y $return = moveBots($bot['s'],$bot); $xTo = $bot['x']+$return['x']; $yTo = $bot['y']+$return['y']; # Проверяем, имеется ли переход по клетке. $inSight = 0; if( isset($bot['id2']) ) { if($xFrom==$xTo && $yFrom==$yTo) { # Если остаемся на месте. $inSight = 1; } elseif( isset($bot['goRight']) && $xFrom == $xTo-1 && $bot['goRight'] == 1 ) { //право $sTo=4; $inSight = 1; } elseif( isset($bot['goLeft']) && $xFrom == $xTo+1 && $bot['goLeft'] == 1 ) { //лево $sTo=2; $inSight = 1; } elseif( isset($bot['goTop']) && $yFrom == $yTo-1 && $bot['goTop'] == 1 ) { //верх $sTo=1; $inSight = 1; } elseif( isset($bot['goBottom']) && $yFrom == $yTo+1 && $bot['goBottom'] == 1 ) { //низ $sTo=3; $inSight = 1; } } if( isset($bot['userId'],$bot['userPosY'],$bot['userPosX']) && $bot['userId'] != '' && $bot['agressor']==1 && ( ($bot['userPosY']==$bot['y']+1 && $bot['userPosX']==$bot['x']) OR ($bot['userPosY']==$bot['y']-1 && $bot['userPosX']==$bot['x']) OR ($bot['userPosY']==$bot['y'] && $bot['userPosX']==$bot['x']-1) OR ($bot['userPosY']==$bot['y'] && $bot['userPosX']==$bot['x']+1) ) ) { bot['userPosY']=$yFrom; $bot['userPosX']=$xFrom; mysql_query('UPDATE `stats` SET `x` = "'.$xFrom.'" , `y` = "'.$yFrom.'" WHERE `id` = "'.$bot['userId'].'" LIMIT 1'); botAttack($bot,$bot); } elseif( isset($bot['userId'],$bot['userPosY'],$bot['userPosX']) && $bot['userId'] != '' && $inSight == 1 && $yTo == $bot['userPosY'] && $xTo == $bot['userPosX'] && $bot['atack']==1) { botAttack($bot,$bot); } elseif( $inSight == 1 ) { // Передвижение ботов. $bot['go_bot'] = time()+rand(7,15); mysql_query('UPDATE `dungeon_bots` SET `x` = "'.$xTo.'",`y` = "'.$yTo.'", `s` = "'.$sTo.'", `go_bot` = "'.$bot['go_bot'].'" WHERE `id2` = "'.$bot['id2'].'" LIMIT 1 '); } unset($xFrom,$yFrom,$xTo,$yTo,$inSight,$sNext,$sTo); } unset($bot); } unset($query,$bot); $mtime = microtime(); $mtime = explode(" ",$mtime);$mtime = $mtime[1] + $mtime[0];$totaltime = ($mtime - $tstart); printf ("Страница сгенерирована за %f секунд !", $totaltime); } # Запускаем выполнение процесса. start(); /* Для оптимизации запроса обновлений позиций UPDATE dungeon_bots SET x = CASE WHEN id2 = '.$bot['id2'].' THEN "test2" WHEN id2 = '.$bot['id2'].' THEN "test1" END WHERE id2 IN ('.$bot['id2'].', 2, 3, 4) */