u = $user; $this->sysNames = new Stat(); $this->sysNames->getBonus(); } /** * Собирает суммы всех бонусов с одетых предметов, комплектов предметов, активных эфектов. * @param int $userId * @return array */ public static function getAllBonuses(int $userId): array { $iData = []; $im = ItemsModel::getWearedItems($userId); foreach ($im as $item) { $iData[] = $item['data']; } $iData[] = Db::getValue('select data from eff_users where uid = ? and `delete` = 0', [$userId]); $params = []; $complects = []; foreach ($iData as $datum) { $arr = Conversion::dataStringToArray($datum); foreach ($arr as $k => $v) { if ($k === 'complect') { if (isset($complects[$v])) { $complects[$v]++; } else { $complects[$v] = 1; } } if (!str_contains($k, 'add_')) { continue; } $k = str_replace('add_', '', $k); self::setBonusValue($params, $k, $v); } } return self::addComplectsBonuses($complects, $params); } private static function setBonusValue(array &$array, $key, $value): void { if (isset($array[$key])) { $array[$key] += $value; } else { $array[$key] = $value; } } /** * @param array $complects * @param array $params * @return array */ private static function addComplectsBonuses(array $complects, array $params): array { $cdata = []; if (!empty($complects)) { foreach ($complects as $complectId => $wearedItemsQuantity) { $cdata[] = Db::getValue('select data from complects where com = ? and x <= ? order by x desc limit 1', [$complectId, $wearedItemsQuantity]); } foreach ($cdata as $datum) { $arr = Conversion::dataStringToArray($datum); foreach ($arr as $k => $v) { self::setBonusValue($params, $k, $v); } } } return $params; } /** Данные для отрисовки логина и полосок жизни\маны. * @param User $u * @return object */ public static function getLoginHpManaBars(User $u): object { $hpNow = floor($u->stats['hpNow']); $hpAll = $u->stats['hpAll']; $mpNow = floor($u->stats['mpNow']); $mpAll = $u->stats['mpAll']; //floor(120 / 100 * ($hpNow / $hpAll * 100)); // ?????? $ph = ($hpAll > 0 && $hpNow > 0) ? floor(120 / $hpNow / $hpAll) : 0; $pm = ($mpAll > 0 && $mpNow > 0) ? floor(120 / $mpNow / $mpAll) : 0; return (object)[ 'uid' => $u->info['id'], 'login' => User::getLogin($u->info['id']), 'hpbarwidth' => $ph, 'mpbarwidth' => $pm, 'hpbartext' => ' ' . $hpNow . '/' . $hpAll, 'mpbartext' => ' ' . $mpNow . '/' . $mpAll, 'divstyle' => $pm === 0 ? ' margin-top:13px;' : '', 'hasmana' => $mpAll > 0, ]; } public static function saveBattleStats(array $stats, int $id): void { if (!isset( $stats['hpnow'], $stats['mpNow'], $stats['tactic1'], $stats['tactic2'], $stats['tactic3'], $stats['tactic4'], $stats['tactic5'], $stats['tactic6'], $stats['tactic7'], $stats['enemy'], $stats['battle_yron'], $stats['battle_exp'], $stats['last_hp'], $stats['priems_z'], ) ) { return; } Db::sql( 'update stats set hpNow = ?,mpNow = ?, tactic1 = ?,tactic2 = ?,tactic3 = ?,tactic4 = ?,tactic5 = ?,tactic6 = ?,tactic7 = ?, enemy = ?,battle_yron = ?,last_hp = ?,battle_exp = ?,priems_z = ? where id = ?', [ $stats['hpnow'], $stats['mpNow'], $stats['tactic1'], $stats['tactic2'], $stats['tactic3'], $stats['tactic4'], $stats['tactic5'], $stats['tactic6'], $stats['tactic7'], $stats['enemy'], $stats['battle_yron'], $stats['battle_exp'], $stats['last_hp'], $stats['priems_z'], $id, ] ); } public function getStats(int|array|null $uid = null, $i1 = 0, $reimg = false, $btl_cache = false): array { $u = match (true) { empty($uid) => $this->u->info, is_array($uid) => $uid, default => User::getInfo($uid), }; if (!isset($u['id'])) { return []; } // Как? Нахуя 4 переменные разные для одного и того же? $st = array_fill_keys($this->sysNames->sysBonusNames, 0); $sti = $st; $s_v = $st; $s_vi = $st; $u['clanpos'] = 0; if ($u['clan'] > 0) { $r1 = Db::getValue('select pos from aaa_clan_reting_list where clan = ? and date = ? limit 1', [$u['clan'], date('dmY')]); if ($r1) { $this->addKeyIfNotExist('clanpos', $r1, $st); } } $lvl = Db::getRow('select * from levels where upLevel = ?', [$u['upLevel']]); if (isset($lvl['upLevel'])) { $st['levels'] = $lvl; } else { $st['levels'] = 'undefined'; } $st['id'] = $u['id']; $st['login'] = $u['login']; $st['level'] = $u['level']; $st['hpNow'] = $u['hpNow']; $st['mpNow'] = $u['mpNow']; $st['zona'] = 1; $st['zonb'] = 2; $st['items'] = []; $st['effects'] = []; if (!empty($u['vip'])) { $st['vip'] = $u['vip']; } foreach (Conversion::dataStringToArray($u['stats']) as $stat => $value) { //fixme несуществующие статы mg5 mg6 a6 s8-s15 $this->addKeyIfNotExist($stat, (int)$value, $st); } $baseStats = $st; //Шаблонные картинки if ($this->u->info['id'] === $u['id'] || $reimg) { $itemsImages = Db::getRows('select * from items_img where uid = ? and img_id != 0', [$u['id']]); foreach ($itemsImages as $itemsImage) { $reimage = Db::getRow('select * from reimage where ((uid = ? and clan = 0) or clan = ?) and good > 0 and bad = 0 and id = ?', [$u['id'], $u['clan'], $itemsImage['img_id']]); if (isset($reimage['id'])) { $st['items_img'][$itemsImage['type']] = $reimage['id'] . '.' . $reimage['format']; } else { Db::sql('update items_img set img_id = 0 where id = ?', [$itemsImage['id']]); } } } [$hnd1, $hnd2, $sht1, $dom, $coms] = $this->addWearedItemsBonuses($u['id'], $st, $s_v, $baseStats); $this->addMedalsBonuses($u['id'], $st); $noeffectbattle = false; if ($u['battle'] > 0) { $noeffectbattle = (bool)Db::getValue("select 1 from battle_actions where uid = ? and vars = 'noeffectbattle1' and btl = ? limit 1", [$u['id'], $u['battle']]); $st['team'] = $u['team']; } //Характеристики от эффектов $h = 0; $nbs = array_fill_keys(range(4899, 4909), 0); $prsu = []; if (!$noeffectbattle) { $efs = Db::getRows("select * from eff_users left join eff_main on id2 = id_eff where uid = ? and deactiveTime < unix_timestamp() and v1 != 'priem' order by id desc", [$u['id']]); foreach ($efs as $e) { if ($u['dnow'] == 0) { if ($u['battle'] == 0) { Db::sql('delete from eff_users where id_eff = ? and uid = ? and id != ?', [$e['id_eff'], $u['id'], $e['id']]); //Переводим в заряды if ($e['hod'] != -1) { Db::sql('update eff_users set hod = -1, timeUse = unix_timestamp() + ? where id = ?', [$e['hod'] * Config::get('effz') - $e['actionTime'], $e['id']]); } } elseif (Config::get('effz') > 0 && $e['hod'] == -1) { $efzz = round(($e['timeUse'] + $e['actionTime'] + $e['timeAce']) - time()); if ($efzz > 0) { Effects::setHod($e['id'], $efzz / Config::get('effz')); } } } if ($e['timeUse'] + $e['timeAce'] + $e['actionTime'] > time() || $e['timeUse'] == 77) { if ($e['v1'] == 'priem') { $prsu[$e['v2']] = 0 + $prsu['x']; } $st['effects'][$h] = $e; $h++; $sts = Conversion::dataStringToArray($e['data']); if (isset($sts['itempl']) && $sts['itempl'] > 0) { $nbs[$sts['itempl']] += 1; } if (isset($sts['puti'])) { $this->addKeyIfNotExist('puti', $sts['puti'], $st); } if (isset($sts['add_silver'])) { $this->addKeyIfNotExist('slvtm', $e['timeUse'] + $e['actionTime'], $st); } $this->addValuesToAllArrays($sts, $st, $sti, $s_v, $s_vi); } else { //удаляем эффект if ( $e['img2'] != 'tz.gif' || $u['id'] == $this->u->info['id'] ) { if ($e['sleeptime'] == 0) { $this->u->endEffect($e['id'], $u); } $st['act'] = 1; } } } } else { $st['noeffectbattle1'] = 1; } $this->addWearedItemsIllusion($nbs, $st); $this->addInBattlePriemsBonuses($u, $st, $prsu, $sti, $s_v, $s_vi); //Характеристики от статов $st['hpall'] += $st['s4'] * 5; $st['mpall'] += $st['s6'] * 10; //Турнир $st['m1'] += $st['s3'] * 5; // мф.анти-крит = 2.5 $st['m2'] += $st['s3'] * 5; // мф.уворот = 2.5 $st['m4'] += $st['s2'] * 5; // мф.анти-уворот = 2.5 $st['m5'] += $st['s2'] * 5; $st['za'] += $st['s4']; $st['m19'] += (int)($st['s3'] * 0.03); //Бонусы комплектов if (isset($coms['new']) && is_iterable($coms['new'])) { foreach ($coms['new'] as $complect) { $com = Db::getValue( 'select data from complects where com = ? and x <= ? order by x desc limit 1', [ (int)$complect, (int)$coms['com'][$complect], // кол-во предметов данного комплекта ] ); if (!$com) { continue; } $sti = Conversion::dataStringToArray($com); foreach ($this->sysNames->sysBonusNames as $stat) { if (!isset($sti[$stat])) { continue; } $st[$stat] += $sti[$stat]; } } } //Что за нахер? WearedScrolls::ScrollsChange($u); //Бонусы статов $this->addStatBonuses($st); /* Владения */ //mib1-mib4, mab1-mab4 armor?? if (!empty($st['s5'])) { $st['pm1'] += (int)($st['s5'] * 0.5); $st['pm2'] += (int)($st['s5'] * 0.5); $st['pm3'] += (int)($st['s5'] * 0.5); $st['pm4'] += (int)($st['s5'] * 0.5); $st['pm7'] += (int)($st['s5'] * 0.5); } if (!empty($st['aall'])) { $st['a1'] += $st['aall']; $st['a2'] += $st['aall']; $st['a3'] += $st['aall']; $st['a4'] += $st['aall']; $st['a5'] += $st['aall']; } if (!empty($st['zm'])) { $st['zm1'] += $st['zm']; $st['zm2'] += $st['zm']; $st['zm3'] += $st['zm']; $st['zm4'] += $st['zm']; } if (!empty($st['mall'])) { $st['mg1'] += $st['mall']; $st['mg2'] += $st['mall']; $st['mg3'] += $st['mall']; $st['mg4'] += $st['mall']; } if (!empty($st['m11'])) { $st['pm1'] += $st['m11']; $st['pm2'] += $st['m11']; $st['pm3'] += $st['m11']; $st['pm4'] += $st['m11']; } if (!empty($st['m10'])) { $st['pa1'] += $st['m10']; $st['pa2'] += $st['m10']; $st['pa3'] += $st['m10']; $st['pa4'] += $st['m10']; } if (!empty($st['za'])) { $st['za1'] += $st['za']; $st['za2'] += $st['za']; $st['za3'] += $st['za']; $st['za4'] += $st['za']; } if (!empty($st['hpVinos'])) { $st['hpall'] += (int)($st['hpVinos'] * $st['s4']); } if (!empty($st['mpVinos'])) { $st['mpall'] += (int)($st['mpVinos'] * $st['s6']); } if (!empty($st['hpProc'])) { $st['hpall'] += (int)($st['hpall'] / 100 * $st['hpProc']); } if (!empty($st['mpProc'])) { $st['mpall'] += (int)($st['mpall'] / 100 * $st['mpProc']); } //Реген. - 250 ед. //конец бонусов $st['hpNow'] = Comparsion::minimax($st['hpNow'], 0, $st['hpall']); $st['mpNow'] = Comparsion::minimax($st['mpNow'], 0, $st['mpall']); //зоны блока и удара //если второе оружие одето if ($hnd2 == 1 && $hnd1 == 1) { $st['zona']++; } if ($sht1 == 1) { $st['zonb']++; } $st['zona'] = Comparsion::minimax($st['zona'], 1, 5); $st['zonb'] = Comparsion::minimax($st['zonb'], 1, 3); $st['weapon1'] = $hnd1; $st['weapon2'] = $hnd2; $st['sheld1'] = $sht1; $st['sv_'] = $s_v; $st['sv_i'] = $s_vi; $st['dom'] = $dom; $st['prsu'] = $prsu; $st['x'] = $u['x']; $st['y'] = $u['y']; $st['s'] = $u['s']; $this->addDungeonsBonuses($u['id'], $st); //Добавочный подьем для игроков $this->addKeyIfNotExist('maxves', 100, $st); $this->addAdminBonuses($u, $st); if (date('H') >= 22 && date('H') <= 10) { $this->addKeyIfNotExist('exp', 25, $st); } if (isset($st['btl_cof'], $st['prckr']) && $st['btl_cof'] != $st['prckr']) { $st['btl_cof'] = $st['prckr']; Db::sql('update stats set btl_cof = ? where id = ?', [$st['prckr'], $st['id']]); } $st['hpall'] = max($st['hpall'], 1); $st['mpall'] = max($st['mpall'], 0); if (stristr($u['login'], '(зверь ') || (stristr($u['login'], 'Каменный страж') && $u['ip'] == '0')) { $st['this_animal'] = 1; } else { $st['this_animal'] = 0; } $this->renameArrayKeys($st); $rt = []; if ($i1 == 1) { $rt[0] = $st; $rt[1] = $baseStats; //родные статы } else { $rt = $st; } if ($u['hpAll'] != $st['hpAll'] || $u['mpAll'] != $st['mpAll']) { Db::sql('update stats set hpAll = ?, mpAll = ? where id = ?', [$st['hpAll'], $st['mpAll'], $u['id']]); } if ($btl_cache) { $dataca = [ 'st' => $st, 'st2' => $baseStats, ]; $dataca = json_encode($dataca); Db::sql('insert into battle_cache (battle, uid, time, data) values (?,?,unix_timestamp(),?)', [$u['battle'], $u['id'], $dataca]); } return $rt; } /** Собираем динамически создаваемые параметры. Если ключа нет - создаём. * @param string $key * @param int $value * @param array $st * @return void */ private function addKeyIfNotExist(string $key, int $value, array &$st): void { if (!isset($st[$key])) { $st[$key] = 0; $this->statsKeys[] = $key; } $st[$key] += $value; } /** * Добавляет бонусы к статам игрока. * Генерирует переменную User:class->stats['items'], где лежат одетые предметы. * @param int $uid * @param array $st * @param array $s_v * @param array $baseStats * @return array */ private function addWearedItemsBonuses(int $uid, array &$st, array &$s_v, array $baseStats): array { //Характеристики от предметов //ТУТ tr_lvl // Вся вторая строчка - спасибо Users. $wearedItems = Db::getRows( 'select type, data, inOdet, item_id, inslot, useInBattle, btl_zd, iznosNOW, iznosMAX, magic_inci, name, items_users.id, img, `2h` from items_users left join items_main on items_main.id = item_id where inOdet != 0 and uid = ?', [$uid] ); $h = 0; $hnd1 = 0; $hnd2 = 0; $sht1 = 0; $reitm = []; $coms = []; // комплекты $dom = []; $wi = new WearedItem(); // на замену User:class->stats['items'] $st['items_o'] = $wi; foreach ($wearedItems as $wearedItem) { // Генерируем всратую пепяку User:class->stats['wpXid'] > 0, которая показывает, что определённый слот // чем-то занят. Странное решение. $this->addKeyIfNotExist('wp' . $wearedItem['inOdet'] . 'id', $h, $st); $st['items'][$h] = $wearedItem; $h++; $wi->add(new Item($wearedItem)); // Если в левой руке (3) предметы определённого типа, то рука занята оружием. if ($wearedItem['inOdet'] == 3 && (($wearedItem['type'] >= 18 && $wearedItem['type'] <= 24) || $wearedItem['type'] == 26 || $wearedItem['type'] == 27 || $wearedItem['type'] == 28)) { $hnd1 = 1; } // Если в правой руке (14) предметы определённого типа, то рука занята оружием или щитом. if ($wearedItem['inOdet'] == 14 && (($wearedItem['type'] >= 18 && $wearedItem['type'] <= 24) || $wearedItem['type'] == 26 || $wearedItem['type'] == 27 || $wearedItem['type'] == 28)) { $hnd2 = 1; } elseif ($wearedItem['inOdet'] == 14 && $wearedItem['type'] == 13) { $sht1 = 1; } // Если в любом слоте что-то есть, повышается User:class->stats['reting'] за каждый слот // Используется каким-то непонятным образом в хаотах. if ($wearedItem['inOdet'] <= 18 && $wearedItem['inOdet'] > 0) { $this->addKeyIfNotExist('reting', 1, $st); } $data = Conversion::dataStringToArray($wearedItem['data']); if (isset($data['art'])) { $this->addKeyIfNotExist('art', $data['art'], $st); } if (isset($data['maks_itm'])) { $this->addKeyIfNotExist('maks_itm', $data['maks_itm'], $st); } if (isset($data['complect'])) { $coms[count($coms)]['id'] = $data['complect']; if (!isset($coms['com'][$data['complect']])) { $coms['com'][$data['complect']] = 0; if (!isset($coms['new'])) { $coms['new'] = []; } $coms['new'][count($coms['new'])] = $data['complect']; } $coms['com'][$data['complect']]++; } if (isset($data['complect2'])) { $coms[count($coms)]['id'] = $data['complect2']; if (!isset($coms['com'][$data['complect2']])) { $coms['com'][$data['complect2']] = 0; if (!isset($coms['new'])) { $coms['new'] = []; } $coms['new'][count($coms['new'])] = $data['complect2']; } $coms['com'][$data['complect2']]++; } if (!empty($data['zonb'])) { $this->addKeyIfNotExist('zonb', $data['zonb'], $st); } if (!empty($data['zona'])) { $this->addKeyIfNotExist('zona', $data['zona'], $st); } //Добавляем статы от данного предмета if (!isset($data['restart_stats'])) { foreach ($this->sysNames->sysBonusNames as $stat) { if (!isset($data['add_' . $stat])) { continue; } $st[$stat] += (int)$data['add_' . $stat]; } } else { $reitm[] = $data; } } //Сохраненные хар-ки и умения if (!empty($reitm) && is_iterable($reitm)) { $i39 = []; foreach ($reitm as $item) { if (isset($item['sm_skill']) && $i39[0] == 0) { //умения $i39[0] = 1; $st['a1'] -= $baseStats['a1'] + $item['add_a1']; $st['a2'] -= $baseStats['a2'] + $item['add_a2']; $st['a3'] -= $baseStats['a3'] + $item['add_a3']; $st['a4'] -= $baseStats['a4'] + $item['add_a4']; $st['a5'] -= $baseStats['a5'] + $item['add_a5']; $st['mg1'] -= $baseStats['mg1'] + $item['add_mg1']; $st['mg2'] -= $baseStats['mg2'] + $item['add_mg2']; $st['mg3'] -= $baseStats['mg3'] + $item['add_mg3']; $st['mg4'] -= $baseStats['mg4'] + $item['add_mg4']; $st['mg7'] -= $baseStats['mg7'] + $item['add_mg7']; } elseif (isset($item['sm_abil']) && $i39[1] == 0) { //статы $i39[1] = 1; $st['s1'] -= $baseStats['s1'] + $item['add_s1']; $st['s2'] -= $baseStats['s2'] + $item['add_s2']; $st['s3'] -= $baseStats['s3'] + $item['add_s3']; $st['s4'] -= $baseStats['s4'] + $item['add_s4']; $st['s5'] -= $baseStats['s5'] + $item['add_s5']; $st['s6'] -= $baseStats['s6'] + $item['add_s6']; $st['s7'] -= $baseStats['s7'] + $item['add_s7']; } elseif (isset($item['sm_skill2']) && $i39[2] == 0) { //навыки $i39[2] = 1; } } } return [$hnd1, $hnd2, $sht1, $dom, $coms]; } private function addMedalsBonuses(int $uid, array &$st): void { //Харки от иконок $efs = Db::getColumn('select bonus from users_ico where uid = ? and (endTime > unix_timestamp() or endTime = 0)', [$uid]); foreach ($efs as $data) { $sts = Conversion::dataStringToArray($data); foreach ($sts as $paramName => $value) { if (!in_array($paramName, $this->sysNames->sysBonusNames, true)) { // есть ли параметр в разрешенных? continue; } $st[$paramName] += $value; } } } private function addValuesToAllArrays(array $sts, array &$st, array &$sti, array &$s_v, array &$s_vi): void { foreach ($this->sysNames->sysBonusNames as $stat) { if (!isset($sts['add_' . $stat])) { continue; } $st[$stat] += intval($sts['add_' . $stat]); $sti[$stat] += intval($sts['add_' . $stat]); if (!isset($sts['sv_' . $stat])) { continue; } $s_v[$stat] += intval($sts['sv_' . $stat]); $s_vi[$stat] += intval($sts['sv_' . $stat]); } } private function addWearedItemsIllusion(array $nbs, array &$st): void { //Заглушки от эффектов if ($nbs[4899] > 0) { //Зеленый комплект $st['items_img'][8] = 'robe_illusion4.gif'; $st['items_img'][11] = 'leg_illusion4.gif'; } elseif ($nbs[4900] > 0) { //Золото комплект $st['items_img'][8] = 'robe_illusion5.gif'; $st['items_img'][11] = 'leg_illusion5.gif'; } elseif ($nbs[4901] > 0) { //Голубой комплект $st['items_img'][8] = 'robe_illusion3.gif'; $st['items_img'][11] = 'leg_illusion3.gif'; } elseif ($nbs[4902] > 0) { //Синий комплект $st['items_img'][8] = 'robe_illusion6.gif'; $st['items_img'][11] = 'leg_illusion6.gif'; } elseif ($nbs[4903] > 0) { //Желтый комплект $st['items_img'][8] = 'robe_illusion8.gif'; $st['items_img'][11] = 'leg_illusion8.gif'; } elseif ($nbs[4904] > 0) { //Сиреневое платье $st['items_img'][8] = 'robe_illusion7.gif'; $st['items_img'][11] = 'leg_illusion7.gif'; } elseif ($nbs[4905] > 0) { //Оранжевое платье $st['items_img'][8] = 'robe_illusion9.gif'; $st['items_img'][11] = 'leg_illusion9.gif'; } elseif ($nbs[4908] > 0) { //Набор Темной Одежды $st['items_img'][8] = 'robe_illusion2.gif'; $st['items_img'][11] = 'leg_illusion2.gif'; $st['items_img'][10] = 'boots_illusion2.gif'; $st['items_img'][9] = 'belt_illusion2.gif'; $st['items_img'][5] = 'naruchi_illusion2.gif'; $st['items_img'][4] = 'helmet_illusion2.gif'; $st['items_img'][12] = 'perchi_illusion2.gif'; } elseif ($nbs[4906] > 0) { //Набор Бриллиантовой Одежды $st['items_img'][8] = 'robe_illusion1.gif'; $st['items_img'][11] = 'leg_illusion1.gif'; $st['items_img'][10] = 'boots_illusion1.gif'; $st['items_img'][9] = 'belt_illusion1.gif'; $st['items_img'][5] = 'naruchi_illusion1.gif'; $st['items_img'][4] = 'helmet_illusion1.gif'; $st['items_img'][12] = 'perchi_illusion1.gif'; } if ($nbs[4909] > 0) { //Набор Золотых украшений $st['items_img'][13] = 'ring_illusion2.gif'; $st['items_img'][17] = 'ring_illusion2.gif'; $st['items_img'][18] = 'ring_illusion2.gif'; $st['items_img'][14] = 'amulet_illusion2.gif'; $st['items_img'][15] = 'earrings_illusion2.gif'; } elseif ($nbs[4907] > 0) { //Набор Золотых украшений $st['items_img'][13] = 'ring_illusion1.gif'; $st['items_img'][17] = 'ring_illusion1.gif'; $st['items_img'][18] = 'ring_illusion1.gif'; $st['items_img'][14] = 'amulet_illusion1.gif'; $st['items_img'][15] = 'earrings_illusion1.gif'; } } private function addInBattlePriemsBonuses(array $u, array &$st, array &$prsu, array &$sti, array &$s_v, array &$s_vi): void { if ($u['battle'] <= 0) { return; } //Характеристики от приемов $st['set_pog'] = []; $st['set_pog2'] = []; $efs = Db::getRows("select * from eff_users where uid = ? and deactiveTime < unix_timestamp() and v1 = 'priem' order by id", [$u['id']]); $h = 0; foreach ($efs as $e) { $e['type1'] = 14; $e['img'] = $e['img2']; if ($e['tr_life_user'] > 0) { $trlu = Db::getValue('select hpNow from stats where id = ?', [$e['tr_life_user']]); if (!$trlu || $trlu < 1) { $this->u->endEffect($e['id'], $u); $st['act'] = 1; } } if ($e['timeUse'] + $e['timeAce'] + $e['actionTime'] > time() || $e['timeUse'] == 77) { if ($e['v1'] == 'priem') { $prsu[$e['v2']] = 0 + $prsu['x']; } $st['effects'][$h] = $e; $h++; $sts = Conversion::dataStringToArray($e['data']); if ($e['v2'] == 217) { $st['raztac'] = 1; } if (isset($sts['add_pog'])) { $ctt = count($st['set_pog']); $st['set_pog'][$ctt]['id'] = $h; $st['set_pog'][$ctt]['y'] = $sts['add_pog']; unset($ctt); } if (isset($sts['natoe'])) { $st['set_natoe']['id'] = $h; $st['set_natoe']['a'] = 0 + $sts['natoe_end']; $st['set_natoe']['b'] = 0 + $sts['natoe']; $st['set_natoe']['eff_id'] = $e['id']; $st['set_natoe']['t'] = 0 + $sts['natoe_type']; $st['set_natoe']['user_id'] = $e['tr_life_user']; } if (isset($sts['add_pog2'])) { $ctt = count($st['set_pog2']); $st['set_pog2'][$ctt]['id'] = $h; $st['set_pog2'][$ctt]['y'] = $sts['add_pog2']; $st['set_pog2'][$ctt]['p'] = $sts['add_pog2p']; $st['set_pog2'][$ctt]['m'] = $sts['add_pog2mp']; unset($ctt); } $this->addValuesToAllArrays($sts, $st, $sti, $s_v, $s_vi); } else { //удаляем эффект $this->u->endEffect($e['id'], $u); $st['act'] = 1; } } } private function addStatBonuses(array &$st): void { $this->addStrengthBonuses($st); $this->addDexterityBonuses($st); $this->addIntuitionBonuses($st); $this->addEnduranceBonuses($st); $this->addIntelligenceBonuses($st); $this->addWisdomBonuses($st); } private function addStrengthBonuses(array &$st): void { if ($st['s1'] > 24 && $st['s1'] < 50) { $st['m2'] += 15; } if ($st['s1'] > 49 && $st['s1'] < 75) { $st['pa2'] += 2; $st['m2'] += 35; } if ($st['s1'] > 74 && $st['s1'] < 100) { $st['pa2'] += 5; $st['m2'] += 50; } if ($st['s1'] > 99 && $st['s1'] < 125) { $st['pa2'] += 8; $st['m2'] += 80; } if ($st['s1'] > 124 && $st['s1'] < 150) { $st['pa2'] += 12; $st['m2'] += 105; } if ($st['s1'] > 149 && $st['s1'] < 175) { $st['pa2'] += 17; $st['m7'] += 2; } if ($st['s1'] > 174 && $st['s1'] < 200) { $st['pa2'] += 23; $st['m7'] += 5; } if ($st['s1'] > 199) { $st['pa2'] += 30; $st['m7'] += 7; } } private function addDexterityBonuses(array &$st): void { if ($st['s2'] > 24 && $st['s2'] < 50) { $st['pa1'] += 2; $st['m4'] += 35; } if ($st['s2'] > 49 && $st['s2'] < 75) { $st['pa1'] += 5; $st['m2'] += 40; $st['m4'] += 75; } if ($st['s2'] > 74 && $st['s2'] < 100) { $st['pa1'] += 8; $st['m2'] += 65; $st['m4'] += 90; } if ($st['s2'] > 99 && $st['s2'] < 125) { $st['pa1'] += 12; $st['m2'] += 75; $st['m4'] += 105; } if ($st['s2'] > 124 && $st['s2'] < 150) { $st['pa1'] += 17; $st['m2'] += 85; $st['m4'] += 105; $st['m15'] += 1; } if ($st['s2'] > 149 && $st['s2'] < 175) { $st['pa1'] += 20; $st['m2'] += 110; $st['m4'] += 115; $st['m15'] += 2; } if ($st['s2'] > 174 && $st['s2'] < 200) { $st['pa1'] += 23; $st['m2'] += 145; $st['m4'] += 145; $st['m15'] += 3; } if ($st['s2'] > 199) { $st['pa1'] += 30; $st['m2'] += 165; $st['m4'] += 165; $st['m15'] += 5; } } private function addIntuitionBonuses(array &$st): void { if ($st['s3'] >= 200) { $st['m1'] += 185; $st['m3'] += 40; $st['m5'] += 65; $st['m14'] += 5; $st['pa4'] += 30; } elseif ($st['s3'] >= 175) { $st['m1'] += 165; $st['m3'] += 35; $st['m5'] += 55; $st['m14'] += 3; $st['pa4'] += 23; } elseif ($st['s3'] >= 150) { $st['m1'] += 145; $st['m3'] += 30; $st['m5'] += 50; $st['m14'] += 2; $st['pa4'] += 20; } elseif ($st['s3'] >= 125) { $st['m1'] += 125; $st['m3'] += 20; $st['m5'] += 45; $st['m14'] += 1; $st['pa4'] += 17; } elseif ($st['s3'] >= 100) { $st['m1'] += 105; $st['m3'] += 15; $st['m5'] += 35; $st['pa4'] += 12; } elseif ($st['s3'] >= 75) { $st['m1'] += 75; $st['m3'] += 10; $st['m5'] += 25; $st['pa4'] += 8; } elseif ($st['s3'] >= 50) { $st['m1'] += 55; $st['m3'] += 5; $st['pa4'] += 5; } elseif ($st['s3'] >= 25) { $st['m1'] += 25; $st['m3'] += 2; $st['pa4'] += 2; } } private function addEnduranceBonuses(array &$st): void { //выносливость if ($st['s4'] > 0) { $st['hpall'] += 30; } if ($st['s4'] > 24 && $st['s4'] < 50) { $st['hpall'] += 50; } if ($st['s4'] > 49 && $st['s4'] < 75) { $st['hpall'] += 100; } if ($st['s4'] > 74 && $st['s4'] < 100) { $st['hpall'] += 175; $st['m19'] += 2; } if ($st['s4'] > 99 && $st['s4'] < 125) { $st['hpall'] += 250; $st['m19'] += 4; } if ($st['s4'] > 124 && $st['s4'] < 150) { $st['hpall'] += 400; $st['za'] += 25; $st['zm'] += 25; } if ($st['s4'] > 149 && $st['s4'] < 175) { $st['hpall'] += 450; $st['za'] += 50; $st['zm'] += 50; } if ($st['s4'] > 174 && $st['s4'] < 200) { $st['hpall'] += 600; $st['za'] += 100; $st['zm'] += 100; } if ($st['s4'] > 199) { $st['hpall'] += 850; $st['za'] += 125; $st['zm'] += 125; } } private function addIntelligenceBonuses(array &$st): void { //интелект if ($st['s5'] > 24 && $st['s5'] < 50) { $st['m11'] += 10; } if ($st['s5'] > 49 && $st['s5'] < 75) { $st['m11'] += 15; } if ($st['s5'] > 74 && $st['s5'] < 100) { $st['m11'] += 20; } if ($st['s5'] > 99 && $st['s5'] < 125) { $st['m11'] += 25; } if ($st['s5'] > 124 && $st['s5'] < 150) { $st['m11'] += 35; } if ($st['s5'] > 149 && $st['s5'] < 175) { $st['m11'] += 50; } if ($st['s5'] > 174) { $st['m11'] += 65; $st['pzm'] += 2; } if ($st['s5'] > 199) { $st['pzm'] += 5; } } private function addWisdomBonuses(array &$st): void { //мудрость if ($st['s6'] > 24 && $st['s6'] < 50) { $st['mpall'] += 150; $st['speedmp'] += 100; } if ($st['s6'] > 49 && $st['s6'] < 75) { $st['mpall'] += 200; $st['speedmp'] += 200; } if ($st['s6'] > 74 && $st['s6'] < 100) { $st['mpall'] += 250; $st['speedmp'] += 350; } if ($st['s6'] > 99 && $st['s6'] < 125) { $st['mpall'] += 350; $st['speedmp'] += 500; } if ($st['s6'] > 124 && $st['s6'] < 150) { $st['mpall'] += 500; $st['speedmp'] += 500; $st['pzm'] += 2; } if ($st['s6'] > 149 && $st['s6'] < 175) { $st['mpall'] += 700; $st['speedmp'] += 600; $st['pzm'] += 3; } if ($st['s6'] > 174 && $st['s6'] < 200) { $st['mpall'] += 900; $st['speedmp'] += 700; $st['pzm'] += 5; } if ($st['s6'] > 199) { $st['mpall'] += 900; $st['speedmp'] += 700; $st['pzm'] += 7; } } private function addDungeonsBonuses(int $id, array &$st): void { $finishedDungeons = Db::getValue( 'select if(repcapitalcity > 24999, 1, 0) + if(repdemonscity > 24999, 1, 0) + if(repangelscity > 24999, 1, 0) + if(repdevilscity > 24999, 1, 0) + if(repmooncity > 24999, 1, 0) + if(repsuncity > 24999, 1, 0) + if(repsandcity > 24999, 1, 0) + if(repemeraldscity > 24999, 1, 0) + if(repizlom > 24999, 1, 0) + 0 as finished from rep where id = ?', [$id] ); if (empty($finishedDungeons)) { return; } //Бонус за количество полностью вырытых пещер. if (isset($st['m10'])) { $st['m10'] += 10 * $finishedDungeons; } else { $st['m10'] = 10 * $finishedDungeons; } } private function addAdminBonuses(array $u, array &$st): void { if (!$u['admin']) { return; } $this->addKeyIfNotExist('speed_dungeon', 500, $st); $this->addKeyIfNotExist('speedhp', 500, $st); if (!$u['battle']) { return; } Db::sql( "update stats set tactic1 = tactic2 = tactic3 = tactic4 = tactic5 = tactic6 = tactic7 = 25, priems_z = '0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|' where id = ?", [$u['id']] ); } /** Переименовывает элементы массива с несовпадающими с остальным скриптом именами полей. * @param array $st * @return void */ private function renameArrayKeys(array &$st): void { if (isset($st['level'])) { $st['lvl'] = $st['level']; } if (isset($st['hpall'])) { $st['hpAll'] = $st['hpall']; } if (isset($st['mpall'])) { $st['mpAll'] = $st['mpall']; } if (isset($st['hpnow'])) { $st['hpNow'] = $st['hpnow']; } if (isset($st['mpnow'])) { $st['mpNow'] = $st['mpnow']; } unset($st['level'], $st['hpnow'], $st['mpnow'], $st['hpall'], $st['mpall']); } }