<?php
# Скрипт отвечает за
# перемещения ботов по пещере
# а так-же напедения, когда игрок рядом

const GAME = true;


include('_incl_data/__config.php');
include('_incl_data/class/__db_connect.php');

# Совершаем действие -> Нападение на игрока.
function botAttack($bot, $user)
{
    if ($user['userBattle'] > 0) {
        $battleID = mysql_fetch_array(
            mysql_query(
                'SELECT `id` FROM `battle` WHERE `id` = "' . $user['userBattle'] . '" AND `team_win` = "-1" LIMIT 1'
            )
        );
    }
    if (!isset($battleID['id'])) { //Создаем поединок
        $btl_id = 0;
        $expB = 0;
        $btl = ['players' => '', 'timeout' => 180, 'type' => 0, 'invis' => 0, 'noinc' => 0, 'travmChance' => 0, 'typeBattle' => 0, 'addExp' => $expB, 'money' => 0];

        $ins = mysql_query(
            'INSERT INTO `battle`
				(`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`)
			VALUES (
				"' . $bot['dn_id'] . '",
				"' . $bot['this_dn'] . '",
				"' . $bot['x'] . '",
				"' . $bot['y'] . '",
				"' . $bot['userCity'] . '",
				"' . time() . '",
				"' . $btl['players'] . '",
				"' . $btl['timeout'] . '",
				"' . $btl['type'] . '",
				"' . $btl['invis'] . '",
				"' . $btl['noinc'] . '",
				"' . $btl['travmChance'] . '",
				"' . $btl['typeBattle'] . '",
				"' . $btl['addExp'] . '",
				"' . $btl['money'] . '"
			)'
        );
        $btl_id = mysql_insert_id();

        if ($btl_id > 0) { //Добавляем ботов
            $j = 0;
            $logins_bot = [];
            mysql_query(
                'UPDATE `dungeon_bots` SET `inBattle` = "' . $btl_id . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1'
            );
            $jui = 1;
            while ($jui <= $bot['colvo']) {
                $k = botAddBattle($bot, $logins_bot);
                $logins_bot = $k['logins_bot'];
                if ($k != false) {
                    $upd = mysql_query(
                        'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
                    );
                    if ($upd) {
                        $upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1');
                        if ($upd) {
                            $j++;
                        }
                    }
                }
                $jui++;
            }
            unset($logins_bot);
            if ($j > 0) {
                mysql_query(
                    'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $user['userId'] . '" LIMIT 1'
                );
                mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['userId'] . '" LIMIT 1');
            }
        }
    } else { # Вмешиваемся в поединок.
        $j = 0;
        $logins_bot = [];
        $logins_bot_text = [];
        $logins_bot_vars = ['time1=' . time() . ''];
        $logins_bot_inBattle = mysql_query(
            'SELECT SUBSTRING_INDEX(`login`, " (", 1) as login2, count(`login`) as count, `login` FROM `battle_users` WHERE `battle` = "' . $battleID['id'] . '" AND `team`=2 GROUP BY `login2`'
        );
        while ($row = mysql_fetch_array($logins_bot_inBattle)) {
            $logins_bot[$row['login2']] = (int)$row['count'];
        }
        mysql_query(
            'UPDATE `dungeon_bots` SET `inBattle` = "' . $battleID['id'] . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1'
        );
        $jui = 1;
        while ($jui <= $bot['colvo']) {
            $k = botAddBattle($bot, $logins_bot);
            $logins_bot = $k['logins_bot'];

            $logins_bot_text[] = ' <strong>' . $k['login'] . '</strong>';
            if ($k != false) {
                $upd = mysql_query(
                    'UPDATE `users` SET `battle` = "' . $battleID['id'] . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
                );
                if ($upd) {
                    $upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1');
                    if ($upd) {
                        $j++;
                    }
                }
            }
            $jui++;
        }
        if ($j > 0) {
            $logins_bot_text = '{tm1} В поединок вмешались: ' . implode(', ', $logins_bot_text) . '.';
            $logins_bot_vars = implode('||', $logins_bot_vars);
            $battle_log = mysql_fetch_array(
                mysql_query(
                    'SELECT * FROM `battle_logs` WHERE `battle`=' . $battleID['id'] . ' ORDER BY `id_hod` DESC LIMIT 1'
                )
            );
            if ($battle_log['id_hod'] > 0) {
                mysql_query(
                    'INSERT INTO `battle_logs` (`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zonb1`,`zona2`,`zonb2`,`type`) VALUES ("' . time(
                    ) . '","' . $battleID['id'] . '","' . ($battle_log['id_hod'] + 1) . '","' . $logins_bot_text . '","' . $logins_bot_vars . '","","","","",1)'
                );
            }
        }
        unset($logins_bot);
        if ($j > 0) {
            mysql_query(
                'UPDATE `users` SET `battle` = "' . $battleID['id'] . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1'
            );
            mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
        }
        unset($logins_bot_inBattle);
    }
}

# Совершаем нападение -> Добавляем Ботов в поединок
function botAddBattle($bot, $logins_bot)
{
    $add_bot = mysql_fetch_array(
        mysql_query(
            'SELECT
				`id`, `login`, `stats`, `obraz`, `level`, `sex`, `name`, `hobby`, `type`, `itemsUse`, `priemUse`, `align`, `clan`, `align_zvanie`, `bonus`, `clan_zvanie`, `time_reg`, `city_reg`, `upLevel`, `active`, `expB`, `p_items`, `agressor`, `priems`, `priems_z`, `award`
			FROM `test_bot`
			WHERE `id` = "' . $bot['id_bot'] . '"
			LIMIT 1'
        )
    );

    if (isset($add_bot['id'])) {
        if (isset($logins_bot[$add_bot['login']])) {
            $logins_bot[$add_bot['login']]++;
            $add_bot['login'] = $add_bot['login'] . ' (' . $logins_bot[$add_bot['login']] . ')';
        } else {
            $logins_bot[$add_bot['login']] = 1;
        }
        $ret = true;
        if ($add_bot['time_reg'] == 100) {
            $add_bot['time_reg'] = time();
        }
        if ($add_bot['city_reg'] == '{thiscity}') {
            $add_bot['city_reg'] = $bot['userCity'];
        }
        $ins1 = mysql_query(
            'INSERT INTO `users` (
			`align`,
			`login`,
			`level`,
			`pass`,
			`city`,
			`cityreg`,
			`name`,
			`sex`, 
			`hobby`,
			`timereg`,
			`obraz`,
			`bot_id`
		) VALUES (
			"' . $add_bot['align'] . '",
			"' . $add_bot['login'] . '",
			"' . $add_bot['level'] . '",
			"' . md5('bot_pass_' . $add_bot['login'] . '_') . '",
			"' . $bot['userCity'] . '",
			"' . $add_bot['city_reg'] . '",
			"' . $add_bot['name'] . '",
			"' . $add_bot['sex'] . '",
			"' . $add_bot['hobby'] . '",
			"' . $add_bot['time_reg'] . '",
			"' . $add_bot['obraz'] . '",
			"' . $bot['id_bot'] . '"
		)'
        );

        # Если бот успешно создан.
        if ($ins1) {
            $uid = mysql_insert_id();
            $ins2 = mysql_query(
                'INSERT INTO `stats` (`id`,`stats`,`hpNow`,`upLevel`,`bot`) VALUES ("' . $uid . '","' . $add_bot['stats'] . '","1000000","' . $add_bot['upLevel'] . '","1")'
            );
            if ($ins2) {
                $add_bot['id'] = $uid;
                $add_bot['logins_bot'] = $logins_bot;
                $ret = $add_bot;

                //Выдаем предметы
                //$this->addItem($item_id,$uid);
                $iu = explode(',', $add_bot['itemsUse']);
                $i = 0;
                $w3b = 0;
                while ($i < count($iu)) {
                    if ($iu[$i] > 0) {
                        $idiu = botAddItem($iu[$i], $add_bot['id'], $bot['userCity']);
                        $islot = mysql_fetch_array(
                            mysql_query('SELECT `id`,`inslot` FROM `items_main` WHERE `id` = "' . $iu[$i] . '" LIMIT 1')
                        );
                        if (isset($islot['id'])) {
                            if ($islot['inslot'] == 3) {
                                if ($w3b == 1) {
                                    $islot = 14;
                                } else {
                                    $islot = 3;
                                    $w3b = 1;
                                }
                            } else {
                                $islot = $islot['inslot'];
                            }
                        } else {
                            $islot = 2000;
                        }
                        if (isset($idiu, $islot)) {
                            mysql_query(
                                'UPDATE `items_users` SET `inOdet` = "' . $islot . '" WHERE `id` = "' . $idiu . '" LIMIT 1'
                            );
                        }
                    }
                    $i++;
                }

            } else {
                $ret = false;
            }
        } else {
            $ret = false;
        }
        return $ret;
    }
}

#Выдаем предметы Боту.
function botAddItem($item_id, $bot_uid, $city)
{
    $i = mysql_fetch_array(
        mysql_query(
            'SELECT `im`.`id`,`im`.`name`,`im`.`img`,`im`.`type`,`im`.`inslot`,`im`.`2h`,`im`.`2too`,`im`.`iznosMAXi`,`im`.`inRazdel`,`im`.`price1`,`im`.`price2`,`im`.`pricerep`,`im`.`magic_chance`,`im`.`info`,`im`.`massa`,`im`.`level`,`im`.`magic_inci`,`im`.`overTypei`,`im`.`group`,`im`.`group_max`,`im`.`geni`,`im`.`ts`,`im`.`srok`,`im`.`class`,`im`.`class_point`,`im`.`anti_class`,`im`.`anti_class_point`,`im`.`max_text`,`im`.`useInBattle`,`im`.`lbtl`,`im`.`lvl_itm`,`im`.`lvl_exp`,`im`.`lvl_aexp` FROM `items_main` AS `im` WHERE `im`.`id` = "' . mysql_real_escape_string(
                $item_id
            ) . '" LIMIT 1'
        )
    );
    if (isset($i['id'])) {
        $d = mysql_fetch_array(
            mysql_query(
                'SELECT `id`,`items_id`,`data` FROM `items_main_data` WHERE `items_id` = "' . $i['id'] . '" LIMIT 1'
            )
        );
        //новая дата
        $data = $d['data'];
        $ins = mysql_query(
            '
			INSERT INTO `items_users` (
				`overType`,`item_id`,`uid`,`data`,`iznosMAX`,`geniration`,`magic_inc`,`maidin`,`lastUPD`,`time_create`,`dn_delete`
			) VALUES (
				"' . $i['overTypei'] . '",
				"' . $i['id'] . '",
				"' . $bot_uid . '",
				"' . $data . '",
				"' . $i['iznosMAXi'] . '",
				"' . $i['geni'] . '",
				"' . $i['magic_inci'] . '",
				"' . $city . '",
				"' . time() . '",
				"' . time() . '",
				"' . $i['dn_delete'] . '"
			)'
        );

        # Если предмет успешно добавлен в базу данных.
        if ($ins) {
            $rt = mysql_insert_id();
            # отключена запись получения предмета в Дело.
        } else {
            $rt = 0;
        }
    }
    return $rt;
}

function moveBots($direction, $b)
{
    $toGoX = 0;
    $toGoY = 0;

    if (isset($b['noBot']) && $b['noBot'] != '0000') {
        if ($b['noBot'][0] != '0') {
            $b['goTop'] = 0;
        }
        if ($b['noBot'][1] != '0') {
            $b['goLeft'] = 0;
        }
        if ($b['noBot'][2] != '0') {
            $b['goBottom'] = 0;
        }
        if ($b['noBot'][3] != '0') {
            $b['goRight'] = 0;
        }
    }
    $go = [
        1 => ['d' => (int)$b['goTop'], 'go1' => (int)$b['goLeft'], 'go2' => (int)$b['goRight'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
        2 => ['d' => (int)$b['goLeft'], 'go1' => (int)$b['goBottom'], 'go2' => (int)$b['goTop'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
        3 => ['d' => (int)$b['goBottom'], 'go1' => (int)$b['goRight'], 'go2' => (int)$b['goLeft'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
        4 => ['d' => (int)$b['goRight'], 'go1' => (int)$b['goTop'], 'go2' => (int)$b['goBottom'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
    ];
    $dir = [
        1 => ['moveForward' => ['x' => '0', 'y' => '1'], 'moveBack' => ['x' => '0', 'y' => '-1'], 'moveGo1' => ['x' => '-1', 'y' => '0'], 'moveGo2' => ['x' => '1', 'y' => '0']],
        2 => ['moveForward' => ['x' => '-1', 'y' => '0'], 'moveBack' => ['x' => '1', 'y' => '0'], 'moveGo1' => ['x' => '0', 'y' => '-1'], 'moveGo2' => ['x' => '0', 'y' => '1']],
        3 => ['moveForward' => ['x' => '0', 'y' => '-1'], 'moveBack' => ['x' => '0', 'y' => '1'], 'moveGo1' => ['x' => '1', 'y' => '0'], 'moveGo2' => ['x' => '-1', 'y' => '0']],
        4 => ['moveForward' => ['x' => '1', 'y' => '0'], 'moveBack' => ['x' => '-1', 'y' => '0'], 'moveGo1' => ['x' => '0', 'y' => '1'], 'moveGo2' => ['x' => '0', 'y' => '-1']],
    ];
    $go = $go[$direction];
    $dir = $dir[$direction];
    if ($go['d'] == 1) {
        $toGoY = $dir['moveForward']['y'];
        $toGoX = $dir['moveForward']['x'];
        if (rand(1, 100) > 66) {
            if ($go['go1'] == 1 && $go['go2'] == 0) {
                $toGoY = $dir['moveGo1']['y'];
                $toGoX = $dir['moveGo1']['x'];
            } elseif ($go['go1'] == 0 && $go['go2'] == 1) {
                $toGoY = $dir['moveGo2']['y'];
                $toGoX = $dir['moveGo2']['x'];
            } elseif ($go['go1'] == 1 && $go['go2'] == 1) {
                $a = rand(1, 2);
                $toGoY = $dir['moveGo' . $a]['y'];
                $toGoX = $dir['moveGo' . $a]['x'];
            }
        } elseif (rand(1, 100) > 96) {
            $toGoY = $dir['moveBack']['y'];
            $toGoX = $dir['moveBack']['x'];
        }
    } elseif ($go['d'] == 0) {
        if ($go['go1'] == 1 && $go['go2'] == 1) {
            if (rand(0, 1) == 1) {
                $toGoY = $dir['moveGo1']['y'];
                $toGoX = $dir['moveGo1']['x'];
            } else {
                $toGoY = $dir['moveGo2']['y'];
                $toGoX = $dir['moveGo2']['x'];
            }
        } elseif ($go['go1'] == 1 && $go['go2'] == 0) {
            $toGoY = $dir['moveGo1']['y'];
            $toGoX = $dir['moveGo1']['x'];
        } elseif ($go['go1'] == 0 && $go['go2'] == 1) {
            $toGoY = $dir['moveGo2']['y'];
            $toGoX = $dir['moveGo2']['x'];
        } elseif ($go['go1'] == 0 && $go['go2'] == 0) {
            $toGoY = $dir['moveBack']['y'];
            $toGoX = $dir['moveBack']['x'];
        }
    }
    unset($dir, $go, $direction, $a);
    return ['x' => (int)$toGoX, 'y' => (int)$toGoY];
}


# запуск скрипта.
function start()
{
    # Страница создана 0.0000
    $mtime = microtime();
    $mtime = explode(" ", $mtime);
    $tstart = $mtime[1] + $mtime[0];

    # Выбираем всех ботов.
    # В выборку включено: Позиция бота, Направление куда он может идти, Существует ли рядом Игрок, его координаты и в поединке ли он.
    $query = mysql_query(
        "SELECT
		`dn`.`id` as `this_dn`, `dn`.`id2` as `dn_id`, `db`.`id2`, `db`.`id_bot`, `tb`.`login` as login, `db`.`colvo`, `db`.`go_bot`, `db`.`x`, `db`.`y`, `db`.`s`, `db`.`atack`, `tb`.`agressor`,
		`dm`.`go_1` as `goRight`, `dm`.`go_2` as `goLeft`, `dm`.`go_3` as `goTop`, `dm`.`go_4` as `goBottom`, `dm`.`no_bot` as `noBot`,
		`user_info`.`id` as `userId`,
		`user_info`.`login` as `userLogin`,
		`user_stats`.`hpNow` as `userHP`,
		`user_stats`.`x` as `userPosX`,
		`user_stats`.`y` as `userPosY`,
		`user_info`.`battle` as `userBattle`
	FROM `dungeon_now` as `dn`
		LEFT JOIN `dungeon_bots` as `db` ON `db`.`dn` = `dn`.`id`
		LEFT JOIN `dungeon_map` as `dm` ON ( `dm`.`x` = `db`.`x` AND `dm`.`y` = `db`.`y` AND `dm`.`id_dng` = `dn`.`id2`  )
		LEFT JOIN `test_bot` AS `tb` ON `db`.`id_bot` = `tb`.`id`
		LEFT JOIN `stats` AS `user_stats` ON  ( ( `user_stats`.`x`+1 >= `db`.`x` AND  `user_stats`.`x`-1 <= `db`.`x` ) AND ( `user_stats`.`y`+1 >= `db`.`y` AND `user_stats`.`y`-1 <= `db`.`y`) AND `user_stats`.`dnow` = `dn`.`id` )
		LEFT JOIN `users` AS `user_info` ON ( `user_stats`.`id` = `user_info`.`id` )
	
	WHERE
		`dn`.`time_finish` = '0' AND 
		`db`.`atack` = '0' AND
		`db`.`delete` = '0' AND
		`db`.`for_dn` = '0' AND
		( ( `db`.`go_bot` > '" . (time() - 32400) . "' AND `db`.`go_bot` < '" . (time()) . "') OR `db`.`go_bot`='1') AND
		`db`.`inBattle`='0'
	GROUP BY `db`.`id2`
	ORDER BY `db`.`go_bot` ASC"
    );

    while ($bot = mysql_fetch_array($query)) {
        if ($bot['go_bot'] > 0 && $bot['go_bot'] <= time()) {
            $sNext = true;
            $sTo = $bot['s'];
            $xFrom = $bot['x']; # текущие координаты X
            $yFrom = $bot['y']; # текущие координаты Y

            $return = moveBots($bot['s'], $bot);
            $xTo = $bot['x'] + $return['x'];
            $yTo = $bot['y'] + $return['y'];
            # Проверяем, имеется ли переход по клетке.
            $inSight = 0;
            if (isset($bot['id2'])) {
                if ($xFrom == $xTo && $yFrom == $yTo) { # Если остаемся на месте.
                    $inSight = 1;
                } elseif (isset($bot['goRight']) && $xFrom == $xTo - 1 && $bot['goRight'] == 1) { //право
                    $sTo = 4;
                    $inSight = 1;
                } elseif (isset($bot['goLeft']) && $xFrom == $xTo + 1 && $bot['goLeft'] == 1) { //лево
                    $sTo = 2;
                    $inSight = 1;
                } elseif (isset($bot['goTop']) && $yFrom == $yTo - 1 && $bot['goTop'] == 1) { //верх
                    $sTo = 1;
                    $inSight = 1;
                } elseif (isset($bot['goBottom']) && $yFrom == $yTo + 1 && $bot['goBottom'] == 1) { //низ
                    $sTo = 3;
                    $inSight = 1;
                }
            }

            if (isset($bot['userId'], $bot['userPosY'], $bot['userPosX']) && $bot['userId'] != '' && $bot['agressor'] == 1 && (
                    ($bot['userPosY'] == $bot['y'] + 1 && $bot['userPosX'] == $bot['x']) or
                    ($bot['userPosY'] == $bot['y'] - 1 && $bot['userPosX'] == $bot['x']) or
                    ($bot['userPosY'] == $bot['y'] && $bot['userPosX'] == $bot['x'] - 1) or
                    ($bot['userPosY'] == $bot['y'] && $bot['userPosX'] == $bot['x'] + 1)
                )) {
                bot['userPosY'] = $yFrom;
                $bot['userPosX'] = $xFrom;
                mysql_query(
                    'UPDATE `stats` SET `x` = "' . $xFrom . '" , `y` = "' . $yFrom . '" WHERE `id` = "' . $bot['userId'] . '" LIMIT 1'
                );
                botAttack($bot, $bot);
            } elseif (isset($bot['userId'], $bot['userPosY'], $bot['userPosX']) && $bot['userId'] != '' && $inSight == 1 && $yTo == $bot['userPosY'] && $xTo == $bot['userPosX'] && $bot['atack'] == 1) {
                botAttack($bot, $bot);
            } elseif ($inSight == 1) { // Передвижение ботов.
                $bot['go_bot'] = time() + rand(7, 15);
                mysql_query(
                    'UPDATE `dungeon_bots` SET `x` = "' . $xTo . '",`y` = "' . $yTo . '", `s` = "' . $sTo . '", `go_bot` = "' . $bot['go_bot'] . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1 '
                );
            }
            unset($xFrom, $yFrom, $xTo, $yTo, $inSight, $sNext, $sTo);
        }
        unset($bot);
    }
    unset($query, $bot);

    $mtime = microtime();
    $mtime = explode(" ", $mtime);
    $mtime = $mtime[1] + $mtime[0];
    $totaltime = ($mtime - $tstart);
    printf("Страница сгенерирована за %f секунд !", $totaltime);
}

# Запускаем выполнение процесса.
start();



/* Для оптимизации запроса обновлений позиций

UPDATE dungeon_bots SET
x = CASE
WHEN id2 = '.$bot['id2'].' THEN "test2"
WHEN id2 = '.$bot['id2'].' THEN "test1" END
WHERE id2 IN ('.$bot['id2'].', 2, 3, 4)

*/