Нападение на игрока. function botAttack($bot, $user) { if ($user['userBattle'] > 0) { $battleID = mysql_fetch_array( mysql_query( 'SELECT `id` FROM `battle` WHERE `id` = "' . $user['userBattle'] . '" AND `team_win` = "-1" LIMIT 1' ) ); } if (!isset($battleID['id'])) { //Создаем поединок $btl_id = 0; $expB = 0; $btl = ['players' => '', 'timeout' => 180, 'type' => 0, 'invis' => 0, 'noinc' => 0, 'travmChance' => 0, 'typeBattle' => 0, 'addExp' => $expB, 'money' => 0]; $ins = mysql_query( 'INSERT INTO `battle` (`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`) VALUES ( "' . $bot['dn_id'] . '", "' . $bot['this_dn'] . '", "' . $bot['x'] . '", "' . $bot['y'] . '", "' . $bot['userCity'] . '", "' . time() . '", "' . $btl['players'] . '", "' . $btl['timeout'] . '", "' . $btl['type'] . '", "' . $btl['invis'] . '", "' . $btl['noinc'] . '", "' . $btl['travmChance'] . '", "' . $btl['typeBattle'] . '", "' . $btl['addExp'] . '", "' . $btl['money'] . '" )' ); $btl_id = mysql_insert_id(); if ($btl_id > 0) { //Добавляем ботов $j = 0; $logins_bot = []; mysql_query( 'UPDATE `dungeon_bots` SET `inBattle` = "' . $btl_id . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1' ); $jui = 1; while ($jui <= $bot['colvo']) { $k = botAddBattle($bot, $logins_bot); $logins_bot = $k['logins_bot']; if ($k != false) { $upd = mysql_query( 'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1' ); if ($upd) { $upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1'); if ($upd) { $j++; } } } $jui++; } unset($logins_bot); if ($j > 0) { mysql_query( 'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $user['userId'] . '" LIMIT 1' ); mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['userId'] . '" LIMIT 1'); } } } else { # Вмешиваемся в поединок. $j = 0; $logins_bot = []; $logins_bot_text = []; $logins_bot_vars = ['time1=' . time() . '']; $logins_bot_inBattle = mysql_query( 'SELECT SUBSTRING_INDEX(`login`, " (", 1) as login2, count(`login`) as count, `login` FROM `battle_users` WHERE `battle` = "' . $battleID['id'] . '" AND `team`=2 GROUP BY `login2`' ); while ($row = mysql_fetch_array($logins_bot_inBattle)) { $logins_bot[$row['login2']] = (int)$row['count']; } mysql_query( 'UPDATE `dungeon_bots` SET `inBattle` = "' . $battleID['id'] . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1' ); $jui = 1; while ($jui <= $bot['colvo']) { $k = botAddBattle($bot, $logins_bot); $logins_bot = $k['logins_bot']; $logins_bot_text[] = ' ' . $k['login'] . ''; if ($k != false) { $upd = mysql_query( 'UPDATE `users` SET `battle` = "' . $battleID['id'] . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1' ); if ($upd) { $upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1'); if ($upd) { $j++; } } } $jui++; } if ($j > 0) { $logins_bot_text = '{tm1} В поединок вмешались: ' . implode(', ', $logins_bot_text) . '.'; $logins_bot_vars = implode('||', $logins_bot_vars); $battle_log = mysql_fetch_array( mysql_query( 'SELECT * FROM `battle_logs` WHERE `battle`=' . $battleID['id'] . ' ORDER BY `id_hod` DESC LIMIT 1' ) ); if ($battle_log['id_hod'] > 0) { mysql_query( 'INSERT INTO `battle_logs` (`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zonb1`,`zona2`,`zonb2`,`type`) VALUES ("' . time( ) . '","' . $battleID['id'] . '","' . ($battle_log['id_hod'] + 1) . '","' . $logins_bot_text . '","' . $logins_bot_vars . '","","","","",1)' ); } } unset($logins_bot); if ($j > 0) { mysql_query( 'UPDATE `users` SET `battle` = "' . $battleID['id'] . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1' ); mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['id'] . '" LIMIT 1'); } unset($logins_bot_inBattle); } } # Совершаем нападение -> Добавляем Ботов в поединок function botAddBattle($bot, $logins_bot) { $add_bot = mysql_fetch_array( mysql_query( 'SELECT `id`, `login`, `stats`, `obraz`, `level`, `sex`, `name`, `deviz`, `hobby`, `type`, `itemsUse`, `priemUse`, `align`, `clan`, `align_zvanie`, `bonus`, `clan_zvanie`, `time_reg`, `city_reg`, `upLevel`, `active`, `expB`, `p_items`, `agressor`, `priems`, `priems_z`, `award` FROM `test_bot` WHERE `id` = "' . $bot['id_bot'] . '" LIMIT 1' ) ); if (isset($add_bot['id'])) { if (isset($logins_bot[$add_bot['login']])) { $logins_bot[$add_bot['login']]++; $add_bot['login'] = $add_bot['login'] . ' (' . $logins_bot[$add_bot['login']] . ')'; } else { $logins_bot[$add_bot['login']] = 1; } $ret = true; if ($add_bot['time_reg'] == 100) { $add_bot['time_reg'] = time(); } if ($add_bot['city_reg'] == '{thiscity}') { $add_bot['city_reg'] = $bot['userCity']; } $ins1 = mysql_query( 'INSERT INTO `users` ( `align`, `login`, `level`, `pass`, `city`, `cityreg`, `name`, `sex`, `deviz`, `hobby`, `timereg`, `obraz`, `bot_id` ) VALUES ( "' . $add_bot['align'] . '", "' . $add_bot['login'] . '", "' . $add_bot['level'] . '", "' . md5('bot_pass_' . $add_bot['login'] . '_') . '", "' . $bot['userCity'] . '", "' . $add_bot['city_reg'] . '", "' . $add_bot['name'] . '", "' . $add_bot['sex'] . '", "' . $add_bot['deviz'] . '", "' . $add_bot['hobby'] . '", "' . $add_bot['time_reg'] . '", "' . $add_bot['obraz'] . '", "' . $bot['id_bot'] . '" )' ); # Если бот успешно создан. if ($ins1) { $uid = mysql_insert_id(); $ins2 = mysql_query( 'INSERT INTO `stats` (`id`,`stats`,`hpNow`,`upLevel`,`bot`) VALUES ("' . $uid . '","' . $add_bot['stats'] . '","1000000","' . $add_bot['upLevel'] . '","1")' ); if ($ins2) { $add_bot['id'] = $uid; $add_bot['logins_bot'] = $logins_bot; $ret = $add_bot; //Выдаем предметы //$this->addItem($item_id,$uid); $iu = explode(',', $add_bot['itemsUse']); $i = 0; $w3b = 0; while ($i < count($iu)) { if ($iu[$i] > 0) { $idiu = botAddItem($iu[$i], $add_bot['id'], $bot['userCity']); $islot = mysql_fetch_array( mysql_query('SELECT `id`,`inslot` FROM `items_main` WHERE `id` = "' . $iu[$i] . '" LIMIT 1') ); if (isset($islot['id'])) { if ($islot['inslot'] == 3) { if ($w3b == 1) { $islot = 14; } else { $islot = 3; $w3b = 1; } } else { $islot = $islot['inslot']; } } else { $islot = 2000; } if (isset($idiu, $islot)) { mysql_query( 'UPDATE `items_users` SET `inOdet` = "' . $islot . '" WHERE `id` = "' . $idiu . '" LIMIT 1' ); } } $i++; } } else { $ret = false; } } else { $ret = false; } return $ret; } } #Выдаем предметы Боту. function botAddItem($item_id, $bot_uid, $city) { $i = mysql_fetch_array( mysql_query( 'SELECT `im`.`id`,`im`.`name`,`im`.`img`,`im`.`type`,`im`.`inslot`,`im`.`2h`,`im`.`2too`,`im`.`iznosMAXi`,`im`.`inRazdel`,`im`.`price1`,`im`.`price2`,`im`.`pricerep`,`im`.`magic_chance`,`im`.`info`,`im`.`massa`,`im`.`level`,`im`.`magic_inci`,`im`.`overTypei`,`im`.`group`,`im`.`group_max`,`im`.`geni`,`im`.`ts`,`im`.`srok`,`im`.`class`,`im`.`class_point`,`im`.`anti_class`,`im`.`anti_class_point`,`im`.`max_text`,`im`.`useInBattle`,`im`.`lbtl`,`im`.`lvl_itm`,`im`.`lvl_exp`,`im`.`lvl_aexp` FROM `items_main` AS `im` WHERE `im`.`id` = "' . mysql_real_escape_string( $item_id ) . '" LIMIT 1' ) ); if (isset($i['id'])) { $d = mysql_fetch_array( mysql_query( 'SELECT `id`,`items_id`,`data` FROM `items_main_data` WHERE `items_id` = "' . $i['id'] . '" LIMIT 1' ) ); //новая дата $data = $d['data']; $ins = mysql_query( ' INSERT INTO `items_users` ( `overType`,`item_id`,`uid`,`data`,`iznosMAX`,`geniration`,`magic_inc`,`maidin`,`lastUPD`,`time_create`,`dn_delete` ) VALUES ( "' . $i['overTypei'] . '", "' . $i['id'] . '", "' . $bot_uid . '", "' . $data . '", "' . $i['iznosMAXi'] . '", "' . $i['geni'] . '", "' . $i['magic_inci'] . '", "' . $city . '", "' . time() . '", "' . time() . '", "' . $i['dn_delete'] . '" )' ); # Если предмет успешно добавлен в базу данных. if ($ins) { $rt = mysql_insert_id(); # отключена запись получения предмета в Дело. } else { $rt = 0; } } return $rt; } function moveBots($direction, $b) { $toGoX = 0; $toGoY = 0; if (isset($b['noBot']) && $b['noBot'] != '0000') { if ($b['noBot'][0] != '0') { $b['goTop'] = 0; } if ($b['noBot'][1] != '0') { $b['goLeft'] = 0; } if ($b['noBot'][2] != '0') { $b['goBottom'] = 0; } if ($b['noBot'][3] != '0') { $b['goRight'] = 0; } } $go = [ 1 => ['d' => (int)$b['goTop'], 'go1' => (int)$b['goLeft'], 'go2' => (int)$b['goRight'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']], 2 => ['d' => (int)$b['goLeft'], 'go1' => (int)$b['goBottom'], 'go2' => (int)$b['goTop'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']], 3 => ['d' => (int)$b['goBottom'], 'go1' => (int)$b['goRight'], 'go2' => (int)$b['goLeft'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']], 4 => ['d' => (int)$b['goRight'], 'go1' => (int)$b['goTop'], 'go2' => (int)$b['goBottom'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']], ]; $dir = [ 1 => ['moveForward' => ['x' => '0', 'y' => '1'], 'moveBack' => ['x' => '0', 'y' => '-1'], 'moveGo1' => ['x' => '-1', 'y' => '0'], 'moveGo2' => ['x' => '1', 'y' => '0']], 2 => ['moveForward' => ['x' => '-1', 'y' => '0'], 'moveBack' => ['x' => '1', 'y' => '0'], 'moveGo1' => ['x' => '0', 'y' => '-1'], 'moveGo2' => ['x' => '0', 'y' => '1']], 3 => ['moveForward' => ['x' => '0', 'y' => '-1'], 'moveBack' => ['x' => '0', 'y' => '1'], 'moveGo1' => ['x' => '1', 'y' => '0'], 'moveGo2' => ['x' => '-1', 'y' => '0']], 4 => ['moveForward' => ['x' => '1', 'y' => '0'], 'moveBack' => ['x' => '-1', 'y' => '0'], 'moveGo1' => ['x' => '0', 'y' => '1'], 'moveGo2' => ['x' => '0', 'y' => '-1']], ]; $go = $go[$direction]; $dir = $dir[$direction]; if ($go['d'] == 1) { $toGoY = $dir['moveForward']['y']; $toGoX = $dir['moveForward']['x']; if (rand(1, 100) > 66) { if ($go['go1'] == 1 && $go['go2'] == 0) { $toGoY = $dir['moveGo1']['y']; $toGoX = $dir['moveGo1']['x']; } elseif ($go['go1'] == 0 && $go['go2'] == 1) { $toGoY = $dir['moveGo2']['y']; $toGoX = $dir['moveGo2']['x']; } elseif ($go['go1'] == 1 && $go['go2'] == 1) { $a = rand(1, 2); $toGoY = $dir['moveGo' . $a]['y']; $toGoX = $dir['moveGo' . $a]['x']; } } elseif (rand(1, 100) > 96) { $toGoY = $dir['moveBack']['y']; $toGoX = $dir['moveBack']['x']; } } elseif ($go['d'] == 0) { if ($go['go1'] == 1 && $go['go2'] == 1) { if (rand(0, 1) == 1) { $toGoY = $dir['moveGo1']['y']; $toGoX = $dir['moveGo1']['x']; } else { $toGoY = $dir['moveGo2']['y']; $toGoX = $dir['moveGo2']['x']; } } elseif ($go['go1'] == 1 && $go['go2'] == 0) { $toGoY = $dir['moveGo1']['y']; $toGoX = $dir['moveGo1']['x']; } elseif ($go['go1'] == 0 && $go['go2'] == 1) { $toGoY = $dir['moveGo2']['y']; $toGoX = $dir['moveGo2']['x']; } elseif ($go['go1'] == 0 && $go['go2'] == 0) { $toGoY = $dir['moveBack']['y']; $toGoX = $dir['moveBack']['x']; } } unset($dir, $go, $direction, $a); return ['x' => (int)$toGoX, 'y' => (int)$toGoY]; } # запуск скрипта. function start() { # Страница создана 0.0000 $mtime = microtime(); $mtime = explode(" ", $mtime); $tstart = $mtime[1] + $mtime[0]; # Выбираем всех ботов. # В выборку включено: Позиция бота, Направление куда он может идти, Существует ли рядом Игрок, его координаты и в поединке ли он. $query = mysql_query( "SELECT `dn`.`id` as `this_dn`, `dn`.`id2` as `dn_id`, `db`.`id2`, `db`.`id_bot`, `tb`.`login` as login, `db`.`colvo`, `db`.`go_bot`, `db`.`x`, `db`.`y`, `db`.`s`, `db`.`atack`, `tb`.`agressor`, `dm`.`go_1` as `goRight`, `dm`.`go_2` as `goLeft`, `dm`.`go_3` as `goTop`, `dm`.`go_4` as `goBottom`, `dm`.`no_bot` as `noBot`, `user_info`.`id` as `userId`, `user_info`.`login` as `userLogin`, `user_stats`.`hpNow` as `userHP`, `user_stats`.`x` as `userPosX`, `user_stats`.`y` as `userPosY`, `user_info`.`battle` as `userBattle` FROM `dungeon_now` as `dn` LEFT JOIN `dungeon_bots` as `db` ON `db`.`dn` = `dn`.`id` LEFT JOIN `dungeon_map` as `dm` ON ( `dm`.`x` = `db`.`x` AND `dm`.`y` = `db`.`y` AND `dm`.`id_dng` = `dn`.`id2` ) LEFT JOIN `test_bot` AS `tb` ON `db`.`id_bot` = `tb`.`id` LEFT JOIN `stats` AS `user_stats` ON ( ( `user_stats`.`x`+1 >= `db`.`x` AND `user_stats`.`x`-1 <= `db`.`x` ) AND ( `user_stats`.`y`+1 >= `db`.`y` AND `user_stats`.`y`-1 <= `db`.`y`) AND `user_stats`.`dnow` = `dn`.`id` ) LEFT JOIN `users` AS `user_info` ON ( `user_stats`.`id` = `user_info`.`id` ) WHERE `dn`.`time_finish` = '0' AND `db`.`atack` = '0' AND `db`.`delete` = '0' AND `db`.`for_dn` = '0' AND ( ( `db`.`go_bot` > '" . (time() - 32400) . "' AND `db`.`go_bot` < '" . (time()) . "') OR `db`.`go_bot`='1') AND `db`.`inBattle`='0' GROUP BY `db`.`id2` ORDER BY `db`.`go_bot` ASC" ); while ($bot = mysql_fetch_array($query)) { if ($bot['go_bot'] > 0 && $bot['go_bot'] <= time()) { $sNext = true; $sTo = $bot['s']; $xFrom = $bot['x']; # текущие координаты X $yFrom = $bot['y']; # текущие координаты Y $return = moveBots($bot['s'], $bot); $xTo = $bot['x'] + $return['x']; $yTo = $bot['y'] + $return['y']; # Проверяем, имеется ли переход по клетке. $inSight = 0; if (isset($bot['id2'])) { if ($xFrom == $xTo && $yFrom == $yTo) { # Если остаемся на месте. $inSight = 1; } elseif (isset($bot['goRight']) && $xFrom == $xTo - 1 && $bot['goRight'] == 1) { //право $sTo = 4; $inSight = 1; } elseif (isset($bot['goLeft']) && $xFrom == $xTo + 1 && $bot['goLeft'] == 1) { //лево $sTo = 2; $inSight = 1; } elseif (isset($bot['goTop']) && $yFrom == $yTo - 1 && $bot['goTop'] == 1) { //верх $sTo = 1; $inSight = 1; } elseif (isset($bot['goBottom']) && $yFrom == $yTo + 1 && $bot['goBottom'] == 1) { //низ $sTo = 3; $inSight = 1; } } if (isset($bot['userId'], $bot['userPosY'], $bot['userPosX']) && $bot['userId'] != '' && $bot['agressor'] == 1 && ( ($bot['userPosY'] == $bot['y'] + 1 && $bot['userPosX'] == $bot['x']) or ($bot['userPosY'] == $bot['y'] - 1 && $bot['userPosX'] == $bot['x']) or ($bot['userPosY'] == $bot['y'] && $bot['userPosX'] == $bot['x'] - 1) or ($bot['userPosY'] == $bot['y'] && $bot['userPosX'] == $bot['x'] + 1) )) { bot['userPosY'] = $yFrom; $bot['userPosX'] = $xFrom; mysql_query( 'UPDATE `stats` SET `x` = "' . $xFrom . '" , `y` = "' . $yFrom . '" WHERE `id` = "' . $bot['userId'] . '" LIMIT 1' ); botAttack($bot, $bot); } elseif (isset($bot['userId'], $bot['userPosY'], $bot['userPosX']) && $bot['userId'] != '' && $inSight == 1 && $yTo == $bot['userPosY'] && $xTo == $bot['userPosX'] && $bot['atack'] == 1) { botAttack($bot, $bot); } elseif ($inSight == 1) { // Передвижение ботов. $bot['go_bot'] = time() + rand(7, 15); mysql_query( 'UPDATE `dungeon_bots` SET `x` = "' . $xTo . '",`y` = "' . $yTo . '", `s` = "' . $sTo . '", `go_bot` = "' . $bot['go_bot'] . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1 ' ); } unset($xFrom, $yFrom, $xTo, $yTo, $inSight, $sNext, $sTo); } unset($bot); } unset($query, $bot); $mtime = microtime(); $mtime = explode(" ", $mtime); $mtime = $mtime[1] + $mtime[0]; $totaltime = ($mtime - $tstart); printf("Страница сгенерирована за %f секунд !", $totaltime); } # Запускаем выполнение процесса. start(); /* Для оптимизации запроса обновлений позиций UPDATE dungeon_bots SET x = CASE WHEN id2 = '.$bot['id2'].' THEN "test2" WHEN id2 = '.$bot['id2'].' THEN "test1" END WHERE id2 IN ('.$bot['id2'].', 2, 3, 4) */